I am not the most Ã¢â‚¬Å“old schoolÃ¢â‚¬Â player in existence. The extent of my experience in Vanilla WoW extends to the first boss of AQ 40 after clearing out Ragnaros and Nefarion.
Often times, I run across players in trade or forums who want to try MC or AQ in their old state of glory having never truly Ã¢â‚¬Å“experiencedÃ¢â‚¬Â it themselves. Even now, there are players who are craving a return to the way raiding was. The game is more enjoyable and accessible now than it was years ago and I personally think of that as a good thing.
LetÃ¢â‚¬â„¢s take a look back at history.
First we have raiding 1.0. This was the maiden year of World of Warcraft. We saw the appearance of Molten Core, Blackwing Lair and Onyxia. Raids consisted of 10 really good players, 15 okay players and 15 Ã¢â‚¬Å“ughÃ¢â‚¬Â players. There was no Recount then. No sense of accountability. I remember a story where a healer received positive comments when all they did was heal themselves at the front entrance of Molten Core while the rest of the raid took down Lucifron.
|Entry level raids||Mid-level||End game|
|Molten Core||AhnÃ¢â‚¬â„¢Qiraj 40|
|AhnÃ¢â‚¬â„¢Qiraj 20||World bosses|
Farming and raid preparation
Preparing for raids often took more time than the actual raids themselves. There were so many cooldowns and consumables that players could get. Higher end raiding guilds made farming of said consumables mandatory.
Whipper Root Tuber Ã¢â‚¬â€œ Riding around Felwood really late or really early in the day and picking up these roots
Demonic Runes Ã¢â‚¬â€œ Leveling Demon areas in Felwood
Dark Runes Ã¢â‚¬â€œ Endless Scholomance farming
Blasted Land food buffs Ã¢â‚¬â€œ Involved killing a billion Basilisks and Buzzards (Needed eyes and scales to turn in)
Various weapon buffs in the form of sharpening stones and weapon oils.
Sometimes it felt like farming for raids took longer than the raids itself.
Biggest pain in the ass: Blasted Lands buffs by a land slide.
In order to enter some of the raid instances, players had to prove they were worthy in the form of attunements. This meant embarking on some long winded quest to get some key or item. My sympathies go out to Horde players. Getting attuned for Onyxia must have really sucked. Had to penetrate the depths of Blackrock Depths to get a core fragment. The entire world had to cooperate to open the gates of AhnÃ¢â‚¬â„¢Qiraj. Naxxramas required gold and other things in order to get in courtesy of the Argent Dawn.
Biggest pain in the ass: Getting Ony attuned for Horde.
Now lets talk about the actual instances themselves.
I remember players having to assist Priests and Hunters to get targets. We didnÃ¢â‚¬â„¢t have lucky charms to mark mobs with at the time. I believe that came later. But the pulls were so specific. Sometimes it took as long as 10 minutes just to set up a pull every single time. Remember Garr? Lots of Mind Vision while tanks assisted to ensure that all targets were accounted for. When organizing kills for Rag, players had specific areas that they had to stand in. The gauntlet leading up to Broodlord was demoralizing in Blackwing Lair. Rogues were a requirement to trip switches. If they werenÃ¢â‚¬â„¢t, then players would suffer from a massive slowing debuff.
- Longest fights: Chromaggus (30 minutes)
- Most treacherous run back: The walk of shame to NefarianÃ¢â‚¬â„¢s room. AQ40 is a close second but at least you had mounts.
- Guild breakers: Razorgore, Vaelstrasz, Patchwerk
- Most frustrating fights: Twin Emps, Four Horsemen (Lack of 8 T2 geared tanks)
- Biggest pain in the ass: Gothik (Way more mobs than what we know now)
- Most unforgiving: CÃ¢â‚¬â„¢Thun (1 or 2 players down spelled a whole wipe. Losing half raid on a BWL boss was still doable)
I donÃ¢â‚¬â„¢t miss the farming or the raid preparation. I sort of wish some attunements were still present. Perhaps not in the shape of lengthy quest chains, but like an account wide Ã¢â‚¬Å“Kill these bossesÃ¢â‚¬Â sort of thing. Guild wide attunements would be interesting to see where guilds accomplish a set of objectives to gain access to some area. I suppose that would see the end of pickup groups.
I will say this. The success of every boss kill felt magnified. Maybe it was because of the number of other people that were involved. But killing bosses felt much more satisfying. CanÃ¢â‚¬â„¢t quite seem to place a finger on why.
Anyway, IÃ¢â‚¬â„¢ll take a look back at raiding 2.0 sometime in the week.
Images courtesy of WoWWiki