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	<title>World of Matticus &#187; Conflict Resolution</title>
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	<link>http://www.worldofmatticus.com</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<itunes:summary>Join Matt, Borsk, Chase, Kat, and Brian each week as they discuss topics revolving around healing, guild leading, and raiding in World of Warcraft.</itunes:summary>
	<itunes:author>NoisePrint Studios</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<managingEditor>brian.r.hough@gmail.com (NoisePrint Studios)</managingEditor>
	<copyright>2010-2011 NoisePrint Studios</copyright>
	<itunes:subtitle>The Official Companion Podcast for World Of Matticus</itunes:subtitle>
	<itunes:keywords>Warcraft, World of Warcraft, WoW, Blizzard, Wrath of the Lich King, Raiding, Gaming, Cataclysm, MMO, MMORPG, RPG, Video Games, podcast</itunes:keywords>
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		<title>World of Matticus &#187; Conflict Resolution</title>
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		<title>Handling Raiding Couples</title>
		<link>http://www.worldofmatticus.com/2012/01/30/handling-raiding-couples/</link>
		<comments>http://www.worldofmatticus.com/2012/01/30/handling-raiding-couples/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 22:08:34 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[War-Crafting]]></category>
		<category><![CDATA[couples]]></category>
		<category><![CDATA[raiding]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11302</guid>
		<description><![CDATA[Couples that raid together in the same guild can be a nightmare to deal with. I’m glad to say I’ve only ever had to deal with a small handful of them. There were some great husband/wife combinations and some not-so-stellar ones. Interacting with them individually can be a chore at times because most couples share &#8230; <a href="http://www.worldofmatticus.com/2012/01/30/handling-raiding-couples/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Couples that raid together in the same guild can be a nightmare to deal with. I’m glad to say I’ve only ever had to deal with a small handful of them. There were some great husband/wife combinations and some not-so-stellar ones. </p>
<p>Interacting with them individually can be a chore at times because most couples share information with each other. There’s little (if any) secrets between the two and I get that. Talking to half a couple may as well be like talking to the <em>whole</em> couple because the other half will usually be brought up to speed about any decisions, events, or other information shared with them. </p>
<h2>Here’s the worst part.</h2>
<p>Ever tried giving criticism and feedback to one of them? Maybe they weren’t doing so&nbsp; hot or they entered a streak where they just had some bad nights. Or maybe that individual just plain sucks at dealing with a certain mechanic. You drag them out to the side on an off night or send them a message trying to figure out what’s wrong. They reply back with “But I’m doing everything I can possibly do” and deep down inside you know for a fact that it’s not true because you just looked at 4 other players of the same class, progression, and gear level then coming to the realization that they really weren’t. You send back another message laying out the information you have found along with some additional pointers.</p>
<p>And then what ultimately ends up happening is the other half just <em>swoops </em>in.</p>
<p><em>“WHADDAYA MEAN MY WIFE IS TERRIBLE HEALER? SHE’S REALLY AWESOME! SHE HEALS MY ASS ALL THE TIME IN BATTLEGROUNDS AND KEEPS ME UP, NO PUN INTENDED”. </em></p>
<p>Naturally, a cursory glance at other logs and incidental information proves otherwise.</p>
<p><em>“YOUR INFORMATION AND INTERPRETATION OF IT IS WRONG. THOSE FRAPS VIDEOS OF ATTEMPTS WERE OBVIOUSLY DOCTORED WITH THE INTENT OF SLANDERING HER AND MAKING HER LOOK AS UNSKILLED AS POSSIBLE.”</em></p>
<p>It’s at this moment where you introduce your face to your palm. </p>
<p><em>“THERE IS A CONSPIRACY HERE DESIGNED TO THROW HER OUT AND SPLIT UP OUR MARRIAGE. WELL IT WILL NEVER HAPPEN.”</em></p>
<p><em><a href="http://www.worldofmatticus.com/wp-content/uploads/inception.jpg"><img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="inception" border="0" alt="inception" src="http://www.worldofmatticus.com/wp-content/uploads/inception_thumb.jpg" width="484" height="267"></a></em></p>
<h2>We’re not out to get you</h2>
<p>Seriously, there’s no conspiracy. There’s no secret organization designed to screw over a couple and split their marriage. It’s an honest to Elune criticism of their performance and the fact that it’s lacking. </p>
<p>That’s it. </p>
<h2>Just not worth it</h2>
<p>After a while, I realized then that some couples just aren’t worth having around especially not with such an overprotective attitude like that. GMs need to be able to deliver that honest feedback without a vulture jumping in and protecting every chance they get. Handling couple applications usually warrant a <em>much</em> closer examination and the questions asked during any interview stages are going to be different then the solo applicants. It’s gotten to the point where I’m tempted to blanket ask “If I said your significant other was performing poorly in this area, what would you do?”</p>
<p>On the other hand, you could just auto decline couples entirely and sidestep any potential drama problems that might happen later.</p>
<p>Thankfully the couples I have in guild right now are quite mellow and I haven&#8217;t had a reason to punt any just yet. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>23</slash:comments>
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		<title>Guild Rebuilding 101</title>
		<link>http://www.worldofmatticus.com/2011/08/01/guild-rebuilding-101/</link>
		<comments>http://www.worldofmatticus.com/2011/08/01/guild-rebuilding-101/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 21:06:15 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[conquest]]></category>
		<category><![CDATA[guild rebuild]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11065</guid>
		<description><![CDATA[Thanks to everyone for their kind words and support. The past week has been extremely hectic and straining as recruiting efforts kicked into over drive. I am pleased to announce that Conquest is on the way to finalizing a roster going into Firelands. We actually went back in last Tuesday. All in all, I think &#8230; <a href="http://www.worldofmatticus.com/2011/08/01/guild-rebuilding-101/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Thanks to everyone for their kind words and support. The past week has been extremely hectic and straining as recruiting efforts kicked into over drive. I am pleased to announce that Conquest is on the way to finalizing a roster going into Firelands. We actually went back in last Tuesday. All in all, I think its a fair bet to say that we experienced the highest turnover in a raiding roster but managed to recover within a span of about 4-5 days. This included solidifying the main tank and off tank positions, numerous DPS in addition to a new raid leader. </p>
<p>Pulled that off over a weekend. We’re stable right now which is good. We’ve got a consistent group of veterans combined with newer players who are just stepping foot into Firelands. I consider myself extremely fortunate and lucky. I daresay most guild leaders would have definitely thrown in the towel and called it a career. </p>
<h2>What were the steps?</h2>
<p><strong>Step 1: Reassure everyone</strong></p>
<p>When a potential guild crushing event occurs, the first thing to do is say everything’s going to be alright. This involves damage control out the ying yang.&nbsp; </p>
<p>The first thing I did was explain to every player what was going on and what our plans were going forward. Our plan was to rebuild and develop our player base back to a number which allowed us to comfortable go into Firelands. After that, we would then begin the process of gradually cutting or developing players as needed to get them at a skill level consistent with what was needed to get us through the bosses. I had no illusions that it was going to be easy. I wanted to be back in Ragnaros’ door step within 4 weeks. The Vanguard (Rated BG division) offered their services by signalling their willingness to alter their PvP teams so that some of them could participate. Their offer was touching but I didn’t want to handicap their schedule. </p>
<p><strong>Step 2: Get the word out</strong></p>
<p>Once I finished assessing the overall damage and losses to the roster (no tanks, a completely depleted melee roster, no casters but a relatively unscathed healing corps), the next step was to get our numbers up again. Thankfully I had the whole weekend to try to pull that off. It would take a completely herculean effort to get players onboard. I would be targeting players who were looking for a fresh start or who were just getting into Firelands. Messages were sent to every player who applied but were turned down because we didn’t have the room. In essence, we were reactivating the reserved list. We told them that there were numerous roster spots available and that they would have a crack at earning and securing them. </p>
<p>Then I received a rather interesting proposal and this where the luck factor came into play. Turns out one of the players who I declined earlier told their present guild what had happened. The two of them started talking and before I knew it, I was dragged in. It was a 10 man raiding guild that had made some progress into Firelands but they were experiencing a myriad of attendance problems. In other words, I was presented with the offer of a potential guild merger. I didn’t even have to stress over sharing officer status or anything. From what I was told, the leaders were tired and wanted a new experience where they could just focus on their game and didn’t want to worry about things like recruiting anymore. </p>
<p>Again, that’s the luck factor coming into play. On Monday, we held a trial raid. We didn’t have the numbers to pull off attempts on Ragnaros (and I wouldn’t <em>dream</em> of going back in there, at least not for a while). The next course of action was to get both groups acclimated and used to each other. I wanted to see if there were going to be any potential personality conflicts. We ended up stepping into Blackwing Descent on 25 and had some fun in there for the next few hours blowing up as many bosses as we could before time ran out (and wow I didn’t realize the extent of the nerf). </p>
<p><strong>Step 3: Meet with every new player coming in</strong></p>
<p>With every recruit who was interested in joining and every player who was coming in, I did my absolute best to sit down with them and answer their questions. You figure players who are getting pulled from their sense of familiarity into a completely brand new setting are going to want to know what they’re diving head first into. I set aside some time and hung out with them on their voice servers and addressed their concerns as much as possible. The biggest thing here is be honest. If you don’t know, just say you don’t know. While GMs are often expected to know everything, that expectation is far from reality. </p>
<p>Even though the guild took a fatal blow, we’re going to be okay. The guild is evolving from a simple WoW guild into a truly multigaming community (League of Legends!). Although, I’m disappointed at losing several friends. These were players who I trusted and confided in. This experience only goes to show that you <em>never</em> truly know who your friends are going to be in this game. Some people change, some things don’t. That’s the way it goes.</p>
<p>Heck, we even picked up a weekend raiding 10 man guild in the process. If any players out there are looking for a solid 10 man group to run with on the weekends, look us up (4 PM – 730 PM Saturday and Sunday afternoon). </p>
<p><strong>Bonus step: Reflection</strong></p>
<p>This is a great time to reflect and think about your guild some more and what you want to do with it. I’ve had to make compromises and look the other way at times for the sake of guild cohesion in the past. After this though, I’ve developed a better understanding of what I wanted to do and what I expected from the team. <a href="http://www.worldofmatticus.com/2011/07/25/interview-with-a-gm-mel-of-edge/">As Mel said, it’s possible to have elite players without the berating elitism</a>. Even though the process will take longer, it’ll be better for recruiting and for the atmosphere in the long run. </p>
<p>It’s a good thing <a href="http://www.enjin.com">Enjin</a> allows us guild leaders to create multiple application forms. </p>
<p>We’re about to finish out our first week in Firelands. We’ll be back in front of Ragnaros in no time. </p>
<p><em>Has your guild experienced a rebuild? What steps did you take after the fact? Did it ultimately end up working? Was there anything you wish you could have done differently?</em></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>40</slash:comments>
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		<item>
		<title>How to Lose 14 Players in One Night</title>
		<link>http://www.worldofmatticus.com/2011/07/22/how-to-lose-14-players-in-one-night/</link>
		<comments>http://www.worldofmatticus.com/2011/07/22/how-to-lose-14-players-in-one-night/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 16:54:44 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Recruiting]]></category>
		<category><![CDATA[Setting Goals]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11053</guid>
		<description><![CDATA[It took the guild 3 years, but it was bound to happen sooner or later. I just lost over 14 players from my raiding roster. It started out as a simple personnel disagreement. There was a quiet debate raging within me for some time. On the one hand, I understand the strains of progression raiding &#8230; <a href="http://www.worldofmatticus.com/2011/07/22/how-to-lose-14-players-in-one-night/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>It took the guild 3 years, but it was bound to happen sooner or later. </p>
<p>I just lost over 14 players from my raiding roster. </p>
<p>It started out as a simple personnel disagreement. There was a quiet debate raging within me for some time. On the one hand, I understand the strains of progression raiding and the impact it can make to a roster especially on the drive to having flawless raid nights. We all want a mistake-free raid group with players who can ace every obstacle thrown at them. </p>
<p>But does that mean putting up with personalities you don’t agree with all the time? The game was getting to the point where it was no longer fun for me. </p>
<p>Actually, scratch that. The game itself was fine. The managing social dynamics and personalities aspect made the game not fun. All I ever wanted to do was kill internet dragons, with friends or otherwise. One of the policies I even had in place for players was that they weren’t required to be friends with everyone. They didn’t have to go to the bar with them or anything. Over time, however, I began to wonder if that was a standard I could hold to myself. I realized that I had a very difficult time doing that because of all the added responsibilities and inter-personal problems that I had to deal with as part of my rank. As a player, in contrast to being an officer or guild leader, the only person you really need to be cool with is the GM. If the GM isn’t cool with you, then there’s no point in being there. This goes hand in hand with the chemistry clause – The right for applicants to be rejected because they don’t “fit” with the guild. </p>
<p>Competence and likeability are not mutually exclusive. The players I’m looking for have both. But it seems that the higher the skill level you go, the more disrespectful people become. Why? I can’t help but wonder if it’s because they believe their skills can give them an excuse to act however they want and get away with it. I don’t want to deal with that. If a player is skilled but not likeable, I’ll end up showing them the door. If a player is likeable but not skilled, eventually a newer player will work their way in and take their spot. That’s just how it is going to be.</p>
<p>
<h2>Respect the chain of command</h2>
<p>For any budding officers out there, this is the most important rule. If you bring up an idea, any GM worth their salt will at least hear you out and weigh all the negatives and positives associated with it. It’s up to you to sell your perspective. But once the decision from the top is made, that’s that. There <em>is</em> no higher authority to appeal to. You’ll have a hard time finding a GM who says otherwise. Do not try to circumvent it even if you know every fibre of your being says it is the right or wrong thing to do. The only thing you <em>can</em> do is look inside yourself and decide if it’s worth leaving over. That choice is absolutely yours to exercise. There’s no contract obligations that force you to stay in a guild. </p>
<p>In this particular case, cliques were cliques. When it comes to social groups like this, nothing’s going to stop people from playing with who they want. Trying to would just cause a social group to leave and create their own guild. This was a scenario I actually had in my mind as a realistic possibility. I don’t take kindly to ultimatums or threats of leaving at all. Given the option between killing internet dragons with people I’ve shared beers and had a good time with versus players who are willing to throw other people under a bus at a whim, I’d rather shoot for the former. I absolutely love raiding but not at the cost of my own mental health. Leading a guild isn’t easy at all when it comes to executive level decision making. </p>
</p>
<p>I still maintain that is perfectly possible to raid in a progressive raiding environment with people who you enjoy playing with. I see it in other guilds all the time. It’s my ongoing goal to reach that state, current drama aside. The only thing I can do is look forward and exercise my recruiting skills. And what an opportunity! </p>
<p>The thing about hindsight is that it always occurs after the events. I wish I had gone on offense sooner and made earlier changes. I don’t know if that would have offset the events, but it means I would have been forced to start the rebuild earlier. You always think and second guess to yourself wondering if that was the right thing to do. Or if there was another alternative solution or another way. I can’t answer that because I don’t know. I felt I offered enough of a compromise by allowing a player to stick around in the guild and idle on our Mumble servers even if they weren’t in our raid team any no longer. But that’s not enough. </p>
<p>Regardless, I’m sure they’ll be fine. I know for a fact we’ll be fine. 9 out of 10 rebuild guilds don’t actually make it and I have zero intention of being a statistic.</p>
<p><font size="1">I also may have made up said previous statistic. </font></p>
<h3>My options</h3>
<ul>
<li>Do 10 mans</li>
<li>Look for another guild</li>
<li>Quit the game</li>
<li><strong>Rebuild us back to even strength</strong></li>
</ul>
<p>10 mans are okay. I could go look for another guild. I could just retire from the game and step down from blogging and writing on <a href="http://wow.joystiq.com">WoW Insider</a>.</p>
<p>Or I can pick my ass up off the floor, dust myself off and get back to work. I challenge you to find a GM more determined than myself. Am I saddened? Yeah, a little. Do I feel that I can recover? Oh, you bet I will. This is a great opportunity! </p>
<p>That being said, Conquest is open for business. Firelands 25 man raiding only and we’re presently 6/7. We’re looking for all players in any position. I think we’re stacked on Resto Shamans though. I have almost no melee DPS remaining so I’ll be entertaining Rogues, Warriors, DKs, Enhancement Shamans. Hunters, I have many of. But at this point I just need bodies. I’m interested in any caster classes. I’m also looking for hybrid specced tanks who can double as DPS (a main tank and an off tank position). </p>
<p><a href="http://www.nerzhulconquest.com">Join now</a></p>
<p>If you have any questions or want to discuss a few things beforehand, feel free to get in touch with me or Lodur anytime. </p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>42</slash:comments>
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		<item>
		<title>Tough Call: How do I turn them around?</title>
		<link>http://www.worldofmatticus.com/2011/03/05/tough-call-how-do-i-turn-them-around/</link>
		<comments>http://www.worldofmatticus.com/2011/03/05/tough-call-how-do-i-turn-them-around/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 14:00:13 +0000</pubDate>
		<dc:creator>Viktory</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<category><![CDATA[leadership]]></category>
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		<category><![CDATA[support]]></category>
		<category><![CDATA[tough-call]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10454</guid>
		<description><![CDATA[The other day it occurred to me that as a leader, we are judged twice: Once by how we handle success, and once by how we handle problems. So by now you’ve determined that one of your officers needs to step up their game and contribute more to your rampantly successful organization.&#160; Presuming you still &#8230; <a href="http://www.worldofmatticus.com/2011/03/05/tough-call-how-do-i-turn-them-around/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
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<p>The other day it occurred to me that as a leader, we are judged twice: Once by how we handle success, and once by how we handle problems.</p>
<p>So by now you’ve determined that one of your officers needs to step up their game and contribute more to your rampantly successful organization.&nbsp; Presuming you still feel they can be a valuable part of your leadership team, this leaves you with two standard options:</p>
<ol>
<li>Ignore it and hope the situation fixes itself
<li>Violently strike, shake or punch them
<li>Coach them to success</li>
</ol>
<h2>Method 1: Ignore it</h2>
<p>Let me know how this works.&nbsp; </p>
<p>Actually, I’d bet that a fair amount of people are reading this because they’ve already tried this method and realized it never changes.</p>
<h2>Method 2: Violence</h2>
<blockquote><p>“We have not yet developed the technology to punch someone over a standard TCP/IP connection.”</p>
<p>- <a href="http://www.worldofmatticus.com/author/lodur/">Lodur </a></p>
</blockquote>
<p>So unless you’re a Jedi and can <a href="http://www.youtube.com/watch?v=6p4T7_XI7WM">Force Choke</a> someone, this method is sort of a wash, too.</p>
<h2>Method 3: Coaching/Wake-Up Call</h2>
<p>Part of leadership is motivation, and that doesn’t start and stop with your members.&nbsp; <a href="http://www.worldofmatticus.com/2009/10/07/officers-who-watches-the-watchmen/">Your officers need back-up</a>, direction, <a href="http://www.worldofmatticus.com/2010/11/01/crafting-your-state-of-the-guild-address/">vision</a> and support on a regular basis.&nbsp; The only thing that changes is your tactics and means of implementation.</p>
<p>Of course, how this situation came to be and what path you choose from here is largely based on your leadership style.&nbsp; What follows below likely fits best within an organized style of leadership.&nbsp; If you run a more chaotic/organic guild, some of this could seem foreign.&nbsp; </p>
<p>As with any relationship, the GM/Officer paradigm requires give and take.&nbsp; You both need to know what is expected of each other, so there are no assumptions later on.&nbsp; It really helps to lay these things out, and to <a href="http://www.toothpastefordinner.com/062502/i-never-write-things-down.gif">write them down</a>.&nbsp; Do not presume you will remember all the details later, because you won’t.&nbsp; </p>
<h3>Re-Defining their Responsibilities</h3>
<p>Their domain: Are they in charge of all melee, or just tanks?&nbsp; Do they coach healers outside of the raid, or is that done by the Morale Officer?&nbsp; In your head, who should be going to them before coming to you?</p>
<ul>
<li><strong>Expectations</strong>: What goals have you set for their area of responsibility?&nbsp; Just “play well” isn’t really a goal.&nbsp; <a href="http://www.worldofmatticus.com/2011/02/14/does-your-guild-use-set-interrupt-teams/">Zero missed interrupts</a>, DPS that ranks on <a href="http://www.worldoflogs.com/">WoL</a> every night, better cooldown coordination between healers.&nbsp; These are examples of things they can work on.&nbsp; Remember, people derive comfort from achieving goals.&nbsp;&nbsp;
<li><strong>Extra Duties</strong>: Are they expected to pitch-in on recruiting?&nbsp; Are they expected to be the sole recruiter for their area?&nbsp; Do they need to make sure they set aside time to assess your back-ups?&nbsp; Do they need to <a href="http://www.worldofmatticus.com/2010/09/28/can-your-raid-do-more-with-less/">contribute to strat development before raid</a>?
<li><strong>Rules are there for a reason: </strong>Whether it’s your rule or a rule they made up, we are judged by how and when we implement our rules.&nbsp; If an officer feels like a particular rule (such as talking to players before cutting them, or organising who sits out on which fight, or <a href="http://www.worldofmatticus.com/2009/01/29/6-influential-factors-in-loot-council-decisions/">ensuring loot is distributed</a> correctly) then the situation needs to be examined.
<li><strong>Assistance</strong>: Tell them what you can do to help them, and when you want/expect to be asked for help.
<li><strong>Clarity</strong>: Be clear about when and how often you want to update each other.&nbsp; Some guilds can do this quickly each night, some prefer a weekly officer meeting.&nbsp; Develop a routine.
<li><strong>Desire</strong>: Ask them if these are all things they want to do.&nbsp; Perhaps they are good at some things and not yet ready for others.&nbsp; If falls to you to decide what they should be handling and when you should be giving them more to do.</li>
</ul>
<p>Hand-in-Hand with all that, comes your fair share of the culpability.&nbsp; After-all, it’s your guild, and, even though a lot of GM tasks are intangible, everyone needs to know what you’re doing so they can follow with confidence.</p>
<h3>Defining the GM’s Responsibility</h3>
<ul>
<li>Tell them what you do for them
<li>Tell them what additional things you will do for them now
<li>Be clear with what you expect to be a GM-level issue, and what you think is best handled by them
<li>Be very clear that your job is to ask questions, and this is just something you will need to do. Nobody should be offended when you make your inquiries.&nbsp; Afterall, “not checking is not managing”.</li>
</ul>
<p>Hopefully these tips will give you some good ideas when you find yourself having to coach one of your officers. </p>
<p>Next week: How Cataclysm has changed Guild Structures</p>
<p>As always, please leave your questions/comments/feedback/marriage proposals below.&nbsp; I love to read them on these rainy spring days while curl up in my official Matticus Snuggie*.</p>
<h6></h6>
<h6><strong>Note</strong>: No such product exists. </h6>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Recovering From a Bad First Guild Date</title>
		<link>http://www.worldofmatticus.com/2011/02/15/recovering-from-a-bad-first-guild-date/</link>
		<comments>http://www.worldofmatticus.com/2011/02/15/recovering-from-a-bad-first-guild-date/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 14:00:30 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[first impression]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[recruit]]></category>
		<category><![CDATA[valentines day challenge]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10351</guid>
		<description><![CDATA[I issued a Valentine’s day blogging challenge earlier on Twitter. It wouldn’t be fair of me to not participate. Any bloggers are welcome to join in. It’s a fun way for bloggers to throw a Valentine’s spin on their posts. If you do accept the challenge, feel free to e-mail or DM me a link &#8230; <a href="http://www.worldofmatticus.com/2011/02/15/recovering-from-a-bad-first-guild-date/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><em>I issued a Valentine’s day blogging challenge earlier on </em><a href="http://twitter.com/#!/matticus/status/37288931242287105"><em>Twitter</em></a><em>. It wouldn’t be fair of me to not participate. Any bloggers are welcome to join in. It’s a fun way for bloggers to throw a Valentine’s spin on their posts. If you do accept the challenge, feel free to e-mail or DM me a link to it and I’ll round them all up at the end of the week. I’m sure </em><a href="http://twitter.com/#!/matticus/status/37290630535192576"><em>you can come up with some ideas if you think hard enough</em></a><em>.</em></p>
<p><a href="http://www.worldofmatticus.com/wp-content/uploads/1327762_roses.jpg"><img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: right; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="1327762_roses" border="0" alt="1327762_roses" align="right" src="http://www.worldofmatticus.com/wp-content/uploads/1327762_roses_thumb.jpg" width="184" height="244"></a>Performance anxiety.</p>
<p>Nervousness.</p>
<p>Fear.</p>
<p>Intimidation.</p>
<p>Those are just some of the few things any prospective raider will experience on their first “date” with the guild. As much as we love to hear a happy ending to a story, the reality is that it isn’t always the case. Here you are, a&nbsp; player trying to court your new guild. You want them to love you. You want them to be attracted to you. Why? Because you want to be with them too. </p>
<h2>But then you screw up. </h2>
<p>You stand in the fire. You eat one too many Shadow Crashes. You accidentally dropped a totem in the wrong place. </p>
<p>For whatever reason, your “date” just wasn’t impressed with you at all. Here you are trying to establish a solid foundation with them but you blew your chances because of some silly mistakes. The question they’re asking themselves: Can you be trusted to not screw up again in the future? </p>
<p>Meanwhile, the question you have running through your head is: Will they give me a second chance?</p>
<p>Probably not. At least, not right away. If you epicly messed up, you won’t have a shot. But you know, maybe that guild likes you just enough for another look. But you have to prove yourself. </p>
<h2>Communicate</h2>
<p>“Hey, I know I screwed up here, here and here. I’m just a little jittery because it’s my first time here. I’ve watched the movies and I know the abilities, but I guess I was just overwhelmed with anxiety. I know I’ll do a better job next time.”</p>
<p>Sometimes a little reassurance to the guild is all that’s needed. Everyone loves a person who recognizes and owns up to their own mistakes. It’s a sign of a truly mature individual who understands they&#8217;re not perfect. Now I can’t speak for everyone, but someone who can see where they screw up without having to be told about it is perfect in my eyes. </p>
<h2>Listen</h2>
<p>Hear out what the guild has to say. If you’re not sure, ask them what you did wrong so you can try to make amends for it. If you know your DPS rotation is messed up, why are you still following the same bad habits? This is especially true if someone is playing the same class as you. Listen to what they have to say, consider it, and see if its right for you. When they drop little hints about what you can do to be better, listen to it. </p>
<p>If that player isn’t you, then you might just need to take a hard look at yourself in the mirror and make the choice between walking away or dealing with it. </p>
<h2>Don’t screw up</h2>
<p>You were given a second chance. It’s extremely unlikely you’ll be given a third. Don’t mess it up again by choking. They’ve said yes to you again so you better show up and show them who the real you is. Polish up the armor and maybe shotgun a flask.</p>
<p>When they ask you where the nearest raid is, you can curl your muscular Dwarven arm and go “that way”. </p>
<p>Even though you didn’t make the best of first impressions, you might still have a chance to get into the guild of your dreams. </p>
<h2>They want to like you</h2>
<p>Last thing I want to impart is this:</p>
<p align="center"><strong>No one is out to get you. </strong></p>
<p>The guild that you’re going for, you have to remember that they <em>want</em> you to be the one. They don’t want to go back to the recruitment boards again searching for Mr. or Ms. Right. They’re looking for someone who will stick around for a long time.&nbsp; You’re here because they think they found a potential match and they’re rooting for you to be with them! They want you to ace it so they can go back to drinks! It’s up to you to either validate or prove wrong that claim. </p>
<p><em>Speaking of which, we’re looking to shore up our roster with a Holy Paladin, an Elemental/Resto Shaman, Rogue and a Mage. But we’ll look at any other classes though. </em><a href="http://www.nerzhulconquest.com"><em>Come check us out</em></a><em>.</em></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>No player is an island</title>
		<link>http://www.worldofmatticus.com/2011/02/11/no-player-is-not-an-island/</link>
		<comments>http://www.worldofmatticus.com/2011/02/11/no-player-is-not-an-island/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 16:15:56 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
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		<category><![CDATA[guild management]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10315</guid>
		<description><![CDATA[The phrase &#8220;no man is an island&#8221; may be something you&#8217;ve heard before. It originates from a poem or meditation from John Donne, an English poet, priest and a major representative of the metaphysical poets of the time. Here&#8217;s the original poem; &#8220;All mankind is of one author, and is one volume; when one man &#8230; <a href="http://www.worldofmatticus.com/2011/02/11/no-player-is-not-an-island/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>The phrase &#8220;no man is an island&#8221; may be something you&#8217;ve heard before. It originates from a poem or meditation from <a href="http://en.wikipedia.org/wiki/John_Donne">John Donne</a>, an English poet, priest and a major representative of the metaphysical poets of the time. Here&#8217;s the original poem;</p>
<blockquote><p>&#8220;All mankind is of one author, and is one volume; when one man dies, one chapter is not torn out of the book, but translated into a better language; and every chapter must be so translated&#8230;As therefore the bell that rings to a sermon, calls not upon the preacher only, but upon the congregation to come: so this bell calls us all: but how much more me, who am brought so near the door by this sickness&#8230;.<strong>No man is an island, entire of itself</strong>&#8230;any man&#8217;s death diminishes me, because I am involved in mankind; and therefore never send to know for whom the bell tolls; it tolls for thee.&#8221;</p></blockquote>
<p>Now the saying is a little bit outdated and now should read no person is an island, but it was on point for the time that married two important ideas. The first is that people are not isolated from one another, but that mankind is interconnected. Essentially, there is something that connects us to each other that is inherent to being human. The second is the concept of mortality which was all the rage at the time. The two together tell us that the death of anyone person affects the entire world. Over time this has evolved from that original meaning to one that no person can really stand all on their own without support. And that is exactly the lesson we&#8217;re going to talk about today.</p>
<p>In order to make a guild and a raid run, it doesn&#8217;t all fall to one player. It takes multiple people to manage anything more than a small group of folks. I hear a lot of people say that they could run a raid or a guild single-handed.  After the events of the past two weeks I can tell you with certainty that it is a lot harder than you may think.</p>
<p>The last month and change has been pretty tough on Unpossible, not going to lie. It&#8217;s one of those period where real life hit everyone pretty hard right around the same time. Things like this happen. Two of the core officers had to step away from the game because of work related issues, and a third because of school. This left four of us still around, and things were going alright. Raids were still going and people were leveling and progressing. Then a couple weeks ago one of the leadership was gifted with the birth of their first child. For obvious reasons they had to step away from the game to handle RL as well. Another event took place that caused one of the remaining three officers to be absent for a week, unfortunately leaving just two of us to run the guild and raids for the time being.</p>
<p>I&#8217;ll be honest, it wasn&#8217;t fun. Raid signups, restocking the guild bank, hunting down missing raiders, running the raids, handling new recruits waiting for guild invites basically everything. It was stressful, lead to a lot of confusion and to speak frankly, it sucked. I&#8217;d find myself logging in before work to double check the Gbank, remote accessing my computer at home on my lunch in an attempt to log into the game and check status&#8217;, pouring over forums between work assignments and then rushing home to get things started on time. All the while handling raider complaints, DKP and other various factors. It was exhausting. At the end of the day all I wanted was a cold glass of beer, a dark room and some earplugs.  Even with two people trying to handle it, it was just simply too much. As a result of our stress, the guild became slightly stressed as well. Things weren&#8217;t running with their customary smoothness and adjustments were made to handle things as best as they could be handled at the time.</p>
<p>This persisted for two weeks of basically trying to keep things together and smooth, and at the end of those two weeks I honestly didn&#8217;t even want to touch the game for a bit. It was that stressful. Then three of the officers returned, and now things are going back to normal. While I&#8217;ve always been a strong proponent of sharing responsibility and delegating responsibility, this did nothing but highlight how very true that is. There&#8217;s too much involved when running a guild, let alone one that raids, for one person to effectively keep track and handle all aspects of it.</p>
<p>This is why when you come into a guild there may be multiple officers. In our case we have a DKP officer, healing officer, Ranged DPS officer, Melee DPS officer, Tank Officer, and Recruitment officers / membership officers. Responsibility is divided so that whenever a question or concern is raised it can be dealt with with a certain specialty. Each aspect gets the time and care only a person not trying to do everything can do.</p>
<p>So when someone comments to you that they could run a raiding guild single handed, remind them that no player is an island.</p>
<p><strong>How about you out there? Ever try to run a massive group by yourself without help? Were you ever a part of a raid or guild where one person tried to manage everything? How did that work out?</strong></p>
<p><strong><img class="alignnone" src="http://www.worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /><br />
</strong></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Raid Leading 101: 3 Important Communication Tips</title>
		<link>http://www.worldofmatticus.com/2011/01/21/raid-leading-101-3-important-communication-tips/</link>
		<comments>http://www.worldofmatticus.com/2011/01/21/raid-leading-101-3-important-communication-tips/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 14:00:42 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
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		<category><![CDATA[Policy]]></category>
		<category><![CDATA[Setting Goals]]></category>
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		<category><![CDATA[Raid Lead]]></category>
		<category><![CDATA[raid leader]]></category>
		<category><![CDATA[Raid Leadership]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10073</guid>
		<description><![CDATA[Last week, we covered some of the basic pro&#8217;s and con&#8217;s to both 10- and 25-man raid styles. Thanks everyone to their input and comments. I&#8217;ll be updating the post soon to get those new items in there! This week, we cover the art of communication. Now that you&#8217;ve donned the crown of Raid Leader, &#8230; <a href="http://www.worldofmatticus.com/2011/01/21/raid-leading-101-3-important-communication-tips/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Last week, we covered some of the basic pro&#8217;s and con&#8217;s to both 10- and 25-man raid styles. Thanks everyone to their input and comments. I&#8217;ll be updating the post soon to get those new items in there! This week, we cover the art of communication.</p>
<p>Now that you&#8217;ve donned the crown of Raid Leader, you have to pontificate with your subjects&#8230; meaning you have to talk to your raiders. This sometimes can be the hardest aspect of the job. You definitely have to be more &#8220;on the ball&#8221; than the other people on the team. In my time as a raider, and also as a Raid Leader, I&#8217;ve always found the best Raid Leaders have been great communicators.</p>
<h1>Choosing Your Style</h1>
<p>When I raid, I like a positive and friendly environment. In raid environments, I usually do best when people are laughing, smiling, and overall having a good time. This is a game for me, and although I take it seriously, I work hard to make sure people are having fun. As a Raid Leader, I try to impress that upon my raiders.</p>
<p>It&#8217;s on you, as Raid Leader, to decide how you&#8217;re going to motivate your team. Positive reinforcement? Brow-beating? Drill Sergeant? I&#8217;m particularly biased towards the positive reinforcement, but I also see the benefits of other styles as well. Think of it this way:</p>
<ul>
<li>You can take each good thing from a wipe and build on it. Encourage that kind of behavior or style of playing. Praise the healers for an excellent job handling that attempt, even if they ended up wiping.</li>
<li>You can point out the faults in each attempt, in an effort to discourage that from happening again. Even take it farther and threaten substitution if it happens again. Point out that if the mage doesn&#8217;t move the split second he needs to, he&#8217;s getting replaced.</li>
<li>You can be the strong, silent type. No news is good news. Set your assignments, and let the raiders discover what went wrong.</li>
</ul>
<p>Either way you go, you must be aware of what kind of style you possess. This will easily decide what kind of raiders you&#8217;re going to have. There are plenty of raiders out there that enjoy different styles of raiding. Some like tough competition, some like the team environment. Be conscious of the tone you&#8217;re setting, whatever that may be.</p>
<h1>Your Intentions</h1>
<p>Just like in the olden days when a gentleman would court a lady, they would state their intentions. You must do the same. This goes back to <a href="http://www.worldofmatticus.com/2011/01/07/raid-leading-101-whats-your-motivation/" target="_blank">our discussion on motivation</a>. Have you been honest with yourself about your motivation? What do you want to achieve? How do you want to go about it (all things we&#8217;ll eventually cover)? You need to be up front with your raiders on what the goal of this adventure is:</p>
<ul>
<li>What size are you going with? <a href="http://http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/" target="_blank">10 or 25</a>?</li>
<li>Are you going to work towards heroics? or just normal?</li>
<li>Are you bringing close friends? or are you valuing performance over history?</li>
<li>What sort of attendance policy do you intend to have?</li>
</ul>
<p>By setting out the groundwork to your raiders, there&#8217;s very little room for guessing on your part. When you talk things out, it solidifies it in your own mind. Also, all of your raiders and potential recruits will know what they&#8217;re getting into, and what to expect.</p>
<h1>Honesty is the Best Policy</h1>
<p>An awesome line from my favorite movie, Swingers: &#8220;Respect my ass. What they respect is honesty.&#8221; The same holds true for being a Raid Leader. You need to be a straight shooter. If you want someone on your team, you need to be up front about it. If something&#8217;s not working out, you gotta speak up.</p>
<p>I&#8217;ve learned this first hand as a Raid Leader. **STORY TIME** When I was running the original Team Sport raids, we had a warlock that was never up to snuff. We tried to be up front from the beginning about what we expected of the raid team, and we knew that this warlock wasn&#8217;t up to it. Nice person, and fun player but just didn&#8217;t have the extra &#8220;oomph&#8221; to raid at the level we wanted to. Constantly long AFKs, not paying attention in fights, etc. Since we let it go on for so long, it had become acceptable to this player to act like that. When it came down to saying that we wanted to move forward but without the warlock, we were met with some unnecessary drama.</p>
<p>Essentially, if we had been honest up front regarding what we expected and that the warlock&#8217;s behavior wasn&#8217;t what we were looking for, we would&#8217;ve saved a lot of trouble. Now, within the Raid Team, I have little to no problem telling people that not signing up is unacceptable, or that not having food/flask is not gonna cut it. I&#8217;m not a jerk about it, but I&#8217;m honest with my raiders about what I expect of them on the team, and when they&#8217;re not getting invites or raid spots, they should know why.</p>
<p><strong>How have you stepped up to the task of communicating to your raid? Are there any alternate methods/tips you&#8217;ve used that have been particularly efficient?</strong></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Raid Leading 101: 10 vs 25</title>
		<link>http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/</link>
		<comments>http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 14:00:30 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9845</guid>
		<description><![CDATA[Probably as old as when Burning Crusade launched is the discussion of 10man vs 25man. The jump from 40man to 25man jolted a lot of raiders and caused the collapse of several teams. Raid teams started out in 10-man Karazhan, which geared them to enter the 25-mans until the end of the expansion (Gruul&#8217;s Lair, &#8230; <a href="http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Probably as old as when <em>Burning Crusade</em> launched is the discussion of 10man vs 25man. The jump from 40man to 25man jolted a lot of raiders and caused the collapse of several teams. Raid teams started out in 10-man Karazhan, which geared them to enter the 25-mans until the end of the expansion (Gruul&#8217;s Lair, Magtheridon&#8217;s Lair, Serpentshrine Cavern, Tempest Keep, Black Temple, Sunwell Plateau), with a 10man Zul&#8217;Aman thrown in for flavor.</p>
<p>From what I saw, there was a stigma that 10mans were inferior to 25man. 25man Raid Leaders were thought of as more commanding and needed more control over their team, whereas 10man Raid Leaders didn&#8217;t have as much responsibility. The only way to get any decent gear in <em>Burning Crusade</em> was to run 25man raids. Legendaries were obtained only in the greater of the two. The end result was people preferring 25mans over 10mans, even lasting into <em>Wrath of the Lich King. </em>Anyone else remember needing to get into 25-man Trial of the Crusader to get a decent trinket at the time?</p>
<p>However, with Cataclysm, the tables have shifted toward more balance. With the changes that Blizzard implemented, there is less pressure on <strong>needing </strong>to raid a certain size. Let&#8217;s take a look at the <span style="color: #3366ff;">pro&#8217;s</span> and <span style="color: #ff0000;">con&#8217;s</span> (as I&#8217;ve seen it).</p>
<h1><span style="text-decoration: underline;">25-man</span></h1>
<ul>
<li><span style="color: #3366ff;">More likely to have every raid buff due to a larger raid.</span></li>
<li><span style="color: #3366ff;">Raiders of the same class can feel more free to tweak their specs.</span></li>
<li><span style="color: #3366ff;">More forgiving to players that may be a little &#8220;sub-par&#8221;.</span></li>
<li><span style="color: #3366ff;">Battles have a more &#8220;epic&#8221; feel with a bigger raid.</span></li>
<li><span style="color: #3366ff;">More players = wealth of opinions in strategizing fights.</span></li>
<li><span style="color: #3366ff;">Three in-combat resurrections allowed per fight.</span></li>
<li><span style="color: #3366ff;">Raid competition may not be as crucial (melee vs ranged).</span></li>
<li><span style="color: #000000;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</span></li>
<li><span style="color: #ff0000;">Maintaining control over a bigger group.</span></li>
<li><span style="color: #ff0000;">More standby&#8217;s may be needed.</span></li>
<li><span style="color: #ff0000;">More people may equal conflicting egos/personalities.</span></li>
<li><span style="color: #ff0000;">Possible to run into scheduling difficulties.</span></li>
<li><span style="color: #ff0000;">Harder to start up from scratch.</span></li>
<li><span style="color: #ff0000;">Easier for people to slightly slack at times.</span></li>
<li><span style="color: #ff0000;">More officers may be needed.</span></li>
</ul>
<h1><span style="color: #000000;"><span style="text-decoration: underline;">10-man</span></span></h1>
<ul>
<li><span style="color: #000000;"><span style="color: #3366ff;">Usually tighter-knit group.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Easier to start up from scratch.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">More responsibility on each player.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Possible to have one of each class (very little gear competition).</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Fewer standby&#8217;s may be needed.</span></span></li>
<li><span style="color: #000000;"><span style="color: #3366ff;">Fewer officers or leaders needed.</span></span></li>
<li><span style="color: #000000;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Less input for fight strategies.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">With fewer people, the fights may feel &#8220;less epic&#8221;.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">More responsibility on each player.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Less room for error.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">One in-combat resurrection available per fight.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Possible to miss certain raid buffs because of limited raiders.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Less room for error because of fewer players.</span></span></li>
<li><span style="color: #000000;"><span style="color: #ff0000;">Raid composition may matter more (melee vs ranged).</span></span></li>
</ul>
<h1><span style="color: #000000;">The Choice is Yours</span></h1>
<p><span style="color: #000000;">When you&#8217;re deciding on which side to go with, keep all of these things in mind. Some of the pro&#8217;s and con&#8217;s are the same. &#8220;More responsibility for each player&#8221; may be a good thing for your team or it may not be. You and your team are going to weigh these points differently, and that&#8217;s perfectly fine. It all goes back to what you want out of your team. Maybe you want the &#8220;epic feel&#8221; of 25man and don&#8217;t mind dealing with more people/schedules. Perhaps you like less gear competition but don&#8217;t mind putting more responsibility on each individual raider. </span></p>
<p><span style="color: #000000;">Remember, the same ilevel gear drops off of 10man vs 25man, so that&#8217;s no longer a factor. More gear drops on 25-man than on 10-man to even the scale. Also, Blizzard is still working on balancing the difficulty of the raid sizes, so one doesn&#8217;t feel noticeably harder than the other. Personally, I feel this is hard to achieve, but I&#8217;m fine with them getting it as close as they can.</span></p>
<p><span style="color: #000000;">As for me, we&#8217;ve decided on 10-man since the beginning. I don&#8217;t want to put in the extra effort needed to wrangle 24 other players, and we like the greater responsibility placed on each raider. We may not have that &#8220;epic&#8221; feel because we prefer a more intimate raiding environment. It&#8217;s not that I don&#8217;t enjoy 25man raiding, but I prefer 10man.</span></p>
<p><span style="color: #000000;"><strong>What about you and your team? Have you already made a decision? Are you split? What other pro&#8217;s and con&#8217;s can you add to the above list?</strong></span></p>
<p><span style="color: #000000;"> </span></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Raid Leading Backbone</title>
		<link>http://www.worldofmatticus.com/2011/01/04/raid-leading-backbone/</link>
		<comments>http://www.worldofmatticus.com/2011/01/04/raid-leading-backbone/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 18:00:15 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9574</guid>
		<description><![CDATA[**Image from &#8220;Patton&#8221; courtesy of 20th Century Fox Films** I have a fault. Well, I have lots, but the one I&#8217;m going to talk about is my propensity to be &#8220;too nice&#8221;. Ever since I was a kid, I&#8217;ve hated confrontation. I wanted everyone to be happy. People in Team Sport (my guild) have called &#8230; <a href="http://www.worldofmatticus.com/2011/01/04/raid-leading-backbone/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><em>**Image from &#8220;Patton&#8221; courtesy of 20th Century Fox Films**</em></p>
<p>I have a fault. Well, I have lots, but the one I&#8217;m going to talk about is my propensity to be &#8220;too nice&#8221;. Ever since I was a kid, I&#8217;ve hated confrontation. I wanted everyone to be happy. People in Team Sport (my guild) have called me &#8220;The Politician&#8221; (without all of the negative stigma from current American politics). I try to make sure everyone is listened to and catered to as much as possible.</p>
<p>However, with regard to leading Team Sport&#8217;s Raid Team, I&#8217;ve hit the biggest snag. I can&#8217;t be &#8220;The Politician&#8221;. I have to be a leader. Previous incarnations of Team Sport raiding were very casual. If people happened to be online that night, we raided. If not, no big deal. As time went on, I noticed a few of us were very passionate about getting a raid going, while others were very lackluster about the whole ordeal. I always tried to get us raiding while not being inconsiderate to those that weren&#8217;t interested that particular night. Everytime we came close to getting something solid going, it would fall apart. Someone would have a real life issue (totally understandable) or just randomly disappear on a WoW break. Each time it would fall apart, I would most likely take my raiding desires elsewhere but found myself always back in Team Sport once it looked like raiding was possible again.</p>
<p>With about 2 months left to the expansion, I worked with a buddy of mine to throw some much-needed structure into the system. It started out great. We did a merge with another small guild that had the same issues, and we killed 10-man Arthas within one month. This proved to me that our team has what it takes to be a good progression crew. We just need some structure and drive.</p>
<h1>The Present</h1>
<p>We&#8217;ve had a good amount of guildies return to the game from &#8220;retirement&#8221;. A lot of them seem incredibly excited to raid the current content. However, when I mention this new structure (scheduling, accountability, responsibility), a few have balked at it. The main goal of the team is to actually progress through content while it&#8217;s still current, not eventually bash through it when it&#8217;s old news and nerfed to the ground. To do that, I&#8217;ve been working diligently to implement some guidelines:</p>
<ul>
<li><span style="text-decoration: underline;">Consistency</span> &#8211; I justly understand and sympathize with real-life issues. Sometimes I have to work late, or I have something important that needs to be taken care of on a raid night. However, the core of us have done what we can to work our schedules around being able to raid together. We raid 3 hours each night, 2 nights each week. I don&#8217;t think it&#8217;s too much to ask for core raiders to be consistently available (within reason&#8230;don&#8217;t miss the birth of your child or risk getting fired).</li>
<li><span style="text-decoration: underline;">Responsibility</span> &#8211; A cardinal rule of raiding is being prepared. Make sure your gear is enchanted and you have flask and food available. Take the time to look up the fights. Don&#8217;t take unannounced AFK breaks or breaks that are longer than what the Raid Leader has set forth. Pay attention and look for ways that you can contribute.</li>
</ul>
<p>If a Team Sport raider can&#8217;t consistently be available, or just lacks responsibility and preparedness, they&#8217;ll be placed in a standby slot (at best) or just not on the team (at worst). I&#8217;ve made it clear that we&#8217;ll do more casual raiding nights any other evening of the week (akin to the &#8220;if we have people on, we raid&#8221; mentality), but the Raid Team core wants Tues/Thurs night to be focused and dedicated.</p>
<h2>The Challenge</h2>
<p>There are some that have thought that it is too much to ask. I&#8217;ve been told that I&#8217;m making raiding &#8220;feel too much like a job&#8221; and that I&#8217;m &#8220;taking the fun out of it&#8221;. Frankly, I expected this out of some. These are people that have always enjoyed the &#8220;casual&#8221; mentality of our old raid style. I don&#8217;t blame them. It was fun when we all had the time and were just kind of strolling around Azeroth, hittin&#8217; up a raid when we could. However, many of us don&#8217;t have that kind of time or mentality any longer. That is the precise reason these changes were made.</p>
<p>I&#8217;ve been recruiting to fill those spots that were once occupied by the more casual players or ones with unpredictable schedules. It does pain me to be looking for other people instead of the long-standing Team Sport members that I&#8217;ve been playing with for 3+ years, but it&#8217;s just not fun for the Raid Team core to log on, and find out we&#8217;re not raiding because of people that we can&#8217;t rely on.</p>
<p>So the challenge I face: How do I institute this structure and work toward the raid&#8217;s success, while still maintaining in-game friendships with those that simply don&#8217;t want to be a part of a Raid Team like that?</p>
<p>Matticus already told me: &#8220;Don&#8217;t be friends with your raiders.&#8221; I get that. It makes sense. It&#8217;s why there are corporate rules of management not fraternizing with employees. It muddies the water. However, I feel it&#8217;s possible that I can be strict and firm with regard to the raid, and then just be myself whenever it&#8217;s not about the raid. The trick is to let them all know that&#8217;s what&#8217;s going on.</p>
<p>I need to continue to be firm on what the goal of the raid team is, and how we plan on achieving that. I also need to be diligent about communicating what&#8217;s going on with the raid and its raiders. If I make sure everyone&#8217;s aware of what&#8217;s expected, then they can&#8217;t legitimately get angry when something is not up to snuff.  I have to hold the raid accountable, as well as hold myself accountable.</p>
<p><strong>Have you ever dealt with being a Raid Leader of your friends? What tricks have you used to keep things moving forward without sacrificing friendship?</strong></p>
<p><em>On that note, Team Sport is looking for a melee DPS or two for core slots. Other roles are full. However, if you&#8217;re interested in being a part of the team in a standby role, those applicants are always welcome. Outside of raiding, we&#8217;re very active in PvP and regular casual gameplay. We&#8217;re an Alliance guild on the Ner&#8217;zhul server (PvP-PST). Further info and an application @ </em><a href="http://teamsport.guildlaunch.com"><em>http://teamsport.guildlaunch.com</em></a><em>. </em></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Keeping Up With The Paragons</title>
		<link>http://www.worldofmatticus.com/2011/01/01/keeping-up-with-the-paragons/</link>
		<comments>http://www.worldofmatticus.com/2011/01/01/keeping-up-with-the-paragons/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 14:00:08 +0000</pubDate>
		<dc:creator>Oestrus</dc:creator>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9668</guid>
		<description><![CDATA[One of my major character flaws is that I am a relentless overachiever. I don’t know how to be bad at something. When I find myself in situations that involve concepts that I’m not grasping or that I don’t understand, I get very frustrated and I start to lash out. At the same time, I &#8230; <a href="http://www.worldofmatticus.com/2011/01/01/keeping-up-with-the-paragons/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>One of my major character flaws is that I am a relentless overachiever. <strong>I don’t know how to be bad at something</strong>.  When I find myself in situations that involve concepts that I’m not  grasping or that I don’t understand, I get very frustrated and I start  to lash out. At the same time, I also don’t know how to stop and enjoy  any achievements that I have earned for myself, because I’m always  chasing the next big thing.</p>
<p>It’s really tempting to buy into this behavior, in a game like WoW. <strong>All around you are examples of people who are possibly doing better than you</strong>. Realm forums have progression threads, Twitter  is abuzz with bloggers and other players boasting about their  achievements and discussing strategies, the Dungeon Finder has a minimum  iLevel to participate in certain activities. <strong>All of those things can conspire to bring out a nasty voice in your head that screams “You’re not good enough!” </strong></p>
<p>I  remember during the heyday of Icecrown Citadel , I took a three month  break from the game. I was severely burnt out. I wasn’t sure I wanted to  heal anymore. <strong>Hell, I wasn’t even sure that I wanted to play the game,  period</strong>. I went into hiding with a friend’s guild and decided to try the  more casual side of things for once. It didn’t take long for people from  previous guilds to find me and for them to try and engage me in  conversation to find out what I had been up to all this time.</p>
<p><strong>Ex-guildie</strong>: “Well, well. Oestrus. What marvelous things have you been up to lately?”<br />
<strong>Me</strong>:  “Oh you know… I’ve been leveling a shaman alt that I really enjoy and  my guild is raiding. They raid three days a week and it’s fun.”<br />
<strong>EG</strong>: “Fascinating! How far into Icecrown Citadel are you?”<br />
<strong>Me</strong>: “We’re on Sindragosa, actually. It’s going really well!”<br />
<strong>EG</strong>: “Well, well. Heroic Sindragosa! It’s good to see you’re keeping up with the rest of us!”<br />
<strong>Me</strong>: “Erm, no. Regular Sindragosa. Just… regular.”<br />
<strong>EG</strong>: “Oh dear. You haven’t even gotten a Lich King kill yet?”<br />
<strong>Me</strong>: “I did on 10 man! See?!”<br />
<strong>EG</strong>: “Heh, nobody counts 10 mans as progression and I’ll bet you haven’t even completed your Val’anyr yet.<br />
<strong>Me</strong>: “But we’re doing hard modes on 10 man and I have 23 fragments and I’m pugging Ulduar for the rest and…”<br />
<strong>EG</strong>: “Pugging Ulduar? Tsk tsk. How the mighty have fallen!”</p>
<p><strong>I  didn’t know what to say to that</strong>. I went from being a top tier raider in  some serious minded guilds to wiping week after week on Sindragosa,  followed by the Lich King, when other guilds were six months ahead of  that (at least) in terms of becoming Kingslayers and pugging Ulduar in  my spare time. Nothing I could say in my defense seemed to hold a candle  to not only the criticism I was facing from others, but the criticism I  was directing at myself. Needless to say, that nasty little voice in my  head was having a field day.</p>
<p>“They’re really great people!” <strong>“That’s nice, they can’t even kill the Lich King.”</strong><br />
“I have a lot of fun here!” <strong>“Failing is never fun.”</strong><br />
“I have responsibilities and I manage stuff.” <strong>“It’s not your job to do that.”</strong><br />
“They’ll get it eventually.” <strong>“They will never get it.”</strong></p>
<p>I  didn’t know how to deal with the fact that there were people in guilds I  used to be in, that I may or may not have ended on good terms with,  that I knew I was as good as or better than that were seeing more  content than I was. That infuriated me. I should be there. That should  be me. I deserve those things! <strong>Why don’t I have that</strong>?!</p>
<p>So, I left  that guild and joined a guild on another server that I ended up seeing a  lot of progression with, very quickly and then I found myself in the  opposite situation. My inner monologue now went a little something like  this:</p>
<p>“Look at this great gear I have!” <strong>“You were fine without that gear.”</strong><br />
“I finally have my Val’anyr!” <strong>“Yeah, but now the other healers hate you for it.”</strong><br />
“We’re #5 on the server!” <strong>“For how long?”</strong><br />
“They really like me!” <strong>“These people are not your friends.”</strong></p>
<p>In  my never ending quest to be the best and show up my rivals and  frenemies that I had made through the years, I blinded myself to what I  really wanted in this game. I wasn’t even sure I knew what I wanted. I  gave up the opportunity to run with really great people, who liked me  for me (and I can be a handful), where I had some small amount of power,  responsibility and clout and I threw it all away for a few more epics, a  handful of extra boss kills, some credibility and a bump to my image.  <strong>Was it really worth it</strong>? <strong><br />
</strong><br />
I have learned a lot in my travels and  before joining my current guild, I had a revelation of sorts. <strong>I want it  all</strong>. I want to be in a guild where I can be myself and be around  like-minded people, who want to raid and see content, but not at the  cost of being something we’re not or being less than human beings. I  don’t want to be at the pinnacle of progression, but I don’t want to be  scraping the barrel in terms of that, either. I want to be relied upon  and trusted and given some amount of responsibility, to share my  opinions and thoughts on how I think things should be run or could be  improved upon. I want to be part of a guild with strong leadership that I  can rely on and that I can put my faith into and that I know has the  best interests of myself and the guild in mind. <strong>I don’t feel that’s  asking for too much</strong>.</p>
<p>I really feel like after all this time that I  may have found the right guild for me. Of course, I’m probably jinxing  it by saying that and I will have a seriously hearty laugh if things  fall apart four months from now and I’m guildless and using this blog as  a way to find a new home. But it feels right for now. It’s mighty  tempting to go on to the websites of other guilds and see what they’re  doing. <strong>I still seethe a little bit when I see what others have that I  don’t</strong>. I still have to resist the urge to feel bad about myself and to  secretly see if they’re looking for holy priests anytime soon. The  temptations and frustrations are still there, but I’m working on  quelling those and appreciating what I have. We start officially raiding  in 25 mans next week and to say I’m hungry for it is an understatement.</p>
<p>I want it. <strong>I want it so bad that it hurts</strong>. I want to kick ass  and have a slew of stories to tell. I want to share advice about my  experiences and what I have learned. It will happen in time. I know it  will. For the first time in a long time I am happy with what I have.</p>
<p>You  should be, too.  And if you’re not maybe it’s time for you to also  re-examine what it is you want out of your guild and try to find out if  it’s there.  If that doesn’t work, it may be time to move on.</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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