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	<title>World of Matticus &#187; War-Crafting</title>
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	<link>http://www.worldofmatticus.com</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<itunes:summary>Join Matt, Borsk, Chase, Kat, and Brian each week as they discuss topics revolving around healing, guild leading, and raiding in World of Warcraft.</itunes:summary>
	<itunes:author>NoisePrint Studios</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<itunes:name>NoisePrint Studios</itunes:name>
		<itunes:email>brian.r.hough@gmail.com</itunes:email>
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	<managingEditor>brian.r.hough@gmail.com (NoisePrint Studios)</managingEditor>
	<copyright>2010-2011 NoisePrint Studios</copyright>
	<itunes:subtitle>The Official Companion Podcast for World Of Matticus</itunes:subtitle>
	<itunes:keywords>Warcraft, World of Warcraft, WoW, Blizzard, Wrath of the Lich King, Raiding, Gaming, Cataclysm, MMO, MMORPG, RPG, Video Games, podcast</itunes:keywords>
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		<title>World of Matticus &#187; War-Crafting</title>
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		<title>Handling Raiding Couples</title>
		<link>http://www.worldofmatticus.com/2012/01/30/handling-raiding-couples/</link>
		<comments>http://www.worldofmatticus.com/2012/01/30/handling-raiding-couples/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 22:08:34 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[couples]]></category>
		<category><![CDATA[raiding]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11302</guid>
		<description><![CDATA[Couples that raid together in the same guild can be a nightmare to deal with. I’m glad to say I’ve only ever had to deal with a small handful of them. There were some great husband/wife combinations and some not-so-stellar ones. Interacting with them individually can be a chore at times because most couples share &#8230; <a href="http://www.worldofmatticus.com/2012/01/30/handling-raiding-couples/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Couples that raid together in the same guild can be a nightmare to deal with. I’m glad to say I’ve only ever had to deal with a small handful of them. There were some great husband/wife combinations and some not-so-stellar ones. </p>
<p>Interacting with them individually can be a chore at times because most couples share information with each other. There’s little (if any) secrets between the two and I get that. Talking to half a couple may as well be like talking to the <em>whole</em> couple because the other half will usually be brought up to speed about any decisions, events, or other information shared with them. </p>
<h2>Here’s the worst part.</h2>
<p>Ever tried giving criticism and feedback to one of them? Maybe they weren’t doing so&nbsp; hot or they entered a streak where they just had some bad nights. Or maybe that individual just plain sucks at dealing with a certain mechanic. You drag them out to the side on an off night or send them a message trying to figure out what’s wrong. They reply back with “But I’m doing everything I can possibly do” and deep down inside you know for a fact that it’s not true because you just looked at 4 other players of the same class, progression, and gear level then coming to the realization that they really weren’t. You send back another message laying out the information you have found along with some additional pointers.</p>
<p>And then what ultimately ends up happening is the other half just <em>swoops </em>in.</p>
<p><em>“WHADDAYA MEAN MY WIFE IS TERRIBLE HEALER? SHE’S REALLY AWESOME! SHE HEALS MY ASS ALL THE TIME IN BATTLEGROUNDS AND KEEPS ME UP, NO PUN INTENDED”. </em></p>
<p>Naturally, a cursory glance at other logs and incidental information proves otherwise.</p>
<p><em>“YOUR INFORMATION AND INTERPRETATION OF IT IS WRONG. THOSE FRAPS VIDEOS OF ATTEMPTS WERE OBVIOUSLY DOCTORED WITH THE INTENT OF SLANDERING HER AND MAKING HER LOOK AS UNSKILLED AS POSSIBLE.”</em></p>
<p>It’s at this moment where you introduce your face to your palm. </p>
<p><em>“THERE IS A CONSPIRACY HERE DESIGNED TO THROW HER OUT AND SPLIT UP OUR MARRIAGE. WELL IT WILL NEVER HAPPEN.”</em></p>
<p><em><a href="http://www.worldofmatticus.com/wp-content/uploads/inception.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="inception" border="0" alt="inception" src="http://www.worldofmatticus.com/wp-content/uploads/inception_thumb.jpg" width="484" height="267"></a></em></p>
<h2>We’re not out to get you</h2>
<p>Seriously, there’s no conspiracy. There’s no secret organization designed to screw over a couple and split their marriage. It’s an honest to Elune criticism of their performance and the fact that it’s lacking. </p>
<p>That’s it. </p>
<h2>Just not worth it</h2>
<p>After a while, I realized then that some couples just aren’t worth having around especially not with such an overprotective attitude like that. GMs need to be able to deliver that honest feedback without a vulture jumping in and protecting every chance they get. Handling couple applications usually warrant a <em>much</em> closer examination and the questions asked during any interview stages are going to be different then the solo applicants. It’s gotten to the point where I’m tempted to blanket ask “If I said your significant other was performing poorly in this area, what would you do?”</p>
<p>On the other hand, you could just auto decline couples entirely and sidestep any potential drama problems that might happen later.</p>
<p>Thankfully the couples I have in guild right now are quite mellow and I haven&#8217;t had a reason to punt any just yet. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>23</slash:comments>
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		<title>Heroic Morchok Down: Where Next?</title>
		<link>http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/</link>
		<comments>http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 21:00:17 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Dragon Soul]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[hard mode]]></category>
		<category><![CDATA[Heroic]]></category>
		<category><![CDATA[kohcrom]]></category>
		<category><![CDATA[morchok]]></category>
		<category><![CDATA[raid]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11289</guid>
		<description><![CDATA[Managed to score Heroic Morchok on Tuesday. Ended up using 6 healers. Another classic 22% wipe, then a 16% wipe, then a 13% followed by an 8% then a kill. Actually, the numbers aren’t precise. But that’s what it seemed like anyway. How to Land 3 Healing Spells in Under 2 Seconds It seems impossible, &#8230; <a href="http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Managed to score Heroic Morchok on Tuesday. Ended up using 6 healers. Another classic 22% wipe, then a 16% wipe, then a 13% followed by an 8% then a kill. Actually, the numbers aren’t precise. But that’s what it seemed like anyway. </p>
<h3>How to Land 3 Healing Spells in Under 2 Seconds</h3>
<p>It seems impossible, doesn’t it? </p>
<p>Note that I didn’t quite say I would <em>cast</em> 3 spells only that I would <em>land </em>them. You have to be precise when it comes to timing and you need to be ready to pounce on the next spell the moment the other one is finished. </p>
<p>We were working on heroic Morchok for a total of 6 – 8 hours (over 4 weeks, with raid hours lost due to a healer shortage). Our longest attempt was just under 6 minutes. Most of the wipes occurred between 2 – 3 minutes. The trickiest part for me was maintaining tank health right after a stomp. A common occurrence I noticed is that after Kohcrom stomped, he would attack the tank around 2 seconds later. If I timed it right, I could land a <a href="http://www.wowhead.com/spell=2061">Flash Heal</a> and a quick <a href="http://www.wowhead.com/spell=88684">Holy Word: Serenity</a>. But sometimes that wasn’t enough. I needed another way because those two spells just weren’t consistent enough. Sometimes the tank lived, sometimes he died. I wanted a better (and consistent) way in keeping that tank alive.</p>
<p>It all revolved around the Stomp.</p>
<p>After a few wipes, I realized the consistency of his melee swing following the stomp. I didn’t want to focus exclusively on the tank to the detriment of the group. But at the same time, if the tank dropped it was game over. </p>
<p>Timers from DBM gave me a 5 second count down on approximately when the stomp would land. </p>
<p>I ended up watching the animation of the stomp. The moment the foot start rising up, I’d target the tank and hit Prayer of Healing ensuring it would land just after Stomp connected with the group. This gave me time for a quick Flash Heal (Or <a href="http://www.wowhead.com/spell=32546">Binding Heal</a>) followed up with Serenity (or a <a href="http://www.wowhead.com/spell=34861">Circle of Healing</a> if the tank was sufficiently high enough. </p>
<h3>Credits to</h3>
<p>Lodur for <strike>gemming all strength</strike> reforging to Mastery giving him the ability to really stabilize players and allowing me to spike them back&nbsp; up.</p>
<p>The DPS warriors on my side who picked up on the fact that when I frantically called their name, it meant I wanted a Rallying Cry (and giving us that buffer after a fumbled heal).</p>
<p>Logan of the <a href="http://www.leetsauced.com/">LeetSauced podcast</a> (and soon-to-be host of the Matticast) for remaining calm, collected and patient after enduring hours of frustrating incidents beyond his control.</p>
<p>Tanks with 4 piece bonuses. Seriously. More bonuses like this in the future.</p>
<p>Old Spice. I smelled awesome that raid. </p>
<h3>Now what?</h3>
<p>What’s the next hard mode boss that you went to after Morchok (25 man as I understand 10 man has different priorities)? </p>
<p>Hagara?</p>
<p>Ping pong guy?</p>
<p>Ooze boss?</p>
<p>Seems like we’re going to take a hard look at Hagara. Pointers?</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Admit It: You Get High From Being Clutch</title>
		<link>http://www.worldofmatticus.com/2012/01/20/admit-it-you-get-high-from-being-clutch/</link>
		<comments>http://www.worldofmatticus.com/2012/01/20/admit-it-you-get-high-from-being-clutch/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 14:00:24 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[clutch]]></category>
		<category><![CDATA[guardian spirit]]></category>
		<category><![CDATA[Raid Healing]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11272</guid>
		<description><![CDATA[Ever wonder what it’s like to feel “high” in this game? This is one of those methods. I’d wager that Holy Priests get a bigger kick out of it then the other healers. Unlike the other clutch healing abilities, Guardian Spirit has two key effects: It offers both increased healing received on the target and &#8230; <a href="http://www.worldofmatticus.com/2012/01/20/admit-it-you-get-high-from-being-clutch/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/wp-content/uploads/gs-save.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="gs-save" border="0" alt="gs-save" src="http://www.worldofmatticus.com/wp-content/uploads/gs-save_thumb.jpg" width="454" height="304"></a></p>
<p>Ever wonder what it’s like to feel “high” in this game?</p>
<p>This is one of those methods. </p>
<p>I’d wager that Holy Priests get a bigger kick out of it then the other healers. Unlike the other clutch healing abilities, Guardian Spirit has two key effects: It offers both increased healing received on the target and the ability to grant a second chance in case the target dies. </p>
<p>Usually, when Holy Priests burn Guardian Spirit, it’s meant for the extra healing because of some massive amount of incoming damage. </p>
<p>But if tank health, your global cooldown, your lag and your reflexes all line up, then you just made a great save. The rest of the raid might not be aware of your efforts. But who cares? Deep down inside, <em>you </em>are the one that made that save and salvaged a possible kill from a definitive wipe.</p>
<p>It’s one of the best feelings in the World of Warcraft. I’ve never been able to score that feeling of satisfaction playing other healers. Sadly, whenever you <em>do</em> pull off the save, it ends up being a wipe. Seems rare whenever such a tank save results in a kill. </p>
<p>In any case, a new year means new responsibilities for people. Players have new priorities in their lives (or other games). My guild’s looking for 2 healers. I’m not picky on any classes. Yes, we’ll even consider Priests even though we have 3 right now. I would genuinely like the services of a Holy Paladin and a Resto Druid. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Is it the Tank&#8217;s Responsibility to Lead Groups?</title>
		<link>http://www.worldofmatticus.com/2012/01/05/is-it-the-tanks-responsibility-to-lead-groups/</link>
		<comments>http://www.worldofmatticus.com/2012/01/05/is-it-the-tanks-responsibility-to-lead-groups/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 14:00:08 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[PvE Healing]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10037</guid>
		<description><![CDATA[As Javier said in a previous comment: Please answer me a question that I have been wondering forever. […] Why is it the sole responsibility of the tank to know and lead the group in to every instances? During my adventures through the dungeon finder, I’ve been remarkably fortunate. Little to no wipes. Timely CC’s. &#8230; <a href="http://www.worldofmatticus.com/2012/01/05/is-it-the-tanks-responsibility-to-lead-groups/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/2011/01/13/10-things-id-rather-do-than-heal-pugs/comment-page-1/#comment-30987">As Javier said in a previous comment</a>:</p>
<blockquote><p>Please answer me a question that I have been wondering forever. […] Why is it the sole responsibility of the tank to know and lead the group in to every instances?</p>
</blockquote>
<p>During my adventures through the dungeon finder, I’ve been remarkably fortunate. </p>
<p>Little to no wipes.</p>
<p>Timely CC’s.</p>
<p>Sustained DPS.</p>
<p>I don’t always run with my guild on my priest. I prefer to give opportunities to other healers in the guild who still need the gear or the reputation. If I need a refresher course in healing, there’s no test greater than braving LFD. </p>
<p>But I digress. </p>
<h2>Tank ‘em!</h2>
<p>Traditionally speaking, tanks have been the players that automatically take leadership of a group. For years, they’ve been the ones setting up the marks, executing the pulls and controlling the pace. Whenever I joined trade chat groups (this was before the dungeon finder, mind you), tanks would usually insist on leading groups. During Wrath, it got to the point where the rest of the players in the group <em>expected</em> the tank to assume that role.</p>
<p>The thing is, I’m not really noticing that as much anymore. I mean, it wasn’t until recently that I started observing other players taking control of groups. It wouldn’t always be the tank. It could be that random ret paladin or that warlock. Its an interesting trend to see happening, for sure. Could it be that there are just that much more knowledgeable people in the game? I once dropped in on a Halls of Origination group where most of the players in there didn’t know how to do any of the bosses on normal much less heroic. I had the option of dropping out of the group right there and then. </p>
<p>I’ll admit, I was tempted.</p>
<p>But no, I stayed right in there and showed them all the ropes. I gave myself a limit of 3 wipes on a boss. If we wiped 3 times on a single boss and it was clear they just weren’t “getting it”, then I’d take my leave. Setting a hard boundary for yourself is a good way to retain your sanity. </p>
<p>Blizzard allowing anyone in the party to mark targets was a great improvement overall. I’d say it ranks as one of those really underrated changes. Now other players don’t have to be the dungeon guide to mark stuff. They can simply tag their own targets. </p>
<p>The pressure is slowly easing off the tanks when it comes to taking the lead. That is a good thing, right? </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Shaman Healing Talents for MoP &#8211; Choose Wisely!</title>
		<link>http://www.worldofmatticus.com/2011/11/25/shaman-healing-talents-for-mop-choose-wisely/</link>
		<comments>http://www.worldofmatticus.com/2011/11/25/shaman-healing-talents-for-mop-choose-wisely/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 14:00:25 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[Shaman Discussion]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[mists of pandaria]]></category>
		<category><![CDATA[mop]]></category>
		<category><![CDATA[Shaman Subjects]]></category>
		<category><![CDATA[talent]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11223</guid>
		<description><![CDATA[Welcome to part 3! Looks like Shamans are heading into the expansion in the best form since their Ulduar buffs! Let’s take a look at their offerings. Shaman talents Matt’s selections Level 15: Affects movement of enemies. Nothing healing her but would most likely take Earthgrab Totem. Level 30: Stone Bulwark totem seems about right. &#8230; <a href="http://www.worldofmatticus.com/2011/11/25/shaman-healing-talents-for-mop-choose-wisely/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Welcome to part 3! Looks like Shamans are heading into the expansion in the best form since their Ulduar buffs! Let’s take a look at their offerings. </p>
<h2>Shaman talents </h2>
<p><a href="http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#W!112022">Matt’s selections</a>
<p><a href="http://www.worldofmatticus.com/wp-content/uploads/mop-talent-shaman_thumb1.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mop-talent-shaman_thumb1" border="0" alt="mop-talent-shaman_thumb1" src="http://www.worldofmatticus.com/wp-content/uploads/mop-talent-shaman_thumb1_thumb.jpg" width="450" height="369"></a>
<p><strong>Level 15</strong>: Affects movement of enemies. Nothing healing her but would most likely take Earthgrab Totem.
<p><strong>Level 30</strong>: Stone Bulwark totem seems about right. But nothing that screams healing for me here.
<p><strong>Level 45</strong>: Tranquil Mind totem seems quite awesome for PvP. Windwalk is another option but the usage of both would be heavily dependant on boss encounters and so forth. I’ll pick Tranquil Mind for the ability to ignore spellcast interrupts.
<p><strong>Level 60</strong>: Yet another raid healing cooldown for Shaman since SLT might not be enough going into Mists. Healing Tide totem looks to be the <a href="http://ptr.wowhead.com/spell=740">Tranquility</a> look-alike. Don’t discount Fortifying Waters either as 10% reduced magic damage will come in handy (I just don’t know when).
<p><strong>Level 75</strong>: Ugh, torn between Nature’s Swiftness and Echo of the Elements. Probably the echo. Would be nice having duplicate shaman spells shooting around.
<p><strong>Level 90</strong>: Totemic Projection. Being able to tactically place your defensive totems would be a big asset. Elemental Harmony would be a situational talent in case you need to overload an area with water totems.
<p>It does seem that Shaman are going to go into this expansion with a massive boost to their capabilities. With the additional healing buffs and utility talents, they have become that much more competitive. There are 5 talents here that help with healing (or at least, can be considered defensive minded). </p>
<p><strong>Skills</strong></p>
<p>Some of the former Resto tree talents are now merged into the skills that players can receive as they work their way up in levels. Resurgence, Ancestral Awakening and Tidal Waves are the ones I can see. New 85+ skills have not been released yet. I’m not sure if any information on what it could be has been released yet. Hoping to see an Air Elemental totem though. Not sure what it would do. It could just stand there and look pretty while calling down bolts of healing from the sky healing nearby players and shocking nearby enemies. Probably too overpowered. I’m thinking the Shaman tree is just about as complete as you can get for any healing class.</p>
<p>What say the rest of you?</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<item>
		<title>Paladin Healing Talents for MoP &#8211; Your Picks?</title>
		<link>http://www.worldofmatticus.com/2011/11/24/paladin-healing-talents-for-mop-your-picks/</link>
		<comments>http://www.worldofmatticus.com/2011/11/24/paladin-healing-talents-for-mop-your-picks/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 14:00:15 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Paladin Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[holy]]></category>
		<category><![CDATA[mists of pandaria]]></category>
		<category><![CDATA[mop]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[talents]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11219</guid>
		<description><![CDATA[Here’s part 2 featuring the favourite class that everyone loves to hate on: Paladins! Paladin talents Matt’s picks Level 15: Speed of Light. 1 minute cooldown but at least as Holy they have a personal defensive ability. Level 30: CC abilities. Repentance, but otherwise there’s nothing that directly affects healing here. Level 45: Appears to &#8230; <a href="http://www.worldofmatticus.com/2011/11/24/paladin-healing-talents-for-mop-your-picks/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Here’s part 2 featuring the favourite class that everyone <em>loves</em> to hate on: Paladins!</p>
<h2>Paladin talents </h2>
<p><a href="http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#ba!011211">Matt’s picks</a>
<p><a href="http://www.worldofmatticus.com/wp-content/uploads/mop-talent-paladin_thumb2.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mop-talent-paladin_thumb[2]" border="0" alt="mop-talent-paladin_thumb[2]" src="http://www.worldofmatticus.com/wp-content/uploads/mop-talent-paladin_thumb2_thumb.jpg" width="454" height="372"></a>
<p><strong>Level 15</strong>: Speed of Light. 1 minute cooldown but at least as Holy they have a personal defensive ability.
<p><strong>Level 30</strong>: CC abilities. Repentance, but otherwise there’s nothing that directly affects healing here.
<p><strong>Level 45</strong>: Appears to be the defensive paladin section. Nothing healing related, but would personally select Sacred Shield. Never know when you might get spiked. Plus it lets you eat a fire once in a while.
<p><strong>Level 60</strong>: Leaning heavily toward Holy Shield. Another ability that stops incoming damage relative to your Holy Power? Cool!
<p><strong>Level 75</strong>: Acts of Sacrifice. But there is nothing that helps healing here. Clemency does come in handy if you need two Hand of Sacrifices back to back. I guess it could be thought of as another single target CD.
<p><strong>Level 90</strong>: I guess it depends how powerful Holy Shock will be at this stage. I can already see Paladins chain casting Holy Shock over and over again on different players after a large AoE hit. Holy Avenger does look attractive for 10 seconds of maximum Holy Power.
<p>Depending on how you look at it, there are possibly 4 abilities you can grab which will help you do your job as healing. The rest of them are pure utility such as the CC. The talents do not appear to be as diverse as the priest ones in terms of healing selections. But then again, paladins fill three roles. Priests have just two roles as they are unable to legitimately tank. Overall not a bad list. I feel as though additional talents could be brought in or modified here.
<p><strong>Skills</strong>
<p>Paladins receive a new skill called Blinding Light. It’s essentially an AoE disorient. Now <em>that’s</em> going to be a fun skill in PvP. Can’t think of too many raiding applications for it yet unless there’s additional crowd controllable mobs. </p>
<p>I’m not exactly a regular Paladin healer so feel free to share your insights on your own selections and why you would differ on your picks. </p>
<p>Shaman and Druids coming up next!</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>Priest Healing Talents for MoP &#8211; Which Would You Pick?</title>
		<link>http://www.worldofmatticus.com/2011/11/23/priest-healing-talents-for-mop-which-would-you-pick/</link>
		<comments>http://www.worldofmatticus.com/2011/11/23/priest-healing-talents-for-mop-which-would-you-pick/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 19:49:29 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[mists of pandaria]]></category>
		<category><![CDATA[mop]]></category>
		<category><![CDATA[talents]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11207</guid>
		<description><![CDATA[Been meaning to do this for a while. Wanted to analyze all the new proposed talents for the different healing classes to see which ones I would choose if I played that healer. Priest talents Matt’s choices Level 15: Nothing. All various CC effects. May as well go with the bread and butter Psychic Scream. &#8230; <a href="http://www.worldofmatticus.com/2011/11/23/priest-healing-talents-for-mop-which-would-you-pick/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Been meaning to do this for a while. Wanted to analyze all the new proposed talents for the different healing classes to see which ones I would choose if I played that healer.<br />
<h2>Priest talents </h2>
<p><a href="http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#XZ!200011">Matt’s choices</a>
<p><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="mop-talent-priest_thumb1" border="0" alt="mop-talent-priest_thumb1" src="http://www.worldofmatticus.com/wp-content/uploads/mop-talent-priest_thumb1_thumb.jpg" width="450" height="368">
<p><strong>Level 15</strong>: Nothing. All various CC effects. May as well go with the bread and butter Psychic Scream.
<p><strong>Level 30</strong>: Nothing. All various movement effects. Probably Body and Soul for me in most cases.
<p><strong>Level 45</strong>: From Darkness, Comes Light would be my main selection. Depending on the encounter, strategy and positioning, Divine Star would be an excellent alternative. Not opposed to blasting the spell down one direction healing the group.
<p><strong>Level 60</strong>: Defensive, personal cooldowns here. Leaning heavily toward Desperate Prayer.
<p><strong>Level 75</strong>: Wow. This is the hardest selection to make. I think I would take Power Infusion. Not only could I use it on myself for extra healing speed but in the event I don’t need it, i can toss it onto another player. But Twist of Fate and Serendipity are both excellent choices. You really might not be able to go wrong with any of these choices.
<p><strong>Level 90</strong>: This would be the second hardest talent selection to make after level 75, I think. Vampiric Dominance offers the ability for you to splash or cleave <a href="http://www.wowhead.com/spell=2050">heal</a> your group. Void Shift* offers another single target cooldown. Vow of Unity is another modified single target cooldown which gives your healing spells a pseudo Binding Heal effect with the added bonus of redirecting half the damage your target takes to you. Void Shift wins!
<p>* For those who are curious, due to the wording of the talent, I believe that the health percentage swap is only temporary. That is, if my target had 30% health and I had 100% health when I used Void Shift and I healed myself from 30% to 60%, the health pools would reverse again so that my target had 60% health and I would have his health percentage (before being healed for that additional 25%).
<p>If the expansion were to come out today, I would be satisfied if these were the talents that came with it. It really does make you think. In some of these cases, there isn’t always a clear cut answer as a simple strategy change or a different encounter could lead to a radically altered talent choice. The latter talents are designed to really make you excel as a healer.<br />
<h3>Skills</h3>
<p>Where did Vampiric Embrace and Devouring Plague go? That was the first thing I noticed. Nice to see I get Lightwell folded into the Holy skillset without having to actually <em>spec into it</em>. Train of Thought received the same treatment as well. No word on what our level 85+ skills are. But I think Discipline is receiving the castable Shield past 85 at some point. </p>
<p>My thoughts on the rest of the healers will come later this week!</p>
<p>EDIT: WHERE DID PRAYER OF HEALING GO?!</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>Did Cataclysm fail?</title>
		<link>http://www.worldofmatticus.com/2011/11/01/did-cataclysm-fail/</link>
		<comments>http://www.worldofmatticus.com/2011/11/01/did-cataclysm-fail/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 15:00:52 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Gaming and Society]]></category>
		<category><![CDATA[General WoW Gaming]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[recruiting]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11172</guid>
		<description><![CDATA[So, you&#8217;ve probably seen a number of these posts around lately, and to be honest you shouldn&#8217;t be too terribly surprised. We&#8217;re at the end of a cycle, with the last raid tier coming out soon and people already looking forward to the next expansion and the promise of bouncing pandas. The topic lately is &#8230; <a href="http://www.worldofmatticus.com/2011/11/01/did-cataclysm-fail/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>So, you&#8217;ve probably seen a number of these posts around lately, and to be honest you shouldn&#8217;t be too terribly surprised. We&#8217;re at the end of a cycle, with the last raid tier coming out soon and people already looking forward to the next expansion and the promise of bouncing pandas. The topic lately is whether or not that <em>Cataclysm</em> has failed as an expansion.</p>
<p>I figured the time is right for me to chime in on the topic, and I promise you it will be relevant to the site.</p>
<h3>Healing Design</h3>
<p>At the onset of the expansion, there were some very bold statements made about healing as a whole. They basically amounted to the following;</p>
<ul>
<li>Shaman are the healing model that all healers will follow</li>
<li>Triage healing is vastly more important and mana is a concern</li>
<li>healing will be a lot harder and require smart decision making</li>
</ul>
<p>So, in this regard did Cataclysm succeed or fail? Well to me the answer here is two fold. They both succeeded and failed at the same time. At the start of the expansion healing was definitely harder, mana consumption was much more of a concern and shaman healing really was the model when it came to triage healing. Note how I said at the start of the expansion. There was a bit of a problem though, once you started getting a pretty good head of steam going and gathered your gear the &#8220;model&#8221; started to fall apart. Spirit levels and regen abilities after heroic dungeon gearing were enough that some healing classes could just completely ignore the healing model. I&#8217;m casually whistling in innocence as I look at <a href="http://www.wowhead.com/spell=16190">Mana Tide Totem</a> from a year ago, I assure you. The problem exacerbated itself when some healing classes&#8217; masteries got tweaked, and raid gear started circulating.</p>
<p>At this point, triage healing isn&#8217;t really used unless you&#8217;re just starting out, and some healing classes are just blowing others out of the water causing a lot of internal debate among raiding groups as to what the best healing setup really is now. Things are shaping up to be better in tier 13, but the healing model through tier 12 I would venture to say hangs at the edge of failure. We&#8217;ve been assured that the healing model will remain in tact for the next expansion, but only time will tell if that is true especially when adding a new healing class into the mix next expansion.</p>
<h3>Guild advancement and recruiting</h3>
<p>The new expansion brought with it the guild advancement system. Guilds earned experience points based on questing and the activity of the guild members involved. The guild was able to level up from level 1 to level 25 carrying various rewards such as XP boosts, mount speed increases and even alchemy patterns for flasks for the entire raid. It also came with some other perks like Heirloom gear helmet and cape slot items, mounts and pets as well as a <a href="http://www.wowhead.com/spell=83967">Mass Teleport</a> and <a href="http://www.wowhead.com/spell=83968/mass-resurrection">Mass Resurrection</a>. Honestly guild advancement was a huge success as far as adding perks to guilds that get rolling and stick to it and work together. Guild achievements also added nicely to this and added a further sense of accomplishment to a guild in certain respects.</p>
<p>The problem is that the success of the guild advancement system, however, in my eyes became a contributing factor in a problem that this expansion has had that I haven&#8217;t seen in either of the previous ones. Stagnant recruiting. Recruiting flat-out sucks right now to be honest. Any losses from people leaving the guild or leaving the game become increasingly difficult to replace. Let us face a simple truth, the game has been around for over 6 years at this point. People are taking a break. Maybe not out-right quitting, but they&#8217;re definitely going to start taking some vacation from Azeroth around this time. Before <em>Cataclysm</em>, replacing losses wasn&#8217;t nearly as difficult. I attribute this partly to the guild perk system. When a player leaves a guild, they lose all reputation they&#8217;ve gained with that guild. They then start from scratch just like with any other reputation when they join a new guild.</p>
<p>So the problem is that a lot of the guild perks don&#8217;t kick in unless you&#8217;re Honored with your guild. This can be a very unattractive prospect, especially when you consider there is a weekly cap to the reputation you can gain. Not only can swapping guilds be a daunting task on its own, but when you combine in extra things like rep to earn it adds to the heap. So, people are staying put in whatever guild they are in for the most part. Guild mergers seems much more frequent now, where whole groups of people make the commitment one way or another, but recruitment is certainly at an all time low.</p>
<h3>Raid design, gear options, and accomplishing goals</h3>
<p>This is another measuring stick by which to judge the success or failure of the current expansion. Raid design was a bit different this go around. In <em>Wrath</em>, all of the raid tiers were contained to one single zone. You didn&#8217;t have to go from place to place in order to see all of a raid tier.  In <em>Cataclysm</em>, the starting raid tier was divided between not one, not two but three different locations to contain all of the bosses and events. Honestly though, I think that served to make things a little better. Having different locations broke up the monotony of raiding in one single zone for however many hours a week. Some of the mechanics were fun, and the boss fights had the potential to give you at least some challenge. Overall I&#8217;d say it was a good tier. It reminded me of <em>Burning Crusade</em> where tier 4 and tier 5 were divided between different zones in different locations, breaking the long dredges through BWL that we were used to at this point.</p>
<p>The use of valor points to purchase tier gear, as well as off set items, was a smart move at first. It allowed a certain gear gating of the content as players had to earn their valor points to purchase the raid gear. Keeping a few pieces as raid drops only also made perfect sense. It eliminated the fighting over tokens at least a little bit, and while it could be annoying have to wait to restock your valor, it served it&#8217;s purpose well enough I think. Listening to the developers at BlizzCon it would appear that they too really liked how tier 11 worked out and will be continuing that style of breaking up the raids going into <em>Mists</em>.</p>
<p>One of the goals for <em>Cataclysm</em> was to reignite the fire the propelled the game to 12 million subscribers and get people excited about the game. New graphics throughout the world, Azeroth split and changed. Entire zones looking completely different and completely different starting zones and quests for the races of Azeroth. Well, this was both successful and a failure at the same time. The new starting zones did reignite the flame somewhat, but mostly in people with alt creation.  Some old players did come back to check out the new zones and explore some of the new content, but it didn&#8217;t quite have the kick that it originally intended. Subscriber rates pretty much stayed the same, and the number of active toons remained about the same as well. It just didn&#8217;t quite have the shakeup that was expected.</p>
<h3>So what is it? Success or Failure?</h3>
<p>Well, that&#8217;s the whole point of this post right? The big question. Is <em>Cataclysm</em> a success or a failure? The answer is honestly both. There are things that <em>Cata</em> did exceptionally well, and things that it fell behind on. To be honest a lot of the goals were pretty damn lofty from the get go. It was ambitious and new things were tried, combined with old things that we knew worked. Not everything was ever going to be achieved just based on the pure scope of the original intent. There were things it did well, and things it didn&#8217;t do quite so well. That said it was hardly the failure that some folks seem to think. The content is still there, there is still plenty of value in the game, and for a game that is going to be rapidly approaching the age  of 7 they can boast a lot of good things. The game hasn&#8217;t really lost too many subscribers and is going strong. Oh and they still get my money every month, and I signed up for my hear subscription with free Diablo 3 &#8220;phone&#8221;.</p>
<p>So what do you think?</p>
<p><img class="alignnone" src="http://www.worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>Firelands Nerf, a day later: Lodur&#8217;s thoughts</title>
		<link>http://www.worldofmatticus.com/2011/09/21/firelands-nerf-a-day-later-lodurs-thoughts/</link>
		<comments>http://www.worldofmatticus.com/2011/09/21/firelands-nerf-a-day-later-lodurs-thoughts/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 18:14:30 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[PvE Healing]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11151</guid>
		<description><![CDATA[When we first received news of the incoming nerf, I was already on edge. I hate nerfs. I made it a point to help push my raid teams through boss fights before nerfs. Kael&#8217;thas died the night before he was nerfed into the ground. Sadly though, I didn&#8217;t get to accomplish this goal with firelands. This isn&#8217;t &#8230; <a href="http://www.worldofmatticus.com/2011/09/21/firelands-nerf-a-day-later-lodurs-thoughts/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>When we first received news of the incoming nerf, I was already on edge. I hate nerfs. I made it a point to help push my raid teams through boss fights before nerfs. Kael&#8217;thas died the night before he was nerfed into the ground. Sadly though, I didn&#8217;t get to accomplish this goal with firelands. This isn&#8217;t for lack of trying mind you. For the last several weeks I&#8217;ve been working with the guild trying to sure up lines and push through the content. I&#8217;ve been a busy shaman, to say the least.</p>
<p>So, the day of the great nerf has come and gone, and in the aftermath we&#8217;re left looking at what was done. Conquest mounted up and dove into firelands yesterday, and toppled every single boss, save Raggy, in just about an hour and a half. Seriously. Raid started at 9pm est, by 10:30pm we were already looking at Rag. This includes a few breaks to make roster adjustments to get in some new recruits. That&#8217;s just insane. We had the numbers, but you have to actually do the content to appreciate exactly how much the nerf bat hit firelands. I&#8217;ll be honest at the end of the night, I was quite a bit saddened by it.</p>
<p>Nothing is quite as demoralizing as walking into a raid and just breathing on bosses and having them fall over. While this seems like a bit of an exaggeration, I assure you that&#8217;s how it felt. Sure you can still die to mechanics if you don&#8217;t know what you&#8217;re doing, but it just felt weak compared to a day before. I sat at my computer afterwards and I was just kindda looking at the computer screen and my character. Things have changed, certainly in Cataclysm, but sometimes you just have to sit back and look at it. I mean really look at it.</p>
<p>In ICC, when things were getting &#8220;nerfed&#8221; we had the option of actually turning the buff off and going about the content as originally intended. It was something that I know my group utilized. We allowed the buff for farm content but turned it off if we had a progression boss or a new recruit we were trying to break in. The point is that we had the option to utilize it or not. I thought it was a fantastic way to go about it. Giving your players the choice as to whether or not they want to get a sweeping buff that helped topple content. After all, as a player I value nothing higher than choice. Choice of what bosses to do, in what order, choice of spec and gear, and honestly choice on whether or not to deal with buffed / nerfed content.</p>
<p>So after the raid and again this morning I&#8217;m sitting here wondering why Firelands didn&#8217;t get a similar style of handling the nerf. The flat reduction in boss health, boss damage and add health was fairly substantial. Substantial enough that each boss kill felt a bit hollow to me. I would have loved to have had the option to turn the nerf on or off, but as it stood looking at the last boss at an hour and a half into the raid was just a bit much. Mana was not an issue, not even close, I don&#8217;t think I used my Mana Tide Totem more than twice the entire night. Healing was such a non issue that for a good chunk of the night we were running 5 healers on a 25 man raid, and even then I spent more time throwing lightning bolts than having to heal. Now don&#8217;t get me wrong, I&#8217;m not going to stop raiding or anything like that. I&#8217;m eagerly waiting for patch 4.3 and the next raid tier. I just felt very contemplative over this nerf.</p>
<p><strong>So a day later what do you think about it?  How did it affect your raid? </strong></p>
<p><img class="alignnone" src="http://www.worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>How to Move and Heal</title>
		<link>http://www.worldofmatticus.com/2011/07/20/how-to-move-and-heal/</link>
		<comments>http://www.worldofmatticus.com/2011/07/20/how-to-move-and-heal/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 21:53:37 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[heal]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[mobile healing]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[moving]]></category>
		<category><![CDATA[tank]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11051</guid>
		<description><![CDATA[Do you know what one of the leading causes of tank death are? Healers not being in range. The other cause is not enough healing (ba-dum-tsch). Whenever I jump into pickup raids or heroics as a DPS player, I am stunned at the inability of players to move and heal. This is an absolutely essential &#8230; <a href="http://www.worldofmatticus.com/2011/07/20/how-to-move-and-heal/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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			<content:encoded><![CDATA[<p>Do you know what one of the leading causes of tank death are? </p>
<p align="center"><strong>Healers not being in range. </strong></p>
<p>The other cause is not enough healing (ba-dum-tsch).</p>
<p>Whenever I jump into pickup raids or heroics as a DPS player, I am stunned at the inability of players to move and <a href="http://www.wowhead.com/spell=2050">heal</a>. This is an absolutely essential skill to have no matter <em>what</em> kind of healing class you play. We’ll go over a few tips to help get your confidence up to the point where you can effortlessly heal on the go. There aren’t any big secrets or special techniques. Much of it comes with foresight and experience. </p>
<h3>Use your instant spells</h3>
<p>HoTs, Renews, Shields, Ripties, Holy Shocks, and even <a href="http://www.wowhead.com/spell=34861">Circle of Healing</a> (Inefficient as it may be)! The moment they’re on the run, you need to be able to keep up with them. In most cases, you do <em>not</em> have to keep them at full health when they’re on the move. You just need to keep them alive with a nice margin of health. Instant spells are enough. Once they stop moving, start bomb healing them back to a comfortable level. </p>
<h3>Hustle!</h3>
<p>Body and Soul yourself. Switch to cat form. Ghost Wolf it. If you need to haul ass and you have a way of speeding up your movement, do it! Stop what you’re doing and <em>move it!</em></p>
<h3>Plan accordingly</h3>
<p>Movement phases during raids can usually be planned in advanced. In the Lord Rhyolith encounter, tanks have to haul the ads from the middle of the room to the exterior. In Beth’tilac, large drones are manhandled to a preset location at the back of the room. If you know the rough location where the tank will be at, you can position yourself closer to that point to minimize your movement.</p>
<h3>Leapfrog it</h3>
<p>You move. Then they move. Then you move. Then they move. During Shannox, I’ll drop a Barrier on the tank and start moving in a pre-arranged direction. Once the Barrier falls off, they start coming towards me. We keep repeating this pattern where both the tank and the healer alternately move until we get to where we want to go. </p>
<h3>Stand closer to them</h3>
<p>Many of us have been trained to stay as far as possible away from a boss as DPS players to avoid different attacks or things on the ground. As a healer, being at max range <em>can</em> be a liability. The moment your tank moves the other way, you’re stuck playing catchup. Don’t be afraid of closing within 20-30 yards. This gives you additional flexibility and freedom for the tank. </p>
<h3>Use your cooldowns</h3>
<p>Even if they’re not taking large amounts of damage, a <a href="http://www.wowhead.com/spell=33206">Pain Suppression</a> of sorts can do wonders. If the tank <em>needs</em> to move, consider using a raid wide one like Divine Hymn or <a href="http://ptr.wowhead.com/spell=740">Tranquility</a>. It’s like using a shotgun on a cockroach. It’s overkill, but it works. Wouldn’t recommend this unless you absolutely had no outs.</p>
<h3>Have healers at different areas</h3>
<p>If the tank is going in a predictable circle from point A to point B, have a healer at each point. The moment the tank comes into range of one of the healers, they’ll be under their responsibility. Don’t be afraid to call for help. If you can’t reach your main tank, say so. Hopefully there’s a healer nearby who will see the tank light up on their raid frames and switch to them until you’re back in range again. </p>
<h3>Being vocal</h3>
<p>Don’t be afraid to say things like “Stop moving” directly to your tank. If they can’t stop, at least they recognize that they’re on their own for a few seconds before you’re back in range of them. Work with them beforehand and arrange what will happen if the two of you aren’t in range of each other. Your tank can use that as a cue to use a potion or a Last Stand. </p>
<p>If you want some additional practice, step into some battlegrounds and participate in some PvP healing. Now it’s your turn. What other techniques would you suggest for healers on the go? Have any lessons or stories relating to healing and movement? </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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