Downside of Heads Up Healing

A couple of months ago, I wrote about the concept of heads up healing. The basic idea is relying visually on the screen away from the raid frames to spot impending attacks. Being able to spot who the attack is going to land on should buy the healer a few precious global cooldowns to get even more heals.

Well, I think I found a flaw with that strategy.

It’s to do with Mages.

There’s a Mage in the guild, let’s call him Echo. We were working on Mimiron last night and getting another handle on phase 1 again. The ranged players were divided equally among the… tridrants (Is there a 3-version of quadrant?).

Naturally a Napalm shoots out from the Flame Leviathan look-alike that Mimi sits on. The trajectory of the shot shows that it’s going to hit a player in my area. Sure enough, it strikes Echo and I’m able to target him by clicking the center of the Napalm while he’s on fire and all that.

But his heath bar isn’t moving. Moments later, he is burned to crisp. I frowned. I know I hit him. I saw Penance fly out and followed up with a shield. It was one of the few times where I connected with a heal and still lost a player.

A pause.

A curse.

A sigh.

I fired a disgusted look skyward as I realized my error.

That wasn’t Echo.

I healed Echo’s Mirror Image.

Learn from my mistakes. Pay close attention to who you’re targeting. When it comes to Mages, they’re more than meets the eye.

About Matticus

Matticus is the founder of World of Matticus and Plus Heal. Read more of his columns at WoW Insider. League of Legends player. Caffeine enthusiast.

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  1. [...] Chances are, you’ll be assigned to one of your tanks. But it doesn’t mean you should remain idle either. A Shield and Penance combination should be able to take and cover anyone nailed by pesky Napalms. If you’ve configured your addons to do it, they can highlight the debuff on your frames. Most of the time, your attention will be locked on to the tanks. I personally keep a visual eye on Napalms as they fly out so I can click on the player itself when it lands. 9 times out of 10, I’ll hit the player who is getting doused by it. Sometimes I’ll get unlucky and hit something else (like a Mirror Image). [...]