Discipline’s Tier 10 4-piece Joke

Haha!  Hey!  Hey!  I got a great one for ya! 

“What do you call a 5% buff to Power Word: Shield?”

“Insignificant.”

Wait!  I got another one!

“Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?”

“The Priest Tier 10 4-piece Set Bonus.”

Let’s bring everyone up to speed.  Not all priests are at a place where they can experience, or even look forward to the set bonuses of the current tier.  The current Tier 10 4-piece is as follows:

Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

Avalonna at talesofapriest.com has a great write-up of how beneficial this was to Holy Priests.  Now, I have very little knowledge of Holy, since I’m primarily (and almost solely) Discipline.

From a Discipline standpoint, this was amazing as a tank healer, or even a Discipline raid healer.  Follow me on this one, as it’s my first attempt at something resembling theory-crafting.  I apologize in advance if my numbers are off a little bit.

The “Math”

Penance is 16% of your base mana.  You get 3 pulses of healing.  I can crit all 3 for ~14k.  Flash Heal is 18% of your base mana.  With Glyph of Flash Heal and Improved Flash Heal, it’s less.  I can crit and get about ~9k (with a 3-stack of Grace).  Penance is relatively cheap, and heals more than Flash Heal.

With full raid buffs and the Borrowed Time proc, my Flash Heal cast is ~1 second.  With Glyph of Penance, the cooldown is down to 8 seconds (thanks to the lovely Penance nerf we had a while back).  So, you’re telling me I have a chance to reset an 8 second cooldown with a 1 second cast?  Yes, please! 

Not to mention that Avalonna also points out in her post that this Flash Heal! proc doesn’t have an internal cooldown.  It’s possible that you can have a string of Flash Heal -> Penance -> Flash Heal -> Penance -> etc. etc.  Even without worrying about Grace, this becomes pretty powerful. 

The Fun

When I was first looking at the likelihood of getting my Tier 10 set, I was salivating at the mouth for a cool and interesting 4-piece bonus.  Look at what we’ve had in the past:

Tier 7 – Reduces Greater Heal cost by 5%. (Discipline doesn’t really utilize this in most circumstances.)

Tier 8 – Casting PW:Shield grants 250 spellpower for 5 seconds. (Obviously useful for Discipline.  Kinda “meh” for Holy.)

Tier 9 – Increases Divine Aegis and the initial hit of Empowered Renew by 10%. (Blizzard gets the idea to involve both specs.  Still, marginal increase.)

So finally, we get a Tier bonus that’s interesting, challenging to work with, and it gets tossed under the bus.  If it was deemed overpowered, a simple fix would be to either shorten the window needed to cast the Flash Heal, or reduce the chance for it to proc to less than 20%.  I feel that completely redesigning it was a bad move on Blizzard’s case.  People need to understand that this game is organic.  I personally enjoy having to tweak my playstyle a bit to get more “oomph” out of my healing.  The Tier 7 set had me speccing into Divine Fury and utilizing a Borrowed Time-hasted Greater Heal for a while.

The Replacement

Our incoming Tier 10 4-piece set:

This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.

Sorry, I just gagged a little while reading it again.  Blizzard has gone the “easy route” and just given us a static stat increase.  As far as Discipline goes, it’s a sad one at that.  Thanks to math from Zusterke, I’m able to whip out some numbers for you.

Let’s say you have 3000 spellpower, raid-buffed or not.  Your glyphed Power Word: Shield will total 8,813 (as of right now).  At 3200 spellpower, it’s 9,177. 

With this new “buff”, those numbers change to 9,254 and 9,636, respectively.  You’re looking at a 441 and 459 jump.  Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption.  With how bosses and mobs hit, this is hardly worth even considering. 

Even if you’re able to keep up PW:S on the raid the WHOLE time, you’re preventing only ~11,500 extra damage every 15 seconds. 

Hence, this bonus is far from worth it to me.  Dawn Moore wrote up on WoW.com her initial thoughts on the changes.  She writes:

“Still, the buff is exceptionally good. The only problem with it is that so many priests who turned their back on the tier gear for other badge items (such as shadow’s tier gear) with better itemization are now going to be screaming bloody murder.”

I disagree with the phrases “buff is exceptionally good”, “only problem”, and….well, hell, I disagree with her.  I really don’t know any Priests that I game with or interact with in the blog/twitter communities that were against the original set bonus.  If anything, those that were on the fence about the bonus were quick fans once they actually acquired the bonus.  This news of “4-piece hatred” came out of nowhere, as far as I’m concerned. 

Then again, I’m just one person.  It looks like I’ll be going the route of dropped loot, crafted pieces, and off-set badge gear.  This particular Priest isn’t too thrilled about the change.

Other Thoughts:

Lilitharien from Divine Aegis

Bati from Holy Nova NOW!

Miss Medicina’s “To Bonus or Not to Bonus”

How do you feel about it? How does this affect your gearing strategy as you make your way through the content?

Email: elder.thespius@gmail.com | Twitter: @Thespius

 

Focus Casting: Macros And You

February 26, 2010 by Mimetir  
Filed under All Stories, Featured, How to, War-Crafting

I had a revelation last week. It’s one I’m not afraid to share because I suspect there are a lot of players in the same position as me.

That position is peering out from round a corner with a bemused grin and crimson cheeks, watching the macro users of our raid do ten things at once while showering the raid in light and laughing at the boss. We’re cautious because they’re clearly performing some kind of common folklore which all players should know, right? And we shouldn’t even consider asking about macros?

Wrong.

If you’re in that position of knowing nothing about healing macros then we have something in common, you and I. Maybe you’ve just started a new healing class and know nothing about it. Maybe you’re looking to improve your WoW playing generally. Maybe you’re a raid leader, like me, and have been getting into macros via raid leading and now want to see if this macro malarky can do anything for your healing. Whatever the case, read on.

If you do know something about macros then have a read anyway – some of these might be basic to you, but you might pick up something that saves your skin, bark or cow-printed hide.

Paladins

1. Buffs up quicksmart

/castsequence [target=focus] Beacon of Light, Sacred Shield

  • This macro will put both of your essential healing buffs up on your focus, which is likely to be the tank.
  • TIP: you can use the addon Need To Know in conjunction with this setup. It’ll give you permanent timer bars for those buffs regardless of whom you’re targetting.

 

2. Easy judging

/cast [target=focustarget] Judgement of Light

  • Casts your judgement of light which both does healing and gives you a powerful haste buff
  • It won’t cause you to overaggro when casting your judgement as you’re using it on the tank’s target
  • Means you don’t have to mess around with tab or mouse targetting a mob to cast it on. You may need to re-target your tank but that’s less trouble than having to target everything manually.
  • TIP: you could use the addon Clique, which will allow you to set up mouse and key bindings for anything you could wish. Want to heal the tank? Sure, click the <insert mouse button here> and you needn’t retarget them after using your JoL macro.

 

3. Catch-all Holy Shock

/cast [mod,target=player] [nogroup,target=player] [target=mouseover,help,nodead] [target=targettarget,help,nodead] [] Holy Shock

  • If you have an enemy targetted it will automatically holy shock you
  • If you have *anything* else as target and a friendly unit as mouseover (or target) then it will holy shock that friendly unit

 

Priests – holy and discpline

1. “oh noes” button

/console Sound_EnableSFX 0
/cast [combat,@player] Power Infusion
/cast [combat] Inner Focus
/cast [spec:1,@mouseover] Penance; [spec:2,@mouseover] Greater Heal
/console Sound_EnableSFX 1

  • It works for priesties of both healing flavours. Yep, you read right, It’ll work by casting one of the spells, based on whichever spec you’re in. This saves you having two separate macros for holy and discipline
  • You could also add commands to pop your trinkets (/use 13 and /use 14) but be careful of the macro character limit.

 

2. Holy single target “oh noes” button

/cast [target=focus] Guardian Spirit

  • For you holy priesties. This is an “oh noes” button if you’ve been focussing on the raid and see that your focus, probably a tank, is wilting a bit and needs help now.

 

3. Discy Pain Suppression management

/cast [target=mouseover] Pain Suppression
/sw 8
/script Stopwatch_Play();
/say Pain Suppression Up!
/in 8 /s ***Pain Suppression depleted***

  • This is most useful for keeping track of PS cooldown and alerting you when it’s ready again – useful in fights where you need to time cooldowns and don’t have time to keep an eye out for them ticking down
  • TIP: this one may not work off the bat for you. The ‘in’ command is said to be provided through an addon, possibly the Ace3 library, though various people with various addon setups have got the macro working.

 

4. Discy raid-healing insta-bomb

#showtooltip Divine Hymn
/cast [target=player] Power Infusion
/cast Inner Focus
/cast Divine Hymn

You’re a discy priest so you’re probably healing tanks most of the time, right? That might be so, but sometimes you’ll be on raid anyway, and sometimes you’ll be on tanks watching the raid take heavy damage – and we all know how comfortable that isn’t. This macro will help you help the raid recover and soak up damage.

  • Try to have Borrowed Time proc’ed too for the (extra) haste
  • You’ve just given yourself power infusion which both reduces your cast time and mana costs
  • Bubbles! Bubbles everywhere! Your increased critical effect chance from inner Focus should mean more chance of divine aegis’ popping up.

 

Druids

1. Rolling Lifebloom
/target TankName/cast [modifier:shift] Rejuvenation ; [modifier:alt] Regrowth ; Lifebloom
  • Make a macro for each tank in the raid and you’ll be able to keep them all rolling on 3 stacks of Lifebloom, lag and catastrophe notwithstanding
  • This particular macro also has modifiers which give you flexibility in HoTs. Got a bit of extra time? Throw Tank1 a Rejuv. by pressing shift. Everything refreshed and got a couple of seconds? Stick Regrowth up by holding down alt

 

2. Quick response to tank death

#showtooltip Rebirth

/castsequence reset=600 Nature’s Swiftness, Rebirth

/run c=”Don’t release! I got ya.”if UnitInRaid(“player”)then SendChatMessage(c, “RAID”)elseif GetNumPartyMembers()>0 then SendChatMessage(c, “PARTY”)end

  • This is your “oh noes tank’s dead!” macro
  • It’ll immediately get him back on his feet and announce what you’re doing.

2a. Intuitive-res macro

#show Rebirth

/cast [@mouseover, combat, dead] [@target, combat, dead] Rebirth; [@mouseover, dead] [@target, dead] Revive

  • This is a similar one for other “oh noes” times – specifically when key people have dropped like lightbulbed flies. If you’re in combat it’ll try to use combat res, if you’re not it’ll use revive
  • Just be sure you’re out of combat after a fight’s ended before you use this, for fear of wasting your combat res.

3. Easy poison cleanse

#showtooltip

/cast [target=mouseover, help] [] Abolish Poison

  • This is a time saver anywhere there is a lot of poison kicking around. Its utility is simple: it allows you to cleanse your mouseover target without having to target them then retarget your healing target
  • TIP: I reckon this one works for all healing classes for their various cleansing duties.

Shaman

1. Earth Shield ease

/cast [target=focus] Earth Shield

  • Very, very simple way of refreshing earth shield on the tank, providing that your tank is your focus.
  • TIP: you can also get the addon Shaman Friend to support this macro by playing a sound when ES runs down. Alternatively you could have it in place of the macro: it can be setup to provide a focus button for earth shield refreshing, and a box which visually tracks ES stacks so you don’t miss it falling off.

 

2a. “Oh noes” button version 1

#showtooltip Healing Wave

/cast Nature’s Swiftness

/cast Tidal Force

/cast Healing Wave

  • Any resto shaman worth his salt has some form of this macro. Some shamans prefer not to attach a healing spell to it so they can choose whether to fire off a single target spell or a chain heal after nature’s swiftness. You could make both of those options achievable by altering the macro slightly, to this:

2b. “Oh noes” button version 2

#showtooltip Nature’s Swiftness

/stopcasting

/use 13 
/use 14

/cast Nature’s Swiftness

/Cast Tidal Force 
/cast [mod, help] [mod:shift, target=mouseover, help] Chain Heal; [help] [target=mouseover] Healing Wave

  • This version will cast healing wave after blowing your cooldowns or, if you hold down shift, it will cast chain heal. It also uses your trinkets (/use 13 and /use 14) for extra “oh noes” aversion value.

In both of these you could also add a command to tell party chat or a specific target that you’re averting catastrophe this time by blowing all your cooldowns, and so won’t necessarily be able to save the day again. At least for a few minutes.

 

External links:

There look to be quite a few sites out there with musings and help on macros, ranging from forums to class-specific blogs to macro specific-all class sites. Some of them are better than others. Here are the ones I found to be either most useful for digging these macros up or, in the case of the third link, just a Very Good Idea:

  • Arena Junkies – Arena Junkies macro forum – for your PvP macro needs
  • Elitist Jerks’ various guides, forums and threads have some useful macros squirreled away.
  • Macro Explain – does what it says on the tin. You paste in a macro, it explains each line of the macro. The website also has links to other macro resources and addons.
  • PlusHeal – plusheal’s macro forum – you’ll find good discussions and very helpful folks here.
  • WoWWiki – WoWwiki’s section on macros has links to class specific macro pages.

 

Most of these macros have been tested but let me know if any of them make things go boom. Or worse still, make nothing happen at all. I hope these do work and help you have more fun healing. Perhaps it’ll even bring about that myth us healers have heard whispered about – less stress while healing.

What do you think? Are you a macro-newbie and had been afraid to admit it? Feel free to do so! Share your tales of macro learning experiences. Also let me know if any of these prove really useful or otherwise. Likewise, if you’ve been hit by inspiration and have just spent thirty minutes writing some new healing macros or perfecting existing ones, do share them!

This is a post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find my twitter feed here.

(Macro image created by Emrank @Flickr, used under CC)

Thespius and Matticus featured on “Power Word: Fail”

Image is courtesy of Brian Hough.

Kind of a fun title, no?  I’m ready to let the “fail” jokes ensue!  Mwa-ha-ha-ha!

In all seriousness, the folks over at Raid Warning (xSeven and Epiphanize) have assembled this special podcast (scheduled to be released March 1st) – a roundtable of some of the community’s most prominent priests.

Raid Warning’s last roundtable, Wild Shots, was a huge hit.  It was a roundtable of some very well-known hunters in the community.  You can follow links on their site to listen.

As for Power Word: Fail, I cannot be more excited for this event.  I’ve been recording with these guys for a while, and it’s always a blast.  If Wild Shots is any indication of the level of discussion we’ll have, then you’re sure to get some detailed insight into “The State of the Priest”.

Here’s who you’ll have the pleasure of hearing:

This podcast is going to center around questions you provide by emailing Raid Warning here.  We take your questions and discuss them throughout the podcast, as well as current news and speculation. 

I hope you’ll all submit questions, and check it out on March 1st!

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

The Issue with Discipline Raid Healing

As Priests, we exist in two healing realms: Holy and Discipline.  Discipline and Holy.  I say that because one is not superior or inferior to its counterpart.  Each specialization has its own tree.  Each has its strengths and weaknesses.

We were told way back before Wrath of the Lich King that these two trees were going to serve different fundamental purposes: Tank-Healing or Raid-Healing.  Seems simple enough, right?  Once Discipline Priests got past the backlash of “Disc is PvP lol” malarkey, people started learning that Discipline Priests can actually function as Tank healers.  If all of our tools are used in concert with each other, we can be a damn good single-target healer.

Is Discipline, though, viable as a Raid-Healing spec?  That’s debatable.

As with most aspects of this game, everything is going to be viable as something other than it was intended, depending on the situation.  For Discipline, Loatheb is an awesome example.  Although our talents are angled towards single-target healing, a combination of PW:S, Prayer of Healing, Penance, and quick Flash Heals (all powered by Fungal Creep) make us a formidable Raid Healer in a short amount of time. 

Another example is Deathbringer Saurfang, the last boss in the first wing of Icecrown Citadel.  It seems widely accepted now that a Discipline Priest shielding the raid helps reduce the amount of Blood Power that Saurfang gets via Blood Link.  The sooner Saurfang’s energy reaches 100, the sooner a Mark of the Fallen Champion gets put on a random raid member.  Absorbs from PW:S, as well as Divine Aegis, reduce the amount of Blood Power he receives.  Thus, fewer Marks on the raid, which means you can obtain I’ve Gone and Made a Mess with ease.  Not to mention, you get the boss down faster and easier.

Beyond the Situational Awesomeness

I’ve seen a trend of Discipline Priests insisting that they only raid heal.  They seem to hate the idea of being locked onto one or two tanks and will choose to “bubble spam” the raid.  An occasional spell other than PW:S might be used, but it tends to be a one-button spam from players like this.

I have no problem with people trying something different or off the beaten path, just so long as they’re smart about it and demonstrate a mastery of their choice.  I’m sorry to say, but playing Whack-a-Mole with Weakened Soul hardly shows mastery.  In cases like Saurfang, it’s a conscious and strategic choice.  In other cases, it’s a waste of mana.

Power Word: Shield / Rapture – Through Borrowed Time, we’ve received a nice scaling talent as a Discipline Priest.  It’s a valuable spell to the Discipline Priest, but it’s not the only spell we have available.  Since Rapture returns mana to you (ideally equal to or greater than the cost of PW:S), it increases your longevity as a healer, making PW:S one of the front-runners in our arsenal.  Notice, though, that Rapture only triggers when a shield is “completely absorbed or dispelled.”  Yes, partial absorbs are better than no absorbs at all.  However, in quite a few cases, the raid won’t take damage for a while.  Any shields that are put up on raid members that aren’t even touched is a total sacrifice of that mana.  Let’s say your PW:S costs 666 mana (yes, mine does).  If you cast it consistently, and 10 of them don’t even get touched, you just threw away 6,660 mana.  How much damage did you prevent?  Zero.  If you’re casting PW:S consistently, Renewed Hope will be up the whole time.  Since it doesn’t stack, those 10 shields mitigated no extra damage.

Grace – This fun talent, at the start of WotLK, used to be allowed on more than one target at a time.  Once Blizzard thought that was a little bit overpowered and was steering Discipline away from it’s original intent, they restricted Grace to one target at a time.  As a single-target healer, Grace is a great tool to have (though I wish it could be on up to three targets for fights like Marrowgar and Goremaw).  As a raid healer, it’s a wasted three talent points.  I find it particularly hard to assist with raid healing without using either Flash Heal or Penance (or the occasional hasted Greater Heal – all three of which activate Grace).  In most cases, you’ll be snipe-healing multiple targets.  If not, you’ll use a couple heals to top someone off, then off to the next target.  Grace isn’t given the chance to shine.

Where To Go From Here

Spec – I currently rock out a 57/14/0 spec.  I’ve tried various versions of it, but this spec just seems to work really well with the way I play.  I like to use Renew to help pad the tanks, or throw some on the raid to help out.

Given what I wrote above about Grace, I would choose to sacrifice those points and put them elsewhere.  I threw together a 52/19/0 spec if I were to try to re-work myself into a raid-healing Discipline mode.  I also took the points out of Focused Will (sacrifice some crit) and switched Spell Warding to Divine Fury.  I topped out Divine Fury (taking one point from Inspiration), and grabbed all three points of Improved Healing.  The goal is to hopefully rotate Greater Heal more into your rotation and make it (and Penance) cheaper to cast.  You still get powerful shields and good utility, but it’s not the end of the world trying to keep Grace up. 

Spells – As I pointed out above, I’m not a big fan of the “bubble spam”.  Sure it may look good on World of Logs or the estimated “absorption meter”, but I think it’s impractical.  I’m not in a raid to top a meter, I’m there to keep the whole raid alive.  With the alternate spec I suggested above, sniping Flash Heals and Penances is a great way to keep the raid up, as long as you’re also utilizing Prayer of Mending, Renew, and Prayer of Healing as well. 

If you choose to keep a variation of the first spec, then keep in mind the benefit of keeping Grace on your primary target.  You’re not going to be the most amazing raid healer, but you can certainly help out:

Prayer of Mending – I always keep this bouncing.  There are addons available to let you know when your charges have run out.  I tend to cast mine whenever it’s up.

Renew – If you put the points into Improved Renew, you can help out the other raid healers with this one.

Prayer of Healing – Although a bit of a mana drain, it’s amazing when it crits and each member gets his/her own Divine Aegis shield.

Binding Heal – ?!?!?! you say? I use this spell when I just need to single target someone.  Yes, it heals me at the same time.  Higher mana cost, the self-heal may be worth it, and I can keep the Grace stack on the tank.  I’ve tried both ways, and using Binding Heal has seemed worth it to me.

So there you have it!  I’ve always felt that Priests are incredibly versatile healers.  I don’t enjoy one-button spams or anything proved to be “easy-mode casting”.  We have an amazing arsenal of spells available, and using all of them can make us unstoppable.  There’s no reason you can’t take the intricacies of our class and harness them to do what you need them to.

My point is that if you’re going to go off the beaten path, think about what you’re doing before you take that step.

How do you feel about Discipline raid healing?  What other tricks have you figured out over time?

**Image credited to the Elitist Jerks forums**

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

The Gearing Process to ToC 10 for a Priest

November 25, 2009 by Matticus  
Filed under All Stories

This is a guest post by Aleph, who chronicled his early end game gearing process.

Upon levelling my priest to level 80 and looking at joining my guild’s raid team as a healer, I found that I hit a barrier where I simply had no means of gaining any new gear that would get me up to Naxx10 level and therefore enter the raiding circuit as it were.

Before I continue I should make a few things clear.

I play in seasons. I play from June/July to September, then break until December and play until early January, taking a break until Easter time where I play for most of April. This makes it take amazingly long for me to achieve almost anything in WoW.

So, brand new level 80! How to begin?

Develop a routine

Well, the first thing you’ll want to do is start developing a daily circuit. The length of your circuit (and therefore the amount of dailies involved) depends on your playtime per day. I had a very limited playtime and so I found it was easier to focus on one zone at a time. I started with Icecrown and the Knights of the Ebon Blade faction. I began at the Shadow Vault and gathered up the daily quests available there. I completed these and flew down to the quest hub at the Overlook which is on the cliff just east of the Scarlet Onslaught Harbor. I Completed all three of the dailies there, then flew to the Skybreaker and collected the daily quests there (I omitted the pvp quest because it took me too long to complete it). What people miss sometimes are the two quests on the ground. Upon completion of these quests you can either head over to the Argent Tournament or return to the Shadow Vault depending on the amount of play time you have left. You should repeat this until you have enough reputation to purchase some of the items from the Ebon Blade Quatermaster then move on to another faction.

Build up reputation

Make sure to go around and buy a tabard from the four factions you can get a rep tabard from, Kirin Tor, The Wyrmrest Accord, Knights of the Ebon Blade and The Argent Crusade. While doing your Daily rounds, go to the LFG interface and chose from the level 80 dungeons. These are: “Caverns of Time: Culling of Stratholme”; “Trial of the Champion” (this gives excellent loot); “The Nexus: Oculus”; “Ulduar: Halls of Lightning”; “Utgarde Keep: Utgarde Pinnacle”. Run at least one of these a day with your tabard for the faction you’re working on reputation for until you no longer need reputation with that faction. Then switch to another tabard and start the process again.

Do homework

While doing this, ask around for the generally accepted stats for your class/role for heroics are for your realm. On my realm it was around 1.5k spell power for a holy priest. It is possible that disc priests (or other classes) may have an easier time healing the easier heroics thanks to the damage mitigation. Luckily I had the dual spec and had shadow as my secondary spec. Some of my guild mates offered to take me to Violet Hold Heroic mode as a DPS. I accepted and got a lot of reputation and even a few healing items. If you get a chance to join onto a heroic as your off-spec, go for it; don’t worry about being a fifth wheel.

Buy gear

Once you’ve done a few days worth of daily quests and have built up a decent buffer of gold, visit the auction house and look for any BoE Epics or Rares that you can buy. If you are unsure about what items to buy, ask your friends or guild mates. I bought two items, one epic and one rare item, these allowed me to begin running heroics.

Farm for badges

By now you should be almost ready to start doing heroics. This is where our tactic changes. You’ll want to set your hearthstone to one of the inns in Dalaran as this will be your new base of operations. If you haven’t been doing so already, you should start picking up the normal daily dungeon quest. Each day, log in at Dalaran and go to the Violet Hold where you will find two daily quest givers. On your left as you enter is where the normal dungeon daily quest can be found and on your right are the heroic versions. We’ll be turning right and collecting the normal daily quest for now. Once you have the daily quest put yourself in the LFG for the level 80 dungeons, making sure you’re queuing for the one the quest is located in! Then go out of Dalaran and continue with your daily quest circuit until you get into a group for a dungeon. Go to the dungeon then at the end, hearthstone (or take a mage portal) back to Dalaran and hand in the quest. It is important that you hand in the daily dungeon quest before the daily quests reset. The idea here is to gain as many badges of heroism and triumph as possible in the shortest time. As you may know, Badges of Heroism drop from bosses in heroic dungeons and Badges of Triumph are gained (at this point) from handing in the daily dungeon heroic. With this in mind, it is advisable to (If possible) try to set up a day where you and four other people clear all of the heroics at once. This will greatly increase the amount of badges you can get. Otherwise continue with your other dailies.

Once you have collected enough gear from these activities and think you will perform well enough in heroic mode dungeons, join the LFG queue for Utgarde Keep (Heroic mode).The heroic dungeons are in a separate list to the normal dungeons. Go on the Utgarde Keep run and see how well you perform. If you think it is necessary, ask the other group members how they think you performed. If you did well, start joining some more difficult heroics. Look up which are the easiest and do those first. Then, as you get more gear, advance up the heroics. By the time you can do heroics like Halls of Lightning, Halls of Stone and Oculus, you should be looking at entry level Naxxramas, depending on the gear you have accumulated. If you haven’t, don’t worry. By now, you should have collected quite a few Emblems of Conquest and perhaps some Emblems of triumph from the heroic daily quest. These can be spent in Dalaran in the Horde and Alliance sections of the city. Each badge type has its own vendor. Look at the vendors and look for items which would benefit you the most. Work out what you should buy first (always go for the item that will give the biggest increase) and buy it. After a couple of days, perhaps weeks, depending on how many heroics a day you run. If it is possible, try to set up a day where you and four other people clear all of the heroics at once. This will greatly increase the amount of badges you can get. Also, don’t forget to get the heroic and normal daily quests each day because you can complete the normal quests while in heroic mode as well.

A good measure for when you are Naxx ready is when you have over half of the superior achievement completed. That means getting at least eight i187 items or better before setting foot in Naxx. Some PUG Naxxramas groups might require you to have the entire superior (and even sometimes the epic version as well) but for guild runs, get a guildy to /inspect you to check out your gear. They will generally say whether you are undergeared or not in comparison with the rest of the guild. Just make sure you let the raid leader know that you are now available for raiding and they should factor you into the next run or two. At this stage, you will probably be under a trial period, in which make sure to put 110% effort into the raids so that the raid management see you as a player who benefits the entire raid and not someone who is a liability.

Get your feet wet

This part is one where it is almost required to be in a guild. If you want to get up to ToC 10 level, you will want to be making regular forays into Naxxramas 10. So, once you’re in your guild run, clearing the quarters, gathering up loot left and right, how do you improve and get to the next level of content (Ulduar10)? Well, the best way to get to the next level is for your guild to get to the next level of content. At this point it is inadvisable to join any PUG raids as you will want to be fully focused on guild progression. If you think your guild is not moving fast enough, offer to take more responsibility in raids, work on tactics that work specifically for your guild, offer to set up the healing assignments or, even offer to set up another night of raiding for the guild (make sure you have the green light from above before doing this). This post is not about progression however. Once your guild has cleared the four quarters and has made decent attempts on the last two bosses, you should be able to begin Ulduar 10 raids, depending on your raid team’s gear/ability. Also look for any Obsidian Sanctum 10 or Eye of Eternity 10 raids as the two instances offer some nice items which can help a lot in Ulduar10.

I would recommend that, once your guild is in Ulduar 10 and has cleared a few bosses that you join a Naxxramas 25 pickup group in order to gain a few items that will help you to advance in Ulduar. Guilds seem to advance fairly steadily through Ulduar, provided that their gear is adequate for the level of content and also that they have the drive to progress. Progression will be faster with a group of dedicated, intelligent people who generally know what they’re doing. If you are hoping to find guides to the bosses here, you can find Ulduar healing ones and Trial of the Crusader ones.

If your guild has really got stuck into Ulduar10 and have arrived at Yogg-Saron, I would recommend attempting to take him down before moving on to the next raid. You don’t have to, but it’s a great fight in the way that all of the players must be on top form and concentrating 100% for the entire fight. So! Once you have successfully cleared Ulduar, chances are you have already attempted the newly refurbished Onyxia’s lair. You will get some nice gear upgrades from here, mainly the helm, but once this has been done, you are pretty much out of content before ToC10. This is where you have two options.

  1. Go on to ToC10 and give it a try.
  2. Return to Ulduar and gear up some more.

I would recommend you give ToC a try unless you’re woefully unconfident with your gear level. This is where we utilize one of the great tools of the internet.

What’s the next step?

You don’t have to follow this next step if you disagree or disapprove of this practice. I am talking about LootRank. There are a few sites out there that offer this service but I use Guildox for it. Mainly because if you are not familiar with the parameters you want, you can pick one of their sample templates which fills out the information based on the class/spec combo you use. You can also link your characters gear to it which helps by highlighting any items you already have. Once you press view loot ranking, a list will appear which has a section for each slot (and enchantments) which are ranked from 1 -7 in the order they appear. A good idea is going over to WoW Head and using the item comparison page to double check if the items are for you. This way you can make sure you’ll get what you need. You can check where the gear drops so for example I see that the top staff for me would be the Icecore Staff. I can see that it drops from Hodir in Ulduar10 H. It is important that you see the H as the staff only drops if you defeat Hodir before he shatters his rare cache. It is advisable to use this tool as you look to enter ToC10.

After several raids at this content level, you should be more than ready to have a valid attempt at ToC10. However, perhaps your guild has not been gearing up as zealously as you have and do not want to go into ToC 10. While they will most likely leap at it, if they do not, you may want to look around your server to see if any other guilds are running it and see if they have a space for you on their next raid. If that fails, you could always attempt to PUG it, although this may not be very successful. The best plan, I think is to help your guildies to gear up quickly by giving any hints or tips you might have learned on your journey to ToC10. Patience is a key requirement for this stage. Please keep in mind that most guilds will charge into ToC10 before even defeating Yogg-Saron and so the last paragraphs or two are completely useless.

Now you should be ready for ToC 10 man! Good luck and happy raiding!

Shadow Priests Are Allowed to Divine Hymn

September 29, 2009 by Matticus  
Filed under All Stories, Priest Discussion, PvE Healing

Yesterday’s post on hybrids spawned a great discussion on when it becomes useful for DPS players to switch out to different roles. Today, I wanted to expand it further and delve into the topic of Priests.

Now according to the Rules of Raiding #77:

DPS and tanking players should not have to heal.

It’s a good rule that states that if you’re in a DPS position or in a tanking position, there is no reason for you to have to change your role to heal. For one thing, you don’t have the spec or the bonuses or the gear to pull it off long term in an encounter.

If you’re a Shadow Priest, all you need to do is simply wail on the boss.

Unfortunately, it’s not always that simple. Rule #10 for instance states:

Every possible course of action should be considered by every player no matter what they do in order to beat the encounter.

In a case where rules may clash, rules that are lower on the scale will supercede the ones above it.

Let’s apply it.

Shadow Priests will almost never be called upon to drop their Shadow form to heal. It’s inefficient and often times unnecessary. But a Shadow Priest is still a Priest and they have access to some valuable cooldowns.

There is one in particular called Divine Hymn.

Don’t shy away from using it if you have to. As one of the healing leads, I look and see what cooldowns are available. I won’t hesitate to ask for Shadow Priests to Divine Hymn. I won’t hesitate to ask a Ret Paladin to use their bubble-sacrificing abilitiy. Feral Druids know that my Priest is the Hummer of healers in the guild and that I am one heck of a mana guzzling machine when I hit the accelerator. Yet I’m playing a hybrid class, right? (That’s a joke).

Anub’arak is a stressing fight for healers. This oversized frost beetle ramps it up a notch when he hits the 30% mark and everyone in the raid starts taking damage. A quick glance at the cooldowns available is followed by me barking out names and abilities. They respond with either an affirmative or a negative. This isn’t the time to debate why their cooldown isn’t up. Maybe a Paladin had to bubble earlier in the fight to survive. Stuff like that gets discussed after the fact, not during.

I run a total of four Priests during raids. Two are Shadow and the other two heal. Shadow Priests know they’re not going to be asked to drop form and heal (usually). But four Priests means access to four Divine Hymns which is extremely powerful during a a phase with high incoming damage.

The final point I want to stress is that a Shadow Priest isn’t required to keep the raid alive for long periods of time. That’s not their job. But they can help keep the raid stable enough for everyone else to stay alive and pile on their damage.

If you’re in a top 100 worldwide raiding guild, your Shadow Priests might not have to do it. For the rest of us, every option needs to be considered.

Discover How Priests Gain 7000 Mana in 1 Shot

September 9, 2009 by Matticus  
Filed under All Stories, Priest Discussion

Psssst! Want to hear a secret?

Did you know Priests can maintain a near limitless amount of mana?

It’s very possible. But it does abuse a certain in game mechanic. This post is just for educational purposes only. I’m not here to encourage you to knowingly abuse game mechanics. Wynthea has this deluded idea that Blizzard reads my blog. Personally, I’m a skeptic. If I see a hotfix or a patch update within the next several weeks that address this, I’ll believe it. But until then, I’m going to assume I fly well under their radar.

I’ve been meaning to write about this for a while. It wasn’t until I read this post on Plus Heal that the urge to get it out there resurfaced.

Anyway, this idea revolves around Rapture.

When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2.5% of your total mana, and you have a 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec.

After you shield someone and their shield wears off because it absorbs the damage or get dispelled, you gain back 2.5% of your total mana. Your target gains some form of energy back as well. But we’re not concerned with that aspect of Rapture.

Normally, for the tank healing Discipline Priest, it’ll only work once every 12 seconds just like the tool tip says.

However, for the raid healing Discipline Priest, something else occurs.

Let’s take a fight like Kologarn. Kologarn has the Shockwave ability where his arm completely manhandles the raid and does a fair amount of damage. A shield cast on a player will be fully exhausted after one sweep.

So what happens if you shield 10 players before Shockwave connects?

My Priest has around 33000 mana fully raid buffed (Note: Newer Priests, do not do what I do and stack copious amounts of Intellect. I do it to have a bit of fun with my Priest). Rapture will give me back 837.5 mana if one shield gets absorbed or dispelled. Seeing as the Rapture debuff is not in effect because the shields have not been consumed, it’s easy to conclude that you would gain a ton of mana back if your shields were simultaneously absorbed at the same time.

In other words, I would get 837.5 x 5 = 4200 mana back. Give or take. Shield 10 players, and I would get upwards of 8000 mana as the Rapture internal cooldown kicks in.

Anyways, that’s today’s public service announcement. Don’t go around spreading this secret now. We might get nerfed again after all!

Priest Guide: Part 3 – How to Build Discipline

Building-your-spec

Okay, you waited patiently for this, and a few of you kept poking me to make sure it got done. I hope I made you proud!

Part 1 gave a brief overview of each talent.

Part 2 went through my Holy spec, and how you can customize it for your needs.

This installment will review my Discipline spec, which is NOT a cookie-cutter build.

Step 1:14-mandatory-points

To start, plug in those mandatory 14 points:

*PvEers: If you are 100% certain that another Priest in your raid will have Imp:Fort, and not mind buffing, and you REALLY feel the need for threat reduction, you can move these two points into Silent Resolve. I don’t think it’s worth it, but it is an option.

**PvPers: Choose Martyrdom rather than Imp:Fort.

Step 2:

Decide whether this is a Holy build, or a Discipline build. For this example, I’ll walk you through my Disc spec and my reasons for each point. This will be a bit different: because I usually raid Holy, my Holy build is very utilitarian. My Disc build, on the other hand, is specifically for General Vezax Hardmode – the only 25-man fight where I use it. (I do use it in 10 man content for things like Iron Council hardmode, but due to gearing levels, the spec doesn’t need to be perfect to handle the fight.)

Step 3:

Inspiration-done Because this is a Disc build, and Disc builds focus on single target or tank healing, after plugging in the mandatory points in the Disc tree, we should flip over to Holy, since we KNOW that we will want Inspiration, and get those points out of the way. This will give a better idea of how many points we have to work with when we are making either-or decisions deep in the Disc tree itself.

The first step is to max out Holy Specialization – I do this in Holy to allow more Haste on my gear, but in Discipline because of how Crit is heavily favored by deeper Discipline talents. Next, because I personally use Renew rather heavily to even out spiking tank damage, I max out Improved Renew.

I do not use Greater Heal often, so I only put 2 points in Divine Fury for now – I prefer that my Greater Heals be slightly faster when I DO need them (and, remember, I’m very used to a LOT of haste – I generally have over 15%). I have considered removing these points from Divine Fury altogether and moving them into Healing Focus – But, again, because this build is specifically for General Vezax, none of the damage causes spell pushback. You could make a case for putting these points into Spell Warding, but because of how Saronite Vapors works, as you decrease your taken damage, you will also decrease your mana received. (Note: Saronite Vapors are only available on regular mode) If you have trouble getting out of the vapors before the 8th tick, or want some cushion for the 7th, 2 points in Spell Warding might be a great idea. Whether you decide to put these points into Healing Focus, Divine Fury, or Spell Warding, leave it at two – that’s all you need to get to the next tier. If you find yourself with extra points after we’re done on the Disc side, you can always come back and plug them in.

Getting to the next tier is critical, since that’s where Inspiration is. Max it out, and go back to the Disc tree.

Step 4:

Tier-5-DiscSo far, with the exception of limiting the points in Divine Fury to two, this looks exactly like a Holy build. Which makes it time to plug points in down the Disc tree. We already took the Mandatory 14 points in  Step 1, so we’ll move forward from the 3rd tier. We already maxed out Meditation and Inner Focus, so just pick up all 3 points in Improved Power Word: Shield - the bread & butter spell of a Disc Priest – now even better!

In the 4th tier, 3 points in Mental Agility is all you need to move on to the 5th tier. Many, many Priests who take Disc as a career option will also want to pick up Absolution - invaluable on fights that involve crazy amounts of dispelling like Hodir Hardmode, Thorim Hardmode, and Yogg Saron. Because my disc build is for General Vezax specifically, and Vezax involves zero dispelling, I skip it.  You do not, for any reason, need Improved Mana Burn in a PvE build.

Tier 5 gives us Mental Strength, a must not only for better mana pool and increased regen from replenishment, but you have to max this out in order to access Power Infusion. To the right is Soul Warding, your reward for maxing out Improved Power Word: Shield. Since Reflective Shield, on the left, only causes damage to those attacking you, the Priest, it’s pretty much useless for PvE. (It reminds me a bit of the old Human Priest racial Feedback – I never used that, either, but at least this doesn’t cost extra mana and only last for 10 seconds.)

Next, max out both Focused Power (to increase your healing done), and Enlightenment. For Vezax, you could actually skip Elnlightenment – the Spirit isn’t going to give you any regen, and without Spiritual Guidance from the Holy tree, you won’t see a bonus to your spell power, either. But, personally, I appreciate the increase to haste, so I take it. (You have to have these points somewhere, anyway, to be able to unlock the next tiers.)

Tier-8-DiscTier 7 allows you to skip Focused will – the increased crit chance notwithstanding, this is primarily a PvP talent, and the bulk of it is useless for PvE. Power Infusion, on the other hand, is a brilliant talent. I don’t use it on myself on Vezax HM, since the mana cost isn’t offset by my own casts (I’m not chain casting.), but I’ll toss it on a Mage or Ele Shaman if I have spare mana. Having this talent allows my very specialized spec to do double duty in 10 mans. I do max out Improved Flash Heal – especially now that they cooldown on Penance is longer, I find I sometimes need Flash Heals to top off the tank.

Tier 8 gives us one of the greatest talents in the Disc Priest arsenal – Renewed Hope. I had a Disc Priest try to tell me that PW:S wasn’t worth the mana on Vezax – that it didn’t absorb enough. (I know, right?) Even if it didn’t, the increased crit to Penance, Flash, and Greater Heal, and the chance to reduce damage on this tank by 3% is unbelievable.  Rapture is where my spec gets a little strange. I only take 2 points here. 1 of them is to open the next tier, and the other could be moved somewhere else. The thing is that Rapture, while amazing on fights that actually allow regen, doesn’t work on Vezax. I’ve heard conflicting reports that it DOES work on your target, but not you, the caster. Either way, my tank is far, far, far from rage /runic power starved, and if I can’t get any mana back, who cares. I’ll show you what I do with the extra point later.  Aspiration is useful for lowering the cooldown not only of Penance, but of Inner Focus. Max max max.

Tier-9-10-11-DiscMax out the whole of Tiers 9, 10, and 11. Not that you need specific reasons, but on tank-damage-heavy fights like Vezax, an additional shield, external, tank-saving  cooldown, and additional healing received are HUGE. Ditto for a 40%-of-your-spellpower-bigger PW:S, spellhaste, and the grandaddy Disc Healing spell of them all, Penance. Nom, Nom, Nom.

Okay, so you can see that we now have 53 points in Disc, and if you’ve been following along in the holy tree, you’ll have 13 spent there. This leaves 5 points. Go over to the Holy Tree. In the middle of tier 4 is Improved Healing, which reduces the mana cost of Greater Heal, Divine Hymn, Penance, and some junk we don’t care about. For a fight like Vezax, this is huge. To get there, I take Desperate Prayer, mostly because I’m so used to having it (and bad things seem to happen to me when I don’t.) and I add one more point into Divine Fury. Again, these are purely based on my personal playstyle, and you could pack those two points into Healing Focus or Spell Warding – I just haven’t found either of those talents as useful as extra haste for my biggest heal, and an “Oh Sh**!!” button for myself.

Once those points are assigned, traipse down to Improved Healing and max it out – this reduces the mana cost of your Penance by 15% – roughly 93 mana saved, per cast. THIS is why I shaved the point out of Rapture, and why my Disc spec is considered pretty unorthodox. I wouldn’t spec this way if Disc were my primary spec, but for Vezax, Vezax HM, and any 10 man content (where my gear can compensate for a non-ideal spec), it’s brilliant.

This is my completed spec:

Disc-Complete

Which, again, is very, very specialized, and not at all what I would call a “typical” Disc spec. Part of my hesitation in writing this post is that I know most of our commenters and community are very vigilant about watching for things to be “best” and also about making a very strong case for their own quirks – but that’s the thing about WoW as it stands currently – “best” is dependent upon playstyle, which is itself dependent upon available content/equipment. That said, sometimes there really IS a “better” if not a “best” way to do something, and the fastest way to figure out what that is is to throw yourself into the lovely group of people that make the healer community.

I hope this look at a non-standard build helps you feel more comfortable stepping outside the box and tailoring your own spec to your specific needs – feel free to discuss what you’ve found helpful in the comments.

Next Post: Helpful Macros (keep me honest on this one – I’m terrible about posting most of the time, but I always read your emails, and your encouragement makes a huge difference!)

Luv,
Wyn

Priest Guide: Part 2 – How to Build Holy

Building-your-spec

So now that you know what each talent is, does, and have a basic idea of when it’s most effective, let’s take a look at how to build a spec:

Step 1:14-mandatory-points

To start, plug in those mandatory 14 points:

  • Twin Disciplines – 5
  • Improved Inner Fire – 3
  • Improved Power Word: Fortitude – 2* **
  • Meditation – 3
  • Inner Focus – 1

*PvEers: If you are 100% certain that another Priest in your raid will have Imp:Fort, and not mind buffing, and you REALLY feel the need for threat reduction, you can move these two points into Silent Resolve. I don’t think it’s worth it, but it is an option.

**PvPers: Choose Martyrdom rather than Imp:Fort.

Step 2:

Decide whether this is a Holy build, or a Discipline build. For this example, I’ll walk you through my Holy spec, my reasons for each point, and where you could easily change it to suit yourself – and which changes wouldn’t be as helpful.

Step 3:

Build it!

CritFor Tier 1, take a look at your crit on your character screen. The idea here is that you want enough crit to get the mana saving goodness that is Surge of Light and Holy Concentration with reasonable reliability. Since Holy is largely a raid-healing spec, your three major raid-healing spells are Circle of Healing, Prayer of Mending, and Prayer of Healilng. CoH hits 5 people (6 if glyphed), ProM hits 5 (6 with 2-piece T7, assuming full duration),  and ProH hits 5. If you have 2-piece T8, ProH gets 10% extra chance to crit.

Why does this matter?

Because in the first tier, Holy Specialization allows you a tremendous amount of control over the crit chance of your heals. Having around 20% crit unbuffed (25% fully raid buffed) gives you a 1-in-5 crit chance for each 5-target raid heal, with the raid buffs allowing some insurance. As with everything heal-related, you want to react as quickly as possible, and KNOWING that you will get a free, instant Flash Heal after every AoE allows you to plan ahead. If you have enough crit on your gear to get you to that threshold, you can start subtracting points from Holy Specialization. Personally, I like having the freedom to stack a bit more Spell Haste on my gear, so I choose to max out Holy Specialization so that my crit isn’t lacking.

Wynthea-holy-spec-tier-1

Next, take a look at a Recount, WWS, WoWmeter, or other combat log parse. How much do you Renew? A  lot? A little? For more research, check out the uploaded combat logs for a guild that’s farming the content your guild is learning. Do those Holy Priests use Renew? Often, if there’s a huge discrepancy between a very successful guild, and a guild that’s having trouble, a small strategy change can make a big difference for those new to the content. (I’m probably going to catch some flack for that – yes, the idea is that all Priests are individuals, and your spec should reflect that. My argument is that when evaluating the effectiveness of a particular spell, look ahead and see how effective it is for successful people in content that you plan to clear. Don’t be so attached to your personal status quo that it prevents you from achieving your goals.)

If Renew is something you use, or plan to use, a lot, pick up the three points in Improved Renew.

Healing Focus – for this talent, consider the content your guild is working on. Are you having trouble keeping yourself and your assignment alive during Mimiron? This could be a great option. Aside from that, there just aren’t many fights where the pushback will kill you, and you’ll be too far away from a Paladin that could use Concentration Aura – or another healer that can help you until the danger has passed.

 

Wynthea-holy-spec-tier-2Tier 2 gives you even more wiggle room. Spell Warding will help you if you tend to die to spell damage. If you’re building a spec specifically for Mimiron or Mimiron hard mode, this will help protect you from his Rapid Burst ability. However, it’s five points that help NO ONE except you.

Divine Fury  – points in this are a must if you still use Greater Heal a lot – more than can be helped by Serendipity, or if you also use your raid spec to solo quest grind. If neither of those are true, and you took points in Healing Focus, feel free to only put in two points. If you skipped healing focus, you have to put at least three points here to move forward. (Two will get you to tier 3, but you’ll need 3 for tier 4 if you take Desperate Prayer, and 4 if you don’t.)

Since I do all of my dailies in my Holy-raiding spec, I go ahead and max this out. It only costs me one extra point, which I steal from Improved Healing.

 

 

Wynthea-holy-spec-tier-3

Tier 3 includes an easy decision: Max out Inspiration. Even though this is a raid-healing build, it’s a guarantee that some of your AoE will land on the tank. Spreading the love around won’t hurt the rest of the raid, either – if anything, it’ll make your job easier.

Blessed Recovery won’t help you in a raiding scenario, so skip it. (If you’re getting critical melee hits regularly enough to take this, get yourself a new tank.)

Desperate Prayer is completely up to you, but I find it very useful. It’s cheap, instant, has a short cooldown, can crit, and is a GREAT “Oh Sh–!!” button, especially now that pots are only once-per-fight.

 

In tier 4, since this is a healing build, forget about Searing Light.

To move forward, you’ll need 5 points between Holy Reach and Improved Healing, or 4 if you also maxed out Divine Fury. Since Improved Healing only affects Greater Heal (which I use rarely these days) and Divine Hymn (Which I always Inner Focus), I give Holy Reach both points, and stick just 2 in Improved Healing for filler.  (You could also completely bypass Improved Healing by putting these two points in Healing Focus.) In my opinion, that 5% savings on a heal I don’t use often is less efficient than the extra radius on my AoE heals. (And I’m more comfortable putting that point into Divine Fury, where on the rare occassions I do need Greater Heal, it will be fast enough to be effective.) Although you’ll run into many people who are perfectly comfortable with 1 point in Holy Reach, you will rarely see Holy builds that skip it entirely – you want CoH and ProH to have the chance to hit as many people as possible. If you skipped Healing Focus, you’ll notice only 1 point in Improved Healing is needed to move forward. You can easily plug that point into Lightwell, Blessed Resilience, or Test of Faith later in the tree.

Wynthea-holy-spec-tier-6Once you reach Tier 5, maxing out Spiritual Guidance is a no-brainer, since it’s a flat-out increase to your spell power. Similarly, don’t skip Spirit of Redemption, since one point here buys you an extra 5% spirit. (Which, obviously, also increases your spell power in addition to your regen. It’s also nice to not ever have to inform your raid leader when you need a battle-rez, since it will be glaringly obvious.) Your other choice in this layer is Healing Prayers, and since Prayer of Healing and Prayer of Mending each benefit from set bonuses, and the AoE damage in Ulduar encounters makes Prayer of Healing your work-horse spell, skipping Healing Prayers is mana-suicide. Max it out.

In tier 6, Spiritual Healing is a misnomer, since it has nothing to do with spirit, however, it’s a straight up increase to the amount healed by all of your healing spells; max it out. Surge of Light is another talent where theorycrafters disagree: is one point sufficient, or are two required? Because I count on these procs, I max it out to ensure that I get them as often as possible. (And, really, why wouldn’t you want more mana-free, castable-on-the-move heals that stack Serendipity and take advantage of Twin Disciplines? More to the point, where could that one point buy you more benefit?)

By now, you’ve got more than enough points in Holy to get you to Tier 8, but this part of the tree is thick with awesome points. Still in tier 7, Holy Concentration is one of the best talents we have to increase our mana-regen, and you’ll find yourself gasping for water on longer fights without it. Combined with Surge of Light, this is one of the main reasons that crit is important for Priests these days. Take all 3 points. Lightwell, on the other hand, is a polarizing point. There are enough points in this particular spec that you can take it if you have trained your raid to use it properly, just either drop Divine Fury down to 4 points or Improved Healing down to two. Both of these will impact your Greater Heal (the former will nerf your cast time by .1 seconds, the latter will increase its mana cost by 5%.) Personally, I skip lightwell altogether.

Blessed Resilience used to be a strictly PvP talent. Then they re-worked it to “increase the effectiveness of your heals by 1% per rank.” Which makes it viable for PvE, theoretically. Frequent plus heal poster Sindaga posted the math over on the Elitist Jerks Priest Compendium that shows how this works:

“Empowered Healing vs. Blessed Resilience (yes, the PvP talent)

Taking two examples for empowered healing (Flash Heal & Binding Heal); this is due to the very low amount of greater heal casting, personally, done in Ulduar 25 and 10-man. Each heal will be looked at with empowered healing or with blessed resilience. Calculations will be done with 3000 spell power (a very attainable goal with even just a couple ulduar upgrades). The formula used will be as follows:

Spell = [Average + (Spellpower * coefficient)]*(talent modifiers)

i) Calculations with Empowered Healing (w/ spiritual healing modifier)
Flash Heal = [2049.5 + (3000 * 0.9668)]*1.1
Flash Heal = 5445 healing average
Binding Heal = [2237.5 + (3000 *0.9668)]*1.1
Binding Heal = 5652 healing average
Greater Heal = [4300.5 + (3000 * 2.2256)]*1.1
Greater Heal = 12075 healing average

ii) Calculations with Blessed Resilience (w/ spiritual healing modifier)
Flash Heal = [2049.5 + (3000 * 0.8057)]*1.13
Flash Heal = 5047 healing average
Binding Heal = [2237.5 + (3000 *0.8057)]*1.13
Binding Heal = 4969 healing average
Greater Heal = [4300.5 + (3000 * 1.6111)]*1.13
Greater Heal = 10321 healing average

iii) Calculations with Blessed Resilience & Test of Faith (w/ spiritual healing modifier) – I found something interesting testing with Renew. If the spell is cast below 50%, the ticks (even if the health goes higher than 50%) stay with the 12% increased effectiveness.
Flash Heal = [2049.5 + (3000 * 0.8057)]*1.25
Flash Heal = 5583 healing average
Binding Heal = [2237.5 + (3000 *0.8057)]*1.25
Binding Heal = 5818 healing average
Greater Heal = [4300.5 + (3000 * 1.6111)]*1.25
Greater Heal = 11417 healing average

So those are some pretty plain numbers. If you find yourself casting greater heal more than once in a blue moon, perhaps stick with Empowered Healing. If you regularly find yourself not casting it at all during fights then a spec for better output would first put the 5 points from empowered healing to 3/3 blessed resilience and then 2/3 Test of Faith.

Justification for taking test of faith is it provides more healing to those targets who need more health.” — Sindaga

The bottom line here is that putting 3 points in Blessed Resilience along with 2 in Test of Faith increases the amount healed on targets below 50% by a significant amount. If you’re looking to take advantage of Test of Faith in the next layer of the tree, it’s a good idea to pair it with Blessed Resilience – and you can easily take the points from Empowered Healing to make that happen. It’s entirely a play-style dependent call, and I personally prefer the constant levels of healing provided by Empowered Healing to the low-health dependent benefits of Test of Faith.

Wynthea-holy-spec-tier-9 Moving into tier 8, you’ll find some of your decisions have already been made, due to the preceding math. If you decided to put Sindaga’s 3 points into Blessed Resilience, you have already decided to skip Empowered Healing. If you decided against the BR/ToF combo, you’ll max it out instead. The other talents in this layer are Serendipity and Body and Soul. Although I’ve read some arguments that the self-poison cleanse is useful on the more poison-heavy encounters in Ulduar, if your Shamans, Druids, and Paladins are doing their jobs, you won’t need Body and Soul. Serendipity, on the other hand, plays a major role in making Holy a more synergistic healing spec. Layering spell haste for your bigger heals is a huge part of the raid-healing strategies for fights like Ignis, Deconstructor, Freya, and Mimiron. My typical heal pattern takes careful advantage of this: Inner Focus-Prayer of Healing -> Surge of Light-Flash Heal -> Binding Heal -> Circle of Healing -> Surge of Light-Flash Heal -> Serendipitous- Prayer of Healing -> Surge of Light-Flash Heal…. into infinity, peppered with Prayer of Mendings and Renews as much as possible, both of which provide extra Surge of Light procs, and, therefore, free layers of Serendipity to haste my next Prayer of Healing. Make sure you take maximum advantage of Serendipity.

Like tier 8, you’ve already made quite a few decisions regarding tier 9, without realizing it: If you picked up Improved Renew in tier 1, you would shortchange yourself to skip Empowered Renew. When you decided to build Holy, you decided to take Circle of Healing,  (I know there was a lot of noise about avoiding it when they added the 6 second cool down, but with its coefficient balanced to reflect the cooldown, the glyph to increase it to 6 targets, and its ability to proc Surge of Light, skipping Circle of Healing would be foolish.) And when you decided between Empowered Healing and Blessed Resilience, you decided whether you would take Test of Faith as part of the Blessed Resilience package. If you’re following my build, take all three in Empowered Renew, Circle of Healing, and skip Test of Faith.

For tiers 10 & 11, you’ll notice you have exactly 6 points left. Finish out your spec by finishing out the tree with 5 points in Divine Providence, and the last into Guardian Spirit.

This is my completed spec – and I fully expect as many detractors as I do compliments. Lightwell may work for you and your raid, or perhaps you think I’m foolish to finish out Divine Fury rather than taking Healing Focus. I’d love to hear about tweaks that you make (and how they work for you), but for me this is my perfect spec – Renew-heavy, allowing me to stack haste, and with Desperate Prayer the only concession to keeping myself alive rather than focusing on my raid. Wynthea-holy-spec-final

Next Post: How to Build Disc

Luv,
Wyn

Friends and Raiders: Raider Accountability

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So, it’s a topic that is always present but not a lot of people seem to want to touch on is disciplining raiders. It’s a topic most people hope to never deal with, but inevitably it comes up, how do you discipline your raiders? My guild has several ranks, the hierarchy goes like this.

GM

Officer

Class Lead

Raider

Veteran

Applicant

The raider rank offers free consumables for raids and a guaranteed raid spot on our 25 man raid nights. Pretty sweet deal right? The officers thought so too, but we felt it had to come with some requirements. Last year at Blizzcon 08 my guild was lucky enough that almost all the officers were able to attend. We hit up a pub, ordered a few pints and decided to hash out ground rules. We understand everyone has off days, so with that in mind how do we evaluate our raiders? We have three categories which we judge our raiders. Performance, Attendance and Attitude.

Performance

This is judged by varying degrees depending on class and role. We divided out the basic archetypes into 4 groups and an officer looks over each group one for melee, one for hunters, one for casters and one for healers (guess which one I take care of). We don’t set hard numbers but we look for a couple things. Is the player performing well based on assignment and others of their class? Is the player prepared with proper gems, enchants, talent spec and consumables (and using the provided consumables)? Does the player have their resistance gear(if applicable)? Is the player following assignments (healers on their target, interrupts doing what they need to do, the right sheeps going out)? Is the player consistently dying to void zones for no good reason? Is the person looting / herbing / mining etc instead of doing what they are supposed to be doing (ex: picking flowers instead of healing the tank)

That’s a rough sketch but you get the idea.
Attendance

This one is a hard number. We require that those of the raider rank attend 75% of the main raids (we only count our 25 man raids since for us that’s the focus) if you are not going to be able to make an official raid we expect you to give us notice so we can prepare. We understand that life happens and well, real life is more important then the game. We just ask that our raiders give us notification so we can bring in a replacement and keep the raid going for those that are on.

We also require that raiders be at the instance at the time of raid invites. This is not too much to ask, log out at the instance the night before if you have to. We don’t want to keep an entire raid waiting because one or two people are horsing around in Dalaran, or are always waiting for a Warlock to summon them.

Attitude

This one’s a bit of a wild card for some people, but the basics of the concept is as follows. Is the player badgering other players? (this includes harassing classes on the same token if they are going to drop or pass the token to the player) Is the person constantly in a sour mood and taking it out on the raid? Is the person ignoring assignments? Is the person acting like they just don’t want to be there? This also includes personal grievances between players. If one player has a problem with another we investigate it.

For this one it’s more the temper tantrum rule. If you’re being pissy, expect to be called on it.

Punitive Measures

So, now that we’ve metered out the 3 categories to go by how does one go about reprimanding offenders? For attendance issues we review the monthly numbers and people below the 75% mark are brought to the attention of the raid officers. If we see that there is sufficient reason for a demotion (ie skipped two weeks of raids for beer blasts) we will demote the person from raider status. We understand that real life happens and of course won’t hold unavoidable events against our raiders.

For performance and attitude we follow the Three Strike Rule. Each time a raider breaks one of the rules they receive a strike. Along with the strike comes a warning, usually handled in whispers during a break in the raid or if its severe enough during the encounter. We try to avoid public defamation on vent (but that doesn’t keep us from screaming to get out of the damned void zones when needed). Attitude problems are dealt with swiftly and on the spot. Informing the raider that they can and will be removed if the behavior continues (and following through with it). There is an officer in every class channel and usually one per group in 25 mans, so we have a good idea when someone is acting up. When a raider reaches three strikes they will receive two treatments. First is a docking of DKP. My guild still uses the DKP system so this is a major check point for most of our raiders. The degree of the docking depends on the severity of the strikes to be decided by the raid officers. Along with that comes the evaluation of the person’s raider status.  The raid officers decide if the person should be demoted.

Personal grievances are set for investigation. Officers will step in and separate the people in question, find out whats happening and determine what needs to be done, if anything.

To be honest we’ve never gotten to the third strike for anyone. DKP docking and removal of rank act as great deterrents and our raiders are generally pretty adult about most things, our officers are pretty proactive as well. We hold clinics and workshops as necessary if a player decides they need help. An officer is almost always on in game and class leaders are always afoot. We are very active as a guild and work together to bring everyone up, as well as weed out anything that might threaten the stability of our raid and guild.

You’ll find most raiding guilds have something like this set up. Ours is probably more lenient then some, but it works for us. We have a pretty long app process so people who make it through generally are good seeds and mesh well with the way we do things, so disciplining raiders doesn’t come up very often.

So how about you? How does your guild handle your raider? Do you Handle them at all? How do you handle personal grievances among guildies/raiders?

Until next time, Happy Healing

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Image courtesy of Guardian.co.uk

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