Look at this blue post below. It appears that Priests are about to get additional sweeping changes to the class.
We have some exciting changes planned for priests. Many of them will make it in 3.1 (Ulduar). We hope to have them finalized enough to be able to announce some in the next couple of weeks, but that date might not work out for a number of reasons. The community has a way of overlooking all those caveats such as Ã¢â‚¬Å“at this timeÃ¢â‚¬Â or Ã¢â‚¬Å“assuming nothing changesÃ¢â‚¬Â and suddenly we are Ã¢â‚¬Å“breaking promises.Ã¢â‚¬Â
Source: Two Non-QQ QUestions for the Devs
I donÃ¢â‚¬â„¢t plan on being a cynic. I am not particularly good at being a cynic. IÃ¢â‚¬â„¢m far too hopeful and optimistic for my own good. Other bloggers are way better at that than I am. All I can say is that IÃ¢â‚¬â„¢m really looking forward to see what these changes are.
Despite all the improvements and changes made to the Discipline tree, I can tell from the amount of emails I read, tweets I get, and forum posts I peruse that there is a significant number of players who remain skeptical about the healing capability of Discipline.
A change like that doesnÃ¢â‚¬â„¢t occur overnight. A change happens like that from player to player. All it takes is for one Discipline Priest to heal a Heroic expertly. Then those 4 players that partner with them will spread the word allowing that Priest to heal for other players. Then he gets invited to raids and so forth. Being accepted as Discipline takes time.
Even I was skeptical until I tried it out myself.
I asked everyone around the table if they would feel comfortable having a Disc priest on main tank duty even with no paladin. Every one of them said yes.
Source: 8 Reasons
HereÃ¢â‚¬â„¢s another forum post located in the same thread as the last one.
When I say we want healers to have rotations, that doesn’t necessarily mean you always press 112311231123 forever and install cooldown timers so that you don’t go insane. Some dps classes are closer to that, but dps classes in general don’t have to be as reactive to situations as do healers, so they can handle it.
What I am really getting at are things like Swiftmend and Riptide. Swiftmend is a very fun spell — IMO one of the best ones in the game. But you can’t spam Swiftmend. In fact, you have to be pretty smart about when you set it up and when you use it. And yes it has a cooldown. Riptide has a similar mechanic where you want to X when Y happens and you can come up with a lot of other examples. Riptide is fun. Swiftmend is fun. Greater Heal… eh, it does the job. But it’s not a particularly fun button to use.
Disc gets this vibe with some of their shield mechanics, Grace and Penance. I do think that Holy could use a lot more of it though. The main "interesting thing" that happens with Holy is Holy Concentration and its Improved version. That’s not bad, but we’re not sure it’s enough. I don’t think we would actually use this specific example, but imagine a talent that sped up Greater Heal’s cast time when you cast enough Flash Heals. Now you have a reason to "weave." You have a mechanic that rewards you (but doesn’t require you) to switch from one thing to another. Another idea (off the top of my head) is that CoH healed more on targets with Renew on them (this steals too much from the Resto playbooks IMO). These don’t necessarily have to be random procs or cooldowns, though sometimes these systems end up using those specific mechanics.
This is the kind of thing we’d like to do to Holy.
This is an approach that has merit. I admit I have not played my Shaman as Resto yet. Therefore, I donÃ¢â‚¬â„¢t know what itÃ¢â‚¬â„¢s like to use Riptide with its bonus effect.
I know for me when it comes to healing, I will make whatever move necessary to keep my players from dying. IÃ¢â‚¬â„¢d call it the Dominik Hasek approach since he was known for doing whatever was necessary in keeping pucks out of the net.
And the same thing applies here. As a healer, itÃ¢â‚¬â„¢s your role to do everything in your power to save. Calling it a healing rotation though implies that there should be a specific sequence of spells you should cast to best Ã¢â‚¬Å“optimizeÃ¢â‚¬Â healing done. By doing that, youÃ¢â‚¬â„¢d gain additional bonus effects of some sort if you can combo 3 Flash Heals and a Greater (as an example).
Unlike DPS players, it is not always possible for healers to to stick to a specific sequence. On my Elemental Shaman, itÃ¢â‚¬â„¢s Flame Shock, Lava Burst, and about 5 Lightning Bolts before I start it all over again (Single mob, will throw in Chain Lightning for multiple ones).
WeÃ¢â‚¬â„¢re not going to constantly use up our Global Cooldown because we might need it (although to be fair that is encounter specific).
On the other hand, I have a feeling that by implementing a change like this into the game, it may slow down some healers. IÃ¢â‚¬â„¢m referring to the decision making aspect.
Ã¢â‚¬Å“I could use this Instant heal now, or I could cast my big heal which activates my other healing increase bonus to my lesser heal but if I do that he might di- Oh crap heÃ¢â‚¬â„¢s dead.Ã¢â‚¬Â
I am totally in favor of more changes to the Priest class to add in bonuses for using specific spells after certain conditions. But I wonÃ¢â‚¬â„¢t always exercise the option to use them because of how the nature of healing is.
When I was Holy, IÃ¢â‚¬â„¢d often get Surge of Light procs. IÃ¢â‚¬â„¢d wait and watch for players to heal before I converted it to a free Smite instead. Sometimes we just donÃ¢â‚¬â„¢t have an occasion to use spells.
This is especially true when tanks have a hard time taking damage.
Do you think added bonuses from using spells at specific times is going to help you or hinder you? (DonÃ¢â‚¬â„¢t worry about the class you play. ItÃ¢â‚¬â„¢s directed to all healers).