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	<title>World of Matticus &#187; Leadership</title>
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	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<itunes:summary>Join Matt, Borsk, Chase, Kat, and Brian each week as they discuss topics revolving around healing, guild leading, and raiding in World of Warcraft.</itunes:summary>
	<itunes:author>NoisePrint Studios</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<itunes:name>NoisePrint Studios</itunes:name>
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	<managingEditor>brian.r.hough@gmail.com (NoisePrint Studios)</managingEditor>
	<copyright>2010-2011 NoisePrint Studios</copyright>
	<itunes:subtitle>The Official Companion Podcast for World Of Matticus</itunes:subtitle>
	<itunes:keywords>Warcraft, World of Warcraft, WoW, Blizzard, Wrath of the Lich King, Raiding, Gaming, Cataclysm, MMO, MMORPG, RPG, Video Games, podcast</itunes:keywords>
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		<title>When it Comes to Guild Apps, Pick Two</title>
		<link>http://www.worldofmatticus.com/2012/01/23/when-it-comes-to-guild-apps-pick-two/</link>
		<comments>http://www.worldofmatticus.com/2012/01/23/when-it-comes-to-guild-apps-pick-two/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 00:35:13 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Recruiting]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[traits]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11278</guid>
		<description><![CDATA[Historically speaking, most of the players I’ve picked up in the past had two out of the three attributes. Rare is the player who manages to possess all three. Recruiting seems to be at an all time low according to a few GMs I&#8217;ve spoken to (10 man and 25 man, Horde and Alliance). It&#8217;s &#8230; <a href="http://www.worldofmatticus.com/2012/01/23/when-it-comes-to-guild-apps-pick-two/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/wp-content/uploads/pick2.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="pick2" border="0" alt="pick2" src="http://www.worldofmatticus.com/wp-content/uploads/pick2_thumb.jpg" width="454" height="342"></a></p>
<p>Historically speaking, most of the players I’ve picked up in the past had two out of the three attributes. Rare is the player who manages to possess all three. Recruiting seems to be at an all time low according to a few GMs I&#8217;ve spoken to (10 man and 25 man, Horde and Alliance). It&#8217;s as if the majority of players just want to see the content, regardless of what difficulty level it is (meaning the path of least resistance gets selected the most or the LFR tool). It seems like the applicants I see seem to exhibit 2 out of the 3 traits. </p>
<h3>Skilled</h3>
<p>Manages to bring the pain (or the healing). We’re talking on a consistent basis. I often find myself wondering about the players who (over a 2 month period) go from the bottom to the top back to the bottom again. </p>
<p>Of course, no one wants the player who has a really hard time hitting that Hour of Twilight button and ends up burning all 3 Battle Res skills allotted. The ability to pick up what the rules and requirements for each encounter is a big plus (as is the ability to do it fast).</p>
<h3>High attendance</h3>
<p>Willingness to reschedule most events in their lives around raiding is an advantage. I’m not that much of a tyrant though. </p>
<p>Wedding? Sure.</p>
<p>Exam? Yeah, you better go study for it.</p>
<p>House on fire? Go.</p>
<p>But if you’re missing out on a raid to catch the series finale of American Idol, I can tell you’re just not into it. Or if a new game came out and you’re signing out of raid when I can see on Steam that you’re clearly playing Skyrim. That tells me where your priorities are and it’s clearly not with WoW. </p>
<h3>Drama free</h3>
<p>Perhaps drama free might not be the best choice of words to use. When I mean drama free, I’m not referring to guild splitting dramatic incidents. I’m talking about the little things that can get under people’s skins eventually leading to guild splitting incidents. </p>
<p>How difficult does a person need to be? </p>
<p>There’s been times I’ve tried to compromise on issues to reach the best approach for everyone involved. In other cases, <strong>a single course of action was settled upon because that’s what the leaders wanted to do</strong>, period. I really hate working with players who argue <em>for the simple sake</em> of arguing. I can tell you it takes away my efforts and focus on the next item I want to resolve. Pick your battles carefully. Otherwise the GM might exercise their right to throw you out because you keep causing problems and end up being more of a liability instead of an asset.</p>
<p>Now going back to the original question, if you were restricted to two selections, <strong>which two would you pick?</strong></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>The Worst Thing a Guild Leader can do to a Player</title>
		<link>http://www.worldofmatticus.com/2012/01/10/the-worst-thing-a-guild-leader-can-do-to-a-player/</link>
		<comments>http://www.worldofmatticus.com/2012/01/10/the-worst-thing-a-guild-leader-can-do-to-a-player/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 14:00:51 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Silly]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11262</guid>
		<description><![CDATA[I think I’ve found my guild prank for April Fools! I know of other guild leaders who joke about doing it (and some who actually have done it because they couldn’t do it anymore). So to all the guild leaders out there, I salute you. Doesn’t matter if the game is Rift, Guild Wars, SWTOR, &#8230; <a href="http://www.worldofmatticus.com/2012/01/10/the-worst-thing-a-guild-leader-can-do-to-a-player/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/wp-content/uploads/GM-sup.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="GM-sup" border="0" alt="GM-sup" src="http://www.worldofmatticus.com/wp-content/uploads/GM-sup_thumb.jpg" width="484" height="324"></a></p>
<p>I think I’ve found my guild prank for April Fools! </p>
<p>I know of other guild leaders who joke about doing it (and some who actually <em>have</em> done it because they couldn’t do it anymore). So to all the guild leaders out there, I salute you. Doesn’t matter if the game is Rift, Guild Wars, SWTOR, WoW or what have you. It’s often a thankless job and you’re the butt of every joke but without you, your guild would be non-existent. </p>
<p>Although, I learned last night from Lodur that changing guild leaders can result in a bugged guild bank. </p>
<p>It’s okay, Logan. Your job is still safe. No plans for retirement yet. Sometimes I’ve always wondered about holding mock guild elections and what platforms people would run on. Fiscal guild responsibility? </p>
<p>P.S. I just noticed this. Which one of you clowns set my guild note?</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Is it the Tank&#8217;s Responsibility to Lead Groups?</title>
		<link>http://www.worldofmatticus.com/2012/01/05/is-it-the-tanks-responsibility-to-lead-groups/</link>
		<comments>http://www.worldofmatticus.com/2012/01/05/is-it-the-tanks-responsibility-to-lead-groups/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 14:00:08 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[PvE Healing]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10037</guid>
		<description><![CDATA[As Javier said in a previous comment: Please answer me a question that I have been wondering forever. […] Why is it the sole responsibility of the tank to know and lead the group in to every instances? During my adventures through the dungeon finder, I’ve been remarkably fortunate. Little to no wipes. Timely CC’s. &#8230; <a href="http://www.worldofmatticus.com/2012/01/05/is-it-the-tanks-responsibility-to-lead-groups/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/2011/01/13/10-things-id-rather-do-than-heal-pugs/comment-page-1/#comment-30987">As Javier said in a previous comment</a>:</p>
<blockquote><p>Please answer me a question that I have been wondering forever. […] Why is it the sole responsibility of the tank to know and lead the group in to every instances?</p>
</blockquote>
<p>During my adventures through the dungeon finder, I’ve been remarkably fortunate. </p>
<p>Little to no wipes.</p>
<p>Timely CC’s.</p>
<p>Sustained DPS.</p>
<p>I don’t always run with my guild on my priest. I prefer to give opportunities to other healers in the guild who still need the gear or the reputation. If I need a refresher course in healing, there’s no test greater than braving LFD. </p>
<p>But I digress. </p>
<h2>Tank ‘em!</h2>
<p>Traditionally speaking, tanks have been the players that automatically take leadership of a group. For years, they’ve been the ones setting up the marks, executing the pulls and controlling the pace. Whenever I joined trade chat groups (this was before the dungeon finder, mind you), tanks would usually insist on leading groups. During Wrath, it got to the point where the rest of the players in the group <em>expected</em> the tank to assume that role.</p>
<p>The thing is, I’m not really noticing that as much anymore. I mean, it wasn’t until recently that I started observing other players taking control of groups. It wouldn’t always be the tank. It could be that random ret paladin or that warlock. Its an interesting trend to see happening, for sure. Could it be that there are just that much more knowledgeable people in the game? I once dropped in on a Halls of Origination group where most of the players in there didn’t know how to do any of the bosses on normal much less heroic. I had the option of dropping out of the group right there and then. </p>
<p>I’ll admit, I was tempted.</p>
<p>But no, I stayed right in there and showed them all the ropes. I gave myself a limit of 3 wipes on a boss. If we wiped 3 times on a single boss and it was clear they just weren’t “getting it”, then I’d take my leave. Setting a hard boundary for yourself is a good way to retain your sanity. </p>
<p>Blizzard allowing anyone in the party to mark targets was a great improvement overall. I’d say it ranks as one of those really underrated changes. Now other players don’t have to be the dungeon guide to mark stuff. They can simply tag their own targets. </p>
<p>The pressure is slowly easing off the tanks when it comes to taking the lead. That is a good thing, right? </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>8 Raid Leading Mistakes That You&#8217;re Not Aware Of</title>
		<link>http://www.worldofmatticus.com/2012/01/02/8-raid-leading-mistakes-that-youre-not-aware-of/</link>
		<comments>http://www.worldofmatticus.com/2012/01/02/8-raid-leading-mistakes-that-youre-not-aware-of/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 22:47:01 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11255</guid>
		<description><![CDATA[I stopped raid leading a long time ago. Who would’ve guessed that raid leading might mean a loss in ability to heal effectively? I leave that in the hands of my capable team. We’ve all made our fair share of errors and mistakes. Chances are, yours did as well. I’ve always felt that there was &#8230; <a href="http://www.worldofmatticus.com/2012/01/02/8-raid-leading-mistakes-that-youre-not-aware-of/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>I stopped raid leading a long time ago. </p>
<p>Who would’ve guessed that raid leading might mean a loss in ability to heal effectively? I leave that in the hands of my capable team. We’ve all made our fair share of errors and mistakes. Chances are, yours did as well. I’ve always felt that there was no reason for every player to make a mistake to learn from it. You don’t need 25 players to stand in a Void Zone to experience that it’s a bad thing to do. </p>
<p>So allow me to give you several fouls that I’ve committed over the years. </p>
<h3>Pulling too fast</h3>
<p>This is one of my biggest faults. I get pestered about trying to get pulls going too quickly. Sometimes there’s a pat coming around through a 4 pull. I’ve also been with tanks who keep pulling trash mobs even when a significant portion of the raid is down or on their way back. Generally speaking, if there’s over 5 players dead, I’ll call a stop and burn a mass resurrect followed by quick buffs before getting under way again. Keeping an eye on healer mana is important. If everyone’s fresh out of gas, give them a few seconds to replenish (I use Mana Hymns and Mana Tide totems on trash to accelerate the process). </p>
<h3>Pulling too slow</h3>
<p>On the other hand, you want to make sure things are going according to a schedule. There’s always time to socialize outside of raids. I used to raid with a player who flat out screamed that he was missing Blessing of Kings on trash. </p>
<p>Look guys, while you might wipe to trash here and there, it isn’t because you are missing Kings. Buffs can always be done on the fly. You don’t necessarily need to wait for all of your buffs to fire off <em>before</em> pulling.</p>
<p>Are there tanks present?</p>
<p>Are there healers present?</p>
<p>Is there enough DPS around?</p>
<p>Then it’s time to pull and let the WoW gods sort out the rest. </p>
<h3>Not knowing when to tap out</h3>
<p>Sometimes your raid meets a boss that they’re just presently not capable of. Maybe there’s only 15 minutes left in raid and you’ve been working on a new progression boss all night that you <em>just</em> killed. Now there’s a new boss standing in front of you that no one has any idea how to take on. You could always do a for fun pull and play the game of “Let’s see who survives the longest”. </p>
<p>Actually, where this really takes effect is around the holiday season. Maybe you don’t have enough players to field a full group. Now I dare say most raid groups can run short handed 1 or 2 players (unless you’re in 10 man). But if you suffer enough absences where it represents a significant portion of the raid, cut your losses and give everyone a night off. </p>
<h3>Not enough sleep</h3>
<p>Get some sleep, guys! No one likes it when a player misses a raid because they wanted to catch a quick nap and oversleep their alarm! </p>
<p>Makes me wish I could dock DKP for that!</p>
<h3>Excessive consensus</h3>
<p>Let’s be real here. If you’re raid leading, chances are you know what the hell you’re talking about more. You’ll most likely have studied up on the encounter extensively. You’ve mentally orchestrated your unit about what needs to happen. There’s generally one or two ways to take down a boss. Run that raid with a fist of steel and stick to your plan. Do not instantly agree with every new radical proposal or idea that occurs after a wipe. Stick to making minor adjustments as needed but don’t overhaul the general strategy. Chances are, your strategy is sound but the rest of the team needs to adapt and make their own individual changes to make it work. </p>
<p>But don’t run a raid or take on a boss in a majority rules fashion. </p>
<h3>Too much Hand Holding</h3>
<p>This really bothers me. It shouldn’t be the job of the raid leader to micromanage <em>every</em> player’s DPS rotations and individual skills. I’ve heard stories shared to me by players where their raid leader would tell a new recruit exactly what to do and when.</p>
<p>“Okay, Lightning Bolt… then Lava Burst … trigger your Earth Shock … Lightning Bolt again and refresh your Flame Shock.”</p>
<p>We try to do everything we can when it comes to recruiting applications to figure out what players know. There’s a minimum threshold of knowledge that is required. I’d say having a solid idea of how your class works and any rotations would be on the “must know” list. For other progressive guilds, knowing every ability on select hard mode bosses is a plus. Perhaps knowing how to fluently play in an off role would be a requirement. It all really depends on your guild. </p>
<p>Your raid leader should<em> not</em> be the person teaching players as they go how to play their class. Your raid leader is the guy people look to when they’re trying to figure out the overarching strategy on taking down a boss. <a href="http://www.worldofmatticus.com/2011/02/12/tough-call-roles-rl-vs-gm/">Vik addressed the difference between a raid leader and a guild leader quite nicely last year</a>. </p>
<h3>Being too accommodating</h3>
<p>There’s this great quote by Steve Jobs that I keep on my wallpaper. </p>
<p align="center">“My job is to not be easy on people. My job is to make them better.”</p>
<p align="left">Press the buttons that you feel will actually result in action. Don’t press buttons for the sake of pressing them. Remember that you’re in the business of raiding. Your focus and dedication is going to vary. No matter what it is, figure out what your limits are. </p>
<p align="left">Someone needs a quick glass of water during a trash pull? Sure, I can live with that.</p>
<p align="left">Baby just started crying right before pulling a boss and needs to be dealt with? It’s a teeth grinder and a stress ball destroyer but I’ll survive until I can get a replacement.</p>
<p align="left">Need to AFK for a smoke right when you clear the last pack of trash to a new encounter? Get the hell out of my raid. </p>
<p align="left">That last one especially is one of my biggest pet peeves after playing this game for so long. I’m sure it’s influenced by the fact that my dad used to smoke and I hated the smell of it. While flexibility is a great strength to have, be careful that you’re not going too far in the direction at the cost of progress.</p>
<h3 align="left">Not pulling the trigger on decisions</h3>
<p align="left">Cold feet on which boss to go for?</p>
<p align="left">Can’t seem to switch out the healer for the DPS?</p>
<p align="left">Trouble deciding on which strategy to use?</p>
<p align="left">The best raid leaders are the ones who come to a decision within a quick and reasonable amount of time. Indecision is <em>never</em> the right way to go. Consult with officers or other players as needed, but don’t drag your feet too much. Pick one and run with it. If you’re wrong, at least you’ll know what to do for sure next week. </p>
<h3>One more thing</h3>
<p>Don’t be afraid to give your raid leader feedback. Just do it <em>after</em> the raid is over, not during. Doing it mid raid is enough to throw them off their game which isn’t a good idea if the raid is working on some new encounters. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<item>
		<title>11 Raid Finder Personalities You Will Never Escape</title>
		<link>http://www.worldofmatticus.com/2011/12/12/11-raid-finder-personalities/</link>
		<comments>http://www.worldofmatticus.com/2011/12/12/11-raid-finder-personalities/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 14:00:31 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[raid finder]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11238</guid>
		<description><![CDATA[After running my alts through them numerously over the past two weeks, I think I’ve just about experienced every combination of player archetype that the raid finder had to offer. I wanted to post this as a guide for you to keep an eye out for them and conduct yourselves appropriately. Raid Leader Randy This &#8230; <a href="http://www.worldofmatticus.com/2011/12/12/11-raid-finder-personalities/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>After running my alts through them numerously over the past two weeks, I think I’ve just about experienced every combination of player archetype that the raid finder had to offer. I wanted to post this as a guide for you to keep an eye out for them and conduct yourselves appropriately. </p>
<h2>Raid Leader Randy</h2>
<p>This is the guy who checks the “Raid Guide” icon when he queues up for the Raid Finder. He’s made a whole page of macros devoted to all of the encounters. Each macro spells out (briefly) the strategy being used to kill the boss. He also takes the time to mark targets or setup flares on the ground. Randy does his best to keep the 24 other strangers in the group in line and focused on the right direction. He’s got that personality where seemingly nothing is able to faze or rattle him. He just doesn’t give a crap because he has the ability to maintain a laser like focus on the prize: Boss kills. </p>
<h2>CAPSLOCK CAROL</h2>
<p>HER KEYBOARD WAS BROKEN AT AN EARLY AGE. DOESN’T MATTER SINCE SHE DOESN’T THINK IT’S RUDE TO TYPE IN ALL CAPITALS BECAUSE SHE BELIEVES IT’LL DRAW ATTENTION TO WHAT SHE’S TRYING TO COMMUNICATE. SHE’S ALSO KIND OF DENSE. </p>
<h2>Carrying Chris</h2>
<p>He’s the guy who is decked out in fall heroic raid quality gear. He just sneezes and stuff dies. He offsets the DPS from the bottom 4 players in the raid and manages to be the driving force which normalizes overall raid DPS. If the boss hits enrage and players are dropping one by one, you can count on Carrying Chris to get max range and activate reserves just before crushing the boss. (Thanks to <a href="http://twitter.com/#!/Vashv17">Vashv17</a> for reminding me)</p>
<h2>Lootwhore Larry</h2>
<p>Out of all the players in the Raid Finder, Lootwhore Larry could very well be the worst. He need rolls on <em>everything – </em>even if it isn’t suited for him. I’m sure we’ve all come across him at some point. He could be the Warrior he rolls need on 1 handed Agility weapons. Or maybe the Rogue who opts for strength trinkets. Maybe he just doesn’t know or doesn’t give a crap. The only way to fight back against Lootwhore Larry yourself is to pray to the dice gods. Although, it is nice to see that this is being <a href="http://us.battle.net/wow/en/forum/topic/3657444923?page=2#34">examined by Blizzard specifically</a>. </p>
<h2>Clueless Charlie</h2>
<p>Poor Clueless Charlie. He just… doesn’t have a clue! Not only when it comes to bosses but when he gets picked on by the other members on the raid. He walks in, starts auto attacking and uses skills from time to time, but he doesn’t have the faintest idea what’s going on. He’ll attack another tentacle on Spine of Deathwing just because it’s dirty. He’ll stand there and take an Ice Wave before realizing that it’s bad. No matter how many times fights are explained, Charlie is just hopeless and is along for the ride. (Thanks to <a href="http://twitter.com/GottaHaveFaythe">GottaHaveFaythe</a> for this one)</p>
<h2>Gogogo Gary</h2>
<p>Gary’s gotta go! He’s on the clock and wants to pull everything! He’s always impatient and just wants to start trash pulls. Believes in maximum efficiency and not wasting time. Hates the players who are constantly AFK. Problem with Gary is that he’s a little <em>too</em> ambitious and ends up pulling two waves of Oozes in Yorsahj’s room or something. Whoops! </p>
<h2>Elitist Ernie</h2>
<p>Ernie frequently gets into raid chat fights with Recount Ryan. He’ll always mock the other player’s DPS or usage of cooldowns. “What’s that? You only used Ghost Wolves once? Well I used them twice!”. In the grand scheme of things, no one really cares. Ernie ends up being ignored because the rest of the raid is trying to concentrate on what Randy’s saying. Ernie tends to make a big deal out of 35 DPS. He’ll try to find a way to justify what he’s doing for either maximum DPS or maximum survivability. When pointed out that he does something wrong, he’ll try to find a way to reverse that as well. </p>
<h2>Recount Ryan </h2>
<p>Incidentally enough, Recount Ryan’s actual damage output drops on Ultraxion because he forgets to turn off Recount. Ryan is a fairly competitive sort. He’s always listing the top 5 damage done on <em>everything</em>. Yes, even on trash pulls. You see, poor Ryan is the youngest of 9 brothers and 6 sisters. He’s always been outshined in everything in life by the rest of his family. Mom doesn’t even remember who he is. So he seeks validation and affirmation in what he does by repeatedly linking meters so that <em>someone</em> out there might just say to him the two words he’s been hearing his whole life: “Good job”. </p>
<h2>Tryhard Terry</h2>
<p>This is the younger brother of Carrying Chris. He just doesn’t have that same level of gear. He idolizes him and tries so hard. He’ll interrupt the most redundant of abilities. He’ll always DPS the correct ad down (even if the other 20 players are on something else). Won’t have to worry about his cooldowns or anything as he’ll make sure they’re always being used. The trouble with Terry is that he is <em>so </em>focused on doing the right thing, that he sometimes might lose track of everything else going around him and tunnel vision. Because you see, Terry isn’t that great when it comes to adapting. </p>
<h2>PvP Peter</h2>
<p>Needs no introduction. Walks into raid finder wearing nothing but PvP gear (and still manages to out DPS certain raid geared players, but barely). Elitist Ernie will also pick a fight with Peter. But somehow, Peter just manages to destroy him anyway. Peter doesn’t really give a crap about what Ernie says. He’s also one of the few players that benefits from the implementation of the Raid Finder because he just doesn’t have the time to commit to actual raiding and prefers to PvP on his own time. </p>
<h2>Pissing Contest Penelope</h2>
<p>Penelope always has an opinion about something or some remark she likes to add. Even if the raid is going smoothly, she’ll find a way to bring it down. She’ll occasionally take a jibe at Raid Leader Randy even though he’s doing such a great job. Tends to be really snarky for no discernible reason. When Randy lays out a target order, Penelope is first in line to say “but my guild does it this way, and it’s <em>way</em> better” and tries to rally support from everyone else. It usually doesn’t end up working and she often gets placed on people’s ignore lists because they’re just tired of her being difficult to work with. She’d be much more enjoyable if she stopped giving Randy or other players a hard time and just stuck to playing. </p>
<p>Each of these players are unique in their own way. Together, this Raid Finder family manages to score boss kills against the most unlikeliest of odds. If you ever find yourself under any kind of abuse though, it’s best to just focus on your own responsibilities and don’t feed the trolls. The Raid Finder takes no more than 2 hours usually. If you want to get some upgrades and see some bosses, just grit your teeth and suck it up. You’ll be out of there in no time. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Guild Rebuilding 101</title>
		<link>http://www.worldofmatticus.com/2011/08/01/guild-rebuilding-101/</link>
		<comments>http://www.worldofmatticus.com/2011/08/01/guild-rebuilding-101/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 21:06:15 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[conquest]]></category>
		<category><![CDATA[guild rebuild]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11065</guid>
		<description><![CDATA[Thanks to everyone for their kind words and support. The past week has been extremely hectic and straining as recruiting efforts kicked into over drive. I am pleased to announce that Conquest is on the way to finalizing a roster going into Firelands. We actually went back in last Tuesday. All in all, I think &#8230; <a href="http://www.worldofmatticus.com/2011/08/01/guild-rebuilding-101/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Thanks to everyone for their kind words and support. The past week has been extremely hectic and straining as recruiting efforts kicked into over drive. I am pleased to announce that Conquest is on the way to finalizing a roster going into Firelands. We actually went back in last Tuesday. All in all, I think its a fair bet to say that we experienced the highest turnover in a raiding roster but managed to recover within a span of about 4-5 days. This included solidifying the main tank and off tank positions, numerous DPS in addition to a new raid leader. </p>
<p>Pulled that off over a weekend. We’re stable right now which is good. We’ve got a consistent group of veterans combined with newer players who are just stepping foot into Firelands. I consider myself extremely fortunate and lucky. I daresay most guild leaders would have definitely thrown in the towel and called it a career. </p>
<h2>What were the steps?</h2>
<p><strong>Step 1: Reassure everyone</strong></p>
<p>When a potential guild crushing event occurs, the first thing to do is say everything’s going to be alright. This involves damage control out the ying yang.&nbsp; </p>
<p>The first thing I did was explain to every player what was going on and what our plans were going forward. Our plan was to rebuild and develop our player base back to a number which allowed us to comfortable go into Firelands. After that, we would then begin the process of gradually cutting or developing players as needed to get them at a skill level consistent with what was needed to get us through the bosses. I had no illusions that it was going to be easy. I wanted to be back in Ragnaros’ door step within 4 weeks. The Vanguard (Rated BG division) offered their services by signalling their willingness to alter their PvP teams so that some of them could participate. Their offer was touching but I didn’t want to handicap their schedule. </p>
<p><strong>Step 2: Get the word out</strong></p>
<p>Once I finished assessing the overall damage and losses to the roster (no tanks, a completely depleted melee roster, no casters but a relatively unscathed healing corps), the next step was to get our numbers up again. Thankfully I had the whole weekend to try to pull that off. It would take a completely herculean effort to get players onboard. I would be targeting players who were looking for a fresh start or who were just getting into Firelands. Messages were sent to every player who applied but were turned down because we didn’t have the room. In essence, we were reactivating the reserved list. We told them that there were numerous roster spots available and that they would have a crack at earning and securing them. </p>
<p>Then I received a rather interesting proposal and this where the luck factor came into play. Turns out one of the players who I declined earlier told their present guild what had happened. The two of them started talking and before I knew it, I was dragged in. It was a 10 man raiding guild that had made some progress into Firelands but they were experiencing a myriad of attendance problems. In other words, I was presented with the offer of a potential guild merger. I didn’t even have to stress over sharing officer status or anything. From what I was told, the leaders were tired and wanted a new experience where they could just focus on their game and didn’t want to worry about things like recruiting anymore. </p>
<p>Again, that’s the luck factor coming into play. On Monday, we held a trial raid. We didn’t have the numbers to pull off attempts on Ragnaros (and I wouldn’t <em>dream</em> of going back in there, at least not for a while). The next course of action was to get both groups acclimated and used to each other. I wanted to see if there were going to be any potential personality conflicts. We ended up stepping into Blackwing Descent on 25 and had some fun in there for the next few hours blowing up as many bosses as we could before time ran out (and wow I didn’t realize the extent of the nerf). </p>
<p><strong>Step 3: Meet with every new player coming in</strong></p>
<p>With every recruit who was interested in joining and every player who was coming in, I did my absolute best to sit down with them and answer their questions. You figure players who are getting pulled from their sense of familiarity into a completely brand new setting are going to want to know what they’re diving head first into. I set aside some time and hung out with them on their voice servers and addressed their concerns as much as possible. The biggest thing here is be honest. If you don’t know, just say you don’t know. While GMs are often expected to know everything, that expectation is far from reality. </p>
<p>Even though the guild took a fatal blow, we’re going to be okay. The guild is evolving from a simple WoW guild into a truly multigaming community (League of Legends!). Although, I’m disappointed at losing several friends. These were players who I trusted and confided in. This experience only goes to show that you <em>never</em> truly know who your friends are going to be in this game. Some people change, some things don’t. That’s the way it goes.</p>
<p>Heck, we even picked up a weekend raiding 10 man guild in the process. If any players out there are looking for a solid 10 man group to run with on the weekends, look us up (4 PM – 730 PM Saturday and Sunday afternoon). </p>
<p><strong>Bonus step: Reflection</strong></p>
<p>This is a great time to reflect and think about your guild some more and what you want to do with it. I’ve had to make compromises and look the other way at times for the sake of guild cohesion in the past. After this though, I’ve developed a better understanding of what I wanted to do and what I expected from the team. <a href="http://www.worldofmatticus.com/2011/07/25/interview-with-a-gm-mel-of-edge/">As Mel said, it’s possible to have elite players without the berating elitism</a>. Even though the process will take longer, it’ll be better for recruiting and for the atmosphere in the long run. </p>
<p>It’s a good thing <a href="http://www.enjin.com">Enjin</a> allows us guild leaders to create multiple application forms. </p>
<p>We’re about to finish out our first week in Firelands. We’ll be back in front of Ragnaros in no time. </p>
<p><em>Has your guild experienced a rebuild? What steps did you take after the fact? Did it ultimately end up working? Was there anything you wish you could have done differently?</em></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>How to Lose 14 Players in One Night</title>
		<link>http://www.worldofmatticus.com/2011/07/22/how-to-lose-14-players-in-one-night/</link>
		<comments>http://www.worldofmatticus.com/2011/07/22/how-to-lose-14-players-in-one-night/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 16:54:44 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Recruiting]]></category>
		<category><![CDATA[Setting Goals]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11053</guid>
		<description><![CDATA[It took the guild 3 years, but it was bound to happen sooner or later. I just lost over 14 players from my raiding roster. It started out as a simple personnel disagreement. There was a quiet debate raging within me for some time. On the one hand, I understand the strains of progression raiding &#8230; <a href="http://www.worldofmatticus.com/2011/07/22/how-to-lose-14-players-in-one-night/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>It took the guild 3 years, but it was bound to happen sooner or later. </p>
<p>I just lost over 14 players from my raiding roster. </p>
<p>It started out as a simple personnel disagreement. There was a quiet debate raging within me for some time. On the one hand, I understand the strains of progression raiding and the impact it can make to a roster especially on the drive to having flawless raid nights. We all want a mistake-free raid group with players who can ace every obstacle thrown at them. </p>
<p>But does that mean putting up with personalities you don’t agree with all the time? The game was getting to the point where it was no longer fun for me. </p>
<p>Actually, scratch that. The game itself was fine. The managing social dynamics and personalities aspect made the game not fun. All I ever wanted to do was kill internet dragons, with friends or otherwise. One of the policies I even had in place for players was that they weren’t required to be friends with everyone. They didn’t have to go to the bar with them or anything. Over time, however, I began to wonder if that was a standard I could hold to myself. I realized that I had a very difficult time doing that because of all the added responsibilities and inter-personal problems that I had to deal with as part of my rank. As a player, in contrast to being an officer or guild leader, the only person you really need to be cool with is the GM. If the GM isn’t cool with you, then there’s no point in being there. This goes hand in hand with the chemistry clause – The right for applicants to be rejected because they don’t “fit” with the guild. </p>
<p>Competence and likeability are not mutually exclusive. The players I’m looking for have both. But it seems that the higher the skill level you go, the more disrespectful people become. Why? I can’t help but wonder if it’s because they believe their skills can give them an excuse to act however they want and get away with it. I don’t want to deal with that. If a player is skilled but not likeable, I’ll end up showing them the door. If a player is likeable but not skilled, eventually a newer player will work their way in and take their spot. That’s just how it is going to be.</p>
<p>
<h2>Respect the chain of command</h2>
<p>For any budding officers out there, this is the most important rule. If you bring up an idea, any GM worth their salt will at least hear you out and weigh all the negatives and positives associated with it. It’s up to you to sell your perspective. But once the decision from the top is made, that’s that. There <em>is</em> no higher authority to appeal to. You’ll have a hard time finding a GM who says otherwise. Do not try to circumvent it even if you know every fibre of your being says it is the right or wrong thing to do. The only thing you <em>can</em> do is look inside yourself and decide if it’s worth leaving over. That choice is absolutely yours to exercise. There’s no contract obligations that force you to stay in a guild. </p>
<p>In this particular case, cliques were cliques. When it comes to social groups like this, nothing’s going to stop people from playing with who they want. Trying to would just cause a social group to leave and create their own guild. This was a scenario I actually had in my mind as a realistic possibility. I don’t take kindly to ultimatums or threats of leaving at all. Given the option between killing internet dragons with people I’ve shared beers and had a good time with versus players who are willing to throw other people under a bus at a whim, I’d rather shoot for the former. I absolutely love raiding but not at the cost of my own mental health. Leading a guild isn’t easy at all when it comes to executive level decision making. </p>
</p>
<p>I still maintain that is perfectly possible to raid in a progressive raiding environment with people who you enjoy playing with. I see it in other guilds all the time. It’s my ongoing goal to reach that state, current drama aside. The only thing I can do is look forward and exercise my recruiting skills. And what an opportunity! </p>
<p>The thing about hindsight is that it always occurs after the events. I wish I had gone on offense sooner and made earlier changes. I don’t know if that would have offset the events, but it means I would have been forced to start the rebuild earlier. You always think and second guess to yourself wondering if that was the right thing to do. Or if there was another alternative solution or another way. I can’t answer that because I don’t know. I felt I offered enough of a compromise by allowing a player to stick around in the guild and idle on our Mumble servers even if they weren’t in our raid team any no longer. But that’s not enough. </p>
<p>Regardless, I’m sure they’ll be fine. I know for a fact we’ll be fine. 9 out of 10 rebuild guilds don’t actually make it and I have zero intention of being a statistic.</p>
<p><font size="1">I also may have made up said previous statistic. </font></p>
<h3>My options</h3>
<ul>
<li>Do 10 mans</li>
<li>Look for another guild</li>
<li>Quit the game</li>
<li><strong>Rebuild us back to even strength</strong></li>
</ul>
<p>10 mans are okay. I could go look for another guild. I could just retire from the game and step down from blogging and writing on <a href="http://wow.joystiq.com">WoW Insider</a>.</p>
<p>Or I can pick my ass up off the floor, dust myself off and get back to work. I challenge you to find a GM more determined than myself. Am I saddened? Yeah, a little. Do I feel that I can recover? Oh, you bet I will. This is a great opportunity! </p>
<p>That being said, Conquest is open for business. Firelands 25 man raiding only and we’re presently 6/7. We’re looking for all players in any position. I think we’re stacked on Resto Shamans though. I have almost no melee DPS remaining so I’ll be entertaining Rogues, Warriors, DKs, Enhancement Shamans. Hunters, I have many of. But at this point I just need bodies. I’m interested in any caster classes. I’m also looking for hybrid specced tanks who can double as DPS (a main tank and an off tank position). </p>
<p><a href="http://www.nerzhulconquest.com">Join now</a></p>
<p>If you have any questions or want to discuss a few things beforehand, feel free to get in touch with me or Lodur anytime. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>GMs Talk: Things We Share, Things We Do Not</title>
		<link>http://www.worldofmatticus.com/2011/07/19/gms-talk-things-we-share-things-we-do-not/</link>
		<comments>http://www.worldofmatticus.com/2011/07/19/gms-talk-things-we-share-things-we-do-not/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 21:26:35 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[Setting Goals]]></category>
		<category><![CDATA[GMs]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[Guild Leader]]></category>
		<category><![CDATA[guild master]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11042</guid>
		<description><![CDATA[&#60;Apotheosis&#62; must be sick of me whenever I pop into their mumble late at night. That’s Kurn’s guild. Every so often I like to drop in there and have a chat with another GM (who doubles as a blogger herself). Not too many of us around, I’m afraid. She doesn’t know this, but she plays &#8230; <a href="http://www.worldofmatticus.com/2011/07/19/gms-talk-things-we-share-things-we-do-not/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofmatticus.com/wp-content/uploads/coffeewfriends.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="Firefighters relaxing in the staff kitchen" border="0" alt="&copy; Monkey Business - Fotolia.com" src="http://www.worldofmatticus.com/wp-content/uploads/coffeewfriends_thumb.jpg" width="428" height="287"></a></p>
<p>&lt;<a href="http://www.apotheosis-now.com/">Apotheosis</a>&gt; must be sick of me whenever I pop into their mumble late at night. That’s Kurn’s guild. Every so often I like to drop in there and have a chat with another GM (<a href="http://kurn.apotheosis-now.com/">who doubles as a blogger herself</a>). Not too many of us around, I’m afraid. She doesn’t know this, but she plays a big part in making sure I remain grounded. When it comes to guild matters, there are certain unspoken rules even among the company of those similar to us. There are topics that we’ll talk about and others that we do not ever, <em>ever</em> discuss. It’s the equivalent of talking shop with others in the trade. </p>
<p>
<h1>Stuff That&#8217;s Fair game</h1>
</p>
<h3>War stories</h3>
<p>“And he’s slowly backing up pulling Arthas with him <em>and then falls over the ledge</em>! He just starts screaming over vent, Taunt! TAUNT! I fell off the ledge!”</p>
<p><em>Everyone</em> loves a good war story. Hilarious events or tales of awesome heroics (that may or may not have been slightly embellished). It’s even funnier if it’s a player that both GMs are familiar with. Typically, whenever war stories are exchanged, there’s usually an important lesson that can be learned and applied. Both leaders walk away knowing more about how to avoid similar situations in the future. The exchange of knowledge means that only one of us would have to experience an event. We’ll then share it with our GM friends in the hopes that they can recognize the symptoms of a problem before it occurs. </p>
<p>In this case, like not tanking Lich King so close to an edge.</p>
<h3>Policy</h3>
<p>Anytime I’ve wanted to make sweeping policies that affected the guild or the raid, I’d try to consult with someone outside. I search for someone who’s familiar with a similar issue. Even better if the guild leader successfully implemented a policy in the first place. I also to try to get in touch with someone who wanted to put a policy in place but ultimately didn’t and listen to their point of view as well. An outside perspective can shed a spotlight on additional factors that weren’t taken under consideration. I listen to what worked well and what didn’t. Maybe some changes or adjustments were made after the fact to help smooth the transition over. </p>
<p>Speaking of which, I need a consult about whether or not I should implement a policy dictating that <em>all</em> raiders show up with pants worn at all times. </p>
<h3>Strategy</h3>
<p>This is another reason why I’ll consult with another GM. Sometimes we’ll run into a brick wall when we’re working on an encounter and I like to turn to other people outside who <em>have</em> done the boss. Oftentimes they can offer a little insight into a possible solution. Not everyone’s raid composition is exactly the same. But with strategy changes, you can usually account for that by getting a different class to try and do the same thing. Sometimes it’s a simple solution like moving the raid over slightly or altering the timing! Asking a “How did your guild handle this obstacle?” can sometimes lead to light bulb illuminating moments. </p>
<h3>Evaluation techniques</h3>
<p>Determining player performance is never going to go away in progression raiding guilds. We’re always looking for methods where we can excel and find tune the players under our raiding core. If a GM happens to be an expert at a class, it’s not a bad idea to pick their brain a bit and find out what they look for when gauging the effectiveness of players. </p>
<h1>Stuff That&#8217;s Off limits</h1>
<h3>Current damaging drama</h3>
<p>Any active, dramatic issues are kept off the table. I don’t like discussing things like ultimatums, problems or people just giving me a hard time without making certain things really vague. If the guild is going through a really rough time, a lid’s kept on it. However, if a problematic issue has been resolved and passed, I’ll classify it under the war stories category. </p>
<p><strong>Exception</strong>: If it really does get to a breaking point, and every option had been considered, I’d probably shoot some ideas and get someone to play devil’s advocate and see if there’s a possible solution that was missed or we walkthrough scenarios of what would possibly happen. Sometimes it isn’t possible to do that within the guild.</p>
<h3>Names</h3>
<p>I tend to obscure names unless it’s someone well known to the community. If I’m describing a situation, I tend to go with the class or the role. </p>
<p><strong>Example</strong>: I think Lodur’s moustache is compromising his ability to <a href="http://www.wowhead.com/spell=2050">heal</a>.&nbsp; Or worst yet, he’s <em>using</em> the moustache to heal. </p>
<h3>Applicants</h3>
<p>I’ve had players who leave Conquest apply to guilds of other bloggers and vice versa. As a personal rule, I never bring them up at all. As far as I’m concerned, the business is always between the recruit and the guild they applied to. I don’t ever ask about their application nor would I ever meddle in any guild’s affairs. I have a hard enough time running my guild and it’s not my place nor interest to run someone else’s.</p>
<p><strong>Exception</strong>: However, if the player who applied did something particularly heinous like break into the guild bank or exploited in game, I believe it’s the duty of the former GM to relay the necessary information and then let them deal with it how they see fit. </p>
<h3>Code 21</h3>
<p>We never, ever talk about code 21 unless it’s under extreme circumstances. Sorry guys, it’s a GM thing. </p>
<p>And there you have it folks! If you’ve ever wondered what goes in the GM’s lounge, I can assure you that there’s no plot to take over the world or to gkick everyone from the guild. It’s mostly business and nothing to be worried about! </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Getting Rid of the Ready Check</title>
		<link>http://www.worldofmatticus.com/2011/07/06/getting-rid-of-the-ready-check/</link>
		<comments>http://www.worldofmatticus.com/2011/07/06/getting-rid-of-the-ready-check/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 14:00:06 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Personal Progression]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[ready check]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10999</guid>
		<description><![CDATA[The ready check is an easily understood command which has one question for players to answer. Are you ready? Traditionally, raid leaders use ready checks to ensure everyone has their buffs, cauldrons and consumables. It’s a last minute reminder for everyone to see if anyone has any questions before going into the pull. Anyone steal &#8230; <a href="http://www.worldofmatticus.com/2011/07/06/getting-rid-of-the-ready-check/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>The ready check is an easily understood command which has one question for players to answer.
<p>Are you ready?
<p>Traditionally, raid leaders use ready checks to ensure everyone has their buffs, cauldrons and consumables. It’s a last minute reminder for everyone to see if anyone has any questions before going into the pull. Anyone steal a ninja AFK to wash their hands or sneak a drink? The alarm would sound informing players to rush back to their desks or switch programs back into the game.
<p>What if your guild stopped using it? What would change? How would the players and the atmosphere change?
<p>In an upcoming interview with Mel, one of the powers behind the guild of &lt;Edge&gt; and a blogger at <a href="http://www.sacredduty.net">Sacred Duty</a>, does <em>not</em> utilize ready checks at all. Here’s a brief excerpt where he explains his reasoning.<br />
<blockquote>
<p><strong>Rumor has it that your raid group does not utilize ready checks. If it’s true, how come?<br /></strong>Ready checks are an opt-in system, and opt-in systems deflect responsibility.&nbsp; Instead, we make the choice to assume that everyone is at keyboard and ready to play when we’re raiding &#8211; when they’re expected to be.&nbsp; We’ll often be discussing strategy during runbacks, so it’s a bad time to just take off the headset and run AFK anyway.&nbsp; If someone has to take an emergency break, the onus is on them to inform the raid, and then we wait.&nbsp; But I don’t see a reason to waste 20 seconds on every pull just to ask if everyone is actually at their keyboard, when I could just be informed that someone isn’t there for the one pull that it’s an issue.</p>
</blockquote>
<p>This isn’t a completely foreign concept to me since my guild utilizes a sign out system for attendance. <a href="http://www.plusheal.com/home/m/1833799/viewthread/970330-dealing-new-raid-team">We’re not the only ones</a> as other progression oriented guilds do the same thing. Making the assumption that you <em>are</em> ready instead of <em>asking</em> if you’re ready is presents an interesting shift in dynamics. It places a bigger emphasis on players to really speak up if they’re not sure about something or if they need to step out momentarily. In the long run, if you multiply the time spent on ready checks before every pull on a per week and per month basis, the time really does add up. It’s definitely one way of shaving off precious seconds on a raid night.
<p>I’m considering implementing this in Conquest. I might just try it out for a week and see how we respond collectively as a group. It might end up being a positive change for us.
<p>On a side note, a warm welcome to <a href="http://marks-365.morynne.com/">Morynne</a> who has joined the guild! </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Does Your Guild Need Social Media Guidelines?</title>
		<link>http://www.worldofmatticus.com/2011/06/09/does-your-guild-need-social-media-guidelines/</link>
		<comments>http://www.worldofmatticus.com/2011/06/09/does-your-guild-need-social-media-guidelines/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 23:12:03 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[social medial]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10883</guid>
		<description><![CDATA[In a word, probably not. More and more players are finding themselves on Twitter and Facebook. Guild members are adding each other as friends to all these other social networks and their thoughts are then broadcast which expose themselves to even more players. There is always an inherent risk though. Much like the way companies &#8230; <a href="http://www.worldofmatticus.com/2011/06/09/does-your-guild-need-social-media-guidelines/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>In a word, probably not.
<p>More and more players are finding themselves on Twitter and Facebook. Guild members are adding each other as friends to all these other social networks and their thoughts are then broadcast which expose themselves to even <em>more</em> players. There is always an inherent risk though. Much like the way companies operate, the wrong tweet or message could lead to getting fired or facing a penalty. I’ve witnessed cases where WoW guilds did very much the same thing.
<p>One disgruntled player said something damning and they were pretty much run out of the guild.
<p>With something like 10+ members of Conquest on Twitter, I keep an eye on it as much as I can. I prefer to address problems privately and directly. I don’t want to find out about issues via someone’s blog or their stream. At the same time, I recognize the need to vent frustration. It’s a fairly fine line to walk between presenting the best image for the guild and allowing people to just be people. I’ve written out a set of guidelines just to remind players who do blog and use social media to keep this stuff in mind before they start blasting stuff openly.<br />
<h2>Recruiting is hard</h2>
<p>Again, it’s partially about image control. Smart and tech savvy players might uncover blogs or tweets from individuals talking about a guild that they want to join. I’ve spoken with players before in the past who stated that while they expressed interest in joining Conquest, scouring the twitter list of players gave them pause because some of their thoughts about the guild was upsetting. The truth of that is going to vary. My point is that social media stuff has direct impact on the recruiting efforts of guilds. So if you’re sitting there complaining about how raiding has sucked because no one’s applied and people are getting restless and no one’s showing up or applying to the guild, how do you think that’s going to look to potential applicants? No one’s going to put in an application to a guild that looks like its on the verge of collapse. Granted, that guild might have a motivated GM trying to rebuild and put things back together. But tweets and blog posts that reflect negatively could hamper their efforts.</p>
<h2>The Public Drama</h2>
<p>Things like loot drama or so forth should be kept internal.
<p>Now, I toe an extremely fine line when I write about players past and present. Years ago when Syd was still with me she and I had a philosophical disagreement. She felt that publically recognizing players was a good thing. I disagreed because there was a potential chance it could lead to elements of dissatisfaction from other players who felt snubbed at not being given the same treatment. From the GM perspective, I wanted to avoid the potential headaches that it would cause. I have no qualms when it comes to writing about certain situations, but I’ll go out of way to obscure select details. When it comes to blogging, I do it to help educate not to vindicate. I’m not one to hold grudges. But not every blogger out there shares that sentiment. Some use it to write about their thoughts without regards to the ramifications of what they’re saying.
<p>At the end of the day, if any player gets to the point where they’re extremely unhappy about their situation within the guild, that’s something the GM need to address. Every solution needs to be considered even if it means dismissal. Sometimes a change of scenery is needed. If it were me, if I was tweeting and blogging about how upsetting my guild was to me, I’d take a step back and wonder what the heck I’m doing in here in the first place.
<p>Another reason? Can you imagine getting into a public mudslinging fight? I would much rather have a conversation in private detailing a player’s shortcomings. If a player decides to take things public, then I can either walk away and take the hits or come back and publically rebuke them. For example, if I had a player who was particularly venemous and wrote a blog post about why they felt they should have gotten this item instead of that other player, that loot council sucked and that it wasn’t fair and so forth and I noticed that the post generated some number of comments, I feel obliged to reply to explain our stance.
<p>So I might have to come back with reasons like this:
<ul>
<li>No actually your DPS wasn’t that high. You got out DPS’d by players who were under geared <em>and </em>who were doing specific things (like dispelling or doing gongs).</li>
<li>You’ve been missing the past 4 raids or have left early.</li>
<li>I’ve blown 10 battle res’s on you in the past 15 bosses. That’s 10 too many. </li>
</ul>
<p>I don’t like embarrassing players in public and I’m thankful it’s never gotten to that situation. But I knew I wanted to create a reference for players who used social media.
<p>I think there are many GMs out there who aren’t quite adept when it comes to things like public relations or damage control. They often want to take the easiest solution and run with that. Sometimes the easiest and fastest solution is to kick out the troublemaker without even trying to establish a conversation.
<p>Note that I didn’t say it was the best. I just said it was the easiest and fastest.
<p><a href="http://www.worldofmatticus.com/wp-content/uploads/smedia-2.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="smedia-2" border="0" alt="smedia-2" src="http://www.worldofmatticus.com/wp-content/uploads/smedia-2_thumb.jpg" width="350" height="350"></a><br />
<h2>Drafting the guidelines</h2>
<p>It’d be stupid and fruitless of me to try to discourage players from using Twitter or from blogging. I can’t control that. At the same time, when I came up with the guidelines I wanted to ensure that the team had an idea of what was cool and what would give me headaches. I don’t like getting headaches. I get headaches from healing raids and figuring out how to tackle certain bosses. Those are good, acceptable headaches. I don’t want unnecessary headaches. They’re a waste of time.</p>
<p>When harnessed correctly, social media can be a strong asset for any guild. I’ve managed to recruit players, drive up interest and gain some raiding insight from players who use it. Its a neat way to meet new players and get a handle on different personalities. </p>
<p>When I came up with the guidelines, I approached it from the angle of encouraging players to think about their experience and how they wanted it presented to their followers. Keep things light yet professional. It was also a reminder to them that the leaders and I would always be available if there was something truly troubling them. Unless they seal and privatize their accounts, they would always represent the guild in everything they say or do. </p>
<p>In the end, like it or not, <strong>everything said online has an impact on the relationships around you whether you intend to or not</strong>.</p>
<p>I went through several drafts and revisions before I settled on this iteration of it.&nbsp;&nbsp; </p>
<blockquote><p>Conquest Social Media Guidelines
<p>These are the suggested guidelines for the use of social media at Conquest. Conquest members are encouraged to create, contribute, or comment on blogs, Twitter, Facebook, forums, online games, or any other kind of social media both on and off Conquest. If you do, you are kindly asked to understand and follow these guidelines.
<p>We’re not here to censor you.<br />
<h3>Principles</h3>
<p>If you participate in social media, follow these guiding principles:
<ul>
<li>Understand and follow the <a href="http://www.nerzhulconquest.com/communications">Conquest Code of Conduct</a>
<li>Try to keep remarks meaningful and respectful—do not post spam, offensive or derogatory comments
<li>Take a moment and think before posting
<li>Respect confidentiality whether it’s guild related or otherwise
<li>When you’re disagreeing with the opinions of other players, keep it appropriate and polite</li>
</ul>
<h5></h5>
<h3>Guidelines to Keep in Mind</h3>
<p><strong>Openness</strong> &#8211; If you are blogging or tweeting about your adventures and efforts in Conquest, don’t be afraid to disclose it. You are free to write and launch creative projects at your discretion. Projects like <a href="http://redhawksgaze.blogspot.com/">Redhawks’ Gaze</a> and the <a href="http://www.leetsauced.com/">LeetSauced podcast</a> are maintained by the very same players who are a part of the guild and I have no intention of trying to restrict their creativity. Feel free to approach Matt for advice or assistance.
<p><strong>Communicate</strong> Problems First – Conquest is a transparent guild. I don&#8217;t have a problem allowing players to vent. However, if you experience any severe problems with the guild or its leadership, you’re asked to approach the leaders first to see if a resolution to the problem can be found before taking it public.
<p><strong>Try to Stick to Your Expertise</strong> – I write about healing and raiding. I wouldn’t dream of advising a Mage on things like their rotation or stat weights. Don’t intentionally mislead players who may approach you for advice. If you’re not sure, do refer them to other players in the guild or other resources on the internet.&nbsp;
<p><strong>Your Words Have Effects</strong> – By saying you are a member of Conquest, every tweet, post and comment you make indirectly reflects upon the guild as a whole. This can have a severe effect when it comes to things like recruiting new members to when securing guild partnerships/sponsorships in the future.
<p><strong>Be Conversational</strong> – Have some fun interacting with your readers and followers. You don’t have to be mechanical and personality-less all the time. There are many interesting players out there. Don&#8217;t hesitate to reach out to them.
<p><strong>Accountability</strong> &#8211; What you write is ultimately up to you. I can’t restrict your speech. Being a part of social media as a member of Conquest reflects upon the guild, so treat it well. Follow the terms and conditions for other communities you are a part of.
<p><strong>The Grandma Rule</strong> &#8211; If you&#8217;re about to publish something that doesn’t feel right, think about whether or not you should post it. If your grandma or parents saw this, would you be embarrassed or worried? If the answer is yes, you may want to consider modifying or refraining from publishing altogether.
<p><strong>The Internet is Forever</strong> – Stuff that you put out there can be saved. When you publish information, any efforts to destroy it or render it anonymous might work. It also might not. If you’re not prepared to have something published for all eternity, re-work it or reconsider it.
<p><strong>This is your guild</strong> – If being a part of the guild gets to the point where the direction is severely upsetting to you causing you to start publically blasting players and its leaders, you may wish to reconsider your status within the guild. I have no intention of trying to keep players who have absolutely lost their desire to remain in the guild. I want players to be happy, irrespective of what guild they belong to.</p>
</blockquote>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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