Guerrilla Raiding: How To Scale Up to 25 Mans
January 21, 2010 by Mimetir
Filed under All Stories, Featured, General WoW Gaming, Guild Topics, How to, Leadership, Raid Strategy
My guild is special. No, really. We’re like a guerrilla force descending from our airborne stronghold to plunge deep behind enemy lines in a surprise raid. This is, you see, an affectionate way of describing my guild’s raids.
We are a small, ten-strong band of fighters not all wearing the same colours because our roots are in a small core relying on PUGgers. It is sometimes a surprise when our raids get going, even though they’re organised in advance. Yet despite these things we’ve managed to storm the citadel right up to Rotface. Not only that, we’re thinking to scale up to 25 man operations. How I hear you cry, is that special?
My guild, you understand, is not a raiding guild. At least that’s what we keep telling ourselves. Herding Cats is a small group of real life friends. But many moons ago we got together, grabbed a few random PUGgers, and poked our noses into Naxxramas, like guilds do. Northrend’s raids became second homes over the months.
In ye olde Naxx runs we decided we just wanted PUGgers to be friendly. Not imbah, not a great tactician, not rocking 18k DPS. Our raids might not be lightning fast but they should be jolly good fun, old chap. Whenever we found a friendly stranger we rejoiced. And kidnapped them. Oh, we didn’t recruit – only invited them to our raids. In this way we cultivated a network of friendly people who fit in with the raiding group.
Our network of non-guildies quickly outgrew the slots we had for 10 man raiding and priority was given to people who were already raiding with us. We thought it sensible to develop a core. Tactically the group would become a single unit capable of learning encounters and to work together in order to move forward. Naturally this had social benefits for our raid members, who were rewarded with progression, loot and group friendships.
The downside of this was that many Herding friends are left out. As the raid leader/organiser, I really feel bad about this downside, as we are lucky enough to have people ask every week if there’s a raid spot for them this week even though they’re often told “I’m sorry but we’re full at the moment.”
So my guild is special but not unique. I’d wager there are a lot of guilds either already in our position or considering adapting to something like it.
How can we include people? 25 mans. Our network is big enough to fill 15-20 slots of a 25 man raid. It’s one huge step for Herding-kind. Dangerous almost. It might bite. Going into the hydra’s den unprepared is a bad idea so we’re arming ourselves and going at it as a team. We’re still thinking about it but this is the current battle plan.
1. Delegation. There are a lot of hats to wear in a 25 man so we’ve agreed to split the hats between the five of us. We’ll have leaders for each role, and they will each have a chat channel to communicate with their players. For example, in the tanks channel the tank leader will ascribe tactics to the tanks and foster communication between them. The other leaders will do the same for healers and melee and ranged DPS. The raid leader’s task is to introduce the raid, keep an eye on the group chat channels, be the deciding force in conflicts and handle unforeseen shenanigans. We’ll also have someone acting as a mentor. Unofficially we’ll have someone else as a morale officer and someone acting as a raid HR department.
2. Housekeeping. This is a brief introduction to the raid, given by the raid leader, which sets out a few basic points. These include our core principles for the run – for example, that we will welcome people amicably and expect them to do the same in return. We’ll also set out other rules on behaviour, breaks, tactics and loot. I’ve spoken before about how important this is, and it can only get more important the more people you have to organise. Setting clear rules from the start creates a safe, fun raid for everyone, Herding Cats veteran or first-timer and gives everyone a fair warning of what’s expected of them before we start.
It relaxes strangers, too. I think that people can join PUG raids expecting an atmosphere of every man for himself; having to constantly defend their playing style, DPS, healing, gear, whatever. We’ve had PUGgers say they’re pleasantly surprised to find a group where this isn’t the prevailing culture.
3. Communication. I believe the more information you communicate the more time you’ll save on wipes. Tactics are fluid things, changeable in progression content and per player experience. We’ll explain tactics for all encounters, provide a chance for suggestions and encourage raiders to ask questions in chat or privately to raid officers at any time. Officers will also keep an eye on their players and have a quiet chat if they suspect a player isn’t clear on something. “Hello Mr.. rogue, nice work on adherents there but you didn’t seem to get any time stabbing Deathwhisper. Any questions about that?” Likewise, we’ll check in with random raiders at random times to find out how they’re feeling.
Communication is most important when things go wrong. When we wipe we have a quick brainstorm in Herding Cats Land. Then we talk to the raid, saying something like “ok, what went wrong there was a deformed fanatic getting loose as phase 2 started. Easy mistake, we’ll get it right this time. Oh, and nice work on her mana shield, guys.”
4. Social. I play this game for fun, don’t know about you. It’s not a single player game and I like interacting with other people. I hope our raiders do too, but in a large group it’s easy for negativity to spread. The morale officer will keep the atmosphere cheery. The mentor’s role is just as important. It’s his task to be there for anyone who’s in any way unsure or needing reassurance. They might be new to raiding, they might be unsure in group settings, they might still be learning their class (who isn’t?). We welcome new players – given the right encouragement they can turn out to be some of the most loyal and best you’ll find.
5. Networking. We can’t fill 25 spots off the bat. We rather like that. It means that we have room to do what we did way back in Naxx times: meet new people and kidnap them to our raids. This way our network will grow whenever we find a new person we like and the entire group will benefit both in raiding and social terms.
If we get a PUGger we don’t like? We call them ‘That Guy’. You know – the guy who backseat raid leads, continually pastes DPS meters, abuses other group members. The list can go on. Ideally we’ll have a very strict policy, backed up by the housekeeping which already informed people what standards we work by. Some people have different attitudes and expectations to raiding than what they find in our group: that’s fine, but if you join a group you go by their expectations.
If someone insults our group members or any Cat finds them annoying in some way, they’re out. Sorry. I don’t care if they’re saved for one raid lockout, I don’t care if they’re the leader of the server’s top raiding guild. I don’t care if they’re hitting 11k healing every fight. I’ll protect my own group over someone who’s just griefed the priest healer they know nothing about. I think this is the most controversial point of our game plan, particularly if we just find someone annoying.
So those are the basics of our arsenal. There are some finer points such as where to begin our venture: we’re thinking ToTC25 for the first raid. It’s relatively short and should be a good ground to help the raid find its feet and bond. Not only that but it should provide some folks with bits of kit for the real progression and leave everyone salivating over the prospect of more next time. We also have a raid spam addon tailor-made for our needs in the works.
And do we, the raid officers, know what we’re doing? Why, yes, old bean. We know the enemy lines and the guerrilla force we’re leading into the Lich King’s chambers.
What about you? Is your guild in a similar position, or considering something like this – are you worried it’ll be a lot more work than you have time for? Are you in a large guild that does in house runs? Are you a PUGger who wishes you did/did not come across more groups like this? Do you think leaning a bit towards carebearing is going to hold us back or benefit us in the long term (and what’s YOUR playing style)?
Hello 2010
January 6, 2010 by Matticus
Filed under All Stories, Featured
First, congratulations to the US team for beating the Canadian team. We’ll get you back in the Olympics (seriously, that Canadian roster looks stacked with the top line from San Jose and with others).
As with every year on the blog, I try to make an annual thing out of reviewing the resolutions from last year for myself personally, the game, and the blog.
Let’s start with that. Did I meet the goals I set out to do last year?
2009 resolutions
Blog
Resolution: 3000 subscribers – Thanks to your readership, I have exceeded that and have managed to entertain 5000 bored players at work or school.
Resolution: 1.5 posts per day – Nope, not quite. My responsibilities have increased and I have not been able to fulfill that resolution. I’m working with a great crew that’s as diverse as it can get. With Lodur, Thespius and Mimetir, the blog provides a variety of insights.
Still could use that elusive Holy Pally contributor.
Game
Resolution: Top 10 server – Nope, Ner’zhul is a ridiculously competitive server. We’re barely breaking into the top 20 overall. According to Guld Ox, we’re exactly 10th Alliance side.
Resolution: Avoiding Burnout – Still here and I’m still not close to feeling any burnout. Thank goodness for cheap steam games in keeping me occupied.
Resolution: Raid achievements – Managed to pull off some of them but not as many as I’d like. The focus continues to be on progression. We’ll look at some of the other stuff later on.
Personal
Resolution: Let things go – Yep, I’ve learned to keep my distance on topics that I would have commented on in the past. Sometimes, it just isn’t worth it.
Resolution: GPA to 2.5 – Nope, holding at around 2.2. I learned that distance education courses and myself just don’t agree with each other. I lack the discipline on my own. I need to actually be in a classroom where I can directly ask for clarification on stuff that just doesn’t make sense to me.
2010 resolutions
Time to set some goals and tasks for this year.
Blog
Resolution: 10000 subscribers – A bit ambitious and it will be double the current amount. It’s how I measure the progress of my blog. Page views have remained increased slightly (not in the same ratio). I’m more concerned about being read then I am with just page views.
Resolution: Consistency with NSUI – It’s a great blog and a great idea. I just wish I had more time I could devote to it. I blog about different addons and ways to help players when I can. I’ll try to start with a consistent update time on a weekly basis.
Game
Resolution: 8000 achievement points – Slowly but surely, I am getting there.
Resolution: Arthas hard mode (25) – That’s my ultimate goal.
Personal
I’m not quite sure what to do at the moment. I feel rather lost. Undecided about Crim and Communications (or Journalism) is unavailable to me. Maybe I should just finish with a BA and get out of here and start working.
Get the heck out of school would be a great resolution but I won’t be able to pull it off this year.
Poll results
Last week, I ran a poll asking if you cleared out all bosses when running heroics. Here are the results:
I resounding 47% of you do go after each and every boss in the instance. The next chunk of players are indifferent and go with the flow. A staunch 16% won’t knock out all bosses if they can get away with it. I suspect those might be the players where nothing attractive remains in current heroics or from Triumph badge vendors.
Guest posts
I promised I’d write them and they’re on the way. Bear with me. If it takes me a few days, a few weeks, or a few months, I will get them finished.
WoW.com is hiring again
I stepped down from handling Spiritual Guidance to focus on more general work and Raid Rx on wow.com. The site is expanding. A healing priest and a shadow priest have been brought on for twice the priestiness.
Yes, our class is so awesome, we get two columns featured.
They’re also looking to expand again. A Resto Druid, a Holy Paladin, an addon specialist, and a lore specialist.
More healers would indeed be awesome. Now they can heal me through the various PTR runs!
Quick application tip: I’m just going to use an example on the blog here when I look over contributors who want to work with me. Don’t bite the hand that feeds. If you’re applying for a position, don’t talk trash about the employer and then apply to them expecting to be successful in your application. I’ve seen people trash my blog and the work I invest into it on their twitter or their blog and then they get in touch with me asking why I never link to them or highlight their work.
Like, seriously? I didn’t realize there were people that dense that were out there. Blogs are google-able. Everything is accessible. Nothing is hidden.
There is a line between constructive critique and being a dumb troll. Dumb trolls don’t get very far and they never will because they just don’t learn.
In any case, if you’re even remotely thinking about applying, just give it a shot. If you read the blog on RSS, you’ll notice I insert a quote by Wayne Gretzky:
“I miss 100% of the shots I never take.”
So take chances and shoot more. You just might score one. If you’re unsure or have any questions, feel free to drop me a line. There are some questions I won’t be able to answer but I can try.
It doesn’t hurt to know every pop culture reference and cult classic known to man. I was ridiculed for the longest time when I didn’t understand the Monty Python and Princess Bride references.
Which by the way, I finally watched. To be honest, I didn’t understand much of the humour. Probably a generation gap thing though.
Highlight Posts of 2009
December 30, 2009 by Matticus
Filed under All Stories, Featured, Gaming and Society, News and Opinion
You didn’t think I was going to finish out the year without the traditional “Best of 2009” post, did you? Here’s the top posts of 2009 based on your views, comments, and tweets.
On healing
- 5 Archetypes of the Healer – First time guest poster Lodur takes a look at the different healing archetypes and the signs to watch for.
- 4 Reasons Healing Meter Sucks – Ulkesshern guest posts with his thoughts on the flaws of healing meters.
- The Secret to Being a World Class Healer – You’re 1 click away from discovering what really great healers have in common. What are you waiting for?
- Why Play a Healer? – Professor Beej contributed a guest post on why healers play healers.
- 7 Important Healing Lessons I Learned from 1 Quest – This was written recently and has generated positive reactions.
- Healer DPS: The Good, the Bad, the Unfair – Newest contributor Thespius writes about what healers don’t often do: DPS.
On gaming and society
- On Exploits: A Philosophical Musing – Remember that whole “Ubershirt” scandal? Syd weighs in on the legitness of exploiting.
- Girls Hate Chuck Norris: On Women and Raiding Guilds – Women continue and raiding continue to be a hot topic and Syd doesn’t shy away from this either.
- Sympathy for a Griefer – There is this guy who creates a character where all he does is just grief people all day within the confines of the game.
- Archetypes of the Female Gamer, revisited – Syd writes another post that strikes a cord with you readers garnering over 200 reactions.
On guild management
- Officers: Who Watches the Watchmen? – I detail my thoughts down on officers and who or what keeps them in check from abusing their powers.
- Us vs. Them: What can I do When Guild Members Disagree – Syd writes a post on mediation between officers and the rest of the guild when differences occur.
- Friends and Raiders: Raider Accountability – Lodur tackles a guild topic on raider discipline and how to make sure the players are putting in 100%.
- The No Asshole Rule: Constructing a Civilized Guild – This post title speaks for itself.
On recruiting
- What GMs Want to See on Your App – I have seen many applications over the years. Here’s a list of things that you should include.
- 6 Ways to Reject a Guild App Without Sounding like an Angry Ex – I have also turned down applications. Here’s how to let them down gently.
- Is Applying to Multiple Guilds a Sin? – A question was asked on Twitter on whether or not players should take the shotgun approach. I provided my thoughts as well as the thoughts of others.
On raiding
- 10 vs 25-Person Content Revised – Syd changed her mind on 10 vs 25 player raids. But why?
- 6 Influential Factors in Loot Council Decisions – Want to know what goes on behind the scenes in officer chat when loot is being discussed? Here is a glimpse.
- Raid Flexibility: Preparing for the Inevitable – Players are going to leave for whatever reason. Lodur outlines some preparation steps to keep your raiding machines going.
- Pass the Parcel: When Raiders Won’t Roll – One of Mimetir’s first blog posts on loot and explains the motivations that players have to not roll.
On blogging
- Syd’s Guide to Blogging: How to Read – Syd wrote a post for early bloggers on the topic of reading. Yes, before you can write, you have to read!
- Syd’s Guide to Blogging: Getting Started – Syd followed it up with how to actually get the ideas flowing and to begin writing.
- The Purple Kodo: 13 Points of Blogging – There are a ton of blogs out there. But how do you get noticed? How do you get people to link to you? Am I posting too much? What is a successful post? All these and more questions were answered.
To other WoW bloggers, I’d love to see you compile a list of your favourite posts that you have written over the past year and don’t be afraid to post a link in the comments to it below.
Have a safe and happy new year! I would share my New Years party stories, but chances are, this Dwarf would not remember. There was that one year where I woke up half naked with a Tauren beside me and a banana…
How is Your Guild Handling the Holidays?
December 27, 2009 by Matticus
Filed under All Stories, Guild Topics
2009 has almost come to an end.
I’ve observed that a number of guilds have entered a brief hibernation mode and ours is no different. We’ve had to shuffle our roster and raid days around so that they wouldn’t coincide on Christmas Eve or New Years Eve either. High attendance days are usually reserved for progression content on the 25s and farm raids have been suspended until after New Year.
In the past, the guilds I’ve been in handled their winter breaks differently:
- Completely call off raiding for two weeks
- Disband (due to abandonment)
- Combine with other guilds and organize pickup raids
- Achievement running
My guild recently picked up a hunter.
What’s so special about this hunter that deserves a minor mention?
She has more achievement points than I do.
Time to fix that.
In any case, guilds aren’t the only ones taking a break. A number of bloggers are taking a much needed break over the holidays. I’ve taken a few days rest but I still have a number of posts to complete.
What is your guild doing over the winter break?
Little Things of Joy
December 16, 2009 by Thespius
Filed under Achievements, All Stories, Featured, Gaming and Society, Guild Topics, Personal

Those that have followed my posts here since I started writing know that I’m a two-faced WoW player. =) I don’t mean two-faced in that way. I mean it in another sense.
I belong to two guilds. Unpossible, and Team Sport. Both guilds are fantastic, and I’m so proud to be in both of them. I always consider myself a multi-faceted player. I like progression, and I also like casual. Each guild provides me with a different part of that.
We’re all in the mood to pound our heads against the new content. Whether you’re struggling or conquering, it’s always exciting to battle new bosses and collect your new rewards. It’s something we’ve all come to love about raiding or just gaming in general. What about some of the little things that bring you joy?
Unpossible
Lodur and I have definitely bonded since we started talking. I had been looking for a new place to send my priest, since my last guild wasn’t working out. I wanted a place that was progression-oriented but had the same “family” feel that Team Sport does. When we started talking about Unpossible, my eyes lit up. It seemed (on the surface) like everything I was looking for. It wasn’t brow-beating its members into submission. Family and real life always came first, but they were all there to conquer the endgame content.
The application process was complex but well worth it. I was being asked to join raids, main nights as well as off-nights. This is one of the oldest surviving guilds on the server. Most of this team had cleared Vanilla WoW content together. Needless to say, I felt like an outsider.
There were two moments that absolutely solidified my feeling of being a member of Unpossible.
The first, was our first walk into Icecrown. No one had seen the..
Instance not found.
Our palms were sweaty with anticipat…
Instance not found.
Okay, let’s at least try to get a warlock inside so we…
Instance not found.
Sweet, we’re all in! We manage to get the first couple of mobs down until the huge Skele on the wall spawns. Almost reminiscent of the terror that the Statue of Liberty spreads in Ghostbusters II, we lose a couple healers and a couple DPS. It’s okay, let’s have them rez and run back. Everyone rebuff…
Instance not found.
You get the point. All joking aside, stepping into Icecrown and figuring things out from scratch made me feel like I was truly an Unpossible member, even if we only got one attempt in on Marrowgar.
The second solidifying moment came a week later. Now that the initial instance server issues had been somewhat resolved, it was easy to actually get our whole team in there. We cleared Marrowgar with little difficulty, and it was time for Deathwhisper. With our raid leader hollering out orders, demanding we step it up and get the hell out of Death and Decay, Deathwhisper’s health dwindled. People died to the invincible ghosts. Healers started to drop. We were seconds away from the enrage timer. Then, she enraged. Tanks were one-shotted. Healers were brushed into non-existence. Two people remained, and the DoTs were ticking away. 1%. 0.7%. 100k Health. 47k Health. 6k Health. The final raid member at 4,000 health. “You have defeated Lady Deathwhisper.” Screams echoed through Ventrilo. It was the first time I had been there for a guild first. So satisfying. I’m truly a member of Unpossible now. Killing a tough boss is one thing, but bleeding and sweating for that first kill with a new guild is amazing.
Team Sport
I’ve been gaming with most of these guys since early BC, when my warlock was 40 and had just gotten my first mount. We’re a rag-tag group of knockarounds, but we love the game, and we love trying to do our best at it. There may be people that disagree, but people generally really enjoy adding us to their raid. We’ve got about 18 members with varying schedules, so it’s tough to get our own raid together. We don’t mind. We all knew this signing up. Anyone that applies to Team Sport (yes, we even had someone server transfer to play with us) knows this as well. This doesn’t mean we’re lackluster about raiding. When we can get enough people on, we jump all over it.
Is each and every member totally top notch? No. No team is totally perfect. Even I’m not completely on my game (I’ve had a few too many “Diet Cokes”). Personally, I was a little worried about some of the coordination needed for some of the ToC fights. After initial struggles with tanking Northrend Beasts, we made it through Icehowl, and one-shotted Jaraxxus.
Here’s where it got interesting.
A lot of guilds have CC rotations and full-on strategies for Faction Champions. Druids, Warlocks and Mages alternating their crowd control. Rogues and Warriors locking up healers. I initially tried to craft a CC plan. We tried it, and we failed. So we did it the Team Sport way.
Team Sport is known for our love of PvP. We have various Arena Teams, and we do Battlegrounds galore. Our pally tank, Dralo, is one achievement away from his Battlemaster title.
“Everyone go into your PvP spec, and let’s just kill Horde”.
And we did. In one shot, and it was easier than any Faction Champs fight I’ve ever done.
This, was my moment of pride with Team Sport. We’re still struggling on Twins, but we annihilated the Faction Champions with ease. Yes, I know this was after the nerf. Yes, I know that overall it’s easier. Still, we got such a kick out of doing that fight, because we did it the Team Sport way. We trusted all 10 of us to know what to do, and we came through. THAT is some group synergy right there.
How about you? Is there a little thing about the game or your guild that makes you happy or brings you pride?

“Big” image courtesy of 20th Century Fox
How Our Guild is Handling Primordial Saronite
December 8, 2009 by Matticus
Filed under All Stories, Featured, Guild Topics, Icecrown Citadel, Loot Distribution, News and Opinion, Policy
Primordial Saronite is the item that’s required for the next level of crafting gear out of Icecrown. There’s all sorts of methods of picking up this stuff and our leadership’s been hard at work figuring out what our approach should be. There’s a few things that are high on the priority list.
Shadowmourne, for one, requires over 20 of these. While going for another Legendary isn’t required, it makes a statement about the guild (not one but TWO Legendaries after all).
Our tanks can get an early boost to their gear and not have to rely on random drops from the different bosses. The better those guys get, the easier time we’ll have moving forward.
As we’re packing a number of sharpshooters in the raid (4 hunters), they’re also going to need some heavy artillery. The recipes for bullets and arrows will cost one Primordial Saronite to learn.
There’s lots of different ways we can go about spending Primordial Saronite to maximize raider utility.
Our approach
In a recent thread on the WoW forums, Ghostcrawler was clarifying a question regarding Shadowmourne. At the same time, he wanted to know this:
We’re also interested to see how various groups handle the Primordial Saronite issue. We designed it so there isn’t necessarily a right way to handle the material and we don’t want to over-prescribe your social dynamics anyway.
I found out over the weekend that Blizzard devs do read this blog. Wyn and Lodur kept bugging me and insisting that they did, but I remained a disbeliever until one of their guys pinged me on Twitter about it. That was too cool!
So here’s our answer:
Prioritizing Saronite to the tanks – Our tanks will get first crack at the Primordial Saronite that they need. The better their gear gets earlier on, the easier time we’ll have heading into Icecrown. I think they’re shooting for the boots first, but I can’t be sure of that yet. I’ve created a queue list on the forums where the tanks put down what they need (not necessarily what they want). I’m not sure how the legs are. If they beat the tier legs, then I’ll devote more Saronite to it. Until then, the queue list is just for the tanks and once they have all that is requied, the list will be opened up to the rest of the guild.
Ammo recipes – This is another one for us but it won’t happen until later on. Not only do you need the Saronite, the engineers need the reputation to purchase the recipe. It’s Goblin and Gnomish right? One crafts bullets and the other does arrows? Once our engineers have the requisite reputation, we’ll send one their way as well.
Shadowmourne – The Shadowmourne quest line is fairly extensive. The last step involves taking down Sindragosa which isn’t going to be anytime soon. Not only that, you have to perform a variety of tasks at different bosses (like standing in fires while surviving for a prolonged period of time). This step can wait a little longer before we invest.
On the other hand, there is some speculation that you need to be on the opening quests before you get the Shadowfrost Shards from the bosses. We don’t know how often the drops are and there is no confirmation.
Getting saronite
To that end, we’ve decided to increase the chances we have of obtaining Saronite. Sundays have been opened up for a new alt raid. We’ve been doing this for a while now, but we’ve decided to lay down some ground rules for it.
Why an alt raid?
For one, there’s many players with nothing to do on Sunday nights. We could either jump on our alts and join a pug with a 50-50 shot of succeeding, or organize our own with a higher chance of it working out. We like having multiple geared characters!
Our alts are almost as geared as our mains and it gives us a nice “break” from our normal duties that we have to do on our main characters. It’s nice for me to randomly destroy stuff on my Ret Paladin or my Elemental Shaman.
As I said earlier, extra Primordial Saronite is a plus. We can channel the results of those into the main raid. Not only that, since they’re alts, the players that are comfortable with it can spend their Emblems of Frost that they have to purchase Saronite for their mains if they need to.
Our main raids are overstaffed. We do this in order to ensure that we have enough players to raid. This inevitably means that some players are going to sit out during the week. I don’t want them to fall too far behind us in gear. So any main raiders that don’t get to come in during the week are able to come in on Sunday in order to use up their lockout period. At the very least, they’ll get some Emblems.
We’re still working out loot systems for the time being. Last Sunday, when we walked into ToC 25, we had 23 alts in total. The other 2 were friends of the guild. The one thing that we’re lacking is another tank for our alt runs. If we can field a full crew for 25, then I can definitely apply loot council rules and prioritize main readers who need loot and balance it with the alts.
If you’re a tank out there with nothing to do on a Sunday night, come and check us out. Of course, anyone who feels that they are exceptional healers and DPS are welcome to apply regardless.
Let’s take down Arthas and move on to Deathwing already!
What do You Look for in a Guild Website?
December 3, 2009 by Matticus
Filed under All Stories, Guild Topics, News and Opinion
This is a great question asked by Nibuca on Twitter which was brought to my attention by Gnomeaggedon.
Guild websites can be a great tool for communications between guild members and detailing raid accomplishments. You can use it to hold information for prospective recruits, keep track of loot that has been awarded and set up forums for active discussion between your players.
So here’s today’s questions for you all. I’m actually in the midst of writing a long post about guild website essentials, so consider this a research post designed to see if I’m on the right track.
Does your guild have a website? Do you use it or not, and why? What features would you consider important or expendable?
One Year of Conquest
November 16, 2009 by Matticus
Filed under All Stories, Featured, Guild Topics
Conquest celebrated its one year birthday several days ago. It’s hard to believe that it’s been a year since the guild’s inception. We’ve had our share of high points and low points. Some days it was difficult to get through a raid. Tempers were flaring, players would be upset. Other days, we worked as a relaxed but cohesive unit where we exhibited an aura of unstoppability.
It wasn’t without it’s lessons.
Things I learned
You can’t keep everyone happy: If a player’s happiness depends on a course of action not in line with guild goals, then they should just be released. They won’t be satisfied anyway and there’s no sense in keeping them chained by doing things your guild isn’t doing. Whether it’s super hard modes or PvP or so forth, they’re better off finding an organization that aligns with their desires.
Recruiting is a constant: Real life will intrude on the lives of people and it could keep them sidelined indefinitely. Don’t believe for a moment that your roster is ever going to be complete. The ideal roster is one where all 25 players show up every raid without being affected by anything going on in their life. Unfortunately, that isn’t reality.
People will come and go: Not everyone is going to be in for the long haul. The team I took down Kel’Thuzad with is different than the one which eliminated Yogg-Saron. Anub’Arak was knocked out with a different crew as were the hard mode variants within Trial of the Crusader. Nothing permanent is set in stone. I think there’s about 7 players who entered Naxxramas with me who are still actively raiding to this day.
Follow through: Always make an effort to follow through on everything you say or else it will come back later. It’s fine if you fail, but at least you tried. Believe me when I say there’s nothing better for progress than a GM or raid leader who has the resolve to replace underperforming players and has players to replace them with.
Things I should have done differently
Care more about 10s: Having three groups of 10s that were capable of clearing out ToC 10 and 2 groups clearing out ToGC 10 added a lot of firepower to our raid. For whatever reason, it was something that never occurred to me. The groundwork is already being laid down for multiple Icecrown 10 groups.
More time: Sometimes it just seems as if we didn’t have enough time to set out to do the things we wanted to do. With 9 hours, you can only do so much.
Achievements: This one’s a bit difficult to go for as not many others share the sentiment about achievements. I supposed if we had more time, it’s another route we could’ve taken to help keep ourselves busy. But with 9 hours, the focus was placed moreso on boss kills than anything else (which is understandable).
As long as I continue to blog, I’m certain the guild will still remain for another year. To hell with the naysayers who said when I first started that I’d crash and burn and wouldn’t last a year.
I’m Taking My Guild With Me!
November 11, 2009 by Thespius
Filed under All Stories, Cataclysm, Guild Topics, News and Opinion
Scott Johnson and Randy Jordan of The Instance podcast struck some geek gold when they had a chance to digitally sit down with Tom Chilton of Blizzard Entertainment! You can find the interview in their latest episode, downloadable at their website.
Although most of the conversation revolved around the new Blizzard Pet Store, and it eventually evolved into Blizzard’s pay services. Right now, we have Name Change, Faction Change, Race Change, and Server Transfer. Chilton then began to put his two cents in about a possible future service. This is where my ears perked up:
“…as far as other services that we’d like to see in the future, there’s not a whole lot that we’ve really talked about at this point. The one that I think that’s kind of obvious, that stands out, is that it’s a real pain right now to move your guild from one server to another. So, I think we’d like in the future to develop a way to do, like, a guild transfer from one server to another. So that you can move your guild bank and all that kind of stuff at the same time. And I think that’s going to become more important in Cataclysm, because, in Cataclysm, we’re introducing the concept of guild leveling, and all that kind of stuff. And, that would present an even bigger barrier to moving your guild from one server to another, if suddenly you lost all your levels and all that, because you had to disband and re-form your guild. So, to me, that one kind of makes sense, although it’s not something that we, you know,…actively have people working on right now. This is something that I think is a likely candidate for the future.”
Now, I’m a HUGE fan of the guild leveling process. As I’ve stated before, I’m a huge fan of a family-style guild and the aspect of raiding as a team sport. I think it’ll be a huge benefit to the cohesiveness of guilds in the game. It definitely discourages “guild hoppers”, since the speculation is that you’ll be able to have guild-only crafting patterns that you can only wear if you’re in the guild that crafts it. If you leave that guild while wearing a full set of guild-only regalia, it goes into the guild bank for another guild member to wear.
The idea of a Guild Transfer service takes the stress off any established guild to stay on its server. You, as a guild, can put all your effort into tweaking your guild. If you decide it’s time to move to greener pastures, you’re not penalized for it.
A couple questions come to mind:
- Does cost depend on guild size?
- What about a guild with a lot of alts?
- Will the charge be per account, per character, or just one lump sum?
- Can there be “half-transfers”? Say only half want to move, is one side penalized?
Now, if only I could get Unpossible and Team Sport on the same server. Then again, Zul’jin is a PvE server and Nazjatar is a PvP server, and both guilds like where they are. =(
How do you feel about the speculation of a Guild Transfer Service? Is it something you would look into doing?

Email: Elder.Thespius@gmail.com | Twitter: @Thespius
PTR: Fond Friend or Venomous Vixen??
October 29, 2009 by Thespius
Filed under All Stories, Featured, Gaming and Society, Raid Strategy

The PTR. Public. Test. Realm. It’s been our best friend and our worst enemy. People will flock to it, and then people will cry outrage or joy at its contents. Some avoid it like the plague, while others spend more time in its embrace than in the game itself.
I have a huge innate sense of curiosity. I love learning things. When it comes to this game, I try to learn everything there is to know (without delving into theory-crafting and copious amounts of number-crunching). There are different healing styles, different add-on preferences, different philosophies on gameplay. I’ve learned to love the variety of them all.
However, the idea of the PTR has me torn between love and hate. I don’t harbour a global hatred for it, but I have my reservations about it. It is both a blessing and a curse. And I’ll tell you why.
Friend
Patch Notes have become a huge cornerstone of the WoW community. We read them every chance we get. We get Twitter updates about them; entire blog posts are dedicated to them. They help us get accustomed to our class. If we need to change our playstyle, we get a heads up. If our class is getting nerfed to oblivion, we know to spend more time on an alt.
We can see what gear we have to look forward to. We drool over gear models, agonizing over the ever-changing nature of new tier set bonuses. Our dreams are peppered with new craftable items, new patterns, new glyphs, new gems/enchants. It’s like waiting for (insert related holiday with presents)!
In this, I’m a huge fan. I love having to save up money/gems/mats for new enchants, or re-speccing to take advantage of a new spell bonus or counteracting a nerf.
Foe
I’m averted to the large exploitation of the upcoming raids on the PTR. I don’t “hate” it, because I understand its purpose.
I get a huge adrenaline high from facing a new boss on my server with my guild, without really knowing what to expect. I have to think on my feet. The raid has to be ready to adjust and listen to the raid leader for directions.
Remember the climactic scene of the movie “The Wizard”? The kid and his nemesis are the in the final battle, about to play a game that no one has ever seen before. The curtain is lifted….SUPER MARIO 3!! I was a kid when that movie came out, and I just about crapped my pants. Neither the kid nor his nemesis had any experience with this game. Both were going in totally blind. No tricks, no strategies, just shutup and play.
It’s that mentality that I crave for the community when it comes to releasing a new raid. The new content is released and has been tested by a representative sample of the community under a confidentiality clause. My team goes in on patch day, bags filled with flask/food, ready to conquer. Our gold stash resembles Scrooge McDuck’s money pit in “Duck Tales”. Let’s learn this boss our way. We can be as hardcore as we want to be.
The Toss-up
In spite of all my rantings, I understand that living on the cutting edge of raiding needs every advantage. World and Server Firsts are a big deal to a lot of guilds. They need that edge–the ability to practice something, even if it’s not in it’s final form. Guilds can strategize what needs to happen before the boss actually hits the live servers.
My proposal, though, is to assign a smattering of raiders the ability to do a closed testing of these bosses. Start the difficulty of the bosses high and slowly bring it down as needed, but not so much to make the boss one or two-shottable. Keep in mind it isn’t too interesting for us to go in and down bosses in our current gear.
My random thought of the day: Would we complain as much about the ease of boss killings if we didn’t have a head start? A marathon is a piece of cake if you only have to run a small portion of it on the actual day, right?
What do you think? Would you rather train in the PTR, or save the workout for after a new raid goes live? How do you feel about the ability to test and learn a boss ahead of time?









I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.