Another set of realm connections went out this week and Ner’zhul was attached to two other servers! Are they higher pop? Would they bring in more activity? Ner’zhul is one of the oldest WoW servers out there. At our peak, we used to be 3rd (or 4th) in terms of server progression back at the end of Sunwell and early Wrath. We’ve slowly been slipping away and are just shy of the top 15.
So who did we end up getting matched with?
Some server called Frostmourne apparently. A quick look up shows them being 6th with over 9000 progressed Alliance players compared to Ner’zhuls 1000+. That’s awesome! Our auction house is going to start kicking again! Alliance players won’t get rolled as much on Timeless Isle! There’s going to be PEOPLE aga-!
No Matt, it’s actually FrostMANE, not Frostmourne.
It’s got 700 Alliance players and one decent 25 man progression guild Alliance side. I mean, it’s no Frostmourne but at least there’s another server that comes with it. Not one but two server merges!
Tortheldrin! It has an Alliance progression population of… 6! Zero 25 man raiding guilds!
Not that I’m complaining. Surely we can help these servers out a bit right? Have to admit, when I logged in, trade chat was more hilarious than usual. There’s Ner’zhulians and Frostmanes trying to welcome each other to their server.
Oh you Frostmane people are so cute. Welcome to the Ner’zhul show.
A side effect of the server merge seems to be that our time zone has changed. We’re no longer a pacific time zone server as we’ve shifted two hours in the future. We’re now a central time zone server. In addition, the server raid lockout reset! Another day of more bosses and loot from Immerseus to Shamans. There was a heroic Warforged healing trinket from Sha of Pride but I didn’t get it.
High command called a meeting after Tuesday night. We were going over the latest personnel reports. They called me in. My time as a mediocre shadow DPS player was done. The healing contingent needed reinforcing and it was getting harder to ask our dual specced DPS players to constantly switch to their healing spec when they were much more effective slinging Stormstrikes and Starfires. The reason I had gone Shadow in the first place was because I couldn’t run the raid and heal at the same time. Months ago, we elevated a new supreme commander to spearhead our raid so that’s no longer a problem. It’s time to shelve the Shadow gear and instill a sense of… Discipline back into the raid.
No drop of mana will be spared.
Cooldowns will be used.
Raiders will live but 15 seconds longer than they would otherwise.
Just long enough for us to kill the boss at least.