Don’t Worry, it Gets Harder
October 19, 2008 by Matticus
Filed under All Stories, News and Opinion, Wrath of the Lich King
I just finished doing a partial Black Temple clear on my Priest. I decided to swap Priest specs for the night and try my hand at full Discipline. I really like it a lot. Would I switch to it full time at 80? That’s going to depend on the healing corps we have then. I’m grown comfortable between deep Discipline and deep Holy specs that I don’t foresee it being any trouble at all. I think every healing Priest should take the time now where it doesn’t really matter to try out both sides of the coin and become fluent with both types of specs.
Yes, it really doesn’t matter.
I’m being outhealed by Retribution Paladins and Healing Stream totems. But that doesn’t bother me at all one bit. The game has fundamentally changed and raid instance difficulty has been toned down a lot to the dismay of some and the delight of others.
Karazhan now takes an average of 1 hour.
Zul’Aman bear runs can be done with 17 minutes left remaining on the clock.
Black Temple? Illidan down within 2 hours.
And that’s a good thing.
But don’t take the current game in stride. Don’t assume that things will be this easy at level 80, because it’s not going to be. You get yourselves new bosses, new mechanics, and new challenges to toy with. Relax now while you can and have some fun. It’s back to work when you ding 80. Allow yourself to get complacent for a while, but keep it in the back of your mind that things will only get harder from here on out.
Some guild’s are pissed off because all that they worked hard for means nothing. Some guild’s are happy (and back together) because they were able to get over the hump that stopped them from raiding in the first place. My guild was able to take down Kalecgos and Brutallus for the first time this week. We still have some time remaining in order to bring down the rest of Sunwell. I know I’ll be working hard to get that Kil’Jaden achievement (I’m up to 2175 points).
The clock is ticking. Now is the time to hurry and explore the game. Visit the bosses that you thought you’ve never seen. Raiding guilds should trial players for the time being. Swap players around and bring in alts.
It will get harder. Don’t take it for granted.
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Guides to 3.0.2
October 14, 2008 by Matticus
Filed under All Stories, Blog Business, General WoW Gaming, Guild Topics, News and Opinion, War-Crafting, Wrath of the Lich King
Didn’t feel the need to do one of my own. Already technically contributed to the Priest column (and really inaccurately at that).
Happy patch day!
Most likely not going to update a whole lot of addons. Not sure how much more we’re going to raid. Just going to update raidframes and thats it. Going to try to configure key bindings via WoW default interface (Thats going to be fun).
To do list
- UBRS for the Leeroy title
- Leveling every capital city and smashing said leaders
- World domination
Might squeeze in some study time in there. Who knows?
Healing Naxxramas – Four Horsemen (10 man)
October 12, 2008 by Matticus
Filed under All Stories, Featured, Naxxramas, PvE Healing, Raid Strategy, Wrath of the Lich King

Here it is. Welcome to the most potentially complicated 10 man boss ever. By popular request (from Jove!), I’ve nailed down the process of how to handle the Four Horsemen on Normal Naxx mode. I’ve seen a few questions asked by a people asking me if I’ve ever done this fight before. I did do it on 25 but I didn’t feel qualified to address this on 10s. I’m not going to write about a fight until I get to experience it myself first hand (and that will continue to always be the case with boss fights).
The Four Horsemen have had a reputation for being the most difficult encounter before Burning Crusade hit due to the level of timing and coordination that it required from players. The Wrath variants, while a little easier, will still require some semblance of coherent teamwork.
The Abilities
The Knights have their own individual debuffing marks which gradually increase the amount of damage that tanks and other players around them take:
Note the fact that it is a stacking debuff which increases the amount of damage you take. The first debuff is applied after 20 seconds and then every 12 seconds after that. It has a max range of approximately 65+ yards and is applied one everyone within the vicinity. You cannot use any abilities to make the Mark fall off (Divine Shield, Ice Block, etc).
Every Horseman must have a player nearby that can get the Mark. If there is no player within 65 yards of the Horsemen, the raid will take massive damage and subsequently wipe.
Each Knight has it’s own unique spell:
- Baron Rivendare: Unholy Shadow
- Thane Korth’azz: Meteor
- Sir Zeliek: Holy Wrath
- Lady Blaumeux: Void Zone
Placement

Four Horsemen is unlike most encounters you’ll see in the game as the bosses are on preset scripts that take them to specific locations. Sir Zeliek will always go to the back right of the room, for example. When setting up, send your Caster/Healer pairing to the back end along the left and right walls respectively.
Note: I really recommend using a healer class and a class that has the ability to heal itself (Balance Druid or Elemental Shaman), but I stress that the fight can be done without either of the two. The healer in the back has to compensate by being really on the ball with their regeneration and healing if such a player is unavailable.
Left: Matticus sneaking up the right wing. Those Knights won’t know what hit them!"
To activate the event, all you need to do is walk up to them and shoot them before they automatically race off to their locations.
Lady Blaumeux and Sir Zeliek do not move from their positions at all for the duration of the encounter and remain stationary. Korth’azz and Baron Rivendare are tauntable and movable.
Strategy
This strategy used makes sense if you remember the fact that each Knight has their own debuff that they apply. Each tank is required to pay strong attention to their debuffs.
Raid DPS starts out at the front of the room working on Korth’azz and Baron Rivendare. The raid will be positioned on the front left side of the entrance engaging Korth’azz first to eliminate the Meteor effect as quick as possible.
Caster tanks
Once the Knights are in place, they’ll start locking onto the players that are closest to them. Zeliek does have his own chain damage type spell (Holy Wrath) and that’s why the Zeliek tank is going to be alone for the first half of the encounter.
The magic number of debuffs before you move? 3 maximum.
Once you get 3, signal the other tank on Lady Blaumeux. Remember, the debuffs have ranges. The only way to shake them is to outrun the original Knight.
Example
I was tanking Zeliek and I had a boomkin as a partner on Blaumeux. When we got to 2 debuffs, we’d slowly cheat towards the middle. Once we hit 3, we made a mad dash to the other side and star tanking each others original mob. As I ran by, I loaded up my boomkin partner with Renews, a Prayer of Mending, and a Shield. Similarly, he’d hit me with a full stack of Lifeblooms.
Center: Me and my Boomkin homeboy tag teaming. Note the Shadow Bolt from the left and the Holy Wrath from the right about to nail the two of us. He’s running right towards my original Knight and I’m running left towards his Knight. Void zone on the bottom left.
Don’t worry extensively about the damage being done. The Holy bolts hit me (clothie Priest) for about 2500.

Be aware that Lady Blaumeux does put out void zones. She targets the player when she does so. Keep your eye on the ground and when you see the black hole, side step it. Try to be tactical and strategic about your placement. Don’t place them in the path between Blaumeux and Zeliek. (Pictures at the bottom)
Melee tanks
Set up 1 healer on the front right and the front left. Those healers will be assigned to the tanks that are immediately close to them.
Got the raid set up on the left? Good. They need to stay within 8 yards of Korth’azz to distribute the meteor equally. Here’s the tricky part of the encounter which is based mainly on observation and inquiry.
Tanks will still switch after 3ish or so debuffs, but there is a trick. The two tanks for Rivendare and Korth’azz have to run towards each other and meet in the middle. Then they taunt off each other, and turn around and run in the direction they were originally coming from. The raid group and the supporting cast will need to stay in their locations.
Example
That last part may not have been clear, so let me try again.
Ubertank the Death Knight tank is on Korth’azz left. PseudoPally the Paladin tank is on Rivendare on the right. The third mark’s about to hit, so they run towards each other.
At this point, they’re within melee range of each other and will soon begin to acquire debuffs from both Knights.
PseudoPally tanks Korth’azz, turns around, and drags him back to the bottom right. UberTank, the smart Death Knight that he is, realizes that PseudoPally’s taunt affects more than 1 mob at a time and waits for PseudoPally’s taunt to go off before using his own taunt to peel Rivendare off and back to the left.
The two Knights have now switched locations allowing time for the original debuffs of the raid to wear off.
Both Knights should die within seconds of each other as the DPS will be split amongst them fairly equally.
Korth’azz and Rivendare down
At this point, the initial Knights are dead. The entire raid will then move up and start working on Zeliek and Blaumeux. The same tank switching principle applies. All healers will collapse back to the original spawn platform where the Horsemen stood. If any player that isn’t a tank picks up too much of one debuff, have them turn around and run back towards the south side of the central platform. At that distance, the Mark should easily slip off and allow them to resume.
Get the raid to focus on Blaumeux first before the Void Zones become a pain. You don’t want to deal with Ziliek’s proximity chain Holy spell just yet anyway.
After 3 Marks, PseudoPally and Ubertank will have to switch and continue to do so. Just mind the Void Zones! Keep that up, and the boss will go down.
Congratulations! You just killed what was once considered the toughest boss in Naxx!
Healing
For Priest tanks, I suggest keeping a Renew on yourself to help lessen the blow. When you reach around 60%, drop a Greater Heal. If you’re healing the other tank near you, don’t forget to use Binding Heal and maintain Renews on the two of you.
When you’re on the just the two Caster Knights, work out a rotation with the healers. Try not to eat the Marks. Sometimes you have to because of LoS issues or because you just have to.
Action shots
Above left: Even at this distance, I can still hold aggro against this boss. Note the positions of the Void Zones. As I’m tanking, I try to position as many of them together in a cluster as much as possible.
Above right: Me trying to shake off the two Marks on me. I’m at the back of the platform not healing and the other 2 healers are aware of this. We’re each taking turns switching on and off.
Above left: A Starfire about to kill Void Zone queen here.
Above right: The results of our labor. A 2H sword. Where’s my freakin’ caster loot?
Did I forget anything? Please post a comment! Questions? Post those too! I’ll do my best to get to them! Otherwise, feel free to check out my healing guide for the Naxxramas bosses.
4 Key Guild Related Tasks to do Before Wrath Hits
October 10, 2008 by Matticus
Filed under All Stories, Featured, News and Opinion, Wrath of the Lich King
The Wrath plane has landed and passengers are boarding soon! Are you going to be taking it first class or taking the back seat in the economy section?
Veneretio wrote a hot post about dealing with the last few weeks before the new expansion hits and the game resets.
So what does Vene say is the most basic thing to keep in mind as time passes by? His number 1 is to continue to make goals for yourself. He admits that “a lot of what you get now [will be] replaced later”. I’m inclined to agree. Even the most equipped players will be hanging up their present armor and gear once they approach the upper level 70s.
For me, most of my hard work was done over the summer. My reputation has largely been grinded out. The last one was Sporregar (which I felt took forever, personally). I may not have enough gold to live and spend lavishly, it will be enough to function comfortably once raiding expeditions start up again. I’m not as invested in my alts as other players are. I level them and gear them to the point where I know I can switch healers if necessary for raids with different people. My Priest is my main and any fun stuff like Achievements and Titles go straight to him.
While Vene says to make goals, Matticus has another rule that’s more prominent:
Relax!
I’ve played this game hard for over 2 years with intermittent breaks. Realistically, the point at which we start raiding as a 25 man unit will not occur until the Christmas holiday arrives. This means that most raiders will be out of action due to Christmas and New Year parties. This pushes back our raiding until early January.
I don’t know about you, but I plan to take it easy as much as I can over the next few weeks. Outside of WoW, I have a few papers, several exams, and a presentation to deliver. The assignments are due within 3 weeks. The presentation is due 4 days after Wrath releases (and I want to finish constructing it first so I don’t have to over the weekend).
Now is the time to get all the real life stuff out of the way. Finish off your work projects. Get cracking on school essays. Bury yourself in the textbooks and take time away from the game where it doesn’t matter as much anyway. If you have goals to complete, then by all means, go ahead and try to get them done. But leave a bit of room for yourself if you’re a progression oriented player who wants to sky rocket to 80.
Revisit loot
Numerous guilds will be wiping their DKP systems and starting fresh. Take the time to examine your loot system. Find out what worked and what didn’t. What would you have changed differently? Try bringing it up as soon as you can. Work out any kinks or problems with the loot system so that you don’t have to do it later when it matters the most: In the middle of a raid.
Roster check
Examine your roster again. Try to ascertain who is likely to stay and who is likely to go. Find out if there’s any holes in there that need to be plugged. My guild has lost a Rogue already and we may lose a mage. We realize that we can always sift through and acquire replacements during the leveling process, its far better to find players now so that the guild can spend more time knowing about new players.
Promotions
Now is an excellent time for promotions. If anyone is stepping down or retiring from the game, its a good time to find players who have demonstrated veteran and leadership qualities to take their place. Raid leaders: Let others take over. See if anyone has expressed interest in doing so. Try to find alternative raid leaders to run your raids. It’s great to have alternate leaders in place in case your main guy needs to sit for a while. There are no less than 6 people in my guild who are qualified to run and lead raids.
One of my guild officers have stepped down and I’ve been promoted. If you do decide to promote someone, the most important thing you can do is outline their tasks. Tell them straight up front what they are expected to do. I signed a 2 month contract as an officer because I wasn’t sure if I was willing to do this long term. I’ve served in a leadership position before but I didn’t feel particularly effective at the time. In my case, I’m being asked to provide healer presence to officer chat and contribute to raid strategy. I also get a vote in what raid directions the guild should go in. I’ only agreed to do this on the interim. Between responsibilities with my blog, WoW Insider, and school I don’t know if this is a position where I can actually contribute to.
Wrap up loose ends! Get it done quick whether its real life related or in game related! Need a title? Hurry and join a group or form it on your own! Want to push reputation? Start soon before people stop running certain instances!
Quick leak: WoW Insider’s going to be doing a quick and comprehensive guide for the various classes when 3.0.2 becomes official. The brass wants us to outline major talents, and changes to the way we operate and other things of interest.
Help me out. I have to write something up by Sunday. I already wrote about healing at level 80. What would you like to know about Holy Priests at level 70 in regards to the new patch?
I plan on including stuff about:
- Talent suggestions
- Quick spell overviews
- Game mechanics that affect us
Anything else you can think of?
Image credits: photos71
Bank of Matticus Goes Public
October 10, 2008 by Matticus
Filed under All Stories, Featured, Silly, War-Crafting, Wrath of the Lich King
Due to requests from certain Hunter bloggers, the Bank of Matticus Financial Group has decided to go public. As part of the public disclosure process, CEO Matticus Moneycus has decided to reveal various assets that the public needs to know if they wish to invest in this banking powerhouse. Matticus leads a syndicate of prominent WoW Investors who have entrusted him with their finances and assets.
Hydroponics
This is but a fraction of the hydroponics sector of the Bank of Matticus. Herb specialists continue to acquire species of plants around the clock to invest in Inscription the moment it becomes available.
Consumables
In a bid to stream line workers, over 1000 Gnomes were released with severance pay with the option to rehire within the next year. Simply put, there is too much supply of consumables and not enough demand for them.
Ore
Efforts to equip the soon-to-arrive Death Knights are well under way. They’ve agreed to become Smithies in order to augment themselves. Here is a fraction of some of the Ore and Stone that’s been gradually accumulated.
Supplementary
The supplementary portion of the bank has largely been liquidated or is still in the process of being liquidated. Epic gems have largely been sold as well as a significant number of normal gems. Food consumables still remain as do other high performance consumables.
You’ll notice the gold count looks unimpressive. There’s a good reason for that. Bank of Matticus finances are spread out through a network of Dwarven and Goblin banks. In the event of a security breach, it will not result in the complete loss and destruction of BMF. Rest assured, hard currency sits at the 5 digit level. But that information cannot be disclosed here for the time being. It’s a result of Enchanting mats and numerous amounts of cloth being liquidated. The fifth bank tab has been hidden as it contains sensitive items and materials. Negotiations are currently underway Ironforge International Bank of Commerce for rights and access to a 6th tab. This is expected to happen within a year as assets continue to accumulate.
Wrath Priest Tailoring Set
October 1, 2008 by Matticus
Filed under All Stories, News and Opinion, Priest Discussion, War-Crafting, Wrath of the Lich King
Is there going to be a Primal Mooncloth equivalent in the expansion?
In a word, yes there will be. The next layer of cloth is called Moonshroud. Here’s the two tailoring items we can make from them in order to bootstrap ourselves into Naxx:
Moonshroud Gloves
Moonshroud Robe
Gloves requirements:
4 Moonshroud
4 Bolt of Imbued Frostweave
1 Eternium Thread
1 Frozen Orb (Primal Nether equivalent)
Robe requirements:
8 Moonshroud
6 Bolt of Imbued Frostweave
1 Eternium Thread
1 Frozen Orb
A Bolt of Imbued Frostweave takes 3 Bolt of Frostweave. A Bolt of Frostweave takes 5 Frostweave Cloth
A Bolt of Imbued Frostweave takes 15 Frostweave. The Robe takes 90 Frostweave and the Gloves take 60.
I think.
Assuming I carried the 1 right.
You can learn these from the Grand Master Tailoring Trainers in Dalaran or Howling Fjord.
There’s some great discussion going on right now in Plusheal about Priest professions. Others are discussing the future of Priestly trades. Why not jump in and join them?
Guardian Spirit Boosted to 50%
September 24, 2008 by Matticus
Filed under All Stories, News and Opinion, Priest Discussion, PvE Healing, Wrath of the Lich King
Just in case you missed it, here’s the blue post.
Great improvement, in my opinion! I’m writing a WI Skill Mastery post later on about this tacky spell after getting used to it in the various Wrath raids. I’ll place a link here later on when it’s up and live for you to take a gander at.
Priests, WotLK, and Wyn’s Thoughts
September 15, 2008 by Wynthea
Filed under All Stories, Featured, News and Opinion, Patch Notes, Priest Discussion, War-Crafting, Wrath of the Lich King
My first reaction to the news was utter, stunned silence. Anyone who’s ever been on vent with me (or listened to a certain blogcast) knows how rare that is. There were no words to encompass my shock and depression.
“Why?” I will be asked. “Racials were so stupid. We were the only class that had to worry about what race to roll to THAT extent. This will make things much easier.” Perhaps. But I am a Priest-class enthusiast. I have two level 70 Priests. One Human, one Troll. I have a handful of Priest alts just to experience the flavor that their new spells give. (Starshards is so Pretty!!) I am not a role-player, but I would find it impossible to not spend so much time with someone without learning a little about their personality, and I somehow don’t think any of my Priests will be the same without abilities shaped so directly by the life-experiences they had before I met them. How can you be a faith-leader for your faction, a student of the Light and Shadow, without developing a few personal opinions?
And so it is with a desperately heavy heart, a crinkle in my nose, and tears in my eyes that I say farewell to Hex of Weakness and Shadowguard. Admittedly, Renwein will not miss Feedback - we didn’t use it much - but Wynthea will no longer mock Paladins and less-gifted Priests as they attempt to dispel the curse preventing their heals’ full value. No more will I have a funny little purple satellite for company, which had a clever habit of proc’ing Shadow Weaving and Blackout when I was Shadow-spec’d. Maybe I’m taking it too hard. I probably am. I just looked forward to levels 10 and 20 so much with each new race…. and now it won’t matter. My lowbie Priests will be deleted, since they serve no purpose.
Frankly, this latest blow to my class-pride hits a little harder because of how I feel about Priests’ role in general. Go dig up your classic-wow handbook. The one that hasn’t been updated, that still comes with the game. See where it describes the classes? It talks about Priests being the premiere healers in WoW. That’s why I rolled my first one 3 years ago. It’s why I’ve stayed with the class for so long. Other classes can do other things - Paladins and Druids can also tank, all the other healing classes can Melee DPS, and Shammies and Druids both can caster-DPS as well. Sure you can go Shadow - but Blizz has pigeonholed Shadow Priests into raid utility and mana-return. (In my opinion, if Shadow Priests were supposed to be competitive on DPS, Mind Flay would have a 40 yd. range like everyone else’s bread-and-butter spells. Among other things.) Shadow Priests have to fight tooth-and-nail for every scrap of damage and respect they get. Holy Priests…. well, we were what the class was originally designed to be. That’s why classic Tier sets were all Holy-based. Priest was synonymous with healer.
But now, Druids are gaining a circle-of-renew. Paladins if glyphed properly will be able to AoE heal. Shamans have raid-wide utility, in addition to the original work-horse AoE heal. And Priests? The spell we and our raids have come to depend on is being given a 6-second cooldown. (That’s right, all the new patch notes show that that abominable nerf that went away on the Beta realms is BACK and going LIVE.) Take a look at the new Priest Healing spells: we get TWO.
Divine Hymn - You recite a Holy hymn, causing the closest 10 enemies within 0 yards to become incapacitated for 20 sec., and heals the closest friendly targets within 0 yards for 4506 over 6 sec. 20% of base mana, 1.5 sec cast, 3 min cooldown.and our 80-point talent: Guardian Spirit - Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 10% of their maximum health. Lasts 10 sec.
All our other talents are focused on increasing the amount healed by spells we already have, or the speed with which they are delivered. (oh, wait, that got nerfed a bit, too.)
In the rush to make every spec viable, and to homogenize the capabilities of the classes to avoid any specific requirements for any given raid…. Blizzard hadn’t stripped Priests of what made us special - our flexibility as healers - but added those utility spells to the other healers. This latest news goes further - rather than leaving us with our level 70 spells in a level 80 world, it actively takes away MORE of what makes us unique.
I will continue on. I am still very excited about a lot of things coming up in Wrath. The scenery continues to be beautiful, and Dalaran is the best-developed capital city ever. But now, my unbridled enthusiasm for the xpac is tempered by a sense of loss. I reveled in being the strongest, most adaptable healing class, and the class which, in my opinion, required the most fore-thought, planning, and knowledge of game-mechanics of all. I’m sad that both of the sources of my loyalty to the class are eroding. Perhaps it’s a good thing I’ve familiarized myself with Death Knight mechanics.
Luv,
A very depressed Wyn
BREAKING: Priest Racials Removed
September 15, 2008 by Matticus
Filed under All Stories, News and Opinion, Wrath of the Lich King
“In an upcoming build all Priest racials have been retired, except the following:
Desperate Prayer - This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.
Devouring Plague - Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.
Symbol of Hope - Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed “Hymn of Hope.”
While this change does reduce the “uniqueness” of different Priests, we feel game balance as a whole will benefit.
Note: These new “racials” are not racials, they are trainable to all Priests.”
Source: Blizzard Forums Blue Post
Thanks to Ravageclaw for letting me know. Expect this news to filter out to the big sites momentarily (I’ve alerted them).
Thoughts? Initial reactions? I’m going to reserve judgement for the time being.
Liveblogging Naxxramus
September 13, 2008 by Matticus
Filed under All Stories, Blog Business, News and Opinion, PvE Healing, Wrath of the Lich King




I'm Matticus and I play a Dwarf Priest. My home is in Carnage, a raiding Guild. Every week, I log 11 hours raiding on Ner'Zuhl.
Wynthea is the Troll Priest with the best Mohawk on Nazjatar. Currently, I raid 5 nights a week, and PvP occasionally. I started working toward end-game in May 2007, and my guild is currently working through Sunwell. I've tried playing other classes, but Priests are my passion; I've found our racial spells an endless source of fun and frustration. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Vek'nilash-US, and I raid 12 hours a week. As a guild officer for Collateral Damage, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.