This post goes without saying. There are going to be a few spoilers in here. If you’re not into that sort of thing, mark as read and move on.
But here’s a look at Holy Word: Sanctuary.
I don’t think the graphics work is complete yet. It just seems a touch small. Actual affected radius is still the standard size. Bliky over there on the right is still being affected by it.
* Yes, that’s my PTR UI. I just picked a random compilation and set it up because Real UI wasn’t functioning properly.
The current Zul’Gurub load screen. Wonder if its a placeholder or if it’ll be updated with WoW 4.0 tech.
Quest area just to the left of the entrance as you stroll in.
Also the front area of the instance. Learned fast that the cauldrons provide a 90% magic resist buff. Once you kill that mob that’s got those tendrils attached to it, the area gets flooded with gas which is where the cauldron kicks in. Don’t dispel it. You’ll find another cauldron further down along the path.
Nesingwary’s camp under siege. Many snakes. Handled it.
Found this on the ramp leading up to the raptor boss area. Frogger, yo?
Sup Bloodlord Mandokir? Way to instan-gib me. (Hint: Remember those spirits back in the day? Yeah, don’t release)
Ran into the first boss already where the old ZG snake guy was. Dude is absolute nuts. Likes to paint the whole ground with poisons and stuff. Some kind of nature resist will be handy to have.
Note that it appears heroic level instances at tier 2 when randomed into offer 140 Valor points (twice that of current). No word on whether you can run tier 1 and tier 2 for a combined 210. Gut instinct says its one or the other. Will verify and confirm later. Some problems with zoning back into the Zul’Gurub portal. Looks like theres a few phasing bugs that need to be fixed. For now, if you want to run ZG, I advise you abandon all ZG related quests. You can teleport into it via the dungeon finder. But if you die (and you will), then you won’t be able to zone in since the portal is non existent in that phase.
More to come…