A Note on Joining Guilds on a PvP Server
Join a Guild that loves to PvP even if their focus is raiding. It’s nice to know that when someone in in the guild is being ganked that fire support is but minutes away. It’s one heck of a sight to see 5 players on epic mounts streaking to your corpse and then fanning out around it. Once the culprit’s identified and located, massive firepower is brought to bear until the threat is neutralized.
…But it’s not over.
That’s when they call their friends and their backup. The domino effect continues until one side has had enough.
This is why I love this Guild. If you mess with one, you really mess with all. I guess you could say we’re a PvP Guild disguised as a raiding Guild.
Looking for PvP Elemental Shaman Videos
With the summer here, I wanted to spend some extra time and get better at the Arenas. Last night I signed with a 3v3 team makeup consisting of a Hunter, Priest, and Elemental Shaman (me).
To further increase my chance of success, I respecced to snap up Instant Ghost Wolf an Nature’s Swiftness. This means I don’t get the extra damage nuke of Lightning Overload but my survivability and utility should increase (in theory).
The first 4 games were great. We started working together well and called the traps, the targets, and such. But after that, we dropped the next 5 decisions to bad luck and bad decisions. I know one thing I need to work on myself is to manage my totems better.
But I do want to get better and I learn best by observing and doing. So if anyone knows of any great PvP elemental shaman videos or names of players that I can watch, that would be terrific!
WI: An Introduction to the Art of War (Part 1)
This week’s WI article is up. It’s an introductory post on PvP for Priests that starts with some talents you’ll want to consider picking up along along with the gear, gems, and enchants to go with them.
Next week comes part 2!
Mind Control in BG’s Forcing Opposing Players to "Lose" Out on Tokens
Want to have revenge on that one player who keeps dogging you in Arathi Basin? Fear not! There is a way! I believe it’s a bug but props to Aylii for bringing it to my attention. I thought this was fixed a while ago but apparently not.
You can force opposing players to only get 1 token instead of 3 when they win. I haven’t exactly verified this myself but this happened to my Guildmate last night. When it’s assured that you’re about to lose in your BG, what you can do is Mind Control a player of the opposing faction and hold onto them until the BG ends. I think the game treats them as a part of your faction when the BG ends. As a result, it awards the amount of tokens based on whether your side wins or loses.
However, it’s a known exploit. It’s been around for a while but I figured I’d reshare it again.
Plain and evil, no?
Oh right. Warsong.
Sometimes a picture is worth a thousand words.
At Least it was a Win
I’m on my retribution paladin and I’m doing 3v3’s with a few friends. My team is 1300 rated. We just finished this EPIC battle against 2 rogues and a warrior. We were a Ret Paladin, Prot Paladin, and a Resto Druid. We beat the crap out of that team. Maces were flying, seals were being cast, bops were all over the place.
And all we got? 6 rating.
Beating the Mage/Rogue/Priest in 3’s arena
How the hell do you do it?!
I signed on with a 3’s team last week on my Resto Shaman and we went from about 1600 to 1700. We’re currently 13-11 on the week (Although we dropped 2 this morning, sadly). The team that we consistently have trouble with is the Rogue/Mage/Priest.
The lineup we’re fielding is Resto Shaman/Holy Paladin/Warrior. We’re going for an endurance style of play and I’ll occasionally jump up and help our Warrior with extra pressure on his target.
Out of about 10 matches against RMP:
- We were 2 for 4 in the Nagrand arena
- 1 for 4 in in the Blades Edge Arena
- 0 for 2 in Lordaeron
Any thoughts or help would be very appreciated.
Reader’s Question: Should I Follow William Shatner’s footsteps?
“Hey, I like your site. Like you, I tend to play as a healer since that’s pretty much what everyone is looking for plus it makes playing with my friends enjoyable. I like keeping everyone alive ![]()
Anyways, reason why I’m emailing you. I have a 70 Holy paladin and as much as I love playing him, I wanted to try out another character. I don’t raid. I like to pvp. But I find as a holy paladin I lack a lot of cc compared to a priest and such. I wanted your opinion on a Shaman. I wanted to level one for the longest time and try making him a healer in the end. Do you recommend trying one? Should I try a priest instead? Just wanted your thoughts on this since you played them.”
Now this isn’t a question I’m best suited for. I’ll try to answer it as best as I can. I play my Priest primarily for PvE raiding. My Shaman’s up there for PvP most of the time.
I found that as a Shaman, I had a bit more of an active role in my game. You’ve got to rely on your Rank 1 Earth Shocks to slow down enemy casters while dropping heals on your guy at the same time. Furthermore, you have to keep an eye out on buffs that you can visually see so that you can purge them off quick as possible (Pain Suppression, Blessing of Protection, etc). The only tools that you’ll be able to use as far as healing goes is Lesser Healing Wave and Earth Shield.
Here’s another response that covers more in depth in PvP then I ever will. An answer from official World of Matticus PvP Correspondent, Pwyff!
Currently in arena PVP, Priests are a lot stronger than Shamans. The difference between the two lies in what they bring to a team. A Shaman can run a huge amount of interrupts on any healer or caster with clever management of Earth Shocks and Grounding Totems, but you’ll find that you’re lacking in any significant preemptive heals. What this means is that every heal you do must always land after the damage is taken, and you have nothing that can help with this. Priests and Druids in particular are much better at preemptively healing, due to the nature of HoTs and the Priest’s Shield.
A Shaman only has Earth Shield as a preemptive heal, but many Shamans can attest to how frustrating it is to constantly have such a huge mana cost shield dispelled off. The other thing that might bother you is the complete lack of defensive dispels. A Priest has both offensive and defensive dispels, and in my opinion, he’s kind of a more defensive version of the Shaman. The Shaman can run extensive control upon the other team, while still helping his team and remaining on the front lines, while the Priest is more designed as a full support role.
It really depends upon your style. I myself am going to play a Shaman in my off-time, because I really enjoy the sturdy nature of the Shaman, and the fact that even as Restoration, a Shaman can bring decent offensive prowess to the table. I enjoy interrupting and playing a more offensive oriented style of play, and that’s something that cannot be said of Priests, unless they pair themselves with fully offensive classes. Restoration Shaman + Warrior is capable of bringing a lot more pressure to the 2s table than Priest + Warrior will. Resto Shaman + Resto Druid + Warrior is currently one of the highest rated matrices in BG9 (the most competitive battlegroup out there at the moment), so take that as you will (although there are more Mage + Rogue + Priest teams out there at high ratings).
If you enjoy pure healing and support, then a Priest may be for you. Manaburns, Power Infusion and Mass Dispels will be, for the most part, your most offensive oriented moves.
Keep those questions coming! If I don’t feel confident enough to answer your question, I will find someone who will. =)
Preform Leaders Revealed: 6 Ways to Attract Players into your Organized BG Group

It’s Arathi Basin weekend! I had a total blast last night in this PvP preform. Nowadays, it seems that the only way to win or get any real meaningful honor is in premade groups. I’ve been in my fair share of preforms. Some of them fall apart after 1 or 2 rounds. Others continue going for several hours with a core of people that stay consistent. Usually these PvP groups consist of well geared and knowledgeable players. But like an army, these players need direction in order to be focused into a machine. My preform leader (let’s call him K) was different from other preform leaders. I’ll tell you why.
Embrace Challenge
More often than not, most preforms I participated in had leaders constantly queue between AB and EoTS (tThat’s AB and Eye of the Storm) in the hopes of running into a pickup group. Over time, the amount of honor stemming from easy wins is mitigated by the endless amount of queuing and re queuing. The first thing I noticed about K was that he was willing and eager to go up against other premades. Others in the groups had their doubts, but after we trounced a Tichondrius preform those doubts were erased.
His secret? He didn’t limit his scouting to just what servers the other team was from. He opened the player listing and identified the amount of potential healers they had. That Tichon group only showed 2 druids, 1 Priest, and 1 Paladin. Every other class was DPS only. While there was no guarantee that those 4 players were all healers, it was reassuring to know that they were all the healers they had possible. They were identified and promptly annihilated.
Flexibility
Good commanders lay out and spell out what the purpose of each group is. Great commanders rarely follow them.
K devises 4-1 initial setups against non-preforms and 3-2 setups against preforms. The numbers refer to the amount of nodes that we aim for after the gates open. But after the dust settles and the smoke clears from the initial rush, K rarely forces groups to go to their assigned places. In fact, from his perch in stables, he’s able to direct players to where they are needed most depending on calls. K doesn’t follow the plans that he lays out. He reacts to situations with whatever players are nearby
Enforcement
When K asks for players to come in, he checks them to make sure he’s getting a player that he wants. He ensures that the player coming in is able to fulfill a requirement that we need (DPS, healer, +150 resil). At the moment, armory is down so he had to resort to other players visually inspecting the ones who wanted to get in. It’s his way of helping to ensure that we get quality geared players who aren’t going to get squished. Almost everyone in the raid had 10.5k health unbuffed. I don’t know about you, but I found that reassuring. I think Megan would approve.
Not only that, but he also enforced usage of voice communication. No vent, no group invite.
Repetition
He tried to keep group makeup the same as much as possible. This helped us get to know each other a little better. I noticed that I continued to be paired with Rogues and Warriors. I responded by dropping WF (at least for the Warriors since I’m not sure if Rogues want poisons instead) and Heroisms on first contact. The warriors noticed that I generally stay out of sight when I heal. I’d hide behind some foliage, heal from the blacksmith hut, or even in the water to remain inconspicuous and to not draw attention to myself. They made sure they fought far enough away so I could heal in peace but close enough to intercept any dirty Rogues that found my hiding spot.
K would repeatedly drill players to not only relay that there were horde coming but to how many people were coming. He held them accountable when they failed to pass out necessary information. If K knows the amount of horde that are attacking, then he can respond with a number of our guys to help repel the threat. He verbally calls out players to go to a particular node. He doesn’t ask for volunteers, he assigns them. By doing this, he doesn’t over commit anymore than he has to.
Vocal
K is almost always talking the whole time on vent. He encourages everyone to speak up if they notice something at all. He actively participates and leads. If taking one node clearly isn’t working, he’ll direct people to a different point. If he notices a lot pf players coming to a tower, he’ll relay it too. He repeats everything seen in raid chat for us players who are too busy to read it. If there’s a lull in the battleground, he checks in with every guard at every node to see if everything is okay (some people are shy). There is always a steady stream of useful and relevant information coming to us all the time from him and other players. Everyone else picks up from that and they volunteer any thing that might be of value (ie, 1 guard at farm, looks like a Priest). We know what’s going on where. This allows us to react quicker in anticipation of K’s instructions.
Any monkey can set up macros detailing vent information and assignments. But it takes a true Donkey Kong to deliver wins consistently. If you ever get into an organized group led by a player who is keenly aware of what’s going on, you be sure to add him to your Friends list. If you’re looking to run your own organized groups, set yourself apart from everyone else and earn a reputation. Great commanders are far and few.
Do you participate in organized BG’s often? What has your experience been like? Are you a leader or a follower? What keeps you coming back?
On another note, does anyone know what that big fish is that’s attacking Theramore? It’s gotta be new. Check out that screenshot at the beginning.
5 Ways to Survive Alterac Valley
Before I played my Priest, I had a 60 Paladin. My first guild was Micro, a PvP group based in Twisting Nether. My time on WoW was spent running organized Arathi Basin and Warsong Gulch for hours on end. This was before the battlegroups concept was introduced into WoW. You may consider me a hardcore raider, but I’m no slouch in PvP tactics either. The mechanics of AV has changed. What’s the general premise? Beat the crap out of the other team before they do it to you.
Two Methods to Victory
Killing the opposing team’s General
-OR-
Running their reinforcement counter to 0
As healers, we will often be one of the most sought after targets. Not all of us have full Season 2 gear with 400 resilience. If we want to give our team even a remote chance of winning, we need to survive. If we can survive, we can heal our own knuckledraggers pew-pewers. Remember, every death sustained is one point taken off of our reinforcement counter. With that said, here are 5 easy ways to live and support your side.
1) Use terrain to your advantage
When a player goes out of your line of sight, your spells automatically cancel. No other battleground or arena has much junk to hide behind. If you’re on the frontlines and you know you’re being targeted by range, duck behind a tree. You can move behind a tower. Don’t just stand in the open and give their mages easy Frostbolting action. Line of sight THEIR spellcasters. If I’m healing a Warrior, I will dismount behind a tree. All that crap you learned in Grade 10 math pays off here. Set up a triangle. You can see the warrior. Enemy mage sees the warrior. You can’t see enemy mage, therefore enemy mage cannot see you. Mage blasts warrior, sees heals, tab targets to you, realizes you’re not in line of sight, gets crushed by Skillherald. And all you had to do was park yourself next to a tree.
2) Do not mindlessly charge into the enemy
If I had a copper for everytime I’ve seen this happen, I’d be able to quit school and sell WoW gold for a living. In a game where every player’s life is precious, people who randomly charge into the horde with no support behind them are pissing away reinforcement points. Please do not do this. Do not stay mounted and numlock your way into Frostwolf Graveyard while realizing that there are 4 players of the opposing faction guarding that flag. If you’re going to go in on the offense, tag along with a few other players. Odds of survivability greatly increase with your proximity to other players.
3) Cut your losses
If your offense is stalling and you’re not able to sustain the health of players around you, do not hesitate to cut your losses and fall back. Being able to think on a macro scale and on a micro scale is an asset. If six players are rushing up the ramp into Tower Point and you just capture it, there’s no way you can hold out that long for four minutes. Forty seconds maybe, but not four minutes. Better to drop a psychic scream, jump off the tower and fallback to the IB graveyard. Because if you think about it, you can either lose the tower and two reinforcement points or lose the tower anyway and come back later with some fire power.
4) Maximize your range
What’s the difference between healing at point blank range and healing at maximum range? Whatever your health is. If your at max, you’re not likely going to be targeted because the opposing team is busy with groundpounders that are smashing their face up front. That leaves you free to drop your renews, healing waves, shields, etc. Use the players your side as a barrier. Keep them alive and they will in turn protect you.
5) Stalling tactics
We have defensive measures at our disposal that we can use to evade enemy attacks or make us stronger. When you’re falling back, slow down the other side. Keep using your global cooldowns. Shamans should be dropping earthbind totems and grounding totems as much as possible. Priests should be tossing up shields, screams, and stoneforms (Dwarves only). Tie up the enemy as long as possible. Delay them. Do whatever it takes. If you see a mounted Tauren ride by, frost shock him. This especially holds true when you’re assaulting a graveyard. Don’t fight ON the flag. Fight between the graveyard and the flag so you can tie up and stall the players that are ressing. Think about it for a moment. What is your first inclination when you see an opposing player that is trying to tag your graveyard? You are going to do whatever it takes to get that player off the flag, right? Exactly. The reverse holds true.
Follow these simple concepts and you will help your side see success in AV. At the very least, even if you don’t win, you won’t die as much.





I'm Matticus and I play a Dwarf Priest. My home is in Carnage, a raiding Guild. Every week, I log 11 hours raiding on Ner'Zuhl.
Wynthea is the Troll Priest with the best Mohawk on Nazjatar. Currently, I raid 5 nights a week, and PvP occasionally. I started working toward end-game in May 2007, and my guild is currently working through Sunwell. I've tried playing other classes, but Priests are my passion; I've found our racial spells an endless source of fun and frustration. I am extremely fond of Dwarves.... especially with Ketchup.