Talents and Glyphs for Your Level 100 Disc Priest

Talents and Glyphs for Your Level 100 Disc Priest

When I levelled to 100 and started queueing into heroics, my mana regen was absolutely abysmal. I actually opted to pick up Words of Mending because of the extra passive Prayer of Mending that it would fire out. Heroics at 610 ilevel with non-existent Spirit with similarly geared tanks and DPS is truly a challenge.
No one has health pools high enough to soak that kind of periodic and unnecessary damage.
The damage out from the group is competing against my ability to keep the group alive long enough resulting in strategically healing the tank and the highest DPS.
My mana regeneration isn’t enough to keep everyone topped off which results in a different mindset of making sure players are above an arbitrary threshold (like 30% across the board).
Don’t mistake my observations as complaints as most of us veterans have been here before from the start of Burning Crusade, through the heroics of Wrath, the mana and healing crunch during early Cataclysm, and the slightly more relaxed Mists of Pandaria. I’ve done the dance before. I’m still trying to get over the fact that spirit’s only available on a few items. I mean, I get it. I know why. But it’s the first expansion where I’m not scrambling for as many spirit items as possible and where I’m legitimately competing against Warlocks and Mages for that cloth gear.

Normal mode dungeons and early heroics (ilvl 600 – 615)

Now, let’s talk about talents for a second. I mentioned Words of Mending because the outgoing Prayer of Mending was free. I love free (even though it’s like buying McDonalds coffee, with every 7th coffee granting you a free one after). It means my mana can be saved for other crucial spells like a well timed Power Word: Shield. At this stage of the gearing process, you probably don’t have any trinkets but you’re slowly working on your way to obtaining that legendary ring from Khadgar. Maybe you have it, maybe you don’t. You might still be using an heirloom weapon or something. The name of the game here is efficiency and low costs (or free costs). Like it or not, you’re going to be dying for mana if you intend to solo queue into heroics. The pool of players will range from skilled players who won’t take any damage to players who are attracted into standing in every fire or void zone or ignoring mechanics.
Recommended talents and glyphs
Surge of Light tends to proc after one or two taps of Holy Nova. Great if you need to bank a few instant heals in reserve for upcoming damage. Your Psychic Scream talent and glyph offers you an out in case CC breaks early or if you attract company. Power Infusion provides much needed mana relief during high pressure phases. Your Power Word: Shield will both absorb and heal with one action.

Heroic mode and Challenge Mode (ilvl 615 – 630+)

Now you’re in a slightly better position. Your spells and heals are hitting for a little more. People aren’t dying as much. You can afford to be a little inefficient here and there if you need to in order to save players. Your trinkets and neck have spirit on them now. You’ve said goodbye to Hellscream’s BoAs. You’re ready for the next step and want to gear yourself up for raids that’ll be opening in December. You want to be an asset to your guild and indispensable to your raid.
Recommended talents and glyphs
Psychic Scream stays. It’s a clutch spell that can make or break your Challenge Mode attempts. Surge of Light continues to be useful but Mindbender is another choice if you want that slight extra damage (very slight). You don’t need the Power Infusion as much since it only kicks in once every two minutes. Instead, pick up Spirit Shell because you’ll guaranteed to use it twice throughout most boss fights to help the group absorb incoming bombs or damage pulses or anything that could potentially flatten your group.
Clarity of Will becomes the winner here for the level 100 talent. You can pre-shield your tank a few times with it before they engage the boss and it gives you something to do if everyone is at full health. I managed to coat the tank with a potent 163k shield before a pull. I’m sure some of you can do much higher. Try to load up on as much mastery to help increase the power of Clarity of Will and your other absorb effects.

Raiding (ilvl 630+)

Welcome to raid finder (or normal mode or heroic mode or mythic mode, whatever your fancy). You’re now working with a team of healers and you’re in a position where you can bust out your Disc specialties and shine.
Recommended talents and glyphs
Level 30: Body and Soul
Level 45: Power Word: Solace
Level 60: Void Tendrils
Level 75: Spirit Shell
Level 90: Divine Star or Halo (encounter dependant)
Level 100: Clarity of Will
You’re going to be building up and banking Holy Fire stacks for Archangel anyway. May as well convert that into Power Word: Solace and use ‘em as you go. Your level 60 talents for crowd control aren’t going to be relevant as much so it’s a preference. Level 90 talents will center around the raid encounters. Returning priests may be shocked (and partially annoyed) to find that Halo and Cascade now have a slight cast time. Clarity of Will continues to be my pick for the 100 talent because you can pair up with another healer who can supply heals to the tank while you drop large absorb shields simultaneously.
I consider Penance to be mandatory but Fade and Purification is up to you. Some of the upcoming encounters will involve plenty of dispelling so I like having the Purification glyph. Fade adds a slight damage reduction. It might not seem like much but it’s something especially at the start of a tier.
Anyway, don’t take my word as gospel. Start of with whichever talents and glyphs you like and feel free to try out new builds as you adventure throughout Draenor. If you’ve been having success with a different build, post it! I’d be happy to hear and try it out myself. I have not had an opportunity to give Saving Grace a try. Any of you budding Priests out there use it in current dungeons?
Checklist of Things to do at Level 100 for Raiders

Checklist of Things to do at Level 100 for Raiders

I could not stop myself. After levelling up my main Priest to 100, I had to level another one to provide additional resources and support. Ended up reaching level 100 on my Paladin on Saturday so I could tank on our alt raids on the weekends. Plus I’ll be maxing out it’s support buildings like the herb garden and the excavation mine.

Apexis Shard Farming

Once you reach level 100, your garrison will offer two sets of dailies for Apexis crystals. These things are currency for gear. Plus you can use them to upgrade the same items that you’ve purchased for later. Right now, it seems like the 630 level blues are available and the raid level ones will be available later on when the actual raids open. Try to knock out the the ones that give 1000 Apexis crystals. I’ve noticed there was a display bug. For example, today’s daily offered the Ring of Blood set of dailies and that one said it would reward 800 crystals but upon turning them in, it awarded 1000.

apexis

Legendary Ring Questline

Khadgar provides this quest at level 98 but you can realistically start it at level 100. His pet an be found at your garrison and will direct you to see his tower out in Talador. The quest is called Call of the Archmage. WoWHead has a great guide on it here to help you get started.

Treasure and Rare farming for garrison resources

I’m addicted to garrison development. After playing years of Heroes of Might and Magic (with the third one being my favourite), I just have a love for base building type games and controlling armies. Treasures are the most lucrative for garrison resources although many rare mobs will drop them as well. When you take them down once, they become ordinary mobs after that and won’t drop any more additional resources. The treasures that are the biggest pain in the rear are the ones in Nagrand as they often involve using those Goblin gliders to get to really hard to reach places.

Heroic dungeon farming

You need to have a 610 ilevel minimum to queue into them. Not only that, you also need to have finished out your Silver level Proving Grounds. However, it’s still possible to stroll into the instance portal and get in that way if you’re running with your guild or with your friends.

Challenge mode dailies

If you complete the challenge mode daily, they offer a random item that’s 640 ilevel which is the level of gear from normal mode raids. For me, today’s was Shadowmoon Burial Grounds which took us a solid 2 hours and 30 minutes. I’ll have a writeup on that later on in the week but boy was it rough. As people get a little more geared up and more familiar, those times should lessen significantly. Not to mention, we walked in there without really knowing much about what to do and there were plenty of trial and errors.

Ashran and PvP

During the opening few days of the expansion, there was virtually no Horde in Ashran. A few of us managed to queue into it repeatedly and take advantage of the situation by farming up as much honor as possible unchallenged. I used the extra honor to buy some 620 pieces to help put myself into position to queue into heroics.

ashran-pvp

Garrison Followers

Now this is the fun part. Everyone loves having more followers! Don’t forget that if you want to upgrade your followers to epic quality, the experience they earn after hitting level 100 goes towards that. So you can turn superior followers into epic followers just by repeatedly sending them out on missions. Here’s a few easy ones you can pick up:

  • Image of Archmage Vargoth: Requires a bit of a trek to Frostfire Ridge
  • Defender Illona: Really easy to snag as well. Complete the single quest in Talador (and yes, Horde players have their equivilent).
  • Pleasure-Bot 8000: Tailors will want this robot.
  • Abu’ghar: Look for 3 items around Nagrand (His fishing lure, his line, and his pole) then look for him within Stonecrag Gorge in the southern most pool of water.
  • Leo’rajh: Just have to find him and free him within Spires of Arak.

Check out this link on WoWhead for a full list of followers that can be earned via quests!

 

Post BlizzCon Highlights and Warlords Levelling Tips

Back from BlizzCon! What a crazy weekend. Biggest weekend ever with the announcement of Overwatch and several new game features coming to Starcraft 2: Legacy of the Void, Heroes of the Storm, and Hearthstone. Diablo 3 and World of Warcraft were silent this year for obvious reasons since Reaper of Souls had already debuted and we have the Warlords expansion launch tonight at midnight.

BlizzCon Highlights

I held it! The strategy guide that I mentioned I was working on the other day? Brady Games had a booth set up and they happened to have a few copies to give away during a random draw. I went up to them and asked if I could take a picture with it in front of their giant sign and pointed out that I was one of the contributors. At 400 pages, it’s fairly hefty but I think it’s roughly the same size and length of previous strategy guides. Just remember, expect this information to be out of date within a few months due to patches and such.

Overwatch was insanely fun! My original gaming background started with shooters, actually. I’ve since strayed from that genre but it’s great to see Blizzard try their hand it especially since Starcraft Ghost was cancelled ages ago. I wrote up my initial impressions on a few of the heroes I played like Tracer, Pharah, and Widowmaker on BlizzPro. Give it a read!

The rest of my guild was being anti-social for most of BlizzCon but we did manage to meet up a few times for a few drinks here and there. While I was out on the Hilton lobby most days catching up with other internet friends, they were upstairs playing Cards Against Humanity and WoW Trivial Pursuit.

Actually, some of those questions were pretty tough. Can you list all the factions associated with the PvP battlegrounds? I had to think real hard about that one.

At the airport, I was at my terminal waiting to board. I went up to the ticket agent to see if they had a pin or a paper clip I could use to swap out my SIM card. She eyed my poster tube and asked if I attended BlizzCon this year and I said yeah! I go every year! She was so envious because every year she wants to go but she can’t make it out because her airline always schedules her to work BlizzCon weekend. She jokingly offered to trade me a pin for one of my posters in my poster tube. Of course I said yes! I managed to get a few extra copies of the mini Overwatch posters to give away to a few of my friends back home here and offered her one.

She didn’t feel that was a fair trade so she offered me a seat upgrade as well! Damn! Look at that! Just goes to show that you never know who plays games out there. We ended up chatting a little more about World of Warcraft and some of the new features coming before I started boarding. Go figure!

Warlords Levelling Tips

  • Stock up on drinks like water. If you need the extra caffeine, go for tea. If you absolutely must burn energy drinks, go for the 5 hour energy.
  • Try to time your bathroom breaks at every even level. LEvels 92, 94, 96, and 98 feature breadcrumbs that involve you going on a gryphon.
  • Starting to feel a little weary? Splash some cold water on your face or dunk your head under the shower briefly to wake yourself up.
  • Switch your talents and glyphs and load up for instant casts or lowered cooldowns.
  • Check your binds if you’re just returning to the game now.
  • Load up on whatever consumables you need like your potions, flasks, food, and guild banners.

Anyway, good luck out there! See you at 100!

3 Annoying Problems with Discipline Healing

3 Annoying Problems with Discipline Healing

It was a beautiful Sunday morning. Time to take this beta Disc Priest out for a spin and see what he can do in a dungeon environment. I needed a tank, but where could I find one? I happened to be idling in Shrine keeping an eye on trade chat and noticed one of my bear tanks was online!

Time to con her into being my pocket tank.

She agreed and we appeared on the beta servers ready to queue up. I should’ve done a quick pass over my binds and abilities to ensure everything was in place. It took until the end of Bloodmaul Slag Mines before I finally configured everything to my specifications. There were periods where I had to open my spellbook and manually click on select abilities.

Anyway, I’m here to gripe about Disc Priest healing. Here it is:

Lack of Healing mobility: Prayer of Mending has a cast time. We’ve lost access to Renew. Divine Star has a cast time. Penance can be glyphed to allow casting while moving. Holy Nova has a really short radius (and we’ll touch on this in a second).

As a healer, I move around a ton. I don’t mean just simply dodging projectiles or dangerous boss abilities. Sometimes I have to kite or run away from any mobs or ads that are activated. Other times, my tank has screamed ahead and I’m trying to play catchup while stabilizing the rest of the group. The Hunters, Mages, and Rogues are busy trucking on trying to help the tank. Meanwhile, there I am huffing and puffing attempting to keep everyones health up while being unable to move. In Mists, we have all these tools that allowed us to help players recover some health as we were moving from point A to point B. It wasn’t that strong or efficient, but it was something. And yes, shields are great at absorbing inbound damage but they’re not the greatest at restoring health. An absorb simply buys you a little more time to dump heals on your target whereas actually healing your target has the effect of both negating the damage they’re about to take and healing them back.

This must be what a Resto Shaman or Holy Paladin feels like sometimes.

Proposal: Glyph of Mobile Mending – Allow Prayer of Mending to be cast while moving. Exclusive glyph.

Weak Multi-target Healing: Holy Nova is the new efficient Discipline AoE heal. Prayer of Healing has a 30 yard radius. Holy Nova has a 12 yard radius. It’s hard to insist that every player remain stacked. There’s attacks that will prevent the party from doing just that. Holy Nova appears to be enough to keep a players health bar from trending down long enough but it won’t be enough to shoot them back to full right away. That’s a tradeoff at this stage of the game since we’re testing dungeon content at reduced item levels. At the same time, functionally speaking, Holy Nova might not be able to reach the rest of the party if everyone has to split up. You’re reduced to a slightly weaker Prayer of Healing option. Alternatively, you can play the executioner and focus on healing yourself, the tank, and 1 or 2 other players while opting to sacrifice the fifth for the good of the party.

Proposal: De-couple Holy Nova from the Priest. Make it targetable like Prayer of Healing. Allow Holy Nova to heal any player in range of the target up to a maximum of 5 of the weakest players. If you’re still spread out, at least Holy Nova might be able to catch 2-3 other players in your party at a time.

Lack of time: As healers, we have to think of time as a resource. Is there enough time to bring the tank out of range of lethal if I use this spell? How many seconds can I buy my group if I spam this AoE spell until the deadly AoE ability stops being used? Is that player a lost cause or should I try saving them? As mentioned before with the cast time spells, choice becomes important. For example, you and your tank are within lethal range after suffering an unavoidable hit. You have about 2 seconds before the next blow comes and you’re looking at a wipe. A 2.5 second Heal might hit slightly harder and save you more mana. But a 1.5 second Flash Heal would’ve allowed the tank to survive the hit. A Binding Heal would’ve saved both you and the tank*. Most of our direct healing spells are a cast time now. A Holy priest can Renew blanket but a Disc Priest is playing catch up one target at a time.

*The correct play is to either shield one, and Penance/Prayer of Mending/Flash Heal/Desperate Prayer the other and pray the shield holds. The god play is to have never arrived in this situation in the first place.

Regardless, Binding Heal is one of those spells that allowed you to inefficiently heal yourself and your target really fast to get out of lethal range. This is a tool removed from the Priest toolbox. If Flash Heal is the wrench, then Binding Heal is the duct tape because it’s a quick fix and not necessarily the permanent solution. Sometimes you just have to be inefficient or else players die.

Proposal: Bring back Binding Heal. It’s already tough as is for AoE healing as a Disc Priest in a party.

The next step is to give Holy a shot and see how well that performs in dungeon environments. Bloodmaul Slag Mines was a piece of cake but I certainly struggled a fair bit in Upper Blackrock Spire and the Shadowmoon Burial Ground instances.

Shadow Priest Warlords Leveling not as Easy

Shadow Priest Warlords Leveling not as Easy

As you might have guessed, I was one of the privileged few to have been offered a slot in the Warlords of Draenor friends and family alpha that went live a few days ago. I was quite intent on making my mark in Wildstar’s Nexus but I’ll have to put that on hold.

Unfortunately, only the Horde side is available for play meaning I had to create a Blood Elf priest.

I’ll need to take a long cold shower after this play session.

I feel so filthy.

Anyway, I’m not going to delve too much into garrisons too much. The only base building I can do effectively is in Starcraft 2. But, head over to BlizzPro for their hands-on with garrisons.

Just as I’ve done in previous expansions, I plan to blitz my way to the max level as quickly as I can. Each expansion brings with it new tools, new systems, and new spells to help that process.

spriest-leveling

For Shadow Priests, Warlords made it a little tougher. The changes to Shadow and the loss of certain healing spells slowed down leveling. No Renew means I can’t simply keep refreshing Renew whenever it wears off. It means I have to stop and eat more to replenish my health. Flash Heal is obviously no help since it wasn’t designed to top a player off quick in Shadow. Prayer of Mending’s cast time means it can’t just be applied on the run either. Divine Star also lost the healing component.

Thankfully, I can still rely on Power Word: Shield to soak at least some of the damage. Vampiric Embrace, glyphed Psychic Scream, and Dispersion are going to be workhorse cooldowns during the grind.

At the moment, I’m capped at level 92 but level 100 talents are unlocked and can be selected. Auspicious Spirits is a neat talent but Clarity of Power seems to be useful when grinding or farming mobs since you can just go straight to Mind Flay instead of applying a DoT that isn’t going to last the full duration anyway.

draenor-perk-unlocked These Draenor perks are actually quite nice. They offer bits of quality of life improvements. I managed to obtain the Enhanced Shadow Orbs perk quickly after hitting 91 and Enhanced Mind Flay at 92.

More to come later! I’ve got a Shaman I want to try out.

I have never seen healing or DPS numbers this low in a long time.

5 Killer Priest Changes Coming in Warlords

5 Killer Priest Changes Coming in Warlords

Good gravy, so many new changes coming with the alpha notes! Instead of going through all of them, I’m just going to summarize my favourites. You can turn to BlizzPro later in the week for a more in-depth analysis.

Atonement nerfs

Don’t tell me you didn’t see this coming. For almost the entire expansion, Discipline Priests were considered top tier and a virtual must have in progression focused guilds. It wasn’t so much the temporarily healing buff from Evangelism, but the Archangel ratios which made us a force to be reckoned.

Let’s deal damage with any of our main DPS nukes. On top of that, a portion of the damage done is going to also heal. Oh and it’s a smart heal!

In a way, I’m disappointed that it’s lowered but I can’t help but think it’ll help equalize the state of healing classes a little more. At the very least, maybe it’ll lower Discipline representation some and allow us Holy Priest guys back into the fray as a better alternative. There was nothing really wrong with Holy (well, there was but we’ll cover that in a moment), but Holy just wasn’t quite as well sought after.

That’ll be different in the future largely because of…

Chakra changes

Remember when Chakra came into play? It was almost two expansions ago during the start of Cataclysm. It essentially functioned as a stance for Holy Priests. Certain spells would become stronger depending on which Chakra you had active and you’d gain access to a Holy Word spell that corresponded with that stance. It was intended to provide flexibility and allow Priests to select the role they were going to perform in a raid: Single target healing or multi-target healing.

If you were in a Chakra stance and wanted to do something outside of the benefit, your spells wouldn’t make quite as an impact. The alpha notes said it quite clearly: The buff from being in a certain Chakra “felt like a penalty for being in the wrong Chakra, rather than a bonus for being in the right Chakra”.

Chakra: Sanctuary provided a strong buff to Prayer of Healing which was great when I was covering groups but it was lousy if I needed to spot heal the tank for a few moments. Lowering the bonuses attained in Serenity and Sanctuary are a start. Saying “I’m only losing 10% of a healing boost instead of a 25% bonus” is much more reassuring. Instead, Holy Word: Serenity and Sanctuary are receiving more of a healing bonus. I suspect our normal baseline spells will be adjusted and balanced accordingly.

Removal of Mana Hymn

Gone.

Just like that.

How else am I supposed to get my mana back? One of our healing utilities is out the window as a victim of Blizzard’s crackdown on ability bloat. Now they’ve promised that mana regeneration rates and spirit will be monitored to offset the loss of Hymn of Hope. Now I’m really at the mercy of my own healing spells. I can’t heal full throttle and rely on Mana Hymn to provide me with a cushion anymore. I’m going to miss it.

New glyphs

To be more specific, I’m giddy with Glyph of Restored Faith. It can be used as an escape or a closer or if I just want to get next to someone. Maybe it isn’t that killer, but I really do like the fun I can get with this. I can pull myself out of harms way if I’m caught standing in a fire! It’s like a pseudo defensive cooldown!

Level 100 talents

You can find the new talents at the recently updated WoW Head calculator. I liked that old talent with Void Shift where you could use it as many times as you wanted but I guess that one was tossed.

Now there’s healing talents when you reach level 100 like Words of Mending. Every healing or absorb spell generates a stack of Word of Mending. Hit 5 stacks, cast a free Prayer of Mending! Worried about Prayer of Mending overriding itself? A minor change was introduced where Prayer of Mending from multiple Priests are able to be applied on the same target. Not only that, one Priest can have multiple applications of Prayer of Mending on more than one target!

I mean, yo dawg! I heard you like Prayer of Mending! So I put a Words of Mending on your Prayer of Mending so you can Prayer of Mending while you Prayer of Mending!

Holy Priests gain access to another talent called Clarity of Purpose. It replaces Prayer of Healing with a new spell called Clarity of Purpose. We know that smart healing spells are getting dumber. But if healing spells were given an IQ, I’m certain Clarity of Purpose would take home the smartest heal ever award. It’ll heal players within 10 yards of your target. Not only that, it splits the heal so that weaker players receive more of the healing pie.

Now that’s legit!

This is going to be a fun beta testing period. Warlords needs to come soon! I’ll do my best to keep track of any pertinent Priest changes and updates as we progress through the development stages of the expansion.

Which Warlords of Draenor Racial Would You Want Now?

A few days ago, Warcraft Technical Game Designer Celestalon dispensed two hours worth of information on Twitter. One specific topic caught my eye. It’s no secret that racial bonuses in the game are a little skewed and slightly imbalanced. Many of the top tier raiding guilds are Horde and I’m fairly certain much of it is due to the min-maxing bonuses that the racials provide. So come Warlords, they’re mostly getting overhauled. While nothing has been finalized just yet, here’s where the racials stand right now.

WoW Head’s Perculia did a phenomenal job hunting down and assembling the information in an easily digestible package right here. You can check out the official blue post about racials here.

Alliance

  • Draenei Heroic Presence is now +X to your primary stat. Gift of the Naaru heals for the same amount but over 5 sec. 
  • Dwarf: Lost  Crack Shot and  Mace Specialization. Gained Might of the Mountain, a passive which adds 2% Crit Damage. Also… A change to Stoneform: Also removes Magic/Curse. HOWEVER, it still cannot be used while CC’d. (It is still NOT a CC-break) 
  • Gnome Escape Artist dropped to a 1min CD (from 1.5min), and  Shortblade Specialization became Nimble Fingers, 1% Haste. Also- A tweak to  Expansive Mind. Was +5% max Mana. Now +5% Max Mana, Energy, Rage, or Runic Power. 
  • Humans lose the Mace/Sword racials.  The Human Spirit becomes +X to two secondary stats of your choice.  Every Man for Himself, we’re still evaluating. Itemization changes may mean no nerf needed. 
  • Night Elves Quickness also increases movement speed by 2% passively. They also got a new passive which is quite unique… (Remember, no more haste breakpoints!) Touch of Elune, a new passive which grants 1% Haste at night, 1% Crit during the day.Shadowmeld is unchanged. 
  • Worgen: Darkflight is staying unchanged. 

Horde

Pandaren, of course, will most likely not see a change and retain their Epicurean bonus.

The Draenei racial bonus is much more appealing. Too bad we don’t know what the +X value is for the primary stat. It’s going to go right to Intellect for priests of all kinds. Gift of the Naaru will heal 20% of a target’s health over 5 seconds (instead of 15). It’s another healing spell you can add to your bar and you can save it for emergencies (every 3 minutes).

My first Priest was a Dwarf. I miss Stoneform and the ability to shrug off poisons. Now it functions as a secondary self dispel since it can remove magic debuffs and curses. The extra crit damage is handy for the Shadow and the Discipline Smiters though. May not be as helpful for Holy.

What about the Gnomes? There’s still the bonus to mana but it’s been expanded to include the energy of other class types. The natural 1% haste is new and useful for all priest types.

Humans gain a rather unique spin to their buff. They get to select which two secondary stats get a bonus. I imagine one of those will be Spirit and the other will be Haste, Crit, or Mastery — Whatever your priest is short on. An interface is being worked up right now allowing you to pick. The ability to pick and choose offers some neat flexibility.

Night Elves. Sigh. Really? Server time makes a difference now? Blah. I hate randomness. But it looks like there’s not much that can be done about that.

Horde side, Blood Elves continue to be the winner. The crit bonus passive is second only to Arcane Torrent’s innate mana restoring capability.

Goblins? The ability to Rocket Jump is huge in heavy movement fights. Now you get a flat 1% haste instead of a bonus to attack and bast speed.

Orcs can’t play priests so that point is rather moot.

Tauren Priests are already benefitting from a slight stamina boost allowing them to withstand a little more damage than usual. But the new Brawn bonus is a solid boon for priests of all types.

The first iteration of the Troll’s Berserking was pretty overpowered. It was like a mini-Heroism on demand. Now it’s been nerfed to a flat 15% Haste bonus instead of the 20%. Not quite as good but still reliable for burst healing your way through stuff.

Huge nerf to the Undead’s Will of the Forsaken with the cooldown going up. No other changes.

So let’s assume that you’re rolling a new Priest. You have all these excellent racials available to you. No more of the junk bonus to hit or expertise or any of that stuff.

Which one should you go for?

If you plan on playing Alliance, I would favour the Draenei bonuses. Hard to say for sure without knowing what the X value is. If you’re PvPing, Dwarves or Gnomes are a good bet. I like Gnomes though since Escape Artist is handy (and the fast cooldown).

If you plan on playing Horde, I’m leaning towards Blood Elves. That mana restore is so nice to have especially on progression fights when you’re tapped out. Berserking is another trait you’ll find attractive and is great if you’re playing either shadow or healing.

Personally, I’m staying a Pandaren. Can’t get enough of that food buff.