Here’s part 2 featuring the favourite class that everyone loves to hate on: Paladins!
Level 15: Speed of Light. 1 minute cooldown but at least as Holy they have a personal defensive ability.
Level 30: CC abilities. Repentance, but otherwise there’s nothing that directly affects healing here.
Level 45: Appears to be the defensive paladin section. Nothing healing related, but would personally select Sacred Shield. Never know when you might get spiked. Plus it lets you eat a fire once in a while.
Level 60: Leaning heavily toward Holy Shield. Another ability that stops incoming damage relative to your Holy Power? Cool!
Level 75: Acts of Sacrifice. But there is nothing that helps healing here. Clemency does come in handy if you need two Hand of Sacrifices back to back. I guess it could be thought of as another single target CD.
Level 90: I guess it depends how powerful Holy Shock will be at this stage. I can already see Paladins chain casting Holy Shock over and over again on different players after a large AoE hit. Holy Avenger does look attractive for 10 seconds of maximum Holy Power.
Depending on how you look at it, there are possibly 4 abilities you can grab which will help you do your job as healing. The rest of them are pure utility such as the CC. The talents do not appear to be as diverse as the priest ones in terms of healing selections. But then again, paladins fill three roles. Priests have just two roles as they are unable to legitimately tank. Overall not a bad list. I feel as though additional talents could be brought in or modified here.
Paladins receive a new skill called Blinding Light. It’s essentially an AoE disorient. Now that’s going to be a fun skill in PvP. Can’t think of too many raiding applications for it yet unless there’s additional crowd controllable mobs.
I’m not exactly a regular Paladin healer so feel free to share your insights on your own selections and why you would differ on your picks.
Shaman and Druids coming up next!