These changes went up the other day and are altering the way us healers do things. I gotta admit, I am more the intrigued in how the system is being set up. Here’s the summary:
- Druids will be able to dispel defensive magic, curses, and poison.
- Paladins will be able to dispel defensive magic, diseases, and poison.
- Priests will be able to dispel defensive magic, offensive magic, and disease.
- Shaman will be able to dispel defensive magic, offensive magic, and curses.
This leads me to conclude that upcoming encounters in Cataclysm will revolve primarily around removing magic. Also, is anyone else a little confused about the way they’ve worded defensive magic and offensive magic? I’ve read it as all classes can remove magic debuffs on friendlies while Priests and Shamans can remove magic buffs on enemies. I did have to think about that one for a good minute to make sure I had it right.
How this affects raid utility and healing
* Protection and Retribution paladins will lose their current ability to dispel magic.
* All shaman will lose dispel disease and dispel poison in exchange for Restoration gaining dispel magic.
* Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.
* Shadow priests won’t be able to remove disease in Shadowform.
* Mage, hunter, and warlock will retain their current dispel mechanics.
* Body and Soul remains the same, and basically any dispel mechanic not mentioned above is currently planned to remain as it is.
* When possible, we’d like to combine dispels into a single action. For example, the druid ability to dispel curses and poisons might be a single spell with a Restoration talent that also allows it to dispel magic. This part of the design isn’t finalized, however.
On encounters like Rotface, I’d usually ask a Prot Paladin to handle dispels since they’re the ones on the outside anyway (on 10 man at least). With this change, this means that I’ll need to assign a healer to take care of that. It shouldn’t be a significant problem at all. What it means is that the healing “bandwidth” is going to get a little clogged up more with extra dispels that need to be done.
To be honest though, I don’t foresee it being a serious issue. As a reflex healer, I’m already spending my GCDs on player dispelling anyway and on some fights, I like to have a fun competition on the dispel meters to see who can squeeze off the most and the fastest.
For example, you know that guy in Warsong Gulch who just sits around while the rest of the team is killing the opposing flag carrier but is just spamming the space around the carrier with right clicks and your jaw drops in amazement when they return the flag even though you could’ve sworn you got to it first?
Yeah, that’s me!
I’m also thinking that encounter mechanics will change so that poisons, diseases and curses won’t be as punishing to the raid unless you’re on hard modes. My expectation is that debuff mechanics will simply need to be healed through since if you don’t have the class composition to cleanse it, there isn’t much that can be done. With the pool of available dispellers narrowing, there is a greater emphasis on healing teams to contain at least 1 healing class of each type. Just having the classes alone aren’t enough since non-Priests will need to talent into the ability to dispel.
As for PvP, I’m not too sure what effect this change alone will have. It’s going to make things increasingly tougher, I would imagine. But let’s not forget the increased stamina change coming to all the classes. So for example, while that Rogue you’re engaging has all his poisons on you, I imagine it wouldn’t be as deadly at 85 as it would be right now in the game.
Don’t forget about the Cataclysm class information changes. They’re coming out with them tomorrow (at least for Shamans and Priests).