2 Things: LF Rogue and More Horde Read Matticus than Alliance
A few weeks ago, Wyn published a poll asking to whom you owed your allegiance to in WoW. I know most of you play alts on both sides, but I figured most players would favor one over the other.
To my astonishment, the readers of World of Matticus seem to be fairly split in terms of which faction. I’m an Alliance Priest. What’s with the Horde readers outnumbering the Alliance? Trying to figure out all of our Alliance secrets, are we? Well, you’ll never discover the fact that Theramore is to be a future staging ground we grind Orgrimmar to a pulp!
Second item of interest, although I doubt how useful it would be here since I’m assuming most of you are Priests, healers, or are already in established Guilds.
My raiding Guild is looking for a Rogue!
I won’t repost the ad or anything like that here again. But we lost one of our Rogues a few weeks ago and we’re running a backup at the moment. He’s not the most consistent player in terms of attendance and such. So if you feel that you’re up for the challenge, you can definitely compete for a full time spot. Although they say we don’t need a Rogue, we need a Rogue.
Requirements
- Must be able to smash 2 keys repeatedly
- Must be able to survive as long as possible
- Must be able to out DPS a Protection Paladin
- Must not be some kind of non-raid performance spec
- Must be able to put up with crap Guildies throw your way about lack of DPS because they want you to DPS more
- Must be able to stand with the melee group
- Must know when to run out of whirlwinds
- Must be able to endure 30 minute boss briefings
BONUS POINTS: Out DPSing Blori (Resident fury warrior) is a guaranteed invite. To tip the scales, you will be given an Enhancement Shaman and your own personal healer.
A Note on Joining Guilds on a PvP Server
Join a Guild that loves to PvP even if their focus is raiding. It’s nice to know that when someone in in the guild is being ganked that fire support is but minutes away. It’s one heck of a sight to see 5 players on epic mounts streaking to your corpse and then fanning out around it. Once the culprit’s identified and located, massive firepower is brought to bear until the threat is neutralized.
…But it’s not over.
That’s when they call their friends and their backup. The domino effect continues until one side has had enough.
This is why I love this Guild. If you mess with one, you really mess with all. I guess you could say we’re a PvP Guild disguised as a raiding Guild.
Looking for PvP Elemental Shaman Videos
With the summer here, I wanted to spend some extra time and get better at the Arenas. Last night I signed with a 3v3 team makeup consisting of a Hunter, Priest, and Elemental Shaman (me).
To further increase my chance of success, I respecced to snap up Instant Ghost Wolf an Nature’s Swiftness. This means I don’t get the extra damage nuke of Lightning Overload but my survivability and utility should increase (in theory).
The first 4 games were great. We started working together well and called the traps, the targets, and such. But after that, we dropped the next 5 decisions to bad luck and bad decisions. I know one thing I need to work on myself is to manage my totems better.
But I do want to get better and I learn best by observing and doing. So if anyone knows of any great PvP elemental shaman videos or names of players that I can watch, that would be terrific!
Illi-down: Joy and Disappointment
I never expected myself to get Kalecgos down before Illidan, but go figure. We knocked him out after roughly 3 hours tonight. First kill took 19 minutes and 28 seconds.
Phat loot
Chestguard of the Forgotten Vanquisher x 2
Chestguard of the Forgotten Conqueror
Shroud of the Highborne
Faceplate of the Impenetrable
Well, there we go. Illidan is dead and we have several months remaining to try to get Kil’Jaden down before Wrath debuts. That’s the happy part.
Here’s the disappointing part and to many of you, it will no doubt appear sad that I’m sad about this. I just found out tonight the the Paladin who has more DKP than I will be getting the Crystal Spire of Karabor before I will. There’s nothing I can do to stop it because he’s willing to put up a substantial amount.
I wish players would do a bit of reading and research to find out what items benefit which classes the most first. The Crystal Spire is a topic that’s been written about earlier and it’s a weapon that should go to Priests and Shamans first. Is it bad for a Paladin? No. But the other classes will be able to utilize it better. I do firmly believe that items should be awarded to players or classes who can make the most out of it.
This is the one of the few downsides of DKP systems, but I’ll leave that for Wyn to touch on when she returns.
Now that Illidan’s down, I suppose I can just relax and retire. Maybe I’ll buy myself an island off the coast of Jamaica somewhere. Or retire to a nice little cottage in the interior and do some golf once in a while or shoot some birds or whatever it is that retired people do.
WWI Priest Panel Quick Hits and Reactions
Divine Hymn: Reactive CC. When a Priest gets hit or a party member gets hit, the attacker gets incapacitated temporarily. Could be a spell along the lines of Inner Fire where it has to be maintained. Don’t think we’ll see it in Aura form.
Guardian Spirit: Castable Cheat Death. Borrowing a term from our WWI resident Shadow Priest on what it essentially is. Ability to negate a killing blow. A mini-you shadows your target and if your target dies, your mini-you dies in its stead. Expect to see this bound into our oh crap macros.
Dispersion: Shadow 51 Point Talent. Places yourself in stasis and regenerates 6% health per tick over a period of time. Also reduces incoming damage by 90%. Expecting to see a Stoneform/Dispersion Macro for Dwarf Priests. Looks primarily like a PvP talent. Unsure of how well it will pan out in raids.
In any case, I’m off to watch Wanted!
In the mean time, the comment lines are open! The spells and their abilities themselves were announced. You’ve read my (brief) thoughts. What’s yours?
Prayer of Healing to Affect the Raid?
Okay Priests, listen up! There’s a big rumor circling around right now affecting a little used spell called Prayer of Healing. The spell is rumored to be retooled come the expansion. How will it be retooled? It’s being considered to affect the entire raid instead of the party of the Priest casting it. Yes, you read this correctly. Prayer of Healing is being looked at being changed to affect the entire raid. Now, before you cream your pants, there’s more.
It would have a limit of 5 targets raid wide and heal the lower health players within range.
In other words, it will heal the 5 weakest players within a certain radius.
This is all the information I’ve been able to glean.
Speculation and guesses
This is the Priest answer to Chain Heal. *grin*
In any case, I suspect the cast time will remain the same.
But I also suspect that the mana cost will no longer be static. Instead, I have a gut feeling that a spell like this will have a cost equivilent to a certain percentage of your mana like maybe 6%. Again, this is purely speculative at this time. This would certainly help counteract the proposed nerf to to the Circle of Healing with regards to the addition of a 6 - 8 second cooldown.
Reliability of rumor
I’m going to take a page from Eklund on this one and create a similar ranking system on any unconfirmed rumors that I see happening around.
M1: Rumor is text only, 1 location (forum post, website,, unofficial patch notes that are unconfirmed, etc), no official comments
M2: Rumor consists of a screenshot or 2, or forum posts from blues
M3: Source consists of multiple screenshots from many different players with multiple angles and is considered too difficult to fake,
M4: Rumor is all but confirmed. It’s been generally accepted as something that will go through live with minor modifications, if any.
So with regards to this possible change in Prayer of Healing, I’m going to have to rank an M1 on this in terms of how reliable it is. If you’re crafty and curious enough, you’ll run into the source sooner or later. I have to be skeptical here because it is taken from an image (which I’m not going to post because I am one scared ass blogger) of a forum post (which could have been doctored).
Still, I simply can’t not report this and bring it to your attention. I’m not a reporter. I don’t have a list of devs or beta testers that I can talk to easily. I’m only reporting what I’m seeing from other places and piecing together what I think makes sense. I cannot vouch for the authenticity, reliability, and so on from these places. Therefore, the best I can do is tell you what I’ve read and what I think about it. I’ll tell you how reliable the sources are and if I’m able to, I’ll pass a direct link for you to evaluate independently on your own.
So with that being said, let’s get some constructive discussion going on here with a few talking points!
- Think I’m in the ballpark about the mana cost? Would there be any other drawbacks to casting the spell? (IE, a longer cooldown between use, cast time, or something)
- Is this a good or bad change for Prayer of Healing?
- What other spells would we like to see revisted in an AoE format to be made more viable as a raid spell? (Note, I do plan on doing a post in the near future about spells I’d like to see that would affect more people than just one.)
When I showed this to Wyn, she had a total nerdgasm on vent. It was glorious. I wish I had hit the record button.
A Quick Look at the Bangle of Endless Blessings
I just wanted to let it be known that my Priest acquired the Bangle of Endless Blessings from Botanica. My trinkets will now be anchored with a Bangle and an Earring of Soulful Meditation.
With both trinkets activated, my MP5 rockets to a little over 1200 MP5 (without raid buffs).
Why is it awesome?
In short, the Bangle scales with your gear. As you accumulate more Spirit and Mana Regen on your armor, the proc effect of the Bangle becomes that much better.
Before
735 MP5 while not casting
279 MP5 while casting
After
799 MP5 while not casting
393 MP5 while casting
No raid buffs were involved here.
Look, I’m not going to try to lie to you. I’m not the most mathematically inclined blogger in existence. But those numbers look pretty ridiculous to me and they’re only going to get better. Take a real hard look especially at the MP5 while casting. That’s over a 100 point increase in that time frame. Granted, it’s not a constant. It’s also not an on use effect, but it’s a proc. I haven’t tested it extensively myself, but I’ve been told from multiple sources that it does have an internal 45 second cooldown timer within.
The process
Okay, let’s see if I can pull this off here without losing too many people. The proc effect reads as:
Chance to allow 15% of mana regen to continue while casting for 15 seconds
We know my mana regen is 735. We also know that there are 3 five second windows (if we want to convert the numbers into something MP5 friendly). Lets figure out the total mana return we get from this:
735 x 0.15 x 3
How did I derive this? I get 735 mana every 5 seconds when I’m not casting. I figure out what 15% of that number is. Lastly I multiply that number by 3 to figure out the total return of mana I would get when the trinket procs.
Answer: 331 mana returned (I rounded up)
Next, let’s figure out what 331 means in terms of MP5.
We know that 60 divided by 5 is 12. This means there are 12 five second windows in a minute.
Divide 331 by 12 to figure out what the actual MP5 return is.
Answer: 28 MP5
The bangle for me, when I’m not raid buffed, grants me 28 MP5 assuming once a minute procs.
Compared to other trinkets
Tome of Diabolic Remedy: 18 MP5
Vial of the Sunwell: 15 MP5
The two epic trinkets here are constants. Like I said earlier, the Bangle’s mana return will scale as your mana regeneration increases throughout your raiding career. It might suck at first if you’re an entry level Priest getting started in Karazhan. But over time, it’s use becomes that much better.
By the way, if I make an error on my math, logic, or calculation at some point, don’t worry about it.
Either Auz or Wyn will catch it and fix it for me.
Two Tanking Kalecgos
The setting
It was going to be a boring Monday evening. I caught up with all the blogs and other good reads that I’ve missed during my short break isolated from the hive mind that is the Internet. I figured I’d finish up the Heroes 5 expansion Tribes of the East
which I’ve been working on over the weekend.
My good friend Dave, the misguided Enhancement and Restoration Shaman that he is, pops into my vent channel and says to me in a voice that would have made any car salesman proud, “Hey Matt! Boy do I have a proposal for you!”
“No Dave,” I replied, “I’m not taking over your Gruul’s instance with those scrubs you wiped endlessly on.”
“Ah, but I’m talking about raiding Sunwell. We could use a few healers to help us out. Do you have any plans for the evening?”
I need to build up my tolerance. I can handle telemarketers and solicitors just fine. But a shot at Sunwell trash? My knees went weak at the thought of wiping in a raid instance that I’ve never done yet.
Odd, yes. I’m sure you’re used to it by now.
The setup
- 2 Tanks
- 8 Healers
- 15 DPS
The strategy calls for 3 tanks. The Guild I did it with (thanks Artifice!) performed with only 2 tanks. I don’t want to explain the fight in too much detail. Suffice it to say, it’s a bit on the complicated side. But after a few wipes and attempts, you get a feel for it quite easily. Think of the encounter as Romulo and Julianne on Ecstasy. There’s an inner demon that Kalecgos is working on and he needs help. Tanks are needed for the big dragon himself in the real world and on the inner demon in Kalecgos’ inner brain. Every once in a while, someone in the raid gets portal’d into his head and a portal appears at random around the area. The raid is divided into four groups. When a player gets portal’d in, his group has to follow him in there and help him out and burn the inner demon.
Like R & J, both the dragon and the demon need to be burned down together as close as possible. Once either of them hit 10%, they both enrage. As their health drops, their enrage gets that much stronger.
Thankfully, both the demon and the dragon are tauntable. Our tanks alternated as much as possible inside and outside to hold aggro on both bosses. The inside guy needs to be distracted as much as possible since he will be tanked by the human Kalecgos. If he dies, it’s game over.
My role as a CoH Priest is an easy one: Maintain raid health as best as I can. The four groups our raid was divided into had two healers each. One of them was on the tank, the other was on the group itself.
Things you want to hear over vent
Here’s a few key phrases that I heard as we were going through the encounter:
- *tank name* taunting down low - A tank signaling that he’s in position inside and ready to open up on the demon.
- *tank name* taunting high - A tank signaling that he’s got aggro on Kalecgos and any healers on the surface need to keep an eye on him.
- Name, portal, group number - Indicates who has been portaled and what group number should be going in.
- Portal, location - Says where the portal is so that the group that needs to go in knows where to run to.
- Decurse - Person’s been cursed and needs it removed after a few ticks. The curse itself doesn’t actually fall off. It resets to 0 and jumps to another player.
Last points
If you’re having some problems, consider packing a Violet Badge. The boss does apply a random AoE debuff. Remember that this debuff is binary. Either you resist it or you don’t. There is no partial. I left mine in the bank but several DPS players had theirs equipped and I think it had a positive effect on healing.
We killed Kalecgos after 8 or so attempts. We were very close each time averaging around 9% or less before the raid buckled.
Two Bracers of the Forgotten Conqueror
One Bracer of the Forgotten Vanquisher
One Legplates of the Holy Juggernaut
Remember when you’re doing the daily bombing run on the island? Ever wondered who would win the fight between Brut and that blue guy in the sky?
Note: The following images may not be for the faint hearted.

13 Things Every WoW Player Should Know How to Do
Take and understand criticism - Accept the fact that there will always be players better than you. When you meet such a person, listen to what they are saying as objectively as possible. Be sound with your reasoning and logic. Sit from their perspective and figure out what reason they would have to criticize your performance. I rarely have problems with the people in my Guild, but if their WoW-playing is not up to par, the beast does get unleashed.
Recognize someone who is lying in game - There are many tools that we have at our disposal that helps paint a clear picture on the events leading to a wipe. The evidence does not lie. We know who breaks what sheep with what ability. We know who’s not healing certain players at certain times. We know people who aren’t respecting the capabilities of threat meters. The flip side of this, is, of course, to know better than to lie about something yourself.
Properly apply to a guild - There’s a certain art to applying for Guilds. They have their own methods and regulations that need to be respected in order to be properly considered. If there’s a template, be sure to follow that template. If you need to speak with a specific individual, make sure you do that, too.
Augment their gear - Priests don’t apply Agility enchants. Warriors don’t add +Spellpower enchants. Casters don’t apply Clefthoof patches. Know what stats are important for the role that you intend to fulfill.
Submit a ticket - There will be times in the game where you’ve accidentally sharded an important piece of gear or face a situation in which other players are powerless to help you. What you need to be able to do is submit a proper GM ticket. Ensure that your ticket has as much information as possible. Include important points like the approximate time of the incident, the names of all parties involved, what you perceived to have happened, etc. Make sure if there is a problem that you contact them fast.
Earn gold - There are multiple ways to earn gold. Dailies are now the most common, the next highest would be trade-related items being placed on the Auction House, and finally selling services via the Trade Channel. Know how to do some farming and place your goods for sale. Recognize good times to buy and good times to sell (Hint: When are most raiding guilds raiding? When do Arena points hit?)
Advertise in trade - Know how to properly advertise and how to ask for services. I commonly see people in trade chat ask for things very vaguely. It’s much more effective to add more detail. Specify what enchant you’re looking for so you can save time - “LF enchanter for Mongoose. Have Mats. Will Tip” will get a much better response than “LF High Lvl enchanter.”
Use the auction house - Understand how to utilize the auction house in such a way where you can recognize deals when you see them. When placing items for sale in the auction house, do not drastically undercut other players selling the same items. Understand the approximate value of what items are worth via supply and demand principles. There are a couple of mods out there that can help you with this - Auctioneer, BtmScanner, or Beancounter all have arbitrage features. Know how to work your server’s economy to your advantage.
Use the map and locations - Lots of navigation and travelling must be done in World of Warcraft for players to advance through the game. Understanding how to read the map properly and recognize coordinates is a huge thing that some players seem to have trouble doing. Know your compass directions. Try to have a general idea of how long it takes for you to travel to certain parts of the map.
Research and look up information - Other players are not walking libraries. Learn how to search up items, quests, and NPCs on the different search engine sites like Thottbot, WoW DB, and WoWhead. Being able to do this means you’re at least independent and sufficient enough to not have to rely on other people so constantly.
Use the /ignore function - Don’t waste time commenting in trade that someone is spamming, and don’t waste time talking to immature players who harass you for everything from run throughs to gold. Blizzard gave you the ability to never have to talk to these people again - know how to use it.
Control Aggro - If you constantly outthreat the tank and you fail to recognize this, you will pull aggro & die. Learn how to read addons like Omen and configure it in such a way that is of maximum benefit.
PvP - While this skill is not so common on PvE servers, it is nevertheless something to learn when you decide to dabble in a bit of PvP action. Learn what spells to use to escape, survive longer, and kill your opponents. Obviously the priorities here will vary by class. I know as a Priest I like to hold onto my Psychic Scream as long as possible. The point is that even if you don’t ever want to run through a Battle Ground or form an Arena team, you have to have some basic knowledge of how to defend yourself, because even on a PvE server, it will come up eventually.
Macros - The use of macros can help simplify actions in the game. They allow you to string numerous actions into a simple click or keystroke. If you’d like a quick primer on the use of macros, I strongly suggest checking out the introductory guide at Priestly Endeavors.
Rez Me First!
….Or at least another Priest.
It could be a Soulstone, a Divine Intervention, a vanished Rogue with a pair of cables, or a clever Druid with a well-timed battle rez taken once the coast is clear. The idea is to save the raid the lengthy corpse-run, and to pick up and move on as quickly as possible.
Wipe Prevention - (n.) - \ˈwīp\ \pri-ˈven(t)-shən\ - the concept of having at least one raiding member with the ability to Resurrect other members still alive after all other raiders are dead, and the boss or mobs have reset.
Because the entire purpose of wipe-prevention is time-efficiency, it has always frustrated me when the player charged with reviving the raid seems to have no concept of whom to rez first, second, or last. It gets worse when no one else in the raid seems to know what to do, either. After my guild’s last efforts in Sunwell, I decided to write a quick tutorial:
Always resurrect other rezzers first
This is the most crucial point, but even within this simple concept, it makes the most sense to pick some rezzers over others. Three classes have out of combat resurrection spells. Priests have Resurrection, which costs 60% of our base mana. Shamans have Ancestral Spirit which costs 72% of their base mana, and Paladins have Redemption which costs 64% of their base mana. It makes sense to pick up your Priests first, since they will be able to resurrect the most people without having to stop and drink. Remember that HEALER doesn’t necessarily mean REZZER. Druids can obviously not help here, but non-healing Priests, Shamans, and Paladins should. Don’t let them be lazy.
Personally, 60% of my base mana is 1,500. My Shammie brothers-in-arms’ rezzes cost as much as 3,000. I only have to drink to the point where I have 3,000 of my mana back and my regen will allow me to chain-cast rezzes without stopping until the whole raid is up. It makes more sense to pick me up than to pick up an ele shaman with only 250 mp5 and a 9k mana pool.
Resurrect raiders who need to do extra prep second
This means warlocks who need to summon healthstones and demons, Hunters who have to revive their pets, and buff-classes who will need to fill their mana in order to buff. (Mages, Druids)
Last are classes with little prep
Rogues who may need to apply poisons, non-buffing (usually feral) Druids, and Warriors.
Other speed-recovery pointers
- Once their summoning duties are over, warlocks should drink to replenish their mana, rather than distracting the healers by life-tapping.
- Group-Buffs should be done as soon as a given party is fully rezzed.
- If one raider is doing the bulk of the rezzing, another member of their class should take over their buff-assignment (where possible), so they can drink and be ready to go with the rest of the raid.
- All raiders who are NOT rez classes should eat their buff food and replenish their own mana as soon as they have been revived - this is not the time to take a bio-break or grab a snack.
- One of the macros I posted in my UI series is my Rez macro. It casts rez, whispers the recipient, and plants a message in my guild’s healer channel to let them know my target. This avoids wasting time while two or three people try to rez the same target.
That can sound like a whole bunch of rules, but the underlying principle is very simple: Rez the people who can help get the rest of the raid up as quickly as possible first. Rez the people who need time to get ready second. Rez the people who need the least time last. You can save enough time this way to get in more attempts, avoid re-clearing trash, or keep a night of farm content from drawing out much longer than it should.
Luv,
Wyn





I'm Matticus and I play a Dwarf Priest. My home is in Carnage, a raiding Guild. Every week, I log 11 hours raiding on Ner'Zuhl.
Wynthea is the Troll Priest with the best Mohawk on Nazjatar. Currently, I raid 5 nights a week, and PvP occasionally. I started working toward end-game in May 2007, and my guild is currently working through Sunwell. I've tried playing other classes, but Priests are my passion; I've found our racial spells an endless source of fun and frustration. I am extremely fond of Dwarves.... especially with Ketchup.