WWI Priest Panel Quick Hits and Reactions
Divine Hymn: Reactive CC. When a Priest gets hit or a party member gets hit, the attacker gets incapacitated temporarily. Could be a spell along the lines of Inner Fire where it has to be maintained. Don’t think we’ll see it in Aura form.
Guardian Spirit: Castable Cheat Death. Borrowing a term from our WWI resident Shadow Priest on what it essentially is. Ability to negate a killing blow. A mini-you shadows your target and if your target dies, your mini-you dies in its stead. Expect to see this bound into our oh crap macros.
Dispersion: Shadow 51 Point Talent. Places yourself in stasis and regenerates 6% health per tick over a period of time. Also reduces incoming damage by 90%. Expecting to see a Stoneform/Dispersion Macro for Dwarf Priests. Looks primarily like a PvP talent. Unsure of how well it will pan out in raids.
In any case, I’m off to watch Wanted!
In the mean time, the comment lines are open! The spells and their abilities themselves were announced. You’ve read my (brief) thoughts. What’s yours?
Prayer of Healing to Affect the Raid?
Okay Priests, listen up! There’s a big rumor circling around right now affecting a little used spell called Prayer of Healing. The spell is rumored to be retooled come the expansion. How will it be retooled? It’s being considered to affect the entire raid instead of the party of the Priest casting it. Yes, you read this correctly. Prayer of Healing is being looked at being changed to affect the entire raid. Now, before you cream your pants, there’s more.
It would have a limit of 5 targets raid wide and heal the lower health players within range.
In other words, it will heal the 5 weakest players within a certain radius.
This is all the information I’ve been able to glean.
Speculation and guesses
This is the Priest answer to Chain Heal. *grin*
In any case, I suspect the cast time will remain the same.
But I also suspect that the mana cost will no longer be static. Instead, I have a gut feeling that a spell like this will have a cost equivilent to a certain percentage of your mana like maybe 6%. Again, this is purely speculative at this time. This would certainly help counteract the proposed nerf to to the Circle of Healing with regards to the addition of a 6 - 8 second cooldown.
Reliability of rumor
I’m going to take a page from Eklund on this one and create a similar ranking system on any unconfirmed rumors that I see happening around.
M1: Rumor is text only, 1 location (forum post, website,, unofficial patch notes that are unconfirmed, etc), no official comments
M2: Rumor consists of a screenshot or 2, or forum posts from blues
M3: Source consists of multiple screenshots from many different players with multiple angles and is considered too difficult to fake,
M4: Rumor is all but confirmed. It’s been generally accepted as something that will go through live with minor modifications, if any.
So with regards to this possible change in Prayer of Healing, I’m going to have to rank an M1 on this in terms of how reliable it is. If you’re crafty and curious enough, you’ll run into the source sooner or later. I have to be skeptical here because it is taken from an image (which I’m not going to post because I am one scared ass blogger) of a forum post (which could have been doctored).
Still, I simply can’t not report this and bring it to your attention. I’m not a reporter. I don’t have a list of devs or beta testers that I can talk to easily. I’m only reporting what I’m seeing from other places and piecing together what I think makes sense. I cannot vouch for the authenticity, reliability, and so on from these places. Therefore, the best I can do is tell you what I’ve read and what I think about it. I’ll tell you how reliable the sources are and if I’m able to, I’ll pass a direct link for you to evaluate independently on your own.
So with that being said, let’s get some constructive discussion going on here with a few talking points!
- Think I’m in the ballpark about the mana cost? Would there be any other drawbacks to casting the spell? (IE, a longer cooldown between use, cast time, or something)
- Is this a good or bad change for Prayer of Healing?
- What other spells would we like to see revisted in an AoE format to be made more viable as a raid spell? (Note, I do plan on doing a post in the near future about spells I’d like to see that would affect more people than just one.)
When I showed this to Wyn, she had a total nerdgasm on vent. It was glorious. I wish I had hit the record button.
A Quick Look at the Bangle of Endless Blessings
I just wanted to let it be known that my Priest acquired the Bangle of Endless Blessings from Botanica. My trinkets will now be anchored with a Bangle and an Earring of Soulful Meditation.
With both trinkets activated, my MP5 rockets to a little over 1200 MP5 (without raid buffs).
Why is it awesome?
In short, the Bangle scales with your gear. As you accumulate more Spirit and Mana Regen on your armor, the proc effect of the Bangle becomes that much better.
Before
735 MP5 while not casting
279 MP5 while casting
After
799 MP5 while not casting
393 MP5 while casting
No raid buffs were involved here.
Look, I’m not going to try to lie to you. I’m not the most mathematically inclined blogger in existence. But those numbers look pretty ridiculous to me and they’re only going to get better. Take a real hard look especially at the MP5 while casting. That’s over a 100 point increase in that time frame. Granted, it’s not a constant. It’s also not an on use effect, but it’s a proc. I haven’t tested it extensively myself, but I’ve been told from multiple sources that it does have an internal 45 second cooldown timer within.
The process
Okay, let’s see if I can pull this off here without losing too many people. The proc effect reads as:
Chance to allow 15% of mana regen to continue while casting for 15 seconds
We know my mana regen is 735. We also know that there are 3 five second windows (if we want to convert the numbers into something MP5 friendly). Lets figure out the total mana return we get from this:
735 x 0.15 x 3
How did I derive this? I get 735 mana every 5 seconds when I’m not casting. I figure out what 15% of that number is. Lastly I multiply that number by 3 to figure out the total return of mana I would get when the trinket procs.
Answer: 331 mana returned (I rounded up)
Next, let’s figure out what 331 means in terms of MP5.
We know that 60 divided by 5 is 12. This means there are 12 five second windows in a minute.
Divide 331 by 12 to figure out what the actual MP5 return is.
Answer: 28 MP5
The bangle for me, when I’m not raid buffed, grants me 28 MP5 assuming once a minute procs.
Compared to other trinkets
Tome of Diabolic Remedy: 18 MP5
Vial of the Sunwell: 15 MP5
The two epic trinkets here are constants. Like I said earlier, the Bangle’s mana return will scale as your mana regeneration increases throughout your raiding career. It might suck at first if you’re an entry level Priest getting started in Karazhan. But over time, it’s use becomes that much better.
By the way, if I make an error on my math, logic, or calculation at some point, don’t worry about it.
Either Auz or Wyn will catch it and fix it for me.
Wyn’s UI - Part Four (The Macro Problem)
Part four of a series. Part One , Part Two , Part Three.
Hot Keys
One of the add-ons that has the biggest impact on my UI and gameplay is Bartender. As I’ve mentioned before, I navigate and target with my mouse. If I need to move and target or cast at the same time, I use auto run - it’s on my 4th mouse button. Nearly all of my spells and abilities are Hot Keyed to my Keyboard. Here’s how that looks:
This is what my keybinds look like when I’m out running around solo. Most of the icons should look pretty familiar, and you can see that my offensive spells are on the top line. That blank spot is for my Disc buffs when I respec for the weekend. I do not hotkey my consumables, to avoid hitting them when I type. The bottom row is non-sensical, but it’s also not bound… it’s where I throw things when I need them once, then I don’t move them out ’til I need to put something else there. When we get into macros, you’ll see that the single-buff of Fort is redundant… my first row of buttons scrolls away when I have someone Mind Controlled, and I sometimes like to play nice with the allies and toss them a buff. Again, the numbers on the bottom of the icons are from Dr. Damage. One thing about Bartender is that you can use your standard keybinds from the stock bars, but if you want the numerals to show up on the icons you have to use the slots specifically labeled in the menu for Bartender. It’s in the same window, just scroll down.
Dr. Damage also gives you super-nifty Tool Tips on mouseover. Like this:
I think I may have mentioned that I’m an information junkie… this just feeds the problem.
This is still my offensive set-up, but I’m holding down the Alt button. See how the icons change? That’s a product of using macros with the “?” icon. I’ll get to that in a second. Notice, too, that the healing coefficients change on ProH and Nova’s icons.
When I’m raiding, a quick Shift+Scroll Up gives me this:
Holding Alt will make the same changes that happened to the offensive set-up.
My Super-Secret Macros
I may be crazy for deciding to discuss macros. They can be very simple or complicated, and I use a mixture of both. This is not intended to be a macro tutorial. These are simply a few I’ve cooked up, cobbled together, or flat-out stolen. I wanted to show you what those extra buttons on my bars do, and this seemed to be the best way. PLEASE feel free to ask questions about the ones I list, but understand that I probably won’t be able to help you troubleshoot one that you’ve written. If you DO want a how-to, the best one I’ve ever read is over at Priestly Endeavors. A few notes before we begin:
- I’m Horde. If it’s a macro that sends a whisper, and you’re an Ally, your buddies won’t speak Orcish, so change that to Common.
- Nearly all of these use the #showtooltip command. That makes the tooltip show up on mouseover, even though it’s a macro.
- When I’m setting these up, I almost always pick the “?” icon that shows up first. That way, if it’s a button that does more than one thing, the icon on my bars will change when I press the modifier.
- LINES are very important to a macro. If you keep typing without hitting [enter] it will read all as one line. New commands MUST be started on a new line, so make sure they match up to the line-breaks here if you copy/paste.
Since none of my offensive spells involve macros, I’m going to assume you’re looking at the raiding picture with all the G-heals. I’ll go from left to right.
Stopcasting saves lives. Even after 2.3, being able to stop a heal on one target, change targets, and instantly start casting your new heal is an excellent skill if someone is spiking. Also, you can keep hitting this when targeting the MT, and just let it land when they actually need a heal. That way, you can drop out of the 5-Second-rule, without abandoning your job. (yes, you could jump or step forward, but jumping wastes time, and so does hitting multiple buttons.)
#showtooltip Greater Heal(Rank 7)
/stopcasting
/cast Greater Heal(Rank 7)
Now that all priests have Fear Ward, it’s nice to be able to let your tank know you’ve got their back. This one casts FW on your target, and whispers them.
#showtooltip
/cast fear ward
/script SendChatMessage(”Fear Ward on YOU”, “WHISPER”, “Orcish”, UnitName(”target”));
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These three all do pretty much the same thing, and I just wrote it as another space-saver. Hit the macro, and it’ll cast Prayer of (whatever) on your target and their party. Hold Shift, hit the macro, and it’ll cast a single-buff on your target. Hold Alt, hit the macro, and it’ll cast a single buff on you. Neat, huh? (You can tell it’s not a raid night because of how few candles I have on me….)
For Shadow Protection:
#showtooltip
/cast [modifier:shift] Shadow Protection(Rank 4); [modifier:alt, target=player] Shadow Protection(Rank 4); Prayer of Shadow Protection(Rank 2)
For Fortitude:
#showtooltip
/cast [modifier:shift] Power Word: Fortitude(Rank 7); [modifier:alt, target=player] Power Word: Fortitude(Rank 7); Prayer of Fortitude(Rank 3)
Divine Spirit:
#showtooltip
/cast [modifier:shift] Divine Spirit(Rank 5); [modifier:alt, target=player] Divine Spirit(Rank 5); Prayer of Spirit(Rank 2)
Because my UI set up has either my offensive spells or my Greater Heals visible, but not both, I wanted the option to toss a G.Heal on myself when I’m solo without too much effort. So I made this. Generally, it’s the same as my stopcasting macro for Greater Heal, only for Flash. The difference comes in that if I hold Alt, it’ll interrupt whatever and start a max-ranked G.Heal on me, without changing my target. Handy, right?
#showtooltip
/stopcasting
/cast [modifier:alt, target=player] Greater heal(rank 7); Flash Heal(Rank 9)
I would feed my Shadow Fiend cookies if I could. I love the little guy. But sometimes, he gets lazy. This macro will keep him attacking non-cc’d mobs if his current target dies, and toss a scroll on him (if I have one) to boost his mana-return. Just spam it for a second.
#showtooltip
/cast Shadowfiend
/petaggressive
/petattack
/use [target=pet] Scroll of Strength
/use [target=pet] Scroll of Agility
Most of us have been in a situation with lots of people rezzing at the same time. Just save time, and have your macro type in your healing channel who your target is. Mine also whispers the person that’s getting a rez.
#showtooltip
/cast Resurrection(Rank 6)
/6 Saving %t the run back, but not the repair bill
/script SendChatMessage(”Rezzing you”, “WHISPER”, “Orcish”,UnitName(”target”))
This is really simple. It just sets my focus to whatever I’ve got targeted. No muss, no fuss.
/focus
There are some really nifty things you can do with focus macros, like this one I stole from Priestly Endeavors
/focus [noexists,target=target][exists,dead,target=target][modifier:alt,target=target]
/stopmacro [modifier:alt]
/cast [target=focus] Shackle UndeadThe first line says: [make my current target the focus if I don't have one] or [make my target my focus if my current focus is dead] but [if I'm holding Alt, make my target my focus no matter what].
The second line says:[if I'm holding Alt to re-set my focus, ignore the rest of the macro]
The third line says: [whatever I'm targeting, cast shackle undead on my focus]
Down-ranking macros are fun! Here’s one for Prayer of Healing. Hold Alt to cast rank 3.
#showtooltip
/cast [modifier:alt] Prayer of Healing(Rank 3); Prayer of Healing(Rank 6)
Not a macro, but sometimes in a quest or a fight there’s a random item you need to use regularly. I drag mine over to “J” and just hit it whenever I need it. This is from when I had the daily quest in Nagrand.
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I always heard it was good to keep Rank 1 Nova on your bars for PvP purposes, but where to put it? On the same button, naturally. Hold Alt to use Rank 1, hold nothing for max-rank.
#showtooltip
/cast [modifier:alt] Holy Nova(Rank 1); Holy Nova(Rank 7)
We all know Warlocks Life Tap at the WORST time… this was my solution to train my ‘Locks to know when it was okay. For this one, I didn’t use the “?” icon, since that would just look like a normal Renew. Dr. Damage still catches the heal, though. (True story: one of my Warlocks actually macro’d his LifeTap to whisper me that he was going to do it in response to this macro. I was so proud!)
/script SendChatMessage(”Lifetap if you need to”, “WHISPER”, “Orcish”, UnitName(”target”));
/cast Renew
Sometimes, you have to keep yourself alive ’til your fellow heal-bots can help you out. EVERYONE must have an “Oh, Shit” button. This one can keep me up through over 20k damage. The [combat] modifiers keep reagents from being used up accidentally.
/target player
/cast [combat] Power Word: Shield
/use Master Healthstone
/cast Prayer of Mending
/use Fel blossom
/use [combat] Super Rejuvenation Potion
/use [combat] Nightmare Seed
/use Battlemaster’s Perseverance
/use Vial of the Sunwell
/cast Renew
These are both really simple, but helpful. No matter what trinkets you have equipped, each of these macros will use one of them. Use the “?” icon, and you can see which trinkets you have equipped at the moment.
#showtooltip
/use 13
#showtooltip
/use 14
If my heals have to come faster, they may as well come bigger. This trips Berserking, my OP-as-hell Racial, and my +healing trinket at the same time. (Does not trip GCD)
You can macro all kinds of things together - multiple trinkets, other abilities. Go nuts!
#showtooltip
/cast Berserking(Racial)
/use Tome of Diabolic Remedy
I wrote this last one just to save space on my bars. It gets out my Puppy and my Nether Drake. If I hold Alt, it gets out my Puppy and my Raptor.
#showtooltip
/use Worg Carrier
/cast [modifier:alt] Swift Blue Raptor
/use Reins of the Azure Netherwing Drake
Add
/equip Riding Crop
as the last line, if you want, but remember to replace your trinkets when you get where you’re going!
To Be Continued. . .
Wyn’s UI - Part Three (Boss in Action)
Part three of a series. Please read Part One & Part Two.
Okay, finally a real action shot like I’ve been promising. Welcome to Mother Shahraz. There’s a LOT going on in this fight, but you do get to stand still for most of it (unless you get Fatal Attraction, but that’s another post altogether.) I picked this shot because it catches a few things - good mana-regen cycle, a solid fight with only one real phase, and me making a pretty big mistake.
Typical Bossfight:
1. I set the boss as my focus on this one, so I can more easily watch for what aura she has and which tank she’s targeting. Different fights call for different focii; just set it to whomever you need to babysit. If you’ll look at the bottom row of my
Bartender you can see an icon that’s an eye with something pointing at it.
I’ve macro’d that button to set my focus just to make it a little faster and easier. I’ll post about the macros I use at the end of this series.
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2.HoT Candy keeps track of everyone I’ve Renewed. Right now, it’s just the MT, but that’s because my mana’s about shot. (No worries, my pot CD finished as I took the SS.) Resto-Druids especially take note: HoT Candy is your friend.
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3. This is part of RegenFu. I’m just about out of the Five Second Rule, and will hit some serious mana-regen goodness. Fully buffed, my non-casting regen is over 900, but in full shadow resist, it takes a big hit. So I’ll burn Inner Focus before my next big heal, to maximize the mana I get back without stopping casting. I also wait until I’m out of the FSR to burn my Earring of Soulful Meditation. (If you don’t have it, find a way to get it. The Bangle of Endless Blessingsfrom Botanica is a substitute, but only about half as good.) I rarely make it the full 15 seconds without casting something, but at least I get the full benefit at the beginning.
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4. Here’s where this shot catches me not paying close attention. Look here on my ElkBuffBar - Clearcasting is just expiring, but you can see at the top of my screen that I didn’t have enough mana to cast the Circle of Healing I was trying to cast. On Grid, you can see that group 3 was taking pretty even damage - I was spam CoH-ing them to patch them up. I should’ve thrown a G.heal on Joe in the middle, there. I’d've been finished with the cast by the time I had enough mana to CoH again, and been able to burn Inner Focus more appropriately, or let one of my Shammies top off the rest of the Warlocks while I regenned a little more.
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5. On Bartender, you can see which of my cooldowns are available. Mana management is absolutely critical for these kinds of fights. My Pot CD finished as the SS was taking, Fiend is down, Inner Focus is available, and my Earring is down.
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As healers, our mana-rotation is as critical as a DPSers spell rotation. Learning to be efficient is one of the best things you can do to become a better healer. For me it looks something like this:
- Start: 12.5k mana
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- First Pot - 9k mana
- Pop Earring - 9k mana again
- Inner Focus - When expensive heal is needed
- Shadowfiend - 6k mana
- Second Pot - 7k mana
- Earring again - ASAP
And so on.
Mana is a lot like gasoline in your car - it’s just as easy to keep the top 1/4 of the tank full as it is the bottom 1/4. And the earlier you pop those cooldowns, the sooner they’ll be available for you to use again. Once you’ve used them all, just rotate through as soon as they’re available. I tend to Inner Focus for Prayer of Healing, but will use it for G.heal or Binding heal, if necessary. A tip for Mother - don’t wait to Fiend. Your mana will drop faster than you’ll believe, and when that CD comes up again, you’ll be very thankful. Also, watch for the auras that increase or reduce shadow damage. You don’t have to wait for the increase-aura to Fiend, although it will help you, but you will want to avoid the one that will nerf your little guy.
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6. Okay, I’m going to highlight that mistake a bit more here. Since I didn’t use my Clearcast to throw a heal on poor Joe, I pasted this copy of my casting bar in from another screenshot so you could at least see where it goes and how it works. You can see from my toon’s posture that I’m not actually casting anything. Quartz tells me what I’m casting, what rank, shows a timer, and who I had targeted when the cast began. I change targets almost constantly, so that’s a very handy feature.
7. This is one of the best shots to show how Grid works; most of the raid is at full health, and it’s obvious who needs heals. If you look at the top-right square, you can see Acalon - our MT for this fight. The Red dot in the upper left of his box means he has aggro. There will be any number of those little dots when there are multiple mobs targeting people. That dot, rather than damage taken, is my cue to take action in most cases. A working knowledge of the mobs involved helps me know if I should start casting a heal, or just shield/renew the people with aggro. The groups are a little jacked right now - my raid leader moves Shammies into the melee group in a rotation for Bloodlust (Heroism) purposes. You can also clearly see who is dead, and who is out of my range.
8.Deadly Boss Mods lets you move where your raid warnings pop up. Back to the concept of reducing eye movement to maximize reaction time, having them right where you can see them helps you know who’s about to need a heal - especially if it’s a fight like Void Reaver or Illidari Council where the boss targets random raid members to take damage.
9. Here’s Recount again. Pray is a shadow priest. He’s beating the Paladins on heals, because they both died early-on. It’s important to note that just like any other statistics, the data is only as valuable as its interpretation. This particular shot tells you very little without knowing the set-up. Por was assigned to heal up those people who get Fatal Attraction. Not very glamorous, and it limits his ability to cross-heal. Wize and I are both on raid-heals, so we’re pretty much neck-and-neck. Eizara is generally assigned to the Tanks, but her mana-efficiency is so excellent that she helps a lot with hotting the raid. She is an absolute BEAST of a resto-druid.
10. Scrolling Combat Text isn’t that important, as far as I’m concerned, for my incoming heals or mana regen - I’m watching bars, so I can see that. The important thing is that it tells you when you gain a buff or debuff. Clearcasting, Diabolic Remedy, Deep Meditation, Band of the Eternal Restorer, Berserking… all that stuff pops up over my head, and keeps me from having to watch my buff list. There are mods that do this, and will personalize it any number of ways, but the stock UI also has this feature now. Unfortunately, I didn’t catch it showing in this ss, and it looked funny ’shopped in. The “10″ is where it would go.
Bossfight Breakdown
These shots were taken during a trash-pull right after Mother. I’m very self-critical, and have found a lot of value in analyzing my own performance after a given boss fight. I wanted to walk you through my personal stats after a fight.

This is a pretty typical boss-fight mix for me. I’m usually assigned to raid healing, and expected to help out on the tanks when they’re taking extra damage, or their healers are in some way incapacitated. Notice how MANY times particular heals were used: 17 Greater Heals compared with 14 Flash heals. 57 Renews. Clearly, I love me some Circle of Healing. It is my bread-and-butter for raid healing, but be careful not to fall into the trap of spamming it for everything. I have seen priests with upwards of 90% CoH - I cannot stress how inefficient that is. CoH is a great tool, but it is not in any way a substitute for good decision making.
A few examples:
- My CoH costs approximately 400 mana to heal 5 people for about 1k each. I can patch up a group with roughly 3k damage each for 1200 mana. Not bad, but if that group happens to be my actual group, my ProH heals for about 2.5k per target at a cost of around 900 mana. Time-wise, the 3 second cast is the same as the time it would have taken for me to cast the three CoH’s. It’s actually a faster option, because my GCD won’t be up by the time the ProH is done, so I can move directly on to my next target. ProH also gets cheaper because of how well it lends to burning Inner Focus.
- CoH is perfect for a situation where a group is taking moderate damage across the board - assuming you throw out about 3 CoH’s on the same group, you just healed 5 people for about 3k each - much better than the time it would have taken to Flash Heal the same people (7.5 seconds) for that amount… but if a single-target is down by even 5k, you’re much better off throwing a rank-5 Greater Heal than spamming 5 CoH’s.
Note: If you are taking damage yourself, and so is the Tank, don’t be afraid to Binding Heal. Once they nerfed the mana cost (it used to be about 1k, and now it’s around 700), it became very viable to heal the two most important targets you have - yourself, and the guy keeping the bad guy from flattening you. It costs about the same as two Flash Heals, and saves you the casting time, and the decision.
This shot is the report for WHO I healed during the same bossfight.
1. Remember, my assignment was to raid-heal, and supplement on the tanks when their assigned healers needed help. (Usually from getting the Fatal Attraction debuff.) Acalon was our MT, and he got the bulk of my raw heals, usually in the form of ProM, Renew, and Greater Heal, with a few Flash Heals thrown in if I got nervous. I forget where I read it, but a good rule to follow is to Flash Heal if your target needs a heal NOW, Greater Heal if you think you have time, and just Renew them if you KNOW you have time. That said, I keep Renew on the MT at all times, and ProM him as much as possible. My #2 target is Omegax - a warlock with a fondness for Life Tap. His heals are mostly Renews. Oneiros and Bull were our OT’s, their mixes look a lot like Acalon’s.
2. This second area of the screen shows a break down of what heals I used on a particular target. Haidi is one of our healadins, and the first example of my typical raid-healing mix. You can see that he didn’t require any special attention. Working through the rest of the raid heals, this is pretty much typical for everyone, maybe with a Flash Heal thrown in.
Wyn’s UI - Part Two (Trash)
Part two of a series. Please read Part One
Note: It seemed more relevant to organize these shots by topic rather than in chronological order. So, we’re jumping from Akama to Illidari Council trash.
Typical Trash Heal Mix:
1. This is pretty typical mix healing on trash. With so much going on, I tend to focus on instant casts. I also use PW:S liberally, but that’s one of few things Recount doesn’t show. I didn’t take an SS of my over-healing, but on trash it’s substantial. My mana-regen is enough that I don’t have to drink between pulls (you can see my mana bar is full). You’ll notice also that I don’t simply spam CoH. It’s overkill, and it’s boring.
2. I have an Illidari Blood Lord set as my focus. This is because he’s a Paladin mob, who will bubble himself and start to heal. The bubble has to be mass-dispelled, so rather than wait for them to call me to dispel it, I just watch him, and cast it as soon as he has the debuff. (around 25-30%.)
3. Recount’s main window. One of the reasons I keep Recount open during combat is to get a good sense of what my fellow healbots are doing. Most of us have been together for a while now, and we have a pretty good idea of our standard baseline. Typically, I’m about 1.5% ahead of Wize, who is around 3% ahead of Eiz, who is about 2% ahead of Por… you get the idea. This is an atypical pull, because Wize is #3. As you can see from Grid, it’s because he got smooshed. (You can’t do your best when you’re dead! remember that!) Also, Por is near the bottom because he was AFK. It’s handy to be able to get a nearly-real-time idea of who’s paying attention to the pull, and who needs to take a break, without having to constantly over-communicate.
The other large reason I keep it open is because my guild is constantly auditioning new healers, and it’s good to be able to give the Raid Leader an accurate opinion of how the new guy is fitting in with the old guard. I also have a pretty good idea of my heal-mates’ gear, and if an under-geared newbie is out-performing a same-class veteran, it will become obvious very fast. With recount, I can see what heals they are casting, who their targets tend to be (tanks, raid, or a combo? do they follow assignments?), and how much over-healing they have. As I’ve said before, over-healing isn’t a huge issue unless people are dying or pulling aggro (then dying), but with a new person, a large amount of over-healing and a low amount of effective heals could indicate a lag problem or a lack of attentiveness. As an additional coaching tactic, I’ll frequently set the trial member as my focus - Quartz allows you to customize those casting bars as well, and I can tell what rank of what heal they’re using, on what target, and at what health level they began their cast. Recount simply makes it easier for me to stalk people, and keeping it open makes the data easier to access. As a side tip, Recount gives you a lot of options for linking the stats. I’ve found that guest healers appreciate getting a quick link to let them know that they’re doing okay. Running with a BT guild on farm can be intimidating, and everyone performs better when they’re relaxed.
I don’t pay a huge amount of attention to recount actually DURING bossfights, I have more to worry about. But I don’t like the idea of opening and closing it all the time any more than I like the idea of not having the trend-style information easily available. And, sometimes, having it up for things like Dispels on RoS phase 1 or Gorefiend helps give real-time feedback to people who need it.
4. With Grid, it’s after the pull, so not much of interest is going on here, but you can see in Wize’s frame what it looks like when someone is highlighted because of low health. Grid also shows exactly what their deficit is, and I have mine set to approximate the amount of incoming heals they’re about to receive. Wize has none incoming, because he just stood up. Again, the faded squares are people who are out of range. You can see the train of people making their way into the Chamber of Command on my mini-map.
5. Yes, we raid with a Battle-Chicken.
WoW Insider: 3 Priest Specs no Raid Should Leave Shattrath Without
I purposely chose not to go too in depth about specs. There’s plenty of resources and theory crafting done already. Today, I wrote about the 3 most viable raiding specs for Holy Priests. Be unique and stand out out from the rest!
10 Answers for the Clueless 2.4 Raiding Holy Priest
In order to become an effective Holy Priest, you have to understand the situation you are in. You have to be able to assess the threat to you, your raid, and your tanks. You have to be able to make sense of all the information that is coming in and prioritize it without even thinking about it. Any hesitation could kill your raid.
With that in mind, I wanted to prepare for you a list of questions that you might have as a new Priest looking to take their first step into the world of raiding. Remember that healers will always be scanning and checking to make sure that everyone is in tip top shape. I guess you could apply this to any healer, but it’s specifically meant for Priests.
How should I spec my Priest?
I believe that a raid should utilize a Priest with Improved Divine Spirit in their talents to help increase raid caster DPS. Subsequent Priests should then switch to Circle of Healing.
Circle of Healing is not as effective in Tier 4 instances (Karazhan, Gruul’s Lair, Magtheridon) as compared to certain Tier 5 encounters (Tempest Keep, Serpentshrine Cavern) but it is an absolute beast in Tier 6 and higher (Mount Hyjal, Black Temple).
Should I grab Lightwell?
Not really. I don’t. Sure it has it’s uses but I can think of better talents to spend points on.
Should I down rank my healing spells?
Yes. The 2 piece Tier 5 set bonus is absolutely perfect for this. A rank 1 Greater Heal for a Priest just finishing Tier 5 content will hit for about 2700+ which costs 214 mana (properly talented). Although the spell itself takes 314 mana, the set bonus returns a solid 100 mana back. I spend most of my raid doing nothing more than stopcast spamming Greater Heals. If it lands, it doesn’t adversely affect my mana pool. It’s definitely an affordable spell.
How do I handle main tank healing?
Maintain your Renew at all time. Keep Rank 1 and Rank 7 Greater Heals ready. In fact, they should always be in the casting bar. Feel free to light your tank with Prayer of Mending to boost their threat. Do your homework on the boss that you’re fighting. Know their abilities and what they will do. Eyeball the amount of health they lose in a typical swing. For example, Archimonde frequently strikes my MT for approximately 9000 health. My tank has 21000 health. It’s going to take about three solid hits without any heals before he dies. By being able to gauge the amount of incoming damage they take, you know how to react to it appropriately.
Do not be afraid to use your Flash Heal to get your players up in the event your other instant spells are on cooldown. Efficiency is always outweighed by keeping your team alive.
How do I handle raid healing?
Again, like main tank healing, if you know what’s hitting the raid then you can act on it accordingly. For example, if a boss has an AoE type spell that strikes every 20 seconds like clockwork, then you know that the players who get initially hit by them do not need your full and complete attention. Simply dropping renews or downranked Greater Heals on the affected players will get them to full strength before the next AoE hit. Circle of Healing is ultimately the best AoE healing spell in the game when you have enough of a bonus. Chain Heal is a close second but it is unfortunately not instant nor is it able to hit 5 players simultaneously.
What priority should I be healing my raid in?
If you’re tasked with healing a raid during a special gimmick encounter, it’s going to largely depend on the boss. I have noticed that there are two types of raid damage being dealt.
1: Lots of damage concentrated on a few players in the raid
Hydross is an excellent example of this situation. His tomb strikes a couple of players throughout the raid encasing them and dealing a hefty punch. It’s all about timing in this situation. Bosskillers and WoWWiki tell you the approximate damage being done. Use the appropriate sized heal for the response.
Let me use Rage Winterchill here. Like Hydross, he will encase one random player in a raid (Icebolt) which does ~5000 initial damage and locks them in place. That player takes 2500 damage per second for 4 seconds. So you’re looking at 15000 damage within a short amount of time. Slap a shield on the player if you like and then proceed with with the flash heal spamming. Keeping a player alive is the priority. It’s way more important than being efficient.
2: Damage that can be anticipated spread out over the raid
In these situations, your endurance will be tested. You do not want to be burning Flash Heals as quick as you can. Here it is all about mana management.
Najentus is one such boss who consistently hammers the raid with spines being thrown out. His needle spine targets 3 players in the raid and they take ~3700 damage along with an additional ~2500 damage to everyone that is nearby. When his shield goes up, he is immune to all damage. To break it, you have to hurl a spine back at him which shatters the shield which deals exactly 8500 damage to the entire raid. This happens every 60 seconds.
The biggest question that should always be asked is how long does this person have before they take too much damage and die?
- Is everyone above 40% health?
If there are a few players that are below, those players are your priority. Drop a downranked Greater or tap your Circle of Healing once or twice if you notice that group is low. Focus on these players first because a random spine could kill them. Feel free to use Flash Heal if you don’t think you have the time. - Is everyone above 70% heath?
This is your next level. Get anyone below 70% back up to full strength. You have to be able to prioritize who needs heals now and who can wait 5 seconds.
Otherwise, you will have to experience a few wipes to get a general ‘feel’ for how the encounter goes.
How should I gem my gear?
The 2.4 patch revamped the way our Spirit worked. Here’s what I suggest:
Rare gems
- Blue: Purified Shadow Pearl or Royal Nightseye
- Yellow: Luminous Noble Topaz
- Red: Teardrop Living Ruby or Royal Nightseye
Epic gems
- Blue: Sparkling Empyrean Sapphire
- Yellow: Luminous Pyrestone
- Red: Teardrop Crimson Spinel
I’m a true believer in Spirit now.
What consumables should I use?
Food: Golden Fish Sticks or Blackened Sporefish (But you know my thoughts on the subject).
Flask: Flask of Distilled Wisdom or the cheaper Flask of Mighty Restoration.
Oils: Superior Mana Oil (Brilliant Mana Oil is cool too).
Elixirs: If you want to skimp on flasks, try combining Elixir of Draenic Wisdom and Elixir of Healing Power
Is overhealing bad?
Let me put it this way. Would you rather overheal your target and waste 500 mana on a 6000 heal or underheal your target and risk his death? The fact of the matter is that any healer who is on a tank should always be casting a heal spell and then stopcasting it or letting it complete. It’s common to see tanks face crushing blows of over 9000+ damage. It’s better to have a heal on the way then wait your 2.5 seconds for the heal cast time and pray he avoids the next weapon swing from the boss.
What about haste?
You know, that’s a really good question. Honestly, I haven’t placed too much thought into it but here’s my logic. Our mana regeneration rates have improved a lot and there are various methods for us to get mana back. I noticed that a majority of the time, my mana is above 80% on trash. I can afford to bag a few pieces of regeneration gear in favour of haste gear. I figure lowering my global cooldown rate to 1 second could be a good thing. The faster my spells go off, the more heals I land. I can land more heals this way because mana regeneration is not a limiting factor.
And there you have it! You are now ready to face the perils of 25 man raiding. Good luck and good hunting! When in doubt, simply ask yourself: What would Matticus do?
3 Reasons Why I Pick Blackened Sporefish over Golden Fish sticks
People choose the paths that gain them the greatest rewards for the least amount of effort. That’s the law of nature."
Dr. Gregory House
I wanted to highlight another one of my oh-so-important thought processes today on why I decide to do some things one way and not another. My debut column at WoW Insider generated fairly positive responses. Obviously I didn’t escape much in the way of scrutiny. I clearly spelled Naxx incorrectly and my eyes are literally glued to my raid frames that are 2 inches in from the left side.
It does make eating rice rather difficult when raiding. But that’s an entirely different story.
A number of comments here and there mentioned golden fishsticks as their delicacy of choice when raiding.
Before the most recent patch, I was a bigger fan of the sporefish than the fish sticks as well, Ego writes. With the new changes to mana regen, I have yet to test the various kinds of food.
And I am very much in the same boat. The patch did bring about several important formulaic changes. I can’t even make my own calculations about the different bonuses and the like (and yes, mathematically challenged Asians are a rarity).
Here you have your Golden Fish Sticks and your Blackened Sporefish. Below you can see an image comparison of where you can acquire these yummy fish from. I won’t get into details about which fish is better than the other. Suffice it to say, Golden Fish Sticks reign supreme in the post 2.4 world. But here’s why I will continue using Sporefish.
Affordable opportunity-cost
What I mean about opportunity cost here is the fact that the overall effort required to catch Sporefish is easier than Fish Sticks. There’s a large difference in fishing skill required to fish between the two areas. It takes longer for me to empty out a Highland Fishing pool than a Sporefish pool. Couple that with the fact that it’s easier for me to kill a level 61 hydra as opposed to a level 71 water elemental.
Maybe it’s karma from all the sushi I’ve been eating recently.
PvP Problems
I play on a PvP server. I’m also a Priest in a marked guild. A holy priest sitting in Skettis with nothing but a fishing pole equipped may as well just be holding a large neon pink "GANK ME NOW" sign. It is tough competition especially when the pools are scarce enough as is.
Quantity
Zangarmarsh has four large lakes which have numerous fishing pools. There’s a lot more potential Sporefish pools out there. There are only 3 mid-sized lakes to fish from. I’m not disciplined enough to fly around all three Terrokar lakes to get said fish.
By the way, as a follow up, my Guild has retrieved the lost Hearts of Darkness and epic gems from the perpetrator. According to the GM, that player has had "justice served".
Phaelia wrote me a letter
It’s so sweet and touching. I will forever stash it in my letter box for future reference. I mean, I know I’ve had problems for a while and I do have my short comings. But maybe her plea to me will help me become a better Priest then what I am.
Well, maybe not.








I'm Matticus and I play a Dwarf Priest. My home is in Carnage, a raiding Guild. Every week, I log 11 hours raiding on Ner'Zuhl.
Wynthea is the Troll Priest with the best Mohawk on Nazjatar. Currently, I raid 5 nights a week, and PvP occasionally. I started working toward end-game in May 2007, and my guild is currently working through Sunwell. I've tried playing other classes, but Priests are my passion; I've found our racial spells an endless source of fun and frustration. I am extremely fond of Dwarves.... especially with Ketchup.