Cool, it looks like not every raid is going to be available immediately after the game release. I’m cool with that and I know others are, too. It took me less than half a week to level to from 80 to 85 and I predict it’s going to take me around the same time to go from 85 to 90. That should be enough time to hit cap and hit up scenarios along with dungeons for whatever points and gear needed. There’s still that minimum item level needed to queue for LFR.
My personal goal is to at least hit that mark before raids open.
How Blizzard used to slow content consumption down in the past
- Really hard raid encounters that were near-mathematically or skillfully impossible without exploits (Vanilla)
- Attunements (early Burning Crusade)
- Gradually releasing bosses (Wrath, ICC)
- Limited attempts (Wrath, ToC)
Now there’s no gimmicks or tricks. It’s just a straight-up “We’re not releasing this completed instance to you yet”.
There’s still a remarkable amount of players that are rather “upset” about the whole staggered and delayed raiding thing (if recent blog feedback’s an accurate indicator).
I’m going to use an analogy.
Let’s use swimming.
What if the race started before swimmers even reached the pool? Phelps and Lochte would have to race each other to change into their speedos, get their goggles attached, and put on their caps before sprinting and diving in the pool and racing their medley.
But now all the swimmers start at the line at the exact same time. Their speed and performance can actually be gauged by their abilities in the pool as opposed to how fast they can get ready.
If you think about it though, there’s going to be two races going on: First to hit level cap and the first to raid kills/clears. One shouldn’t impact the other.