Four Links for the New Guys

Four Links for the New Guys

Someone on Twitter pointed this out to me the other day.

The same guy who’s selling me gems in Diablo 3 is the same guy who makes really awesome noodles and is the father of the Dragon Warrior!

Mind. Blown.

Progression wise in Diablo 3, my Wizard’s level 38 or so and is halfway through Act 2. Also, those sand wasps in act 2? You know, the ones that crap out 4 mini wasps that then proceed to take a dump and two shot my character?

Those bastards can die a horrible, fiery death.

Oh, and it’s a Saturday. The theme this week is tips for those who are new at something.

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Tips for the Middle Lane and Essentials: Last Hitting

I wrote two posts on how you can become a better player in the middle lane. Winning the center lane is a huge boost to your team because it’s the quickest access route between both bases. Also allows the middle player to roam to the top or bottom lanes and provide fire support. The second post on last hitting is a universal skill for almost any champion in any lane (supports being the exception). Excellent pointers for new players to League of Legends.

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Hey, Newbie! Stop writing!

Beej has a great piece for new, aspiring bloggers everywhere – Don’t be a writer. Writing shorter and simpler is the second longest skill for me to pick up since I had just left the academic world. There, you’re at the mercy of deadlines, word count minimums, and page limits. Your blog has the luxury of being limitless. The most common argument I see against writing shorter and simpler goes like this:

“But why are we trying to make our audience dumber? Why not sound smarter and help educate people?”

How do you plan on helping people get better if they don’t understand what you’re trying to say? If you can’t get your point across in a few sentences, then it’s time to find a new point. The job of the blogger is to get the message across. Using complex vocabulary and 6000 words you pulled from the thesaurus may look impressive to your English teacher but the cold reality is not many people will make it that far.

Why make your message harder to understand?

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Anxiety, the Scariest Raid Boss

I am not afraid of anxiety. I dominated public speaking throughout my years in school. Wasn’t afraid of standing in front of my peers. Raiding’s a little different. You’re playing with a group of players  and you don’t want to screw up. Some players get a little anxious when thrown into a guild tackling progression content. Being nervous about your first raid’s more common than you might think.

My biggest public speaking fear? Being thrown into a room with an amazingly hot woman and just screwing up talking. I’m at the point where I feel if I utter “Hi there” I get responded with “YOU MISOGYNST PIG” or something. Not that it’s ever happened, but well.  Give me the auditorium full of listeners instead.

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Four Reasons to Like Diablo 3

If you’re still on the fence about D3, check out Liore’s post on why she’s a fan of the game. She and I share the same feelings about bugs too, it seems.

Introducing the Conquest Gaming League (Pet battles!)

Introducing the Conquest Gaming League (Pet battles!)

With pet battles on the horizon, it’s only fair to create a competitive environment where the best pet breeders and trainers can go to test their skills. I wanted to create something for the guild to participate in and have fun with. One thing I’ve always wanted to do was set up my own online league. It would be complete with full pre-season, regular season, and playoffs.

You can check out the league site here. It’s not completely finished or operational yet. If you mouse over some of the links, you can see what the layouts and such will look like when it’s in full swing.

The vision

Nothing’s set in stone yet, but here’s what I have going in with. Each season begins with 2 weeks of preseason followed by 8 weeks of regular season. At the mid season mark, move ups may be considered. Playoffs will begin shortly after regular season play concludes. The top 8 players with the most points at the end of the season will advance to playoffs. Each week will consist of two matches on different days against different opponents for a total of 16 matches for the regular season.

Each match will be a pet battles duel consisting of a best of 3 series between two opponents. Each playoff match will be a duel consisting of a best of 5.

Currently, there are no level or pet restrictions. That may change though as we move closer to release. You can switch pets as needed in between individual matches.

The league may consist of multiple tiers depending on how much player interest there is (Like an Open and Invite division, for instance). Already, there’s a number of questions going on through my head about to handle things like disconnects and such.  I hope Blizzard includes a way to track match records against players.

Other games?

The guild has a massive interest in both Starcraft 2 and League of Legends. Right now, I’ve got divisions open for those but they’re going to be for the guild and guild friends only for now. I’m hoping to do a full test run of the system by starting with a month long SC2 1v1 league season. Want to make sure I have a handle on everything okay both from the administrative and front ends. Ultimately, players will be able to report their own matches, upload screenshots/replay files for results, and so forth.

(I’ll have to find me some Starcraft 2 guinea pigs though to help supplement the players).

Will it work cross server and faction?

It should.

Pets are eventually going to be account bound. Theoretically, I could create a level 1 character on any server and any faction to duel the host player.

Prizes?

Probably not right away. The league’s going to start off in a closed environment first available to guildies and friends. After that, once things stabilize, I may open up registration.

Although, I did toy with the idea of playing for the Conquest Cup. … Which would be a jock strap, heh.

Anyway, still more work to do. I’m hoping everything all comes together and works out.

So, interested?