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	<title>World of Matticus &#187; Priest Discussion</title>
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	<link>http://www.worldofmatticus.com</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<itunes:summary>Join Matt, Borsk, Chase, Kat, and Brian each week as they discuss topics revolving around healing, guild leading, and raiding in World of Warcraft.</itunes:summary>
	<itunes:author>NoisePrint Studios</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<itunes:name>NoisePrint Studios</itunes:name>
		<itunes:email>brian.r.hough@gmail.com</itunes:email>
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	<managingEditor>brian.r.hough@gmail.com (NoisePrint Studios)</managingEditor>
	<copyright>2010-2011 NoisePrint Studios</copyright>
	<itunes:subtitle>The Official Companion Podcast for World Of Matticus</itunes:subtitle>
	<itunes:keywords>Warcraft, World of Warcraft, WoW, Blizzard, Wrath of the Lich King, Raiding, Gaming, Cataclysm, MMO, MMORPG, RPG, Video Games, podcast</itunes:keywords>
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		<title>Heroic Morchok Down: Where Next?</title>
		<link>http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/</link>
		<comments>http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 21:00:17 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Dragon Soul]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[hard mode]]></category>
		<category><![CDATA[Heroic]]></category>
		<category><![CDATA[kohcrom]]></category>
		<category><![CDATA[morchok]]></category>
		<category><![CDATA[raid]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11289</guid>
		<description><![CDATA[Managed to score Heroic Morchok on Tuesday. Ended up using 6 healers. Another classic 22% wipe, then a 16% wipe, then a 13% followed by an 8% then a kill. Actually, the numbers aren’t precise. But that’s what it seemed like anyway. How to Land 3 Healing Spells in Under 2 Seconds It seems impossible, &#8230; <a href="http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Managed to score Heroic Morchok on Tuesday. Ended up using 6 healers. Another classic 22% wipe, then a 16% wipe, then a 13% followed by an 8% then a kill. Actually, the numbers aren’t precise. But that’s what it seemed like anyway. </p>
<h3>How to Land 3 Healing Spells in Under 2 Seconds</h3>
<p>It seems impossible, doesn’t it? </p>
<p>Note that I didn’t quite say I would <em>cast</em> 3 spells only that I would <em>land </em>them. You have to be precise when it comes to timing and you need to be ready to pounce on the next spell the moment the other one is finished. </p>
<p>We were working on heroic Morchok for a total of 6 – 8 hours (over 4 weeks, with raid hours lost due to a healer shortage). Our longest attempt was just under 6 minutes. Most of the wipes occurred between 2 – 3 minutes. The trickiest part for me was maintaining tank health right after a stomp. A common occurrence I noticed is that after Kohcrom stomped, he would attack the tank around 2 seconds later. If I timed it right, I could land a <a href="http://www.wowhead.com/spell=2061">Flash Heal</a> and a quick <a href="http://www.wowhead.com/spell=88684">Holy Word: Serenity</a>. But sometimes that wasn’t enough. I needed another way because those two spells just weren’t consistent enough. Sometimes the tank lived, sometimes he died. I wanted a better (and consistent) way in keeping that tank alive.</p>
<p>It all revolved around the Stomp.</p>
<p>After a few wipes, I realized the consistency of his melee swing following the stomp. I didn’t want to focus exclusively on the tank to the detriment of the group. But at the same time, if the tank dropped it was game over. </p>
<p>Timers from DBM gave me a 5 second count down on approximately when the stomp would land. </p>
<p>I ended up watching the animation of the stomp. The moment the foot start rising up, I’d target the tank and hit Prayer of Healing ensuring it would land just after Stomp connected with the group. This gave me time for a quick Flash Heal (Or <a href="http://www.wowhead.com/spell=32546">Binding Heal</a>) followed up with Serenity (or a <a href="http://www.wowhead.com/spell=34861">Circle of Healing</a> if the tank was sufficiently high enough. </p>
<h3>Credits to</h3>
<p>Lodur for <strike>gemming all strength</strike> reforging to Mastery giving him the ability to really stabilize players and allowing me to spike them back&nbsp; up.</p>
<p>The DPS warriors on my side who picked up on the fact that when I frantically called their name, it meant I wanted a Rallying Cry (and giving us that buffer after a fumbled heal).</p>
<p>Logan of the <a href="http://www.leetsauced.com/">LeetSauced podcast</a> (and soon-to-be host of the Matticast) for remaining calm, collected and patient after enduring hours of frustrating incidents beyond his control.</p>
<p>Tanks with 4 piece bonuses. Seriously. More bonuses like this in the future.</p>
<p>Old Spice. I smelled awesome that raid. </p>
<h3>Now what?</h3>
<p>What’s the next hard mode boss that you went to after Morchok (25 man as I understand 10 man has different priorities)? </p>
<p>Hagara?</p>
<p>Ping pong guy?</p>
<p>Ooze boss?</p>
<p>Seems like we’re going to take a hard look at Hagara. Pointers?</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Admit It: You Get High From Being Clutch</title>
		<link>http://www.worldofmatticus.com/2012/01/20/admit-it-you-get-high-from-being-clutch/</link>
		<comments>http://www.worldofmatticus.com/2012/01/20/admit-it-you-get-high-from-being-clutch/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 14:00:24 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[clutch]]></category>
		<category><![CDATA[guardian spirit]]></category>
		<category><![CDATA[Raid Healing]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11272</guid>
		<description><![CDATA[Ever wonder what it’s like to feel “high” in this game? This is one of those methods. I’d wager that Holy Priests get a bigger kick out of it then the other healers. Unlike the other clutch healing abilities, Guardian Spirit has two key effects: It offers both increased healing received on the target and &#8230; <a href="http://www.worldofmatticus.com/2012/01/20/admit-it-you-get-high-from-being-clutch/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/wp-content/uploads/gs-save.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="gs-save" border="0" alt="gs-save" src="http://www.worldofmatticus.com/wp-content/uploads/gs-save_thumb.jpg" width="454" height="304"></a></p>
<p>Ever wonder what it’s like to feel “high” in this game?</p>
<p>This is one of those methods. </p>
<p>I’d wager that Holy Priests get a bigger kick out of it then the other healers. Unlike the other clutch healing abilities, Guardian Spirit has two key effects: It offers both increased healing received on the target and the ability to grant a second chance in case the target dies. </p>
<p>Usually, when Holy Priests burn Guardian Spirit, it’s meant for the extra healing because of some massive amount of incoming damage. </p>
<p>But if tank health, your global cooldown, your lag and your reflexes all line up, then you just made a great save. The rest of the raid might not be aware of your efforts. But who cares? Deep down inside, <em>you </em>are the one that made that save and salvaged a possible kill from a definitive wipe.</p>
<p>It’s one of the best feelings in the World of Warcraft. I’ve never been able to score that feeling of satisfaction playing other healers. Sadly, whenever you <em>do</em> pull off the save, it ends up being a wipe. Seems rare whenever such a tank save results in a kill. </p>
<p>In any case, a new year means new responsibilities for people. Players have new priorities in their lives (or other games). My guild’s looking for 2 healers. I’m not picky on any classes. Yes, we’ll even consider Priests even though we have 3 right now. I would genuinely like the services of a Holy Paladin and a Resto Druid. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Priest Healing Talents for MoP &#8211; Which Would You Pick?</title>
		<link>http://www.worldofmatticus.com/2011/11/23/priest-healing-talents-for-mop-which-would-you-pick/</link>
		<comments>http://www.worldofmatticus.com/2011/11/23/priest-healing-talents-for-mop-which-would-you-pick/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 19:49:29 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[mists of pandaria]]></category>
		<category><![CDATA[mop]]></category>
		<category><![CDATA[talents]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11207</guid>
		<description><![CDATA[Been meaning to do this for a while. Wanted to analyze all the new proposed talents for the different healing classes to see which ones I would choose if I played that healer. Priest talents Matt’s choices Level 15: Nothing. All various CC effects. May as well go with the bread and butter Psychic Scream. &#8230; <a href="http://www.worldofmatticus.com/2011/11/23/priest-healing-talents-for-mop-which-would-you-pick/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Been meaning to do this for a while. Wanted to analyze all the new proposed talents for the different healing classes to see which ones I would choose if I played that healer.<br />
<h2>Priest talents </h2>
<p><a href="http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#XZ!200011">Matt’s choices</a>
<p><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mop-talent-priest_thumb1" border="0" alt="mop-talent-priest_thumb1" src="http://www.worldofmatticus.com/wp-content/uploads/mop-talent-priest_thumb1_thumb.jpg" width="450" height="368">
<p><strong>Level 15</strong>: Nothing. All various CC effects. May as well go with the bread and butter Psychic Scream.
<p><strong>Level 30</strong>: Nothing. All various movement effects. Probably Body and Soul for me in most cases.
<p><strong>Level 45</strong>: From Darkness, Comes Light would be my main selection. Depending on the encounter, strategy and positioning, Divine Star would be an excellent alternative. Not opposed to blasting the spell down one direction healing the group.
<p><strong>Level 60</strong>: Defensive, personal cooldowns here. Leaning heavily toward Desperate Prayer.
<p><strong>Level 75</strong>: Wow. This is the hardest selection to make. I think I would take Power Infusion. Not only could I use it on myself for extra healing speed but in the event I don’t need it, i can toss it onto another player. But Twist of Fate and Serendipity are both excellent choices. You really might not be able to go wrong with any of these choices.
<p><strong>Level 90</strong>: This would be the second hardest talent selection to make after level 75, I think. Vampiric Dominance offers the ability for you to splash or cleave <a href="http://www.wowhead.com/spell=2050">heal</a> your group. Void Shift* offers another single target cooldown. Vow of Unity is another modified single target cooldown which gives your healing spells a pseudo Binding Heal effect with the added bonus of redirecting half the damage your target takes to you. Void Shift wins!
<p>* For those who are curious, due to the wording of the talent, I believe that the health percentage swap is only temporary. That is, if my target had 30% health and I had 100% health when I used Void Shift and I healed myself from 30% to 60%, the health pools would reverse again so that my target had 60% health and I would have his health percentage (before being healed for that additional 25%).
<p>If the expansion were to come out today, I would be satisfied if these were the talents that came with it. It really does make you think. In some of these cases, there isn’t always a clear cut answer as a simple strategy change or a different encounter could lead to a radically altered talent choice. The latter talents are designed to really make you excel as a healer.<br />
<h3>Skills</h3>
<p>Where did Vampiric Embrace and Devouring Plague go? That was the first thing I noticed. Nice to see I get Lightwell folded into the Holy skillset without having to actually <em>spec into it</em>. Train of Thought received the same treatment as well. No word on what our level 85+ skills are. But I think Discipline is receiving the castable Shield past 85 at some point. </p>
<p>My thoughts on the rest of the healers will come later this week!</p>
<p>EDIT: WHERE DID PRAYER OF HEALING GO?!</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>How to Move and Heal</title>
		<link>http://www.worldofmatticus.com/2011/07/20/how-to-move-and-heal/</link>
		<comments>http://www.worldofmatticus.com/2011/07/20/how-to-move-and-heal/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 21:53:37 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[heal]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[mobile healing]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[moving]]></category>
		<category><![CDATA[tank]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11051</guid>
		<description><![CDATA[Do you know what one of the leading causes of tank death are? Healers not being in range. The other cause is not enough healing (ba-dum-tsch). Whenever I jump into pickup raids or heroics as a DPS player, I am stunned at the inability of players to move and heal. This is an absolutely essential &#8230; <a href="http://www.worldofmatticus.com/2011/07/20/how-to-move-and-heal/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Do you know what one of the leading causes of tank death are? </p>
<p align="center"><strong>Healers not being in range. </strong></p>
<p>The other cause is not enough healing (ba-dum-tsch).</p>
<p>Whenever I jump into pickup raids or heroics as a DPS player, I am stunned at the inability of players to move and <a href="http://www.wowhead.com/spell=2050">heal</a>. This is an absolutely essential skill to have no matter <em>what</em> kind of healing class you play. We’ll go over a few tips to help get your confidence up to the point where you can effortlessly heal on the go. There aren’t any big secrets or special techniques. Much of it comes with foresight and experience. </p>
<h3>Use your instant spells</h3>
<p>HoTs, Renews, Shields, Ripties, Holy Shocks, and even <a href="http://www.wowhead.com/spell=34861">Circle of Healing</a> (Inefficient as it may be)! The moment they’re on the run, you need to be able to keep up with them. In most cases, you do <em>not</em> have to keep them at full health when they’re on the move. You just need to keep them alive with a nice margin of health. Instant spells are enough. Once they stop moving, start bomb healing them back to a comfortable level. </p>
<h3>Hustle!</h3>
<p>Body and Soul yourself. Switch to cat form. Ghost Wolf it. If you need to haul ass and you have a way of speeding up your movement, do it! Stop what you’re doing and <em>move it!</em></p>
<h3>Plan accordingly</h3>
<p>Movement phases during raids can usually be planned in advanced. In the Lord Rhyolith encounter, tanks have to haul the ads from the middle of the room to the exterior. In Beth’tilac, large drones are manhandled to a preset location at the back of the room. If you know the rough location where the tank will be at, you can position yourself closer to that point to minimize your movement.</p>
<h3>Leapfrog it</h3>
<p>You move. Then they move. Then you move. Then they move. During Shannox, I’ll drop a Barrier on the tank and start moving in a pre-arranged direction. Once the Barrier falls off, they start coming towards me. We keep repeating this pattern where both the tank and the healer alternately move until we get to where we want to go. </p>
<h3>Stand closer to them</h3>
<p>Many of us have been trained to stay as far as possible away from a boss as DPS players to avoid different attacks or things on the ground. As a healer, being at max range <em>can</em> be a liability. The moment your tank moves the other way, you’re stuck playing catchup. Don’t be afraid of closing within 20-30 yards. This gives you additional flexibility and freedom for the tank. </p>
<h3>Use your cooldowns</h3>
<p>Even if they’re not taking large amounts of damage, a <a href="http://www.wowhead.com/spell=33206">Pain Suppression</a> of sorts can do wonders. If the tank <em>needs</em> to move, consider using a raid wide one like Divine Hymn or <a href="http://ptr.wowhead.com/spell=740">Tranquility</a>. It’s like using a shotgun on a cockroach. It’s overkill, but it works. Wouldn’t recommend this unless you absolutely had no outs.</p>
<h3>Have healers at different areas</h3>
<p>If the tank is going in a predictable circle from point A to point B, have a healer at each point. The moment the tank comes into range of one of the healers, they’ll be under their responsibility. Don’t be afraid to call for help. If you can’t reach your main tank, say so. Hopefully there’s a healer nearby who will see the tank light up on their raid frames and switch to them until you’re back in range again. </p>
<h3>Being vocal</h3>
<p>Don’t be afraid to say things like “Stop moving” directly to your tank. If they can’t stop, at least they recognize that they’re on their own for a few seconds before you’re back in range of them. Work with them beforehand and arrange what will happen if the two of you aren’t in range of each other. Your tank can use that as a cue to use a potion or a Last Stand. </p>
<p>If you want some additional practice, step into some battlegrounds and participate in some PvP healing. Now it’s your turn. What other techniques would you suggest for healers on the go? Have any lessons or stories relating to healing and movement? </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>The Gradual Shift to Inefficient Healing</title>
		<link>http://www.worldofmatticus.com/2011/05/27/the-gradual-shift-to-inefficient-healing/</link>
		<comments>http://www.worldofmatticus.com/2011/05/27/the-gradual-shift-to-inefficient-healing/#comments</comments>
		<pubDate>Fri, 27 May 2011 16:52:33 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10825</guid>
		<description><![CDATA[I actually had to read this a few times to make sure I was reading it correctly. I swear, blue language happens to take a language on its own entirely. It’s like lawyerspeak but for gamers. This is a passage taken from the Firelands Q&#38;A that was released a few days ago. Q: It can &#8230; <a href="http://www.worldofmatticus.com/2011/05/27/the-gradual-shift-to-inefficient-healing/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>I actually had to read this a few times to make sure I was reading it correctly. I swear, blue language happens to take a language on its own entirely. It’s like lawyerspeak but for gamers. This is a passage taken from the <a href="http://eu.battle.net/wow/en/forum/topic/2151656030">Firelands Q&amp;A that was released a few days ago</a>. </p>
<blockquote><p><b>Q: It can be anticipated that mana regeneration and maximum mana will increase from gearing up with the new Firelands equipment. Isn’t there a possibility that healers can spam big heals again (and more quick heals) just like in WotLK? If so, is there any plan to handle this without class nerfs? – Whitewnd (KR)</b></p>
<p><b>A: </b>As damage increases, healers will need to use their largest, most inefficient heals more regularly to keep up. That’s fine and was all part of the design. We just didn’t want players to opt out of mana regeneration too early in the content because then Spirit (and mana-related procs) on gear wouldn’t be attractive, and because we’d have to balance difficulty by making the tanks die in a couple of GCDs if not healed continually. Most progression-oriented healers still want large amounts of Spirit, often in every single slot. As they get more comfortable with their mana, they’ll be able to replace some of that Spirit with other stats, but the Spirit will still be valuable; more Spirit on a set piece for example might mean being able to use a different enchant or reforge on another piece.</p>
<p>This is still a much better place to be than we were with Lich King content, where mana stopped mattering in the first raid tier. Aside from the mana changes we’ve already made to Innervate, Mana Tide Totem and paladin heals, we don’t think an overall regen nerf is necessary.</p>
</blockquote>
<p>The first two sentences pretty much gave it away. We started the expansion heavily relying on triage healing to get things done and to be as efficient as we could. <a href="http://www.wowhead.com/spell=2050">Heal</a> was extensively relied on as our filler spell (for Priests). Other healing classes had the same. Drawing back from the previous years and expansions, we knew that as encounters got increasingly difficult, our gear levels would rise with it. The only constant here is mana cost. The mana cost of <a href="http://www.wowhead.com/spell=2061">Flash Heal</a> stays the same whether we’re working on Tier 11 or Tier 15. So we’re seeing a trend where Heal is going to gradually be rotated out of our spell usage in favor of high impact, inefficient spells – Largely because of necessity. It appears that in Firelands onwards, mana neutral spells can’t even be considered anymore.</p>
<p>For example, during the first part of the expansion, I relied on Heal as my filler spell. I was always casting something on players where damage was expected. Now I’m relying mostly on <a href="http://www.wowhead.com/spell=139">Renew</a> as a filler spell for Holy. I’m hoping healing in the final tiers of Cataclysm aren’t going to be as mind numbing or stressing as they were in Icecrown Heroic. With higher health pools across the board for <em>everyone</em>, we should still have some time to react to incoming damage. Instead of dying in 1-2 shots, players would die in 3-5 shots.</p>
<p>This appears to be part of the design intent (Sentence two). Rising gear levels means larger mana pools and larger secondary stats. We’ll have much more flexibility when it comes to stat allocation. Right now, we need around 2100~ Spirit to function. The rest of it goes to your Mastery, Haste or Crit (Whatever tickles your fancy). From Firelands PTR testing, we’re going to need a little more Spirit for sure to be do our jobs. We’ll have much more stats to move around though.</p>
<p>Have you seen the Discipline numbers on the PTR? 40000+ Divine Aegis crits and absorbs (stemming from the 200% bonus to crit instead of 150%). I wonder if stacking crit and mastery is the way to go. Decisions, decisions!</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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		<title>Healing Priests in 4.1</title>
		<link>http://www.worldofmatticus.com/2011/04/26/healing-priests-in-4-1/</link>
		<comments>http://www.worldofmatticus.com/2011/04/26/healing-priests-in-4-1/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 14:00:18 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[disc]]></category>
		<category><![CDATA[discipline]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[patch 4.1]]></category>
		<category><![CDATA[Priests]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10707</guid>
		<description><![CDATA[Expecting an imminent patch drop! How are healing Priests stacking up? Pretty darn good actually. No significant nerfs to Holy anywhere in 4.1. Some of our mechanics have changed slightly. Discipline suffered a slight nerf but gained buffs in other areas to the Atonement specs. Power Word: Shield duration has been reduced to 15 seconds, &#8230; <a href="http://www.worldofmatticus.com/2011/04/26/healing-priests-in-4-1/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Expecting an imminent patch drop! How are healing Priests stacking up? Pretty darn good actually. </p>
<p>No significant nerfs to Holy anywhere in 4.1. Some of our mechanics have changed slightly. Discipline suffered a <em>slight</em> nerf but gained buffs in other areas to the Atonement specs.</p>
<ul>
<li>Power Word: Shield duration has been reduced to 15 seconds, down from 30.</li>
</ul>
<p>Pre-emptive shielding continues to remain lucrative but the practice of shielding significant amounts of players in a raid is all but gone. In most logs, <a href="http://www.wowhead.com/spell=17">Power Word: Shield</a> should be somewhere from 30% – 45% of the healing done due to the way it works and based on encounters as well as healing assignments. With the duration of it halved, the chances of it falling off unused become much higher. Discipline Priests will need to exhibit discipline and really make sure players get full benefits out of them. </p>
<p>Dispel mechanics have also changed slightly. Shadow Priests won’t be relied upon to dispel members in the raid anymore. It’ll be up to us to take care of it. </p>
<h3>Holy</h3>
<ul>
<li>Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
<li>Chakra now lasts until cancelled, up from 1 minute.
<li>Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.
<li>Surge of Light can now also trigger from Binding Heal.</li>
</ul>
<p><a href="http://www.wowhead.com/spell=14751">Chakra</a> dancing is just about gone now. Your present Chakra state will last as long as you like. I guess they saw no need to keep mindlessly pressing keys to refresh your Chakra state. It’ll be easier for Holy Priests to stay in one Chakra stance from now on. </p>
<p>Sanctuary gets a <em>huge</em> buff. It’ll go from “Ugh, never use” to “Eh, I’ll use it when we all stack up”. PTR numbers looked promising, but without being able to put a raid together, I’ve never been able to gauge&nbsp; how awesome it would be.</p>
<h3>Discipline </h3>
<ul>
<li>Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
<li>Divine Aegis duration has been increased to 15 seconds, up from 12.
<li>Atonement now works with Holy Fire in addition to Smite.
<li>The direct damage portion of Holy Fire can now trigger Evangelism.
<li>Power Word: Barrier&#8217;s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
<li>It is now possible to remove Weakened Soul effects that were a result of another priest&#8217;s Power Word: Shield through Strength of Soul.
<li>Holy Fire damage has been increased to be approximately 30% higher than Smite.</li>
</ul>
<p>Atonement Priests get extra help now that it works with Holy Fire (at least, the direct damage portion of it). Not only that, Holy Fire gets <em>buffed?</em> I’m curious to see how this will play out in raids and if Atonement healing will become&nbsp; more widely practiced.&nbsp;&nbsp; </p>
<p>Power Word: Barrier gets nerfed with a cooldown increase along with&nbsp; reduced effectiveness. Shouldn’t be too much of a bit hit. With Druid Tranquility cooldowns lowered and Shamans gaining access to the equalizer totem,&nbsp; healing leaders now have much more options at their disposal. </p>
<p>Enjoy the patch! Looking forward to your thoughts when it goes live! </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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		<title>Holy Word: Sanctuary, Some Work Needed</title>
		<link>http://www.worldofmatticus.com/2011/03/29/holy-word-sanctuary-some-work-needed/</link>
		<comments>http://www.worldofmatticus.com/2011/03/29/holy-word-sanctuary-some-work-needed/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 19:44:20 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10574</guid>
		<description><![CDATA[Sanctuary could definitely use a buff. I stopped using it a while ago because it wasn&#8217;t cost effective. At least its nice to know that it&#8217;s being acknowledged as weak. I had a talk with the devs about this very issue yesterday, and they are well aware of this subject, and tend to agree with &#8230; <a href="http://www.worldofmatticus.com/2011/03/29/holy-word-sanctuary-some-work-needed/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Sanctuary could definitely use a buff. I stopped using it a while ago because it wasn&#8217;t cost effective. At least its nice to know that it&#8217;s being acknowledged as weak. </p>
<blockquote><p>I had a talk with the devs about this very issue yesterday, and they are well aware of this subject, and tend to agree with those of us (one of my mains is a holy priest) who have noticed that Sanctuary could do with a buff.</p>
<p>There are two things that have to be dealt with here: 1) Holy priest AE healing is pretty decent as-is, and 2) we don’t want Sanctuary to be so similar to Healing Rain.</p>
<p>Again, the devs agree that a modest buff is a fair solution, although it is hard to know when or by what magnitude such a buff might come along.</p>
<p>-<a href="http://us.battle.net/wow/en/forum/topic/2301721439?page=4#65">Kaivax</a></p></blockquote>
<p>Ideas on buffs? You know its going to be one of those spells where it&#8217;s going to be difficult to buff. Could adjust the Mastery, the mana cost, or the overall power of the spell. Had an idea of maybe introducing a glyph of some kind. What would said glyph do? I haven&#8217;t gotten that far yet. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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		<title>Is Atonement Healing Back In?</title>
		<link>http://www.worldofmatticus.com/2011/03/09/is-atonement-healing-back-in/</link>
		<comments>http://www.worldofmatticus.com/2011/03/09/is-atonement-healing-back-in/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 14:00:34 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[atonement]]></category>
		<category><![CDATA[holy-fire]]></category>
		<category><![CDATA[smite]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10479</guid>
		<description><![CDATA[I haven’t been able to verify this on the PTR yet, but Atonement healing might be a go when 4.1 lands. For the past few months, I’ve observed that Atonement was simply too gimmicky. The relationship between that ability and Smite just kept going up and down, left and right, hot and cold, and all &#8230; <a href="http://www.worldofmatticus.com/2011/03/09/is-atonement-healing-back-in/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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]]></description>
			<content:encoded><![CDATA[<p>I haven’t been able to verify this on the PTR yet, but Atonement healing might be a go when 4.1 lands. For the past few months, I’ve observed that Atonement was simply too gimmicky. The relationship between that ability and Smite just kept going up and down, left and right, hot and cold, and all over the place. At the moment, it’s really awesome on Heroic Halfus due to mechanics of the fight. </p>
<p>So how exactly does Atonement healing get better?</p>
<ul>
<li>Holy Fire damage is about 30% stronger than Smite.</li>
<li>Atonement triggers with Holy Fire.</li>
</ul>
<p>I <em>believe</em> the initial Holy Fire hit and the subsequent DoT damage get the same increase. I think the DoTs from Holy Fire may even work with Atonement (But I’ll need to check). If Atonement healing is back in, <a href="http://www.worldofmatticus.com/2011/01/02/how-to-smite-heal-your-way-through-heroics-and-raids/">you may want to brush up a bit on that style of play</a>. Personally, I still believe its an awkward style of play. If only because the healer doesn’t get to dictate where exactly the heal from the damage ends up. I’ve had problems where Atonement heals would land on a blood worm or something.</p>
<p>Smite replaces your <a href="http://www.wowhead.com/spell=2050">Heal</a>. Holy Fire would function similar to a <a href="http://www.wowhead.com/spell=2061">Flash Heal</a> with a DoT. This would be a fun way to heal heroic dungeons in and such, but I’m a little afraid of allowing it in my raids simply because I don’t know enough about the strength and viability of it. The Holy Fire changes alone do warrant a closer look.</p>
<p>On a side note, this is great for soloing! </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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		<title>The Return of the Renew Priest?</title>
		<link>http://www.worldofmatticus.com/2011/02/07/renew-priest-patch-40/</link>
		<comments>http://www.worldofmatticus.com/2011/02/07/renew-priest-patch-40/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 14:00:50 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[patch 4.0.6]]></category>
		<category><![CDATA[renew]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10292</guid>
		<description><![CDATA[In patch 4.0.6, the mana cost of Renew has dropped drastically. Is it enough to warrant a return to the Renew spamming style of healing that was prominent during Tier 9 and Tier 10 raids? No, not exactly. But it looks like it's heading in that direction.  <a href="http://www.worldofmatticus.com/2011/02/07/renew-priest-patch-40/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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]]></description>
			<content:encoded><![CDATA[<p>Morning everyone, hope your Monday’s starting out well. </p>
<p>A few months ago, <a href="http://www.worldofmatticus.com/2010/01/12/looking-at-the-holy-priest-renew-spec/">I wrote a post about an emerging style for Holy Priests who did little more than cast Renew on their raid</a>. </p>
<p>Basically, they functioned like tree Druids (without the leafiness). </p>
<p>After speaking with Dawn and Kinasthesia about it on the <a href="http://www.learntoraid.com">Circle of Healing podcast at Learn to Raid</a>, the consensus appeared to be that this style of play might be making a come back. </p>
<p><strong>Why?</strong></p>
<p>Partly due to the upcoming cost reduction of <a href="http://www.wowhead.com/spell=139">Renew</a> by 24%.</p>
<h2>Costs of Renew</h2>
<ul>
<li><strong>On live right now</strong>: 4020 mana</li>
<li><strong>On the PTR</strong>: 3150 mana</li>
</ul>
<p>Note that both of those costs include talents in Mental Agility. When looked at from that perspective, that’s a fairly decent sized reduction. I never did like working with percentages. I prefer looking at the absolute values because you just never truly appreciate the magnitude of a number when it’s in a percentage form. </p>
<p>Now start looking at the other talents and glyphs that influence it.</p>
<ul>
<li><a href="http://www.wowhead.com/item=42411">Glyph of Renew</a></li>
<li><a href="http://www.wowhead.com/spell=15020">Improved Renew</a></li>
<li><a href="http://www.wowhead.com/spell=63542">Divine Touch</a></li>
<li><a href="http://www.wowhead.com/spell=95649">Rapid Renewal</a></li>
<li><a href="http://www.wowhead.com/spell=47588">Twin Disciplines</a></li>
<li><a href="http://www.wowhead.com/spell=14781">Mental Agility</a></li>
</ul>
<p>All of these talents at the new, low mana cost warrant a second and closer look. I don’t think we’ll be blanket healing the whole raid with Renews during on the scale of tier 9 and 10 raids. At the same time, I think we’ll see a shift towards increased Renew usage as a whole on multi-target healing. </p>
<p>There’s better interaction with <a href="http://www.wowhead.com/spell=14751">Chakra</a>: Serenity. Using <a href="http://www.wowhead.com/spell=88684">Holy Word: Serenity</a> and Binding <a href="http://www.wowhead.com/spell=2050">Heal</a> will refresh the duration of Renew on top of the other direct healing spells. </p>
<p>So my question to you guys is, are <strong><em>you</em></strong> going to make a conscious effort to Renew more now that it doesn’t cost as much mana? </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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		<title>How to Discipline Heal</title>
		<link>http://www.worldofmatticus.com/2011/01/31/discipline-heal-priest/</link>
		<comments>http://www.worldofmatticus.com/2011/01/31/discipline-heal-priest/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 16:52:57 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[disc]]></category>
		<category><![CDATA[discipline]]></category>
		<category><![CDATA[grace]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[patch 406]]></category>
		<category><![CDATA[rapture]]></category>
		<category><![CDATA[shields]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10250</guid>
		<description><![CDATA[This post is intended for post 4.0.6 and is meant as a bunch of guidelines to help keep players alive as discipline. Several notable changes are arriving with the patch which will slightly alter the play of Discipline Priests. The two biggest changes revolve around the boost to the strength of Power Word: Shield and &#8230; <a href="http://www.worldofmatticus.com/2011/01/31/discipline-heal-priest/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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]]></description>
			<content:encoded><![CDATA[<p>This post is intended for post 4.0.6 and is meant as a bunch of guidelines to help keep players alive as discipline.</p>
<p>Several notable changes are arriving with the patch which will slightly alter the play of Discipline Priests. The two biggest changes revolve around the boost to the strength of <a href="http://www.wowhead.com/spell=17">Power Word: Shield</a> and the ability for Grace to affect multiple targets. In my playing Holy at 85 post, I mentioned about how to handle something I called “the hit”. </p>
<p>As a refresher, “the hit” is an ability or spell by a boss which deals enough damage which might kill players if they’re not healed up in the next few seconds. For example, Dragon Breaths are “the hit”. Any really massive explosion can be considered “the hit”. Fusion Punch is an example of a tank about to be the victim of “the hit”. It must be a severe enough blow to almost cause you to crap your pants.</p>
<p><a href="http://www.worldofmatticus.com/wp-content/uploads/Rapture.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto; padding-top: 0px" title="Rapture" border="0" alt="Rapture" src="http://www.worldofmatticus.com/wp-content/uploads/Rapture_thumb.jpg" width="215" height="95"></a></p>
<p>Before you do anything else, I <strong>strongly</strong> advise downloading an addon called <a href="http://wow.curse.com/downloads/wow-addons/details/ingelasrapture.aspx">Ingela’s Rapture</a>. It allows you to time your shields to get the best possible mana return from Rapture. In a game where mana management is important, this addon will help you. </p>
<p><font size="1">*Sorry Ingela, meant to write about this sooner</font></p>
<p>For an alternative style of Disc healing revolving around Atonement, <a href="http://www.worldofmatticus.com/2011/01/02/how-to-smite-heal-your-way-through-heroics-and-raids/">see this page instead</a>.</p>
<h2>On the tank</h2>
<p>Stick to <a href="http://www.wowhead.com/spell=17">Power Word: Shield</a>, Penance and the usual spells of <a href="http://www.wowhead.com/spell=2050">Heal</a>, <a href="http://www.wowhead.com/spell=2061">Flash Heal</a> or <a href="http://www.wowhead.com/spell=2060">Greater Heal</a>. <a href="http://www.wowhead.com/spell=33076">Prayer of Mending</a> is another spell you’ll want to keep activating on cooldown on the tank. Keep in mind that a Discipline Priest has <em>two</em> cooldowns for saving tanks: Power Word: Barrier and <a href="http://www.wowhead.com/spell=33206">Pain Suppression</a>. Unless the encounter has specific tank one-shotting mechanics that it needs to be saved for, you’ll be using those two spells on demand. With Power Word: Shield though, use Ingela’s Rapture to properly time it on the tank. </p>
<p>The basic play you want to make here at a raid level environment is to keep using Inner Focus on cooldown and continue dropping Greater Heals while using Power Word: Shield every time Rapture is available. Weave in Penance as necessary. The buffs to Power Word: Shield (208% effect increase) and Penance (20% increase to healing) has strengthened the position of Discipline.</p>
<h2>2-3 players</h2>
<p>Theoretically, the 2-3 players you&#8217;re healing would be a tanks. Since Grace can affect multiple targets, those would be the two players you want to maintain Grace stacks on. As an aside, if you were healing the 2-3 players that were in the raid itself, Grace wouldn&#8217;t mean much at all because you&#8217;d be hard pressed to heal them <em>after</em> the initial heal (usually the initial heal is all that&#8217;s need to keep them up). Don&#8217;t stress too much about Rapture procs here because you&#8217;re going to be balancing heals and shields on all of your tanks anyway (That does take a little more focus). Refresh the shields as necessary.</p>
<p>What works for me in a party environment is casting a shield on each target. Cycle through them with fast heals to keep them alive and out of imminent danger.</p>
<ol>
<li>Target A: Shielded –&gt; Penance</li>
<li>Target B: Shielded –&gt; Flash Heal</li>
<li>Target C: Shielded –&gt; Flash Heal</li>
</ol>
<p>Then follow it up with a quick blast of Prayer of Healing in the event another player in the group has taken damage. </p>
<h2>4-5 players</h2>
<p>You&#8217;ll wish to rely on Prayer of Healing for your group healing needs. Doesn&#8217;t get any easier than that and since Divine Aegis automatically activates when Prayer of Healing lands, there&#8217;s nothing else to add. You can try to get fancy and load up a few grace ticks on a few players in that group, but it might be unnecessary. </p>
<h2>For 5+ players</h2>
<p>I don’t foresee much of this happening, but in the event a raid healer or two goes down, you’ll need to stand on your head and try to hold it together. If health pools are dropping, get a Barrier up immediately. You know that Prayer of Healing heals a player and their group. Naturally there will be a few players left out. Let’s say there’s 3 players who are at 35% health in group 4 and all of group 5 is around the same range. Assuming everyone is in the same general location, drop 2-3 shields on players <em>outside</em> of group 5 and then hit a hasted Prayer of Healing on group 5 to try to account for everyone. </p>
<p>One last thing I want to add here is glyph selection. With Power Word Shield being buffed, the value of the glyph will rise. With shields absorbing amounts of about 35000, it might be a worthwhile glyph to consider if you&#8217;re not using it already. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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