The Mana Efficient Priest
August 19, 2008 by Wynthea
Filed under General WoW Gaming, Priest Discussion
Image courtesy of Xanderalex What do you think mana-pots taste like, anyway? I vote for blue-raspberry kool-aid.
Note: I wrote this piece BEFORE the news announcement about down-ranking spells in WotLK. I anticipate that this will make a tremendous impact on mana-regen, along with the possibility of debuffs like Potion Sickness, and I look forward to finding out how new talents like Serendipity help mitigate this situation. (I’m not specc’d into Serendipity right now on the Beta, mostly because Matt says it doesn’t work yet.)
In the 2.4 game mechanics, mana-regen for any class whose relevant stats include spirit is nothing short of phenomenal. Still, some of my colleagues occasionally have trouble making it through particularly intense fights with only self-sufficient regen tools. I’m of the philosophy that in most situations, Holy Priests can and should keep their own mana up just fine. If you are having trouble doing that, here are some troubleshooting tips for improving your own self-sufficiency:
When You’re The Problem
- Forgetting your CD (cooldown) rotation. Do you wait to take a Mana Pot until you’re nearly out of mana? Do you keep an eye on your Trinket, Shadow Fiend, and Inner Focus cooldowns and use them all to their fullest potential? Be honest with yourself, and if you know you could be getting more out of your built-in tools, either find a mod to monitor them for you, or move them to a more visible portion of your UI.
- Over-extending yourself. If your assignment is to heal parties 3 & 4, but you find yourself topping off the tanks and sneaking heals onto the melee, you’re probably just trying to give your best effort to your raid - and that impulse is good. What’s NOT good is that you’re under-serving the players you’re supposed to be protecting - and if they take sudden damage while you’re in the middle of casting a heal, even as a best-case scenario they’ll have to wait at least a 1.5 second cast or a GCD to get the heal that they’re supposed to be getting from you. This means some other healer is probably going to have to pick up YOUR slack. Even if you’re carefully monitoring your assignment, healing where you’re not supposed to gives an unrealistic experience to the healers that you’re “helping.” Sure, you know that FoL-spamming isn’t enough to keep up the MT, but that loladin that’s supposed to keep him alive will never figure it out if you keep sprinkling in ProM, G.heals, and Renews. You’re robbing him, and your guild, of that Pally’s chance to become a better healer.
- Improper gear optimization. Let’s face it, no one cares that your Greater Heal will hit for an average of 6k if you’re oom and can’t cast it. You don’t need 2,000 unbuffed +healing to heal Karazhan. (Or Kael, for that matter, and I have screenshots to prove it.) No matter what level of content you’ve reached, continuing to stack +heal after being fully capable of healing the incoming damage for your current raid content comes at the expense of other stats. This means objectively evaluating the stats YOU need for gems, enchants, or on relatively equivalent pieces of gear. (For example, T6 offers two healing staves - the Apostle of Argus (Archimonde) or the Staff of Immaculate Recovery (Bloodboil). The Apostle has more +heal, but the IR has balanced Spirit and Mp5. You need to be able to decide which stats will make the greatest impact on your gameplay.)
- Poor consumables. Raiding isn’t cheap. If you don’t want to spend the money on the best enchants, gems, and consumables you shouldn’t be running end-game content. I’m not saying you shouldn’t be playing WoW, just that you need to find some other less resource-intensive passion within the game. Know what your options are, and don’t try to cheap out. The repair bills and nights of frustration end up being more expensive, anyway. So if the flasks you should be using are pre-BC, and the food you need to eat is rare, and the pots you ought to use don’t come from a freebie quest reward…. Suck it up, use the premium consumables, and see what a difference a few little things will make in your mana-return.
- Overhealing. If you don’t downrank your spells, you’re burning extra mana. There is absolutely no reason to cast a 6k heal on someone taking 1k hits who is only missing 2k health. Overshoot it by the incoming 1k damage, throw a 3k heal on them, and spend the 2-300 mana you just saved on someone else.
When Something Else Is The Problem
- Poor class make up for the fight. Because Priests CAN do any healing job, frequently the burdens of under- or incorrect staffing fall on our shoulders. We’re the only class who can always pick up the slack. There’s not much you can do about this during a raid, but afterwards, approach your healing leader, raid leader, or GM with solutions - Maybe a healer-friend who would be an excellent addition to the roster, or a positioning strategy that would help lessen the strain.
- Poor group composition. Some fights, until you gear-soak a bit, you really just need a mana battery. If you don’t have a Shadow Priest, or a Shaman with a Mana-totem, ask for one. Check around with friends who have done the same fight, and see if they’re getting some kind of support that you’re not.
- Re-speccing. I’m assuming you’re a Priest as you read this. If your guild can’t decide whether you should be Improved Spirit or CoH, know that both healing-styles are different enough to affect your mana regen. Auz over at ChickGM is a dyed-in-the-wool IDS priest, and averages 65% of her time in the 5SR. As CoH Spec, I spend upwards of 85% of my time “casting.” That is a HUGE difference in non-casting mana regen, and makes Mp5 more valuable to me as a stat than it is to Auz, EVEN THOUGH WE’RE BOTH HOLY PRIESTS. You can’t control wishy-washy raid leadership, but keep a couple extra trinkets and consumables to swap around to make sure you’re good to go no matter which way they tell you to Spec.
How To Fix It
- Train yourself. Don’t do this on a progression run, but learn how to wean yourself off the crutches: Instruct your Druids that they should use their innervates for themselves. Ask for a Mage to be given your spot in the S.priest group. (Added bonus! Your Mage-buddy will love you!) Bring smaller mana pots, and use them as you would the Supers - you stay in the habit of burning your cooldown, but get used to operating with less mana. Swap your trinkets out for less-helpful ones. (Keep them similar, so you keep in the habit of popping them.) Or just swap your trinkets in general - maybe the proc from the Bangle is worth more than the extra 170 Spirit use from the Earring.
- Use mods that keep track of how much time you spend “casting” and learn how to maximize your inherent regen. (My favorite is RegenFu, but it requires FuBar to work.)
- Chain your abilities. When you get a Clearcast proc, use it, and follow up with an Inner Focus - If both are used with 3-second casts, and followed up with a stop-casting macro, you can buy a lot of oo5sr time without abandoning your job.
- Fix your broken gear. I don’t mean repairs (but check that, too!) Do the research and spend the money to make sure that your gear is fully optimized. No common gems, no cheap enchants. Make the most of what you have.
- Know your capabilities. Test on your own to know what your current gear can do when pushed to its max. Swap an item or trinket and test again. Research and find out what other Priests are capable of doing.
It’s not that you’ll never need any outside support to maintain your mana pool. If a lot of healers have died, or you started out short-handed, or you’re truly under-geared for your content, you could need some help. Obviously, Vampiric Touch, Mana Tide, and Innervate are in the game for a reason. The idea isn’t that you should never need them, just that if you always rely on them, you’re cheating yourself and your raid out of the exceptional contributions that you can make, not to mention hogging resources that could go to other players.
Luv,
Wyn
If you're new here, you may want to subscribe to my RSS feed or to E-Mail updates on the top right. Thanks for visiting!
BETA: The Dawning of the Death of Downranking
August 14, 2008 by Matticus
Filed under General WoW Gaming, Priest Discussion, Wrath of the Lich King
Image courtesy of deboer
A blue post has yielded valuable information that will change the way we heal:
This is not a bug.
In the latest WotLK beta push, we made a large change to the mana cost of spells.
All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.
This change was made primarily to prevent downranking, as it’s a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.
So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.
We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.
Zarhym
Old and busted
In the past, downranking our heals served primarily as a way for Priests to maintain mana as much as possible. Why spend almost 500 mana to cast a Flash Heal when a rank 2 Greater Heal that costs 210 mana does the same? Okay, sure, I stretched the cost slightly, but not by much. But I trust you get the idea.
Between downranking, chain-potting, trinkets, talents, spells, and other abilities, getting mana back was like tapping into the oil sands in Alberta for gas. There’d be enough to fuel one person for a long time.
The new hotness
Your max rank spell now costs more than a down ranked spell. My max rank Greater Heal cost me ~750 mana and all of my downrank spells cost ~860. The big question going into the expansion right now is how mana regeneration will function in raids. Chain potting has been nerfed big time with that debuff (although the debuff itself no longer appears, I’ve heard scattered reports that the debuff itself is present. It just doesn’t show up on the buff bar. Downranking now removes another form for casters and healers to conserve mana.
So what’s left?
- Trinkets
- Abilities
- Gear
- Tuned encounters
Trinkets, talents and abilities are simple no brainers. Gear is going to be jaw droppingly and fist pumpingly awesome. I’m anticipating about 110 spirit and 150 intellect on level 80 epic items. That will help increase our ability to regenerate mana yes. To counteract this effect, our spell prices will also increase once we’re at level 80.
I suspect raid compositions and raid specs will shift slightly from a DPS optimization build towards raid mana endurance. An example would be bringing classes that can help restore mana (Shamans, Druids, Shadow Priests, etc).
The last thing now is to ensure that the encounters in the game are at a bar high enough to present a challenge and low enough that it can be reached by the dedicated and the few (at least early on before it understandably becomes nerfed).
We are now at the mercy of Blizzard.
Halfway through level 71. My new job is keeping me busy on the weekdays. I cannot blog, raid, beta, and work at the same time! Need to max out time management skill to 300!
Mass Resurrection? More Like Mass OP!
August 13, 2008 by Matticus
Filed under Priest Discussion
Mass Resurrection: Wow. Now Paladins have more of a reason to DI Priests, AMIRITE?
Cost: 76% of base mana
Range: 50 yards
Cast time: 1.5 seconds
That’s redonkulous! I have a big time feeling the cast time will get nerfed. But maybe not. Time to download the beta build and check it out!
Also coming up tomorrow morning, my thoughts on downranking and its effect on Priests (did I use the right “it’s”? Goddamnit this happens every time).
Edit: Forgot to add, thanks Breana!
Edit: Fixed. When in doubt, if you could say “it is” use the contraction “it’s” to mark the removed space and letter i. If it’s not two words, you don’t need the apostrophe. Thanks to everyone who caught it before I could pull it up at work. Luv, Wyn
Primal Mooncloth - Do You Need to Upgrade?
August 13, 2008 by Wynthea
Filed under General WoW Gaming, Priest Discussion, PvE Healing, War-Crafting
Have we been teaching wrong? Image courtesy of gozdeo
There’s a gearing question I get asked more frequently than any other. I also see it all over the Priest-related interweb. It goes something like this:
My Priest just started running Kara/Heroics, and I have the Primal Mooncloth Set. I’m dying a lot. When can I/ should I break PMC bonus so I can get more stamina?
The answer is invariably along these lines:
PMC has no Stam and makes it hard to stay alive. As soon as you have 2 of the 3 slots replaced, go ahead and break it. Shopping List: Robes of Heavenly Purpose or Gown of Spiritual Wonder, Light-Mantle of the Incarnate or Mantle of the Avatar, and Belt of the Long Road or Cord of Braided Troll Hair.
This always kind of bothers me a little bit, probably because I’m a crotchety oldster who was working my way through T5 content before the 2.3 badge rewards and ZA were introduced. Back in MY day, the only pieces that would add stamina to your stats without gimping your +healing and regen abominably were your Tier tokens. Which, with the infamous Warrior-Priest-Druid combo, in most raiding guilds, went to tanks first. And especially since Druid tank itemization meant they needed the T4 set bonus, preferably from their chest, Priests were pretty much out of luck. (I’ll spare you a very compelling QQ-anecdote about the injustices visited on my Priests specifically when it came to Tier-gear. Just know that it was very tragic, compelling, and you should pity me. Thank you.)
Basically, Primal Mooncloth meant you could keep your raid alive, and whether or not YOU stayed alive was your own business - weren’t you the healer??
As a result, many, many healy-Priests (myself and Matt included), worked their way into T6-level content with dramatically less stamina than recommended. For me, especially given the pressure-cooker of being the first and only female in my hardcore raiding guild, it meant I had to learn to stay alive. This is the origin of the “Oh s***!” macro, and why my UI is painstakingly designed to keep my field of vision clear.
My point is, I’ve done the content that the Priests asking about Primal Mooncloth have done - and I stayed alive. So I know it’s possible. So it bothers me to blame the prolific Priest-mortality rate on the gear and nothing else. If I wasn’t positive that people would feel attacked, accused, and offended, here’s what my response would be:
“Primal Mooncloth is perfectly adequate for the content you’re running. Rather than worrying about what gear to exchange to boost your stamina, let’s treat what I think is the real problem. Tell me about your raids: What’s killing you? Loose mobs, or AoE damage?”
And working from there, I’d like to go through a trouble-shooting dialogue. If loose mobs are running around and slaying healers, either your Tanks need to work on tanking, your CC needs to work on CC’ing, your DPS needs to work on not breaking CC, or YOU need to work on heal-timing. These are all very important skills, and, often, healer-deaths are simply symptomatic of underperforming raiders.
If AoE damage is killing you, then you simply need to learn how to keep yourself healed.
- Do you have PW:S and Inner Fire up at all times?
- Are you using profession-related bonuses appropriately? (Fel Blossom, Nightmare seed, Bandages - yes really)
- What kind of consumables do you bring? (Stam + Spirit food, Super/Major Rejuv potions)
- Are you using the right cooldowns? (Healthstones, trinkets)
And the biggest one:
- Are you fully playing your Priest? Priests are unique in the sheer variety of tools in our healbox. Binding Heal, Renew, CoH, ProH, Fade, and ProM (and Desperate Prayer, if you have it), will ALL keep you alive. In fact, they are designed to keep you alive. Priests can and should be able to heal themselves without ever neglecting their duty to the rest of the raid.
It’s not that good Priests never die - Spirit of Redemption points out that Blizz KNOWS we’re going to die. It’s that the best Priests know that gear is not the major limiting factor in your performance. And as much as I advocate using the best gear available to you, it should be to augment your skill as a player, not to replace it.
Notice: I hesitated to post this entry, for the same reason that I hesitate to reveal my real answer to the pertinent gear-question. I realize that my opinion will hurt some feelings, and it is not my intention to imply that people looking to break PMC with any of the numerous options in the post 2.4 game are bad players. It is my intention to imply that perhaps, as a community committed to improving our gameplay, our first instinct shouldn’t be to swap gear, but rather to ascertain how we can out-perform our pixilated limitations. If, after determining the REAL cause of death, we find a certain stat to be lacking, then we can recommend gear to augment that stat.
Luv,
Wyn
BETA: Instance Discipline Talents: Did Matt Choose Right?
August 6, 2008 by Matticus
Filed under Priest Discussion
Note: If you wish to avoid reading about beta related information, feel free to navigate away or mark this post as read.
Click the picture on the left to navigate to the Wrath WoW Head Priest talent page with my choices on it
You might be thinking to yourself upon closer inspection that this isn’t a leveling spec.
You’re right! It’s not!
My colleagues at WoW Insider asked me if I wanted to help them heal a run tonight in Utgarde Keep and I responded with an immediate yes!
As a result, I’ve picked my talents out as best I could with a strong emphasis towards the Discipline tree to find out how it plays. I’m contemplating liveblogging the run later on tonight when I go in there (it’ll be around 10 PM PST).
The Group
Warrior
Cat Druid
Hunter
Paladin
Priest
Notice that I intentionally skimped out on Power Infusion because out of the 5 classes, I’m the only caster that would be able to utilize it. I don’t think I’ll really need it at all and none of the other players will use it anyway.
Remember, this is not a leveling build. I just picked this set of talents out to try out Disc healing out of the box as a 70.
Thoughts?
Deep Thoughts, by Wynthea
August 3, 2008 by Wynthea
Filed under News and Opinion, Priest Discussion, War-Crafting
I am truly blessed in that I have always managed to have consistent friends to group with in the game. My Human Priest leveled with a darling Paladin, and a Warrior has always had my back on my Troll. In fact, if I ever need to run an instance or three, all I have to do is find a willing Druid, Pally, or Warrior, and announce that the two of us will be running _____. I don’t think it’s ever taken more than 5 minutes for us to get our DPSers and go. This has lead me to a startling revelation about our class: Priests do have pets. They are called Tanks. I believe this should be added to our official class description.
Luv,
Wyn
WWI Priest Panel Quick Hits and Reactions
June 28, 2008 by Matticus
Filed under Priest Discussion
Divine Hymn: Reactive CC. When a Priest gets hit or a party member gets hit, the attacker gets incapacitated temporarily. Could be a spell along the lines of Inner Fire where it has to be maintained. Don’t think we’ll see it in Aura form.
Guardian Spirit: Castable Cheat Death. Borrowing a term from our WWI resident Shadow Priest on what it essentially is. Ability to negate a killing blow. A mini-you shadows your target and if your target dies, your mini-you dies in its stead. Expect to see this bound into our oh crap macros.
Dispersion: Shadow 51 Point Talent. Places yourself in stasis and regenerates 6% health per tick over a period of time. Also reduces incoming damage by 90%. Expecting to see a Stoneform/Dispersion Macro for Dwarf Priests. Looks primarily like a PvP talent. Unsure of how well it will pan out in raids.
In any case, I’m off to watch Wanted!
In the mean time, the comment lines are open! The spells and their abilities themselves were announced. You’ve read my (brief) thoughts. What’s yours?
Prayer of Healing to Affect the Raid?
June 25, 2008 by Matticus
Filed under Priest Discussion
Okay Priests, listen up! There’s a big rumor circling around right now affecting a little used spell called Prayer of Healing. The spell is rumored to be retooled come the expansion. How will it be retooled? It’s being considered to affect the entire raid instead of the party of the Priest casting it. Yes, you read this correctly. Prayer of Healing is being looked at being changed to affect the entire raid. Now, before you cream your pants, there’s more.
It would have a limit of 5 targets raid wide and heal the lower health players within range.
In other words, it will heal the 5 weakest players within a certain radius.
This is all the information I’ve been able to glean.
Speculation and guesses
This is the Priest answer to Chain Heal. *grin*
In any case, I suspect the cast time will remain the same.
But I also suspect that the mana cost will no longer be static. Instead, I have a gut feeling that a spell like this will have a cost equivilent to a certain percentage of your mana like maybe 6%. Again, this is purely speculative at this time. This would certainly help counteract the proposed nerf to to the Circle of Healing with regards to the addition of a 6 - 8 second cooldown.
Reliability of rumor
I’m going to take a page from Eklund on this one and create a similar ranking system on any unconfirmed rumors that I see happening around.
M1: Rumor is text only, 1 location (forum post, website,, unofficial patch notes that are unconfirmed, etc), no official comments
M2: Rumor consists of a screenshot or 2, or forum posts from blues
M3: Source consists of multiple screenshots from many different players with multiple angles and is considered too difficult to fake,
M4: Rumor is all but confirmed. It’s been generally accepted as something that will go through live with minor modifications, if any.
So with regards to this possible change in Prayer of Healing, I’m going to have to rank an M1 on this in terms of how reliable it is. If you’re crafty and curious enough, you’ll run into the source sooner or later. I have to be skeptical here because it is taken from an image (which I’m not going to post because I am one scared ass blogger) of a forum post (which could have been doctored).
Still, I simply can’t not report this and bring it to your attention. I’m not a reporter. I don’t have a list of devs or beta testers that I can talk to easily. I’m only reporting what I’m seeing from other places and piecing together what I think makes sense. I cannot vouch for the authenticity, reliability, and so on from these places. Therefore, the best I can do is tell you what I’ve read and what I think about it. I’ll tell you how reliable the sources are and if I’m able to, I’ll pass a direct link for you to evaluate independently on your own.
So with that being said, let’s get some constructive discussion going on here with a few talking points!
- Think I’m in the ballpark about the mana cost? Would there be any other drawbacks to casting the spell? (IE, a longer cooldown between use, cast time, or something)
- Is this a good or bad change for Prayer of Healing?
- What other spells would we like to see revisted in an AoE format to be made more viable as a raid spell? (Note, I do plan on doing a post in the near future about spells I’d like to see that would affect more people than just one.)
When I showed this to Wyn, she had a total nerdgasm on vent. It was glorious. I wish I had hit the record button.
A Quick Look at the Bangle of Endless Blessings
June 25, 2008 by Matticus
Filed under Priest Discussion
I just wanted to let it be known that my Priest acquired the Bangle of Endless Blessings from Botanica. My trinkets will now be anchored with a Bangle and an Earring of Soulful Meditation.
With both trinkets activated, my MP5 rockets to a little over 1200 MP5 (without raid buffs).
Why is it awesome?
In short, the Bangle scales with your gear. As you accumulate more Spirit and Mana Regen on your armor, the proc effect of the Bangle becomes that much better.
Before
735 MP5 while not casting
279 MP5 while casting
After
799 MP5 while not casting
393 MP5 while casting
No raid buffs were involved here.
Look, I’m not going to try to lie to you. I’m not the most mathematically inclined blogger in existence. But those numbers look pretty ridiculous to me and they’re only going to get better. Take a real hard look especially at the MP5 while casting. That’s over a 100 point increase in that time frame. Granted, it’s not a constant. It’s also not an on use effect, but it’s a proc. I haven’t tested it extensively myself, but I’ve been told from multiple sources that it does have an internal 45 second cooldown timer within.
The process
Okay, let’s see if I can pull this off here without losing too many people. The proc effect reads as:
Chance to allow 15% of mana regen to continue while casting for 15 seconds
We know my mana regen is 735. We also know that there are 3 five second windows (if we want to convert the numbers into something MP5 friendly). Lets figure out the total mana return we get from this:
735 x 0.15 x 3
How did I derive this? I get 735 mana every 5 seconds when I’m not casting. I figure out what 15% of that number is. Lastly I multiply that number by 3 to figure out the total return of mana I would get when the trinket procs.
Answer: 331 mana returned (I rounded up)
Next, let’s figure out what 331 means in terms of MP5.
We know that 60 divided by 5 is 12. This means there are 12 five second windows in a minute.
Divide 331 by 12 to figure out what the actual MP5 return is.
Answer: 28 MP5
The bangle for me, when I’m not raid buffed, grants me 28 MP5 assuming once a minute procs.
Compared to other trinkets
Tome of Diabolic Remedy: 18 MP5
Vial of the Sunwell: 15 MP5
The two epic trinkets here are constants. Like I said earlier, the Bangle’s mana return will scale as your mana regeneration increases throughout your raiding career. It might suck at first if you’re an entry level Priest getting started in Karazhan. But over time, it’s use becomes that much better.
By the way, if I make an error on my math, logic, or calculation at some point, don’t worry about it.
Either Auz or Wyn will catch it and fix it for me.
Wyn’s UI - Part Four (The Macro Problem)
June 7, 2008 by Wynthea
Filed under General WoW Gaming, Priest Discussion, PvE Healing, War-Crafting
Part four of a series. Part One , Part Two , Part Three.
Hot Keys
One of the add-ons that has the biggest impact on my UI and gameplay is Bartender. As I’ve mentioned before, I navigate and target with my mouse. If I need to move and target or cast at the same time, I use auto run - it’s on my 4th mouse button. Nearly all of my spells and abilities are Hot Keyed to my Keyboard. Here’s how that looks:
This is what my keybinds look like when I’m out running around solo. Most of the icons should look pretty familiar, and you can see that my offensive spells are on the top line. That blank spot is for my Disc buffs when I respec for the weekend. I do not hotkey my consumables, to avoid hitting them when I type. The bottom row is non-sensical, but it’s also not bound… it’s where I throw things when I need them once, then I don’t move them out ’til I need to put something else there. When we get into macros, you’ll see that the single-buff of Fort is redundant… my first row of buttons scrolls away when I have someone Mind Controlled, and I sometimes like to play nice with the allies and toss them a buff. Again, the numbers on the bottom of the icons are from Dr. Damage. One thing about Bartender is that you can use your standard keybinds from the stock bars, but if you want the numerals to show up on the icons you have to use the slots specifically labeled in the menu for Bartender. It’s in the same window, just scroll down.
Dr. Damage also gives you super-nifty Tool Tips on mouseover. Like this:
I think I may have mentioned that I’m an information junkie… this just feeds the problem.
This is still my offensive set-up, but I’m holding down the Alt button. See how the icons change? That’s a product of using macros with the “?” icon. I’ll get to that in a second. Notice, too, that the healing coefficients change on ProH and Nova’s icons.
When I’m raiding, a quick Shift+Scroll Up gives me this:
Holding Alt will make the same changes that happened to the offensive set-up.
My Super-Secret Macros
I may be crazy for deciding to discuss macros. They can be very simple or complicated, and I use a mixture of both. This is not intended to be a macro tutorial. These are simply a few I’ve cooked up, cobbled together, or flat-out stolen. I wanted to show you what those extra buttons on my bars do, and this seemed to be the best way. PLEASE feel free to ask questions about the ones I list, but understand that I probably won’t be able to help you troubleshoot one that you’ve written. If you DO want a how-to, the best one I’ve ever read is over at Priestly Endeavors. A few notes before we begin:
- I’m Horde. If it’s a macro that sends a whisper, and you’re an Ally, your buddies won’t speak Orcish, so change that to Common.
- Nearly all of these use the #showtooltip command. That makes the tooltip show up on mouseover, even though it’s a macro.
- When I’m setting these up, I almost always pick the “?” icon that shows up first. That way, if it’s a button that does more than one thing, the icon on my bars will change when I press the modifier.
- LINES are very important to a macro. If you keep typing without hitting [enter] it will read all as one line. New commands MUST be started on a new line, so make sure they match up to the line-breaks here if you copy/paste.
Since none of my offensive spells involve macros, I’m going to assume you’re looking at the raiding picture with all the G-heals. I’ll go from left to right.
Stopcasting saves lives. Even after 2.3, being able to stop a heal on one target, change targets, and instantly start casting your new heal is an excellent skill if someone is spiking. Also, you can keep hitting this when targeting the MT, and just let it land when they actually need a heal. That way, you can drop out of the 5-Second-rule, without abandoning your job. (yes, you could jump or step forward, but jumping wastes time, and so does hitting multiple buttons.)
#showtooltip Greater Heal(Rank 7)
/stopcasting
/cast Greater Heal(Rank 7)
Now that all priests have Fear Ward, it’s nice to be able to let your tank know you’ve got their back. This one casts FW on your target, and whispers them.
#showtooltip
/cast fear ward
/script SendChatMessage(”Fear Ward on YOU”, “WHISPER”, “Orcish”, UnitName(”target”));
![]()
These three all do pretty much the same thing, and I just wrote it as another space-saver. Hit the macro, and it’ll cast Prayer of (whatever) on your target and their party. Hold Shift, hit the macro, and it’ll cast a single-buff on your target. Hold Alt, hit the macro, and it’ll cast a single buff on you. Neat, huh? (You can tell it’s not a raid night because of how few candles I have on me….)
For Shadow Protection:
#showtooltip
/cast [modifier:shift] Shadow Protection(Rank 4); [modifier:alt, target=player] Shadow Protection(Rank 4); Prayer of Shadow Protection(Rank 2)
For Fortitude:
#showtooltip
/cast [modifier:shift] Power Word: Fortitude(Rank 7); [modifier:alt, target=player] Power Word: Fortitude(Rank 7); Prayer of Fortitude(Rank 3)
Divine Spirit:
#showtooltip
/cast [modifier:shift] Divine Spirit(Rank 5); [modifier:alt, target=player] Divine Spirit(Rank 5); Prayer of Spirit(Rank 2)
Because my UI set up has either my offensive spells or my Greater Heals visible, but not both, I wanted the option to toss a G.Heal on myself when I’m solo without too much effort. So I made this. Generally, it’s the same as my stopcasting macro for Greater Heal, only for Flash. The difference comes in that if I hold Alt, it’ll interrupt whatever and start a max-ranked G.Heal on me, without changing my target. Handy, right?
#showtooltip
/stopcasting
/cast [modifier:alt, target=player] Greater heal(rank 7); Flash Heal(Rank 9)
I would feed my Shadow Fiend cookies if I could. I love the little guy. But sometimes, he gets lazy. This macro will keep him attacking non-cc’d mobs if his current target dies, and toss a scroll on him (if I have one) to boost his mana-return. Just spam it for a second.
#showtooltip
/cast Shadowfiend
/petaggressive
/petattack
/use [target=pet] Scroll of Strength
/use [target=pet] Scroll of Agility
Most of us have been in a situation with lots of people rezzing at the same time. Just save time, and have your macro type in your healing channel who your target is. Mine also whispers the person that’s getting a rez.
#showtooltip
/cast Resurrection(Rank 6)
/6 Saving %t the run back, but not the repair bill
/script SendChatMessage(”Rezzing you”, “WHISPER”, “Orcish”,UnitName(”target”))
This is really simple. It just sets my focus to whatever I’ve got targeted. No muss, no fuss.
/focus
There are some really nifty things you can do with focus macros, like this one I stole from Priestly Endeavors
/focus [noexists,target=target][exists,dead,target=target][modifier:alt,target=target]
/stopmacro [modifier:alt]
/cast [target=focus] Shackle UndeadThe first line says: [make my current target the focus if I don't have one] or [make my target my focus if my current focus is dead] but [if I'm holding Alt, make my target my focus no matter what].
The second line says:[if I'm holding Alt to re-set my focus, ignore the rest of the macro]
The third line says: [whatever I'm targeting, cast shackle undead on my focus]
Down-ranking macros are fun! Here’s one for Prayer of Healing. Hold Alt to cast rank 3.
#showtooltip
/cast [modifier:alt] Prayer of Healing(Rank 3); Prayer of Healing(Rank 6)
Not a macro, but sometimes in a quest or a fight there’s a random item you need to use regularly. I drag mine over to “J” and just hit it whenever I need it. This is from when I had the daily quest in Nagrand.
![]()
I always heard it was good to keep Rank 1 Nova on your bars for PvP purposes, but where to put it? On the same button, naturally. Hold Alt to use Rank 1, hold nothing for max-rank.
#showtooltip
/cast [modifier:alt] Holy Nova(Rank 1); Holy Nova(Rank 7)
We all know Warlocks Life Tap at the WORST time… this was my solution to train my ‘Locks to know when it was okay. For this one, I didn’t use the “?” icon, since that would just look like a normal Renew. Dr. Damage still catches the heal, though. (True story: one of my Warlocks actually macro’d his LifeTap to whisper me that he was going to do it in response to this macro. I was so proud!)
/script SendChatMessage(”Lifetap if you need to”, “WHISPER”, “Orcish”, UnitName(”target”));
/cast Renew
Sometimes, you have to keep yourself alive ’til your fellow heal-bots can help you out. EVERYONE must have an “Oh, Shit” button. This one can keep me up through over 20k damage. The [combat] modifiers keep reagents from being used up accidentally.
/target player
/cast [combat] Power Word: Shield
/use Master Healthstone
/cast Prayer of Mending
/use Fel blossom
/use [combat] Super Rejuvenation Potion
/use [combat] Nightmare Seed
/use Battlemaster’s Perseverance
/use Vial of the Sunwell
/cast Renew
These are both really simple, but helpful. No matter what trinkets you have equipped, each of these macros will use one of them. Use the “?” icon, and you can see which trinkets you have equipped at the moment.
#showtooltip
/use 13
#showtooltip
/use 14
If my heals have to come faster, they may as well come bigger. This trips Berserking, my OP-as-hell Racial, and my +healing trinket at the same time. (Does not trip GCD)
You can macro all kinds of things together - multiple trinkets, other abilities. Go nuts!
#showtooltip
/cast Berserking(Racial)
/use Tome of Diabolic Remedy
I wrote this last one just to save space on my bars. It gets out my Puppy and my Nether Drake. If I hold Alt, it gets out my Puppy and my Raptor.
#showtooltip
/use Worg Carrier
/cast [modifier:alt] Swift Blue Raptor
/use Reins of the Azure Netherwing Drake
Add
/equip Riding Crop
as the last line, if you want, but remember to replace your trinkets when you get where you’re going!




I'm Matticus and I play a Dwarf Priest. My home is in Carnage, a raiding Guild. Every week, I log 11 hours raiding on Ner'Zuhl.
Wynthea is the Troll Priest with the best Mohawk on Nazjatar. Currently, I raid 5 nights a week, and PvP occasionally. I started working toward end-game in May 2007, and my guild is currently working through Sunwell. I've tried playing other classes, but Priests are my passion; I've found our racial spells an endless source of fun and frustration. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Vek'nilash-US, and I raid 12 hours a week. As a guild officer for Collateral Damage, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.