This is a guest post by Adgamorix with some tips for Holy Paladins working their way through Ulduar.
3.1 and Ulduar are upon us, and the tears of Healadins fill the forums, feeding Yarg-Saron and keeping XTÃ¢â‚¬â„¢s joints lubed. Bloggers and forum goers alike lament the death of Flash of Light as a useful heal, and wonder if the new Infusion is even worth it. 10% extra crit on a Holy Light? I want my haste back! I need to raid heal!
Can you taste the tears?
My question is what is the real issue? Granted, my guild hasnÃ¢â‚¬â„¢t cleared Ulduar yet, but we did get six bosses down in the first week (no hard modes), and I havenÃ¢â‚¬â„¢t seen the problem. As weÃ¢â‚¬â„¢re a 25 man raid guild, we typically run with seven healers: two Paladins, Disc priest (dual specÃ¢â‚¬â„¢d for Holy which some Priests just arenÃ¢â‚¬â„¢t good enough to do *wink*), Holy Priest, two trees, and a Resto Shaman. Our tanks are a mix of all the tank classes, and we run a fairly balanced mix of melee vs. ranged (though we do have a lot of hunters Ã¢â‚¬â€œ fortunately no huntards).
Given a balanced raid makeup, IÃ¢â‚¬â„¢m very happy with where paladin healing is right now. On any boss fight that weÃ¢â‚¬â„¢ve done so far, IÃ¢â‚¬â„¢m confident in putting my paladin partner and I on the tank and letting the other healers take care of the raid, off tanks, etc. Between Beacon of Light and Sacred Shield, we can run a steady rotation on the tanks, and it hasnÃ¢â‚¬â„¢t failed us yet. Granted, I havenÃ¢â‚¬â„¢t seen the fights in 10 man yet, but IÃ¢â‚¬â„¢m confident that itÃ¢â‚¬â„¢ll be ok.
Note that IÃ¢â‚¬â„¢ve said Ã¢â‚¬Ëœbalanced raid makeupÃ¢â‚¬â„¢ a couple of times here. Even though weÃ¢â‚¬â„¢ve been told to Ã¢â‚¬Å“bring the player and not the classÃ¢â‚¬Â, I donÃ¢â‚¬â„¢t think anyone would reasonably expect to waltz through Ulduar with nothing but a pocket-full of rogues and no ranged DPSÃ¢â‚¬Â¦ at least not for a while anyway. Having a mix of buffs and abilities is part of what makes raiding so much fun. ItÃ¢â‚¬â„¢d be boring if any 25 people (regardless of class/spec) could walk in and down the content during the first week.
I think the problems being experienced by some paladins can be explained with the same explanation we had when our MT pulled XT with his face the first time, leaving all his healers 40 yards behind him.
Ã¢â‚¬Å“YouÃ¢â‚¬â„¢re doing it wrong!Ã¢â‚¬Â
Ulduar isnÃ¢â‚¬â„¢t Naxx, and IÃ¢â‚¬â„¢m glad. The trash is harder than most Naxx bosses, and Ã¢â‚¬Å“gaspÃ¢â‚¬Â we have to use crowd control again. XTÃ¢â‚¬â„¢s trash brought back nightmares of old KaelÃ¢â‚¬â„¢Thas trash (with a mix of Void Reaver), and it takes some getting used to. Healers canÃ¢â‚¬â„¢t snipe any more, and target assignments are crucial. Trusting your raid mates to do their assigned task, and focusing on yours, keeps the raid alive. I generally canÃ¢â‚¬â„¢t spare the GCD to hit someone else, and I count on the raid healers to cover me when IÃ¢â‚¬â„¢m not beaconed. Sure, IÃ¢â‚¬â„¢m lower on the meters than I used to be, but our strategy works and bosses die.
I wonÃ¢â‚¬â„¢t disagree that it would be nice to have another tool in my box, but I love the healing aspect of my paladin so much that my Resto Shaman has been collecting dust for two months. I like the challenge of healing without a designated Ã¢â‚¬Ëœraid healÃ¢â‚¬â„¢, and learning new ways to cope with the incoming damage.
HereÃ¢â‚¬â„¢s how weÃ¢â‚¬â„¢ve pulled off each boss so far
Healing rotation: This healing rotation is similar to what we use for every boss we two heal. My partner will spam HL while I run FoL/HS rotations. I generally keep my SS up on the tank, and we beacon an OT if they are close, our we just beacon ourselves. After about one minute of this, we switch roles, and she hits DP to start her regen (I usually hit Illumination right at the start Ã¢â‚¬â€œ I also pop my haste gloves). This continues for one minute, and then we switch again (this time I Plea). With this rotation the MT is getting around 30k in healing every 2 Ã¢â‚¬â€œ 2.5 sec (lag depending), and there is always a heal landing.
Flame Leviathan: All I can say is, flying through the air with a boom-chicken by your side is worth it. I beacon the boom-chicken and unleash my holy DPS on the turrets. Instant FoLs on myself are enough to keep us both alive without any stress (hard mode may be different).
Ignis: Pallies beacon themselves and do nothing but roll heals on the MT. We have our Disc priest on the OTs, with the druids dropping HOTs on them as they race by with the constructs. Raid healing is covered with the shaman and holy priest, and the druids kicking in after a flame jet.
Razorscale: This fight is a lot less coordinated. Generally I sit on our DK who picks up the whirlwinders and also stays closest to Razor so he gets her fire patches. I beacon myself, and just roll FoL on him until the fight ends. IÃ¢â‚¬â„¢ll also run in and hit the boss a few times while sheÃ¢â‚¬â„¢s harpooned, that way I have a full mana bar at the start of phase 3 (phase 2 if you donÃ¢â‚¬â„¢t count the chained phase) so I can just bomb the tanks with HL.
XT-002 Deconstructor: We handle this fight just like Ignis. Prot pallies on the tank, Disc Priest on the add tank, and the rest of the healers on the raid. The only change up is during the earthquake/pound one of us will switch off the MT and drop HL bombs on the melee to help with the damage.
Kologarn: See previous strategies. I usually beacon the add tank on this one, since heÃ¢â‚¬â„¢s close enough to always receive my heals. Only one of the tanks holding Kologarn should be taking a significant amount of damage, so we focus on them individually. A Resto shaman is also amazing for the folks caught in the grip.
Assembly of Iron: This one we switch up just a touch. WeÃ¢â‚¬â„¢ve only downed this once, and that was in the Ã¢â‚¬ËœeasyÃ¢â‚¬â„¢ mode. Here we flip the disc priest and a holy paladin, beaconing the off tanks and healing through the damage. A shaman is an ideal healer for the tank on Stormcaller, as they can interrupt the chain lightning and the lightning whirl.