*** SPOILER*** Missed Dungeons and Raids? Screenshots if You Want to See Them

Mark this post as read if you want to remain in the dark.

For every one else, I had the screenshots in my library for quite a while.

It’s no fun listening to audio streams and listening to “Oohs”, “Ahhs”, and applause without getting to see it.

Check out the last shot, too. I don’t know if anyone’s ever mentioned that yet before. I found it interesting.

So here’s a few shots of Eye of Eternity, Obsidian Sanctum, Halls of Lightning, and Storm Peaks

malygos-2malygos-1

Left: Here’s a shot of Malygos in his humble abode. The raid instance is literally a giant disc with Malygos flying around until you activate him. It’s a 3 phase encounter. I haven’t successfully completed him yet so I can’t offer much at this time.

Right: Me in my awesome attempt to try and do something. Alas, Malygos is overpowered and promptly kills us a matter of minutes.

os-2os-1

Left: This is a shot of Obsidian Sanctum. Here is a shot of the party engaging the mini-bosses.

Right: You’ll notice the phasing mechanic put in play. Even though it “looks” the same, I get thrown into a different dimension. Here, I have to kill that shifted drake along with the Rogue or else something bad happens. I don’t actually know what.

os-3os-4

Left: We’re taking on Sartharion. The guy hits like a pansy. For the raiders, take a good look at positioning in terms of tank, boss, and group. There’s a good reason for it.

Right: … Because every so often, a big wall of fire is going to rake the island that we’re on. Notice there’s a hole. Right when the wall warning occurs, the entire raid needs to ensure they’re in one of the two “safe zones” (on the left and on the right, by his tail, if you look carefully). If you eat the fire, you get knocked back and take a non-pansyish amount of damage.

uld-1uld-4

Left: One of the old guys, I think. Wouldn’t dare hit a Dwarven brotha’ from anotha’ motha’. But I don’t dare test out my hypothesis.

Right: Another shot of the exterior. Place looks b-e-a-utiful.

uld-5uld-6

Left: Interior shot of Halls of Lightning. See those Dwarves on the left? It’s the Terra Dwarva army, baby!

Right: The roving boss that was mentioned in the D & R panel is this guy. We decided to set him up in the corner. There’s me with the lightning debuff (Pro tip: When you get it, don’t move. Trust me.)

uld-7

Left: Lastly, check out this interesting shot. It’s right after a wipe and after I released spirit. When you died in Tempest Keep, you’d automatically res to full health and life outside. But if you die out in the Halls, you seem to res in spirit form while mounted on Ghostly Gryphon.

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My Love/Hate Relationship with Heroic Naxxramas

September 30, 2008 by Matticus  
Filed under All Stories, Featured, Naxxramas

naxx-kel

Last night, I had the pleasure of working with some of the most skilled players in beta and we were able to clear out Heroic Naxxramas (otherwise known as 25 man Naxx). Let me tell you about my initial impressions, what I love, and what I hate.

I love…

the fact that the number of tanks needed for Naxx don’t seem to have changed. Our main tank was a Warrior. No fusses about class here. The reason he was the MT was because he was the most geared (he ran Naxx, Obsidian Sanctum, etc. every day). Prot Paladin was the second tank for any massive AoE related pulls. Feral Druid was third although he would switch up with the Prot Pally depending on what the job was. Didn’t have the pleasure of working with a Death Knight. I’m happy to say that I had no problems healing any of them on the various bosses or mobs. Druid tank had the most with 34k while the Paladin and Warrior clocked in at about ~31k. I made sure to address this first, due to a question I got from Twitter:

@honorshammer Are you seeing much disparity in healing tanks of various classes?

Hope the above question helps! Love your blog by the way ;).

I hate…

my mana regen. I took a look at one of the other Resto Druids and he was sporting a jaw dropping 1500 mana regen while not casting. In my PvP gear plus other assorted PvE epic items, I hit around 600+.

I love…

how Priests will be virtual requirements for Heroic Naxx. You can get away without having other classes at all, but you need Priests for 2 of the encounters because we have to Mind Control certain mobs in order to successfully do them.

I hate…

Sapphiron. He’s the 2nd to last boss in Naxx and he’s going to be a huge headache.

I love…

how the bosses drop between 4 – 6 pieces of loot (some of them are tier bosses).

I hate…

how people complain about not getting the loot they want because its freakin’ beta and you don’t get to keep it anyway!

I love…

that while most players were still wearing blue PvP gear to raid, we were still able to 1 shot almost every boss in the instance. We didn’t over gear it. All of us were on par with or were what could be considered slightly undergeared. This proves to me that if you have a large number of skilled players going in, you won’t have a lot of difficulty. There are a few exceptions:

Instructor Raz: 2 shot
4 Horsemen : 4 shot
Sapphiron: 5 Shot
Kel’Thuzad: 1 shot

I hate

the fact that it took us a little over 7 hours to clear. But there are a few important factors to keep in mind:

  1. Pickup raid
  2. Boss explanations are complicated
  3. Some people had to leave and we had to pull in replacements

If it’s a Guild run, I can see the time knocked down to about 6 hours or maybe even 5. Obviously if you over gear the place, then I wouldn’t be surprised to see it drop down to even 4 and a half. But suffice it to say, I suspect most guilds will take at least 2 days to clear the instance and learn it.

I love

Death Knights. Look at this screenshot below:

op-dks
The top 5 players are all Death Knights. Number 6 is a Rogue. The numbers ARE slightly inflated since Thaddius has a little mechanic about him that increases DPS. Here’s a slightly better representation:

naxx-dps1 naxx-dps2

DPS order by class on Noth:

  1. Death Knight
  2. Hunter
  3. Death Knight
  4. Death Knight
  5. Ret Paladin
  6. Ret Paladin
  7. Mage
  8. Death Knight
  9. Death Knight
  10. Rogue
  11. Boomkin
  12. Feral Druid
  13. Boomkin
  14. Mage

Your mileage may vary. We only had 1 Rogue and 1 Warlock. Our raid was stacked with an abundance of Death Knights as you can see above and all of them made up the top 10.

I love

the DPS averages. Again, scroll back up and look at the DPS on the side, not the damage done. You should be pushing over 2000 DPS when you enter Naxx. Of course, I might take that statement back later. Who knows? But I’m just going by what I’ve seen thus far.

I love

these crits:

heal-crits

Repeat after me: MASS OH PEE. That’s a Resto Shaman above me there and my own Prayer of Mending.

I hate

this whole loot homegenization thing but I understand it. I started a discussion on Plusheal about how to tell whether or not you should roll on certain cloth gear or to pass on them. Wyn will be exploring this topic at some point later on, as well. It feels weird for casters to roll on gear. But I accept it and I understand it will be better in the long run.

Over the coming weeks, I’ll be doing detailed healing guides for the normal and heroic versions of Naxx and Obsidian Sanctum. You’ve seen a sample of them earlier when I published a few of the 10 man ones. They’re not designed to replace WoWWiki or Bosskillers guides. What they’re meant for is to provide you (the healer) with the knowledge that is relevant to you in order to keep your raid alive. I’m most likely going to miss out on a few abilities but I’ll be sure to nail all of the ones that are important including all major boss mechanics.

Yesterday night, I took a boat load of screenshots, recorded vent when the raid leader was delivering explanations, and I have a plethora of notes all across my desk with diagrams, and post-its scattered all over the place.

By all means, if you’d like to savor the learning experience yourself, go for it. I’ll be here if you need a quick pointer or two to help you out.

Which is what this blog is for.

Questions? Comments? What else would you like to see? Will the Canucks make the playoffs this season? Will Brady get usurped? Do you require more Vespene gas? Are you, in fact, a hollahback girl? Will I ever stop beating myself up over the 7 questions I know I for sure got wrong out of 50?

Big shout out to Totodile for having to put up with the various morons in the raid, as well as organizing and quarterbacking the whole show!

BETA: Instance Discipline Talents: Did Matt Choose Right?

August 6, 2008 by Matticus  
Filed under Priest Discussion

70-spec

Note: If you wish to avoid reading about beta related information, feel free to navigate away or mark this post as read.

Click the picture on the left to navigate to the Wrath WoW Head Priest talent page with my choices on it

You might be thinking to yourself upon closer inspection that this isn’t a leveling spec.

You’re right! It’s not!

My colleagues at WoW Insider asked me if I wanted to help them heal a run tonight in Utgarde Keep and I responded with an immediate yes!

As a result, I’ve picked my talents out as best I could with a strong emphasis towards the Discipline tree to find out how it plays. I’m contemplating liveblogging the run later on tonight when I go in there (it’ll be around 10 PM PST).

The Group

Warrior
Cat Druid
Hunter
Paladin
Priest

Notice that I intentionally skimped out on Power Infusion because out of the 5 classes, I’m the only caster that would be able to utilize it. I don’t think I’ll really need it at all and none of the other players will use it anyway.

Remember, this is not a leveling build. I just picked this set of talents out to try out Disc healing out of the box as a 70.

Thoughts?

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