Discipline’s Tier 10 4-piece Joke
March 4, 2010 by Thespius
Filed under All Stories, Featured, News and Opinion, Patch Notes, Priest Discussion, PvE Healing, Wrath of the Lich King
Haha! Hey! Hey! I got a great one for ya!
“What do you call a 5% buff to Power Word: Shield?”
“Insignificant.”
Wait! I got another one!
“Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?”
“The Priest Tier 10 4-piece Set Bonus.”
Let’s bring everyone up to speed. Not all priests are at a place where they can experience, or even look forward to the set bonuses of the current tier. The current Tier 10 4-piece is as follows:
Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
Avalonna at talesofapriest.com has a great write-up of how beneficial this was to Holy Priests. Now, I have very little knowledge of Holy, since I’m primarily (and almost solely) Discipline.
From a Discipline standpoint, this was amazing as a tank healer, or even a Discipline raid healer. Follow me on this one, as it’s my first attempt at something resembling theory-crafting. I apologize in advance if my numbers are off a little bit.
The “Math”
Penance is 16% of your base mana. You get 3 pulses of healing. I can crit all 3 for ~14k. Flash Heal is 18% of your base mana. With Glyph of Flash Heal and Improved Flash Heal, it’s less. I can crit and get about ~9k (with a 3-stack of Grace). Penance is relatively cheap, and heals more than Flash Heal.
With full raid buffs and the Borrowed Time proc, my Flash Heal cast is ~1 second. With Glyph of Penance, the cooldown is down to 8 seconds (thanks to the lovely Penance nerf we had a while back). So, you’re telling me I have a chance to reset an 8 second cooldown with a 1 second cast? Yes, please!
Not to mention that Avalonna also points out in her post that this Flash Heal! proc doesn’t have an internal cooldown. It’s possible that you can have a string of Flash Heal -> Penance -> Flash Heal -> Penance -> etc. etc. Even without worrying about Grace, this becomes pretty powerful.
The Fun
When I was first looking at the likelihood of getting my Tier 10 set, I was salivating at the mouth for a cool and interesting 4-piece bonus. Look at what we’ve had in the past:
Tier 7 – Reduces Greater Heal cost by 5%. (Discipline doesn’t really utilize this in most circumstances.)
Tier 8 – Casting PW:Shield grants 250 spellpower for 5 seconds. (Obviously useful for Discipline. Kinda “meh” for Holy.)
Tier 9 – Increases Divine Aegis and the initial hit of Empowered Renew by 10%. (Blizzard gets the idea to involve both specs. Still, marginal increase.)
So finally, we get a Tier bonus that’s interesting, challenging to work with, and it gets tossed under the bus. If it was deemed overpowered, a simple fix would be to either shorten the window needed to cast the Flash Heal, or reduce the chance for it to proc to less than 20%. I feel that completely redesigning it was a bad move on Blizzard’s case. People need to understand that this game is organic. I personally enjoy having to tweak my playstyle a bit to get more “oomph” out of my healing. The Tier 7 set had me speccing into Divine Fury and utilizing a Borrowed Time-hasted Greater Heal for a while.
The Replacement
Our incoming Tier 10 4-piece set:
This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.
Sorry, I just gagged a little while reading it again. Blizzard has gone the “easy route” and just given us a static stat increase. As far as Discipline goes, it’s a sad one at that. Thanks to math from Zusterke, I’m able to whip out some numbers for you.
Let’s say you have 3000 spellpower, raid-buffed or not. Your glyphed Power Word: Shield will total 8,813 (as of right now). At 3200 spellpower, it’s 9,177.
With this new “buff”, those numbers change to 9,254 and 9,636, respectively. You’re looking at a 441 and 459 jump. Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption. With how bosses and mobs hit, this is hardly worth even considering.
Even if you’re able to keep up PW:S on the raid the WHOLE time, you’re preventing only ~11,500 extra damage every 15 seconds.
Hence, this bonus is far from worth it to me. Dawn Moore wrote up on WoW.com her initial thoughts on the changes. She writes:
“Still, the buff is exceptionally good. The only problem with it is that so many priests who turned their back on the tier gear for other badge items (such as shadow’s tier gear) with better itemization are now going to be screaming bloody murder.”
I disagree with the phrases “buff is exceptionally good”, “only problem”, and….well, hell, I disagree with her. I really don’t know any Priests that I game with or interact with in the blog/twitter communities that were against the original set bonus. If anything, those that were on the fence about the bonus were quick fans once they actually acquired the bonus. This news of “4-piece hatred” came out of nowhere, as far as I’m concerned.
Then again, I’m just one person. It looks like I’ll be going the route of dropped loot, crafted pieces, and off-set badge gear. This particular Priest isn’t too thrilled about the change.
Other Thoughts:
Miss Medicina’s “To Bonus or Not to Bonus”
How do you feel about it? How does this affect your gearing strategy as you make your way through the content?
Email: elder.thespius@gmail.com | Twitter: @Thespius
It Came From The P.U.G.!:Voted Off The Island
February 5, 2010 by Lodur
Filed under All Stories, Featured, General WoW Gaming, PvE Healing, Wrath of the Lich King
For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!
This week I bring you a story of a monumental event. Something so earth shattering that babies cried, women ushered their children home and men cowered before it’s terror inducing visage! You may need to sit down for this… ready? Lodur was vote kicked from a heroic group! Now I’m sure there are some questions about what happened and what was the build up. Here goes my tale of woe.
I’ll start by saying yes I was healing, and yes the mace was equipped. I was decked out in my shiny new T10 loot after freshly enchanting and gemifying them. I queue up and promptly my invite button pops up. I join the group and off I am to an adventure… or so I thought. The screen load shows the Pit of Saron and I’m a bit excited. I enjoy healing the place and it beats out Gundrak any day of the week! The instance loads and I’m looking around for the rest of the group. I notice that most of the mobs have been cleared. This is red flag number one. My immediate response, in a joking tone of course
“What did you guys do to the last healer?”
I get a response from the rogue of the group
“Horrible healer we vote kicked him.”
Ok, I’m willing to give them the benefit of the doubt. Mainly DPS folks have been rolling in as healers to get quick frost badges so it wouldn’t surprise me too terribly if that’s what happened. I see they are over at the Ick and Krick encounter and make my way over. We buff up and pull. Things go smoothly until two things happen. First I notice the prot warrior is taking a whole lot more damage than he should be and his health is only at 29k total. Second thing that happens is the poison nova. The rogue tries to cast Cloak and run but instead becomes a stain in the ground. Not believing that you can release and come back while the encounter is happening , they wait dead. We’re doing fantastic though otherwise until the boss marks the hunter and chases after them. The hunter then proceeded to drag the boss back past it’s threshold point and the boss leashes… at 1%. Ok, stuff happens I’ll just res the rogue and we’ll get started again right? Wrong! As I’m sitting to drink so I can resurrect the rogue, and before the tank is ready, the hunter pulls, runs to us and then casts FD. Needless to say I got squashed with the rest of the group. We run back in and drink and buff and get ready for round two. I inspect the tank and see he’s in some pretty low tanking gear… and a bunch of dps gear. I make a mental note of the fact he’s not defense capped and look to see I still have 7 minutes left on my LFG debuff. Time to soldier on! Before we’re ready again the hunter pulls, this time the tank picks it up and we proceed as normal. The rogue dies again to poison nova but this time we kill the boss.
This happens two more times with various mobs on the ramp leading to the final leg of the instance until finally I say something
“Dude, stop pulling. I need to drink and you’re wiping the group .”
It was then I noticed something I had not noticed before. All of them were in the same guild. Everyone stopped moving and there we were sitting at the base of the ramp leading to the collapsing tunnel. There’s this long, hanging silence while we sit there and then next thing I know I’m booted from the group!
Back in Dalaran I’m in shock at what just happened. Seriously I got kicked because I called the hunter out on pulling and doing stupid things! I look up at my buffs and notice the debuff was just wearing off and that I can re-queue, but still… wow just wow.
Luckily the next one I get is full of people who communicate and pull sensibly. All from different guilds but all with the same rough gear level. We plow through Halls of Lightning, I get my two Frost Emblems and we part ways.
Seriously I’m alright if you want to do wacky things in a guild run. One of our DPS raiders rolled a healer so when I’m on my tank I like to do silly things (within reason) to mess with her (Hi Jaha!) but we always laugh about it, and I never do it when it’s a non guild run. If there is even one pugger in the group I try my best to behave. But to be kicked for calling someone out on pulling and feigning while watching the group wipe, that dog just won’t hunt monseigneur!
Any interesting P.U.G. stories from this week? Good, bad, awesome or terrible? That’s it for today folks.
Until next time, Happy Healing!
Image courtesy of CBS
Are Easier Heroics Better in the Long Run?
February 4, 2010 by Thespius
Filed under All Stories, Alts, Featured, General WoW Gaming, Guild Topics, News and Opinion, Patch Notes, Raid Strategy, Setting Goals, Wrath of the Lich King
Image Courtesy of Geico Insurance
The patch 3.3.2 includes a few amendments to Heroic Dungeons and how they’re played. Entire packs of mobs are being deleted. Bosses abilities are being shortened or being made less frequent. Fight mechanics are being made easier. In essence, Blizzard is giving us more opportunities to blow through these dungeons with little to no effort.
I’m an educator at heart. Seeing as though my life “endgame” is to be at the front of a classroom, it’s important to me that people learn the skills necessary to go through life. How to write a proper business letter, how to analyze a novel or article, or how to put your thoughts in order and present them in a proper argument.
How does this translate into WoW? Teaching players how to follow a kill order, how to manage small and large cooldowns, or how to CC a mob. Remember some of the cardinal rules of this game that we’ve all learned?
- If the ground changes, get out of it. Pretty standard stuff, except for rare circumstances
- If the boss starts spinning with his huge weapon, move away from it.
- If a really annoying mob is causing havoc, CC it. If possible, avoid DoT’ing it.
We learn these the hard way. And, we have to utilize and execute what we’ve learned in the current content. Ground changes? Sounds like Rotface’s ooze pools on the ground. Spinning mobs? Marrowgar. The need to CC a mob? The mind controls in Lady Deathwhisper.
“You are not prepared!”
With the level of difficulty amongst the endgame content, more and more groups are getting frustrated with the lack of skill within the community of 80s. I equate this to meeting people in the real world that don’t demonstrate even a sliver of mastery of their native language (slang and colloquialisms are fun choices but shouldn’t be your foundation). How do you get through school without being able to speak or write properly? How do you get to start raiding without having a knowledge of the fundementals?
Take Ahn’kahet (AKA “Old Kingdom”) for example. Jedoga Shadowseeker is the boss that floats in the air, summoning an add to sacrifice. If she succeeds, she hits a temporary enrage. I remember wiping to that when people first started doing heroics. The tank had to manage a cooldown; the healer was spamming big heals. This fight demonstrated the need for DPS to turn up the heat to down the add. Even I as a healer would Smite/Lightning Bolt the add.
Now, it seems that Madame Shadowseeker only does this once. Does this just mean everyone blows all their cooldowns (Shield Wall, Survival Instincts, Frenzied Regeneration, etc) to endure her short enrage and then they’re done? The key to earning respect as a player with me is demonstrate a finesse of your skills, not be all RAWR OMG WTFBBQ DPSPWNAGE!! You can be great player and still utilize all of your classes abilities efficiently.
“Time is of the essence!”
As these Heroics are being made easier and easier, that means people will be blowing through them faster and faster. Making the value of the gear that people are getting lower and lower. Follow this math:
Average of 4 badges (+ 2 from random) = 6 badges per run.
Clearing an instance in 15 minutes means 24 emblems an hour.
A whole set of T9 costs 210 emblems.
210 emblems / 24 emblems per hour = 8.75 hours.
Even if you play 3 hours/day, you could have full tier 9 in 3 days.
Given that, do I think it’s possible to really have a grasp of how to exist in a raid setting, possibly having an aspect of the fight rest on your shoulders? I won’t say a flat-out “no”, but I’m hesitant. I learned how to play my class through dungeons and heroics. A fight like Rotface or Blood Princes is going to confuse players that haven’t had the ability to build an understanding of their class.
Consider it a slightly less horrifying version of a person who just bought their character on eBay that day. Regardless if you’re a completely new player, or just levelling an alt, I fear that we’re starting to lose the building blocks to being a good raider to the ease of too much convenience. (Sidenote: Notice I said “too much”. I’m all for crafting the game so everyone has a shot, but there is a point when it goes too far. I don’t want to go back to the days of needing to run alts through Karazhan to begin the gearing process for Black Temple.)
It’s like the economy (I know, a touchy subject). If you start pumping more gear into the game faster, it devalues what’s already out there. I guess the good thing is that people will be less freaked out by GearScore. If everyone has a high gear score, more emphasis will need to be placed on player skill. What good is a high GearScore if everyone has it?
“Lazy Sunday!”
“…WAKE UP IN THE LATE AFTERNOON!” Sorry, a little sidetracked. I love that skit.
Anyways, with Blizzard making things easier and easier, I fear they’re going too far. ICC trash is already becoming AOE-able. People are complaining about there being too much trash (yet, people complained about Trial of the Crusader not having ANY trash and being too boring). Oculus is getting even bigger rewards.
I don’t want this game to become “just go in and blow stuff up”. I like the challenge. I like the dedication. I like the workout. I like the strategy. Do I know how to create a balance with this? Of course not. If I did, I would be working for Blizzard. I just don’t want the laziest crowd in the game to win over the hearts and minds of the game designers.
Now, I enjoy the mechanic of earlier ICC wings getting easier over time, allowing less progressed guilds to see the endgame content, but the latest epidemic of clueless raiders is troublesome to me. How do you make the game more appealing to everyone, while still teaching those fundemental rules that we’ve all learned over the years?
What do you think? Do you feel heroics are being made too easy? How do you promote an understanding of class and basic fight mechanics amongst your raiders?
It Came From The P.U.G.: GearScore Edition.
January 22, 2010 by Lodur
Filed under All Stories, Featured, Gaming and Society, Silly, War-Crafting, Wrath of the Lich King
For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!
This week I’m going to focus on a mod that’s been getting a lot of attention for a while now, (both good and bad) Gearscore. The irony of this event is it comes right after listening to a podcast (no not mine) but the resident gentleman Dorf himself Brigwn over at The Hunting Lodge podcast. They had the creator of the addon as a guest and asked him all sorts of questions about the mod. Why it was created, if this was it’s intended use and where it’s going from here. Gearscore is a quick comparison of gear assigning a number based roughly on stat allocation per class / role on the item. It does not, in any way shape or form reflect skill. Simply put it tracks maximum potential for a role, the higher the number the better potential healing, dps or tankage you can do. You’re probably why I’m bringing this up. Well here’s why…
Last weekend I got bored and didn’t feel like doing heroics on my Shaman, and my Hunter needed a night off. So I did something I haven’t done since Naxx was THE place to be, I broke out my Death Knight Tank. She was the bomb when Naxx was the raid zone of choice and as a result has Naxx level tanking gear. Not the best, but not the worst. More than enough for heroics, which I can then convert the badges into T9 tanking gear. So I put on my tanking gear, change my specs, and hop into the queue to tank. 20 seconds later I find myself in AN with similarly geared people, everyone sitting there in Naxx (25) level gear, and seemingly good attitudes. So we buff, and I head down and start making pulls. First pull, no problem. Second pull, no problem. Then we get to the watchers. I pull the first group and pull them wayyyy back. I Deathgrip the caster onto me and drop Death and Decay. All of a sudden the healer leaves group! Not a word, not a disconnect, not lag and no vote kicking. Just up and leaves. One of the people in the P.U.G. Happened to be on the same realm as the person, so he shot them a tell asking what happened. The response he got back sort of shocked me.
“I looked at the Gearscore for the tank, too low I can’t heal that.”
I had a good chuckle at that. My DK might not be ready to storm into ICC at all, but she tanked Naxx 25 and is more than adequately geared to handle some measly heroics. So as me and the rogue are laughing about this the Warrior of the group drops, for the same reason as the priest. So what remains is a rogue and a mage and myself, all laughing about it. You would think that the story would end there, but it doesn’t. People joined and dropped the group 4 or 5 times before eventually a healer and a dps stuck. The kicker? The healer was in full tier 9, the DPS was another DK, in full heroic ToGC / ICC gear. I jokingly asked
“I have a low gear score you guys sure you want to stick around? already lost a handful of healers an dps”
Healer looks me over says
“Nope you’re fine, just keep shit off me”
the new DK pipes up.
“If I can’t manage my aggro on you, then that’s on me, no worries let get some badges”
Finally, after waiting for nearly 30 minutes we start really pulling, and blow through the instance, I don’t lose any mobs to the healer, there are no close calls there. And the DK ganked once, stopped attacking so I could taunt and then didn’t gank again. The run was smooth, and quick. With my badges in hand I hearthed back to Dala and logged for the night.
The funny thing is that was my first hands on experience with Gearscore ever, and I do mean ever. I heard about it when it was created at the beginning of wrath and wrote it off as something I didn’t need. Eventually as people kept talking about it and how it ranked gear and assigned a value, I pushed it aside from my thoughts. When I started seeing requirement levels in gear score for easy content, I got a little bit angry at it’s creation, but I had never run across it in all my travels in Azeroth.
Thanks to The Hunting Lodge, I now know the mod was created at the release of Wrath and it’s original goal was to show that the heroic blues (ilvl 200) were on par with the 70 purples (ilvl 154ish) so that people weren’t excluded from Naxx runs. It has since become this oddity that has people calling for 5k Gearscore for heroic runs. Without listening to that I probably would have looked on the above chain of events with a much heavier heart, and some abject hatred to the mod.
To put this in perspective, I installed the mod and had a look-see at all my characters and even the members of my raid. Lodur, my main who is decked out in T9.5 and Tier 10 / 10.5 only ranks about 5795 on gear score. My alt hunter Abigail, in T9 with heroic level trinkets ranks 4900. My tank, in Naxx gear is somewhere around 3799. Most of my raiders are in the 5500 – 5700 score mark and we’re clearing ICC25. It just seems odd to me to cling so hard to a scoring system that only appraises gear, and not skill or personality.
In other P.U.G. related news, I hit a random up last night with my main Lodur, wound up getting Gundrak. I’ve done this place a million times, yet somehow never managed to get Less Rabi achievement . We stacked a group from guild one day to try for it but for some reason it just fell out of reach each time. So we get to Moorabi and the tank pulls I instinctively wind shear the first transformation, and I notice his health is dropping like a rock. I wind shear the second and pop heroism and drop my elemental. he goes for the third transformation, the DK pounds him with a mind freeze and he dies. I see the achievement pop up and I’m one happppppppy Shaman. The hate tells roll in from some of the guildies yet to get it and I log off to go to bed one contented man.
So, how about you guys? Any interesting stories from the P.U.G.-Verse? Have any run ins with Gearscore? Good or bad?
Until next time, Happy Healing
Shaman Tier 10 Lodur’s Thoughts
November 14, 2009 by Lodur
Filed under All Stories, Featured, Gear, News and Opinion, Patch Notes, Shaman Discussion, Wrath of the Lich King

So where has Lodur been you might be asking? Well I’ve been a busy Shaman. For those of you who may not know I am now the co-host of a weekly podcast called For The Lore. We transmit every week live on Monday’s at 6:45pm EST over at our Ustream Channel. We cover all aspects of modern gaming and some of the old school, we talk about more then just the lore of these games but the story is honestly a big part of why we play these games. Needless to say I’ve been quite busy with that and keeping the ball rolling over there. If you have time feel free to check us out live Monday evening’s or download us for free through iTunes and listen to your friendly neighborhood Shaman speak his mind.
Now while I have been busy with that among several other projects, I have not been living under a rock. I did see the Shaman tier 10 models and I dare say that Blizzard put it up rather shortly after my Cardboard Samurai post because I think they realized the natives were restless
Lets take a look at it in it’s full glory shall we?

This thing kicks allllllll kinds of tail in my opinion. Personally I think we won Tier 10. It’s stylish, the color scheme is awesome the placement of the ice is tasteful and well…lets be honest the shoulder effect is about as sweet as I’ve seen since Warlock Tier 6 bat wings. The only other armor set for tier 10 that comes close is the Warriors, but even that falls short in my opinion. Compare tier 10’s look to tier 9’s

Aside from the kilt, this set is identical to the hunters tier 9. It didn’t look very shamanistic, and to be honest it was pretty ugly. I wish I could hide my t9 or have a vanity set shown over it because it’s not that great. Tier 10 feels very shamanistic, lets not forget that Ner’zhul was a shaman before he became the lich king, so the tier 10 armor has this erie shamanistic feel to it. It has the icicles around it randomly for the elemental feel of water, and the bones are that of what appears to be a Shoveltusk. Stags, Talbuk and Shoveltusk have always been representations for the Spirit of the hunt or spirit of the wild for shaman, so it seems only fitting to have not only their bones but the spirtual image of them pushing outwards from the shoulders.
I’m impressed and honestly very very happy with it. I think this was blizzards way of saying “we’re sorry for tier 9 guys, here… look awesome” and I say to them. Thank you. I’m quite pleased with how tier 10 came out.
What about you guys? What do you think about the Shaman tier 10? Think it looks good, bad, meh?
until next time, happy healing

all images courtesy of MMO-Champion.com


Oculus Gets a Facelift
November 10, 2009 by Thespius
Filed under All Stories, Featured, News and Opinion, Patch Notes, Wrath of the Lich King

Image credited to Blizzard Entertainment
Since the days of Burning Crusade, we’ve seen the rise of the Heroic. Five brave heroes banding together to take on our favorite dungeons, but the foes are much more formidable. The badges/emblems, the epic loot, the reputation, the Nether/Orb, and the Heroic Daily. These have become staples of our WoW community.
My personal favorite? In BC, I loved Shadow Labs. People whined about it taking too long, but I loved it. In WotLK, it’s hard to choose a favorite. Nexus, Utgarde Pinnacle, and Halls of Lightning certainly rank among my favorites.
However, as a WoW player from any walk of life, you’ve probably been a part of this conversation:
“Hey, does anyone wanna do the daily?”
“Sure, I’ll go! I still need emblems for my heirloom piece.”
“Yeah, me too!”
“Has anyone checked what the daily is?”
“Lemme check.”
(Pause for dramatic effect)
“Oculus.”
“….F*** that.”
“Yeah, forget it.”
Oculus is the second dungeon in Coldarra, the subregion in northwest Borean Tundra. There it sits, laughing at all of us. It touts itself as the most hated heroic we’ve ever set foot in. Even Heroic Shattered Halls was manageable once you got geared enough.
Trouble usually comes from coordination and orientation. Being the first 5-man to introduce flying mounts, I’m grateful that I can’t lose my driver’s license by the horrible flying I do in Oculus. And trying to get a PUG, or even a late-night group of post-raid guildies, into a focused mindset to handle the rotation needed to down Eregos is a chore unto itself.
Combined with a slew of other issues we’ve all come to hate, Oculus has become the least-run Heroic in the game. People loathe it. Forums and blogs feed the hatred. I have yet to complete Proof of Demise, simply because I can’t stomach the thought of doing Oculus. Even in my guild last night, I heard someone say, “I’ll run any Heroic but Oculus.”
A Brand New Day
Thankfully, Patch 3.3 is going to bring us some treats to ease our anger. It was just announced in the patch notes that Oculus is getting nerfed. **Pause for roaring applause**
- Many bosses and creatures have had their total health reduced.
- Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
- Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
- Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.
Perhaps Blizzard has finally noticed the dust collecting below the portal of this monstrosity.
Oculus was by no means impossible, but it definitely was a bit too challenging for its level. Especially now with the Emblem grind going full force, this shift puts Oculus into the mix of “Chain Heroics”.
I’m looking forward to trying out the new Oculus to see if I can heal through it without wanting to pull my hair out. I also look forward to trying my hand at some fancy achievements that I never got to try before, such as Amber Void, Ruby Void, and Emerald Void! Another step toward my goal: Glory of the Hero.
Do you agree with the negative stigma surrounding Oculus? Are you looking forward to its facelift in Patch 3.3??

Email me: elder.thespius@gmail.com | Tweet me: @Thespius
Chill of the Throne and It’s Future
October 29, 2009 by Thespius
Filed under All Stories, Cataclysm, News and Opinion, Patch Notes, Raid Strategy, Wrath of the Lich King
As Matticus has just reported, Daelo and the Dev Team have unveiled a new mechanic that tanks and healers are going to experience in Icecrown Citadel.
The new mechanic is a skill called “Chill of the Throne”, and it’s applied to all enemies in the zone:
The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee target.
Healers have grown accustomed to the heart-attacks caused by massive spike damage and carefully timed cooldowns. There is a thrill accompanied with the notion of needing to stay on top of things to an extreme degree like that. However, the reality is “Can the dps kill the boss before the healer runs out of mana spamming their biggest heals?” We’re pigeon-holed into praying and hoping our heals land at the right time so our main tank doesn’t eat two 25k hits in a row.
Chill of the Throne allows the size of the hits to become smaller, rather than huge hits that hit every so often (via a tank’s mitigation). If RNG fails, a tank is dead. We, as healers, now get to heal a steady stream of damage, instead of breaking down with panic attacks.
Where does this go from here?
Devs have been talking about introducing a way to incorporate expertise in new bosses. Although it seems that system isn’t viable for Icecrown, we may be able to see it in Cataclysm. The idea is for bosses to scale in skill, not just in health and damage done. This could definitely open up more possibilities for damage management in the future.

Handling Icewell Radiance
October 29, 2009 by Matticus
Filed under All Stories, Icecrown Citadel, News and Opinion, PvE Healing, Wrath of the Lich King
Props to this guy for coining the term.
Daelo announced earlier in the day the implementation of raid wide buff called Chill of the Throne. What does it do?
The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid’s main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.
Similar in concept to Sunwell Radiance, the reason it was implemented was to lessen the overall spikiness of incoming tank damage. Spikiness refers to something like a tank taking constant streams of 15k damage here, 14k damage there, and then suddenly plummet after a 44k hit of some sort. Sometimes it was predictable and in other cases it was not. It’s a large and often unpredictable hit that is capable of flooring a player.
I call it the Chuck Norris effect.
For present healers, the current way to deal with this is to use defensive cooldowns in tandem with tanking cooldowns. If tank avoidance isn’t high enough or if cooldowns aren’t used, they can easily get 2 shot in a manner of seconds.
With luck, this will be the last time we’ll ever see a buff like this in the game. Going forward into Cataclysm, the idea is to raise the health pool of tanks. Right now our overall approach to healing is to spam really fast heals, really large heals, or AoE heals depending on the situation.
While tank health pools go up, healing spells will scale up but not as sharply. The ratio of healing done on a tank vs tank health won’t appear to be the same as it is now. Let’s say a Greater Heal can cover 60% of a tank’s health right now. When Cataclysm hits, Greater Heal might only heal for 35% or something. The approach is to make overhealing a real risk to the point where healing spells can’t be spammed just to get through the boss fight.
That’s going to present an interesting change. It feels as if it’s going to be a hybrid between Vanilla-esque healing and TBC-era healing. I daresay those were the two extremes. In Vanilla, you had to rotate out with other healers and regen for a minute before tagging back in. In Burning Crusade, you could get away with Circle of Healing spam. It looks like in Cataclysm, they just might make overhealing mean something again since we can’t spam heals nor can we switch out with other healers to come in for us.
Social Study: The Wrath Effect Part 1
October 19, 2009 by Matticus
Filed under All Stories, Featured, Gaming and Society, Wrath of the Lich King
This is a guest post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find her twitter feed.
Here’s a dangerous statement: Wrath of the Lich King (Wrath) made World of Warcraft/Crack/Crass(WoW) too easy.
It’s one you’ve heard before, of course. But have you thought about the impact that had on players?
WoW’s player base is numerous enough to man a small empire complete with its own inter-tribal competitions, family feuds and military factions. So to bandy such a statement about – even to whisper it – is enough to have it echo around the becrooked spires and bounce between yon bloodied hillsides and have warcries ululated in its wake. Yet many people have said something akin to that statement since Wrath hit our beloved World. Surely there must be some truth to it? Surely, too, players must have been affected by such a shift in play – but how?
One of Blizzard’s biggest goals with Wrath was to make raid content more accessible to players who wanted to raid in The Burning Crusade (TBC) but didn’t have the time to invest or guild to support them. Wrath meant the TBC days of needing to be in a large, battle-honed raiding guild whose Z raiding team were armed to the dyed and pointed teeth, were gone. WotLK was one giant step towards not only ensuring that everyone saw at least some of the insides of raids but felt the sense of achievement as they progressed through them at whatever pace. This was likely a result of a continuous background hum, developing into an angry buzz, from would-be raiders during TBC’s raid progression lifespan. The longer TBC went on the more spectacular the content was; The Battle for Mount Hyjal and Sunwell Plateau were things of beauty, but would-be raiders had increasingly slim chances of seeing such places.
The level of the bar was certainly changed in Wrath. I think there is enough evidence to say that some players felt the unstated rules of WoW had been re-written overnight using pictures sketched with crayons. Other players felt that the rules were crystal clear for the first time. They were now understandable and applicable to them, not just to the few players on their realm who had reputations of being armed to the dyed and pointed teeth. The idea that Wrath’s content was generally accessible to all quickly took root in the WoW community’s shared consciousness.
This idea didn’t automatically mean that all players knew how to approach the now accessible content or what sort of challenge they faced at the beginning of Wrath. I saw a lot of players encounter the new raids; all armed with a new spec, new stats and uncertain expectations. Many players were perhaps unused to being in this position. Perhaps they didn’t understand their spec yet, perhaps the new stats hadn’t sunk in. Perhaps they weren’t used to thinking about raiding and the very idea of conquering them was a seductive yet terrifying high. What I believe Wrath did mean was a sudden internal crisis of confidence throughout the WoW community: the content bar may have been lowered but the pride and competition bars were raised.
Less experienced players could suddenly take part in the same fights as the legendary players of their realm. They may even have felt pressured to do so because players was scoffing at how easy the content was. They might wonder what was wrong with them as a player if they couldn’t do it or couldn’t get to grips with the changes to game mechanics: changed mechanics yes, but apparently such easy mechanics that Dalaran was dead quiet two weeks into Wrath because half the realm had run out of things to do and had retreated behind an army of previously abandoned alts.
Take Heroics as an example: they are considerably easier in Wrath than they were in TBC. The fact that you had to grind reputation in order to get into Heroics in TBC meant they could be a reward in themselves. Many of them had some challenge to them – I for one never finished Durnholde Heroic. Not only was there was a sense of achievement on completing some of them but it was acceptable for a group to be torn apart by wild dogs, because there usually were groups of wild dogs so battle hardened that groups needed to fight them individually and hope for the best. Wrath’s batch of Heroics are quite the opposite: easy and quick, many experienced players find no thrill or challenge in them. A melee player who doesn’t know to get out of poison nova in Heroic GunDrak will probably die and be given short shift for it. Likewise I’ve often seen tanks who kite Xevozz incorrectly in Violet Hold be met with "omg dont u no to kite nub".
Firstly I’d like to know where this monster called "nub" which they want kited resides, and secondly I’d really wish players would remember that not everyone has done all the content and learnt all the tactics already. A quick check to make sure everyone knows a dungeon or is comfortable to ask and answer questions in a friendly manner will go a long way to building trust in a group. It may only take 20 minutes to run the Heroic but a helped player will know what to do for next time, and will feel secure in their ability to give it a go.
My guess is that the experienced raiders have and had their own pressures when Wrath appeared. They had honed their skills and proudly won their rewards – taken down so many difficult challenges during TBC – and now the content is, to their standards, laughable. This may have had a variety of effects on them, including making both them and their past achievements feel depleted. Even achieving completion of the new content and getting the grips with the new mechanics seems trivial. Their reason for raiding was diminished – content was already bested, loot was sometimes not worth farming. The level of teamwork required in TBC raids? Not needed in large chunks of Wrath. Just bring brute force. Naxxramas now floats lonely as a cloud over yon hills, full of drops no experienced raider needs and many didn’t need at the start of Wrath, as a reminder of how abandoned some raiders feel. Players drop out before we get to Archavon every time I run VoA. The unspoken question in these players’ heads is likely "is there any point in this content still existing when no-one needs the loot?"
…and that’s it for this week. Next week we’ll continue in this vein by looking at the extent of Wrath’s effects as a deep rooted problem affecting players’ attitudes and interactions. What do you think so far? How easy is WoW these days, and how do you feel about it? How did you feel about it when Wrath first arrived? Do you think WoW needs to be easier, more difficult or just be given a chance to stabilise? Did *you* finish Durnholde Heroic in TBC?
Trophy vs Token
October 16, 2009 by Lodur
Filed under All Stories, Conflict Resolution, Gear, General WoW Gaming, Guild Topics, Loot Distribution, News and Opinion, Policy, War-Crafting, Wrath of the Lich King
When Burning Crusade touched down we received a token system. The system tied multiple classes to a single drop from a boss. This allowed for less loot being sharded or discarded and allowed for quicker gearing as a guild. The tokens could then be turned in for your tier set pieces. A lot of people were afraid of this method, but it worked out really really well. Guilds were able to gear out their raiders quickly and efficiently and very little loot was left to rot. We began to see the starting of this in Vanilla WoW in Naxxramas and the tier 3 raid sets and AQ40 with the 2.5 pieces. “Token” bosses dropped two tokens a piece and everyone was generally happy.
When Wrath of the Lich King came out, it was more of the same. Naxxramas and Ulduar continued the token system along, but added with it two levels. A 10 man level and a 25 man level that we affectionately refer to as tier x and tier x.5. The system continued to work well. Bosses that were token droppers continued to drop two of them and it was even made so that we could purchase tokens with badges for two of the slots. Gearing was a bit faster now thanks to the addition of two purchasable tokens and content flew by for a lot of people.
Then patch 3.2 hit, and brought with it Tier 9 content. Trial of the Crusader distributed loot in a very, very strange manner. First of all the Tier 9 gear was split into three item levels of quality. We’ve been referring to them as Tier 9, Tier 9.25 and Tier 9.5. Tier 9 can be bough fairly cheaply with Badges of Triumph, the next level up 9.25 requires an amount of badges and a Trophy of the Crusade which can only be obtained in the 25 man version. The tier costs can better be broken down by this:
Tier 9 = ilvl 232 Tier 9.25 = ilvl 245Â Tier 9.5 = ilvl 258
Head: 1 x Regalia of the Grand Protector(item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Hands: 1 x Regalia of the Grand Protector (item level 258) or 45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)
Chest: 1 x Regalia of the Grand Protector (item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Legs: 1 x Regalia of the Grand Protector (item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Shoulders: 1 x Regalia of the Grand Protector (item level 258) or 45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)
Confused yet? Most people are. The stat difference between ilvl 226 gear (25 man uld) and ilvl 232 gear is not that big of a jump. going from 226 up to 245 is a big jump for most people. Enough of a gap that most pieces are clear upgrades. So why is this a problem? Trophies only drop from 25 man ToC. You get 1 per boss and a variable amount per tribute chest based on how many wipes you have. There are only five bosses in the instance. (Beasts, Jaraxxus, Champs, Twins and Anub). We’ll go with the model of running 25 man raids. You have 25 people, who all want that trophy. Being only 5 in total that means only roughly 20% of your raid a week can get them and upgrade. Lets look at Ulduar Five bosses drop token pieces, and two tokens per boss which is a theoretical 40% upgrade rate for your raid. The trophy system slowed gearing up way down because most people, especially those progression minded will be focusing on upgrades that can be obtained with Regalia (and it’s like tokens) from Trial of the Grand Crusader or Trophies and badges from Trial of the Crusader.
You can argue that with the drop increases from the tribute chest that better raids are rewarded based on performance, and that is true, but it does not really have any room for guilds that are done with Ulduar but not quite at Trial of the Grand Crusader (example would be guilds that just got a series of new recruits that need to be geared up before ToGC). This however can be chalked up to time spent in a normal version to gear people up, and get them used to the fights before heading into ToGC.
My main problem is the level of competition this generates in a raid. Right now in Ulduar if Gloves the the Wayware Protector drops, you know it’s going to a Warrior, a Hunter or a Shaman. When a Trophy of the Crusade drops, everyone in the raid is sending tells. Everyone wants them over just regular tier 9 badge gear. I’ve seen this cause resentment and bitterness already in a couple people, and it can lead to bigger problems down the line. How do you distribute loot fairly? What is considered fair?
It’s for this reason I’m not a fan of the trophy system. I’m ok with working on harder content for a bigger reward. That is fine and dandy, but when I see an entire raid of people sitting, waiting, wondering if they’ll get the item it becomes a problem. I never saw this problem with a token system. Players might be mad at the game for dropping Vanquisher over Protector but it was RNG and nothing could be done about it. It’s a different story when you’re eligible for the item and watch other people get it over you. It’s a lot easier to accept something out of immediate control like RNG.
It’s not a bad idea in theory. It allows you to select the item you’re upgrading, it allows you to make sure anyone and everyone can use the items instead of seeing them rot due to RNG but I personally feel the token system is the way to go. While loot distribution is always an issue for any guild, I think the trophy system has too much potential to cause harm and additional stress that is unneeded in a raid / guild environment. I asked a question on Twitter about what people thought about the Trophy system. I got a surprising number of replies with people who just won’t run the content or have all together stopped raiding as a result. I’ve also heard reports of guilds having to re work their entire loot system and policy because of this tier content, and that’s not good.
What do you think? Do you like the trophy / badge / three levels to the tier set? Do you hate it? Have you had any interesting stories revolving around loot distribution in tier 9 content?
Well, that’s my two cents on the subject until next time Happy Healing

Head 1 x Regalia of the Grand Protector(item level 258) or
75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Hands 1 x Regalia of the Grand Protector (item level 258)
45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)
Chest 1 x Regalia of the Grand Protector (item level 258)
75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Legs 1 x Regalia of the Grand Protector (item level 258)
75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Shoulders 1 x Regalia of the Grand Protector (item level 258)
45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)















I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.