Your Alt In Our Guild, My Shaman In Your Hands
March 11, 2010 by Mimetir
Filed under All Stories, Featured, Gear, Guild Topics, News and Opinion, Shaman Discussion
There are now two Mimetirs.
She’s now also a male Tauren warrior on Argent Dawn (EU). This might sound like a bit of a break with the beaky tradition but it’s not too much of a stretch for a character who’s named for her ability to mimic other creatures. Being a warrior still makes her a birdbrain, after all,.
Why am I telling you this? I thought I’d share a happy occurrence with you. On Tuesday I heard (thanks Jaedia!) about Single Abstract Noun (SAN). It’s a community guild on Argent Dawn (horde side for EU, alliance side for US) open to anyone in the WoW blogging community, be ye a reader or blogger.
So, I’d like to thank Tamarind, Miss Medicina and crew for having the idea and setting it up – great thought, guys. I think the full story of how it came about – and the guild policies – are here (EU) and here (US).
The guild roster is already astonishingly long and guild chat on Tuesday was moving so fast it was almost impossible to keep up with, which was good to see. Not only that, it was lovely to see a whole load of warm welcomes when new folks signed up. So, if you’re in any way related to the blogging community – and if you’re reading this, you are – I think I’m right in saying that you’re welcome to roll an alt and join up, See moo there!
In other news …
meet my shaman, Ape. He quakes in his boots when he visits the badge vendors at the moment. At this rate he’s going to give all his frosties to the bartender at the Legerdemain in return for calming, calming wine. In the name of fun – and of my shaman’s sobriety – I’ve decided to put his dilemma to a vote with you guys.
You know how it is when you’re browsing the vendors in real life. You’ve tried various shinies on by this point. The blue top is only worth it if you get the new jeans as well. The stripey top only really works with some outfits. And the wristlet – well, it’s small and will put an inappropriately sized crater in your purse but then it is really shiny.
It’s easy to get in a tizwaz about upgrades to your wardrobe. Particularly if those upgrades have stats on them and it’s not just the colours that you’re trying to match to the rest of your outfit.
That’s how my shaman feels when he’s trying to decide which upgrade to buy next. I’m trying to decide whether to go for minor utility upgrades or to do what I think most of us should do more and say “dash and poppycock! I’m going to do the fun thing.”
I’ve seen and heard a lot of discussion about the various tier 10 set bonuses, and the sets themselves. I’m not going to ramble on about them here except to say the 2 piece tier 10 resto shaman bonus is nigh essential.
I will give a brief synopsis. Ape was in a mixture of 232s and 245s when he hit ICC. Several things were sorely in need of being upgraded and stats in need of being rejigged. To that end:
- I needed to upgrade chest and hands badly. My research dug up some info on the cloth 264 gloves and chest being somewhat marvellous, so Ape dilligently saved up for those first
- I examined and cross-examined the resto tier set and decided that I generally wasn’t very impressed with its individual pieces given my gear setup at the time
- Obviously I needed to get the two-piece tier bonus so i decided that head and shoulder pieces were my best bets
- I could also do with a new trinket (and belt). I’ve been running ToC25 and ICC25 as often as possible but haven’t once seen the relevant shines from them
- My guild does more 10 man content than 25 at present due to time constraints
At the moment I’m torn between three new additions to my outfit for different reasons.
I have 78 frosties saved up.
I’d like your opinion on which of them I should go for. I promise that whatever way the vote goes, that will be what I buy next – feel free to keep an eye on WoW-Heroes for confirmation. The options are:
- I bite the bullet and buy the Purified Lunar Dust. Happily, it’ll solve the trinket issue. On the other hand Murphy’s Law says I’ll then get Althor’s Abacus and/or Solace of the Fallen quicksmart thereafter.
- I save up for both the tier helm and tier shoulders and then buy them together: basically buy the set bonus, as neither item on its own is that much of an upgrade over what I’m currently wearing
- I buy the shoulders now even though they’re a next-to-nothing practical upgrade. Why? Because I’ve heard about the shoulder-shoveltusk animation and I think it sounds really quite fun. I know, I know, small things. The catch here is then deciding which of the other options to pursue after the shoulders have made my day.
As a fourth, ugly-duckling type option I could say dash it all, and go for the somewhat-shiny but not-critical-upgrade Waistband of Despair.
So what do you think – what should I go for? Cast your votes now! Feel free to either just post a vote or go as in depth as you like. Either vote here in the comments page or tweet @Juddr, voting closes on Monday or so.
This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.
Article images originally by Daniel Coomber and littleREDelf @ Flickr
Are Easier Heroics Better in the Long Run?
February 4, 2010 by Thespius
Filed under All Stories, Alts, Featured, General WoW Gaming, Guild Topics, News and Opinion, Patch Notes, Raid Strategy, Setting Goals, Wrath of the Lich King
Image Courtesy of Geico Insurance
The patch 3.3.2 includes a few amendments to Heroic Dungeons and how they’re played. Entire packs of mobs are being deleted. Bosses abilities are being shortened or being made less frequent. Fight mechanics are being made easier. In essence, Blizzard is giving us more opportunities to blow through these dungeons with little to no effort.
I’m an educator at heart. Seeing as though my life “endgame” is to be at the front of a classroom, it’s important to me that people learn the skills necessary to go through life. How to write a proper business letter, how to analyze a novel or article, or how to put your thoughts in order and present them in a proper argument.
How does this translate into WoW? Teaching players how to follow a kill order, how to manage small and large cooldowns, or how to CC a mob. Remember some of the cardinal rules of this game that we’ve all learned?
- If the ground changes, get out of it. Pretty standard stuff, except for rare circumstances
- If the boss starts spinning with his huge weapon, move away from it.
- If a really annoying mob is causing havoc, CC it. If possible, avoid DoT’ing it.
We learn these the hard way. And, we have to utilize and execute what we’ve learned in the current content. Ground changes? Sounds like Rotface’s ooze pools on the ground. Spinning mobs? Marrowgar. The need to CC a mob? The mind controls in Lady Deathwhisper.
“You are not prepared!”
With the level of difficulty amongst the endgame content, more and more groups are getting frustrated with the lack of skill within the community of 80s. I equate this to meeting people in the real world that don’t demonstrate even a sliver of mastery of their native language (slang and colloquialisms are fun choices but shouldn’t be your foundation). How do you get through school without being able to speak or write properly? How do you get to start raiding without having a knowledge of the fundementals?
Take Ahn’kahet (AKA “Old Kingdom”) for example. Jedoga Shadowseeker is the boss that floats in the air, summoning an add to sacrifice. If she succeeds, she hits a temporary enrage. I remember wiping to that when people first started doing heroics. The tank had to manage a cooldown; the healer was spamming big heals. This fight demonstrated the need for DPS to turn up the heat to down the add. Even I as a healer would Smite/Lightning Bolt the add.
Now, it seems that Madame Shadowseeker only does this once. Does this just mean everyone blows all their cooldowns (Shield Wall, Survival Instincts, Frenzied Regeneration, etc) to endure her short enrage and then they’re done? The key to earning respect as a player with me is demonstrate a finesse of your skills, not be all RAWR OMG WTFBBQ DPSPWNAGE!! You can be great player and still utilize all of your classes abilities efficiently.
“Time is of the essence!”
As these Heroics are being made easier and easier, that means people will be blowing through them faster and faster. Making the value of the gear that people are getting lower and lower. Follow this math:
Average of 4 badges (+ 2 from random) = 6 badges per run.
Clearing an instance in 15 minutes means 24 emblems an hour.
A whole set of T9 costs 210 emblems.
210 emblems / 24 emblems per hour = 8.75 hours.
Even if you play 3 hours/day, you could have full tier 9 in 3 days.
Given that, do I think it’s possible to really have a grasp of how to exist in a raid setting, possibly having an aspect of the fight rest on your shoulders? I won’t say a flat-out “no”, but I’m hesitant. I learned how to play my class through dungeons and heroics. A fight like Rotface or Blood Princes is going to confuse players that haven’t had the ability to build an understanding of their class.
Consider it a slightly less horrifying version of a person who just bought their character on eBay that day. Regardless if you’re a completely new player, or just levelling an alt, I fear that we’re starting to lose the building blocks to being a good raider to the ease of too much convenience. (Sidenote: Notice I said “too much”. I’m all for crafting the game so everyone has a shot, but there is a point when it goes too far. I don’t want to go back to the days of needing to run alts through Karazhan to begin the gearing process for Black Temple.)
It’s like the economy (I know, a touchy subject). If you start pumping more gear into the game faster, it devalues what’s already out there. I guess the good thing is that people will be less freaked out by GearScore. If everyone has a high gear score, more emphasis will need to be placed on player skill. What good is a high GearScore if everyone has it?
“Lazy Sunday!”
“…WAKE UP IN THE LATE AFTERNOON!” Sorry, a little sidetracked. I love that skit.
Anyways, with Blizzard making things easier and easier, I fear they’re going too far. ICC trash is already becoming AOE-able. People are complaining about there being too much trash (yet, people complained about Trial of the Crusader not having ANY trash and being too boring). Oculus is getting even bigger rewards.
I don’t want this game to become “just go in and blow stuff up”. I like the challenge. I like the dedication. I like the workout. I like the strategy. Do I know how to create a balance with this? Of course not. If I did, I would be working for Blizzard. I just don’t want the laziest crowd in the game to win over the hearts and minds of the game designers.
Now, I enjoy the mechanic of earlier ICC wings getting easier over time, allowing less progressed guilds to see the endgame content, but the latest epidemic of clueless raiders is troublesome to me. How do you make the game more appealing to everyone, while still teaching those fundemental rules that we’ve all learned over the years?
What do you think? Do you feel heroics are being made too easy? How do you promote an understanding of class and basic fight mechanics amongst your raiders?
The Gearing Process to ToC 10 for a Priest
November 25, 2009 by Matticus
Filed under All Stories
This is a guest post by Aleph, who chronicled his early end game gearing process.
Upon levelling my priest to level 80 and looking at joining my guild’s raid team as a healer, I found that I hit a barrier where I simply had no means of gaining any new gear that would get me up to Naxx10 level and therefore enter the raiding circuit as it were.
Before I continue I should make a few things clear.
I play in seasons. I play from June/July to September, then break until December and play until early January, taking a break until Easter time where I play for most of April. This makes it take amazingly long for me to achieve almost anything in WoW.
So, brand new level 80! How to begin?
Develop a routine
Well, the first thing you’ll want to do is start developing a daily circuit. The length of your circuit (and therefore the amount of dailies involved) depends on your playtime per day. I had a very limited playtime and so I found it was easier to focus on one zone at a time. I started with Icecrown and the Knights of the Ebon Blade faction. I began at the Shadow Vault and gathered up the daily quests available there. I completed these and flew down to the quest hub at the Overlook which is on the cliff just east of the Scarlet Onslaught Harbor. I Completed all three of the dailies there, then flew to the Skybreaker and collected the daily quests there (I omitted the pvp quest because it took me too long to complete it). What people miss sometimes are the two quests on the ground. Upon completion of these quests you can either head over to the Argent Tournament or return to the Shadow Vault depending on the amount of play time you have left. You should repeat this until you have enough reputation to purchase some of the items from the Ebon Blade Quatermaster then move on to another faction.
Build up reputation
Make sure to go around and buy a tabard from the four factions you can get a rep tabard from, Kirin Tor, The Wyrmrest Accord, Knights of the Ebon Blade and The Argent Crusade. While doing your Daily rounds, go to the LFG interface and chose from the level 80 dungeons. These are: “Caverns of Time: Culling of Stratholme”; “Trial of the Champion” (this gives excellent loot); “The Nexus: Oculus”; “Ulduar: Halls of Lightning”; “Utgarde Keep: Utgarde Pinnacle”. Run at least one of these a day with your tabard for the faction you’re working on reputation for until you no longer need reputation with that faction. Then switch to another tabard and start the process again.
Do homework
While doing this, ask around for the generally accepted stats for your class/role for heroics are for your realm. On my realm it was around 1.5k spell power for a holy priest. It is possible that disc priests (or other classes) may have an easier time healing the easier heroics thanks to the damage mitigation. Luckily I had the dual spec and had shadow as my secondary spec. Some of my guild mates offered to take me to Violet Hold Heroic mode as a DPS. I accepted and got a lot of reputation and even a few healing items. If you get a chance to join onto a heroic as your off-spec, go for it; don’t worry about being a fifth wheel.
Buy gear
Once you’ve done a few days worth of daily quests and have built up a decent buffer of gold, visit the auction house and look for any BoE Epics or Rares that you can buy. If you are unsure about what items to buy, ask your friends or guild mates. I bought two items, one epic and one rare item, these allowed me to begin running heroics.
Farm for badges
By now you should be almost ready to start doing heroics. This is where our tactic changes. You’ll want to set your hearthstone to one of the inns in Dalaran as this will be your new base of operations. If you haven’t been doing so already, you should start picking up the normal daily dungeon quest. Each day, log in at Dalaran and go to the Violet Hold where you will find two daily quest givers. On your left as you enter is where the normal dungeon daily quest can be found and on your right are the heroic versions. We’ll be turning right and collecting the normal daily quest for now. Once you have the daily quest put yourself in the LFG for the level 80 dungeons, making sure you’re queuing for the one the quest is located in! Then go out of Dalaran and continue with your daily quest circuit until you get into a group for a dungeon. Go to the dungeon then at the end, hearthstone (or take a mage portal) back to Dalaran and hand in the quest. It is important that you hand in the daily dungeon quest before the daily quests reset. The idea here is to gain as many badges of heroism and triumph as possible in the shortest time. As you may know, Badges of Heroism drop from bosses in heroic dungeons and Badges of Triumph are gained (at this point) from handing in the daily dungeon heroic. With this in mind, it is advisable to (If possible) try to set up a day where you and four other people clear all of the heroics at once. This will greatly increase the amount of badges you can get. Otherwise continue with your other dailies.
Once you have collected enough gear from these activities and think you will perform well enough in heroic mode dungeons, join the LFG queue for Utgarde Keep (Heroic mode).The heroic dungeons are in a separate list to the normal dungeons. Go on the Utgarde Keep run and see how well you perform. If you think it is necessary, ask the other group members how they think you performed. If you did well, start joining some more difficult heroics. Look up which are the easiest and do those first. Then, as you get more gear, advance up the heroics. By the time you can do heroics like Halls of Lightning, Halls of Stone and Oculus, you should be looking at entry level Naxxramas, depending on the gear you have accumulated. If you haven’t, don’t worry. By now, you should have collected quite a few Emblems of Conquest and perhaps some Emblems of triumph from the heroic daily quest. These can be spent in Dalaran in the Horde and Alliance sections of the city. Each badge type has its own vendor. Look at the vendors and look for items which would benefit you the most. Work out what you should buy first (always go for the item that will give the biggest increase) and buy it. After a couple of days, perhaps weeks, depending on how many heroics a day you run. If it is possible, try to set up a day where you and four other people clear all of the heroics at once. This will greatly increase the amount of badges you can get. Also, don’t forget to get the heroic and normal daily quests each day because you can complete the normal quests while in heroic mode as well.
A good measure for when you are Naxx ready is when you have over half of the superior achievement completed. That means getting at least eight i187 items or better before setting foot in Naxx. Some PUG Naxxramas groups might require you to have the entire superior (and even sometimes the epic version as well) but for guild runs, get a guildy to /inspect you to check out your gear. They will generally say whether you are undergeared or not in comparison with the rest of the guild. Just make sure you let the raid leader know that you are now available for raiding and they should factor you into the next run or two. At this stage, you will probably be under a trial period, in which make sure to put 110% effort into the raids so that the raid management see you as a player who benefits the entire raid and not someone who is a liability.
Get your feet wet
This part is one where it is almost required to be in a guild. If you want to get up to ToC 10 level, you will want to be making regular forays into Naxxramas 10. So, once you’re in your guild run, clearing the quarters, gathering up loot left and right, how do you improve and get to the next level of content (Ulduar10)? Well, the best way to get to the next level is for your guild to get to the next level of content. At this point it is inadvisable to join any PUG raids as you will want to be fully focused on guild progression. If you think your guild is not moving fast enough, offer to take more responsibility in raids, work on tactics that work specifically for your guild, offer to set up the healing assignments or, even offer to set up another night of raiding for the guild (make sure you have the green light from above before doing this). This post is not about progression however. Once your guild has cleared the four quarters and has made decent attempts on the last two bosses, you should be able to begin Ulduar 10 raids, depending on your raid team’s gear/ability. Also look for any Obsidian Sanctum 10 or Eye of Eternity 10 raids as the two instances offer some nice items which can help a lot in Ulduar10.
I would recommend that, once your guild is in Ulduar 10 and has cleared a few bosses that you join a Naxxramas 25 pickup group in order to gain a few items that will help you to advance in Ulduar. Guilds seem to advance fairly steadily through Ulduar, provided that their gear is adequate for the level of content and also that they have the drive to progress. Progression will be faster with a group of dedicated, intelligent people who generally know what they’re doing. If you are hoping to find guides to the bosses here, you can find Ulduar healing ones and Trial of the Crusader ones.
If your guild has really got stuck into Ulduar10 and have arrived at Yogg-Saron, I would recommend attempting to take him down before moving on to the next raid. You don’t have to, but it’s a great fight in the way that all of the players must be on top form and concentrating 100% for the entire fight. So! Once you have successfully cleared Ulduar, chances are you have already attempted the newly refurbished Onyxia’s lair. You will get some nice gear upgrades from here, mainly the helm, but once this has been done, you are pretty much out of content before ToC10. This is where you have two options.
- Go on to ToC10 and give it a try.
- Return to Ulduar and gear up some more.
I would recommend you give ToC a try unless you’re woefully unconfident with your gear level. This is where we utilize one of the great tools of the internet.
What’s the next step?
You don’t have to follow this next step if you disagree or disapprove of this practice. I am talking about LootRank. There are a few sites out there that offer this service but I use Guildox for it. Mainly because if you are not familiar with the parameters you want, you can pick one of their sample templates which fills out the information based on the class/spec combo you use. You can also link your characters gear to it which helps by highlighting any items you already have. Once you press view loot ranking, a list will appear which has a section for each slot (and enchantments) which are ranked from 1 -7 in the order they appear. A good idea is going over to WoW Head and using the item comparison page to double check if the items are for you. This way you can make sure you’ll get what you need. You can check where the gear drops so for example I see that the top staff for me would be the Icecore Staff. I can see that it drops from Hodir in Ulduar10 H. It is important that you see the H as the staff only drops if you defeat Hodir before he shatters his rare cache. It is advisable to use this tool as you look to enter ToC10.
After several raids at this content level, you should be more than ready to have a valid attempt at ToC10. However, perhaps your guild has not been gearing up as zealously as you have and do not want to go into ToC 10. While they will most likely leap at it, if they do not, you may want to look around your server to see if any other guilds are running it and see if they have a space for you on their next raid. If that fails, you could always attempt to PUG it, although this may not be very successful. The best plan, I think is to help your guildies to gear up quickly by giving any hints or tips you might have learned on your journey to ToC10. Patience is a key requirement for this stage. Please keep in mind that most guilds will charge into ToC10 before even defeating Yogg-Saron and so the last paragraphs or two are completely useless.
Now you should be ready for ToC 10 man! Good luck and happy raiding!
It’s My Party and I’ll Spec How I Want To!
November 5, 2009 by Thespius
Filed under All Stories, Featured, Gaming and Society, Gear, PvE Healing

You’re the one who sits in front of your computer. You’re the one who has to look at the back of your toon’s head all night (or day). You’re the one who has to put the gold into gems, enchants, and glyphs. You’re the one doing the necessary rep grinds. Most importantly, you’re the one paying $15 each month to play the game you enjoy.
Hence, you’re entitled to play how you want to play, right? Keep in mind that it doesn’t mean people are always going to want to play alongside you. If you’re a chain-pulling DPS Death Knight, it might be tough for you to find dungeon groups. If you’re a mage who is trying to mass-bandage people in battlegrounds instead of DPS, expect to get laughed at. Most of us strive to play our characters in a way that helps and benefits a raid, battleground, or arena team. We’re going to look at things from a raiding perspective.
If you’re an aspiring raider, two guys named “Min” and “Max” always come into the conversation pretty quickly. Wikipedia describes this practice as:
…the practice of playing a role-playing game, wargame or video game with the intent of creating the “best” character by means of minimizing undesired or unimportant traits and maximizing desired ones.
Obviously, this doesn’t only have to do with spec, but also relates to gear, gems, enchants, and spell/skill rotation. How beneficial is it to tweak all of these to get the most desired output from your character, whether it be healing, DPSing, tanking, etc?
PvP vs. PvE vs. Hybrid
If you really want to be effective in a raiding environment, leave your PvP spec, or your “hybrid” spec at the door. Although it is perfectly viable to heal in a PvP spec (I usually do it after Wintergrasp), you’re lacking in true PvE potential if you’re not specced properly for raiding. Taking talents such as Improved Ghost Wolf or Reflective Shield are not effective for raiding in the slightest. The points you spend in talents like those are much more useful in talents that boost your raiding skills/spells.
Granted, you may be able to find yourself in a guild that doesn’t mind you being a hybrid spec. Perfectly fine. Just don’t be too upset if your raid spot is handed over to someone with a pure spec. Keep in mind that the effort you don’t put into raiding has to be made up by the other raiders. In effect, you run the risk of making their job harder. It can be handled for a while, but there’s an often-reached breaking point.
Rusty Cookie Cutter
The term “cookie cutter” usually refers to a globally accepted spec to accomplish a certain job. PlusHeal.com, TankSpot.com, OutDPS.com, and WoWWiki.com are all great places to get yourself a “cookie cutter” spec for whatever role you’re filling.
I usually reserve using a spec like those for when I’m first learning a new playstyle. As a Discipline Priest, I’m not too familiar with Holy. I lined myself up a “cookie cutter raid healing” spec, and learned the mechanics of that style that way. The more I get comfortable with the abilities, buffs, debuffs, etc., the more I can tweak the spec to what I need, as well as what the raid needs.
If you’re joining up with a raiding guild that’s new to you, take a look at what kind of role you’re going to be filling. If it’s foreign to you, start with a “cookie cutter” and go from there.
Juggling Stats
At a certain point in gearing, you reach a point where you can start adding on a certain stat over another. For tanks, it’s the defense cap. For DPS, it’s the hit cap. (Remember the expertise cap, too.) For a healer, this point basically involves being able to keep your assignment up comfortably without running out of mana. From there, you can stack:
- Haste – Faster heals
- Spellpower – Consistently bigger heals
- Critical Strike – Chance for bigger heals / Chance for bonus procs
- Mana/Mana Regen – Longevity
Each method serves a purpose. Whichever path you choose, you essentially keep the minimum amount of everything else to function as a healer, and maximize what your goal is. If you lose your ability to keep a target up or sustain mana in a fight, you’ve “min’d” too much.
The Good
If you min/max correctly for the role you’re filling, then you’re incredibly good at your job. If you’re a tank-healing Discipline Priest in consistently short fights, and you gem into a higher Critical Strike Rating, then Inspiration and Divine Aegis are gonna stay up on the tank most of the time, making the other jobs easier. If you’re a Resto Shaman healing the raid with a lot of AoE damage, and you gem for Haste, then you’ll be firing Chain Heals off like mad.
It also makes it easy to judge your gear upgrades. You know what you’re aiming for, and you know what stats you don’t really need to focus on. In fact, you may have some stats you may be able to start scaling back on to accomplish your goal.
The Bad
You go too far, and you lose versatility. If you’re gemmed out for big heals, but don’t have longevity, you’ll be tapping out quickly. If you’re stacking mana, but don’t have a lot of spellpower to back it up, you’re going to have a tough time lending a hand in short fights that pack a lot of punch.
A lot of us know the value of being able to think on your feet. A good raider needs to be able to pick up the slack when someone goes down. If you’re a one-note player, you’re going to have a tough time switching around. A raid leader needs to fill specific roles in a raid, but he/she also needs people that can adapt if circumstances change.
Thes’s Solution
Staying within the role of your spec, do what you can to make yourself a well-rounded player. As a Discipline Priest, my primary role is to keep the tanks alive. However, if my target isn’t taking any damage, I’ll throw some HoTs and Flash Heals on the raid to help everyone else out. It would be unwise of me to try to work my spec and gear to be a full-blown raid healer. It’s a waste of my talents and spells, but that doesn’t mean I can’t help out when needed.
What do I do? I hit a point where I got comfortable with my mana pool and regen. I could easily get through longer fights with my mana cooldowns (and keeping up my end of the healing). I started swapping out my Brilliant King’s Amber gems for Luminous Ametrine gems. This lets me keep my mana efficiency while upping the power of my heals.
If you need something more specialized for a long fight or for nuke heals, start building an alternate set of gear that’s more gemmed/enchanted for the task. With all of the options for getting gear out there, it shouldn’t take that long to build a “special set”. It’s an easy way to avoid being a one-trick pony.
Remember: Raiding is a team effort. You have to put a lot into it if you want to get a lot out of it. Cutting corners with spec/gear, or maxing TOO much of a certain stat can runs the risk of putting you on the standby list real fast.

Follow me on Twitter: @Thespius
Cataclysm Gear Economy
September 1, 2009 by Lodur
Filed under All Stories, Gear, General WoW Gaming, Guild Topics, PvE Healing, War-Crafting
Well, I’m confident all of you have heard by now how stats are being changed around come cataclysm but in case you missed it
Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. Here are some examples of such plans.•MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
•Spell Power: Spell Power is being removed from items as well. Don’t panic, we’ll be improving Intellect so that it provides mana and Spell Power.
•Attack Power: We’re removing Attack Power from items as well. Instead, we’re allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
•Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around “the cap.” Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
•Armor Penetration: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
•Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
•Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
•Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Lots of changes here, but let us focus on the ones that affect us the most. First on the docket is MP5.
MP5 Is currently one of the prime stats for Restoration Shamans, so this change frightens me a bit I’ll be honest. There is just something dirty about the possibility of Mail caster gear having spirit *shudder*. That’s neither here nor there however. This will be the first time that Restoration Shamans will be stacking something for mana regen OTHER then pure mp5. We’ll be getting something like Mediation for all classes. it’s uncertain at this time whether this will show up as a new talent , or if it might show up in the new mastery system that has been talked about (more on that later). The stat will still be present on the character sheet, but will no longer be seen on gear.
Spell Power is also one of those prime stats for us. Expanding INT to be the root of spell power is interesting, but it does make a certain amount of sense. It does offer a boost in spell power right now as well as in crit and it does affect your mana pool size. Right now we stack it to take full advantage of Replenishment effects. Seeing spell power removed from gear though is going to be interesting in and of itself. A lot of on the fly gear choices can be boiled down to how much more SP it gives you over your current piece (assuming similar stats in other regards). I’m certain that they will add an item to the tooltip noting how much SP an item is worth similar to how Druids see Feral Attack Power listed on items when everyone else doesn’t.
Haste will continue to affect us casters as it does now. Blizzard is happy with how haste worked out for us so you wont see much if any changes there.
Defense and Block, now I’m sure you’re asking yourself “how does this affect us, we are healers?” well I can assure you it does. Changing Defense to no longer be a geared stat is huge, and in my opinion a very welcomed change. I can tell you that there have been several times I’ve pugged a group and found the tank not defense capped, or defense capped but having rather dismal health pool. This change will help alleviate that. By letting tanks get their crit immunity through talents, it leaves them free to gear up stamina. This will also give some added mitigation from block which as it stands is convoluted and a stat that, to my understanding, is largely ignored by tanks. After talking with my guilds main tank and guild leader, most tanks gear for effective health. As a healer I appreciate this, letting more tanks do this without worrying about losing a few points in defense is a HUGE boon to not just raids, but pugs and heroics as well.
Stamina for everyone! This is good for us as healers, I remember having to have stamina sets for certain fights just to be able to live through certain effects. Those days should be long gone. Effective raid health should go up and through the roof and our jobs as healers should get just a little bit easier. I look forward to not seeing mages and other clothies getting one shotted by some trash mobs *cough* The Descent into Madness *cough*
My concerns though, are for how gear will be distributed. Currently if a piece of Leather Spellpower gear drops, there is not really any question who it goes to. But if we are gearing up for all the same stats, how much blurring of lines will there be? I remember a time when I saw Paladins running around in cloth because it had better stats for healing. I don’t know if we can rely on things like haste and crit to separate that either, as now most of the healing classes tend to stack both (yes some more then others). I’ll be interested to see how this plays out. I eagerly await the changes if nothing else just to see how my gear is going to look before I put it on and look at my stat sheet.
So, what do you think? Excited about the changes? Hate them? Concerns or ideas?
That’s it for today. Until next time, Happy Healing!
Restoration Shaman – Ulduar 10 Gear
May 21, 2009 by Lodur
Filed under All Stories, Gear, Guild Topics, Loot Distribution, PvE Healing, Shaman Discussion, War-Crafting
It was requested that I do a post highlighting the gear for the 10 man raiders, so here it is!
It’s often easily looked over when your focus is on 25 man raiding, but 10 mans are there and are a wonderful thing. They allow smaller guilds to still be able to see endgame content and to be honest some of the best loot comes from 10 man raids. Lets take a look at the toys a shaman has available to him running around in 10 man Ulduar!
Head - Couple good pieces for your head come from 10 man Uld First up is [Helm of Veiled Energies] (XT-002) Haste, Crit and good spellpower, can’t really go wrong there. Second choice is your tier piece [Valorous Worldbreaker Headpiece] (Mimron). Your tier pieces are always a good pick up
Neck – [Pendant of Endless Despair] (General Vezax) is a good pickup Crit and MP5 will help keep those mana stores filled and it has decent spell power to boot. Another choice is [Pendant of the Shallow Grave] (Thorim) Haste, Crit and Spellpower as well as a yellow socket. Not bad at all.
Shoulders - Not much for us unless you have some odd obsession with spirit (let’s hope you don’t) so I would say just snag your [Valorous Worldbreaker Spaulders] (Thorim) and say thank you =D
Back - Here we have three choices, two of which are zone wide drops from trash. First up is [Cloak of the Dormant Blaze] crit and MP5 make this an attractive pickup if you’re lucky enough to see it drop. [Drape of the Spellweaver] this one has Haste and Crit. It’s a bit more of a dps cloak but it’s still good for us. If you don’t want to wait for trash to drop it, you can take a gander at [Shawl of the Caretaker] (Ignis). Good stats, if you see it drop I suggest trying to snag it.
Chest – Obvious choice would be the tier 8 chest piece [Valorous Worldbreaker Tunic] (Yogg). If you’re find yourself with time before you get to yogg you can always opt for [Firestrider Chestguard] (Flame Leviathan). Haste and Crit, its a good pickup.
Waist - [Belt of the Iron Servant] (Iron Council) is a great belt from the 10 man. Great smattering of stats, good regen. Well worth the pickup. Another option if you have the cash to burn, you can pick up [Blue Belt of Chaos]. Crit and MP5 as well as two sockets make for a good belt. Toss a belt buckle on there and it’s even better.
Wrist – [Armbraces of the Vibrant Flame] (Ignis) are BoE so you can probably snag them on the AH if you don’t see them drop. Another option is after you snag 60 Emblems of Valor to pick up [Pigmented Clan Bindings], they should last you a long while.
Legs – [Ironscale Leggins] (Razorscale) has good MP5, a nice smattering of haste and some good spell power. Worth the pickup while you wait for [Valorous Worldbreaker Kilt] (Hodir)
Feet - [Greaves of the Earthbinder] (Thorim) are a good pickup. Crit and MP5 as well as a blue socket make these very nice.
Main Hand – First up is [Pulse Baton] (Mimron) A solid main hand weapon and well worth picking up. Less conventional options are [Stormtip] (IC) and [Plasma Foil] (XT-002) they pack good spell power with either Haste or Crit respectively. The only problem with them is that they pack spirit, which is wasted on a shaman. If these are going to be sharded or offer a significant boost in spell power and either crit or haste they are worth grabbing as a transition piece. But its something I would avoid if possible.
Offhand – [Ice Layered Barrier] (Hodir hardmode) is a best in slot item for even heroic level. It’s a rock solid shield with great stats. If you can get this get it! Another very solid option is [Pulsing Spellshield] (XT-002) Crit and Haste help it be a very nice shaman shield.
Rings - [Fire Orchid Signet] (Freya) is a great pick up. The ring has all the right stats and a socket to boot. Another good option is to get [Renewal of Life] (25 Emblem of Valor) with your badges. It’s a solid ring and will last you a while.
Trinkets – There are three trinkets from 10 man ulduar that are worth looking at. [Energy Siphon] (FL) has great MP5 and the on use effect is nothing to scoff at. [Eye of the Broodmother] (Razor) 87 crit (almost 2%) combined with essentially a 125 sp boost makes this an amazing trinket to grab if you can. Last up is [Sif's Rememberance] (Thorim) Good spell power and it gives you a chance to proc more MP5. If it drops there is no good reason not to take it.
Well thats it for today. Those are the items you can look forward to from Ulduar 10. They are really nice, and in serveral cases comparable to gear from Heroic Ulduar.
Until next time, Happy Healing.
Are You Happy at the Threshold?
March 27, 2009 by Matticus
Filed under All Stories, Featured, Loot Distribution, News and Opinion
I’m going to let you guys in on a secret.
I’m not the best Priest in the world.
I’ve failed the ledge boss. I’ve died to the frogger boss. In fact, last Monday I got nailed by two back to back fire walls. The harshest critic anyone can have is themselves. The exasperation I could hear from my guildies that were not being transmitted over vent was nothing compared to the pissedoffedness I was feeling at myself.
More importantly, I am not the best geared Priest out there. I get a lot of observations about this from colleagues and readers.
“Why haven’t you gotten this item yet?â€Â
â€ÂWhy are you using this instead of that?â€Â
â€ÂHave you thought about using that instead of what you have?â€Â
It’s ironic isn’t it? Here I am with a blog where the mission statement is to make readers better players in every aspect possible with whatever advice and experience I can hand out. Yet getting the current best items in the game isn’t that big of a priority for me.
Because I’ve reached the threshold.
The Perfectionist
This is the player who sticks by enchanting and jewelcrafting to maximize their stats as much as possible. In fact, there are guilds who ask all of their guild members to exclusively use these two professions. I’ve noticed that these are the players who juggle a wide variety of variables in their head. An example would be a Paladin who would ask themselves if they want to pick up this helm for an MP5 set or a different helm for a crit set. This type of player isn’t satisfied with just being good enough. They will never be satisfied until they can excel in every area under their role. I’ve got tanks that have threat sets, stamina sets, and damage mitigation sets.
Same concept.
The Slacker
Not quite as worried about their loot. However, they do need to hit a threshold level of gear to be effective. The slackers are generally the healers. At the current level of raiding, there’s a point where your Spirit, your MP5, your spellpower and all those stats become useless. 1250 MP5 will be the same as 1245 MP5. 2500 spellpower is the same as 2490 spellpower. Once I hit the 220 spellpower mark, I started dishing out the passes to other healers who needed to augment themselves more.
There is nothing wrong with either of the two mindsets. I’d even go as far to say that a healthy guild will benefit by having both kinds because the perfectionist will never be satisfied and the slacker won’t raise hell because they’ve reached the threshold.
This reminds me of a discussion I have with my dad. We both like our dim sum. Specifically, we both like our ha gao. He refuses to eat at a cheaper Chinese restaurant if there’s something better nearby. There’s a decent Chinese restaurant on 1st (for the Vancouver guys, there’s a plaza there. It’s on the 2nd floor opposite the T&T). And it’s pretty good. It’s crazy packed. Huge wait list. But I’m happy with the food I get. So’s my aunt because she ends up paying 2 bucks a dish instead of 4 bucks a dish. My dad prefers the slightly more expensive Chinese places which offer the 4 dollar ha gao.
After sampling both, I say to my dad, “Dad, there’s virtually no difference between 2 dollar ha gao and 4 dollar ha gao. They taste the same.â€Â
“No, it tastes better.â€Â
“It’s the same amount of MSG and the shrimp comes from the same ocean.â€Â
“Yeah, but it still tastes better.â€Â
As you can see, some people just have to have the best stuff. Others are okay with the second best.
Ugh, and it’s 1:30 AM and I just made myself hungry. And just so I’m not the only one, I’m taking the rest of you down with me. If I’m hungry, I’m making the rest of you hungry!
This is called Siu Mai (My spelling’s off, I know)
This is called ha jeong (Shrimp wrapped in flat rice noodles)

Tier 7 Bonuses: A Guide to What’s Hot and What’s Not
February 18, 2009 by Matticus
Filed under All Stories, Blog Business, Featured, Guild Topics, Loot Distribution
Updates:: This is another classic example of me not fact checking my stuff. This post sat in my draft queue since early January. Other things came up and I set it aside for the time being. Patches 3.0.8 and 3.0.9 were released and I forgot that some changes were made. Resto Druids 2 piece, Feral Druid 2 piece notes have been changed. Stop’s opinions have been revised. I split the tanking and DPS feral druids accordingly instead of lumping them together. Added another Enhancement Shaman perspective. Sorry!
Tier pieces have a history of granting bonuses. Blizzard has an even more illustrious history of giving set bonuses that are really good and some that are really bad. I don’t know everything about every class. Yet, as a member of loot council, I should be aware of the strengths and weaknesses of the various set pieces. Like it or not, set bonuses do tend to have an impact on decisions. One of the Resto Shamans in my guild was the first to get the 4 piece (because Archavon was kind and dropped 2 Resto pieces).
To help you understand and decide on your set pieces, I’ve consulted my guild and several other prominent bloggers and players in the community. I don’t know as much as I would like about other classes and it wouldn’t be fair for me to make any assumptions (without asking others about it first).
This post will be broken down into 4 different roles: Tanking, melee DPS, ranged DPS, and healers.
Tanking
Warriors
2 piece: Increases the damage of your Shield Slam by 10%. Rating: Good
4 piece: Increases the duration of your Shield Wall by 3 seconds. Rating: Moderate
Several of the tanking Warriors I consulted weren’t impressed with the Warrior 4 piece. Prot Warrior blogger Veneretio only had this to say:
"It’s a great bonus if the 4 pieces fall into your lap, but the current non-set itemization is so strong that you’ll be hard pressed to even get the 2 piece. Basically, it’s go for the 7.5 gloves and another set piece (like shoulders or chest).â€Â
Druid
2 piece: Your Rip lasts for an additional 4 seconds, and your Lacerate deals an additional 5% damage. Rating: Good (for both)
4 piece: Increases the duration of Barkskin by 3 seconds. Tiger’s Fury cooldown reduced by 3 seconds. Rating: Good for tanks
I had to consult Feral Druid Karthis about this one.
His thoughts on the 2 piece:
“While extra damage is always nice, Lacerate doesn’t form a crucial part of a bear tank’s output – Maul and Mangle generally outperform it (although Mangle is close). Since threat is a non-issue in the existing content, this set bonus is even further trivialized.â€Â
On the 4 piece:
“This unassuming-sounding set bonus is actually fairly significant. Barkskin reduces damage taken by 20% and usually lasts for 12s. It is a spell that every tank should be re-casting as soon as it is off cooldown. Boosting the uptime to 15s only improves an already must-use skill, and further reduces the total incoming damage that must be healed through.â€Â
Paladin
2 piece: Increases the damage dealt by your Hammer of the Righteous by 10%. Rating: Good
4 piece: Increases the duration of your Divine Shield and Divine Protection by 3 seconds. Rating: Moderate
HoR is good AoE threat. 4 piece is irrelevant to raiding. (Thanks Myze!)
From what I’ve been told, the 2 piece is good. The 4 piece appears to be just average. The situation seems to be similar to the Warrior 4 piece. Divine Protection is probably going to get used more often in the same was Shield Wall would be. Thanks Anna!
Death Knight
2 piece: Increases the critical strike chance of your Plague Strike by 10%. Rating: Moderate
4 piece: Increases the duration of your Icebound Fortitude by 3 seconds. Rating: Good
When Stop speaks, I listen:
2 piece: It’s still not fantastic… at all. Plague Strike is one of our lowest-hitting abilities, and improving its crit chance is not as useful as if they’d increased its crit damage. Basically, the 2-piece bonus is not worth going for.
4 piece: About the tanking gear 4-piece bonus: If you have to have a set bonus, this would be the one to go for. However, I don’t know if I’d pass up other gear just to get it, depending on your playstyle. Icebound Fortitude is basically Barkskin, and with some specs being squishier than others, some use it constantly while some use it like a moderately less effective Shield Wall. If you use IBF every time it’s up, go for this bonus. Otherwise, consider it a nice perk for getting this already-nicely-statted tank gear.
Melee DPS
Warriors
2 piece: Increases the damage of your Slam by 10%. Rating: Good.
4 piece: Your Bleed periodic effects have a chance to make your next ability cost 5 less rage. Rating: Moderate
Not that hot. Most DPS Warriors don’t have as much rage issues from what I’m told. But the Slam bonus is very nice.
Rogues
2 piece: Increases the damage dealt by your Rupture by 10%. Rating: Good
4 piece: Reduces the Energy cost of your Combo moves by 5%. Rating: Ugh
“The two-piece bonus seems pretty useful but I’m unconvinced about the four-piece.†Seri, Snarkcraft
“Just that the two piece is a huge bonus for rogues while the four piece is lackluster considering the amount of energy used to perform the combo moves.†– Cassio
Druids
2 piece: Your Rip lasts for an additional 4 seconds, and your Lacerate deals an additional 5% damage. Rating: Good
4 piece: Increases the duration of Barkskin by 3 seconds. Tiger’s Fury cooldown reduced by 3 seconds. Rating: Not great for DPS kitties
2 piece notes: “This is an important set bonus for a feral cat’s long term sanity. Kitty DPS is stressful – there are four separate buffs/debuffs that need to be monitored. By increasing the duration of Rip, a Druid is allowed more wiggle room to keep the other three (Rake, Mangle, Savage Roar) all active, which leads to consistently higher DPS. “
4 piece notes: “It reduces the Tiger’s Fury cooldown by 3s. While TF is used every 30s, the top theorycrafters say that this new bonus is almost meaningless, clocking in at an extra 0.7% dps. There are much better gear choices that provide a bigger DPS boost than that.” (Karthis’ notes in the comments)
Shamans
2 piece: Your Lightning Shield damage is increased by 10%. Rating: Not so good.
4 piece: Your Flurry effect provides an additional 5% melee haste. Rating: Good
Not the greatest. Most Shamans don’t appear to pick up the Static Shock talent. Water shield is primarily used since they go through mana quickly. The 4 piece is decent as it results in overall faster hits.
On the other hand:
It is actually fairly good, static shock is a must take ability for an enh shammy. When I look at my WWS, lightning shield represents about 6% of my total damage output. Since I am at about 4k DPS right now that means my lightning shield is doing about 240 DPS.
Paladins
2 piece: Increases the damage dealt by your Divine Storm by 10%. Rating: Good
4 piece: Reduces the cooldown of your Judgment of Light, Judgment of Wisdom and Judgment of Justice by 1 second. Rating: Good
An overall net increase in DPS. Your Ret Paladins will love it. From what I’ve been told, Ret Paladins have this in their rotation anyway.
Death Knight
2 piece: Increases the critical strike chance of your Obliterate and Scourge Strike abilities by 5%. Rating: Good.
4 piece: Your Obliterate and Scourge Strike generate an additional 10 Runic Power when used. Rating: Moderate
DPS 2 piece: The only people who won’t benefit from this are dual-wielders. Every two-handed build in common usage uses either Obliterate or Scourge Strike, so for much the same reason as how Heigan’s sigil is great for pretty much every two-hander-using DK, this set piece bonus is fantastic for them. I’m still trying to get a set piece just for this bonus, in fact!
DPS 4 piece: I have no idea what they were thinking with this. I think they would’ve done better to try to rip off another class’s bonus, like, say, warriors? No DK should be having problems generating runic power, two-handed or dual-wield, period. Plus, again, this is useless for dual-wielders – both of the DPS plate set bonuses are geared exclusively towards two-handed weapon users. All that aside – I would never gear for this set bonus specifically.
– Stoppable force.
Ranged DPS
Priests
2 piece: The mana cost of your Mind Blast is reduced by 10%. Rating: Good
4 piece: Your Shadow Word: Death has an additional 10% chance to critically strike. Rating: Not so good
From my Shadow Priests:
The 2 piece is nice but is purely for mana efficiency on Mind Blast and doesn’t really matter much if you have stacked Spirit and Crit like most Shadow Priests do. The 4 piece isn’t worth it because with itemization there are many pieces that add more DPS than the 10% critical chance to Shadow Word: Death.
Druid
2 piece: Your Insect Swarm deals an additional 10% damage. Rating: Good
4 piece: Your Wrath and Starfire spells gain an additional 5% critical strike chance. Rating: Good
Boomkin ones are awesome all the way around. Insect swarm should always be up and 5% extra crit on our two major nukes is flat out gibbering insane. – Llanion, Moooonfire
Shaman
2 piece: Your Lightning Bolt costs 5% less mana. Rating: Moderate
4 piece: The bonus critical strike damage of your Lava Burst is increased by 10%. Rating: Good
I play an Elemental Shaman in my off nights and I absolutely love it. I don’t have a ton of mana problems in the beginning. Fights are short enough that I won’t be taxing my mana pool. The 4 piece set bonus is great for me. Flame Shock guarantees that my next Lava Burst will crit. This means Lava Burst will get an increase of 10% damage no matter what. Normally I’ll do around 8000 damage per Lava Burst. This shoots it up to a little under 9000. Fights like Thaddius or Malygos where your damage gets increased will have Shamans see an extremely noticeable amount (18000 with Sparks)!
Mages
2 piece: You gain 40% more mana when you use a mana gem. In addition, using a mana gem grants you 225 spell power for 15 sec. Rating: Moderate
4 piece: Your offensive spells gain an additional 5% increased critical strike bonus damage. Rating: Good
I consulted one of my Mages on this and he tells me that the 2 piece is nice for the extra mana boost. The 4 piece could potentially equal a 1%-2% overall DPS increase.
Hunters
2 piece: Your pet deals an additional 5% damage. Rating: Good
4 piece: Your ranged attack speed is increased by 20% while Aspect of the Viper is active. Rating: Good
2 piece bonus is nice for any spec, but it’s particularly good for MM or SV looking to close the gap in pet damage. The 4 piece bonus is kind of a nice boost to DPS while in regen mode, but nothing earth shattering, looks like. – Lassirra, The Hunters Mark
Warlocks
2 piece: Your Corruption and Immolate periodic effects have a chance to increase the next critical strike chance of your next Shadow Bolt or Incinerate by 10%. Rating: Good
4 piece: Casting Life Tap grants you an additional 300 spirit for 10 seconds. Rating: Good
“2 piece bonus is really good. 4 piece bonus is- OMG WHY DON’T I ALREADY HAVE THIS?†– nibuca
Note: Nib immediately dashed off and could not be reached for further comment.
Healers
Priests
2 piece: Your Prayer of Mending will jump an additional time. Rating: Good
4 piece: The cost of your Greater Heal is reduced by 5%. Rating: No, not really
Personally, I’d say go consult your WWS on this. Try to get a feel for how often you use Greater Heal and see if you can justify it. I don’t use Greater Heal as often. When you think about it, 5% off of Greater Heal is about 50 mana or so. I don’t use this spell enough to warrant the free payback. But if you do, then it is something for you to consider. Otherwise, go for 2 sets then defer the rest to the other classes (like Warlocks or Paladins). Obviously if the 7.5’s drop and you have nothing else better in the slots (like heroic gear), go ahead and take a stab at it.
Shaman
2 piece: Your Water Shield is 10% stronger (each tick restores 10% more mana). Rating: Good
4 piece: Increases the healing done by your Chain Heal and Healing Wave by 5%. Rating: Good
Earthshatter set bonuses for Resto Shaman are awesome! Because they buff Water Shield as well as Chain Heal and Healing Wave, they manage to suit most of the various healing styles that Resto Shaman can perform (Anna, Too Many Annas)
Druid
2 piece: The cost of your Rejuvenation Lifebloom is reduced by 5%. Rating: Good
4 piece: Your Nourish heals an additional 5% for each of your heal over time effects present on the target. Rating: Good
2 piece is solid. Rejuvenation Lifebloom gets used frequently. With the 4 piece, Nourish becomes even stronger for Resto Druids. At least, this is what Syd tells me. Can’t go wrong here!
Paladin
2 piece: Your Holy Shock gains an additional 10% chance to critically strike. Rating: Good
4 piece: The cost of your Holy Light is reduced by 5%. Rating: Good
"Neither bonus is play-changing in the way that old set bonuses have been (4pcT5, anyone?) but both 2pc and 4pc bonuses are nice boosts to our mana-intensive spells." – Siha, Banana Shoulders
Hopefully this summary will help you in your loot decisions! For the DKP players, maybe it’ll even save you some points for other items instead!
Image courtesy of riyono
6 Ways to Reject a Guild App Without Sounding Like an Angry Ex
February 11, 2009 by Matticus
Filed under All Stories, Featured, Guild Topics, News and Opinion, Recruiting
In the spirit of the blogger’s challenge I laid out last Saturday, I felt it was only fair to come up with a post of a similar theme.
I issued a question to the Twitterati asking them this:
On what grounds have you had to turn away guild apps?
Of the multiple responses I received, I was able to consolidate the majority into 6 real reasons guilds reject players.
Some of these reasons sound eerily familiar. Probably because I’ve been on the receiving end of all of them at some point.
It’s not you. It’s me.
@greyseer Attitude does not align with core purpose or ideals
This is the one of the more often used rejection reasons. Sometimes a player just does not fit in with the rest of the guild for whatever reason. Player personality plays a strong role in the minds of most GMs. If a personality clashes, then the door is closed. Perhaps the applicant is simply too liberal in their use of language which makes players uncomfortable. Maybe they’re looking to do nothing but PvP in a progression raiding guild. Whatever it is, the applicant just doesn’t have a place in the guild’s grand scheme of things.
You’re not open with me enough.
@asara_dragon Poor command of language on application
@cuppy Didn’t follow app instructions
@misskeli Didn’t fill app at all
First impressions matter. When GM’s are exposed to you for the first time, your language use plays an integral part in how you virtually “look and sound”. Take the time to put in the periods and capitals. Run it through a spellcheck. Come across as professional and intelligent. The guild app is your way of “selling” and marketing yourself to the guild. Even if you’re the best player around on the server, a crappy application will stone your efforts. Prove yourself out of the game or else you might not get the chance to prove yourself in the game.
Even worse than leaving a bad first impression is not following the instructions. If an applicant can’t follow instructions on a simple post, who is to say they can follow instructions in raids?
I think we need to go on a break.
@sylus Reputation for guild hopping
@Nightravyn Known drama llama
@dadexter Known to rob guild banks
These types of players are lone wolves. They travel from guild to guild exhausting their resources until they are no longer welcome. Fortunately, the names of such players spread quickly and far via trade chat and forums. It’s advisable for guilds to maintain their own blacklist for players that their guild should stay away from.
I’m just not interested in you right now.
@Threon We’ve got 4 Resto Druids
@Narayu People that app that are classes we’re full on.
Even outstanding apps have to get rejected. There are only 25 positions available in a raid. Some players already have cemented positions and it is extremely difficult to dislodge such people. It all boils down to having no room. Barring some kind of emergency, full time players who raid are full time for a reason. Their attendance is virtually flawless. This reason for rejecting players becomes more apparent in progressed guilds. They just can’t fit any more players, classes or roles into their raids. I’ve had to release some people over the past few weeks because I knew they wanted to raid and it wasn’t fair for them to be kept on retainer. They deserved to raid. There is still time for them to look for other guilds to join.
I’m too busy focusing on life and my career to get involved.
@siha You can’t make our raid times
@crazeigh Attendance and availability
Players apply with intentions to raid. Some guilds are okay with a 50% attendance rate or what have you. Other guilds expect raiders to be able to go at it from start to finish. Obviously it is not possible to expect flawless attendance. From experience, I can say that guilds I’ve been in, there is an expectation that players show up to a set amount (as a minimum). Given the choice between two identically geared and skilled players, I will always start with the player that can go from start to finish as opposed to the one that has to leave every night right before Patchwerk. From a management perspective, it just makes sense. A player that can only be available for a small amount of time is not going to be able to serve the guild well in a raid capacity.
You can’t afford me.
@Kreeoni Gear is lacking
Older friends have told me that companies generally don’t care what type of degree I have. I was freaking out because I was second guessing my program choices for school. Kimbo, an officer, explained to me that companies only care that you have the piece of paper that says you’ve got your 4 years or 120 credits. Whether it’s Psychology, Criminology, Sociology or Business Administration isn’t as big of a factor (in most cases but I know someone’s going to say “but yes it plays a HUGE factor”.
Having the degree shows you have the discipline and perseverance to work your way through school.
That mentality has some merit here. I’ve always held the belief that gear and skill are equally important. I need the weapons and armor to do my job. But I need the knowledge and skills to use my gear effectively.
Having your Sons of Hodir enchants or your exalted Rep faction gear demonstrates that you put a lot of time and effort into your character. Having high end heroic blues or a smattering of epics shows that you’re willing to grind through to get what you want. Appropriate gems and enchants show that you know how to best augment your character (unlike that one Priest I saw with nothing but agility gems. Hmm!
Finally, with raiding instances set to go up in difficulty, it becomes clear that minimum throughput of DPS and healing are only going to go up. For example, the gear requirement for pre-nerf Sunwell was much higher than a fray into Gruul’s Lair of Magtheridon’s cavern. The entire raid has to reach a certain minimum baseline performance in order to kill a boss. Otherwise the enrage timer hits or healers run out of mana and it’s game over.
Why have you or your guild rejected applicants? Do you have any good (or sad) stories you like to share?
Image courtesy of nyuszika
Case Study: How Conquest’s Healers Were Recruited
February 9, 2009 by Matticus
Filed under All Stories, Featured, Guild Topics, Recruiting
On Saturday, I wrote a brief highlight on how not to recruit healers. The actual post was written by Ess. Reader Spinks posted a comment wondering how I recruited my healers.
In truth, recruiting healers involved higher standards and scrutiny. This was only because I’m way more critical with healing. It’s difficult to explain. Maybe it’s because I know what I want in a healer.
I’ll start with the longest serving healers and work my way up.
Sthirteen
I’ve served with S13 in my last guild. He was there when we worked on Illidan and onto Kil’Jaden. Even though he’s only played for a little over a year, he’s come a long way from the Druid who played all the way up to level 10 without realizing he could equip gear. His signing was a no brainer. I’ve known him for many years and Resto Druids aren’t exactly a common commodity on my server.
Sydera
Syd was a transfer. She was one of the founding mothers of Conquest. If she hadn’t come to me, Conquest might have still been just a dream. Her case is a unique one. She was on a different server. There was no way I could gauge her play without directly observing. A lot of it was based on inference. It certainly helped that she turned out to be a great Druid blogger. Reading her posts showed me that she knew what she was doing even though I had no way of seeing it for myself. Her previous guild managed to kill Illidan prepatch which added extra credibility.
Kaldora
I didn’t know Kaldora that well. I’ve played with him several times in other raids. One day he decided to leave his previous guild and sign with Conquest for a more focused raiding experience. I knew from the times I’ve played with him before that he knew what he was doing. He took advice and critique really well. Quick learners is a big must for my healers.
Epiks
I don’t know what it is about Resto Shamans. But they’re always hyped up on something. Epiks actually came to me in trade chat. I didn’t know about him before so I had very little to go on. Like Kaldora, he wanted a change of scenery. I had nothing to go by other than his present gear and the reputation of his old guild. I knew how progressed his old guild was and I could tell by some of the 70 gear he still had Epiks was a part of the team that helped his old guild get to where they were before Wrath. That was a testament to his perseverance and his abilities. Even though those were all good marks, I still didn’t know enough about him as a player. A Naxxramas and Obsidian Sanctum run later, his position was virtually cemented in the ranks.
Krinan
I took a chance on her and she took a chance on my guild. Krinan’s journey into the guild revolved around Twitter (and she has a post up on that very subject). Her pickup was a great risk moreso for her then myself. She was willing to take a chance on an unproven guild with an unproven GM. In most cases, that would have been a recipe for disaster. I’m proud to say she’s still in after 4 months. I think what did it for me was her willingness to give this organization a chance and her ability to learn quickly.
Notice that gear didn’t play a significant factor in the signings of these players. In Epiks’ case, his 70 epics from BT and the like demonstrated to me that he could hold his own. But not a single one of these players entered the guild and leveled to 80 with more then a handful of blues and greens.
These are players I know and count on to hold down the fort and they’ve done an admirable job of doing it.
photo © David MartÃÂn :: Suki_ :: for openphoto.net CC:Attribution-ShareAlike










I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.