Death of the Niche Healer

Recently a topic has sprung up among many healers. There are lots of blog posts popping up about it so I figured since I’ve been going on about it for a while now, I’ll add my two copper to the public domain here, but first a story.

In the days of vanilla World of Warcraft, each faction had access to 3 healing classes. Priests and druids on both sides and paladins for alliance balanced by shaman for the horde. The lines between the roles of the healing classes was not as defined as it could be, but raids stacked healers and slogged through 40 man content with two simple commandments;

“Heal thy group! Keep thine tanks alive!

Then along came Burning Crusade. The developers evened out the sides and gave everyone access to paladins and shamans despite faction. The developers then looked at the classes and said,

“LET THERE BE HEALER SPECIALTY NICHES!”

Thus healer niches were born. In Burning Crusade each healing class had something it excelled at. Shaman healers fought with priests for the title of group healer supreme, Paladins ruled the tank healer slot and druids were perfect healers to roll between targets. The roles however got a bit too specific. Restoration shaman spent the vast majority of BC casting nothing but Chain Heal, priests spammed Circle of Healing,  paladins Flash of Light and Holy Light spammed and druids just put a hot on everything they could. As healers our jobs could be boiled down to one button push in many cases. Players geared for it and played accordingly. Needless to say this got boring. As a person who cast nothing but Chain Heal through all of Black Temple I can vouch for this.

With Wrath of the Lich King on the horizon, the devs looked upon their world and saw that groups were picking healers based on class and not skill. So from on high they spoke out their voices echoing from the heavens

“LET THERE BE EQUALITY AMONGST HEALERS!”

Thus each healing class was gifted with new tools to help them fill various healing roles in the group. Shaman gained the ability to heal on the move and gained even stronger single target healing, druids joined the ranks of an accomplished swing healer. Priests rejoiced as discipline became an accepted way of life and paladins embraced their bacon. Raid leaders reveled in the choice of skill versus class and the land was truly flowing with milk and honey.

I hope you liked my little story there, I know I enjoyed it. It is however a true story. In the early days of the game no one really cared what the healers were doing as long as everything stayed alive long enough for the boss to drop. In BC everyone had a specific role or at least a lot more so than the one we had in vanilla. As a shaman I personally cast down-ranked chain heal more times in one night raiding than most people blink. Point was people began to take very specific healing classes for encounters as the healing strengths were specifically needed for that encounter. This is largely how BC ended with each healer falling into the category  of raid healing, tank healing and then the specifics of which flavor of each. To be honest it got a little out of hand. There were several points where shaman for example would claim they couldn’t heal Magisters Terrace, and unless they woefully out-geared the place, they were right. Some healers could walk into a 5 man heroic and not break a sweat while others had to work and work hard in even some of the simplest dungeons. It simply wasn’t balanced.

When Wrath came along all of that changed. The game devs actually went out of their way to make sure tools were put in place to allow each healer to fill each role. Whether it was a glyph, a new spell or tweaking talents and abilities, they went all out in trying to sure up healer equality. It has been a balancing act since that’s for sure, and if anyone remembers back in may when I got on my soap box about the State of Chain Heal, in some cases healers were tweaked too much to the point they were way too far homogenized. However even with the hard mode debacle, for the most part there was healer equality. Each of the classes could heal a tank, or heal a group and each could walk into a 5 man heroic and as long as the player was on their feet and paying attention they were capable of doing it. After the last set of tweaks from the devs this became even more the case. As it stands now each of the classes and in the case of priests, each healing spec, is capable of healing a tank or raid healing effectively. While some excel slightly better than others in those varying situations, the truth is they can still perform in the role and that is what evening out the healing lines is all about.

With all the options we have, I for one am very happy. Recently however there has been a new, for lack of a better term here, healer subculture emerging within the community. Players of each of the healing classes / specs are starting to demand their niches again. Whether it’s a shaman demanding to be the king of chain heal once more or a paladin begging to be only useful on tank heals, the proof is out there. People are actively trying to secure a niche in raid groups. This honestly strikes me as odd. Why would you want to go back to a way of doing things that honestly people complained bout incessantly. Why try to cling to a system that forces you to cast only one spell when you have an entire arsenal of heals available to you for any task you could be handed?

That’s the part I don’t get. I’m ok with wanted to be the best at something or even better than someone else but to actively shoe-horn yourself into a single role seems counter productive. As a healer I love being versatile, being able to sling chain heals until I’m blue in the face or swap out and lay some nukes on a tank, I like having the option. As a raid officer and healing lead I enjoy this versatility even more. I love being able to take a disc priest and tear them off of tank healing to make them raid heal. Same goes for shuffling priests and healers. I like being able to give my healers a little variety so they aren’t doing the same thing every day. I like to think they appreciate it as well. What I love most about it though is not having to rely on specific classes to be present to proceed through content like it was back in BC. So after many players struggling for so long to have this amount of versatility, why try to limit yourself. This subgroup centers around the idea that a healer should perform one function incredibly well, but not much else. A perfect example would be shaman who feel that they should only focus on casting and buffing chain heal, while ignoring all other spells.

So after clawing your way out of the niche market to be viable in all circumstances, why try to go back?

That’s it for today folks, until next time Happy Healing!~

What do you think? Do you think healers should focus on their specialty and nothing more? Do you think healer versatility is key?

Your Alt In Our Guild, My Shaman In Your Hands

arthursseat

There are now two Mimetirs.

She’s now also a male Tauren warrior on Argent Dawn (EU). This might sound like a bit of a break with the beaky tradition but it’s not too much of a stretch for a character who’s named for her ability to mimic other creatures. Being a warrior still makes her a birdbrain, after all,.

Why am I telling you this? I thought I’d share a happy occurrence with you. On Tuesday I heard (thanks Jaedia!) about Single Abstract Noun (SAN). It’s a community guild on Argent Dawn (horde side for EU, alliance side for US) open to anyone in the WoW blogging community, be ye a reader or blogger.

So, I’d like to thank Tamarind, Miss Medicina and crew for having the idea and setting it up – great thought, guys. I think the full story of how it came about – and the guild policies – are here (EU) and here (US).

The guild roster is already astonishingly long and guild chat on Tuesday was moving so fast it was almost impossible to keep up with, which was good to see. Not only that, it was lovely to see a whole load of warm welcomes when new folks signed up. So, if you’re in any way related to the blogging community – and if you’re reading this, you are – I think I’m right in saying that you’re welcome to roll an alt and join up, See moo there!

In other news …

meet my shaman, Ape. He quakes in his boots when he visits the badge vendors at the moment. At this rate he’s going to give all his frosties to the bartender at the Legerdemain in return for calming, calming wine. In the name of fun – and of my shaman’s sobriety – I’ve decided to put his dilemma to a vote with you guys.

winechoiceiseasier

You know how it is when you’re browsing the vendors in real life. You’ve tried various shinies on by this point. The blue top is only worth it if you get the new jeans as well. The stripey top only really works with some outfits. And the wristlet – well, it’s small and will put an inappropriately sized crater in your purse but then it is really shiny.

It’s easy to get in a tizwaz about upgrades to your wardrobe. Particularly if those upgrades have stats on them and it’s not just the colours that you’re trying to match to the rest of your outfit.

That’s how my shaman feels when he’s trying to decide which upgrade to buy next. I’m trying to decide whether to go for minor utility upgrades or to do what I think most of us should do more and say “dash and poppycock! I’m going to do the fun thing.”

I’ve seen and heard a lot of discussion about the various tier 10 set bonuses, and the sets themselves. I’m not going to ramble on about them here except to say the 2 piece tier 10 resto shaman bonus is nigh essential.

I will give a brief synopsis. Ape was in a mixture of 232s and 245s when he hit ICC. Several things were sorely in need of being upgraded and stats in need of being rejigged. To that end:

  • I needed to upgrade chest and hands badly. My research dug up some info on the cloth 264 gloves and chest being somewhat marvellous, so Ape dilligently saved up for those first
  • I examined and cross-examined the resto tier set and decided that I generally wasn’t very impressed with its individual pieces given my gear setup at the time
  • Obviously I needed to get the two-piece tier bonus so i decided that head and shoulder pieces were my best bets
  • I could also do with a new trinket (and belt). I’ve been running ToC25 and ICC25 as often as possible but haven’t once seen the relevant shines from them
  • My guild does more 10 man content than 25 at present due to time constraints

At the moment I’m torn between three new additions to my outfit for different reasons.

I have 78 frosties saved up.

I’d like your opinion on which of them I should go for. I promise that whatever way the vote goes, that will be what I buy next – feel free to keep an eye on WoW-Heroes for confirmation. The options are:

  1. I bite the bullet and buy the Purified Lunar Dust. Happily, it’ll solve the trinket issue. On the other hand Murphy’s Law says I’ll then get Althor’s Abacus and/or Solace of the Fallen quicksmart thereafter.
  2. I save up for both the tier helm and tier shoulders and then buy them together: basically buy the set bonus, as neither item on its own is that much of an upgrade over what I’m currently wearing
  3. I buy the shoulders now even though they’re a next-to-nothing practical upgrade. Why? Because I’ve heard about the shoulder-shoveltusk animation and I think it sounds really quite fun. I know, I know, small things. The catch here is then deciding which of the other options to pursue after the shoulders have made my day.

As a fourth, ugly-duckling type option I could say dash it all, and go for the somewhat-shiny but not-critical-upgrade Waistband of Despair.

So what do you think – what should I go for? Cast your votes now! Feel free to either just post a vote or go as in depth as you like. Either vote here in the comments page or tweet @Juddr, voting closes on Monday or so.

This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.

Article images originally by Daniel Coomber and littleREDelf @ Flickr

Priest Tier 10 Changes: Right Idea, Wrong Timing

March 5, 2010 by Matticus  
Filed under All Stories, Priest Discussion

Thespius covered his thoughts on the proposed tier 10 changes yesterday so I won’t rehash his words. In this post, I’m going to try see if I can logic out why the changes were made.

You know, there was a PTR patch not too long ago where Priests received similar tier changes. I can’t remember if it was tier 8 or tier 9, but the details were some percentage increase based on some spells. Actually, it might have been tier 10.

Whatever. The point was, it was the PTR, and the change wasn’t final. In fact, the finished product ended up being radically different to what it was initially (I have a strong hunch it was tier 9).

Right now, I’m really super skeptical that this change will make it live as it is. The entire internet blinked at the changes. Personally, I think its a placeholder change. Numbers can always be adjusted later. I’ve done a lot of PTR bosses and they’ve always worked on fleshing out the encounter details before tweaking the numbers (Faction Champs on the PTR was AoE’d down instead of CC’d and single targeted). Maybe set designs are the same process.

Now, let’s discuss the bonus itself. I’m in a fairly unique position where I can say I am neither a Holy Priest or a Discipline Priest. I am a healing Priest and I’ll switch to whatever spec is deemed necessary. Naturally, I shot straight for the 4 piece right away because I wanted to give them a shot. I’m also going to compare this with the Ret Paladin 2 piece (On melee swing, resets the cooldown timer on Divine Storm).

  • How often does it really get used? I know there are clutch moments when you’ve chained 2 back to back Penances or got that extra Circle of Healing when it counted. But that’s not exactly the norm. I get those too. But more often than not, I get the cooldown reset and I end up not using it because no one needs a heal at that particular moment in time. What ends up happening is that by the time I use it, the amount of time that passed would have been the same when the spell was on cooldown without the reset anyway.
  • Overhealing and not enough health: To build upon the previous point, the heals are held when the cooldown resets to preserve mana and preserve the cooldown. No point in using it when no one needs that heal. Looking my Ret Paladin for a second, I watch that Divine Storm cooldown like a hawk. The moment it’s up, I slam that ‘3’ key like no other. Sometimes I’ll get 3 in a row and I’ll not use my Judgment or Exorcism or whatever spells simply to work that Divine Storm cooldown again. What’s the difference between this and the healing? When you’re DPSing, the mobs you fight end up having a lot of health. This makes the spell much more useful because there is a chance you can end up using it more times then you normally would. In fact, as a DPS, you end up using those abilities everytime the cooldown is 0. Anything that resets the cooldown is a plus.

    But as a healer, you’re not healing players with 80000 health. You’re not getting a maximum gain back every chance the cooldown is up because it isn’t always used. The health ceiling is too low. The only encounter where you would use up the Penance cooldown every time would be on the Dreamwalker fight. A Disc Priest just alternates between Penance and Flash Heal and lights up Penance everytime it resets on Valithria herself. In that sense, they are no different than a DPS player. The difference is that the bar increases instead of decreases.

    With the current raid health, we just don’t get those kinds of opportunities enough.

  • Constant versus proc: You can tell where I’m going with this one. The proposed changes are a constant. They will always be in effect. One of my Priests in the guild likes to refer to proc chance items as “The Vala’nyr Effect”. Its absolutely awesome when the proc lights up, but its just like any other item later. Having a constant is (usually) better since it’s always there. I love my Vala’nyr to death, but sometimes it just fires off at non-opportune or non beneficial times (“Crap, I got the buff when I’m stuck inside a giant frozen ice block or am busy running out of this really long trail of purple fire”). Straight buffs are straight buffs.

All in all, if our current tier bonus does end up changing, I do hope they file this set bonus in the “future tier 11/12/13 set bonuses”. It was a great idea and I know many of you were pleasantly surprised at how well it turned out. Maybe when the increased health pool changes go up (during Cataclysm), we can make it really shine.

Anyway, I still maintain that the PTR is the PTR. This is the direction they’re leaning toward and it’s either a placeholder or the numbers will be changed later. What we do definitively know is that there will be a change to it.

Now if you really want to make it interesting, here’s my proposed T10 change:

4 piece: Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to remove the Weakened Soul debuff on that target.

How is that for complicated? Probably overpowered. But that’d be kinda fun to play with.

Discipline’s Tier 10 4-piece Joke

Haha!  Hey!  Hey!  I got a great one for ya! 

“What do you call a 5% buff to Power Word: Shield?”

“Insignificant.”

Wait!  I got another one!

“Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?”

“The Priest Tier 10 4-piece Set Bonus.”

Let’s bring everyone up to speed.  Not all priests are at a place where they can experience, or even look forward to the set bonuses of the current tier.  The current Tier 10 4-piece is as follows:

Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

Avalonna at talesofapriest.com has a great write-up of how beneficial this was to Holy Priests.  Now, I have very little knowledge of Holy, since I’m primarily (and almost solely) Discipline.

From a Discipline standpoint, this was amazing as a tank healer, or even a Discipline raid healer.  Follow me on this one, as it’s my first attempt at something resembling theory-crafting.  I apologize in advance if my numbers are off a little bit.

The “Math”

Penance is 16% of your base mana.  You get 3 pulses of healing.  I can crit all 3 for ~14k.  Flash Heal is 18% of your base mana.  With Glyph of Flash Heal and Improved Flash Heal, it’s less.  I can crit and get about ~9k (with a 3-stack of Grace).  Penance is relatively cheap, and heals more than Flash Heal.

With full raid buffs and the Borrowed Time proc, my Flash Heal cast is ~1 second.  With Glyph of Penance, the cooldown is down to 8 seconds (thanks to the lovely Penance nerf we had a while back).  So, you’re telling me I have a chance to reset an 8 second cooldown with a 1 second cast?  Yes, please! 

Not to mention that Avalonna also points out in her post that this Flash Heal! proc doesn’t have an internal cooldown.  It’s possible that you can have a string of Flash Heal -> Penance -> Flash Heal -> Penance -> etc. etc.  Even without worrying about Grace, this becomes pretty powerful. 

The Fun

When I was first looking at the likelihood of getting my Tier 10 set, I was salivating at the mouth for a cool and interesting 4-piece bonus.  Look at what we’ve had in the past:

Tier 7 – Reduces Greater Heal cost by 5%. (Discipline doesn’t really utilize this in most circumstances.)

Tier 8 – Casting PW:Shield grants 250 spellpower for 5 seconds. (Obviously useful for Discipline.  Kinda “meh” for Holy.)

Tier 9 – Increases Divine Aegis and the initial hit of Empowered Renew by 10%. (Blizzard gets the idea to involve both specs.  Still, marginal increase.)

So finally, we get a Tier bonus that’s interesting, challenging to work with, and it gets tossed under the bus.  If it was deemed overpowered, a simple fix would be to either shorten the window needed to cast the Flash Heal, or reduce the chance for it to proc to less than 20%.  I feel that completely redesigning it was a bad move on Blizzard’s case.  People need to understand that this game is organic.  I personally enjoy having to tweak my playstyle a bit to get more “oomph” out of my healing.  The Tier 7 set had me speccing into Divine Fury and utilizing a Borrowed Time-hasted Greater Heal for a while.

The Replacement

Our incoming Tier 10 4-piece set:

This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.

Sorry, I just gagged a little while reading it again.  Blizzard has gone the “easy route” and just given us a static stat increase.  As far as Discipline goes, it’s a sad one at that.  Thanks to math from Zusterke, I’m able to whip out some numbers for you.

Let’s say you have 3000 spellpower, raid-buffed or not.  Your glyphed Power Word: Shield will total 8,813 (as of right now).  At 3200 spellpower, it’s 9,177. 

With this new “buff”, those numbers change to 9,254 and 9,636, respectively.  You’re looking at a 441 and 459 jump.  Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption.  With how bosses and mobs hit, this is hardly worth even considering. 

Even if you’re able to keep up PW:S on the raid the WHOLE time, you’re preventing only ~11,500 extra damage every 15 seconds. 

Hence, this bonus is far from worth it to me.  Dawn Moore wrote up on WoW.com her initial thoughts on the changes.  She writes:

“Still, the buff is exceptionally good. The only problem with it is that so many priests who turned their back on the tier gear for other badge items (such as shadow’s tier gear) with better itemization are now going to be screaming bloody murder.”

I disagree with the phrases “buff is exceptionally good”, “only problem”, and….well, hell, I disagree with her.  I really don’t know any Priests that I game with or interact with in the blog/twitter communities that were against the original set bonus.  If anything, those that were on the fence about the bonus were quick fans once they actually acquired the bonus.  This news of “4-piece hatred” came out of nowhere, as far as I’m concerned. 

Then again, I’m just one person.  It looks like I’ll be going the route of dropped loot, crafted pieces, and off-set badge gear.  This particular Priest isn’t too thrilled about the change.

Other Thoughts:

Lilitharien from Divine Aegis

Bati from Holy Nova NOW!

Miss Medicina’s “To Bonus or Not to Bonus”

How do you feel about it? How does this affect your gearing strategy as you make your way through the content?

Email: elder.thespius@gmail.com | Twitter: @Thespius

 

It Came From the P.U.G.! Good Surprises.

For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure in It Came From The P.U.G.!

Last night something awesome happened, something I completely didn’t expect. I’ve never been an achievement monger. I’ve never gone out of the way to try to get them and as a result I’m missing just a few from getting my Red Protodrake. I queued up for my daily random and waltzed into Azjol-Nerub. Oddly enough the LFD system had queued up multiple healers for one group. A quick laugh and a decision of who was going to DPS and who was going to heal and we were on our way. We blow through the first boss and make our way down to the second boss when the druid of the group doesn’t even ask if I need the achievement for Hadonox (which I did), but just goes for it anyways. We complete Hadronox Denied and my achievement pops up. I say thank you and the druid makes a comment about how he saw I needed it so he just went for it.

That right there absolutely floored me. I didn’t ask for the achievement, I didn’t have to beg or cajole. The just did it because they saw I needed it and wanted to help. The entire group was excited I got the achievement and we came together at that moment, five complete strangers. Moments like that truly show off how amazing the community of gamers can be!

This is also the same way I earned the Less-rabi achievement. Someone just saw I needed it and went for it making sure to hit each interrupt.

With all the horror stories in pick up groups (my own tales included!) it is often times hard to keep sight on the good that you come across. Those times where something honestly nice and unexpected happens. This past week has been very cool on that front each night for my dailies.

Two nights ago my queue found me in Oculus. Two of the party members just freshly dinged 80 and happened to find their way into my group. One of the members was complaining about carrying fresh 80s and I piped up. It was actually really fun, and watching a fresh 80 warrior tank and a fresh 80 warlock having a blast in an instance most people hate was refreshing. They both got some good upgrades and the run was fast and smooth. We spent the entire time just talking and having a blast. It was just a fun healthy run. And at the end of the day that is why we play the game right? To have fun. Most of my runs this week have been like that. Lots of conversation, friendly and enjoyable. I’m very pleased by this and hope I get to see this more often. No one telling someone they hate them or how they fail at life, but rather just getting along and having a good time together.

So what about you? How have your P.U.G.s been this week? Anything fun or exciting happen? Any good news from the LFD system?

That is it for today, until next time Happy Healing!

Cataclysm Stat Changes: Yes!

Between the removal of mp5 as a form of mana regeneration, many of the changes announced at Blizzcon have been explained in more detail by Eyonix.

The best change for me?

Raid buffs will no longer boost Spirit, so you shouldn’t find yourself unexpectedly over the Hit cap because of buffs.

If I read that right, does that mean no more Divine Spirit for Priests? If so, we’ll hopefully get another ability to compensate.

More importantly? A 33% reduction in candles used! Hooray!

More health

Anyway, there’s a lot of reading to do in between the lines. For example, if you check out the second post about changes to existing gear? You’ll notice there are some common qualities among the various roles:

If you are a melee DPS class, druid tank, or hunter, expect to see:

  • A lot more Stamina. Bear-form Stamina scaling will be lowered as a result.
  • Strength if you wear plate. Agility if you wear mail or leather.
  • Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
  • No Intellect on melee gear. Hunters won’t need Intellect since they will no longer use mana. Shaman and Retribution paladins will get mana and spell damage in other ways.

If you are a DPS caster, expect to see:

  • A lot more Stamina.
  • All of your Spell Power converted to Intellect and Stamina.
  • No Spirit. You won’t miss Spirit, though, because you won’t need it for DPS or mana regen.

If you are a healer, expect to see:

  • A lot more Stamina.
  • All of your Spell Power converted to Intellect and Stamina.
  • Spirit instead of MP5. You’ll probably be happy with Spirit, though, because mana regen is going to matter more than it does currently. Healing paladins and shaman will benefit more from Spirit than they do currently.

This is Blizzard’s way of increasing the challenge of healing without having to resort to having stuff hit way harder and relying solely on reaction time. I did triage healing before during Vanilla, and it was quite the experience (it’s also something I want to write more about later on).

But notice how everyone is getting a lot more stamina. Health pool gaps between plate and other armor wearing classes are being narrowed. For healing, this removes a strategic component. An example is that on a fight like Blood Queen, if a Priest, a Mage, and a Paladin have the Pact of the Dark Fallen debuff, the Priest and the Mage would typically be prioritized first. Their gear doesn’t have as much stamina as the Paladin does. Since all classes will have similar amounts of health, we don’t have to spend that split second to prioritize the cloth wearers first.

I’m fairly certain that our healing spells won’t be scaling as high. We won’t be seeing as much players with full health in raid fights. Healing will revolve much more around priority, priority, and priority (more on that later).

Spell Power on weapons

One exception is that caster weapons will still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.

I love that change.

Questions to ask

  • Is Divine Spirit actually going to be removed or is it just the spirit component of the various stat increasing raid buffs?
  • What happens to Inner Fire? Does it simply provide a boost to Intellect with Spell Power being removed?

Focus Casting: Macros And You

February 26, 2010 by Mimetir  
Filed under All Stories, Featured, How to, War-Crafting

I had a revelation last week. It’s one I’m not afraid to share because I suspect there are a lot of players in the same position as me.

That position is peering out from round a corner with a bemused grin and crimson cheeks, watching the macro users of our raid do ten things at once while showering the raid in light and laughing at the boss. We’re cautious because they’re clearly performing some kind of common folklore which all players should know, right? And we shouldn’t even consider asking about macros?

Wrong.

If you’re in that position of knowing nothing about healing macros then we have something in common, you and I. Maybe you’ve just started a new healing class and know nothing about it. Maybe you’re looking to improve your WoW playing generally. Maybe you’re a raid leader, like me, and have been getting into macros via raid leading and now want to see if this macro malarky can do anything for your healing. Whatever the case, read on.

If you do know something about macros then have a read anyway – some of these might be basic to you, but you might pick up something that saves your skin, bark or cow-printed hide.

Paladins

1. Buffs up quicksmart

/castsequence [target=focus] Beacon of Light, Sacred Shield

  • This macro will put both of your essential healing buffs up on your focus, which is likely to be the tank.
  • TIP: you can use the addon Need To Know in conjunction with this setup. It’ll give you permanent timer bars for those buffs regardless of whom you’re targetting.

 

2. Easy judging

/cast [target=focustarget] Judgement of Light

  • Casts your judgement of light which both does healing and gives you a powerful haste buff
  • It won’t cause you to overaggro when casting your judgement as you’re using it on the tank’s target
  • Means you don’t have to mess around with tab or mouse targetting a mob to cast it on. You may need to re-target your tank but that’s less trouble than having to target everything manually.
  • TIP: you could use the addon Clique, which will allow you to set up mouse and key bindings for anything you could wish. Want to heal the tank? Sure, click the <insert mouse button here> and you needn’t retarget them after using your JoL macro.

 

3. Catch-all Holy Shock

/cast [mod,target=player] [nogroup,target=player] [target=mouseover,help,nodead] [target=targettarget,help,nodead] [] Holy Shock

  • If you have an enemy targetted it will automatically holy shock you
  • If you have *anything* else as target and a friendly unit as mouseover (or target) then it will holy shock that friendly unit

 

Priests – holy and discpline

1. “oh noes” button

/console Sound_EnableSFX 0
/cast [combat,@player] Power Infusion
/cast [combat] Inner Focus
/cast [spec:1,@mouseover] Penance; [spec:2,@mouseover] Greater Heal
/console Sound_EnableSFX 1

  • It works for priesties of both healing flavours. Yep, you read right, It’ll work by casting one of the spells, based on whichever spec you’re in. This saves you having two separate macros for holy and discipline
  • You could also add commands to pop your trinkets (/use 13 and /use 14) but be careful of the macro character limit.

 

2. Holy single target “oh noes” button

/cast [target=focus] Guardian Spirit

  • For you holy priesties. This is an “oh noes” button if you’ve been focussing on the raid and see that your focus, probably a tank, is wilting a bit and needs help now.

 

3. Discy Pain Suppression management

/cast [target=mouseover] Pain Suppression
/sw 8
/script Stopwatch_Play();
/say Pain Suppression Up!
/in 8 /s ***Pain Suppression depleted***

  • This is most useful for keeping track of PS cooldown and alerting you when it’s ready again – useful in fights where you need to time cooldowns and don’t have time to keep an eye out for them ticking down
  • TIP: this one may not work off the bat for you. The ‘in’ command is said to be provided through an addon, possibly the Ace3 library, though various people with various addon setups have got the macro working.

 

4. Discy raid-healing insta-bomb

#showtooltip Divine Hymn
/cast [target=player] Power Infusion
/cast Inner Focus
/cast Divine Hymn

You’re a discy priest so you’re probably healing tanks most of the time, right? That might be so, but sometimes you’ll be on raid anyway, and sometimes you’ll be on tanks watching the raid take heavy damage – and we all know how comfortable that isn’t. This macro will help you help the raid recover and soak up damage.

  • Try to have Borrowed Time proc’ed too for the (extra) haste
  • You’ve just given yourself power infusion which both reduces your cast time and mana costs
  • Bubbles! Bubbles everywhere! Your increased critical effect chance from inner Focus should mean more chance of divine aegis’ popping up.

 

Druids

1. Rolling Lifebloom
/target TankName/cast [modifier:shift] Rejuvenation ; [modifier:alt] Regrowth ; Lifebloom
  • Make a macro for each tank in the raid and you’ll be able to keep them all rolling on 3 stacks of Lifebloom, lag and catastrophe notwithstanding
  • This particular macro also has modifiers which give you flexibility in HoTs. Got a bit of extra time? Throw Tank1 a Rejuv. by pressing shift. Everything refreshed and got a couple of seconds? Stick Regrowth up by holding down alt

 

2. Quick response to tank death

#showtooltip Rebirth

/castsequence reset=600 Nature’s Swiftness, Rebirth

/run c=”Don’t release! I got ya.”if UnitInRaid(“player”)then SendChatMessage(c, “RAID”)elseif GetNumPartyMembers()>0 then SendChatMessage(c, “PARTY”)end

  • This is your “oh noes tank’s dead!” macro
  • It’ll immediately get him back on his feet and announce what you’re doing.

2a. Intuitive-res macro

#show Rebirth

/cast [@mouseover, combat, dead] [@target, combat, dead] Rebirth; [@mouseover, dead] [@target, dead] Revive

  • This is a similar one for other “oh noes” times – specifically when key people have dropped like lightbulbed flies. If you’re in combat it’ll try to use combat res, if you’re not it’ll use revive
  • Just be sure you’re out of combat after a fight’s ended before you use this, for fear of wasting your combat res.

3. Easy poison cleanse

#showtooltip

/cast [target=mouseover, help] [] Abolish Poison

  • This is a time saver anywhere there is a lot of poison kicking around. Its utility is simple: it allows you to cleanse your mouseover target without having to target them then retarget your healing target
  • TIP: I reckon this one works for all healing classes for their various cleansing duties.

Shaman

1. Earth Shield ease

/cast [target=focus] Earth Shield

  • Very, very simple way of refreshing earth shield on the tank, providing that your tank is your focus.
  • TIP: you can also get the addon Shaman Friend to support this macro by playing a sound when ES runs down. Alternatively you could have it in place of the macro: it can be setup to provide a focus button for earth shield refreshing, and a box which visually tracks ES stacks so you don’t miss it falling off.

 

2a. “Oh noes” button version 1

#showtooltip Healing Wave

/cast Nature’s Swiftness

/cast Tidal Force

/cast Healing Wave

  • Any resto shaman worth his salt has some form of this macro. Some shamans prefer not to attach a healing spell to it so they can choose whether to fire off a single target spell or a chain heal after nature’s swiftness. You could make both of those options achievable by altering the macro slightly, to this:

2b. “Oh noes” button version 2

#showtooltip Nature’s Swiftness

/stopcasting

/use 13 
/use 14

/cast Nature’s Swiftness

/Cast Tidal Force 
/cast [mod, help] [mod:shift, target=mouseover, help] Chain Heal; [help] [target=mouseover] Healing Wave

  • This version will cast healing wave after blowing your cooldowns or, if you hold down shift, it will cast chain heal. It also uses your trinkets (/use 13 and /use 14) for extra “oh noes” aversion value.

In both of these you could also add a command to tell party chat or a specific target that you’re averting catastrophe this time by blowing all your cooldowns, and so won’t necessarily be able to save the day again. At least for a few minutes.

 

External links:

There look to be quite a few sites out there with musings and help on macros, ranging from forums to class-specific blogs to macro specific-all class sites. Some of them are better than others. Here are the ones I found to be either most useful for digging these macros up or, in the case of the third link, just a Very Good Idea:

  • Arena Junkies – Arena Junkies macro forum – for your PvP macro needs
  • Elitist Jerks’ various guides, forums and threads have some useful macros squirreled away.
  • Macro Explain – does what it says on the tin. You paste in a macro, it explains each line of the macro. The website also has links to other macro resources and addons.
  • PlusHeal – plusheal’s macro forum – you’ll find good discussions and very helpful folks here.
  • WoWWiki – WoWwiki’s section on macros has links to class specific macro pages.

 

Most of these macros have been tested but let me know if any of them make things go boom. Or worse still, make nothing happen at all. I hope these do work and help you have more fun healing. Perhaps it’ll even bring about that myth us healers have heard whispered about – less stress while healing.

What do you think? Are you a macro-newbie and had been afraid to admit it? Feel free to do so! Share your tales of macro learning experiences. Also let me know if any of these prove really useful or otherwise. Likewise, if you’ve been hit by inspiration and have just spent thirty minutes writing some new healing macros or perfecting existing ones, do share them!

This is a post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find my twitter feed here.

(Macro image created by Emrank @Flickr, used under CC)

Thespius and Matticus featured on “Power Word: Fail”

Image is courtesy of Brian Hough.

Kind of a fun title, no?  I’m ready to let the “fail” jokes ensue!  Mwa-ha-ha-ha!

In all seriousness, the folks over at Raid Warning (xSeven and Epiphanize) have assembled this special podcast (scheduled to be released March 1st) – a roundtable of some of the community’s most prominent priests.

Raid Warning’s last roundtable, Wild Shots, was a huge hit.  It was a roundtable of some very well-known hunters in the community.  You can follow links on their site to listen.

As for Power Word: Fail, I cannot be more excited for this event.  I’ve been recording with these guys for a while, and it’s always a blast.  If Wild Shots is any indication of the level of discussion we’ll have, then you’re sure to get some detailed insight into “The State of the Priest”.

Here’s who you’ll have the pleasure of hearing:

This podcast is going to center around questions you provide by emailing Raid Warning here.  We take your questions and discuss them throughout the podcast, as well as current news and speculation. 

I hope you’ll all submit questions, and check it out on March 1st!

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

Heroic Entitlement?

February 23, 2010 by Thespius  
Filed under All Stories, Featured, Gaming and Society, PvE Healing

The place: Utgarde Keep.  The time: I don’t know, there are no windows in the beginning.  The people:  Me, the Resto Shaman.  A Mage, a Death Knight, a Ret Paladin, and a Prot Warrior.  Five players with an intertwined fate.  The goal: Frost Emblems.  The affliction: a tank’s self-appointed sense of entitlement.  Follow me now as I walk you through not one, not two, but three tanks that made this potentially 15-minute run a one-hour nightmare.

Chapter One – Prot Warrior

Everyone steps into the entrance.  Utgarde Keep.  Relatively easy, right?  Of course.  This is a cake-walk, even for a newly-minted 80.  Speaking of which, the Mage was brand new.  Supposedly, he also has a fully-geared main, which I could tell by the way he was talking.  We start to buff.

I obviously put up Earth Shield on the Prot Warrior, and set up my totems for a mostly-melee group with a DK.  I always try to be more conscious of totem selection with regard to group composition.  The Mage throws up Arcane Brilliance, and the Paladin starts putting Blessing of Kings on everyone.  The 10-minute version, not Greater Blessing of Kings.  Cue the temper tantrum from the Warrior:

Warrior: “What the fuck, dude? Give me 30min Kings”

Paladin: “Sorry, I’m out of reagents.  When the 10min falls off, I’ll rebuff.”

Warrior: “No, I’m not pulling until you give me 30min Kings.”

Mage: “It’s no big deal, he’ll just rebuff.”

Warrior: “STFU noob, GIVE ME 30 NAO, OR YOU CAN WAIT FOR ANUTHR 30 MINUTES 4 A NEW TANK.”

Me: “Hey hey, let’s all get along.  We’ll be done with this whole instance in 10 minutes.  No need to get uppity there, Mr. Tank.”

{Warrior pulls the first 4 groups, then teleports out of the dungeon.  Paladin throws up Righteous Fury, I spam Healing Wave, and we survive.}

To the Warrior: Congratulations! Your two-year-old temper tantrum just earned you a 15-minute Deserter Buff.  In the upcoming patch, it’ll cost you 30-minutes.  Beggers can’t be choosers.  We would all rather wait in the queue than put up with immaturity.

Chapter Two – Feral Druid

The four of us sit around and chat for a while, waiting for a new tank.  All four of us are actively engaged in conversation about alts, specs, our raiding experience.  All-in-all, a very nice group of people.  A Feral Druid joins the group and zones in.  We all send our greetings.  No words, he/she just starts pulling.  It’s fine.  I can keep up.

We get to the room with all the drakes.  The Druid proceeds to pull every mob in the whole room.  Now, my Resto Shaman is pretty decently geared.  I’ve two-healed 10man Marrowgar before.  A chain-pulling Druid is the least of my worries.  However, these mobs do a knockback, which puts a dent in everyone’s DPS when there’s multiple of them.  Melee are constantly running back in to get one hit on a mob before they’re knocked back by another.  My two cents about this:

  1. No need to pull each and every mob if we’re all here for Frosties.
  2. The constant combined knockbacks add more time than just pulling them in packs of 2s.

Also, in the Druid’s mastubatory aggro bath, everyone’s getting flame-breath’d.  I’m confident in my skills as a healer, so everyone lived, but is that chest-thumping display of “tanking” really necessary?  Are we all supposed to fawn over his/her amazing “skills”?  (Don’t you all like my “quotes”?)

 My issue comes with fighting the first boss, Prince Keleseth.  During the Love is in the Air event, Prince Keleseth drops the Bouquet of Red Roses, necessary for the Meta Achievement, Fool for Love.  The roses drop, and the Druid clicks Need, promptly followed by this jewel of a phrase:

“If you guys want me to keep tanking, you’ll pass on the roses.”

Now, I’m not sure if the Mage didn’t see that or decided to click Need anyways, but the Mage won and got his achievement.  Not two seconds later, the Druid drops the group without saying a word.

To the Druid: Dude, there are plenty of other places to get the roses.  This was the second day of the event.  Plenty of time left.  You don’t get any bonuses for speed (insert: “That’s what she said”).

Chapter Three – Prot Paladin

Well, we wait for another unimportant length of time, laughing about how ridiculous people are being today.  Our new tank is a Prot Paladin, and zones in to join us.  We let him know right off the bat that the first boss is down, and our first two tanks had attitude problems.  He/She asks what happened.  We give the whole truth, and the Prot Pally laughs.  Pulls incoming.

Things go swimmingly.  No aggro issues, and very considerate.  Only thing I notice is that as a Resto Shaman, I have more health than this Prot Paladin (~23k Health).  No big deal.  Everyone started somewhere, right?

We get to the final boss, and the fight goes along really well.  Let me just say that one point, way before the final boss, the Mage says, “I really hope Annhylde’s Ring drops.”  Sure enough, the ring drops.  We all congratulate the mage, seeing as he’s the only spell-caster there that could use the ring.  The DK, the Ret Pally, and I all pass.  The Mage clicks Need, and we wait.  The Prot Pally has yet to (we hope) pass on the loot.

Nope.  After about 15 seconds of silence, the Prot Pally clicks Need and wins the ring.  In my experience, it’s usually polite to ask permission to roll on something that’s not your main spec.  I’m sure that if the Prot Pally had mentioned something about wanting the ring for a Holy spec (I don’t know if that ring would be good or not), we would’ve had little issue.  When the Mage confronted the Paladin, this was the reply:

“u shud be lucky i tankd 4 u at all”

And promptly left the group. 

To the Paladin: If I would’ve known you were a d-bag, then ‘u shud be lucky i heald u at all.’  A simple, “Hey, can I roll Need for my off-spec?” or “Hey, Holy is actually my main spec, so if it’s alright, I’d like to click Need.” would’ve saved you some trouble, and saved me the trouble of writing your chapter.

Epilogue

I know that as a healer, it’s relatively easy for me to get groups, but that doesn’t give me the right to go flaunt my “huevos” as God’s gift to LFG.  It could very well be that I just got a really bad sample of the community within one Heroic Dungeon, but it got me thinking.  Do we, as healers, feel a sense of entitlement with regard to our role in a dungeon?  Do we feel more entitled to certain benefits because we are one of two roles in short supply?  How about this:

  • If there’s no tank, the healer dies.
  • If there’s no healer, the tank dies.
  • If there’s no DPS, the mob never dies.

Granted, that’s very generally speaking, but everyone in that group deserves every chance at what drops.  No need for anyone to feel “holier than thou.”

Email: Elder.Thespius@gmail.com | Twitter: @Thespius

How to Master Priest Tier 10, Ruby Sanctum Thoughts

Granted, if you’re just aiming for the bonuses, the Priest healing set just doesn’t look as hot. That being said though, I picked up the four set a week and some change ago with the determination to try to master it. In terms of stats, the tier 10 is better than the tier 9 (Intellect, stamina, and all that fun stuff).

But how do you pursue the bonuses?

(2) Set: Your Flash Heal has a 33% chance to cause the target to heal for 33% of the healed amount over 9 sec.
(4) Set: Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

For one thing, you can’t rely on the Renew spec that Holy Priests are using. If you’re a Renew Priest, then I think you’re better off switching out to non-set pieces. The bonuses aren’t even worth it since Flash Heal isn’t the dominant heal for you.

Another eye needs to be kept on the cooldown timer in regards to the 4 piece. 1 in 5 of your Penances or Circle of Healings will trigger the reset.

I feel like I’m playing a Rogue healer. It’s a lot to take in. Some fights, it doesn’t go off when its needed and in other fights it’s a godsend.

At the same time, it’s also dependent on who needs healing. If the bonus triggers, and the cooldown resets and no one needs healing, not much can be done.

My cast sequence doesn’t change very often in either spec.

As Discipline

Power Word: Shield, Penance, and a lot of Flash Heals. If I get the Penance reset, great! I’m also doing my best to maximize the 2 piece Flash Heal HoT. If it’s already on one tank, I’ll drop it on another tank to try to get it going.

As Holy

Circle of Healing followed by (you guessed it) lots of Flash Heals. I find I don’t Renew as often because I’d rather use the GCD on more Flash Heals. I’ll keep a Renew on myself and the tanks going at the very least.

In order to best utilize the tier 10 Priest set pieces, your style of play is going to revolve around Flash Heal as the main healing spell. If it isn’t, then that’s going to be an issue. If that isn’t your cup of tea, then you’re better off passing on tier loot entirely and gunning for non-tier sets like I mentioned earlier.

Why?

1) It lets the Priest who does play that style gear up quicker and more efficiently. The sooner their bonus gets activated, the better your raid will be. Again, it’s all about loot maximization.

2) I’m not entirely sure of this (and I know someone out there will correct or confirm either way), I think that pound for pound, non-tier items have a slight edge on stats.

Sanctified Crimson Acolyte RobeSanguine Silk Robes
Sanctified Crimson Acolyte GlovesSan’layn Ritualist Gloves
Sanctified Crimson Acolyte LeggingsLightweave Leggings

On second thought, maybe it’s just the extra gem socket.

In other news, the Ruby Sanctum is going to be in the next minor content patch. Sounds like it’s going to be a small-ish instance, possibly ToC or Malygos sized. It looks like it will contain about four raid bosses in a “Defense” type encounter, akin to Hyjal.

Bet there’s going to be a Ruby mount! Possibly a title involved? The last boss is named Halion the Twlight Destroyer (I guess he hates vampires too). “Matticus, Destroyer of Twilight”? Too much to hope for.

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