Handling the Guild Dirty Work

“Nothing so conclusively proves a man’s ability to lead others as what he does from day to day to lead himself.”

- Thomas J. Watson

And I don’t mean scrubbing the toilets.

As leaders, we have an obligation to the players within our guilds. Whenever a boss comes up where something needs to dispelled, I’m the first person to volunteer for it. Not necessarily because I want to, but to show that I can and am willing. The mantle of being an officer comes with a set of unique responsibilities. In order to have the right to ask people to do something, you must be willing to do it yourself.

This is why my raid leader is the first in line when he needs to eat a debuff, maintain constant crowd control or take care of some other craptacular job that no other player really wants to do.

  • Gong banging in Atramedes? He’s always there.
  • Dispelling Blackouts? Sure, I’ll take care of it.

So whether you are a class officer, a role officer or otherwise, it doesn’t hurt to show the troops that you still have it. Because if you keep hiding behind lame excuses and continue giving players assignments you’re unwilling to do, no one’s going to take you seriously anymore. In pickup raids where I’m raiding on my Shaman, I’ll volunteer to tackle any interrupts or purges that need to be done.

To be fair, that’s the only thing I’m really good for on an encounter like the Omnitron Defense System anyway.

Bob Sutton, author of Good Boss, Bad Boss, states that, “Being in a position of leadership is the most reliable way to become oblivious and emotionally insensitive. Fight this by remembering that you’re under a spotlight. You’ll be watched closely by the people you lead – even more so than how you’re observing them.”

Even though you’re an officer, by the nature of your position, you are placed on a much higher pedestal when compared to everyone else in the raid.

Let’s move on to another aspect of dirty work. Let’s go through the not-so-cool responsibilities that officers need to do.

Do not avoid the dirty work

A quality officer must do things that will upset players. As the guild leader, I have to reprimand, gkick and talk to players who need improvement. The last bit is a bit tricky because I don’t have enough knowledge of a class to offer effective feedback. This is where I need my officers to come in play and assist me in supplying that feedback. None of those are responsibilities we need to shoulder alone. Reprimands and giving critical feedback can be a difficult thing to do. If you can’t handle that aspect of it, you might not be the right guy for the job.

Alternatively, grab a guy willing to do the dirty work. I recommend hunters.

In that same book by Sutton, he quotes a study that “Bosses of the most productive work groups confronted problems directly and quickly, issued more warnings and formal punishments, and promptly fired employees when warnings failed.”

Translating that into guilds, productive raid raid groups address any internal problems head on within a reasonable time frame. Denial doesn’t help anyone. You can talk the smack you want, but you better have the guts to confront players as well. Bad officers continue to conjure up some kind of excuse in order to put off what needs to be done. An example would be like me saying I can’t cast Dispel because I don’t have the mana to do it. I’ll be the first to admit that I’m not the best bad cop type of personality. It’s not in my nature. However, I am driven by own desire to excel and succeed in what I do. If it’s a necessity, it needs to be done.

The first thing I’ll do is delegate it. The next thing I do is set an internal deadline for myself where if an officer doesn’t pull off the reprimand, I’ll take care of it personally.

Actually now that I think about it, setting deadlines tends to help in most aspects of life.

Heck, take the extra step and tell someone what deadline you’re setting and what it’s for.

Implementing the two man (or person) rule

I love he said, she said arguments.

It’s difficult to determine and sift through what’s true and what isn’t. Because of recent incidences, I’ve implemented the two person policy. When any type of feedback, reprimand or anything along those lines are being given, there needs to be another officer in the channel with them. They don’t have to be the same class or role. They just need to be players who the GM trusts and who are able to keep each other in check.

No whispers or tells either. Don’t underestimate the importance of tone. Sure there;s no facial contact unless you’re using a webcam. But listening to the tone of someone else is the next best thing you can do to subtly improve communication.

This was an oversight on my part, but I hope this is a step in the right direction.

Quick Guide to Dirty Work

  • No problem is just going to go away. So don’t delay too long in making the hard decisions.
  • Make the hard decisions to the best of your ability. You’re going to screw them up, but it’ll be a learning experience. If you can’t do it, delegate someone who is willing.
  • Tell players why this is necessary. Example:
    • “The stuff you’re saying in raids, whether you realize it or not, is having a negative impact on our morale.”
    • “You’re not nailing those interrupts. Looking at the same fight for the past 3 weeks, your interrupt success rate is 50%. If there’s something stopping you from doing your job, tell me. Otherwise, I’m going to have to pick up another Rogue”.
  • You do not humiliate, belittle, or bad-mouth people if they’re the ones that are under fire. Of course, you’re free to poke fun at the guy who’s at the top of the meters or if he’s the GM, apparently.
  • Don’t lie to your raid. It kills your own reputation.
  • If you’re not able to do say what needs to be said the correct way, don’t do it until you figure out the best approach.
  • Set an example to the rest of the team. Show them you can compete on meters. Show them you can dispel, purge and interrupt like the best of them.

I’m still learning this stuff. I also need to begin applying these principles.

Thinking about starting your own guild?

GM’s: Do You Give Second Chances?

First, I hope you all enjoyed yesterdays semi-RP post. I’ve always wanted to try my hand at creative writing. Although after I finished writing that, I felt it was a bit unpolished like it had nails sticking out of a piece of wood work without any varnish or paint. I guess my writing’s a bit rusty. Will I write something like that again? You bet!

Several days ago, a former Guildie returned to the Guild. He was a central pillar to our healing corps and we felt his loss when he had left. At the time, he offered no explanation as to why he left or that he had even left at all. Now he has expressed genuine remorse and regret.

So the question I’d like to pose to you is would you allow a former Guildmate back into your Guild if he reapplies? Obviously the conditions will vary from case to case. But let’s assume it’s a scenario similar to this one in which a player ups and leaves without cause.

Arguments for

Everyone deserves a second chance, right? A friend of mine left this very same Guild and decided to reapply again knowing that the personnel now we have now are vastly different then the ones he had a year ago.

Everyone is familiar with the player and knows his habits and abilities. There’s no need to rebuild any chemistry. Old habits do die hard and chances are they’re as familiar with the fights that are being done now so it is not required to "train" them on how to do the same old fights.

Arguments against

If they did it once, they can do it again. Not long ago, a certain Warlock left our guild. This was the second time he did this. Once before when Carnage was in Black Wing Lair, this player went all in on a chest piece and promptly took off a few days later to a different guild on a different server. A few months later during the opening months of Burning Crusade, that player came back again expressing his desire to come back and raid again. When we killed Vashj, he took the chest piece again and took off to a different Guild on the same server.

It’s another get out of jail free card. A precedent like this means that a player can leave the Guild once after getting something they want, hop around onto another Guild, and come back knowing they’ll be accepted. It may not be with open arms, but they will still be accepted nonetheless.

What do you think?

It’s no secret I’m fairly conservative in my thinking. But what do you think? I’ve studied Criminology throughout my post secondary career and the one thing that has been taught to us is that there is no such thing as an ex ex-con. On the other hand, some people do turn a new leaf.