For other bosses in Ulduar, check the Ulduar Healing strategy page.
Conquest was able to clear out Razorscale on day 2 of Ulduar. ItÃ¢â‚¬â„¢s a fun encounter and places a lot of emphasis on ad control.
- 3 phase encounter
- Repeated waves of incoming trash
- 3 tanks
- 7 healers
- 15 DPS
As raid leader, I like to split my raid into groups that have meaning in the raid frames. In other words, I set aside groups 1 and 2 to deal with trash ads coming in from the left side. Groups 4 and 5 would take care of the right. I made sure there was 1 tank and 3 healers in each ad control team. Try to split up interrupters as best as you can since youÃ¢â‚¬â„¢ll want them to disrupt as many chain lightning casts as possible. ItÃ¢â‚¬â„¢s difficult to evenly split the DPS so use your discretion there accordingly.
Group 3 consists of your third tank and the 4 healers that were unable to fit into either teams.
|Warrior tank||Hunter||Druid tank||Hunter||Paladin tank|
|Resto Shaman||Rogue||Disc Priest||Rogue||Resto Shaman|
|Mage||Death Knight||Resto Druid||Death Knight||Warlock|
|Mage||Balance Druid||Holy Paladin||Ret Paladin||Mage|
|Shadow Priest||Resto Druid||Holy Priest||DPS Feral Druid||Hunter|
ThatÃ¢â‚¬â„¢s a rough visual representation of how I split my groups. Dark blue team on the left, light blue team on the right. Gold team is responsible for big, bad whirlwind titanÃ¢â‚¬â„¢s which IÃ¢â‚¬â„¢ll elaborate on in a moment.
On the ground, the things you have to worry about are the incoming mobs that spawn from the different drill-shaped ground pods. Meanwhile, Dwarven expedition teams will be repairing the four harpoons.
Fireball: Fire damage to players
Flame buffet: Increases fire damage taken by players. I believe this ability stacks. ItÃ¢â‚¬â„¢s duration is ~1 minute.
Devouring Flame: Spits a Lava Bomb at a player inflicting fire damage and leaves a fiery patch on the ground dealing fire damage to everyone within 6 yards.
She enrages after 10 minutes.
Dark Rune Guardian: Puts a magical debuff on your raid. Dispelable. Will go after your friendly expedition dwarves.
Dark Rune Sentinel: Whirlwind. These guys typically spawn in the middle.
Dark Rune Watcher: Interrupt their Chain Lightning when possible. Their Chains can hit up to 5 targets.
Adds will show up from the left and right. Dark blue and light blue teams will have to take care of them via DPS and CCÃ¢â‚¬â„¢s if necessary.
Now gold team gets to have some fun here. That Devouring Flame ability I mentioned above? HereÃ¢â‚¬â„¢s a hint I found out from the Plusheal forums. Devouring Flame can be predicted and controlled. Razor shoots Devouring Flames at the player closest to it. So all gold team has to do is stay under the boss as much as possible and soak up incoming flames. The Disc Priest in that group (me) just heals him. At the same time, gold team needs to pick up Dark Rune Sentinels that show up in the middle.
Gold team in action
The tanking Druid played first person and looked up. I stayed within range in support. When I see a Sentinel spawn, IÃ¢â‚¬â„¢ll cue him and let him know thereÃ¢â‚¬â„¢s a sentinel and heÃ¢â‚¬â„¢ll pick it up right away. Once gold team establishes aggro, he calls for ranged DPS to focus and nuke. Once the sentinel is down, itÃ¢â‚¬â„¢s back to add control.
There are four harpoons. When theyÃ¢â‚¬â„¢re all repaired and fired, Razorscale is brought down to the ground. Get three harpoons fired and hold on the fourth one. You fire them by having a player from either blue teams right click on the turrets. Your raid leader should call when to fire the fourth one. When most of the ads are dead, cue the fourth turret call.
When a Harpoon is fixed, it will flash on your screen. I personally like to say things like Ã¢â‚¬Å“harpoon 1 fired, harpoon 2 fired, harpoon 3 fired, harpoon 4 standing byÃ¢â‚¬Â so that the entire raid knows where weÃ¢â‚¬â„¢re at.
When the raid leader calls for harpoon 4 to be hit, all DPS should be switching off ads. Anything extra should be CCÃ¢â‚¬â„¢d in the process. Razor will fall to the ground and remain stunned for seconds. Full DPS on Razor at this point. Stay away from the front of this boss. After time is up, Razor will do a wing buffet knocking everyone back and light a conical flame breath. SheÃ¢â‚¬â„¢s facing the entrance into this area while sheÃ¢â‚¬â„¢s stunned.
After the stun wears off, the turrets will explode and have to be repaired again. Razor flies back into the air and triggers phase 1 again.
This would be the phase to hit Heroism or Bloodlust to push Razor into phase 3. If Razor’s health isn’t low enough then you have to do phase 1 all over again.
Have your main tank of choice pick up Razor and immediately face her away from the raid. A good position would have Razor face the entrance just past the turrets. SheÃ¢â‚¬â„¢s going to continue to do AoE knockbacks (Wind Buffet), Devouring Flame, and Flame Buffets. The Flame Buffet debuffs will continue to stack. If it reaches a certain point, itÃ¢â‚¬â„¢s going to insta-kill your tank.
Fused Armor is another debuff your tank will take. When it reaches 5 stacks, your tank is not going to be able to move, use skills or taunt. YouÃ¢â‚¬â„¢ll have to change tanks before it reaches 5 to buy enough time for your raid to finish her off.
Your raid positions themselves and spreads out behind the boss during this part.
For both blue teams, youÃ¢â‚¬â„¢ll want 2 raid healers and 1 tank healer on each side. YouÃ¢â‚¬â„¢ll also want 1 tank healer in the gold team. Stay as far back as possible to avoid any chain lightnings that manage to get through. Use strong AoE heals to mitigate them as well. During phase 2 when DPS switches over, the tank healers need to remain on the tank if theyÃ¢â‚¬â„¢re on any ads. Any idle healers are encouraged to jump up into the play and DPS the boss during phase 2.
Belt of the Fallen Wyrm – Mail
Bracers of the Broodmother – Leather
Guiding Star – Mace
Razorscale Shoulderguards – Plate
Shackles of the Odalisque – Wrists