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	<title>World of Matticus &#187; Raid Strategy</title>
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	<link>http://www.worldofmatticus.com</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<itunes:summary>Join Matt, Borsk, Chase, Kat, and Brian each week as they discuss topics revolving around healing, guild leading, and raiding in World of Warcraft.</itunes:summary>
	<itunes:author>NoisePrint Studios</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<itunes:name>NoisePrint Studios</itunes:name>
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	<itunes:subtitle>The Official Companion Podcast for World Of Matticus</itunes:subtitle>
	<itunes:keywords>Warcraft, World of Warcraft, WoW, Blizzard, Wrath of the Lich King, Raiding, Gaming, Cataclysm, MMO, MMORPG, RPG, Video Games, podcast</itunes:keywords>
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		<title>Heroic Morchok Down: Where Next?</title>
		<link>http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/</link>
		<comments>http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 21:00:17 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Dragon Soul]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[hard mode]]></category>
		<category><![CDATA[Heroic]]></category>
		<category><![CDATA[kohcrom]]></category>
		<category><![CDATA[morchok]]></category>
		<category><![CDATA[raid]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11289</guid>
		<description><![CDATA[Managed to score Heroic Morchok on Tuesday. Ended up using 6 healers. Another classic 22% wipe, then a 16% wipe, then a 13% followed by an 8% then a kill. Actually, the numbers aren’t precise. But that’s what it seemed like anyway. How to Land 3 Healing Spells in Under 2 Seconds It seems impossible, &#8230; <a href="http://www.worldofmatticus.com/2012/01/25/heroic-morchk-down-where-next/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Managed to score Heroic Morchok on Tuesday. Ended up using 6 healers. Another classic 22% wipe, then a 16% wipe, then a 13% followed by an 8% then a kill. Actually, the numbers aren’t precise. But that’s what it seemed like anyway. </p>
<h3>How to Land 3 Healing Spells in Under 2 Seconds</h3>
<p>It seems impossible, doesn’t it? </p>
<p>Note that I didn’t quite say I would <em>cast</em> 3 spells only that I would <em>land </em>them. You have to be precise when it comes to timing and you need to be ready to pounce on the next spell the moment the other one is finished. </p>
<p>We were working on heroic Morchok for a total of 6 – 8 hours (over 4 weeks, with raid hours lost due to a healer shortage). Our longest attempt was just under 6 minutes. Most of the wipes occurred between 2 – 3 minutes. The trickiest part for me was maintaining tank health right after a stomp. A common occurrence I noticed is that after Kohcrom stomped, he would attack the tank around 2 seconds later. If I timed it right, I could land a <a href="http://www.wowhead.com/spell=2061">Flash Heal</a> and a quick <a href="http://www.wowhead.com/spell=88684">Holy Word: Serenity</a>. But sometimes that wasn’t enough. I needed another way because those two spells just weren’t consistent enough. Sometimes the tank lived, sometimes he died. I wanted a better (and consistent) way in keeping that tank alive.</p>
<p>It all revolved around the Stomp.</p>
<p>After a few wipes, I realized the consistency of his melee swing following the stomp. I didn’t want to focus exclusively on the tank to the detriment of the group. But at the same time, if the tank dropped it was game over. </p>
<p>Timers from DBM gave me a 5 second count down on approximately when the stomp would land. </p>
<p>I ended up watching the animation of the stomp. The moment the foot start rising up, I’d target the tank and hit Prayer of Healing ensuring it would land just after Stomp connected with the group. This gave me time for a quick Flash Heal (Or <a href="http://www.wowhead.com/spell=32546">Binding Heal</a>) followed up with Serenity (or a <a href="http://www.wowhead.com/spell=34861">Circle of Healing</a> if the tank was sufficiently high enough. </p>
<h3>Credits to</h3>
<p>Lodur for <strike>gemming all strength</strike> reforging to Mastery giving him the ability to really stabilize players and allowing me to spike them back&nbsp; up.</p>
<p>The DPS warriors on my side who picked up on the fact that when I frantically called their name, it meant I wanted a Rallying Cry (and giving us that buffer after a fumbled heal).</p>
<p>Logan of the <a href="http://www.leetsauced.com/">LeetSauced podcast</a> (and soon-to-be host of the Matticast) for remaining calm, collected and patient after enduring hours of frustrating incidents beyond his control.</p>
<p>Tanks with 4 piece bonuses. Seriously. More bonuses like this in the future.</p>
<p>Old Spice. I smelled awesome that raid. </p>
<h3>Now what?</h3>
<p>What’s the next hard mode boss that you went to after Morchok (25 man as I understand 10 man has different priorities)? </p>
<p>Hagara?</p>
<p>Ping pong guy?</p>
<p>Ooze boss?</p>
<p>Seems like we’re going to take a hard look at Hagara. Pointers?</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<item>
		<title>Healing Lord Rhyolith</title>
		<link>http://www.worldofmatticus.com/2011/07/07/healing-lord-rhyolith/</link>
		<comments>http://www.worldofmatticus.com/2011/07/07/healing-lord-rhyolith/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 20:53:45 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Firelands]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[crater]]></category>
		<category><![CDATA[firelands]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[Lord rhyolith]]></category>
		<category><![CDATA[volcanoes]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11003</guid>
		<description><![CDATA[Can’t drive in real life? Maybe you’ll do a better job against Lord Rhyolith. Imagine if you were driving a bumper car. The catch is that there is no steering wheel. Instead, you have to lean in a certain direction in order to get the car turning. Not only that, the accelerator is locked in &#8230; <a href="http://www.worldofmatticus.com/2011/07/07/healing-lord-rhyolith/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.worldofmatticus.com/wp-content/uploads/lord-rhyolith-banner-480.jpg" alt="null" /></p>
<p>Can’t drive in real life? Maybe you’ll do a better job against Lord Rhyolith.</p>
<p>Imagine if you were driving a bumper car. The catch is that there is no steering wheel. Instead, you have to lean in a certain direction in order to get the car turning. Not only that, the accelerator is locked in place. You can’t stop, you can’t slow down and every few seconds it randomly decides to just give out before restarting again. </p>
<p>Oh, and if you make it to the side of a room, you explode. </p>
<p>That’s essentially Rhyolith. I haven’t even mentioned the numerous fire effects yet.</p>
<p>Your job as healers is to buy your raid group enough time for them to steer him into volcanoes and get rid of debuffs. </p>
<h3>Dividing the raid</h3>
<p><strong>Drivers</strong>: About 7-9 total DPS (As much melee as possible)<br /><strong>Ad control</strong>: Everyone else that’s not driving<br /><strong>Healers</strong>: 6-8 (Recommend 7 to start)<br /><strong>Main tank</strong>: Pick a tank to exclusively pick up Fragments of Rhyolith. Their job is to stay near the center of the room and snap all of them the moment they spawn. If they’re not dead within 30 seconds, their explode and deal half their remaining health to a random player in 25 man (they deal their current health to a random player in 10 man)<br /><strong>Off tank</strong>: Infernal Rage are giant fire elementals that need to be snapped and dragged away from the group to the edge as fast as possible. They AoE any players within 12 yards. Their damage gradually increases every 5 seconds but the good news is that the amount of damage they take also increases every 5 seconds. Don’t let that fool you. Kill them fast.</p>
<p>Pick 1 player to call out the foot that needs to be DPS’d. Our caller experienced success when he was positioned to the side of Rhyolith instead of behind him. Rhyolith’s body has a habit of obstructing the view. Going from the side should at least give you a rough 270° degree field of vision which includes the direction Rhyolith is facing.</p>
<p>Dividing the healers</p>
<p><strong>Main tank</strong>: 1 healer<br /><strong>Off tank</strong>: 1 healer + 1 raid healer who can float HoTs or shields<br /><strong>Raid</strong>: 4-6 healers</p>
<h2>Phase 1</h2>
<p>With his 80 stacks of Obsidian Armor, the firepower in your raid group is going to get blunted until they whittle that armor down by steering the rock dude over exploding volcanoes. The only way to steer it is for your players to DPS the foot that you want him to turn.</p>
<p>For positions, instruct the the raid to stay near the middle of the island (and your drivers are exempt).</p>
<p><strong>Tip</strong>: Enable name plates as it clearly labels the legs. </p>
<p>For starters, pick a leg to get started with. We like to open up on his right leg first just to get him gradually spinning around. </p>
<p><strong>Concussive stomp</strong>: He lifts his foot up and then stomps the ground. Contrary to popular belief, it appears that jumping at the precise time of the stomp does <em>not</em> negate the damage. There is a slight chance you may resist it. </p>
<p><strong>Volcano</strong>: When Rhyolith ignites a volcano, every player is going to 36000 damage or so over 6 seconds to 6 players on 25 (3 players on 10). When a player is hit, they gain a debuff (<a href="http://www.wowhead.com/spell=98492">Eruption</a>) causing them to take an additional 10% Fire damage every 14 seconds. If your own stack goes above 8, use a self cooldown. </p>
<p>Heck, use a <em>raid</em> cooldown until they wear off. </p>
<p><strong>Crater</strong>: This is the most dangerous ability. It <em>will</em> catch players unaware. There is a chance that a crater will cause a stream of lava to stream outward. Any player caught in the path takes 70000+ damage. One or two players eating that is no problem. Raid healers can take care of that easily. When you have a dozen players getting ripped by that <em>with the fire debuff</em>, it becomes a problem. </p>
<blockquote><p><strong>Tip</strong>: Designate a specific player or 3 to specifically call out streams when the ability kicks in. With the amount of stuff on the ground, it’s easy to miss.</p>
</blockquote>
<p>Once Lord Rhyoliths’ stacks drop to 10 or less, your group doesn’t need to worry about steering as much. Enough armor has been shaved off to the point where you can bring him down to 25%. That triggers the second part of the encounter. </p>
<h2>Phase 2</h2>
<p>The last phase is extremely straightforward. Once you get to that point, you essentially have the encounter in the bag. He can now be tanked. Regroup your tank healers on your main tank. </p>
<p><strong>All healers</strong></p>
<p>Pay attention to your individual stacks of Eruption. I found that if exceeded 8 stacks, the damage would be almost unbearable and a wipe would be imminent. Raid cooldowns are needed until the stacks drop off. </p>
<p>The biggest threat are the fire veins that seem to sprout from volcanos. Between that and the decreased fire resist, players <em>will</em> die if they’re not watching where they’re standing. You might be able to eat the initial burst. I’ve had to do it once or twice to close the distance to a tank. I certainly don’t recommend doing it unless you know what you’re doing, have little to no stacks and have a self <a href="http://www.wowhead.com/spell=2050">heal</a> (or a healthstone) to negate the damage. </p>
<p><em>Priests</em></p>
<p>Desperate Prayer really helps here. Watch the ground for any fire veins before using your hymns. </p>
<p><em>Shamans</em></p>
<p>Lay down Healing Rain somewhere around the middle of the map. Your players can spot the blue circles and stand on top of them easily. </p>
<p><em>Druids</em></p>
<p>Not uncommon to see Rebirths being used on the encounter. Get away from any craters or volcanos before using them. Watch the ground for any fire veins before using <a href="http://ptr.wowhead.com/spell=740">Tranquility</a>.&nbsp; </p>
<p><em>Paladins </em></p>
<p>With so much rampant fire damage going around, there is no wrong time to use <a href="http://www.wowhead.com/spell=31821">Aura Mastery</a> throughout the first phase. </p>
<p>
<h3>Lord Rhyolith Resources</span></h3>
</p>
<p>
<ul>
<li><a href="http://www.learntoraid.com/2011/06/26/lord-rhyolith-video-strategy-guide-10-normal/">Learn 2 Raid</a></li>
<li><a href="http://25man.com/firelands/rhyolith">25man.com</a></li>
<li><a href="http://www.wowhead.com/npc=53772#encounter">WoWHead</a></li>
</ul>
<h3>Discuss</h3>
</p>
<p></p>
<p><a href="http://www.plusheal.com/forum/m/1833799/viewthread/1013373-lord-rhyolith-thread">Plus Heal thread</a></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<item>
		<title>Guide to 4.2</title>
		<link>http://www.worldofmatticus.com/2011/06/28/guide-to-4-2/</link>
		<comments>http://www.worldofmatticus.com/2011/06/28/guide-to-4-2/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 09:27:00 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[PvE Healing]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[cloth gear]]></category>
		<category><![CDATA[encounter journal]]></category>
		<category><![CDATA[firelands]]></category>
		<category><![CDATA[patch 4.2]]></category>
		<category><![CDATA[Priest Discussion]]></category>
		<category><![CDATA[shannox]]></category>
		<category><![CDATA[spirit]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10958</guid>
		<description><![CDATA[Just in case you missed it, the Matticast crew talked about the imminent patch 4.2 drop. Things like the valor cap, the new Encounter Journal, class changes and the Legendary quest. Healing changes You can find more detailed information in the latest patch notes. But here’s what they are at a glance. All healing critical &#8230; <a href="http://www.worldofmatticus.com/2011/06/28/guide-to-4-2/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.worldofmatticus.com/wp-content/uploads/fl-trash-1.jpg">
<p>Just in case you missed it, the <a href="http://www.worldofmatticus.com/2011/06/20/matticast-episode-22-4-2-extravaganza/">Matticast crew talked about the imminent patch 4.2 drop</a>. Things like the valor cap, the new Encounter Journal, class changes and the Legendary quest.</p>
<h2>Healing changes</h2>
<p>You can find more detailed information in the latest patch notes. But here’s what they are at a glance. </p>
<p>All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).</p>
<p><em>Priests</em></p>
<p>As a result of the critical strike change, Crit appears to have become attractive. It’s possible to see some 50k absorbs. Otherwise, no additional changes have been made to Priest healing at this time. </p>
<p>That’s not a bad thing. </p>
<p><em>Druids</em></p>
<p>Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony <strong>increases direct healing by an additional 10%</strong>, and <strong>casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds</strong>. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.</p>
<p><em>Paladins</em></p>
<p>Many healing spells have had their mana costs adjusted. </p>
<p>Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the <strong>new absorption amount will be added into the old absorption amount</strong> and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin&#8217;s health. Paladins are now Val’anyr! </p>
<p><em>Shamans</em></p>
<p>Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).</p>
<p>Mana Tide now grants 200% of the caster&#8217;s Spirit, down from 400%.</p>
<p>Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving. Handy in tandem with <a href="http://www.wowhead.com/spell=82988">Telluric Currents</a>. </p>
<h2>Legendary Thoughts</h2>
<p>Start the quest if you like to check it out and such. But don’t force your guild to give it to you. It’s for the casters this time around. </p>
<h2>Lack of Spirit Cloth Gear</h2>
<p>Yeah, I’ve seen a whole ton of discussion about this around. There aren’t a whole lot of drops and it seems that most of the stuff is going to either come from faction vendors or Valor vendors. </p>
<p>Look, they didn’t forget anything. This was done for a reason. We can still rely on reforging to get the additional spirit if necessary. Prioritize Spirit trinkets to help offset the loss. The <a href="http://www.wowhead.com/item=65029">Jar of Ancient Remedies</a> is something you’ll want to keep handy (as in, don’t sell it or get rid of it otherwise).</p>
<p><font size="1">It was my fault. </font></p>
<p><font size="1">I used and abused spirit mechanics too much and they the nerfed drops because of me <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</font></p>
<p> <img src="http://www.worldofmatticus.com/wp-content/uploads/fl-trash-2.jpg"><br />
<h2>Firelands raid bosses</h2>
<p>It seems that reputation for Avengers of Hyjal are only obtainable from the Firelands raid instance. You can get up to Honored with taking down trash (I just got up to Friendly after about 2 hours and chain dropping battle standards).</p>
<p>You can find the Firelands raid instance out in Mount Hyjal. Just head to the big, flaming castle in the southern part of the zone. No attunements are needed. Feel free to zone right in. Recommended boss order is to start with Shannox, Beth’tilac, Lord Rhyolith and Alysrazor before finishing out the last three. </p>
<p>Need to know where to get started for healing? </p>
<ul>
<li><a href="http://www.worldofmatticus.com/guides/healing-firelands/healing-bethtilac/">Beth’tilac</a></li>
<li>Lord Rhyolith</li>
<li>Alysrazor</li>
<li>Shannox</li>
<li>Baleroc</li>
<li>Majordomo Staghelm</li>
<li>Ragnaros</li>
</ul>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<item>
		<title>Occuthar Strategy, the new Baradin Hold Boss</title>
		<link>http://www.worldofmatticus.com/2011/06/14/occuthar-strategy-the-new-baradin-hold-boss/</link>
		<comments>http://www.worldofmatticus.com/2011/06/14/occuthar-strategy-the-new-baradin-hold-boss/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 23:22:02 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<category><![CDATA[baradin-hold]]></category>
		<category><![CDATA[occu'thar]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10908</guid>
		<description><![CDATA[This mutt has been available on the PTR for some time. He had way too much health on 10 man during my initial times with him. He’s much more manageable now. You’ll find that this fight is a slight DPS check and skill check. When you first engage the encounter, the tanks will need to &#8230; <a href="http://www.worldofmatticus.com/2011/06/14/occuthar-strategy-the-new-baradin-hold-boss/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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]]></description>
			<content:encoded><![CDATA[<p>This mutt has been available on the PTR for some time. He had way too much health on 10 man during my initial times with him. He’s much more manageable now. You’ll find that this fight is a slight DPS check and skill check. </p>
<p>When you first engage the encounter, the tanks will need to pull him back to a corner and point him away from the raid. The rest of the group will need to stand and spread out around him. Naturally, there is a tank switch involved. When your first tank eats the shadow debuff, your second tank needs to taunt right away until that debuff wears off. The second tank needs to stay off near the side so as to not get hit by <a href="http://www.wowhead.com/spell=96913">Searing Shadows</a>. </p>
<p>Watch out for large, glowing circles around the room. Stay out of those. The DPS check kicks in when he does his Gaze of Occu’thar ability. He launches those little eyeballs of his from the top of his head and sends them towards every player. They’ll hit for around 5000+ damage a second. Have everyone gather up in one central location and light up your AoE. If you don’t kill the eyes quick enough, they’ll explode and dish out 25000 damage to everyone nearby. Spread back out as soon as that’s done! </p>
<p>Enjoy the ridiculous amount of PvP gear that’s bound to drop!</p>
<p>Here’s a kill video from Memento&nbsp; Mori and Method on 25 man in the PTR</p>
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<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

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		<item>
		<title>Zul&#8217;Gurub and Zul&#8217;Aman Boss Strategy Notes</title>
		<link>http://www.worldofmatticus.com/2011/04/26/zulgurub-and-zulaman-boss-strategy-notes/</link>
		<comments>http://www.worldofmatticus.com/2011/04/26/zulgurub-and-zulaman-boss-strategy-notes/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 17:49:16 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[patch 4.1]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[trolls]]></category>
		<category><![CDATA[Zul'Aman]]></category>
		<category><![CDATA[zul'gurub]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10709</guid>
		<description><![CDATA[Plan on invading Troll instances today? Not quite sure what to expect? Got you covered. You can find the TLDR versions here. Comment if there’s any additional noteworthy mechanics that you find on live servers that glossed over. Notes were taken from my experiences on the PTR and from kill videos. Zul’Gurub Venoxxis Stay within &#8230; <a href="http://www.worldofmatticus.com/2011/04/26/zulgurub-and-zulaman-boss-strategy-notes/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Plan on invading Troll instances today? Not quite sure what to expect? Got you covered. You can find the TLDR versions here. Comment if there’s any additional noteworthy mechanics that you find on live servers that glossed over. Notes were taken from my experiences on the PTR and from kill videos.</p>
<h3>Zul’Gurub</h3>
<p><strong>Venoxxis</strong></p>
<p>Stay within the maze. </p>
<p>Players will get linked (Toxic Link) which deals damage to both players. Break the link by increasing the distance between the two players. Poison bolts get shot at players, <a href="http://www.wowhead.com/spell=2050">heal</a> through it. Boss has a frontal cone attack. At some point, watch out for pools of poison. Not sure if that’s linked to time or health.</p>
<p><strong>Bloodlord Mandokir</strong></p>
<p>Randomly targets a player and one-shots them. Mandokir levels up. Kill the raptor. The raptor goes around killing ghosts (which will resurrect you when you de) and you have a certain amount of them.</p>
<p>Watch out for big conical, fire spike thing</p>
<p><strong>Kilnara (Panther boss)</strong></p>
<p>First 50%: Tank and spank. Last 50%: Calls in panther buddies. </p>
<p>Interrupt Tears of Blood. Pull 2 packs of panthers during phase 1 and kill them to reduce the amount of panthers coming in the final phase. When they do engage you, AoE them down.</p>
<p><strong>Zan’zil</strong></p>
<p>Three phases (Fire, Ice, Poison)</p>
<p>Zombie troll phase: Grab red cauldron . Gives your attacks additional AoE powers. Destroy zombies.</p>
<p>Berserker phase: One big mob? Grab the Ice cauldron. Attacks gain freezing powers. Slows down Berserker and kills them quick.</p>
<p>Cloud phase: Entire environment covered in gas. Grab poison cauldron, become i mmune.</p>
<p><strong>Jin’do</strong></p>
<p>Phase 1:</p>
<p>Casts a green shield bubble reducing magic effectiveness within it. Keep the tank and Jin’do within it. When Jin’do casts Shadow of Hakkar, run into the shield. Then run back out and resume DPS. Last I checked, he’ll do an AoE chain nuke of some kind if you stay too long within the shield.</p>
<p>Phase 2: Hakkar</p>
<p>There are four chains on the ground. They each have 1 million health. Those chains need to be broken. Look for Gurubashi Spirits. Really big mobs that have the ability to jump. The group needs to stay near chains so that the big guys will jump onto the chain thereby breaking it. Arrow on the player’s head signifies the target. Clear out the Twisted Spirit mobs.</p>
<p>Kicker: Need to keep moving to dodge assorted Shadow Blasts. </p>
<h3>Zul’Aman</h3>
<p><strong>Akil’Zon (Eagle boss)</strong></p>
<p>Eagles will pick players up and fly them around. DPS the birds. If you’re picked up, you can still DPS them. Look for the thundercloud and stand beneath it.</p>
<p><strong>Nalorakk (Bear boss)</strong></p>
<p>Standard tank and spank. Also does an AoE silence. </p>
<p>Charges the furthest player standing away. <em>Inflicts a +500% damage taken debuff on the target. <strong>Don’t get charged twiced</strong>. Rotate with other group members in being the furthest person away. (Thanks Katherine and Wynn)</em></p>
<p><strong>Halazzi (Lynx boss)</strong></p>
<p>Kill totems. Kill the pet Lynx (likes to randomly rush players, healers need to stay on top of that). <em>Lynx form frequently hits random players for massive damage. Your healer needs to be on the ball. Any self surviving cooldowns are encouraged to be used. (Thanks Katherine)</em></p>
<p><strong>Jan’Alai (Dragonhawk)</strong></p>
<p>Has a straight line fire attack, watch for it. </p>
<p>Watch for fire orbs and make sure you don ‘t stand near them. That hit box is a little larger than the graphic. Kill 1 of the hatchers. Healers need to dispel a fire debuff which comes from the hatched eggs. If Jan’Alai drops beneath a certain percentage, he hatches all of the eggs.</p>
<p><strong>Hexlord Malacrass</strong></p>
<p>Only 2 ads now. Kill them, blow up Malacrass. Remember Malacrass will assume the powers at random of the different classes in your group due to his power drain.</p>
<p><strong>Daakara</strong></p>
<p>Similar to Zul’Jin, he instead undergoes 2 animal forms instead of 4. Switches phases every 33%.</p>
<ul>
<li>Lynx form: He rushes everybody and his damage gradually ramps up.
<li>Dragonhawk form: He will dish out fires in a line from him as a center point. <strong>Watch out for flame pillars</strong>. It was a pain in BC, it’s a pain now.
<li>Bear form: Randomly charges a player.
<li>Eagle form: Spawns 5 random cyclones. They tend to stay stationary but will shift position every few seconds. Will shoot out lightning to players nearby. </li>
</ul>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>Healing Heroic Magmaw</title>
		<link>http://www.worldofmatticus.com/2011/04/08/healing-heroic-magmaw/</link>
		<comments>http://www.worldofmatticus.com/2011/04/08/healing-heroic-magmaw/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 15:26:11 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Blackwing Descent]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[Heroic]]></category>
		<category><![CDATA[magmaw]]></category>
		<category><![CDATA[raid]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10635</guid>
		<description><![CDATA[Note: That’s actually Lodur’s kill screenshot. How he heals with raid frames that small, I have no idea =). Healing from World of Logs Conquest is officially 2/13 in the hard mode 25 progression. It was nice getting the kill and getting the monkey off our backs. It had been weeks since our last progression &#8230; <a href="http://www.worldofmatticus.com/2011/04/08/healing-heroic-magmaw/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/wp-content/uploads/h-magmaw-480.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="h-magmaw-480" border="0" alt="h-magmaw-480" src="http://www.worldofmatticus.com/wp-content/uploads/h-magmaw-480_thumb.jpg" width="484" height="204"></a></p>
<p><em>Note: That’s actually Lodur’s kill screenshot. How he heals with raid frames that small, I have no idea =).</em></p>
<p><a href="http://www.worldoflogs.com/reports/g5e45ort8ykrhilt/sum/healingDone/?s=11252&#038;e=11738">Healing from World of Logs</a></p>
<p>Conquest is officially 2/13 in the hard mode 25 progression. It was nice getting the kill and getting the monkey off our backs. It had been weeks since our last progression kill and this was much needed. </p>
<p><strong>Why Magmaw?</strong></p>
<p>We had been struggling for a long time on heroic Chimaeron and it was felt that a change of pace was needed. Knowing it was nerfed, we detoured straight to him instead. I think it took us about ~20 wipes.</p>
<h2>Setting up</h2>
<p>The first 14 attempts of the night saw us using 7 healers and 4 tanks (1 Frost DK kiting). On the kill, we ended up with 7 healers and 5 tanks (2 Frost DKs kiting).</p>
<p><strong>Healers</strong></p>
<p>2 x Resto Shaman<br />1 x Resto Druid<br />1 x Holy Paladin<br />1 x Disc Priest (Shields)<br />1 x Disc Priest (Atonement)<br />1 x Holy Priest </p>
<p><a href="http://www.worldofmatticus.com/wp-content/uploads/magmaw-heroic.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="magmaw-heroic" border="0" alt="magmaw-heroic" src="http://www.worldofmatticus.com/wp-content/uploads/magmaw-heroic_thumb.jpg" width="484" height="304"></a></p>
<p>Every DPS player and healer stands on the star and DPS&#8217;s from close quarters. The two tanks on Magmaw positioned themselves on the shield depicted above. Our resident Holy Paladin and Resto Druid were assigned to both of them. The triangle, diamond and square marks served a purpose.</p>
<p> We had a group of players who would stand on the outside in order to draw fire from pillars and Nef’s fireballs. We had a Frost Deathknight pick up the parasites but I was having trouble keeping him alive towards the end. This was offset with a second Frost Deathknight who assisted on picking up additional parasites (and split the parasite damage accordingly).</p>
<blockquote><p><strong>Bro tip</strong>: Place all of your outside players together in a group to maximize group healing. In our case, both of the Frost Deathknights, myself and two Hunters were placed in that group. Prayer of Healing combined with Chain Heals and other spells were enough to keep us alive through the pillars.</p>
</blockquote>
<h3>Tank healing</h3>
<p>You will want to use two dedicated players. One healer by themselves may not be enough (at least, when learning). If you’re tank healing, you can’t even deviate for a moment because that tank <em>will</em> die. It’s going to take everything you have to keep them alive. Configure your raid frames to show debuffs like Mangle. If necessary, get your tanks to call the switches so you can keep pace with them.&nbsp; </p>
<p>Assign another healer to cover the tank grabbing the Constructs. They can switch between the tank and the raid if they choose.</p>
<h3>Raid healing</h3>
<p>Raid damage is going to continue slamming the players (the outside group especially). I wasn’t able to keep them and the kiters alive myself. You’re going to want to use 2-3 healers at least. It’s to counteract the damage from <a href="http://www.wowhead.com/spell=91927">Magma Spit</a> and <a href="http://www.wowhead.com/spell=91931">Lava Spew</a>. Be fast with any <a href="http://www.wowhead.com/spell=92118">Ignitions</a>. It’s up to the players to move, but if you’re standing at the right spot, it shouldn’t take more then a few steps to get clear.</p>
<h3>Head phase</h3>
<p>When Magmaw eats the spike, this is the time to regenerate and use mana cooldowns. With 3 Priests, we used our <a href="http://www.wowhead.com/spell=64901">Hymn of Hopes</a> separately. Our Resto Shamans used their Mana Tide totems earlier on. <a href="http://www.wowhead.com/spell=82988">Telluric Currents</a> for Resto Shamans helps immensely from what I understand. </p>
<p>Additionally, you may want to consider having 1 Atonement Priest. Smite during the head phase to heal up any residual damage from the transition. </p>
<p><a href="http://www.wowhead.com/item=57194">Concentration Potions</a> are awesome here. </p>
<h3>Parasite kiting</h3>
<p>For the kiting healer on the outside, I suggest using a Holy Priest. My main job was to <a href="http://www.wowhead.com/spell=2050">heal</a> our Frost DKs as they were weaving figure eights around the room. Body and Soul was enough to give them a little burst of speed if they needed it. The benefit of a Priest is that if the DKs get trapped with incoming parasites or encroaching fires, <a href="http://www.wowhead.com/spell=73325">Life Grip</a> gave them a way out. If the kiters were in no danger, I’d default to throwing Renews on the group while running around fire dodging. </p>
<p>This job sucked for me. I had to hog Innervates and use the expensive spells. There&nbsp; were times when I had to swing through in front of the marked positions to get in range of Druids. With the amount of cooldowns we had and the DPS, we were able to afford to do that. The faster a fight goes, the higher the HPS since you’ll have more mana.</p>
<p><strong>Hunters: Don’t use Ice Traps. Outside group may not be able to see Pillars or Nef’s Blazing Infernos</strong></p>
<h3>Final phase (sub-30% health)</h3>
<p>Spread out immediately (Try 6 – 8 yards). This is the most stressful part of the encounter. </p>
<p>Your healing lead is going to want to take a broader look at the health of the raid. Use Tranquility and Divine Hymn accordingly. Don’t forget about DPS Druids or Priests.</p>
<p>The DKs and I drop back further away to allow room for players. <a href="http://www.wowhead.com/spell=94123">Shadowflame Barrages</a> are going to hurt. You may wish to take a moment before the encounter to manually position your healers to maximize the area. </p>
<p>Continue to keep 2&nbsp; tank healers for Magmaw, 1-2 on the Construct tank and the rest on the raid. Construct tank healing is going to be sketchy. Your raid leader might have to call a DPS burn on a Construct if there’s too many up when you transition. It’s going to be nearly impossible to keep a tank alive with 3 Constructs up. It’s doable if they have 2 Constructs. Watch their tank cooldowns and when theirs wear off, use yours. That should buy you about 30-50 seconds if healers have their single target cooldowns free. </p>
<p>Good luck!</p>
<p>The next question is heroic Maloriakk or heroic Atramedes next. </p>
<p>Also, Conquest healing corps is looking for another Holy Paladin, Boomkin/Resto Druid, Shaman (all specs) and Priest (all specs are welcome). DPS classes are also encouraged to apply. </p>
<p><a href="http://www.nerzhulconquest.com/blogs/m/878854/article/160318">Full list</a></p>
<p><a href="http://www.nerzhulconquest.com/legionrecruiting">Application page</a></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>Raid Leading 101: Starting your Roster</title>
		<link>http://www.worldofmatticus.com/2011/02/04/raid-leading-101-starting-your-roster/</link>
		<comments>http://www.worldofmatticus.com/2011/02/04/raid-leading-101-starting-your-roster/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 14:00:07 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[Recruiting]]></category>
		<category><![CDATA[Setting Goals]]></category>
		<category><![CDATA[10 man raid]]></category>
		<category><![CDATA[25-main Raid]]></category>
		<category><![CDATA[dps]]></category>
		<category><![CDATA[healers]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[Raid Leadership]]></category>
		<category><![CDATA[Raid Planning]]></category>
		<category><![CDATA[Raid Roster]]></category>
		<category><![CDATA[Raid Team]]></category>
		<category><![CDATA[raid-leading]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[roster]]></category>
		<category><![CDATA[tanks]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10215</guid>
		<description><![CDATA[**Forgive the absence of last week&#8217;s post. I got &#8220;blessed&#8221; by a crazy work schedule that had me away from my desk a lot. Don&#8217;t forget that if there&#8217;s anything you&#8217;d like to discuss or see in a RL101 post, you can always email me** So, you&#8217;ve made the choice between 10 and 25. You &#8230; <a href="http://www.worldofmatticus.com/2011/02/04/raid-leading-101-starting-your-roster/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><em>**Forgive the absence of last week&#8217;s post. I got &#8220;blessed&#8221; by a crazy work schedule that had me away from my desk a lot. Don&#8217;t forget that if there&#8217;s anything you&#8217;d like to discuss or see in a RL101 post, you can always </em><a href="mailto:elder.thespius@gmail.com" target="_blank"><em>email</em></a><em> me**</em></p>
<p>So, you&#8217;ve made the choice between <a href="http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/" target="_blank">10 and 25</a>. You know which feels right for you and your friends. Now you need to look at your roster. Your roster is the list of players on your team that you can pull from to make your raid on any given night. Hopefully you&#8217;ve got a group of friends that you&#8217;ve started with, which will take some of the stress off of recruiting and assembling your team. We&#8217;ll start out with the basics of your raid (this <em>is</em> a 101 course, remember). You need tanks, healers, ranged DPS and melee DPS.</p>
<h1>Tanks</h1>
<p>Tanks are the classes that will take the brunt of the damage while protecting your raid. The classes that can fulfill this role are:</p>
<ul>
<li>Protection Paladin (&#8220;Prot Pally&#8221;, &#8220;Tankadin&#8221;)</li>
<li>Feral Druid in Bear Form (&#8220;Bear&#8221;, &#8220;Meatshield&#8221;)</li>
<li>Protection Warrior (&#8220;Prot Warrior&#8221;)</li>
<li>Blood Death Knight (&#8220;Blood DK&#8221;, &#8220;BDK&#8221;)</li>
</ul>
<p>It&#8217;s best in a 10-man raid to have ~3 Tanks on your roster (~4 for 25-man). Most raids encounters will require 2 tanks for encounters. Either your 2 tanks will have to alternate who is tanking the boss, one will tank the boss while the other tanks one or more mobs that join the fight, or you&#8217;re doing a Council-style fight.</p>
<p>Your Main Tank (or &#8220;MT&#8221;) should be your most talented tank and will seldom need a DPS off-spec. The other tanks on your roster (&#8220;Off-tanks&#8221; or &#8220;OTs&#8221;) should have a DPS off-spec so they don&#8217;t need to be totally swapped out mid-fight. Warriors can spec into Fury or Arms, Druids into Balance or Feral Cat, Paladins into Retribution, and Death Knights into Frost or Unholy.</p>
<h1>Healers</h1>
<p>Healers are the players that you pay to keep you alive long enough to see the boss take its last breath. Classes blessed with this ability:</p>
<ul>
<li>Restoration Shaman (&#8220;Resto Shammy&#8221;)</li>
<li>Restoration Druid (&#8220;Resto Druid&#8221;, &#8220;Tree Druid&#8221;)</li>
<li>Holy Paladin (&#8220;Holy Pally&#8221;, &#8220;HPally&#8221;)</li>
<li>Holy Priest</li>
<li>Discipline Priest (&#8220;Disc&#8221;)</li>
</ul>
<p>For your 10-man crew, count on having ~4 Healers on your roster (~9 for 25man). You&#8217;ll always need a minimum of 2 healers (5 in 25-man) for an encounter, depending on how healing intensive it is. It&#8217;s best to have the other healers in your roster work on a DPS offspec in case you need to convert to more DPS in an encounter. Priests can spec into Shadow, Druids into Balance or Feral Cat, Paladins into Retribution, and Shamans into Enhancement (Melee) or Elemental (Ranged).</p>
<h1>Melee/Ranged DPS</h1>
<p>DPS are the players that put the hurtin&#8217; on the boss. They&#8217;re primarily responsible for dealing damage to the boss and any adds that may pop up, as well as crowd control, interrupt, off-heal, or help mitigate damage. Here&#8217;s the laundry list of DPS you&#8217;ll find:</p>
<p><span style="text-decoration: underline;">Melee</span></p>
<ul>
<li>Enhancement Shaman (&#8220;Enh Shammy&#8221;)</li>
<li>Rogue (Subtlety, Assassination, Combat)</li>
<li>Arms or Fury Warrior (&#8220;Arms War&#8221;, &#8220;Fury War&#8221;)</li>
<li>Retribution Paladin (&#8220;Ret Pally&#8221;, &#8220;lolret&#8221;)</li>
<li>Feral Druid in Cat Form (&#8220;Cat&#8221;, &#8220;Kitty DPS&#8221;)</li>
<li>Death Knight (Unholy, Frost)</li>
</ul>
<p><span style="text-decoration: underline;">Ranged</span></p>
<ul>
<li>Elemental Shaman (&#8220;Ele Shammy&#8221;)</li>
<li>Hunter (Marksmanship, Beast Mastery, Survival)</li>
<li>Warlock (Affliction, Demonology, Destruction)</li>
<li>Mage (Arcane, Fire, Frost)</li>
<li>Balance Druid (&#8220;Moonkin&#8221;, &#8220;Boomkin&#8221;, &#8220;Boom Chicken&#8221;, &#8220;Lazer Turkey&#8221;)</li>
<li>Shadow Priest</li>
</ul>
<p>In 10-man, you&#8217;ll want ~8 DPS&#8217;ers (~22 for 25-man) on your roster, with a mix of melee and ranged. There will be some fights that will be better for melee DPS or ranged DPS, so a mix will give you a good chance of success. Having any of your DPS players with a tank or heal off-spec is great, but more often than not, you&#8217;ll be better off if your tanks and healers are all main-spec.</p>
<h1>Summing It Up</h1>
<p>A standard 10-man raid will consist of: 2 Tanks, 3 Healers, 5 DPS.</p>
<p>A standard 25-man raid will consist of: 2-3 Tanks, 6-7 Healers, and the rest DPS.</p>
<p>Of course different raids will deviate from this basic model, but in my raiding experience, this is usually what you&#8217;ll find. To start out, aim for those numbers. Once you have your 10 or 25, add 1-2 more for each role to solidify your team. Your raiders will need nights off or have real-life commitments from time to time, and those extra people will help keep your raid going consistently.</p>
<p><strong>Coming up, we&#8217;ll look at more advanced roster planning, as well as a couple recruitment tips!</strong></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<item>
		<title>7 + 1 Simple Ways to Pull Trash</title>
		<link>http://www.worldofmatticus.com/2011/02/03/7-1-simple-ways-to-pull-trash/</link>
		<comments>http://www.worldofmatticus.com/2011/02/03/7-1-simple-ways-to-pull-trash/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 14:00:00 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10117</guid>
		<description><![CDATA[Trash pulling can be a bane to players new to the game or new to the raiding scene. Its a basic coordination skill to learn which is employed from the 5 man level to the 25 man level. The act of pulling bosses are generally easy. There’s typically one boss to worry about. But trash? &#8230; <a href="http://www.worldofmatticus.com/2011/02/03/7-1-simple-ways-to-pull-trash/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Trash pulling can be a bane to players new to the game or new to the raiding scene. Its a basic coordination skill to learn which is employed from the 5 man level to the 25 man level. The act of pulling bosses are generally easy. There’s typically one boss to worry about.</p>
<p>But trash?</p>
<p>There’s a <em>ton</em> of trash. At this level, they can’t exactly be taken lightly! If your group isn’t properly focused or directed, trash packs can easily overwhelm your group. </p>
<p>Assuming you’re not taking on trash mobs with really specific mechanics, here’s a few general strategies your group can use to handle them.</p>
<h2>Crowd Control Pull</h2>
<p>This is the standard and textbook method that most groups use when grabbing trash. Let the players with crowd control skills open up. Remaining mobs which are either immune or designated as kill targets will automatically chase the raid allowing the tank to grab them. </p>
<h2>Misdirect Pull</h2>
<p>Have any Hunters around? Good as this is where they’ll come in handy! While a tank is building threat on one mob, a Hunter can send another mob their way. Just remember that the Misdirect mechanics have changed slightly. Best used against trash pulls with many mobs. </p>
<blockquote><p><strong>Misdirect<br /></strong>The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.&nbsp; Transferred threat is not permanent, and will fade after 30 sec.</p>
</blockquote>
<h2>Charge Pull</h2>
<p>No crowd control. The tank literally charges straight in and generates as much aggro as possible on all targets. Heavy reliance on the healer to keep them alive. DPS players are typically called upon to focus fire targets or to AoE mobs down. The side pulls in the first chamber of Bastion of Twilight are excellent examples of using a charge pull. The tanks jump in and it turns into a race between DPS and healer mana. </p>
<h2>Line of Sight Pull</h2>
<p>I would imagine Protection Paladins would be used to using this (for historical reasons). The line of sight pull involves the tank aggroing mobs and then running behind a pillar or a rock or some other object. This forces the mobs to chase after that player because they can’t actually see said player. Just make sure the rest of the group doesn’t start opening up on them until the mobs get into position. Use this if you’re worried about patrols.</p>
<p>Use the LOS pull if you’re up against ranged mobs or if you’re worried about patrols. </p>
<h2>Distance Pull</h2>
<p>Usually executed on trash packs consisting of all casters, your tank will want to run in and then back out as quick as possible. As the casters begin attempting to cast and chase you, they’ll eventually reach a point where they’ll stack up. This is when the tank then re-engages them in order to generate threat on all of the trash allowing group to open up. (<em>Thanks Hi Ya</em>). </p>
<h2>Interrupt Pull</h2>
<p>Reserved for any trash packs involving casters, this pull involves the use of an interrupt. I had to practice this one a few times on my Elemental Shaman. I’d manually break the Hex on the target with a few Lightning Bolts. Once the mob started casting, I’d hit it with a Wind Shear to get it to start running towards me thereby allowing the tank to snatch it up in place. This is especially useful if there are no immediate landscape features for the group to hide behind but you still need trash to move due to patrols. </p>
<h2>Mind Control Pull</h2>
<p>If you can’t line of sight pull, this is the next best thing. Naturally it requires a Priest. Your Priest Mind Controls a mob while the rest of the group stays back. The trash should then gang up and utterly destroy the Mind Controlled mob.* Just keep in mind that you may not get reputation or any loot from the death of the Mind Controlled mob. </p>
<p><font size="1">Exception: If your Priest is named Matt, he will fat finger Mind Blast instead of Mind Control. Do not assign him to any Mind Control duties. </font></p>
<p><strong>Bonus</strong>: The pet pull.</p>
<p>Yeah.</p>
<p>You know what the pet pull is. Everyone’s experienced the pet pull before. If you haven’t, well that can be easily arranged. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Healing Chimaeron</title>
		<link>http://www.worldofmatticus.com/2011/01/25/healing-chimaeron/</link>
		<comments>http://www.worldofmatticus.com/2011/01/25/healing-chimaeron/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 14:00:19 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Blackwing Descent]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[chimaeron]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[holy priest]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10120</guid>
		<description><![CDATA[Feel free to scroll down and watch Conquest’s kill video as well as read the comments I had on my own performance. As Priests, we have it easy. There are so many simple tools we can use to heal this unique encounter. I’m going to break this post down by spells and healing techniques. Best &#8230; <a href="http://www.worldofmatticus.com/2011/01/25/healing-chimaeron/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Feel free to scroll down and watch Conquest’s kill video as well as read the comments I had on my own performance.</p>
<p>As Priests, we have it easy. There are so many simple tools we can use to <a href="http://www.wowhead.com/spell=2050">heal</a> this unique encounter. I’m going to break this post down by spells and healing techniques. </p>
<p>Best advice I can give you about healing through Chimaeron is to <strong>not panic</strong>. The first couple of attempts, my eyes were glued to my screen. I imagine every healer who sees this fight for the first time feels the same way. Its simply overwhelming and you experience this feeling of helplessness washing over you as you watch the rest of your raid plummet. </p>
<p>But don’t worry. There is a light at the end of a tunnel.</p>
<h2>Assignments</h2>
<p>I recommend raids start with 7 healers on 25 man (3 on 10 man). This early in the end game, I think that having that extra healing GCD is going to be a must. </p>
<p>2 healers on the tanks<br />5 healers on the raid</p>
<p>Assign each healer to 1 group. Make sure those groups are relatively close to each other so that healers can spring AoE heals when needed. I’d drop a Prayer of Healing after a Massacre to elevate them past 10k and keeping them in the safe zone. You’ll want your positioning to look something like this:</p>
<p><a href="http://www.worldofmatticus.com/wp-content/uploads/BossBlueprintStrat_1294778027.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="BossBlueprintStrat_1294778027" border="0" alt="BossBlueprintStrat_1294778027" src="http://www.worldofmatticus.com/wp-content/uploads/BossBlueprintStrat_1294778027_thumb.jpg" width="484" height="304"></a></p>
<p>As you can imagine, the + symbols represent the raid healers. The blue circles represent where their groups should be. The two groups near the top are for melee while the two near the bottom are for ranged. I’m the one right in the middle. The green circle represents my approximate AoE healing radius.</p>
<p>Also note that I didn’t draw this to scale. It’s an idea of how I wanted our groups to array ourselves. </p>
<p>On a side note, check out <a href="http://www.bossblueprint.com">Boss Blueprint</a> if you want to create your own boss strategies and tactics. It’s how I created this one. </p>
<h2>Phase 1 (Triage healing)</h2>
<p>You have 4 spells at your disposal when trying to keeping your group alive. </p>
<p><a href="http://www.wowhead.com/spell=88684">Holy Word: Serenity</a></p>
<p>Get in this <a href="http://www.wowhead.com/spell=14751">Chakra</a> state. The instant heal is a life saver. You have about 5 seconds to heal affected players up past 10k health otherwise you risk them dying to a Massacre or a Caustic Slime. </p>
<p><a href="http://www.wowhead.com/spell=2061">Flash Heal</a></p>
<p>Your fast heal will get plenty of action and work on this encounter. I’ve seen players frown at using such an inefficient heal. But guess what? This is one of those encounters where its warranted. You can’t spend your time worry about mana efficiency here. If you’ve gotten to this point, then you already know how to manage your mana, cooldowns and spell usages anyway. Besides, its not like you’ll be chain casting Flash Heal on the same player repeatedly. All you need is just one. In most cases, only one player in your group will be below 10000 health. </p>
<p>Heal</p>
<p>Yes, it is a little slow to use. I’ve developed a habit where I would just continue chain casting Heal on myself or another player in my group even if they didn’t need it. Why? Because there’s a 20% chance that my Heal will land on a player in my group who is the target of my Heal. If I’m casting Heal and a Caustic Slime strikes my target, I can simply let the heal go through and it will get that player above 10000 anyway. Just be prepared to switch to your assignments within your party. </p>
<p>Work that Mastery while you’re at it! </p>
<p><a href="http://www.wowhead.com/spell=32546">Binding Heal</a></p>
<p>Great spell to have if both you and another player in your group have been hit. One cast will get you and your target to safety. I’m not seeing this spell used often enough. </p>
<h2>Phase 2 (Brute force healing)</h2>
<p>Group up and unload your biggest AoE healing spells.</p>
<p><a href="http://www.wowhead.com/spell=596">Prayer of Healing</a></p>
<p>Identify the members in the raid who <strong>do not</strong> have personal cooldowns they can use to survive. I got into the habit of Flash Healing that player and a second player before casting Prayer of Healing on my own group with help from Serendipity. As a Disc Priest, you’ll want to do the same with a shield into a hasted Prayer of Healing (due to <a href="http://www.wowhead.com/spell=52797">Borrowed Time</a>). </p>
<p><a href="http://www.wowhead.com/spell=88685">Holy Word: Sanctuary</a></p>
<p>Stack the healing circles on top of each other for maximum effect. </p>
<p>Yeah. </p>
<p>No brainer, eh?</p>
<p><a href="http://www.wowhead.com/spell=64843">Divine Hymn</a></p>
<p>You’ll want to coordinates Hymns and Tranquilities across the raid. If you have a Disc priest, find a way to weave in their Power Word: Barrier. I find that the first Feud can be healed through without cooldowns. But any Feuds after that are best done with rotating cooldowns. If you’re just learning the fight, I suggest going with using 2 cooldowns per Feud. As your raid gets geared and stronger, you can drop down to 1 per feud. </p>
<h2>Phase 3</h2>
<p><a href="http://www.wowhead.com/spell=585">Smite</a></p>
<p>Your healing spells are useless. Switch to Smite mode and go to town. You deserve it.</p>
<p><a href="http://www.wowhead.com/spell=73325">Leap of Faith</a></p>
<p>Keep this spell in your back pocket. It isn’t exactly a heal, but it does buy time for your raid to take down Chimaeron when you Life Grip the target he is chasing to a safe area in the room.</p>
<h2>Conquest Video</h2>
<div style="padding-bottom: 0px; padding-left: 0px; width: 448px; padding-right: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:5d0a1bf2-b11c-4e5e-8f24-e27a3ffbe8ba" class="wlWriterEditableSmartContent">
<div><object width="448" height="252"><param name="movie" value="http://www.youtube.com/v/gwbeQ1_pKRE?hl=en&amp;hd=1"></param><embed src="http://www.youtube.com/v/gwbeQ1_pKRE?hl=en&amp;hd=1" type="application/x-shockwave-flash" width="448" height="252"></embed></object></div>
<div style="width:448px;clear:both;font-size:.8em">Chimaeron normal mode on 25</div>
</div>
<p>In this video from my perspective, I’ve been assigned to group 5 (The all healer group). I’m using <a href="http://realui.net/">Real UI</a> (and <a href="http://www.nostockui.com/2011/01/compilation-review-healing-with-real-ui/">you can read up on my thoughts on this UI compilation on NSUI</a>). Note that my group 5 is the last <em>row</em> <strong>not</strong> necessarily the farther <em>right column</em>. </p>
<h3>Things you shouldn’t do in a raid</h3>
<p>You’ll notice I make a number of key mistakes on our first kill.</p>
<p><strong>Open bag, find mana potion</strong>: I started using Real UI recently as an experiment on compilations. I completely forgot to ensure my Mana Potions were on my bar. So what did I do? Open up my bags, find my potions, and click on them. </p>
<p><strong>Have the character sheet open</strong>: In the biggest example of healer tunnel vision <em>in the HISTORY of tunnel visioning<strong>, </strong></em>yours truly fat fingers the character sheet. I must have left it up for a solid 2 minutes or so before I realized I had it open. My eyes were that glued to my raid frames. Even my raiders are perplexed as to how I left my <em>expanded</em> character sheet up taht long. </p>
<p><strong>Remember your DPS spells</strong>: Yeah, I had to rearrange my keys. Once we hit the final phase, you’ll notice I kept trying to cast Holy Word: Sanctuary. I forgot what I had Smite bound to and it took me a few seconds to remember what keys they were. Whoops.</p>
<p>Need specific advice on your own individual play or on your healing team? Feel free to leave a comment or question here. </p>
<p>For a different perspective, <a href="http://dreambound-druid.blogspot.com/2011/01/healing-chimaeron.html">check out a blog entry by Kae</a> from a Resto Druid perspective. If you&#8217;re a blogger and you&#8217;ve written a blog post on Chimaeron as well, let me know and I&#8217;ll add a link straight to yours.</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>Raid Leading 101: 10 vs 25</title>
		<link>http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/</link>
		<comments>http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 14:00:30 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[General WoW Gaming]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[Raid Strategy]]></category>
		<category><![CDATA[Recruiting]]></category>
		<category><![CDATA[Setting Goals]]></category>
		<category><![CDATA[10 man raid]]></category>
		<category><![CDATA[25 man raid]]></category>
		<category><![CDATA[Choice]]></category>
		<category><![CDATA[Leading Raids]]></category>
		<category><![CDATA[Raid Composition]]></category>
		<category><![CDATA[Raid Discussion]]></category>
		<category><![CDATA[Raid Lead]]></category>
		<category><![CDATA[raid leader]]></category>
		<category><![CDATA[Raid Leadership]]></category>
		<category><![CDATA[raid management]]></category>
		<category><![CDATA[Raid Size]]></category>
		<category><![CDATA[raid-leading]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9845</guid>
		<description><![CDATA[Probably as old as when Burning Crusade launched is the discussion of 10man vs 25man. The jump from 40man to 25man jolted a lot of raiders and caused the collapse of several teams. Raid teams started out in 10-man Karazhan, which geared them to enter the 25-mans until the end of the expansion (Gruul&#8217;s Lair, &#8230; <a href="http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Probably as old as when <em>Burning Crusade</em> launched is the discussion of 10man vs 25man. The jump from 40man to 25man jolted a lot of raiders and caused the collapse of several teams. Raid teams started out in 10-man Karazhan, which geared them to enter the 25-mans until the end of the expansion (Gruul&#8217;s Lair, Magtheridon&#8217;s Lair, Serpentshrine Cavern, Tempest Keep, Black Temple, Sunwell Plateau), with a 10man Zul&#8217;Aman thrown in for flavor.</p>
<p>From what I saw, there was a stigma that 10mans were inferior to 25man. 25man Raid Leaders were thought of as more commanding and needed more control over their team, whereas 10man Raid Leaders didn&#8217;t have as much responsibility. The only way to get any decent gear in <em>Burning Crusade</em> was to run 25man raids. Legendaries were obtained only in the greater of the two. The end result was people preferring 25mans over 10mans, even lasting into <em>Wrath of the Lich King. </em>Anyone else remember needing to get into 25-man Trial of the Crusader to get a decent trinket at the time?</p>
<p>However, with Cataclysm, the tables have shifted toward more balance. With the changes that Blizzard implemented, there is less pressure on <strong>needing </strong>to raid a certain size. Let&#8217;s take a look at the <span style="color: #3366ff;">pro&#8217;s</span> and <span style="color: #ff0000;">con&#8217;s</span> (as I&#8217;ve seen it).</p>
<h1><span style="text-decoration: underline;">25-man</span></h1>
<ul>
<li><span style="color: #3366ff;">More likely to have every raid buff due to a larger raid.</span></li>
<li><span style="color: #3366ff;">Raiders of the same class can feel more free to tweak their specs.</span></li>
<li><span style="color: #3366ff;">More forgiving to players that may be a little &#8220;sub-par&#8221;.</span></li>
<li><span style="color: #3366ff;">Battles have a more &#8220;epic&#8221; feel with a bigger raid.</span></li>
<li><span style="color: #3366ff;">More players = wealth of opinions in strategizing fights.</span></li>
<li><span style="color: #3366ff;">Three in-combat resurrections allowed per fight.</span></li>
<li><span style="color: #3366ff;">Raid competition may not be as crucial (melee vs ranged).</span></li>
<li><span style="color: #000000;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</span></li>
<li><span style="color: #ff0000;">Maintaining control over a bigger group.</span></li>
<li><span style="color: #ff0000;">More standby&#8217;s may be needed.</span></li>
<li><span style="color: #ff0000;">More people may equal conflicting egos/personalities.</span></li>
<li><span style="color: #ff0000;">Possible to run into scheduling difficulties.</span></li>
<li><span style="color: #ff0000;">Harder to start up from scratch.</span></li>
<li><span style="color: #ff0000;">Easier for people to slightly slack at times.</span></li>
<li><span style="color: #ff0000;">More officers may be needed.</span></li>
</ul>
<h1><span style="color: #000000;"><span style="text-decoration: underline;">10-man</span></span></h1>
<ul>
<li><span style="color: #000000;"><span style="color: #3366ff;">Usually tighter-knit group.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Easier to start up from scratch.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">More responsibility on each player.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Possible to have one of each class (very little gear competition).</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Fewer standby&#8217;s may be needed.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Fewer officers or leaders needed.</span></span></li>
<li><span style="color: #000000;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Less input for fight strategies.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">With fewer people, the fights may feel &#8220;less epic&#8221;.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">More responsibility on each player.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Less room for error.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">One in-combat resurrection available per fight.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Possible to miss certain raid buffs because of limited raiders.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Less room for error because of fewer players.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Raid composition may matter more (melee vs ranged).</span></span></li>
</ul>
<h1><span style="color: #000000;">The Choice is Yours</span></h1>
<p><span style="color: #000000;">When you&#8217;re deciding on which side to go with, keep all of these things in mind. Some of the pro&#8217;s and con&#8217;s are the same. &#8220;More responsibility for each player&#8221; may be a good thing for your team or it may not be. You and your team are going to weigh these points differently, and that&#8217;s perfectly fine. It all goes back to what you want out of your team. Maybe you want the &#8220;epic feel&#8221; of 25man and don&#8217;t mind dealing with more people/schedules. Perhaps you like less gear competition but don&#8217;t mind putting more responsibility on each individual raider. </span></p>
<p><span style="color: #000000;">Remember, the same ilevel gear drops off of 10man vs 25man, so that&#8217;s no longer a factor. More gear drops on 25-man than on 10-man to even the scale. Also, Blizzard is still working on balancing the difficulty of the raid sizes, so one doesn&#8217;t feel noticeably harder than the other. Personally, I feel this is hard to achieve, but I&#8217;m fine with them getting it as close as they can.</span></p>
<p><span style="color: #000000;">As for me, we&#8217;ve decided on 10-man since the beginning. I don&#8217;t want to put in the extra effort needed to wrangle 24 other players, and we like the greater responsibility placed on each raider. We may not have that &#8220;epic&#8221; feel because we prefer a more intimate raiding environment. It&#8217;s not that I don&#8217;t enjoy 25man raiding, but I prefer 10man.</span></p>
<p><span style="color: #000000;"><strong>What about you and your team? Have you already made a decision? Are you split? What other pro&#8217;s and con&#8217;s can you add to the above list?</strong></span></p>
<p><span style="color: #000000;"> </span></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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