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	<title>World of Matticus &#187; Druid discussion</title>
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	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<itunes:summary>Join Matt, Borsk, Chase, Kat, and Brian each week as they discuss topics revolving around healing, guild leading, and raiding in World of Warcraft.</itunes:summary>
	<itunes:author>NoisePrint Studios</itunes:author>
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	<copyright>2010-2011 NoisePrint Studios</copyright>
	<itunes:subtitle>The Official Companion Podcast for World Of Matticus</itunes:subtitle>
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		<title>Evaluating New Resto Druids in Cataclysm</title>
		<link>http://www.worldofmatticus.com/2011/03/26/evaluating-new-resto-druids-in-cataclysm/</link>
		<comments>http://www.worldofmatticus.com/2011/03/26/evaluating-new-resto-druids-in-cataclysm/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 14:00:36 +0000</pubDate>
		<dc:creator>Arajal</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Druid discussion]]></category>
		<category><![CDATA[How to]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[druid glyphs]]></category>
		<category><![CDATA[Druid Healing]]></category>
		<category><![CDATA[druid healing dungeons]]></category>
		<category><![CDATA[druid talents]]></category>
		<category><![CDATA[evaluating druids]]></category>
		<category><![CDATA[evaluating resto druids]]></category>
		<category><![CDATA[new druids]]></category>
		<category><![CDATA[new resto druid gear]]></category>
		<category><![CDATA[new resto druids]]></category>
		<category><![CDATA[resto druid gear]]></category>
		<category><![CDATA[resto-druids]]></category>
		<category><![CDATA[restoration druid]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10557</guid>
		<description><![CDATA[The other day, I was approached by a couple on my server looking for druid advice. One of them was an up-and-coming resto druid still making the transition from Wrath to Cataclysm and felt she wasn’t quite where she needed to be with mana control. I offered to help get her up to speed, which &#8230; <a href="http://www.worldofmatticus.com/2011/03/26/evaluating-new-resto-druids-in-cataclysm/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>The  other day, I was approached by a couple on my server looking for druid  advice. One of them was an up-and-coming resto druid still making the  transition from Wrath to Cataclysm and felt she wasn’t quite where she  needed to be with mana control. I offered to help get her up to speed,  which eventually culminated in doing Grim Batol on normal difficulty.  During the run, I realized I hadn’t seen much information on evaluating  healing druids who were still getting geared up and used to Cataclysm  mechanics. Below are a few things you can do to evaluate those druids  who are still getting up to speed with the newer systems.</p>
<h2>The Basics: Gear and Itemization</h2>
<p>This  has been beaten to death by about every druid resource out there, but  it’s still just as important. I won’t go over the nitty-gritty of druid  itemization here; these are just some general things to look for. If  you’re not already familiar with the basics, don’t be afraid to ask your  guild’s druid class lead or use resources like Elitist Jerks.</p>
<p>Make sure the druid is itemizing properly for stats like intellect and  spirit, and check that they are gemming and enchanting appropriately  based on what they feel they are having issues with (e.g. more spirit  gems if they feel they have mana issues.) Also, make sure that the druid  is wearing all leather  gear. A single piece of cloth gear will keep a druid from a free 5%  intellect bonus. I have seen more than a few druids get caught in the  trap of wearing a couple pieces of cloth quest gear.</p>
<h2>Talents and Glyphs</h2>
<p>Talent  setup and glyphs are just as important as itemization (you can’t be a  healing druid if you’re not specced into resto!) While there are a  number of different ways healing druids can spend their points, there  are quite a  few talents that are necessary to keep up with the pack.  Check to make sure they have the iconic healing talents, such as Wild  Growth, Tree of Life, Nature’s Cure, and Efflorescence. Any direct  boosts to their healing spells, like Improved Rejuvenation, should also  be taken. Talents that add additional benefit in an indirect way, like  Malfurion’s Gift and Nature’s Bounty, can also be useful.</p>
<p>Depending  on the druid’s goals, they may have Nature’s Ward, Fury of Stormrage,  or Perseverance. These talents are fine, so long as the druid plans to  do PvP, solo, or small group content; these talents take up vital points  that could be used elsewhere if your druid plans on raiding.</p>
<p>Glyphs  are equally as important, adding many very nice perks to restoration’s  already-potent healing arsenal. Be sure to ask what prime glyphs the  druid has; if they are using the Rejuvenation, Lifebloom, and Swiftmend  prime glyphs, they are in good shape. Glyph of Regrowth, while it sounds  cool, isn’t as practical as one might think. Compared to the other  three, it’s fairly lacking.</p>
<p>As  for major and minor glyphs, the only one you should worry about the  druid having (and this is only if they plan to raid) is Glyph of Wild  Growth. Other than that, any glyph is fine, so long as it will benefit  them while healing (I don’t think you’ll see a resto druid casting Typhoon or Feral Charge any time soon).</p>
<h2>Technique: Theory and Practice</h2>
<p>This  is where it gets a bit harder to evaluate a player. That said, there  are a few tricks you can use to check for where their technique could  use some polishing. Ask them how they deal with different situations  while healing, such as burst group damage or massive tank spikes. Set up  theoretical boss fights and ask how they would manage healing in such a  situation. Finding where they may be spending too much mana or have not  enough healing throughput can be an immense help in improving a  player’s healing. Make sure they know to keep a stack of three  Lifeblooms up on a target as much as possible to take advantage of  Malfurion’s Gift, and that they know to use Clearcasting procs on the  expensive spells.  Also, be sure the druid is aware of who will be hit  with Wild Growth or where their Efflorescence circle will land  (Efflorescence is dropped at the feet of a Swiftmend target.)</p>
<p>Once  you’ve gotten the theoretical stuff out of the way, it’s best to test  the druid’s ability to use that knowledge. Undoubtedly the best way to  improve anyone’s play is through practice; healing is no exception. Take  your druid through a regular dungeon run (don’t jump into heroics until  you’ve gotten them comfortable with regular difficulty) and put that  player on your focus frame. Watch to see what spells they cast and what  buffs they take advantage of (combat log addons help immensely for  this.) If they are having mana issues, they might be over-casting  Healing Touch or Regrowth, or forgetting to use cheap spells like  Nourish and Swiftmend. If group members’ health is dropping dangerously  low, they might be relying too much on using HoTs alone or are too  focused on healing one or two people (including themselves.) Let them  know if you see an issue in their healing technique; if they use that  advice during the run, you can both see if it made an improvement.</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<item>
		<title>Resto Druid Mana: Tips and Tricks</title>
		<link>http://www.worldofmatticus.com/2011/02/23/resto-druid-mana-tips-tricks/</link>
		<comments>http://www.worldofmatticus.com/2011/02/23/resto-druid-mana-tips-tricks/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 01:23:00 +0000</pubDate>
		<dc:creator>Arajal</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Druid discussion]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10392</guid>
		<description><![CDATA[This is a guest post by Arajal. No, not related in anyway to Archmage Arugal. My guild began our 25 man raiding about a month ago, throwing our entire healing team out of the frying pan of heroics and into the fire of raids. It was a system shock for everyone, myself included. We were &#8230; <a href="http://www.worldofmatticus.com/2011/02/23/resto-druid-mana-tips-tricks/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><em>This is a guest post by Arajal. No, not related in anyway to Archmage Arugal. </em>
<p>My guild began our 25 man raiding about a month ago, throwing our entire healing team out of the frying pan of heroics and into the fire of raids. It was a system shock for everyone, myself included. We were all quickly finding that our old Wrath tricks weren’t working so well under the new healing system; we had to relearn our methods on the fly. Through this trial by fire (literally in some cases), I’ve come up with a few ways to save mana while still having good healing output, which I want to share with you all today.</p>
<h2><strong>Tank Healing</strong></h2>
<p>Lifebloom is your best friend for this now. While we used to spam this on everyone back in Wrath, it’s limited to one target now, so your best option is to slap this on a tank. Luckily, it’s a cheap spell, so if you need to swap it on a tank-switch or toss it to that DPS taking hits, feel free. Once your target is picked and the Lifeblooms are in place, don’t let that stack fall off. If you do, not only will you have to put up another stack, but you’ll also temporarily block yourself from Malfurion’s Gift, a talent that gives you a chance at a free casted spell every time Lifebloom ticks. Clearcasting procs are immensely helpful for saving mana; by keeping a stack rolling, you can guarantee you’ll always have access to the procs. You can refresh Lifebloom by casting it on the stacked target, or by using any casted burst heal.</p>
<p>Speaking of Clearcasting, the most mana-efficient way to use these procs is by using Healing Touch or Regrowth to consume them, as these are the two most expensive non-cooldown heals we have. Regrowth is good to use if you want a Swiftmend target and a quick heal, while Healing Touch is good for a free massive heal.</p>
<p>Rejuvenation is also a good spell to throw on the tank alongside your Lifebloom stack. This gives you the extra healing ticks and the option to use Swiftmend (just as cheap as Lifebloom in cost) for burst healing.</p>
<h2>Raid Healing</h2>
<p>Rejuvenation still shines as our go-to heal for throwing on other raid members. The main difference in Cataclysm is that we can’t spam it for too long without hurting our mana. As such, feel free to cast it on a few members who have taken damage, but don’t spam it like you would have on, say, Blood Queen Lana’thel, in Icecrown Citadel. That’s a one-way ticket to running out of mana.</p>
<p>Instead, using Wild Growth to start raid healing is a good choice. It’ll target the 6 (if glyphed) lowest-health targets and heal them for a pretty good amount. This is far more efficient than spamming Rejuvenation on everyone right away. However, be sure to look where your target is before you cast it. Throwing a Wild Growth on the DPS by the far wall of the room, away from the rest of the raid, doesn’t do your mana or raiders any good. Make sure casting it will hit the maximum number of targets possible.</p>
<p>The other way to throw out a good amount of healing for little mana is Efflorescence, a healing circle dropped at the feet of your Swiftmend targets. Now, I’ve read what Elitist Jerks has posted about the talent: How the talent is optional if another druid has it, how the math doesn’t show it to be very good throughput, etc. I don’t agree with this assessment*; any healing tool is worth getting, especially in a raid environment. Throwing down an Efflorescence circle is an incredible way to save mana while raid healing, and in some cases can make or break a heal-intensive boss phase, such as during Chimaeron (those of you who have done this fight know what I’m talking about). Also, just like Wild Growth, make sure the target you are casting your Swiftmend on to spawn the circle is standing in a place where the Efflorescence circle will hit as many people as possible (unless you need Swiftmend for the burst heal, of course).</p>
<h2>Cooldowns</h2>
<p>Tree of Life (as much as some people may hate the new version) is a good mana-saver if you’re running low or run into a damage-intensive fight mechanic. Lifeblooms revert to their spammable form, thus giving you an even greater chance for Malfurion’s Gift to kick in. Regrowth also becomes instant, giving you the perfect outlet for all those Clearcasting procs. Even Wild Growth is affected, giving you two more targets per cast.</p>
<p>Tranquility may not seem like a very good way to save mana, but it can be a life-saver for both your raid and your mana if used well. If you coordinate your Tranquility casts with other druids (or priests with Divine Hymn), you can save yourself the time and mana you would have otherwise used on casting Rejuvenations and Wild Growths by instead using Tranquility to stabilize your raid&nbsp; and give the rest of your healing team a breather.</p>
<h2>Mana Regeneration Tools</h2>
<p>For regaining mana mid-fight, Innervate is your best option. However, using it when you’re scraping the bottom of the mana barrel won’t save you from running out. Instead, if you know you’ll need mana later in a fight, use Innervate early on in the fight (I like to use mine at about 75-80% mana). This allows it time to cooldown in time for a second use later, when you’ll likely need all the mana you can get.</p>
<p>Potions are a bit different, as you can only use them once per fight. While Mythical Mana Potions do work for emergency mana, I’ve found Potions of Concentration to be a good go-to source of mana in a fight. The only drawback to using these is the fact that you’re not healing and otherwise a sitting duck for the duration. However, there is a way to mitigate this: About midway though your mana (while Innervate is still on cooldown), find a safe spot, wait for a time when healing isn’t at a premium, and use the potion. Let the other healers know when you’re using it so they can be prepared for those ten seconds where you’re not healing. It’s a great tool to use to get your mana pool back up.</p>
<h2>Nourish</h2>
<p>Nourish is unique in many ways, even more so with the release of patch 4.0.6. Nourish is useful for both tank and raid healing, as it benefits from having a HoT already on your target when you use it and it refreshes your Lifebloom stacks. In 4.0.6, the Nature’s Bounty talent was changed to reduce the cast time of Nourish by about one-third if you have three or more Rejuvs active at one time. Most importantly, however, Nourish is among the cheapest heals druids have available, alongside Lifebloom and Swiftmend. When in doubt, Nourish!</p>
<p>While all of these are good ways to save your mana during raid encounters, I’ve found the most beneficial thing to do when your mana is at a premium is to trust your fellow healers. Don’t try to take the entire raid’s health into your hands; let the other healers in the raid help you keep everyone alive. If you’re low on mana, ask a priest for Hymn of Hope or a shaman for Mana Tide Totem to help not only your own mana, but everyone else’s. That teamwork can mean the difference between a wipe and a dead boss.</p>
<h6>*I’m not against Elitist Jerks. I applaud them for their work and find a lot of their information useful. I just prefer to use my own five years of druid healing experience rather than raw mathematical data to base my conclusions on.</h6>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>Holy Word: Sanctuary vs Efflorescence</title>
		<link>http://www.worldofmatticus.com/2010/10/18/holy-word-sanctuary-vs-efflorescence/</link>
		<comments>http://www.worldofmatticus.com/2010/10/18/holy-word-sanctuary-vs-efflorescence/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 13:00:08 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Druid discussion]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[aoe-healing]]></category>
		<category><![CDATA[efflorescence]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[holy word]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[sanctuary]]></category>
		<category><![CDATA[spells]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9286</guid>
		<description><![CDATA[I love using Holy Word: Sanctuary on players in melee only to find that the Efflorescence from druids already beat me to it. Both effects can easily be stacked on top of each other for extra AoE healing. Great times for this would be on Blood Queen or on Festergut, for example. On the other &#8230; <a href="http://www.worldofmatticus.com/2010/10/18/holy-word-sanctuary-vs-efflorescence/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>I love using <a href="http://www.wowhead.com/spell=88685">Holy Word: Sanctuary</a> on players in melee only to find that the <a href="http://www.wowhead.com/spell=81275">Efflorescence</a> from druids already beat me to it. Both effects can easily be stacked on top of each other for extra AoE healing. Great times for this would be on Blood Queen or on Festergut, for example. </p>
<p>On the other hand, I’ve found that it can be a redundant AoE overheal especially when the affected players aren’t taking <em>that</em> much damage. As a priest, I can place a Sanctuary down wherever I like. A druid can just about do the same, but the flowerbed only appears beneath the target of their heal. </p>
<p>Already in raids, I’ve been in situations like this:</p>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="eff-vs-sanc" border="0" alt="eff-vs-sanc" src="http://www.worldofmatticus.com/wp-content/uploads/effvssanc.jpg" width="480" height="240" /></p>
<p>Blue dots represent players. The large, transparent circles represent the area of the AoE healing effects. A well placed Sanctuary can cover players standing far from each other but Efflorescence is limited to the target’s location. Has anyone else seen cases similar to this? I just find it funny in a sense. Come on guys! Recognize that these circles are good things to stand in! As a guideline, I think druids have melee players covered. Holy priests can park Sanctuary on range if the melee isn’t in need of it. Thinking ahead to Sindragosa for tonight, I have a feeling we’ll be stacking these for players at melee range. </p>
<p>Side note, I participated in beta tests for Blackwing Descent and Bastion of twilight on sunday. They’ll be appearing on <a href="http://wow.joystiq.com">WoW Insider</a> sometime soon. Great encounters, Omnitron especially. Blizzard has not shown any signs of lacking any raiding creativity yet. Lots of promise for us raiders. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<slash:comments>15</slash:comments>
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		<item>
		<title>Raid Warning Shift Happens Druid Roundtable</title>
		<link>http://www.worldofmatticus.com/2010/10/08/raid-warning-shift-happens-druid-roundtable/</link>
		<comments>http://www.worldofmatticus.com/2010/10/08/raid-warning-shift-happens-druid-roundtable/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 23:47:12 +0000</pubDate>
		<dc:creator>Epiphanize</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Druid discussion]]></category>
		<category><![CDATA[War-Crafting]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9213</guid>
		<description><![CDATA[Shift Happens: A Warcraft Druid Roundtable Event On Oct 12th the Raid Warning crew will be joined by some of the biggest names in the Druid Community. They will be answering your questions, comments, phonecalls, and e-mails while kicking back and having a few laughs. Want to get involved? Submit your questions for Shift Happens via &#8230; <a href="http://www.worldofmatticus.com/2010/10/08/raid-warning-shift-happens-druid-roundtable/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.raidwarning.net/druid"><img class="alignnone size-full wp-image-9215" title="druid300x250" src="http://www.worldofmatticus.com/wp-content/uploads/druid300x250.jpg" alt="" width="300" height="250" /></a></p>
<h2>Shift Happens: A Warcraft Druid Roundtable Event</h2>
<p>On Oct 12th the Raid Warning crew will be joined by some of the biggest names in the Druid Community. They will be answering your questions, comments, phonecalls, and e-mails while kicking back and having a few laughs.</p>
<p>Want to get involved?</p>
<p>Submit your questions for Shift Happens via email (raidwarningpodcast@gmail.com), <a href="http://epicadvice.com/questions/7721/shift-happens-a-druid-roundtable-podcast">Epic Advice</a>, comment below, or call The Raid Warning Rant Line at 707-602-RANT (7268)</p>
<p><strong>The brave souls appearing on this edition of Shift Happens:</strong></p>
<p>Tyler “Murmurs” Caraway of <a href="http://wow.joystiq.com/">WoW Insider</a><br />Dan “Qieth” Poulsen of <a href="http://qieths-quips.com/">Qieth’s Quips</a><br />Keeva of <a href="http://www.treebarkjacket.com/">Tree Bark Jacket </a><br />Redhawk of <a href="http://www.redhawksgaze.com/">Redhawk’s Gaze</a><br />Lissanna of <a href="http://www.restokin.com/">Restokin</a><br />Immamoonkin of <a href="http://www.magicmelonball.com/">MagicMelonBall</a><br />Graylo of <a href="http://www.graymatterwow.blogspot.com/">GrayMatter</a><br />Fellhoof of <a href="http://wowthinktank.blogspot.com/">ThinkTank</a><br />Astrylian of <a href="http://rawr.codeplex.com/">Rawr</a><br />Arawethion of <a href="http://www.elitistjerks.com/">Elitist Jerks</a><br />John Patricelli of <a href="http://www.thebigbearbutt.com/">Big Bear Butt</a><br />Lufitoom of <a href="http://www.lufitoom.com/">Life of Lufitoom</a><br />Relevart of <a href="http://www.relevarts-druid-reliquary.com/blog">Relevart’s Druid Reliquary</a></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>That new Druid mastery is hot</title>
		<link>http://www.worldofmatticus.com/2010/09/21/that-new-druid-mastery-is-hot/</link>
		<comments>http://www.worldofmatticus.com/2010/09/21/that-new-druid-mastery-is-hot/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 18:08:45 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Druid discussion]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9033</guid>
		<description><![CDATA[I don&#8217;t think its quite in the game yet, but it looks good. According to others, it looks real good. New Resto druid mastery: Increases the potency of your heals on targets upon which you have a hot. It benefits both hots and direct heals equally while still supporting Resto being a healer that cares &#8230; <a href="http://www.worldofmatticus.com/2010/09/21/that-new-druid-mastery-is-hot/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t think its quite in the game yet, but it looks good. <a href="http://www.restokin.com/2010/09/cata-more-on-resto-druid-mastery/">According to others, it looks real good</a>. </p>
<blockquote><p>New Resto druid mastery: Increases the potency of your heals on targets upon which you have a hot.</p>
<p>It benefits both hots and direct heals equally while still supporting Resto being a healer that cares a lot about hots. It encourages layering different spells while disincentivizing Rejuv blanketing.</p>
<p><a href="http://www.worldofraids.com/wow-blue-tracker/us-forums/26850267419-deep-healing-the-better-you-are.html">Source</a>
</p></blockquote>
<p>That right there just shot resto druids up to a level that should be close to (if not on par with) the other 3 healing classes. </p>
<p>Is this the part where I cry now and say no one&#8217;s going to want to bring a priest to raids? <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>In the mean time, other than fighting off a nasty cold. Working on some posts for healers and guilds during the transition to Cataclysm. </p>
<ul>
<li>Importance of Spirit</li>
<li>Stopcasting</li>
<li>Changing guild policies for Cataclysm</li>
</ul>
<p>At the moment, I&#8217;m in brain storm mode trying to figure out what questions GMs out there are going to ask themselves or their guilds. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>In Defense of the New Tree of Life</title>
		<link>http://www.worldofmatticus.com/2010/08/19/in-defense-of-the-new-tree-of-life/</link>
		<comments>http://www.worldofmatticus.com/2010/08/19/in-defense-of-the-new-tree-of-life/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 13:00:31 +0000</pubDate>
		<dc:creator>Epiphanize</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=8846</guid>
		<description><![CDATA[When Blizzard first announced the changes they were making to Tree of Life in the upcoming expansion, the Druid community experienced its own mini-Cataclysm. The main gripe seems to be more about the loss of another &#8220;true&#8221; Druid form, than it is about the mechanics of the talent. The reasoning behind the Dev&#8217;s decision  is &#8230; <a href="http://www.worldofmatticus.com/2010/08/19/in-defense-of-the-new-tree-of-life/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>When Blizzard first announced the changes they were making to <a href="http://cata.wowhead.com/spell=65139">Tree of Life</a> in the upcoming expansion, the Druid community experienced its own mini-Cataclysm. The main gripe seems to be more about the loss of another &#8220;true&#8221; Druid form, than it is about the mechanics of the talent. The reasoning behind the Dev&#8217;s decision  is that being one of the maybe two capstone abilities for Resto Druids, <a href="http://www.wowhead.com/spell=48537">Tree of Life</a> was pretty boring. Yes, it gave you a new form, but the benefits of the talent in its Wrath iteration read like a list of lower tier talents. Assuming the math supports the Blue&#8217;s statements, the reduced mana and increased healing it offers only bring us in line with other healing classes. Not really the huge benefit you expect from a must have talent.</p>
<p>The new version of Tree of Life as it is in the beta, including the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=26435494961&amp;pageNo=8&amp;sid=1#144">recent announcement</a> that the snare is probably being removed, provides quite a few situational uses for Resto Druids, and makes the talent far more useful and class defining than before. First, lets take a look at what the new talent brings to the table:</p>
<blockquote><h1>Tree of Life:</h1>
<p>Shapeshift into the Tree of Life, increasing healing done by 15% and increasing your armor by 120% but reducing your movement speed by 50%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 sec. 5 minute cooldown.  Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath.</p>
</blockquote>
<blockquote><h1>Enhanced Spells:</h1>
<p><a href="http://cata.wowhead.com/spell=48438">Wild Growth</a>: affects 2 more targets<br /><a href="http://cata.wowhead.com/spell=8936">Regrowth</a>: instant cast<br /><a href="http://cata.wowhead.com/spell=33763">Lifebloom</a>: 2 applications of Lifebloom<br /><a href="http://cata.wowhead.com/spell=339">Entangling Roots</a>: instant cast and increase damage by 200%<br /><a href="http://cata.wowhead.com/spell=5176">Wrath</a>: cast time reduced by 50% damage increase by 30%<br /><a href="http://cata.wowhead.com/spell=467">Thorns</a>: not yet implemented</p>
</blockquote>
<p>The first change may not be apparent in the tooltip. The 15% increase to healing should be a larger boost than what you are currently seeing in Wrath, due to the fact that Druid healing power is being brought closer in line with the other classes without Tree of Life figured in. Because it is now a cooldown, the healing bonus can have more impact than if it was a passive bonus like the current live version. But the most obvious, and interesting, change is the enhanced spells. Not only do some our healing spells benefit from this, but some Balance spells as well.</p>
<p>Where I think that the new version really shines is how many different uses I can see for it. It truly went from a set it and forget it toggle, to a spell that can give you different advantages depending on when and how you use it. I really see it adding</p>
<h1>Playing Catchup</h1>
<p>The most obvious way I see Tree of Life being used, is as a way to catch up when massive damage or some other raid situation causes you to fall behind in healing. The ability  to heal extra Wild Growth Targets, complete a 3 stack of Lifebloom much faster, and cast Regrowth instantly, all combine for a very powerful boost to your healing when damage gets out of control. This also seems to apply to both raid and tank healing, assuming Druids are healing in Cataclysm the way the devs have been describing.</p>
<h1>Healing On The Move</h1>
<p>Druids are already known for being good healers on the move, but this makes us even better. By using this cooldown in high movement situations, you will add Regrowth to your instant cast arsenal, while also increasing the effectiveness of Lifebloom, and hitting more targets with Wild Growth. While the design of Cataclysm raids will determine how often you will use Tree of Life in this manner, I am sure there will be plenty of times that you are the only healer capable of truly healing on the move. This should be a good way to make up for other classes deficiencies in this area.</p>
<h1>Damage Boost When You&#8217;re Not Healing</h1>
<p>One of the design trends for healers in Cataclysm seems to be dealing damage when your not healing. So the bump to a few of our damaging abilities is in interesting touch. Now I am not saying this is an effective use of your cooldown in most raid situations. However, in times in which you outgear content, or in 5 man dungeons where it is not necessary to have the increased healing every boss, this can give us a nice DPS bump. I see this as more of a fun way to use the cooldown, but who knows what Blizz has in mind for the new raids.</p>
<h1>Arenas/Battlegrounds</h1>
<p>Arguably there is no area of the game better suited for situational abilities than Arenas and Battlegrounds. Where this talent truly benefits you in PVP is with its flexibility. Especially with the removal of the snare component taking away the one drawback that would keep you from using it in PVP. Lots of team members taking damage in a 5v5? Pop it and go to town with your raid healing spells. Someone being focused fired? Use it for the extra boost that can often be the difference between winning and losing. Got that last opponent on the ropes and want to help finish them off? This is a perfect time to cast Tree of Life and spam your enhanced Wrath.</p>
<p>In the end the beauty of the new Tree of Life is all its nuances and flexibility. Find the right time and way to use it will be a challenge at first, but in the long run you will gain far more benefit form it than the current design. As far as the loss of a true Druid form goes: Is it really worth it to lose a great spell, just because we don&#8217;t want to heal in our ugly caster forms? I hope the answer for most players is no.</p>
<p><a href="http://www.twitter.com/b_hough"><em>Epiphanize</em></a><em> is the co-host of the </em><a href="http://www.raidwarning.net"><em>Raid Warning Podcast</em></a><em> and is currently leveling a Druid in the Cataclysm beta as well as playing one as his main.</em></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Leveling a Resto Druid in Cataclysm &#8211; Part I</title>
		<link>http://www.worldofmatticus.com/2010/08/09/leveling-a-resto-druid-in-cataclysm-part-i/</link>
		<comments>http://www.worldofmatticus.com/2010/08/09/leveling-a-resto-druid-in-cataclysm-part-i/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 16:28:22 +0000</pubDate>
		<dc:creator>Epiphanize</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<category><![CDATA[Resto Druid]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=8736</guid>
		<description><![CDATA[Epiphanize is the co-host of the Raid Warning Podcast and is currently leveling a Druid in the Cataclysm beta as well as playing one as his main. With two new races to choose from as well as a new, improved leveling experience, there are going to be a lot of new Druids come Cataclysm. From &#8230; <a href="http://www.worldofmatticus.com/2010/08/09/leveling-a-resto-druid-in-cataclysm-part-i/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><em>Epiphanize is the co-host of the <a href="http://www.raidwarning.net">Raid Warning Podcast</a> and is currently leveling a Druid in the Cataclysm beta as well as playing one as his main.</em></p>
<p>With two new races to choose from as well as a new, improved leveling experience, there are going to be a lot of new Druids come Cataclysm. From revised abilities, to the new specialization system, starting a new Resto Druid is going to be far different than it is currently in Wrath. In this series, I am going to cover how things have changed leveling a Resto Druid, starting with level 10.</p>
<h1>Specialization</h1>
<p>The biggest change for low level players is the specialization system. At level 10, you will be asked to choose one of your 3 talent  trees. This is where you will place at least 31 of your talent points, as you can not unlock any other trees until you&#8217;ve spent 31 points in your specialization tree. Upon choosing this specialization, you will be granted an ability geared towards your spec, as well as two passive bonuses. As a Resto Druid your granted ability will be <a href="http://www.wowhead.com/spell=18562">Swiftmend</a>. Previously available at level 40,  Swiftmend will drastically change how you heal at lower levels. At level 10, it heals for 204 hit points, costs 14 mana, and has a 15 second cooldown.</p>
<p>Along with Swiftmend, you are also granted 2 passive abilities as a Resto Druid. The first is <a href="http://cata.wowhead.com/spell=85101">Meditation</a>, which similar to its  predecessor <a href="http://cata.wowhead.com/spell=17108">Intensity</a>, allows you to regen mana at 50% of your normal rate while casting. Your second passive ability is simply called <a href="http://cata.wowhead.com/spell=84736">Restoration Druid</a>, and reduces the pushback suffered while casting <a href="http://cata.wowhead.com/spell=5185">Healing Touch</a>, <a href="http://cata.wowhead.com/spell=8936">Regrowth</a>, <a href="http://cata.wowhead.com/spell=44203">Tranquility</a>, <a href="http://cata.wowhead.com/spell=20484">Rebirth</a>, and  <a href="http://cata.wowhead.com/spell=50464">Nourish</a>. This is similar to the old Tier 1 talent <a href="http://www.wowhead.com/spell=17066">Nature&#8217;s Focus</a>, but adds Rebirth to the mix. Even at level 10, I believe Blizzard  has succeeded in making you feel more like a Resto Druid than before Cataclysm. These two passive abilities cost 3 talent points each, with Meditation unable to be maxed out until level 22.</p>
<h1>The Rest Of Your Toolbox</h1>
<p>Along with these bonuses is your normal toolbox that includes Rejuvenation, Healing Touch, and Swiftmend. This gives you a well-rounded toolbox for a low level healer. 1 HoT, 1 big heal, and 1 emergency heal. I am pretty excited that Blizzard decided to teach low level druids the Swiftmend mechanic, as it is not available to the other healing classes. Overall, it looks like Blizzard is succeeding in simultaneously improving the leveling experience, while teaching Resto Druids how to use some of the more advanced abilities they will need when raiding. Even at this low level, you should start being able to get a good feel for tank healing in 5 mans, as well as have the added benefit of not running out of mana every pull while leveling thanks to Meditation.</p>
<p>In the next part of this series I will be taking a look at the next major leveling milestone, The Looking For Dungeon Tool, and how these changes affect Resto Druids healing low level dungeons.</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Death of the Niche Healer</title>
		<link>http://www.worldofmatticus.com/2010/03/12/death-of-the-niche-healer/</link>
		<comments>http://www.worldofmatticus.com/2010/03/12/death-of-the-niche-healer/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:09:21 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=7442</guid>
		<description><![CDATA[Recently a topic has sprung up among many healers. There are lots of blog posts popping up about it so I figured since I&#8217;ve been going on about it for a while now, I&#8217;ll add my two copper to the public domain here, but first a story. In the days of vanilla World of Warcraft, &#8230; <a href="http://www.worldofmatticus.com/2010/03/12/death-of-the-niche-healer/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-7540" href="http://www.worldofmatticus.com/2010/03/12/death-of-the-niche-healer/wowscrnshot_022410_222044/"><img class="alignnone size-full wp-image-7540" title="WoWScrnShot_022410_222044" src="http://www.worldofmatticus.com/wp-content/uploads/2010/03/WoWScrnShot_022410_222044.jpg" alt="" width="590" height="200" /></a></p>
<p>Recently a topic has sprung up among many healers. <strong>T</strong>here are lots of blog posts popping up about it so I figured since I&#8217;ve been going on about it for a while now, I&#8217;ll add my two copper to the public domain here, but first a story.</p>
<blockquote><p>In the days of vanilla World of Warcraft, each faction had access to 3 healing classes. Priests and druids on both sides and paladins for alliance balanced by shaman for the horde. The lines between the roles of the healing classes was not as defined as it could be, but raids stacked healers and slogged t<strong>h</strong>rough 40 man content with two simple commandments;</p>
<p style="text-align: center;"><strong>&#8220;Heal thy group! Keep thine tanks alive!</strong>&#8220;</p>
<p>Then along came <em>Burning Crusade</em>. The developers evened out the sides and gave everyone access to paladins and shamans despit<strong>e</strong> faction. The developers then looked at the classes and said,</p>
<p style="text-align: center;"><strong>&#8220;LET THERE BE HEALER SPECIALTY NICHES!&#8221; </strong></p>
<p>Thus healer niches were born. In <em>Burning Crusade</em> each healing class had something it excelled at. Shaman healers fought with priests for the title of group healer supreme, Paladins ruled the tank healer slot and druids were perfect healers to roll between targets. The roles however got a bit too specific. Restoration shaman spent the vast majority of BC casting nothing but Chain Heal, priests spammed <strong>C</strong>ircle of Healing,  paladins Flash of Light and Holy Light spammed and druids just put a hot on everything they could. As healers our jobs could be boiled down to one button push in many cases. Players geared for it and played accordingly. Needless to say this got boring. As a person who cast nothing but Chain Heal through all of Black Temple I can vouch for this.</p>
<p>With <em>Wrath of the Lich King</em> on the horizon, the devs looked upon their world and saw that groups were picking he<strong>a</strong>lers based on class and not skill. So from on high they spoke out their voices echoing from the heavens</p>
<p style="text-align: center;"><strong>&#8220;LET THERE BE EQUALITY AMONGST HEALERS!&#8221;</strong></p>
<p>Thus each healing class was gifted with new tools to help them fill various healing roles in the group. Shaman gained the ability to heal on the move and gained even stronger single target healing, druids joined the ran<strong>k</strong>s of an accomplished swing healer. Priests rejoiced as discipline became an accepted way of life and paladins embraced their bacon. Raid leaders reveled in the choice of skill versus class and the land was truly flowing with milk and honey.</p>
</blockquote>
<p>I hope you liked my littl<strong>e</strong> story there, I know I enjoyed it. It is however a true story. In the early days of the game no one really cared what the healers were doing as long as everything stayed alive long enough for the boss to drop. In BC everyone had a specific role or at least a lot more so than the one we had in vanilla. As a shaman I personally cast down-ranked cha<strong>i</strong>n heal more times in one night raiding than most people blink. Point was people began to take very specific healing classes for encounters as the healing strengths were specifically needed for that encounter. This is largely how BC ended with each healer falling into the category  of raid healing, tank healing and then the specifics of which flavor of each. To be honest it got a little out of hand. There were several points where <strong>s</strong>haman for example would claim they couldn&#8217;t heal Magisters Terrace, and unless they woefully out-geared the place, they were right. Some healers could walk into a 5 man heroic and not break a sweat while others had to work and work hard in even some of the simplest dungeons. It simply wasn&#8217;t balanced.</p>
<p>When Wrath came along all of that changed. The game devs actually went out of their way to make sure tools were put in place to allow each healer to fill each role. Whether it was a glyph, a new spell or tweaking talents and <strong>a</strong>bilities, they went all out in trying to sure up healer equality. It has been a balancing act since that&#8217;s for sure, and if anyone remembers back in may when I got on my soap box about the <a href="http://www.worldofmatticus.com/2009/05/26/state-of-chain-heal-lodurs-thoughts/">State of Chain Heal</a>, in some cases healers were tweaked too much to the point they were way too far homogenized. However even with the hard mode debacle, for the most part there was healer equality. Each of the classes could heal a tank, or heal a group and each could walk into a 5 man heroic and as long as the player was on their feet and paying attention they were capable of doing it. After the last set of tweaks from the devs this became even more the case. As it stands now each of the classes and in the case of priests, each healing spec, is capable of healing a tank or raid healing effectively. While some excel slightly better than others in those varying situations, the truth is they can still perform in the role and that is what evening out the healing lines is all about.</p>
<p>With all the options we have, I for one am very happy. Recently however there has been a new, for lack of a better term here, healer subculture emerging within the community. Players of each of the hea<strong>l</strong>ing classes / specs are starting to demand their niches again. Whether it&#8217;s a shaman demanding to be the king of chain heal once more or a paladin begging to be only useful on tank heals, the proof is out there. People are actively trying to secure a niche in raid groups. This honestly str<strong>i</strong>kes me as odd. Why would you want to go back to a way of doing things that honestly people complained bout incessantly. Why try to cling to a system that forces you to cast only one spell when you have an entire arsenal of heals available to you for any task you could be handed?</p>
<p>That&#8217;s the part I don&#8217;t get. I&#8217;m ok with want<strong>e</strong>d to be the best at something or even better than someone else but to actively shoe-horn yourself into a single role seems counter productive. As a healer I love being versatile, being able to sling chain heals until I&#8217;m blue in the face or swap out and lay some nukes on a tank, I like having the option. As a raid officer and healing lead I enjoy this versatility even more. I love being able to take a disc priest and tear them off of tank healing to make them raid heal. Same goes for shuffling priests and healers. I like being able to give my healers a little variety so they aren&#8217;t doing the same thing every day. I like to think they appreciate it as well. What I love most about it though is not having to rely on specific classes to be present to proceed through content like it was back in BC. So after many players struggling for so long to have this amount of versatility, why try to limit yourself. This subgroup centers around the idea that a healer should perform one function incredibly well, but not much else. A perfect example would be shaman who feel that they should only focus on casting and buffing chain heal, while ignoring all other spells.</p>
<p>So after clawing your way out of the niche market to be viable in all circumstances, why try to go back?</p>
<p>That&#8217;s it for today folks, until next time Happy Healing!~</p>
<p><strong>What do you think? Do you think healers should focus on their specialty and nothing more? Do you think healer versatility is key? </strong></p>
<p><a rel="attachment wp-att-7549" href="http://www.worldofmatticus.com/2010/03/12/death-of-the-niche-healer/sig-48/"><img class="alignnone size-full wp-image-7549" title="Sig" src="http://www.worldofmatticus.com/wp-content/uploads/2010/03/Sig.jpg" alt="" width="146" height="70" /></a></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Healing Icecrown from a Druid&#8217;s Perspective &#8211; Part 2</title>
		<link>http://www.worldofmatticus.com/2010/01/13/healing-icecrown-from-a-druids-perspective-part-2/</link>
		<comments>http://www.worldofmatticus.com/2010/01/13/healing-icecrown-from-a-druids-perspective-part-2/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 14:00:14 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<description><![CDATA[This is a guest post by Epiphanize, a Resto Druid, and co-host of Raid Warning. Now that we got all that out of the way, it is time to get down to business. You didn’t really show up just to listen to me go on about glyphs, did you? No, you came to heal your &#8230; <a href="http://www.worldofmatticus.com/2010/01/13/healing-icecrown-from-a-druids-perspective-part-2/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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<p><span style="font-size: small;"> </span><span style="font-size: small;"><em><a rel="attachment wp-att-7061" href="http://www.worldofmatticus.com/2010/01/13/healing-icecrown-from-a-druids-perspective-part-2/druid-2/"><img class="alignnone size-full wp-image-7061" title="druid" src="http://www.worldofmatticus.com/wp-content/uploads/2010/01/druid.jpg" alt="" width="590" height="200" /></a></em></span></p>
<p><span style="font-size: small;"><em>This is a guest post by Epiphanize, a Resto Druid, and co-host of <a href="http://www.raidwarning.net" target="_blank">Raid Warning</a>.</em></span></p>
<p><span style="font-size: small;">Now that we got all that out of the way, it is time to get down to business. You didn’t really show up just to listen to me go on about glyphs, did you? No, you came to heal your branches </span><span style="font-size: small;">off! One</span><span style="font-size: small;"> quick thing: Be sure to check out the comments in <a href="http://www.worldofmatticus.com/2009/12/30/healing-icecrown-from-a-druids-perspective-part-1/">my previous article</a>; there were some good suggestions for alternative point </span><span style="font-size: small;">distribution</span><span style="font-size: small;">.</span></p>
<h4><span style="font-size: small;">Lord Marrowgar</span></h4>
<p><span style="font-size: small;">So here we are</span><span style="font-size: small;">, </span><span style="font-size: small;">Lord </span><span style="font-size: small;">Marrowgar</span><span style="font-size: small;">, a</span><span style="font-size: small;"> very </span><span style="font-size: small;">interesting challenge for healers.</span><span style="font-size: small;"> However, it does give Druids </span><span style="font-size: small;">a chance to show off the</span><span style="font-size: small;">ir</span><span style="font-size: small;"> ability to heal on the </span><span style="font-size: small;">run</span><span style="font-size: small;">. This can be a </span><span style="font-size: small;">relatively hectic fight</span><span style="font-size: small;">, so regardless of whether you are tank or raid healing, you will need to be tossing HoTs at some point</span><span style="font-size: small;">s</span><span style="font-size: small;"> during the fight.</span></p>
<p><span style="font-size: small;"><strong>Tank Healing</strong> </span></p>
<p><span style="font-size: small;">This is the easier of two</span><span style="font-size: small;"> roles against Marrowgar.  During his initial phase and all the ones where he is not spinning all over the place, it is essentially a one tank fight. Since the nerf, Marrowgar does quit a bit less melee damage. So the damage your meat shield will be taking w</span><span style="font-size: small;">ill be fairly minimal</span><span style="font-size: small;">. This is pretty manageable for Trees, as we can keep the tank pretty well topped off with our HoTs.</span></p>
<p><span style="font-size: small;">One ability you need to be prepared for</span><span style="font-size: small;"> though</span><span style="font-size: small;"> i</span><span style="font-size: small;">s <a href="http://www.wowhead.com/?spell=70814">Saber Lash</a>.  Saber Lash is </span><span style="font-size: small;">an</span><span style="font-size: small;"> ability similar to Koralon&#8217;s Meteor Fists</span><span style="font-size: small;">,</span> <span style="font-size: small;">in which two</span><span style="font-size: small;"> tanks will need to stack in order to distribute the damage. Your healing priority will be the Main Tank followed by the Off-Tank after a Saber Lash.</span><span style="font-size: small;"> As a tree, you have the added benefit of hitting both with Wild Growth before topping off the Main Tank.</span><span style="font-size: small;"> Other than dodging the occasional slow-motion blue flame</span><span style="font-size: small;">s</span><span style="font-size: small;">, there is not much to deal with during th</span><span style="font-size: small;">is phase.</span></p>
<p><span style="font-size: small;"><strong>Raid Healing</strong></span></p>
<p><span style="font-size: small;">As stated above, this fight can be quite hectic</span> <span style="font-size: small;">for a raid healer. During the first phase you will have quite a bit to manage. </span><span style="font-size: small;">In 10-player, one random player will be <a href="http://www.wowhead.com/?spell=69057">Bone Spiked</a>. </span><span style="font-size: small;">DPS will be turning to focus on getting the player down</span><span style="font-size: small;"> as quickly as possible</span><span style="font-size: small;">. This presents t</span><span style="font-size: small;">w</span><span style="font-size: small;">o things for you as a raid healer. You obviously will need to be focusing on</span><span style="font-size: small;"> healing the</span><span style="font-size: small;"> spiked player. I’ve managed to safely keep them up with <a href="http://www.wowhead.com/?spell=48441">Rejuvenation</a> and <a href="http://www.wowhead.com/?spell=5375">Swiftmend</a>, though this can also be accomplished with a few <a href="http://www.wowhead.com/?spell=50464">Nourishes</a> as well.</span><span style="font-size: small;"> The other thing is people taking <a href="http://www.wowhead.com/?spell=69146">Coldflame</a> </span><span style="font-size: small;">damage,</span><span style="font-size: small;"> as they will often be ignoring the flames to get the person off the spike. Again this is usually handled by tossing some Rejuvenations and Wild Growth, saving Swiftmend for anyone who stands in the fire just a bit too long.</span></p>
<p><span style="font-size: small;">The last thing you will be co</span><span style="font-size: small;">ncerned with during the pre-</span><span style="font-size: small;">Bone Storm phases is the </span><span style="font-size: small;">aforementioned</span> <span style="font-size: small;">Coldflame</span><span style="font-size: small;">. As the raid healer, you will be responsible for topping off anyone who doesn’t get out of the way of the flames </span><span style="font-size: small;">quick enough. The damage it does is not too horrible as long as no one </span><span style="font-size: small;">just stands there</span><span style="font-size: small;">. Its actually more of a nuisance avoiding it yourself, as you will often need to decide between standing their lo</span><span style="font-size: small;">ng enough to finish casting a</span><span style="font-size: small;"> heal, or cutting it short to avoid taking </span><span style="font-size: small;">too much </span><span style="font-size: small;">damage yourself. </span></p>
<p><span style="font-size: small;"><strong><a href="http://www.wowhead.com/?spell=69076">Bone Storm</a></strong></span></p>
<p><span style="font-size: small;">This ph</span><span style="font-size: small;">ase is pretty similar for Druid</span><span style="font-size: small;">s regardless of your role. Marrowgar will become untauntable and spin around the room doing relatively minor </span><span style="font-size: small;">AOE</span><span style="font-size: small;"> damage. It is still good to avoid him if possible, as it makes life a bit easier on all the healers. </span><span style="font-size: small;">The big thing you will be dealing with is blue flames (of ice?) again. </span><span style="font-size: small;">Only this time he drops 4 at a time. This phase is all about survival. Since you will be on the move during this, Druids will be arguably the best healer for this phase.</span><span style="font-size: small;"> This is where glyphs like <a href="http://www.wowhead.com/?item=50125">Rapid Re</a></span><span style="font-size: small;"><a href="http://www.wowhead.com/?item=50125">j</a></span><span style="font-size: small;"><a href="http://www.wowhead.com/?item=50125">uvenation</a> and <a href="http://www.wowhead.com/?item=45602">Wild Growth</a> start to shine in ICC. Just keep </span><span style="font-size: small;">HoTs</span><span style="font-size: small;"> on everyone and toss <a href="http://www.wowhead.com/?spell=53251">Wild Growth</a> on cooldown and you should be fine. Make sure to keep Swiftmend and your NS-HT macro at the ready in case anyone gets into trouble.</span></p>
<p><span style="font-size: small;"> </span><span style="font-size: small;">One last thing that the Tank Healer needs to consider is the position of the </span><span style="font-size: small;">tanks </span><span style="font-size: small;">during all chaos. The tank</span><span style="font-size: small;">s</span><span style="font-size: small;"> will be sticking close to Marrowgar during Bone Storm in order to pick him up at the end of the phase. Not only will the tank</span><span style="font-size: small;">s</span><span style="font-size: small;"> be taking a bit extra damage, but you will want to be nearby to keep </span><span style="font-size: small;">the Main Tank </span><span style="font-size: small;">healed up while everyone gets back to some semblance of order.</span></p>
<h4><span style="font-size: small;">Lady Deathwhisper</span></h4>
<p><span style="font-size: small;">The next boss in The Citadel is quite a bit easier on the healers than Marrowgar. If your group is good about staying out of <a href="http://www.wowhead.com/?spell=71001">Death and Decay</a> and interrupting <a href="http://www.wowhead.com/?spell=71420">Frost Bolts</a>, you won’t have to mash the keyboard </span><span style="font-size: small;">nearly as much</span><span style="font-size: small;">. For Druids</span><span style="font-size: small;">,</span><span style="font-size: small;"> this fight is all about situational awareness and keeping in range of the players taking damage.</span></p>
<p><span style="font-size: small;"><strong>Phase 1</strong></span></p>
<p><span style="font-size: small;">The key to </span><span style="font-size: small;">Lady D</span><span style="font-size: small;">eathwhisper is </span><span style="font-size: small;">getting through her first phase. During this phase</span><span style="font-size: small;"> she will be behind a mana shield that DPS will need to burn through in betw</span><span style="font-size: small;">een dealing with adds that </span><span style="font-size: small;">spawn from either side of the room. </span><span style="font-size: small;">After that, </span><span style="font-size: small;">the fight is</span><span style="font-size: small;"> pretty much tank and spank. In my experience, this is the fight where you are most likely to only use 2 healers. </span></p>
<p><span style="font-size: small;">The mechanics of the adds ar</span><span style="font-size: small;">e pretty complicated at times, so it is good to famil</span><span style="font-size: small;">i</span><span style="font-size: small;">arize yourself with them. There will be times the tank and raid will be taking inc</span><span style="font-size: small;">reased damage based on these </span><span style="font-size: small;">mechanics.</span><span style="font-size: small;"> There is </span><span style="font-size: small;">a lot of movement involved</span><span style="font-size: small;">,</span><span style="font-size: small;"> so there will often be times you will have to drag your stump across the room to </span><span style="font-size: small;">toss a heal or two</span><span style="font-size: small;">. </span></p>
<p><span style="font-size: small;">There are a few</span><span style="font-size: small;"> other</span><span style="font-size: small;"> considerations during this phase. First,  Adherents will place <a href="http://www.wowhead.com/?spell=71237">Curse of Torpor</a> on random raid members that increases the cooldown of their abilities, so you will want</span><span style="font-size: small;"> to make sure you are decursing </span><span style="font-size: small;">as often as possible. </span><span style="font-size: small;">There will be a bit of randomness from the Death and Decay and <a href="http://www.wowhead.com/?spell=71254">Shadow Bolts</a>, so be on the look out. Again, there is going to be some bouncing back and forth because of adds, so communicate with the other healer(s) to make sure you have all your bases covered.</span></p>
<p><span style="font-size: small;"><strong>Phase 2</strong></span></p>
<p><span style="font-size: small;">Congratulations, you have made it through the hard part.</span><span style="font-size: small;"> After her shield is down she becomes tauntable</span><span style="font-size: small;">, only has 3 million hit points, and the adds stop spawning</span><span style="font-size: small;">. Since this is often 2-healed, you will more than likely be both on raid duty and tank duty. While this phas</span><span style="font-size: small;">e is pretty much tank and spank, t</span><span style="font-size: small;">here are some things going on that affect the healers.</span></p>
<p><span style="font-size: small;"> </span><span style="font-size: small;">The tanks will be swapping as Deathwhisper places a <a href="http://www.wowhead.com/?spell=71204">stacking debuff</a> on the tank that reduces their threat. So you will want to keep an ear out for who is tanking her </span><span style="font-size: small;">and focus your healing accordingly. She will still be dropping Death and Decay, </span><span style="font-size: small;">as well as random frost </span><span style="font-size: small;">bolts that</span> <span style="font-size: small;">should</span><span style="font-size: small;"> be interrupted. Finally</span><span style="font-size: small;">,</span><span style="font-size: small;"> she will summon on non-targetable </span><span style="font-size: small;">Vengeful Shade </span><span style="font-size: small;">that will follow a player around and </span><span style="font-size: small;">explode if it catches them. Y</span><span style="font-size: small;">ou will need to do your best to avoid them if they follow you</span><span style="font-size: small;">,</span><span style="font-size: small;"> and be prepared to </span><span style="font-size: small;">heal someone if they get caught (if they don’t get one-shotted).  It’s a pretty quick phase though, and you will be on your way up the elevator in no time.</span></p>
<h4><span style="font-size: small;">Gunship Battle</span></h4>
<p><span style="font-size: small;">This is a gimmick </span><span style="font-size: small;">fight through and through and </span><span style="font-size: small;">is a lot of fun.</span><span style="font-size: small;"> There aren&#8217;t </span><span style="font-size: small;">really a lot of important </span><span style="font-size: small;">mechanics here </span><span style="font-size: small;">for healers</span><span style="font-size: small;">. </span><span style="font-size: small;">Your gunship has two guns that you use to attack the enemy</span><span style="font-size: small;">’s</span><span style="font-size: small;"> gunship.  Occasionally, the opposing ship will summon a mage</span><span style="font-size: small;">/sorcerer</span><span style="font-size: small;"> that will freeze your guns. You will then need to send some raid members over to kill it </span><span style="font-size: small;">in order free up your cannons. Back on your own ship</span><span style="font-size: small;">,</span><span style="font-size: small;"> mobs will appear through a portal that will need to be killed, while avoiding incoming </span><span style="font-size: small;">rockets and axe-throwers</span><span style="font-size: small;">.</span></p>
<p><span style="font-size: small;"><strong>Defenders</strong></span></p>
<p><span style="font-size: small;">This is the easier of the two healing roles. </span><span style="font-size: small;">Usually one tank and some ranged DPS will stay behind to deal with the enemy boarding party.  The portal will spawn a Sergeant and some Marines. The Sergeant is the only one that really poses any </span><span style="font-size: small;">threat, as</span><span style="font-size: small;"> he has pretty nasty </span><span style="font-size: small;"><a href="http://www.wowhead.com/?spell=69652">Bladestorm</a></span><span style="font-size: small;"> and <a href="http://www.wowhead.com/?spell=69651">Wounding Strike</a> abilities. Most of your healing will be focused on the tank, especially if you only have ranged DPS defending. Just be prepared to work a bit extra to overcome the -25% healing debuff. </span></p>
<p><span style="font-size: small;">Two ot</span><span style="font-size: small;">her </span><span style="font-size: small;">items of note</span><span style="font-size: small;">:</span><span style="font-size: small;"> First, stay out of </span><span style="font-size: small;">shinnies</span><span style="font-size: small;">! </span><span style="font-size: small;">Rockets will be coming over to </span><span style="font-size: small;">your side and the big shiny circle on the ground is an</span><span style="font-size: small;"> indicator your in the path of said</span><span style="font-size: small;"> rocket. Be prepared to heal anyone who has yet to learn this golden rule of W</span><span style="font-size: small;">arcraft</span><span style="font-size: small;">. Second, keep an eye on your boarding party tank. They will be taking damage as they fly back over to your ship, and not every healer is as equipped to heal </span><span style="font-size: small;">in the air</span><span style="font-size: small;"> as us Trees. I have seen quite a few tanks bite it on their way back over as they still have the aggro from the ranged</span><span style="font-size: small;"> mobs on the enemy ship</span><span style="font-size: small;">. A well time</span><span style="font-size: small;">d</span><span style="font-size: small;"> heal from you can be the </span><span style="font-size: small;">thing that saves them.</span></p>
<p><span style="font-size: small;"><strong>Boarding Party</strong></span></p>
<p><span style="font-size: small;">As the boarding party healer you got the short end of the </span><span style="font-size: small;">branch (</span><span style="font-size: small;">no, the bad tree jokes will not stop)</span><span style="font-size: small;">. You will be heading over to the enemy ship with most of the DPS and a Tank to take down the mage/sorcerer while fending off the general and adds. On your way over it will be a good idea to HoT up the tank, as things will be a bit chaotic when you first get over there. </span></p>
<p><span style="font-size: small;">The tank will be keeping the enemy commander busy why DPS take down the mage</span><span style="font-size: small;">/</span><span style="font-size: small;">sorcerer</span><span style="font-size: small;">. Keep an eye out</span> <span style="font-size: small;">be</span><span style="font-size: small;">cause the longer you are over there the stronger the enemy gets. This will cause everyone to take quite a bit of damage. As mentioned earlier, you will need to keep some heals on the tank as he will take some damage on his way back over. Probably a good idea to leave a Rejuvenation in case you need to toss an emergency Swiftmend</span><span style="font-size: small;"> on the return flight. Again, a </span><span style="font-size: small;">fairly</span> <span style="font-size: small;">straightforward</span><span style="font-size: small;"> fight for healers.</span></p>
<h4><span style="font-size: small;">Deathbringer Saurfang</span></h4>
<p><span style="font-size: small;">Phew, here we are</span><span style="font-size: small;">, the final encounter of the entrance to the Citadel. This is probably the most interesting fight so far. A lot of what you need to do as a healer will be determined by your group</span><span style="font-size: small;">’</span><span style="font-size: small;">s strategy, but Druids have a few things to keep in mind both as a tank or raid healer</span><span style="font-size: small;">, regardless of how you handle <a href="http://www.wowhead.com/?spell=72293">Mark of the Fallen Champion</a></span><span style="font-size: small;">.</span></p>
<p><span style="font-size: small;"><strong>Raid Healing</strong></span></p>
<p><span style="font-size: small;">First, you do not have any way to stop the damage people will be taking like priests do. So your main role will </span><span style="font-size: small;">be to heal up the damage that does get through. There are three mechanics that will be caus</span><span style="font-size: small;">ing you trouble: <a href="http://www.wowhead.com/?spell=72385">Boiling Blood</a>, </span><span style="font-size: small;"><a href="http://www.wowhead.com/?spell=72380">Blood Nova</a> and Mark of the Fallen Champion.</span></p>
<p><span style="font-size: small;">T</span><span style="font-size: small;">he first ability, Boiling Blood, will be case on a random raid target. </span><span style="font-size: small;">If you have a Priest, they will mitigat</span><span style="font-size: small;">e</span><span style="font-size: small;"> a lot of the damage to avoid</span><span style="font-size: small;"> Saurfang</span><span style="font-size: small;"> building <a href="http://www.wowhead.com/?spell=72371">Blood Power</a>. Its still a good idea</span><span style="font-size: small;">,</span><span style="font-size: small;"> whet</span><span style="font-size: small;">h</span><span style="font-size: small;">er you have </span><span style="font-size: small;">a Priest</span><span style="font-size: small;"> or not</span><span style="font-size: small;">,</span><span style="font-size: small;"> to toss</span> <span style="font-size: small;">Rejuvenation on th</span><span style="font-size: small;">e Boiling Blood target</span><span style="font-size: small;"> to keep them topped off. The damage isn’t too bad, and one HoT should be enough to keep them safe.</span></p>
<p><span style="font-size: small;">Blood</span><span style="font-size: small;"> Nova can be more trouble</span><span style="font-size: small;">some depending on how much melee you have. If this gets cast on one</span><span style="font-size: small;">,</span><span style="font-size: small;"> a good amount of people will be taking damage.</span><span style="font-size: small;"> The player that get Blood Nova </span><span style="font-size: small;">should run out of the raid to minimize damage and blood power gain. However, if they don’t</span><span style="font-size: small;"> get out in time,</span><span style="font-size: small;"> be prepared to thro</span><span style="font-size: small;">w out Wild Growth and a couple single target heals.</span></p>
<p><span style="font-size: small;">Finally, there is Mark of the Fallen Champion. </span><span style="font-size: small;">How you handle </span><span style="font-size: small;">this (</span><span style="font-size: small;">if at all)</span><span style="font-size: small;"> is going to depend on your raid strategy. A lot of guilds, mine included, will just let that player die. This minimizes the buildup of blood power and puts a lot less stress on the healers. If you </span><span style="font-size: small;">do decide to keep that person a</span><span style="font-size: small;">live you wil</span><span style="font-size: small;">l want to give</span><span style="font-size: small;"> them full HoTs. Yes, you may have to dust off <a href="http://www.wowhead.com/?spell=48451">Lifebloom</a> for this one. I usually put up Rejuvenation and Regrowth, with a Swiftmend if needed.</span></p>
<p><span style="font-size: small;"><strong>Tank Healing</strong></span></p>
<p><span style="font-size: small;">There is not nearly as much to deal with as a tank healer. The tanks will be switching </span><span style="font-size: small;">when they gain the <a href="http://www.wowhead.com/?spell=72408">Rune of Blood </a>debuff, so as per most two tank fights you will need to </span><span style="font-size: small;">be </span><span style="font-size: small;">pay</span><span style="font-size: small;">ing attention</span><span style="font-size: small;">. You</span><span style="font-size: small;"> will also need to be concerned if a player gets Blood Nova</span><span style="font-size: small;"> near the tank, which could cause a </span><span style="font-size: small;">nasty</span><span style="font-size: small;"> damage </span><span style="font-size: small;">spike. Your final </span><span style="font-size: small;">obstacle</span><span style="font-size: small;"> is at 30%</span><span style="font-size: small;">, where Saurfang will Frenzy. This </span><span style="font-size: small;">means you need to get your stump in gear and heal faster! Other than that, he is business as usual for a tank healer.</span></p>
<p><span style="font-size: small;"> &#8212;&#8211;</span></p>
<p><span style="font-size: small;">And that’s it! You’ve <a href="http://www.wowhead.com/?achievement=4531">Stormed</a></span><span style="font-size: small;"><a href="http://www.wowhead.com/?achievement=4531"> the Citadel</a>. Just in time for the Plague Works to open. </span><span style="font-size: small;">Thus is the life of a WoW player. </span><span style="font-size: small;">In the next installment we will be covering healing Rotface, Festergut, and Putricide, all </span><span style="font-size: small;">while avoiding</span><span style="font-size: small;"> getting any goo on your leaves.</span></p>
</div>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Healing Icecrown From a Druid&#8217;s Perspective &#8211; Part 1</title>
		<link>http://www.worldofmatticus.com/2009/12/30/healing-icecrown-from-a-druids-perspective-part-1/</link>
		<comments>http://www.worldofmatticus.com/2009/12/30/healing-icecrown-from-a-druids-perspective-part-1/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 16:14:27 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Druid discussion]]></category>
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		<category><![CDATA[Guest Posts]]></category>
		<category><![CDATA[Icecrown Citadel]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[Druid]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6946</guid>
		<description><![CDATA[  This is a guest post by Epiphanize, a Resto Druid, and co-host of Raid Warning. So you&#8217;ve just shaken the frost off of your branches and are staring down the entrance to Icecrown Citadel, the final raid of the Wrath of the Lich King expansion.  You and nine of your closest guildies (or 9 &#8230; <a href="http://www.worldofmatticus.com/2009/12/30/healing-icecrown-from-a-druids-perspective-part-1/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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<p><span style="font-size: small;"><em><a rel="attachment wp-att-6959" href="http://www.worldofmatticus.com/2009/12/30/healing-icecrown-from-a-druids-perspective-part-1/druid/"><img class="alignnone size-full wp-image-6959" title="druid" src="http://www.worldofmatticus.com/wp-content/uploads/2009/12/druid.jpg" alt="" width="590" height="201" /></a> </em></span></p>
<p><span style="font-size: small;"><em>This is a guest post by Epiphanize, a Resto Druid, and co-host of <a href="http://raidwarning.net" target="_blank">Raid Warning</a>.</em></span></p>
<p><span style="font-size: small;">So you&#8217;ve just shaken the frost off of your branches and are staring down the entrance to Icecrown Citadel, the final raid of the Wrath of the Lich King expansion.  You and nine of your closest guildies (or 9 random pugs if your unlucky) are ready to face the challenges that await you in your quest to take down Arthas. The first of these will be the bosses of the entrance to the Citadel. Before we get into strategies, let&#8217;s discuss a few things you should think about before trotting into The Frozen Throne. There have been some major changes to how Druids approach healing that are worth taking a look at.</span></p>
<p><span style="font-size: small;">Most trees are in the process of making the swap from crit-laden gear to stacking haste (or at least you should be &#8211; Bad tree, bad). This, along with the introduction of <a href="http://www.wowhead.com/?item=50125">Glyph of Rapid Rejuvenation</a>, has given us some new and interesting options. The goal of this article is to help you understand the changes to Druid healing and how it affects you prepare to confront the Lich King.</span></p>
<p><span style="font-size: small;">In addition to these changes, 10-mans can leave a lot of uncertainty, and raid composition will often force Druids to fill rolls they may not be best suited for. Your choice of glyphs and spec will depend a lot on role, personal preference, and playstyle. However, there is some general advice you can follow when making these decisions. I&#8217;ve done my best to try to gives options for popular playstyles and specs.</span></p>
<p><span style="font-size: small;"><strong>I&#8217;m Still a Crit Machine</strong></span></p>
<p><span style="font-size: small;">If you are still very early in the process of swapping gear from crit to haste, you are probably using either <a href="http://www.wowhead.com/?spell=50464">Nourish</a> or <a href="http://www.wowhead.com/?spell=9856">Regrowth</a> as your main spell. Nourish is a slightly better spell in most realistic situations where you aren&#8217;t sure you will keep Regrowth&#8217;s hot up on at all times (Thats a discussion for another article). However, at this level of raiding, either spell should serve you well regardless of role. So use whatever your little wooden heart desires, just make sure to bring the appropriate glyph. </span></p>
<p><span style="font-size: small;">Next, I would recommend <a href="http://www.wowhead.com/?item=40906">Glyph of Swiftmend</a>. This is especially helpful in situations where you are spot healing the raid or attempting to 2 heal. It allows you to quickly save a DPS that may be taking sudden burst damage, or catch up on a tank you may have neglected for a moment. It is also a nice way to save on some mana. Plus a global cooldown wasted refreshing a HoT can often be the difference between life and temporary, virtual death. If mana is not a concern and you are comfortable relying on some of your other emergency options, you can go with both of the choices for your third glyph.</span></p>
<p><span style="font-size: small;">Your third glyph is really up to personal choice and should be based on your role as well as the encounter. <a href="http://www.wowhead.com/?item=45602">Glyph of Wild Growth</a> is always a safe bet, especially if you are helping raid heal. There are lots of scenarios where the whole raid is taking damage in ICC, and that extra target is a welcome buff. <a href="http://www.wowhead.com/?item=40913">Glyph of Rejuvenation</a> is also good but slightly weaker option, as there won&#8217;t be large chunks of time where the tank is under 50%. Thought this can shine in some encounters, especially with the 4 piece tier 9 set bonus. One thing to keep in mind is that the small amount Glyph of Rejuvenation can play in helping catch up, can easily be replaced by a <a href="http://www.wowhead.com/?spell=18562">Swiftmend</a>, <a href="http://www.wowhead.com/?spell=17116">Nature&#8217;s Swiftness</a>/<a href="http://www.wowhead.com/?spell=9758">Healing Touch</a>, or even a Regrowth.</span></p>
<p><span style="font-size: small;">When it comes to talent choices with a Crit build, not much has changed since 3.2. <a href="http://www.wowhead.com/?spell=48500">Living Seed</a> is a must in my book if you are going to be tank healing, and is also handy when dealing with Saurfang&#8217;s <a href="http://www.wowhead.com/?spell=72293">Mark of the Fallen Champion</a>. This especially holds true due to <a href="http://www.wowhead.com/?spell=17078">Nature&#8217;s Bounty</a> increasing the amount of Living Seed procs.</span></p>
<p><span style="font-size: small;">Another option that is good for tank healers, but is especially strong for raid healing, is Revitalize. While not a complete replacement for Replenishment, it is better than the complete lack of a regeneration buff. You should end up with something similar to <a href="http://www.wowhead.com/?talent#0xG0zZZf0fuiuxiuV0sVo">11/0/60</a> (full build <a href="http://www.wowhead.com/?talent#0VG0zZZf0fuiuxiuVusVo">here</a>) with either 3 points in Living Seed or Revitalize depending on what tickles your fancy.</span></p>
<p><span style="font-size: small;"><strong>Crit Is So Last Month</strong></span></p>
<p><span style="font-size: small;">If you are at or approaching the soft haste cap (856 without <a href="http://www.wowhead.com/?spell=16924">Celestial Focus</a>, 735 with) Rejuvenation is now your baby. Blizzard has really made this our new bread and butter spell. With two strong glyphs, <a href="http://www.wowhead.com/?spell=67128">4 piece tier 9</a>, and the last two idols granting you spell power based on rejuvenation ticks, it is clear you should be using Rejuvenation liberally. This being said, Glyph of Rapid Rejuvenation is a must in my opinion. This is obviously slanted towards raid healing, though I&#8217;ve seen instances where it has come in handy as a tank healer. It also comes in useful for mechanics like Mark of the Fallen Champion where a glyphed Rejuvenation with 4 piece Tier 9 can often alone keep up the marked target with minimal management. ICC encounters seems to have been tuned to encourage the use of Glyphed Rejuvenation, as there are lots of dots and healing on the move.</span></p>
<p><span style="font-size: small;">If you plan on focusing more on your HoTs, the original Glyph of Rejuvenation is a good companion for the new Rapid Rejuvenation. It will take time for you to get used to how quickly you can heal up someone with this combo. Once your haste gets up there and you get down the timing, this combo is a very powerful option. </span></p>
<p><span style="font-size: small;"><a href="http://www.wowhead.com/?item=45603">Glyph of Nourish</a> is your other option for your second glyph. Some would even argue that Nourish is the main reason to stack haste, not Rapid Rejuvenation, as you will have a 1s cast time on Nourish. This, combined with a reduced global cooldown, should allow you to direct heal your stump off. This is also a perfectly viable options, especially at the 10-man level. I think its safe to leave this decision up to personal preference.  </span></p>
<p><span style="font-size: small;">Of course you could always just use the above three glyphs and have the best of both worlds, which is what I have ultimately done. But if you are indecisive, Swiftmend will save some mana when you need a big direct heal. In the same vein, Wild Growth will give some HoT power to go along with those quick Nourishes. There really is a lot of flexibility here.</span></p>
<p><span style="font-size: small;">There is however, not so much when it comes to spec. For most people, you will be stuck going deep enough into the Balance tree to get Celestial Focus, that you will not have much of a choice but to go <a href="http://www.wowhead.com/?talent#0VGzu0hZZf0fuiuxVdV0sVo">18/0/53</a>. Now as you progress through Icecrown you will be able to move those points out of Balance and back into the more useful Resto talents. Revitalize being a priority in my book due to the amount of Rejuvenation&#8217;s you will be tossing around. Where you go from there will depend on how often you decide to use you direct heals. Your build should look more like the crit <a href="http://www.wowhead.com/?talent#0xG0zZZf0fuiuxiuV0sVo">11/0/60</a> build..</span></p>
<p><span style="font-size: small;"> </span><span style="font-size: small;">Phew…Who knew when you signed up to heal as a sapling, you&#8217;d be in for so much homework? However, as long as Blizzard keeps being bipolar in regards to Druid healing mechanics, you better get used to it. Who knows, maybe if we cut back on the QQ they will give us new Tree Form models before the end of Cataclysm. Well, we can dream can&#8217;t we? In the next part of this article we will cover specific strategies for healing the first 4 bosses of Icecrown as a Tree.</span></p>
</div>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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