I am still shell shocked over some of these amazing Shaman changes. I have an Elemental Shaman myself which I like to play on. Terrible at it, but it’s fun all the same. As I’m big into healing, I’m keeping a really close eye on the different healing adjustments and features being added. There’s this thing I have about thinking in the future and visualizing what things will be like.
If you haven’t looked at Zorash’s analysis on Healing Council or Lodur’s assessment on WoW.com, do check them out as well.
Healing rain: At first glance, it looks like an extremely spiffy AoE healing spell. Click the spell, select an area, and watch it rain. The amount healed diminishes based on the number of targets within the area. It doesn’t appear to be a channeled spell. It’s more a heal over time effect. Does that mean it’s a fire-and-forget type spell? You get 2 seconds to cast it in any area within 30 yards. It last 10 seconds but it can be brought up again after. I suppose this means melee can afford to get drilled by Cleave or Whirlwind again. It’d also be pretty cool to have multiple Shamans in the raid casting Healing Rain in the same area. Makes me wonder if the effect is additive if the same place is targeted.
Spiritwalker’s Grace: On the fence on this one. I know caster Shamans are like turrets: They stay still in order to blast targets (hostile or friendly). 10 seconds where Shamans can move and cast without any interrupt penalties is a good thing. 2 minutes as a cooldown seems like a long time. I’d say maybe somewhere in the 60 second to 90 second range but I suppose that’s a question easily answered when we have an idea of what encounters will be like. The talent is supposed to allow Shamans a bit more leeway during movement heavy fights, not make it super easy, right?
The Priest changes are coming soon. I don’t think I’ll be around in the hour when they go up though.I hope they bring in Power Word: Barrier. I remember the devs saying they wanted to include something like that in the game but they couldn’t pull it off at the time. I was envisioning it as something similar to the Death Knight Anti Magic Zone (the bubble on the ground) but for all types of damage or something. I can see it being a talent in Discipline (since they’re removing all the stat increasing type talents anyway) or it being a max level spell.
With the announced Dispel changes, I’m also curious as to whether or not Mass Dispel will stay in the game. I can see them making the case to remove it to make the whole dispel mechanic mean something. On the other hand, it means we can’t strip Ice Blocks or Divine Shield.
Anyway, changes should be up in a few hours. For now, I have to go downtown. Maybe I’ll bring my Macbook and just chill in the library and wi-fi it up.