*** SPOILER*** Missed Dungeons and Raids? Screenshots if You Want to See Them
October 11, 2008 by Matticus
Filed under All Stories, General WoW Gaming, News and Opinion
Mark this post as read if you want to remain in the dark.
For every one else, I had the screenshots in my library for quite a while.
It’s no fun listening to audio streams and listening to “Oohs”, “Ahhs”, and applause without getting to see it.
Check out the last shot, too. I don’t know if anyone’s ever mentioned that yet before. I found it interesting.
So here’s a few shots of Eye of Eternity, Obsidian Sanctum, Halls of Lightning, and Storm Peaks
Left: Here’s a shot of Malygos in his humble abode. The raid instance is literally a giant disc with Malygos flying around until you activate him. It’s a 3 phase encounter. I haven’t successfully completed him yet so I can’t offer much at this time.
Right: Me in my awesome attempt to try and do something. Alas, Malygos is overpowered and promptly kills us a matter of minutes.
Left: This is a shot of Obsidian Sanctum. Here is a shot of the party engaging the mini-bosses.
Right: You’ll notice the phasing mechanic put in play. Even though it “looks” the same, I get thrown into a different dimension. Here, I have to kill that shifted drake along with the Rogue or else something bad happens. I don’t actually know what.
Left: We’re taking on Sartharion. The guy hits like a pansy. For the raiders, take a good look at positioning in terms of tank, boss, and group. There’s a good reason for it.
Right: … Because every so often, a big wall of fire is going to rake the island that we’re on. Notice there’s a hole. Right when the wall warning occurs, the entire raid needs to ensure they’re in one of the two “safe zones” (on the left and on the right, by his tail, if you look carefully). If you eat the fire, you get knocked back and take a non-pansyish amount of damage.
Left: One of the old guys, I think. Wouldn’t dare hit a Dwarven brotha’ from anotha’ motha’. But I don’t dare test out my hypothesis.
Right: Another shot of the exterior. Place looks b-e-a-utiful.
Left: Interior shot of Halls of Lightning. See those Dwarves on the left? It’s the Terra Dwarva army, baby!
Right: The roving boss that was mentioned in the D & R panel is this guy. We decided to set him up in the corner. There’s me with the lightning debuff (Pro tip: When you get it, don’t move. Trust me.)
Left: Lastly, check out this interesting shot. It’s right after a wipe and after I released spirit. When you died in Tempest Keep, you’d automatically res to full health and life outside. But if you die out in the Halls, you seem to res in spirit form while mounted on Ghostly Gryphon.
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One Shotting Heroics: The Secret
December 18, 2007 by Matticus
Filed under War-Crafting
This post isn’t really a response to Brendan’s guest post a few days back. It’s my perspective on the Heroic at Honored issue that was continued by Amava.
As long as you have the desire to progress and to succeed, then I am confident that you’ll do fine in Heroics. Veteran players like myself who levelled to 70 within 2 weeks of TBC’s release ended up learning every encounter the hard way. The first time I did Shadow Labyrinth, it took two hours and trash reclears just to kill Murmer for our one frag. I didn’t even want to think about Heroics at the time.
The Heroics of now are much more manageable than they were before. I’m not going to say easier, because players still need to have a level of intelligence and gear required.
For example, in Heroic Sethekk Halls, the opening pull involving the two ghostly mobs? Both were immune to shackle, traps, and any kind of CC. I remember they would randomly drop aggro and charge our members. It was a nightmare just to be in that instance several months ago. Your tank had to be geared enough to withstand the massive amounts of damage, and skilled enough to hold aggro on two mobs simultaneously. Your healer had to be fast to sustain your tank. Having a Hunter was almost a requirement for Misdirect.
Trash in Karazhan have been nerfed enormously. What once took two nights can now almost be done within three hours. I remember a pack of trash that was outside of Maiden’s hallway leading towards the Opera Event. Those necro’s could not be shackled nor pally feared. You had to have two tanks on at all time getting aggro on both of them simultaneously so that when one tank got frozen, the mob wouldn’t run and charge a random player in the group.
I thought that was the hardest encounter I had ever faced at the time
It’s a habit of mine that I continually forget that heroic instances of post 2.3 are much more different than they were in pre 2.3.
Why Blizzard dropped the reputation level
1: Replay Value
They lowered it because it was difficult for players to find groups for Heroics. Only a fraction of all WoW players are raiding any kind of 25 man content. The 70’s who aren’t are typically in casual Guilds who do not have the kind of dedication or personnel to go the route of raiding but want to have fun doing challenging content. If they’re not interested and don’t have the time to PvP, what’s there left to do? 5 man instances are the only option left in order to acquire gear.
2: Patch Nerfs
There’s been four main patches since TBC was released. In every patch, there’s been nerf after nerf on various heroic instances. Each gradual reduction in difficult increases the margin of error that players have. That means more time to recover in case something bad goes wrong. It means the ability to take in players who have the brains but not necessarily the gear. Grinding to revered would have increased the chance that you would get the necessary dungeon gear to replace your preexisting greens and lower level blues.
3: Player Pool Increase
Even on a server as populated as Ner’Zuhl, it took me a long time to not only find tanks and DPSers, but to find players that had to have the key to go in. Now there are more people running heroics because they don’t have to spend the time necessary to grind the rep to get in. In my opinion, players that were kara geared or higher had no need to run heroics (other then badges for nether’s, etc). What was the point? Having T5 gear is better then badge gear. They could not justify the cost of badge runs with that of raids. Players that were far below that could not keep up with whatever their job was. This resulted in a small selection of players who had the NEED to go in and WERE sufficiently geared to go in.
Now heroics are such a piece of cake. I can breeze through them
What’s my secret?
I run with a Pally tank and a Mage. It makes it so easy for me to blog and read while I play WoW at the same time.
Heroic Dungeon Daily Quests
November 15, 2007 by Matticus
Filed under War-Crafting
Honestly, what a brilliant idea by Blizzard. I stepped into Heroic Botanica yesterday for the first time (and probably the last). I never would have gone in there otherwise if it weren’t for the daily quest. After a few bumps and bruises in the beginning, we managed to clear it with some minor difficulty. Reward? 40G. After repairs? 33G. Not a bad haul.
I’m feeling sick right now so I’m not quite at school yet (2:30 class). At the moment, I’m sitting at home and about to get underway in Heroic Black Morass. Of course, the Hunter just HAS to open fire on Horde near the summoning stone and my group gets picked apart with our corpses being camped. Damnit Hunters, stop being so trigger happy!
Does the Zul’Aman bear boss have a reset bug? I was in there yesterday, and we wiped for a few times while our tanks were adjusting to his debuff. Before we knew it, he reset himself appearing at the beginning of the instance. He was not able to be aggro’d. In fact, he just stood there. Is that the way it’s supposed to be? My group had JUST gotten a handle on things, and if we had another few shots I know we could’ve killed him. At least the instance will reset quickly.
EDIT: Forgot to mention that I wasn’t referring to reseting the encounter. After a few tries, the Bear boss will despawn and move to his first position where he stands on top of a ledge overlooking the area. Problem here is that he won’t aggro onto the group. He’s targetable but invulnerable. He doesn’t move and the script doesn’t seem to trigger. We tried running out and back in to see if that did anything, but to no avail.




I'm Matticus and I play a Dwarf Priest. My home is in Carnage, a raiding Guild. Every week, I log 11 hours raiding on Ner'Zuhl.
Wynthea is the Troll Priest with the best Mohawk on Nazjatar. Currently, I raid 5 nights a week, and PvP occasionally. I started working toward end-game in May 2007, and my guild is currently working through Sunwell. I've tried playing other classes, but Priests are my passion; I've found our racial spells an endless source of fun and frustration. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Vek'nilash-US, and I raid 12 hours a week. As a guild officer for Collateral Damage, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.