Death of the Niche Healer
March 12, 2010 by Lodur
Filed under All Stories, Druid discussion, Featured, Paladin Discussion, Personal, Priest Discussion, PvE Healing, Shaman Discussion
Recently a topic has sprung up among many healers. There are lots of blog posts popping up about it so I figured since I’ve been going on about it for a while now, I’ll add my two copper to the public domain here, but first a story.
In the days of vanilla World of Warcraft, each faction had access to 3 healing classes. Priests and druids on both sides and paladins for alliance balanced by shaman for the horde. The lines between the roles of the healing classes was not as defined as it could be, but raids stacked healers and slogged through 40 man content with two simple commandments;
“Heal thy group! Keep thine tanks alive!“
Then along came Burning Crusade. The developers evened out the sides and gave everyone access to paladins and shamans despite faction. The developers then looked at the classes and said,
“LET THERE BE HEALER SPECIALTY NICHES!”
Thus healer niches were born. In Burning Crusade each healing class had something it excelled at. Shaman healers fought with priests for the title of group healer supreme, Paladins ruled the tank healer slot and druids were perfect healers to roll between targets. The roles however got a bit too specific. Restoration shaman spent the vast majority of BC casting nothing but Chain Heal, priests spammed Circle of Healing, paladins Flash of Light and Holy Light spammed and druids just put a hot on everything they could. As healers our jobs could be boiled down to one button push in many cases. Players geared for it and played accordingly. Needless to say this got boring. As a person who cast nothing but Chain Heal through all of Black Temple I can vouch for this.
With Wrath of the Lich King on the horizon, the devs looked upon their world and saw that groups were picking healers based on class and not skill. So from on high they spoke out their voices echoing from the heavens
“LET THERE BE EQUALITY AMONGST HEALERS!”
Thus each healing class was gifted with new tools to help them fill various healing roles in the group. Shaman gained the ability to heal on the move and gained even stronger single target healing, druids joined the ranks of an accomplished swing healer. Priests rejoiced as discipline became an accepted way of life and paladins embraced their bacon. Raid leaders reveled in the choice of skill versus class and the land was truly flowing with milk and honey.
I hope you liked my little story there, I know I enjoyed it. It is however a true story. In the early days of the game no one really cared what the healers were doing as long as everything stayed alive long enough for the boss to drop. In BC everyone had a specific role or at least a lot more so than the one we had in vanilla. As a shaman I personally cast down-ranked chain heal more times in one night raiding than most people blink. Point was people began to take very specific healing classes for encounters as the healing strengths were specifically needed for that encounter. This is largely how BC ended with each healer falling into the category of raid healing, tank healing and then the specifics of which flavor of each. To be honest it got a little out of hand. There were several points where shaman for example would claim they couldn’t heal Magisters Terrace, and unless they woefully out-geared the place, they were right. Some healers could walk into a 5 man heroic and not break a sweat while others had to work and work hard in even some of the simplest dungeons. It simply wasn’t balanced.
When Wrath came along all of that changed. The game devs actually went out of their way to make sure tools were put in place to allow each healer to fill each role. Whether it was a glyph, a new spell or tweaking talents and abilities, they went all out in trying to sure up healer equality. It has been a balancing act since that’s for sure, and if anyone remembers back in may when I got on my soap box about the State of Chain Heal, in some cases healers were tweaked too much to the point they were way too far homogenized. However even with the hard mode debacle, for the most part there was healer equality. Each of the classes could heal a tank, or heal a group and each could walk into a 5 man heroic and as long as the player was on their feet and paying attention they were capable of doing it. After the last set of tweaks from the devs this became even more the case. As it stands now each of the classes and in the case of priests, each healing spec, is capable of healing a tank or raid healing effectively. While some excel slightly better than others in those varying situations, the truth is they can still perform in the role and that is what evening out the healing lines is all about.
With all the options we have, I for one am very happy. Recently however there has been a new, for lack of a better term here, healer subculture emerging within the community. Players of each of the healing classes / specs are starting to demand their niches again. Whether it’s a shaman demanding to be the king of chain heal once more or a paladin begging to be only useful on tank heals, the proof is out there. People are actively trying to secure a niche in raid groups. This honestly strikes me as odd. Why would you want to go back to a way of doing things that honestly people complained bout incessantly. Why try to cling to a system that forces you to cast only one spell when you have an entire arsenal of heals available to you for any task you could be handed?
That’s the part I don’t get. I’m ok with wanted to be the best at something or even better than someone else but to actively shoe-horn yourself into a single role seems counter productive. As a healer I love being versatile, being able to sling chain heals until I’m blue in the face or swap out and lay some nukes on a tank, I like having the option. As a raid officer and healing lead I enjoy this versatility even more. I love being able to take a disc priest and tear them off of tank healing to make them raid heal. Same goes for shuffling priests and healers. I like being able to give my healers a little variety so they aren’t doing the same thing every day. I like to think they appreciate it as well. What I love most about it though is not having to rely on specific classes to be present to proceed through content like it was back in BC. So after many players struggling for so long to have this amount of versatility, why try to limit yourself. This subgroup centers around the idea that a healer should perform one function incredibly well, but not much else. A perfect example would be shaman who feel that they should only focus on casting and buffing chain heal, while ignoring all other spells.
So after clawing your way out of the niche market to be viable in all circumstances, why try to go back?
That’s it for today folks, until next time Happy Healing!~
What do you think? Do you think healers should focus on their specialty and nothing more? Do you think healer versatility is key?
Discipline’s Tier 10 4-piece Joke
March 4, 2010 by Thespius
Filed under All Stories, Featured, News and Opinion, Patch Notes, Priest Discussion, PvE Healing, Wrath of the Lich King
Haha! Hey! Hey! I got a great one for ya!
“What do you call a 5% buff to Power Word: Shield?”
“Insignificant.”
Wait! I got another one!
“Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?”
“The Priest Tier 10 4-piece Set Bonus.”
Let’s bring everyone up to speed. Not all priests are at a place where they can experience, or even look forward to the set bonuses of the current tier. The current Tier 10 4-piece is as follows:
Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
Avalonna at talesofapriest.com has a great write-up of how beneficial this was to Holy Priests. Now, I have very little knowledge of Holy, since I’m primarily (and almost solely) Discipline.
From a Discipline standpoint, this was amazing as a tank healer, or even a Discipline raid healer. Follow me on this one, as it’s my first attempt at something resembling theory-crafting. I apologize in advance if my numbers are off a little bit.
The “Math”
Penance is 16% of your base mana. You get 3 pulses of healing. I can crit all 3 for ~14k. Flash Heal is 18% of your base mana. With Glyph of Flash Heal and Improved Flash Heal, it’s less. I can crit and get about ~9k (with a 3-stack of Grace). Penance is relatively cheap, and heals more than Flash Heal.
With full raid buffs and the Borrowed Time proc, my Flash Heal cast is ~1 second. With Glyph of Penance, the cooldown is down to 8 seconds (thanks to the lovely Penance nerf we had a while back). So, you’re telling me I have a chance to reset an 8 second cooldown with a 1 second cast? Yes, please!
Not to mention that Avalonna also points out in her post that this Flash Heal! proc doesn’t have an internal cooldown. It’s possible that you can have a string of Flash Heal -> Penance -> Flash Heal -> Penance -> etc. etc. Even without worrying about Grace, this becomes pretty powerful.
The Fun
When I was first looking at the likelihood of getting my Tier 10 set, I was salivating at the mouth for a cool and interesting 4-piece bonus. Look at what we’ve had in the past:
Tier 7 – Reduces Greater Heal cost by 5%. (Discipline doesn’t really utilize this in most circumstances.)
Tier 8 – Casting PW:Shield grants 250 spellpower for 5 seconds. (Obviously useful for Discipline. Kinda “meh” for Holy.)
Tier 9 – Increases Divine Aegis and the initial hit of Empowered Renew by 10%. (Blizzard gets the idea to involve both specs. Still, marginal increase.)
So finally, we get a Tier bonus that’s interesting, challenging to work with, and it gets tossed under the bus. If it was deemed overpowered, a simple fix would be to either shorten the window needed to cast the Flash Heal, or reduce the chance for it to proc to less than 20%. I feel that completely redesigning it was a bad move on Blizzard’s case. People need to understand that this game is organic. I personally enjoy having to tweak my playstyle a bit to get more “oomph” out of my healing. The Tier 7 set had me speccing into Divine Fury and utilizing a Borrowed Time-hasted Greater Heal for a while.
The Replacement
Our incoming Tier 10 4-piece set:
This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.
Sorry, I just gagged a little while reading it again. Blizzard has gone the “easy route” and just given us a static stat increase. As far as Discipline goes, it’s a sad one at that. Thanks to math from Zusterke, I’m able to whip out some numbers for you.
Let’s say you have 3000 spellpower, raid-buffed or not. Your glyphed Power Word: Shield will total 8,813 (as of right now). At 3200 spellpower, it’s 9,177.
With this new “buff”, those numbers change to 9,254 and 9,636, respectively. You’re looking at a 441 and 459 jump. Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption. With how bosses and mobs hit, this is hardly worth even considering.
Even if you’re able to keep up PW:S on the raid the WHOLE time, you’re preventing only ~11,500 extra damage every 15 seconds.
Hence, this bonus is far from worth it to me. Dawn Moore wrote up on WoW.com her initial thoughts on the changes. She writes:
“Still, the buff is exceptionally good. The only problem with it is that so many priests who turned their back on the tier gear for other badge items (such as shadow’s tier gear) with better itemization are now going to be screaming bloody murder.”
I disagree with the phrases “buff is exceptionally good”, “only problem”, and….well, hell, I disagree with her. I really don’t know any Priests that I game with or interact with in the blog/twitter communities that were against the original set bonus. If anything, those that were on the fence about the bonus were quick fans once they actually acquired the bonus. This news of “4-piece hatred” came out of nowhere, as far as I’m concerned.
Then again, I’m just one person. It looks like I’ll be going the route of dropped loot, crafted pieces, and off-set badge gear. This particular Priest isn’t too thrilled about the change.
Other Thoughts:
Miss Medicina’s “To Bonus or Not to Bonus”
How do you feel about it? How does this affect your gearing strategy as you make your way through the content?
Email: elder.thespius@gmail.com | Twitter: @Thespius
It Came From the P.U.G.! Good Surprises.
March 3, 2010 by Lodur
Filed under All Stories, Featured, Gaming and Society, PvE Healing
For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure in It Came From The P.U.G.!
Last night something awesome happened, something I completely didn’t expect. I’ve never been an achievement monger. I’ve never gone out of the way to try to get them and as a result I’m missing just a few from getting my Red Protodrake. I queued up for my daily random and waltzed into Azjol-Nerub. Oddly enough the LFD system had queued up multiple healers for one group. A quick laugh and a decision of who was going to DPS and who was going to heal and we were on our way. We blow through the first boss and make our way down to the second boss when the druid of the group doesn’t even ask if I need the achievement for Hadonox (which I did), but just goes for it anyways. We complete Hadronox Denied and my achievement pops up. I say thank you and the druid makes a comment about how he saw I needed it so he just went for it.
That right there absolutely floored me. I didn’t ask for the achievement, I didn’t have to beg or cajole. The just did it because they saw I needed it and wanted to help. The entire group was excited I got the achievement and we came together at that moment, five complete strangers. Moments like that truly show off how amazing the community of gamers can be!
This is also the same way I earned the Less-rabi achievement. Someone just saw I needed it and went for it making sure to hit each interrupt.
With all the horror stories in pick up groups (my own tales included!) it is often times hard to keep sight on the good that you come across. Those times where something honestly nice and unexpected happens. This past week has been very cool on that front each night for my dailies.
Two nights ago my queue found me in Oculus. Two of the party members just freshly dinged 80 and happened to find their way into my group. One of the members was complaining about carrying fresh 80s and I piped up. It was actually really fun, and watching a fresh 80 warrior tank and a fresh 80 warlock having a blast in an instance most people hate was refreshing. They both got some good upgrades and the run was fast and smooth. We spent the entire time just talking and having a blast. It was just a fun healthy run. And at the end of the day that is why we play the game right? To have fun. Most of my runs this week have been like that. Lots of conversation, friendly and enjoyable. I’m very pleased by this and hope I get to see this more often. No one telling someone they hate them or how they fail at life, but rather just getting along and having a good time together.
So what about you? How have your P.U.G.s been this week? Anything fun or exciting happen? Any good news from the LFD system?
That is it for today, until next time Happy Healing!
Thespius and Matticus featured on “Power Word: Fail”
February 24, 2010 by Thespius
Filed under All Stories, Featured, General WoW Gaming, News and Opinion, Priest Discussion, PvE Healing, Raid Strategy
Image is courtesy of Brian Hough.
Kind of a fun title, no? I’m ready to let the “fail” jokes ensue! Mwa-ha-ha-ha!
In all seriousness, the folks over at Raid Warning (xSeven and Epiphanize) have assembled this special podcast (scheduled to be released March 1st) – a roundtable of some of the community’s most prominent priests.
Raid Warning’s last roundtable, Wild Shots, was a huge hit. It was a roundtable of some very well-known hunters in the community. You can follow links on their site to listen.
As for Power Word: Fail, I cannot be more excited for this event. I’ve been recording with these guys for a while, and it’s always a blast. If Wild Shots is any indication of the level of discussion we’ll have, then you’re sure to get some detailed insight into “The State of the Priest”.
Here’s who you’ll have the pleasure of hearing:
- Matticus from World of Matticus and Wow.com
- Thespius from World of Matticus and Raid Warning
- Aliena from TankSpot
- Fox Van Allen from Wow.com
- Avalonna from Tales of a Priest
- Derevka from Tales of a Priest
- Jonny from This is Outcasted
- Jov from Snarkcraft
- Lilitharien from Divine Aegis
- Xenoaurora from <Vendetta> (US – Fizzcrank)
This podcast is going to center around questions you provide by emailing Raid Warning here. We take your questions and discuss them throughout the podcast, as well as current news and speculation.
I hope you’ll all submit questions, and check it out on March 1st!
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
Heroic Entitlement?
February 23, 2010 by Thespius
Filed under All Stories, Featured, Gaming and Society, PvE Healing
The place: Utgarde Keep. The time: I don’t know, there are no windows in the beginning. The people: Me, the Resto Shaman. A Mage, a Death Knight, a Ret Paladin, and a Prot Warrior. Five players with an intertwined fate. The goal: Frost Emblems. The affliction: a tank’s self-appointed sense of entitlement. Follow me now as I walk you through not one, not two, but three tanks that made this potentially 15-minute run a one-hour nightmare.
Chapter One – Prot Warrior
Everyone steps into the entrance. Utgarde Keep. Relatively easy, right? Of course. This is a cake-walk, even for a newly-minted 80. Speaking of which, the Mage was brand new. Supposedly, he also has a fully-geared main, which I could tell by the way he was talking. We start to buff.
I obviously put up Earth Shield on the Prot Warrior, and set up my totems for a mostly-melee group with a DK. I always try to be more conscious of totem selection with regard to group composition. The Mage throws up Arcane Brilliance, and the Paladin starts putting Blessing of Kings on everyone. The 10-minute version, not Greater Blessing of Kings. Cue the temper tantrum from the Warrior:
Warrior: “What the fuck, dude? Give me 30min Kings”
Paladin: “Sorry, I’m out of reagents. When the 10min falls off, I’ll rebuff.”
Warrior: “No, I’m not pulling until you give me 30min Kings.”
Mage: “It’s no big deal, he’ll just rebuff.”
Warrior: “STFU noob, GIVE ME 30 NAO, OR YOU CAN WAIT FOR ANUTHR 30 MINUTES 4 A NEW TANK.”
Me: “Hey hey, let’s all get along. We’ll be done with this whole instance in 10 minutes. No need to get uppity there, Mr. Tank.”
{Warrior pulls the first 4 groups, then teleports out of the dungeon. Paladin throws up Righteous Fury, I spam Healing Wave, and we survive.}
To the Warrior: Congratulations! Your two-year-old temper tantrum just earned you a 15-minute Deserter Buff. In the upcoming patch, it’ll cost you 30-minutes. Beggers can’t be choosers. We would all rather wait in the queue than put up with immaturity.
Chapter Two – Feral Druid
The four of us sit around and chat for a while, waiting for a new tank. All four of us are actively engaged in conversation about alts, specs, our raiding experience. All-in-all, a very nice group of people. A Feral Druid joins the group and zones in. We all send our greetings. No words, he/she just starts pulling. It’s fine. I can keep up.
We get to the room with all the drakes. The Druid proceeds to pull every mob in the whole room. Now, my Resto Shaman is pretty decently geared. I’ve two-healed 10man Marrowgar before. A chain-pulling Druid is the least of my worries. However, these mobs do a knockback, which puts a dent in everyone’s DPS when there’s multiple of them. Melee are constantly running back in to get one hit on a mob before they’re knocked back by another. My two cents about this:
- No need to pull each and every mob if we’re all here for Frosties.
- The constant combined knockbacks add more time than just pulling them in packs of 2s.
Also, in the Druid’s mastubatory aggro bath, everyone’s getting flame-breath’d. I’m confident in my skills as a healer, so everyone lived, but is that chest-thumping display of “tanking” really necessary? Are we all supposed to fawn over his/her amazing “skills”? (Don’t you all like my “quotes”?)
My issue comes with fighting the first boss, Prince Keleseth. During the Love is in the Air event, Prince Keleseth drops the Bouquet of Red Roses, necessary for the Meta Achievement, Fool for Love. The roses drop, and the Druid clicks Need, promptly followed by this jewel of a phrase:
“If you guys want me to keep tanking, you’ll pass on the roses.”
Now, I’m not sure if the Mage didn’t see that or decided to click Need anyways, but the Mage won and got his achievement. Not two seconds later, the Druid drops the group without saying a word.
To the Druid: Dude, there are plenty of other places to get the roses. This was the second day of the event. Plenty of time left. You don’t get any bonuses for speed (insert: “That’s what she said”).
Chapter Three – Prot Paladin
Well, we wait for another unimportant length of time, laughing about how ridiculous people are being today. Our new tank is a Prot Paladin, and zones in to join us. We let him know right off the bat that the first boss is down, and our first two tanks had attitude problems. He/She asks what happened. We give the whole truth, and the Prot Pally laughs. Pulls incoming.
Things go swimmingly. No aggro issues, and very considerate. Only thing I notice is that as a Resto Shaman, I have more health than this Prot Paladin (~23k Health). No big deal. Everyone started somewhere, right?
We get to the final boss, and the fight goes along really well. Let me just say that one point, way before the final boss, the Mage says, “I really hope Annhylde’s Ring drops.” Sure enough, the ring drops. We all congratulate the mage, seeing as he’s the only spell-caster there that could use the ring. The DK, the Ret Pally, and I all pass. The Mage clicks Need, and we wait. The Prot Pally has yet to (we hope) pass on the loot.
Nope. After about 15 seconds of silence, the Prot Pally clicks Need and wins the ring. In my experience, it’s usually polite to ask permission to roll on something that’s not your main spec. I’m sure that if the Prot Pally had mentioned something about wanting the ring for a Holy spec (I don’t know if that ring would be good or not), we would’ve had little issue. When the Mage confronted the Paladin, this was the reply:
“u shud be lucky i tankd 4 u at all”
And promptly left the group.
To the Paladin: If I would’ve known you were a d-bag, then ‘u shud be lucky i heald u at all.’ A simple, “Hey, can I roll Need for my off-spec?” or “Hey, Holy is actually my main spec, so if it’s alright, I’d like to click Need.” would’ve saved you some trouble, and saved me the trouble of writing your chapter.
Epilogue
I know that as a healer, it’s relatively easy for me to get groups, but that doesn’t give me the right to go flaunt my “huevos” as God’s gift to LFG. It could very well be that I just got a really bad sample of the community within one Heroic Dungeon, but it got me thinking. Do we, as healers, feel a sense of entitlement with regard to our role in a dungeon? Do we feel more entitled to certain benefits because we are one of two roles in short supply? How about this:
- If there’s no tank, the healer dies.
- If there’s no healer, the tank dies.
- If there’s no DPS, the mob never dies.
Granted, that’s very generally speaking, but everyone in that group deserves every chance at what drops. No need for anyone to feel “holier than thou.”
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
It Came From The P.U.G.!:Voted Off The Island
February 5, 2010 by Lodur
Filed under All Stories, Featured, General WoW Gaming, PvE Healing, Wrath of the Lich King
For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!
This week I bring you a story of a monumental event. Something so earth shattering that babies cried, women ushered their children home and men cowered before it’s terror inducing visage! You may need to sit down for this… ready? Lodur was vote kicked from a heroic group! Now I’m sure there are some questions about what happened and what was the build up. Here goes my tale of woe.
I’ll start by saying yes I was healing, and yes the mace was equipped. I was decked out in my shiny new T10 loot after freshly enchanting and gemifying them. I queue up and promptly my invite button pops up. I join the group and off I am to an adventure… or so I thought. The screen load shows the Pit of Saron and I’m a bit excited. I enjoy healing the place and it beats out Gundrak any day of the week! The instance loads and I’m looking around for the rest of the group. I notice that most of the mobs have been cleared. This is red flag number one. My immediate response, in a joking tone of course
“What did you guys do to the last healer?”
I get a response from the rogue of the group
“Horrible healer we vote kicked him.”
Ok, I’m willing to give them the benefit of the doubt. Mainly DPS folks have been rolling in as healers to get quick frost badges so it wouldn’t surprise me too terribly if that’s what happened. I see they are over at the Ick and Krick encounter and make my way over. We buff up and pull. Things go smoothly until two things happen. First I notice the prot warrior is taking a whole lot more damage than he should be and his health is only at 29k total. Second thing that happens is the poison nova. The rogue tries to cast Cloak and run but instead becomes a stain in the ground. Not believing that you can release and come back while the encounter is happening , they wait dead. We’re doing fantastic though otherwise until the boss marks the hunter and chases after them. The hunter then proceeded to drag the boss back past it’s threshold point and the boss leashes… at 1%. Ok, stuff happens I’ll just res the rogue and we’ll get started again right? Wrong! As I’m sitting to drink so I can resurrect the rogue, and before the tank is ready, the hunter pulls, runs to us and then casts FD. Needless to say I got squashed with the rest of the group. We run back in and drink and buff and get ready for round two. I inspect the tank and see he’s in some pretty low tanking gear… and a bunch of dps gear. I make a mental note of the fact he’s not defense capped and look to see I still have 7 minutes left on my LFG debuff. Time to soldier on! Before we’re ready again the hunter pulls, this time the tank picks it up and we proceed as normal. The rogue dies again to poison nova but this time we kill the boss.
This happens two more times with various mobs on the ramp leading to the final leg of the instance until finally I say something
“Dude, stop pulling. I need to drink and you’re wiping the group .”
It was then I noticed something I had not noticed before. All of them were in the same guild. Everyone stopped moving and there we were sitting at the base of the ramp leading to the collapsing tunnel. There’s this long, hanging silence while we sit there and then next thing I know I’m booted from the group!
Back in Dalaran I’m in shock at what just happened. Seriously I got kicked because I called the hunter out on pulling and doing stupid things! I look up at my buffs and notice the debuff was just wearing off and that I can re-queue, but still… wow just wow.
Luckily the next one I get is full of people who communicate and pull sensibly. All from different guilds but all with the same rough gear level. We plow through Halls of Lightning, I get my two Frost Emblems and we part ways.
Seriously I’m alright if you want to do wacky things in a guild run. One of our DPS raiders rolled a healer so when I’m on my tank I like to do silly things (within reason) to mess with her (Hi Jaha!) but we always laugh about it, and I never do it when it’s a non guild run. If there is even one pugger in the group I try my best to behave. But to be kicked for calling someone out on pulling and feigning while watching the group wipe, that dog just won’t hunt monseigneur!
Any interesting P.U.G. stories from this week? Good, bad, awesome or terrible? That’s it for today folks.
Until next time, Happy Healing!
Image courtesy of CBS
Friends and Raiders: My Healing Team
January 29, 2010 by Lodur
Filed under All Stories, Featured, Leadership, Personal, PvE Healing
As a healing lead, it’s my job to keep my healers informed and assigned to positions where they will have maximum effect. I organize, strategize and when necessary discipline the healers. Sounds like all work and no play right? Well the truth of the matter is these people are some of the best friends that I’ve ever made in and out of the game. It’s virtually impossible to spend as much time together as we do weekly and not talk about things other than the game. We laugh and joke together, talk about real life frustrations and triumphs and when meeting up at places like Blizzcon we raise a toast and throw back some shots in the name of camaraderie.
Another truth is that I wouldn’t be where I am now if it wasn’t for these folks. When I started as Healing Lead, and then moved into Raid Officer it was these folks who helped make the transition easier on me. They are my think tank, my support group and they were the ones that let me know I was doing a good job and helped me find my feet . They were my first inspiration to start blogging and lead to me writing here, as well as being a co-host of my very own podcast and if all goes well, much much more.
I can’t sing the praises of my healing team nearly enough, and as we know healers don’t often get a thank you. Today I’d like to take a moment and introduce you to the healing team of <Unpossible> as well as give them all a great big thank you for all the hard work they put in!
This terror on a motorbike is Wistoovern. A Discipline Priest. Strong of heart and stubborn of mind he has been a stalwart companion of mine both in and out of game for several years. We might not always see eye to eye (he’s almost a foot and a half taller than I am) but when asked to do something he dives right in.
Some interesting facts about Wist here
- He’s hugged Felicia Day (saw it with my own eyes)
- He’s “Raid Buffed” his car (if you got the raid buff bumper sticker at Blizzcon you can thank this man, he made them)
- He innovated the “lowbie chaff” decoy maneuver (where one brings a lowbie to a city raid and then ejects them from the passenger seat while running in for boss kills)
- He’s a twitch healing shield monkey
This is Shammyx the second Restoration Shaman for unpossible. Shammyx was the literal inspiration behind my first blog Way of The Totem. I needed a good place to consolidate Shaman specific raid information without cluttering the guild forums with it, and thus that blog was born. Shammy is a quiet guy with a good sense of humor. A fantastic healer with a large array of alts ranging from Mages, and Hunters up through a DK and Pally. His healing output is always fantastic and he is just awesome to have in any run we do. I can’t see going into battle without his Chain Heal chiming a chorus to my own.
This tantalizing trio of trees is my forest of win! My three ladies Dianarah, Shenweh and Bellabeast. Collectively they are my healing rock. I know I can count on them in a pinch to do everything and anything they can to keep the raid alive. Our guild leader I think said it best:
Let me introduce you to each
Dianarah is my right-hand tree. She is my second in command, my number one well.. you get the picture. Anything I miss, she catches. I know she’s got my back and isn’t afraid to call me out on anything that might be just a little too wacky. In times of need she also carries a Crit Chicken spec to help increase DPS in the raid. You can see her in Boomkin form in the article image at the top here. She is also one of our membership officers and helps make sure our guild is full of amazing people to play with. She also has great taste in tequila!
Shenweh is my left-hand tree. Modest almost to a fault, Shen is the one that will often times play down the praise she receives. She has proven herself time and time again to be just amazing both in heals and personality. She is also the Morale Officer for our guild, and her husband is the Rogue Class leader. She makes sure that our guildies are all having a good time. Thanks to her we now have the tradition of every new boss kill we kick Zabos from the guild. (If you’re on Zul’jin you know who Zabos is then you’ll understand. If you aren’t and don’t know who he is, you’re better off
)
Bellabeast is a recent addition to our guild. Her and her husband (Prot Pally raider) joined our ranks not too long ago but have already become members of our family. Bella is also one of those quiet types not saying much in the raid, but goes about her job with focus and determination. She rounds our the trio of Arboreal Awesomeness
Next up is Kaylestera our resident Holy Priest. Kay and I actually met through Twitter of all places. I had made a call out looking for new recruits during our summer raider lull. Kay responded asking some very very good questions. Eventually our conversation bled over to Google talk. Kay originally was from the Firetree server. After talking for a few weeks she took a leap of faith and transferred over to Zul’jin. She brought with her a multitude of people and the ranks of Unpossible swelled. Since then she has solidified herself as one our our key healers in the group. She brings with her Raid Leading experience, her wonderful personality and a great sense of humor. I know during our raids and in between I can count on her to offer information and solutions to encounters and problems that the guild faces.
This fellow you might have seen around once or twice, Thespius here is the guilds second Discipline Priest. Again another person introduced to me through that wonderful social media tool Twitter. I was looking for another healer to round out my team and a mutual acquaintance of ours suggested we talk to one another. We hit it off right away and it seemed that Unpossible was just what Thes was looking for. A fun family type atmosphere where we still progress in content but have fun doing it. He transferred servers and was welcomed into the guild very quickly. In game I know I can count on Thes to do everything and anything he can to help the raid succeed, whether it’s going along with a wacky raid strategy or switching specs so we don’t have Shield collision on certain fights. Out of game Thes has also become a fantastic addition to Team Matticus here, as well as appearing as a co-host on the podcast Raid Warning. His personality meshes perfectly with that of the guild and he’s quickly been assimilated as one of us. He wears his <Unpossible> tag proudly.
Last but not least we have an honorary member of the Unpossible Healing team. Archaan is the Priest Class lead and ranks among my oldest friends in the guild. He used to be our resident Holy Priest and eventually moved to shadow for a change of pace and to help out guild needs. Archaan will always be a member of the Unpossible Heal team in whatever form he decided to take. He pitches in and heals when we need him to, he organizes our Priest’s Divine Hymn Rotations and he is a card carrying member of the Dwarven Mafia Mechano Biker gang. Archaan is one of those people I know beyond a shadow of a doubt I can turn to both in game and out of game for advice and conversation. Oh, and he’s actually taller IRL than Wist. Which is a site to see when him and I are walking around Blizzcon. He also has amazing taste in beer!
There they are folks, the healing pulse of <Unpossible>, and a group of friends that anyone would be proud to have. I want to once again thank every single one of them for their contributions to the guild, as well as my own personal sanity. You guys are the best group of healbots this Shaman could ever ask for. You rock so hard!!!
With that I declare today Thank Your Healers Day!! You know who they are, show them a little love, it does go a long way. From this Shaman blogger I’d also like to issue a thanks to the healing community out there. Between here, Plusheal and the various other blogs and sites the passion for the job is obvious. Thank you our readers because the truth of it is, if there wasn’t such a strong healing community we wouldn’t be here!
(Don’t worry Tanks and DPS You’ll each have a day soon too!)
Have anyone you want to say thanks to? Want to give props to the pugger who pulled off some amazing heals? Lets hear it!
Until next time, Happy Healing!
ICC Plagueworks: How Not To Die A Poisonous Death
January 27, 2010 by Mimetir
Filed under All Stories, Featured, How to, Icecrown Citadel, PvE Healing, Raid Strategy
So you’re standing in the heart of the citadel. You’ve just walked through fire to get here – quite literally. Before that you ran the gauntlet of the lower spire and left the Lich King’s doormen smattered over the walls. That place feels like home to you now.
But now you’re on the upper levels you’re choking on the Citadel’s hostility, which is no surprise given the fat ochre clouds seeping out of the Plagueworks nearby. You must conquer it – but how?
I’ve been there too, alongside nine others. Here are my tips for your group regarding the trash guarding the entrance, a strategy for Precious, and some healing advice for the Rotface encounter.
Getting your foot in the door – trash tips:
1. Bitesize the trash pull as it’s more dangerous the more you pull here. It’s very easy to get mobbed by everything lurking in the entrance to the Plagueworks. It’s also very easy not to do so.
From our experiments we believe that everything will pull if you set foot on the platform in front of the door to the Plagueworks, upon which the Blighted Abominations are standing. Have your group gather a bit back – at the blue brazier on the left-side platform perhaps – and have your tanks pull the abominations back to the group.
2. Healers! Be on the ball. When you engage the large trash group just inside the door in combat, be aware that it will be a hectic fight. Plague Scientists will be turning random group members into slimes, and those players will take the opportunity to bounce around playfully. Because it’s fun. Meanwhile (shackle-able) geists will be jumping on people and eating them alive. Not to mention the fact that the rest of the mobs will be inflicting various nature-based attacks on chunks of your group.
3. Be on your toes. That applies to everyone. The abominations will emit plague clouds. Yuck. Move whatever’s standing in it out, be that you as a healer or the mob needing a tank to kite him out.
Also, the Pustulating Horrors will start the 5 second cast of Blight Bomb when they’re nearly dead: a kamikaze move. Everyone should watch out and move away before it’s cast; it does a lot of AoE damage and DPS or healers may explode alongside the Pustulating Horror.
Precious tactic: Making the Dog Play Dead. Er.
When my group first met Precious we wiped. We’d stand and nuke him; sometimes we AoE’ed the zombies, sometimes we didn’t because our 10 man didn’t have many AoE options. Either way we died horrible deaths. So, we did a bit of research and brainstorming. This is the tactic we have adopted since.
1. Have your healers and ranged DPS stand halfway down the circular staircase. Pull Precious to the stairs. Kite him round past them (decide clockwise or anti clockwise beforehand). Have healers and ranged run ahead of you so they don’t become zombie chow later.
2. When Precious summons zombies, speed up the kiting a bit to get ahead of them. If you have any shamans or hunters – or both – then earthbind and frost trap really help to put some distance between you and the braaaaaain munchers. I’m sure other slowing effects work. Be creative. Don’t speed up so much that you lap the zombies.
3. Rinse repeat with kiting and earthbind/traps until the dog is dead. Turn round and deal with the zombies. AoEs you can run in, drop, then out – like consecrate – work well. Pre-positionable AoEs like shamans putting up earthbinds and fire totem/fire nova repeatedly while still running away also work. While we were perfecting this my guild had an attempt whereby the group’s several shamans finished off the zombies while everyone else ran in – er, I mean, recovered from temporary inability to help.
Rotface tricks for healers:
1. Surround him. Rather than clumping together in one huge mass, have your group stand in smaller clumps round Rotface’s…. well, I guess they’re feet. At least one healer to each clump. This has two benefits for healers. Firstly it reduces the number of people who may get hit by slime spray. Secondly it means that at least one healer should always be in range of the tank who is kiting the big ooze, wherever they are in the room, in case of problems.
2. GO team Heal! If another healer gets mutated infection and so has to run, heal him until it’s gone and he’s safe. This may sound silly but sometimes when the elephant hits the jet fan, healers assume that other healers can look after themselves. Yep, usually. But you should always remember you’re a team and work like one. Particularly here, where the infection ticks for a fair chunk and a lot of healers can’t heal and keep running at the same time.
3. Assume the worst. We all make mistakes: we’re human. But this is an encounter in which one person making a mistake can make things three times more hectic and it’s us healers who have to try to get the group through it. The retri paladin thinks he’s delivered his ooze to the big ooze but has actually dragged it into the melee and is standing there? Someone’s got two infections in a row and not realised?
Watch as much as you can. Watch for people making mistakes so you can go into overdrive. Watch your and other healers’ mana and pop things like mana tide or hymn of hope either early or at (an early) crunch time. Importantly, watch *your* positioning. You might think that concentrating on your own situational awareness might make it a bit harder to focus on healing when there’s a lot of damage. Instead, consider how doing so will make your job easier rather than if you get caught up in healing and, say, forget to move during an Unstable Ooze Explosion.
The Plagueworks is not a friendly place and only the bold set foot on its flagstones. Although, looking at Rotface I think Professor Putricide has other ideas about what feet should do. I hope your bravery is rewarded by victory, and that something here has helped if you were bouncing off those flagstones!
What about you? Have you got any tips, either general or class/healer specific, to add for any of these three encounters? Are you having trouble on any of them, or have been and are slowly getting better at dealing with them? Do you actively like or dislike these fights, given that they go in a different direction to the fights in the first wing?
Rot-Face the Music, People!
January 20, 2010 by Thespius
Filed under All Stories, Featured, How to, Icecrown Citadel, Priest Discussion, PvE Healing, Raid Strategy
The second wing of Icecrown Citadel has been open for just two lockout periods. There have been the outcries from all sides:
“It’s too soon!”
“Thank God, it’s finally here!”
“Why can’t we just fight Arthas already?”
But my new personal favorite, has GOT to be:
“Rotface is too hard!”
First, let me go on the record that I’m thankful for fights like these. I’ve mentioned here before, and also when I’ve guest-hosted on Raid Warning (shameless plug), that I loved bosses back in the BC days. Fights like Leotheras or Al’ar took coordination, teamwork, and dedication. I remember the guild I was in never took down Al’ar. Primarily, we lacked perseverance. We would spend 3-4 attempts on that bird, and then people would gripe about how hard it was and we’d move onto Loot Reaver, I mean Void Reaver.
My point is that in Wrath, we’ve essentially seen easier bosses in raids. Yogg was hard, Faction Champions held up a lot of guilds, true. Aside from examples like those, we haven’t seen any fights in ICC thus far that have resembled the challenging nature of a true raid boss.
Rotface as a challenge? I welcome it. I think we, as raiders, get tunnel vision too easily. Most of the fights have been the following:
- Switching targets to an add or group of adds
- Stay out of the stuff on the ground
- Heal through this bout of incoming damage
Hence, Rotface is a breath of fresh air, even if it’s the leading cause of my healer-rage on any given raid night. Healers, because of the instances of raid damage, have to step it up. Any combination of the following mechanics will make for a bad experience:
Mutated infection – [UNAVOIDABLE] The primary mechanic for the fight. Your choice to cleanse it early, though I wouldn’t recommend it unless your raid is totally on their A-Game. You have to get on top of this as fast as possible because of the Mortal Strike-styled healing debuff. When I’m assigned to the mutated peeps, I throw PW:Shield, Prayer of Mending, and a quick Penance to pile on Grace. It’s better to keep them topped off than just keep them alive.
Slime Spray - [AVOIDABLE] This is a pain in the butt to deal with if people don’t move out of the way. At roughly 5k each second, multiple victims make healing rough, especially in the later stages of the fight. It’s a short cast but on a regular timer, so it’s easy to anticipate. If you keep your raid clumped behind the boss, a simple run-through to the other side is all that’s needed. Don’t always assume it’s going to the majority of the raid. Rotface may target the slime tank/kiter. I’ve seen attempts almost wipe because people ran right into the spray without thinking.
Ooze Flood – [AVOIDABLE] The standard WoW rule of “Don’t stand in the crap on the ground!” A lot of raiders claim to be taken by surprise, but I don’t buy it. Not only do you get an audible warning from Petricide, but you see ooze spouting from the pipes before the flood appears. At crucial moments of kiting or fleeing the ooze explosion, it’s not impossible to miss these entirely.
Radiating Ooze – [SEMI-AVOIDABLE] The only time anyone should be taking damage from this is the person merging an ooze with the big ooze and possibly the player kiting the ooze. They’ll take damage from their own smaller ooze, which is less, and then momentarily from the big ooze. I see too many people run INTO the ooze to try to get it to merge. In actuality, you just need to get the ooze into the 10 yard radius of the big ooze for it to merge. Even at that, it’s best to wait until your disease is gone to step into that area. A near-full ooze will tick for a lot of damage, and a half-heal debuff is horrible to try to work through, let alone the tick from the disease itself. It’s easy to die to this, even with a lot of healers on you.
Unstable Ooze Explosion – [AVOIDABLE] It’s simple. It’s like the orbs in Void Reaver, except smaller. Once the ooze explodes, and not before, you should start running away. From personal experience, try not to be by the tank when it explodes. If the tank is caught in about 4-5 of those projectile oozes, he or she is a goner. Don’t run into ooze puddles, and don’t run near other oozes that are still growing.
—–
I highly recommend that you read and know each of the mechanics that I’ve explained above. These debuffs and mechanics aren’t just for the healers to heal through but for every raider to avoid. One or two of them together is manageable, but when you’re consistently not paying attention to the different intricacies of the fight, it just makes my soul hurt.
I know there’s a tendency to just want muscle through some of the fights, but on some of these Icecrown fights, it’s imperative to actually know what you’re being afflicted with. Your little extra focus can get you through that last 30% that most guilds may be struggling with.
Five Misconceptions About Healers
January 14, 2010 by Lodur
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Leadership, News and Opinion, PvE Healing
Sometimes there is nothing more frustrating in a raid than watching your raid wipe. I feel that the only thing more frustrating than the wipe itself, is watching the healers get blamed right away. As a raid officer and healing lead seldom do I let things really truly get under my skin. But when I see a wipe and I hear the question in vent
“healers, what happened there?”
It raises my ire. I understand that healing is something that quickly comes under the analytical scope when an encounter fails. But when you have someone assigned to lead the healers it’s their job to find out what happened, and on the off chance they do find something wrong it is their job to address and resolve the issue. When a tank or dps starts berating healers about what happened it gets on everyone’s nerves. We’re going to use the term Healer Rage here. Healer rage can take many forms, quiet determination, outright aggression, passive aggressive behavior (such as “missing” a heal on a target) all the way up to outright quitting. You might remember my first post here on World of Matticus where I talked about the 5 Archetypes of the Healer. I broke down what makes a person choose to be a healer in a game like World of Warcraft. Each of those healers are still around and kicking and always will be.
Today I’m going to talk about some general misconceptions about healers, as well as what triggers Healer Rage and how different healers deal with it.
5. All healers are created equal 
There are a lot of people who seem to think you can equally exchange Healer A for Healer B and see no difference in the performance of the raid as a whole. I’m not talking classes here, purely about the player. This might seem like it doesn’t happen but it does, and quite frequently.
“Why not bring Dude B, he’s just as good as Dude A?”
Now I’m not trying to be elitist and talk about difference in skill, but the truth is we all have our strengths. Some healers are better at tank healing, they understand it better. Others are better topping off a raid. Some know the intricacies of a short burst fight and intensive healing, while others still are built for longevity fights. We all have our specialties our niche. The idea that you can take any healer and slap them anywhere and get the same performance is not a good one to have.
Why this causes Healer Rage
Dude B is a tank healer, he revels in it. It is his specialty without question. Dude A is a raid healer, he knows the in and out of everything there is to know about keeping the raid at peak health. Raid officer decides to switch their assignments. Dude A is now on tanks and Dude B is healing the raid. When you take a healer out of a comfort zone it is akin to dumping a bucket of cold water on a sleeping person. While some people can handle a shifting role like that, we all tend to have our preferences. Moving us from those preferences tends to make us just a tad bit grumpy.
4. All healing capable classes are built equal
Some people think that all classes are equitable. What I mean is that a Resto Shaman is the same as a Holy Paladin as a Resto Druid as a Priest. Lets be honest, while this has become closer to the truth over the many years that we’ve been playing this game, it is still a ways off. Sure my Shaman is capable of healing a single target quite well, But an equally geared Discipline Priest or a Holy Pally will beat me every time and vice-versa for raid healing. Sure you can stick them in that roll, but results might not be optimal. This is considering the merits of the classes and talents without accounting for player skill.
Why this causes Healer Rage
Just like above, when you take someone out of their safe spot people’s nerves are on edge and performance can often times suffer. Over the years I’ve come to realize as healers, we tend to like our niche. When Shaman were usurped as the kings of raid healing, there was quite a loud outcry on the forums and through the WoW universe. This is very much the same as the reasoning behind the rage of number 5. I’ve also noticed in both 5, and 4 here that healers thrust out of their comfort zone tend to be quieter and deal with their rage about it more internally.
3. Healing is Easy!
There are some people out there who feel that healing is the easiest job in the game. I’ll be honest, there was a point where I felt that way. That was when I was playing a hunter in 40 man raids and before I had ever touched the healing side of a Shaman. Nothing could be further from the truth. Healing is one of the most stressful aspects of the game. You are responsible to heal any damage taken in a raid, people look at you to stave off that wipe or to keep them up no matter what, because they think all you do is sit there and spam a few buttons.
Why this causes Healer Rage
Healing can be one of the most challenging roles in the game! Not only do we have to effectively manage our own resources such as mana our own health and consumables, but we also have the privilege of playing broker with yo ur health totals! What people often don’t realize is that as a healer we often have to play triage. Prioritizing heals is more than just making sure the tank is topped off and then spilling over into your group or raid. We have to decide sometimes who lives and who dies! That is a heavy burden and one that we often times have to make as snap decisions. When a healer gets criticized for this, it’s not exactly fair, and can cause not only rage but an added level of stress. This is normally when you’ll find healers raging openly either through comments or possibly even over voice.
2. A healer has to carry those who are under-geared / unprepared
While a healer is capable of carrying an under geared tank or healing through a certain amount of damage from players not moving fast enough out of area damage, it should not be expected of us. There seems to be a large amount of players that believe a healer is obligated to heal the tank that isn’t even trying to mitigate their damage or are woefully under geared for the content. Some people think it is OK for them to stand in the middle of a raging fire on the floor because the healer will heal them through it. You may think I’m making this up, but I’ve seen enough dps actually do this and then when asked about why they would say “because the healer has to heal me!”. This also holds true for people who don’t know the mechanics of a fight, yet insist to pull and bring much unnecessary damage on themselves.
Why this causes Healer Rage
Much for the same reason as number 3. Healing is already challenging enough in some cases. Doing things that while funny, are disruptive and unnecessary can really alienate you from your healer. Tanks don’t randomly go into your dps spec and pull the groups in HoR, it just isn’t happening. If you’re a dps and you’re purposely standing in Rotfaces’s slime quadrant just to get your extra couple hits in, that’s completely unnecessary and honestly it’s rude. It is every raid members job to mitigate as much damage as they can, you can’t rely solely on the healers. Eventually you’ll get healers that will respond to this but ceasing to heal you, or openly being aggressive about your actions.
1. Whenever there is a wipe, blame healers first
There is this mentality that every time there is a wipe, you need to yell at or blame the healers first. After all it’s their job to heal you through anything right? (see number 2.) There are few things more frustrating than seeing the group wipe and to hear someone immediately ask “so what happened there healers?”. What boggles my mind is when this happens despite things like mortuary, big brother, raid buff system or several other mods that people may use that announce who dies and to what. We’ll use one of the new ICC trash mobs for an example, Stinky. Stinky and it’s twin Precious are the pets of Festergut and Rotface. They are also mini bosses very much like the trash pulls leading up to the Twin Emps were back in AQ40. Each has an unique ability, but in Stinky’s case I’ve seen this mini boss / trash pull wipe more groups than some of the bosses! Stinky has three abilities
Decimate: aoe that knocks everyone to 15% health
Mortal Wound: 10% reduced healing done to you stacks up to 100%, placed on tanks
Plague Stench: raid wide aoe that ticks for about 3k every 2-3 seconds
He’s pretty much setup to really mess with healers. If you get an ill timed Decimate followed by a quick Plague Stench it is possible to have multiple people in the raid die in one stroke. Every time I’ve seen a group wipe on it, the first thing I hear asked is why the healers didn’t heal through it. Sometimes I’ve seen it expected of healers to time their group heals perfectly to go off when decimate does! I’m not saying healers shouldn’t be prepared for it, but latency spikes and lag can cause heals to not exactly be spot on, and that should be kept in mind.
Why this causes healer rage
When a boss goes down smoothly you almost never hear anyone say; “That was awesome! Great job healers! That was all you!”, but when a wipe happens you will hear the phrase “what happened healers?” way too often. Not everything is within a healers control. Sometimes things happen that stretch our abilities so thin there is no recovery. Random mob abilities chaining together can cause a group to wipe before a healer even has a chance to react. When someone places this burden on the healers, it’s a short trip to off the rage deep end. Healers are already shouldering enough weight in a run, keeping a group topped off, playing healer triage and managing our resources to keep the group going. Looking at the healers after every wipe can cause healers to snap. I’ve seen healers rage quit raids, I’ve seen them rage quit guilds, I’ve seen them completely stop healing on the next pull just to watch the person who blamed the wipe on them die. I’ve heard stories of even worse events that have gone as far as an entire healing team leaving a guild in one swoop, leaving a raiding guild effectively healer-less.
Healers carry large burdens in a raid or group. Sure sometimes we might make comments about something being so easy because a tank out-gears an instance, but those are welcome breaks. We are not omniscient,we are not gods, we are not capable of predicting what is going to happen and when. We are just playing our role in a group, doing what we can to make things go smoothly. Remember, our job is a stressful one and one vital to the raid. Trust in your healing leads if you have one to make sure healers are doing what they need to be, and trust your healers a bit. Basically cut us a little slack, it’s often times a thankless job.
That’s it for today, until next time folks Happy Healing
Images courtesy of Icanhazcheesburger.com and staples




























I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.