For the Paladins, I’ll be doing my best to keep track of any significant changes and additions to the Paladin class. Drop a comment at the bottom of the page if you spot something not on the list. Any blue posts will be copied here as well.
Execution Sentence: A hammer slowly falls from the sky, causing increasing Holy damage to the designated target for the next 10 seconds and culminating in a final burst of damage. Stay of Execution: If used on friendly targets, the falling hammer heals the target for the next 10 seconds and culminates in a final burst of healing.
Holy Prism: Sends a beam of light toward a target, turning them into a prism for Holy energy.
If an enemy is the prism, they take 1 Holy damage and radiate 1 healing to 5 nearby allies within 10 yards.
If an ally is the prism, they are healed for 100 and radiate 100 Holy damage to 5 nearby enemies within 10 yards.
Light’s Hammer: Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Holy magic for (16 sec.5) sec. The hammer deals 1 damage to enemies within the area, and healing to allies within the area, every 2 sec.
Beacon of Light: Now has a 10 sec cooldown. No longer costs mana.
Denounce: Deals [1593 + 61% of SPH] Holy damage, down from [2664 + 61% of SPH] and prevents the target from causing a critical effect for the next 4 sec, up from 3. Costs 9% base mana, down from 20%. 1.5 sec cast time with a 30 yard range.
Devotion Aura: Grants all party and raid members within 40 yards immunity to silence and interrupt effects and reduces all fire, frost and shadow damage taken by 20% for 6 sec. Instant cast. 2 min cooldown.
Holy Insight: Increases the effectiveness of your healing by 25%. Increases your mana pool by 400%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Grants hit rating equal to 50% of any Spirit gained from items or effects.
Holy Radiance: Now costs 14% of base mana, up from 7%.
Holy Shock: Now has a 40 yard range for friendly and enemy targets.
Infusion of Light: Your Holy Shock critical effects reduce the cast time of your next Holy Light, Divine Light, or Holy Radiance by 1.5 seconds. No longer affects Flash of Light.
Judgments of the Pure: Your Judgment increases your mana regeneration from Spirit while in combat by 30% for 1 minute. No longer increases your casting and melee haste by 9%.
Light of Dawn: Now consumes up to 3 Holy Power.
Sacred Cleansing: Enables your cleanse to dispel all magic effects from the target.
Tower of Radiance: No longer grants Holy Power on Holy Radiance casts.
Cleanse: Now removes all poison and disease effects. Now has an 8 sec cooldown. Costs 16% base mana, up from 14%.
Daybreak: After casting Holy Radiance, your next Holy Shock will also heal other allies near its target for 50% of the healing done.
Glyph of Winged Vengeance
You grow larger during Avenging Wrath.
Glyph of Denounce
Increases your Holy damage by 20% for 6 sec after you Denounce.
Glyph of Contemplation
Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.
Glyph of Word of Glory
Increases your damage by 10% for 6 sec after you cast Word of Glory.
Glyph of the Alabaster Shield
Increases the damage of Shield of the Righteous by 50% but reduces the amount it blocks by 20%.
Glyph of the Luminous Charger
Your paladin class mounts glow with Holy Light.
Glyph of Seal of Blood
Your Seal of Truth now uses the Seal of Blood visual.
Glyph of Rebuke
Increases the cooldown by 5 sec and lockout by 2 sec of Rebuke.
Glyph of Protector of the Innocent
When you use Word of Glory to heal another target, it also heals you for 20% of the amount.
Glyph of Light of Dawn
Light of Dawn affects 2 fewer targets, but heals each target for 25% more.
Glyph of Illumination
Your Holy Shock criticals grant 1% mana return, but Meditation returns 10% less mana. (number is probably not final)
Glyph of Immediate Truth
Increases the instant damage done by Seal of Truth by 20%, but decreases the damage done by Censure by 50%.
Glyph of Inquisition
Reduces the damage bonus of Inquisition by 10% but increases its duration by 100%.
Glyph of Holy Shock
Decreases the healing of Holy Shock by 50% but increases its damage by 100%.
Glyph of Hammer of Wrath
You take 10% less damage for 10 sec after using Hammer of Wrath. (this is incredible)
Glyph of Fire From the Heavens
Your Judgment and Hammer of Wrath criticals call down fire from the sky.
Glyph of Flash of Light
When you Flash of Light a target, it increases your next heal done to that target within 4 sec by 30%.
Glyph of Divine Storm
Your Divine Storm also heals you for 1% of your maximum health.
Glyph of Double Jeopardy
Judging a target increases the damage of your next Judgment by 20%, but only if used on a second target.
Glyph of Consecration
You can now target Consecration anywhere within 25 yards.
Glyph of Blessed Life
While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you take direct damage or are Stunned, Feared, or Immobilized. This effect cannot occur more than once every 20 sec.
Glyph of Beacon of Light
Removes the global cooldown on Beacon of Light
Glyph of Divine Plea
Divine Plea now has a 5 sec cast time, but you receive 12% of your total mana instantly and your healing is not reduced.