Merging Raids: Step One
August 26, 2010 by Thespius
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Recruiting, Setting Goals, WoWcentric
So, you’ve got a core team of raiders. People whom you know are dedicated to the same goal that you are, whatever that may be. Despite your best efforts, you’re constantly short a few. You find yourself stretching to find good raiders. In your virtual travels, you come across another team that seems to be experiencing the same dilemma. Is it the Twilight Zone? Are you looking at your own team looking back at you? No. You’ve simply found a common problem amongst raiding teams: coming up a little bit short. A five-letter word starts materializing in your head. You try to fight it, but you start to give it more and more consideration: Merge.
That’s where I’m at. Well, where we’re at. My goal is to walk through the different phases of merging two struggling raid teams. Obviously you’re going to run into some of, if not all, of the following issues:
- Deciding if merging is right for you.
- Arranging & discussing the merge.
- The first raid night.
- Possible shifts in gameplan (or should I say, “raidplan”)
- Potential headaches.
Is it the right choice?
As I’ve mentioned before, I decided to craft a 10-man raiding team with some of my closest friends. We all got together and decided that this is what we wanted to do. We’re part of a slightly larger guild that likes to do whatever anyone feels like throwing together. However, it’s always been this core crew of us that always wanted to progress through raids. Let me introduce you to the crew:
- Arcas, 80 Arcane Mage – Jayme, a good friend of mine that I met while working at a piano bar in downtown Chicago. Similar mindsets, a blast to hang out with, etc. I’ve come to call him one of my closest friends.
- Naryamas, 80 Prot Warrior – Sam, a good friend that we’ve been playing with since we were all level 40s early on in the Burning Crusade expansion. He’s always dedicated to helping out, and is always the first to be open to suggestion. **Solely a tank**
- Discotheque, 80 Resto Druid – Scotty, another good friend since the same time we met Sam. Former Art teacher, now a Graphic Designer in Texas. Engaged to his girlfriend. Jayme and I will be flying down to Texas for the wedding. **Solely a healer**
- Kevorkian, 80 Death Knight – Aaron, some kind of genius when it comes to Nuclear Physics. Yet, when he came to Chicago to visit Jayme and me, we definitely made sure he’d lose some brain cells to some drinking around town. Awesome guy, can play the “bad cop” really well. **Can Tank or DPS**
- Dralo, 80 Paladin – Dave, this is the guy you’d want on your side in a fight. Not only vocally, but physically as well. Former Army Ranger and holder of random wisdom. Regardless of the actual cause of a wipe, “it’s Dralo’s fault.” **Can be Holy, Retribution, or Prot**
- Jalla, 80 Arcane Mage - Pat is our newest acquisition. A cool guy from Boston, he grabbed a PuG slot one night, and now we can’t get rid of him! Only kidding. He’s become an awesome raider and team member to have around.
-Thespean, 80 Shaman – Me, David. I’m the “politician.” I just want to make sure everyone’s happy. =) **Can be Enhancement or Resto**
That’s who I would consider to be the “core” of this team. We have other members in the guild, but these people are the ones that seem to be the A-Team. I struggle because I know it’s borderline elitist to think of the guild that way, but it’s true. Here’s why:
The Core vs. The Friends
The Core consists of the people that usually show up on time when they click “Accept” on the invite. If they know they’re going to be late, they make someone aware. They’re usually always prepped with gems/enchants for any gear they may pick up that night. They have flasks and their own food at the ready, especially if it’s a Well Fed buff that you can’t gain from Fish Feast (Haste, etc.). They study the fights beforehand and hold enough wherewithal to know what their classes bring to the fights. This is always key on progression nights.
The Friends are people that, unfortunately, say they want to progress, but they don’t put the level of effort forward that the Core does. Simply put, they show up late (if at all), aren’t prepared for fights, take random unannounced AFK breaks, and need constant re-explanations. It’s not that they’re bad people by any means, but the Core just doesn’t feel that the Friends are on the same level as we are. That’s tough, because we like playing with the Friends a lot. They tire of progression fights easily, which makes forward motion tough to maintain.
Raid in the Mirror
As hard as we’ve worked, we always find ourselves just shy of a full raid. Even though we may reach ten people, one is usually a frequent fill-in or is a Friend that’s not too reliable. I’ve had friends like Derevka and Avalonna from Talesofapriest.com bring alts over to come help. Lodur has offered his help as well, but once Cataclysm hits, each of them goes back to their respective raiding crew to do the new content. Recruitment on Nazjatar is slim at best. I’ve had great response from people that are interested in raiding with us, but it’s a lot to ask for someone to completely transfer to a new server, especially to a guild that’s not at the breaking edge of content. We’re not World First, we’re not Server First, we just don’t desire to be on the cutting edge. We want to be on our own cutting edge. In general (there are always exceptions), people tend to transfer servers for much more hardcore-style progression. Since that’s not us, our recruiting is harder.
We found another guild on Nazjatar that’s having similar issues. Almost point for point, they struggle with similar problems. Although they have a bigger guild than we do, they just don’t feel they have the roster for the kind of raid they want to do. With Nazjatar recruiting being very slim, they also hit a similar wall.
The Deciding Factor
We had one raid night that just wasn’t pretty. I had to call people to get them online (after they clicked “Accepted”). We started about 30 minutes late. After a good raid the night before, there was just no focus, and the Core noticed it. We were having to explain and re-explain assignments. People had to leave early, but we couldn’t get the group focused to make the best of the time we had. People randomly left because friends wanted to hang out (I’m all for friends, but stick with a committment you made). One of our AFKs ended up being gone for about 20 minutes. Our warlock said she would be 15 minutes late, but she didn’t show up until over 90 minutes later. In just over an hour of raid time, we got one boss down, and that’s it. Once the raid got called, we were ready to bring up the merge to the other raid team. Those of the Core that were online all agreed. Putting aside our nights and not having similar dedication from other members just wasn’t fun for us.
And so the conversation began, which I’ll cover in the next post…
Have you dealt with a possible merger? What other issues have you had that pushed you towards or away from the decision?
Email: Elder.Thespius@gmail.com | Twitter: @Thespius | Listen: Raid Warning Podcast
When a Raid Member is Not a Team Member
July 21, 2010 by Thespius
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Personal, WoWcentric
Quick summary: When the announcement was made that 10mans and 25mans would be on the same loot system, I cheered. All things considered, I just enjoy the feeling of 10mans more. More responsibility on each member, the boss fights can be less forgiving. Because of work reasons, I had to take a break from Unpossible, Lodur’s guild. As much as it pained me to lower myself to the bench, it needed to be done.
In that time, I’ve been pieceing together a 10man team that will be Cataclysm ready. Starting with a core group of players that I’ve been gaming with since Pre-BC, it’s starting to flourish. And now, the tale begins…
First Incident
We’re keeping it simple. As our guild name implies, this is a Team Sport. Everyone plays a role. Those of us that are “raid leading” are putting forward the effort to bring these people together. We’re not the “you need #### gear score” or the “link acheivement” type. As I’ve posted before, it’s more about the people than the gear/class/loot. I’ve downed Arthas on 10man normal with Unpossible, but killing Putricide with my friends gave me an even bigger rush. It may sound crazy, but it’s true.
We’ve been doing what we can to accomodate schedules. We’ve found that Tuesdays and Thursdays yield the most guildies. So, I put up the signups on the calendar. People click Accepted/Declined/Tentative. If they click Tentative, all I ask is that they contact me when they know ‘yay’ or ‘nay’. They all have my email, as well as my cell phone number. This leads me to “Kevin” (not his real name).
The first time Kevin signs up for raid, he lists himself as Tentative. After being a random no-show, the next time I see him, I simply say, “Hey Kevin, sorry we missed ya Tuesday. If you sign up as Tentative, would you mind shootin’ me a text when you know if you can or can’t make it?” He replied, “Dude, that’s why I signed up Tentative.” “I know,” I respond, “but I just need to know if we’re waiting for you or moving on.” “Oh yeah, sure. Sorry man,” was his final quote.
Second Incident
Kevin signs up for the next night as Tentative. Totally cool. Obviously, real life takes precedence over WoW, and it should. Time ticks down to the first pull of the raid night. No text from Kevin. No email. No in-game mail. His status still listed as Tentative. So, I text him. His girlfriend has been sick, and he’s taking care of her. ”Oh, sorry to hear that. Awesome you’re taking care of her. If you could just shoot me a text if you know you’re not gonna make it, that would help out a lot.”
His reply: “Yeah of course, no problem.”
Third Incident
This time, Kevin signs up as Declined. He sends me a whisper, “Hey, I’m signing up as Declined because I’m not sure I can make it or not.” I say, “Cool, we’ll count you out for the night. If that changes and you can come, just text me and we’ll see what we can work out.” “Yeah cool!” is all he says.
Raid starts a little late because our MT got bogged down with work and needed time to do it. We grab a couple new Applicants to the guild, a few of our usual non-guild friends we raid with, and we set off into ICC to at least get through the first wing.
Approximately 3 hours after the raid was scheduled to start, Kevin signs on. “Hey guys, how goes ICC?” “Pretty awesome, actually. We just started,” I answer. Raid continues, we only get through Saurfang with the 45 minutes we had before we started losing people to family, work, sleep, etc.
Face-off
After the raid is over, I get a whisper from Kevin. Here’s essentially the conversation:
Kevin: “Hey man, whatever happened to Team Sport?”
Me: “Not sure what you’re getting at.”
Kevin: ”You had 3 Applicants and 2 PuGs in there. What happened to full members getting priority?”
Me: “Well, you signed up as Declined, and didn’t let us know you were coming.”
Kevin: “The Team Sport I know would boot one of the Applicants or PuGs to get a full member in there.”
Me: “Actually, that’s not the way it’s been. If you would’ve given advance notice you were coming, maybe we could’ve work ed something out. I’ve made myself available for you numerous times to get in touch with, and you haven’t taken advantage of it once. Just because you wear the tag is no guarantee, Kevin.”
Kevin: “Whatever dude, I’m out”
**Kevin leaves the guild.
You get the point. I was also called selfish, and accused of not caring about the Team. In actuality, it’s because of this team that we’re trying to make it work. The core of us could go anywhere to raid. We could join random guilds just so we could see and conquer the endgame content, but it’s not how we want to do it. Building and filling out this group is vastly more important to us. If other guild members are up to the task, awesome. If not, no big deal, there are other options to explore.
There’s only so much reaching out we can do. We can’t do much for people that don’t reach back.
TL;DR – Raid Leading is hard.
**If you’re interested in possibly becoming a part of this team, email me at the link provided below. We’re building a small 10man group of talented and friendly team players. Particularly looking for dps with off-specs in healing/tanking. Even if you don’t fit that bill but are still interested, email me all the same**
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
Guild Survival Guide: How to Apologize
June 2, 2010 by Matticus
Filed under All Stories, Conflict Resolution, Featured, Guild Topics, Leadership
You screwed up big time. You’ve infuriated a good number of people. Whatever it is, you made a mistake and you need to own up to it.
The problem?
You’ve never really apologized to anyone in a game before. Something I’ve noticed when playing online video games is that egos can get in the way of someone apologizing. GMs and officers screw up. We’re not perfect and we do make mistakes. The least we can do is own up to it.
Step 1: Figure out what they want to hear
Do you know how you offended them? Are your listeners justified in how they feel if you were in their position? Keep in mind what would be going on through their head when deciding your respond.
Step 2: Has it been a long time?
The intensity of the resentment will scale depending on the length of time they’ve waited for you. That means your apology will need to scale accordingly.
Step 3: Can it be made up?
It sounds cheesy, but see if there’s some way you can make it up to them. Try offering up some gold or buying them a gift. Offer to run them through an activity like an instance or a quest. If all else fails, you can’t go wrong when asking “Is there anything I can do to help you feel better about this?”
Step 4: Go full audio
A lot of communication and meaning is lost when typing messages to other people. At the very least, if you’re apologizing over a voice program, your sincerity and tone can help add to the strength of your message.
Step 5: Be sincere and straight to the point
“Look, I screwed up. I’m sorry. What I did was wrong. I know I can’t really make up for what happened but I will take full responsibility for it. This might not make up for it, but it would mean a lot if you’d accept this item/gold/activity from me. It’s a minor gesture, true. You’re pissed and I get it. I will do my best to make sure it won’t happen again. If there’s anything else I can do to make things cool between up, please let me know.”
Step 6: Give them the opportunity to speak
Don’t say anything and give them their chance to say something. Listen and don’t offer up any excuses or explanations for why you did the things you did unless you’re asked to. Once they’re done saying their peace, apologize again.
It might not fix everything. The apology might even get rejected but at least you’ve shown the willingness to take responsibility for your screw ups. It is up to them whether or not to accept and you have to be prepared for the worst case scenario. If that player was a big asset to you and your guild, they might just leave over such a grievous offense. You can’t win every battle.
It Came From the P.U.G.!: Why I Hate Gundrak
May 14, 2010 by Lodur
Filed under All Stories, Conflict Resolution, Featured, PvE Healing
For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure!
I really really hate heroic Gundrak. Not because it’s hard or that there is loot there I want but can’t seem to get to drop, but because it seems like every time I queue for a random, I get it. I’ve done it at least 40 times, and the vast majority of those times have been through the LFD tool. It’s not a bad instance I’m just tired of seeing the insides of it, and I think this last time my group was agitated as well.
It started out pretty normal, warrior tank, ret paladin, mage a boomkin and me. Pretty solid setup, everyone had gear that hovered around at least ICC10 so I figured it would be a nice, quick run. In and out of Gundrak, I’m all for that! Down the first boss like normal and we’re moving onto the second boss when something odd happens. The boomkin pulls threat off the tank on a trash pull. Tank re-establishes aggro and we move onto the next one. The boomkin pulls aggro once again but this time the tank doesn’t grab aggro. I heal the boomkin like crazy and keep him from dying and everyone stops after the trash is downed.
Boomkin: What the hell man? I wasn’t even doing anything to pull aggro! Did you forget how to tank?
Warrior: If you learned how to manage your aggro this wouldn’t be an issue.
Boomkin: Yeah but you just sat there while I was dying! WTF is wrong with you? Learn how to tank
The warrior runs forward and pulls ALL of the trash leading up to the second boss and then shadow melds as the boomkin is in the middle of AoE. All the mobs go hell for broke after the boomkin. I toss an Earth Shield on the druid and nuke heal until the pack is down.
Boomkin: Seriously? What the hell is wrong with you?
Warrior: Shouldn’t try telling me how to tank then
Me: Fine, fuck it. If you two are going to fight, I’ll just tank.
I switch to my PvP gear, run in and ES myself while frost-shocking the boss. I nuke heal myself and keep shocking and lava bursting on the boss.
the DPS starts in slowly and I’m holding aggro pretty well and eventually the tank runs in and grabs aggro off of me. I let him take it and switch back to healing. The boss is downed and we are all sitting there.
Me: So, we done fighting? I already hate this place, I just want to be done.
Ret Pally: Dunno, but watching a healer tanks was pretty funny. Think you could do that again?
Me: Sure, unless mr. tank and mr. boomkin want to play nice so we can just be done.
Warrior: Fine, proved your point.
Boomkin: Fine.
Rest of the run is done without any hiccups, no one is openly aggressive to each other and the rest goes smoothly.
The sad thing about this isn’t that the fight happened, but the fact that it is not the first time something like this has happened. I’ve seen players go at each other’s throats for seemingly small things or mistakes. It boggles my mind how people playing a GAME for FUN can have such a stick up their arse and be so aggressive. This has happened at least 3 times this past week, not me tanking (although I do threaten it from time to time), but the bickering. If you can’t play well with others, you shouldn’t be playing a game that relies on OTHER PEOPLE to do part of it, or just avoid that part of it.
So how about you? Any good pug stories this week? Any horror stories?
Well that’s it for today, until next time Happy Healing!
![]()
Book Review: The Guild Leader’s Handbook
May 7, 2010 by Lodur
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Leadership, Loot Distribution, News and Opinion, Policy, Recruiting, Setting Goals
There is a book for everything it seems. Some will tell you how to hack an iPhone, others will tell you how to cook rare and exotic treats. In the gaming world there has been everything from strategy and content guides to art books and everything in between.
A few weeks ago a new book hit the stands, The Guild Leader’s Handbook by Scott F. Andrews. Scott is not only an accomplished and long time guild leader in World of Warcraft, but also the author of “Officers’ Quarters” on wow.com. His book takes a look at what it is to run a guild in today’s modern MMOs and offers readers both looking to start a guild and those who have been at it a while, a cornucopia of information from his collected experiences. Today I’d like to share my thoughts on the book with you.
Before we begin I’d like to make a few things clear. Firstly, Yes I do write for wow.com as one of the class columnists. This does not mean however that I will be unfairly biased towards the book. I have had little to no interaction with Scott and anyone who knows me or has listened to my podcast knows that I do not temper my criticism and critiques based on acquaintances or tangential relations. In short, friend or foe I try to tell it exactly as it is and as unbiased as possible. In mathematical terms we would call this “Correlation does not imply causation”. Secondly, while I myself am not currently a Guild Leader in WoW, I have lead numerous successful guilds, super-groups, and various other groupings in many other games. I am however still the Healing Lead and one of the raid officers for the guild I call home, and thus in a leadership position within the structure.
The first thing I noticed when opening this book, is the level of accessibility. It was very well written and very easy not only to read but digest. The concepts and ideas in the book are thoughtfully laid out and the way the topics are grouped not only make sense logically, but allow the material to be more easily digested. Potentially confusing concepts are quickly explained, often times with a real life scenario that the author has experienced himself. The second thing I noticed while reading this book is the confirmation of the author’s depth of experience. The familiarity he writes about the topics is comforting and also conveys a sense of certainty that is easily lost when writing something of this nature.
The book itself covers many topics such as;
- Forming a guild and making it successful
- Choosing a guild size and focus
- Dealing with guild drama
- Differences between leading a guild and leading a raid
- Loot distribution
- Alternate styles of guilds (PvP, RP)
- Choosing officers
- Guild Morale
- Planning for the long term
- Dealing with Real Life
Seems like a lot to cover in such a small book doesn’t it? It is, but the author cuts out most of the unnecessary and leaves in the most relevant information to the topic. Each topic is subdivided and dives into specifics and does so with the perfect amount of detail.
There were a few pieces that really stood out to me while reading this. First was the section on forming a guild. Beyond setting a size and focus for your guild, the author talked about a topic that I think deserves some attention. Forming a guild identity and presence. For any established guild or group, their name and longevity carry a certain weight to them. If you think about any guilds, corps or fellowships you may have come across, I’m certain you can find at least one where their name is well known. For a new guild starting out it can be hard to forge an identity and establish a presence. The author offers some solid advice for creating a server presence. This ranges from specializing and becoming rock solid at a particular goal, having a history of cooperation with other people and guilds to having fun contests and events. One example that I found particularly enjoyable was the idea of taking a completely meaningless piece of land in the game and claiming it as your own, while challenging anyone to take it from you and doing anything you can to hold on to it. That would certain generate some notice, and could be a particularly fun event.
Next was explaining the differences between leading a guild, and leading a raid. The distinction is one that sometimes goes unnoticed. A lot of players seem to feel the two are always synonymous. The author explains the characteristics of a guild leader very well and talks about the shift in personae needed to lead a raid. The two can often times be polar opposites of each other. A guild leader is at the end of the night the ultimate authority of a guild. They can control who becomes officers, who is kicked or invited and tend to be looked upon as the arbiters for any guild disputes. Compassion, openness, friendliness and approachability all play very well to a guild leaders station. A raid leader has to evaluate performances constantly while keeping the group focused. They have to play the role of team captain, coach and player all at the same time. Leading by example, but also calling out problems and fixing issues as quickly as possible. This can sometimes involve not being very nice and squishy in your assessments. I was quite pleased to read this section here and it would be something I encourage not only people in leadership roles to read, but also those in a raider position. It is very much like being friends with your boss outside of work. When you’re at work you still need to work, and it’s your bosses job to keep you focused.
Another part that particularly stuck out to me was the section detailing real life interactions and issues. Even though this is a game, it is a social network. You are interacting with other players regularly, and you are devoting time out of real life to play this game with other people. As a result real life will always impact a gamers life and a game may affect the life of those that play it. This section of the book covers topics like dealing with addictions (both substance and potential video game addiction), Depression and mental illness, sexual predators, relationship problems, family problems, burnout and criminal confessions. These are real life topics that can and do affect people who play MMOs. This section offers advice to deal with these situations as they arise. Let’s not forget it wasn’t so long ago that a criminal was tracked down through WoW by law enforcement.
This section also talks about planning real life meet-ups. Investing as much time as you do in a guild there may come a time where you want to meet the people behind the avatars face to face. It sometimes requires a lot of planning, but can indeed be exceptionally rewarding.
So in the end what does this book really have to offer?
For the new guild leader or leadership role
A plethora of information that is neatly gathered in one place for you. There is a lot that goes into forming and running a guild. This book takes the information and neatly bundles it for you for easy consumption. The information contained in the book is very accurate, and is very universal in it’s approach. The advice offered is solid, well thought out and has been tried and tested by the author himself. The book may have items you never thought to consider, or just did not occur to you. It offers a new officer or guild leader a chance to be prepared and also educates you on exactly what you can expect. Everything from personalities in the guild and group dynamics to planning for the future and longevity of your guild. All the basics you could possibly need to know are detailed here for you.
For the old-hand
Even if you have been playing MMOs for a long time and are quite experienced at leading groups, running guilds and leading raids, this book will offer something that can often times be lost over time. Perspective. We fill these rolls for so long that things become second nature to us. Like everything sometimes it’s nice to have a refresher. No one is perfect 100% of the time, we all make mistakes or forget things. The way I view it is like this. Next to my computer I have a series of books for programming, APA style and formatting guides, marketing and business books and a variety of other reference material. No matter how long I’ve been doing something, there will be things that I will forget. Having these books handy gives me a reference. somewhere I can go to clarify questions and vague points or remind myself of things I may have forgotten. This book now has a permanent place on that shelf. For us old hands this book is a perfect reference to when we need to get back down to basics.
For the non leader
Even if you are not in a leadership role this book can offer you a great insight you might not have otherwise. Ever wonder why your guild leader made a particular decision but don’t really want to ask them? How about when a raid leader does something that you’re not quite sure of? This book will give you a basic understanding of what it is your guild’s leadership has to go through and constantly juggle to make sure the group remains stable and that you have a place you can unwind and have fun.
I applaud the author for this book. I found it easily accessible, accurate and a fantastic read. I was able to identify with the examples he presented right away and could have compared them to any number of stories from my own past in gaming. This book is a great starting point for anyone looking for form a guild, new to an officer position or for those who just want to understand what happens behind the scenes of their groups. On a personal level, reading this book allowed me to catch something happening in my very own guild that I almost missed simply by reading about it and being reminded of it.
The only criticism of it I have is that I feel it could have been longer. Some of the sections could have been more fully explored and may have benefited from having a little more room to breathe. The book ends at a surprisingly short186 pages.
I feel it is well written, logically put together and is a must read for anyone seriously involved in MMOs and guild structure. Even with consideration of the length I feel that is well worth the money, and even more worth the time you would invest reading it.
The book retails for $24.95 us ($31.95 CDN) and can be purchased directly through the publisher’s website.
If you’ve read it and would like to share your thoughts on it we’d love to hear your opinion on it.
![]()
Casual 101: Knowing Is Half The Battle
February 17, 2010 by Thespius
Filed under All Stories, Conflict Resolution, Featured, General WoW Gaming, Guild Topics, Leadership, Raid Strategy, Setting Goals
It’s no secret that I’m a fan of the “Hardcore Casual” mentality. In my 3 years of playing World of Warcraft, I’ve cut my teeth against some of the best in the game (well, my server or battlegroup). I’ve seen some of the strongest players, and I’ve seen some of the weakest players. The first thing I’ve noticed is a fundemental difference between the two extremes. The strongest possess it. The weakest lack it. By “IT”, I’m talking about knowledge. Yes, there are casuals that are some of the strongest players I know. What separates them from a smattering of hardcores is their level of knowledge.
The Usual Scenario
A small guild consists of a tight-knit circle of friends. All of them have made the necessary adjustments or rolled toons to fill all the roles that a 10man raid needs. 2-3 tanks, 2-3 Healers, and a slew of DPS, both ranged and melee. When this guild gets together, there’s rarely a duplicate class, let alone spec. Each player wants to benefit the raid as much as possible. However, scheduling is always the issue.
Everyone’s got their own lives. Everyone’s constantly juggling families, kids, jobs, school, friends, and of course, this game. Each person constantly tries to get a raid together when they see that 8th or 9th person on. Phone calls fly, text messages flow, and everyone is scouring their friends list to fill the final spots. On the lucky nights, they can get together ten of their own. A certain sense of pride swells. “We got a guild run going,” they all contently utter.
The time is ticking. One of the healers works the overnight shift on the weekends. He/she has to be out the door in just over two hours. The raid gets together surprisingly fast. Even though ICC is the hot topic, they decide to do ToC since one of the paladins is saved to ICC. It doesn’t matter, because they derive more joy from the simple act that those ten raiders share the same guild tag.
Buffs ensue, and right before the pull, the off-tank druid confesses his ignorance. He doesn’t know the fight. During Acidscale and Dreadmaw, the rogue gets the Burning Bile and runs away, but doesn’t come back to free the tanks with Paralytic Toxin. This counts for two wipes. On Lord Jaraxxus, the hunter gets inflicted with Incinerate Flesh and runs to kite it, as though it was Legion Flame. He runs out of range of the healers, it ticks to zero, and wipes the raid.
We took the time to explain the fights. The differences in the Wyrms and Jaraxxus’s two flames. It seemed as though it was in one ear and out the other. Although they’re all friends, tension is rising, and time is running out. The healer with the upcoming overnight shift starts to get impatient. Before they all realize what has happened, he has to leave. They’ve barely downed Jaraxxus, and he/she is out the door to go to work.
A reasonably short raid has turned into a long, frustrating endeavour.
Things to learn as a casual player:
Take a little time to research – Even with my busy schedule, I have the time to watch a video, read a strat, or email a friend that knows. I download a text-only strategy, copy it into an email, then read it on my phone on the train to work. Before taking my lunch break, I take 10 minutes to watch a Tankspot video. I’ve even, yes, downloaded a video to my iPod and watch it while I’m on the can. (That’s right, I went there).
Listen to what’s being explained – Too often do I see people goofing off in guild chat, making random comments in /say, or participating in /general banter. I never mind if it’s someone that I’ve done the fight with before, but if a casual player is consistently not listening because they’re engaged in other activities, I have no problem calling them out on it.
My main issue with all of this is the “talk, no walk” scenario. All of these people will constantly ask, “Hey Thes, do you think we’re raiding tonight?” My constant response is: “I certainly hope so. Start reading up on the fights.” They never do. Oh, they want to raid. They salivate when the letters ‘I-C-C’ are called out. Yet, when it comes down to doing a little bit of legwork, they falter. I dont’ mind explaining the fights, but if after the explanation I hear “I’m sorry, so what am I supposed to do?” from our warlock, I wanna /logout.
Sidenote: Since drafting this blog, we’ve downed new bosses in ICC for us, so I *am* proud of my friends. I just get agitated sometimes the lack of initiative.
ANYWAYS….
If you want to make yourself valuable as as casual raider, just take an extra step or two to be prepared. If not, you’re wasting your own time. The less a raid has to “nuture” you, the more appealing you’ll be to bring along. Personally, I love that our guild, though small, is comprised mostly of people that can fill in for any guild’s raid that may need us. Kind of like hired mercenaries. Need a healer? See if Thespean or Discotheque are on. Need a tank? See if Dralo or Naryamas are around. How about a good DPS? Ask Arcas or Wolfin. That means, however, that we do our little bit of homework to make that possible. You don’t have to be hardcore, but if you know your stuff, you are just as skilled (if not more), than someone who devotes most of their time to raiding.
Are you a player that can’t be on as much as they’d like? How do you make yourself appealing to be pulled into a raid?
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
Five Misconceptions About Healers
January 14, 2010 by Lodur
Filed under All Stories, Conflict Resolution, Featured, Gaming and Society, Guild Topics, Leadership, News and Opinion, PvE Healing
Sometimes there is nothing more frustrating in a raid than watching your raid wipe. I feel that the only thing more frustrating than the wipe itself, is watching the healers get blamed right away. As a raid officer and healing lead seldom do I let things really truly get under my skin. But when I see a wipe and I hear the question in vent
“healers, what happened there?”
It raises my ire. I understand that healing is something that quickly comes under the analytical scope when an encounter fails. But when you have someone assigned to lead the healers it’s their job to find out what happened, and on the off chance they do find something wrong it is their job to address and resolve the issue. When a tank or dps starts berating healers about what happened it gets on everyone’s nerves. We’re going to use the term Healer Rage here. Healer rage can take many forms, quiet determination, outright aggression, passive aggressive behavior (such as “missing” a heal on a target) all the way up to outright quitting. You might remember my first post here on World of Matticus where I talked about the 5 Archetypes of the Healer. I broke down what makes a person choose to be a healer in a game like World of Warcraft. Each of those healers are still around and kicking and always will be.
Today I’m going to talk about some general misconceptions about healers, as well as what triggers Healer Rage and how different healers deal with it.
5. All healers are created equal 
There are a lot of people who seem to think you can equally exchange Healer A for Healer B and see no difference in the performance of the raid as a whole. I’m not talking classes here, purely about the player. This might seem like it doesn’t happen but it does, and quite frequently.
“Why not bring Dude B, he’s just as good as Dude A?”
Now I’m not trying to be elitist and talk about difference in skill, but the truth is we all have our strengths. Some healers are better at tank healing, they understand it better. Others are better topping off a raid. Some know the intricacies of a short burst fight and intensive healing, while others still are built for longevity fights. We all have our specialties our niche. The idea that you can take any healer and slap them anywhere and get the same performance is not a good one to have.
Why this causes Healer Rage
Dude B is a tank healer, he revels in it. It is his specialty without question. Dude A is a raid healer, he knows the in and out of everything there is to know about keeping the raid at peak health. Raid officer decides to switch their assignments. Dude A is now on tanks and Dude B is healing the raid. When you take a healer out of a comfort zone it is akin to dumping a bucket of cold water on a sleeping person. While some people can handle a shifting role like that, we all tend to have our preferences. Moving us from those preferences tends to make us just a tad bit grumpy.
4. All healing capable classes are built equal
Some people think that all classes are equitable. What I mean is that a Resto Shaman is the same as a Holy Paladin as a Resto Druid as a Priest. Lets be honest, while this has become closer to the truth over the many years that we’ve been playing this game, it is still a ways off. Sure my Shaman is capable of healing a single target quite well, But an equally geared Discipline Priest or a Holy Pally will beat me every time and vice-versa for raid healing. Sure you can stick them in that roll, but results might not be optimal. This is considering the merits of the classes and talents without accounting for player skill.
Why this causes Healer Rage
Just like above, when you take someone out of their safe spot people’s nerves are on edge and performance can often times suffer. Over the years I’ve come to realize as healers, we tend to like our niche. When Shaman were usurped as the kings of raid healing, there was quite a loud outcry on the forums and through the WoW universe. This is very much the same as the reasoning behind the rage of number 5. I’ve also noticed in both 5, and 4 here that healers thrust out of their comfort zone tend to be quieter and deal with their rage about it more internally.
3. Healing is Easy!
There are some people out there who feel that healing is the easiest job in the game. I’ll be honest, there was a point where I felt that way. That was when I was playing a hunter in 40 man raids and before I had ever touched the healing side of a Shaman. Nothing could be further from the truth. Healing is one of the most stressful aspects of the game. You are responsible to heal any damage taken in a raid, people look at you to stave off that wipe or to keep them up no matter what, because they think all you do is sit there and spam a few buttons.
Why this causes Healer Rage
Healing can be one of the most challenging roles in the game! Not only do we have to effectively manage our own resources such as mana our own health and consumables, but we also have the privilege of playing broker with yo ur health totals! What people often don’t realize is that as a healer we often have to play triage. Prioritizing heals is more than just making sure the tank is topped off and then spilling over into your group or raid. We have to decide sometimes who lives and who dies! That is a heavy burden and one that we often times have to make as snap decisions. When a healer gets criticized for this, it’s not exactly fair, and can cause not only rage but an added level of stress. This is normally when you’ll find healers raging openly either through comments or possibly even over voice.
2. A healer has to carry those who are under-geared / unprepared
While a healer is capable of carrying an under geared tank or healing through a certain amount of damage from players not moving fast enough out of area damage, it should not be expected of us. There seems to be a large amount of players that believe a healer is obligated to heal the tank that isn’t even trying to mitigate their damage or are woefully under geared for the content. Some people think it is OK for them to stand in the middle of a raging fire on the floor because the healer will heal them through it. You may think I’m making this up, but I’ve seen enough dps actually do this and then when asked about why they would say “because the healer has to heal me!”. This also holds true for people who don’t know the mechanics of a fight, yet insist to pull and bring much unnecessary damage on themselves.
Why this causes Healer Rage
Much for the same reason as number 3. Healing is already challenging enough in some cases. Doing things that while funny, are disruptive and unnecessary can really alienate you from your healer. Tanks don’t randomly go into your dps spec and pull the groups in HoR, it just isn’t happening. If you’re a dps and you’re purposely standing in Rotfaces’s slime quadrant just to get your extra couple hits in, that’s completely unnecessary and honestly it’s rude. It is every raid members job to mitigate as much damage as they can, you can’t rely solely on the healers. Eventually you’ll get healers that will respond to this but ceasing to heal you, or openly being aggressive about your actions.
1. Whenever there is a wipe, blame healers first
There is this mentality that every time there is a wipe, you need to yell at or blame the healers first. After all it’s their job to heal you through anything right? (see number 2.) There are few things more frustrating than seeing the group wipe and to hear someone immediately ask “so what happened there healers?”. What boggles my mind is when this happens despite things like mortuary, big brother, raid buff system or several other mods that people may use that announce who dies and to what. We’ll use one of the new ICC trash mobs for an example, Stinky. Stinky and it’s twin Precious are the pets of Festergut and Rotface. They are also mini bosses very much like the trash pulls leading up to the Twin Emps were back in AQ40. Each has an unique ability, but in Stinky’s case I’ve seen this mini boss / trash pull wipe more groups than some of the bosses! Stinky has three abilities
Decimate: aoe that knocks everyone to 15% health
Mortal Wound: 10% reduced healing done to you stacks up to 100%, placed on tanks
Plague Stench: raid wide aoe that ticks for about 3k every 2-3 seconds
He’s pretty much setup to really mess with healers. If you get an ill timed Decimate followed by a quick Plague Stench it is possible to have multiple people in the raid die in one stroke. Every time I’ve seen a group wipe on it, the first thing I hear asked is why the healers didn’t heal through it. Sometimes I’ve seen it expected of healers to time their group heals perfectly to go off when decimate does! I’m not saying healers shouldn’t be prepared for it, but latency spikes and lag can cause heals to not exactly be spot on, and that should be kept in mind.
Why this causes healer rage
When a boss goes down smoothly you almost never hear anyone say; “That was awesome! Great job healers! That was all you!”, but when a wipe happens you will hear the phrase “what happened healers?” way too often. Not everything is within a healers control. Sometimes things happen that stretch our abilities so thin there is no recovery. Random mob abilities chaining together can cause a group to wipe before a healer even has a chance to react. When someone places this burden on the healers, it’s a short trip to off the rage deep end. Healers are already shouldering enough weight in a run, keeping a group topped off, playing healer triage and managing our resources to keep the group going. Looking at the healers after every wipe can cause healers to snap. I’ve seen healers rage quit raids, I’ve seen them rage quit guilds, I’ve seen them completely stop healing on the next pull just to watch the person who blamed the wipe on them die. I’ve heard stories of even worse events that have gone as far as an entire healing team leaving a guild in one swoop, leaving a raiding guild effectively healer-less.
Healers carry large burdens in a raid or group. Sure sometimes we might make comments about something being so easy because a tank out-gears an instance, but those are welcome breaks. We are not omniscient,we are not gods, we are not capable of predicting what is going to happen and when. We are just playing our role in a group, doing what we can to make things go smoothly. Remember, our job is a stressful one and one vital to the raid. Trust in your healing leads if you have one to make sure healers are doing what they need to be, and trust your healers a bit. Basically cut us a little slack, it’s often times a thankless job.
That’s it for today, until next time folks Happy Healing
Images courtesy of Icanhazcheesburger.com and staples
Healer DPS: The Good, The Bad, The Unfair
November 30, 2009 by Thespius
Filed under All Stories, Conflict Resolution, Featured, Guild Topics, Leadership, Loot Distribution, PvE Healing, Raid Strategy

The boss looms before you. Psh! Boss? More like pansy! You’ve worked on this guy for a whileand are just not yet on farm status. You look at your raid frames and see that everyone seems to be taking minimal damage. The tank is taking slight damage, but it’s nothing like the early days of learning Patchwerk. Your mana bar is moderately full, everyone seems to have everything under control. Your finger hovers over Smite/Lightning Bolt/Wrath/Holy Shock.
You start pressing.
In a very broad sense, this makes my skin crawl. The hairs stand up on the back of my neck. My ears start to bleed and my eyes start to fog over. Okay, maybe it’s not that dramatic, but it certainly ignites a chain reaction. Basically, a little bit of my soul dies.
The Good
There’s always a reason to need some extra DPS from the healers. I usually only do this at the request of the raid leader. He/She (He, in my case) is running the show. I try to keep cycling Shadow Word: Pain on the boss when I can. As Holy, I can use my Surge of Light proc to throw a quick Smite here or there.
When working on Heartbreaker, I usually expect to stop healing, pop cooldowns, and Smite until that heart is dead. Unless the raid is overgeared for the encounter, this is usually how I’ve seen it done.
Any fight that has a small “add” (Loatheb Spore, for example), it’s not detrimental to help the dps down it quick. It usually requires minimal mana, and can help get the benefit to the raid quicker.
Notice that I said, “a little nudge”. The emphasis is on the word “nudge”.
The Bad
There’s a point when it becomes excessive. If you find yourself DPSing to a point where you’re making a significant effort to damage the boss, then that’swhere I start to have issue with it. I’ve seen it happen a number of times. Thankfully, I’ve only seen this happen in PUGs. I would really have a tough time in a guild where I continually heal alongside that kind of “healer”.
If you’re paired with someone else to heal a target or many targets, your shift into DPS mode then places responsibility of your original healing job solely on the other healer. I have little faith that most “DPS Healers” will keep an eye on their original assignment if they choose to DPS instead. Imagine carrying a TV up a flight of stairs with someone else. Maybe they could feasibly handle it alone, but it makes it easier if you’re there to help out.
If you’re expending all that mana to do maybe a third of what the other DPS classes are doing, what are you going to do if something unforeseen happens and you have to go into overdrive healing mode? Someone accidentally gets caught in a cleave, or another healer gets bombarded by too many of the wrong orb on Twins. We all know accidents happen. A raid’s strength is measured by it’s adaptability. If you’re not capable of helping out when it’s needed most, then you’re not doing your job.
In my eyes, you’re running the risk of being disrespectful to the other healers in your raid.
The Unfair
Let’s say that you get through the encounter okay. Let’s say everyone’s alive at the end. A key healing piece drops that everyone has been vying for. You roll/bid on it? In my opinion: No. You just spent a majority of the fight DPSing the boss while the other healers did the healing work, right? Why should we reward a player who didn’t do what they were supposed to do? It’s like giving a raise to the guy in the office who sits on his computer checking Facebook all day.
If you find yourself in raids consistently where your healing is not needed, then let a DPS class go in and take your place. You’re essentially taking the raid spot of a player who can do what you want to do, but he/she can do it better. If you’re determined to keep along your path, then re-spec/re-gear/re-gem into a DPS spec. Healing has times of being slow. It’s the nature of the beast. If you’d much rather snipe some damage instead of heal, then guess what? You’re not a healer. You’re a DPS. And as a DPS, you’re not specced or geared right.
Some fights may require more healers than others. Dual spec is a fantastic thing. Make your off-spec a solid DPS spec, complete with proper gear. When you know a fight’s coming up where your heals aren’t needed, recommend to the raid leader that you switch into your DPS gear. If you find yourself in your DPS spec more than your healing spec, it’s time to consider changing your “main spec”. I would be significantly upset if someone was getting healing gear over me, although they DPS’d more than they healed. Would you give awesome tanking gear (an upgrade for the main tank) to the 2nd off-tank who only tanks for 1-2 fights each night?
—
Is “Healer DPS” taboo? Yes. Why? Because in the eyes of this Discipline Priest, you shouldn’t do it unless the raid leader calls for it. Remember, raiding is a team sport. Maybe you need to take a step back and figure out which part of the team you really want to be on.

Email: Elder.Thespius@gmail.com | Twitter: @Thespius
A Prescription for Raid Morale
November 23, 2009 by Thespius
Filed under Achievements, All Stories, Alts, Conflict Resolution, Featured, Guild Topics, Leadership, Raid Strategy, Silly

Raiding can always be stressful. Although the content has been called “too easy”, some of us still struggle with certain encounters. We’ve cut our teeth on Normal Modes, and make the step up to the Heroic. Haunting are the nights of banging our heads against Icehowl cause one raid member is just a little slow on getting out of the way. We shake our heads in disgrace because a DPS class is too used to “being carried” when we try Yogg+Anything. Raid nights get called early, curses ensue, and it’s just not a pretty sight.
Whether it’s in raid or out of raid, I firmly believe it’s essential to insert breaks and morale boosters. And by breaks, I don’t mean “Take 5 for bio and beer.” I mean something active. A couple examples:
In-Raid
Trivia Games
Kalheim, a feisty paladin in my guild, holds trivia games during downtimes in the raid. While waiting for invites to go out or waiting for that last member to come back from an AFK or bio break, he puts up topic-centered questions for us to compete for the fastest answer. These quizzes will encompass a variety of topics, usually gaming-based. He pulls out Classic WoW Lore, the names of BC Boss spells, Super Mario trivia, and even gaming company trivia.
You can reward your raiders with anything you want. A gem, some gold, free flask/food, whatever you want. The key is simply to make the questions challenging but not impossible. A topic or genre you and your guild talk about often; you can include everyone.
The Whipping Boy
First off, this is pretty much a voluntary position. In no way do you want to ostracize one of your raiders who cannot take the brunt of it. In our guild, this whipping post has a name, and that name is Zabos. He’s an incredibly likeable guy, but he’s really easy to tease. He can take it, because as a player, he’s really good at what he does. He’s one of our officers, and talks a lot of smack, so the guild will lay it on pretty thick. The guild has built up a tradition (before my arrival) of /gkick’ing Zabos out of the guild when a new boss goes down. It adds an extra level of fun to progression and cohesiveness of a guild. The phrase “Shut up Zabos!” gets passed around a lot. It just makes me laugh.
Random, Off-the-wall “Attempt”
This should explain itself. After a long night of progression, you need a break. Something to make you laugh or wake you up. We specifically have a Morale Officer in our guild, Shenweh, who is responsible for making sure everyone is in good spirits. When things are getting tense or tired, it’s her job to create little fun events like this:
Out of Raid
Actual Alt Dungeons
I have several alts at a variety of levels, and I have some real life friends that all stick together. They play super casually–usually only once each week, if at all. Although I have two 80s, their level 45 character is their highest. The other night, we managed to get all five of us on together to do a run of Uldaman. There was no run-through, there was no level 80 to accompany us. Because the healer and our hunter were lower than the rest of us, we really had a chance to take advantage of crowd control and focus-firing. Since they’re all new to the game, it was a great chance for me to be able to show them a fragment of what makes this game so great for me. I hope that at some point they may be able to step into a weekend/off-night raid with me. Here, I lay the groundwork. =)
If you have friends that are trying to learn the game, take the time to actually play it with them. I know how much that means to both people. It also gives you a little break, and a little time to relax.
Arenas/Battlegrounds
In my opinion, always have at least one person you know well to go on this adventure with. Arenas can sometimes be a great way to get out some frustration (if they go well). If you turn off the Battleground Chat in a Warsong Gulch or Arathi Basin, they can actually be pretty fun with a group of your friends.
Achievements/Holidays
Blizzard has given us this interesting little outlet to occupy our time when we’re not raiding. Even little mindless ones involving pets or an Azeroth raid can be entertaining enough to ease your mind. See if any of your guildmates have never seen AQ40 (I just had my first encounter before writing this). If there’s a slew that have never been inside, show them around! Especially if you’re in a leadership position, this shows your raiders that you’re invested in how much everyone’s enjoying the game. Gotten all the achievements you want/need? Then just tag along for your friends’ benefit. Share funny stories. Reminisce about things that happened in those old raids.
———-
You can decide to do these on raid nights or outside of your standard schedule. Think of it this way. Although this game as fun, you want to avoid having progression start to kill your soul after a while.
What sort of things do you do in order to keep your raid’s morale high? What do you do, as a player, to detox in-game?

Trophy vs Token
October 16, 2009 by Lodur
Filed under All Stories, Conflict Resolution, Gear, General WoW Gaming, Guild Topics, Loot Distribution, News and Opinion, Policy, War-Crafting, Wrath of the Lich King
When Burning Crusade touched down we received a token system. The system tied multiple classes to a single drop from a boss. This allowed for less loot being sharded or discarded and allowed for quicker gearing as a guild. The tokens could then be turned in for your tier set pieces. A lot of people were afraid of this method, but it worked out really really well. Guilds were able to gear out their raiders quickly and efficiently and very little loot was left to rot. We began to see the starting of this in Vanilla WoW in Naxxramas and the tier 3 raid sets and AQ40 with the 2.5 pieces. “Token” bosses dropped two tokens a piece and everyone was generally happy.
When Wrath of the Lich King came out, it was more of the same. Naxxramas and Ulduar continued the token system along, but added with it two levels. A 10 man level and a 25 man level that we affectionately refer to as tier x and tier x.5. The system continued to work well. Bosses that were token droppers continued to drop two of them and it was even made so that we could purchase tokens with badges for two of the slots. Gearing was a bit faster now thanks to the addition of two purchasable tokens and content flew by for a lot of people.
Then patch 3.2 hit, and brought with it Tier 9 content. Trial of the Crusader distributed loot in a very, very strange manner. First of all the Tier 9 gear was split into three item levels of quality. We’ve been referring to them as Tier 9, Tier 9.25 and Tier 9.5. Tier 9 can be bough fairly cheaply with Badges of Triumph, the next level up 9.25 requires an amount of badges and a Trophy of the Crusade which can only be obtained in the 25 man version. The tier costs can better be broken down by this:
Tier 9 = ilvl 232 Tier 9.25 = ilvl 245Â Tier 9.5 = ilvl 258
Head: 1 x Regalia of the Grand Protector(item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Hands: 1 x Regalia of the Grand Protector (item level 258) or 45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)
Chest: 1 x Regalia of the Grand Protector (item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Legs: 1 x Regalia of the Grand Protector (item level 258) or 75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Shoulders: 1 x Regalia of the Grand Protector (item level 258) or 45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)
Confused yet? Most people are. The stat difference between ilvl 226 gear (25 man uld) and ilvl 232 gear is not that big of a jump. going from 226 up to 245 is a big jump for most people. Enough of a gap that most pieces are clear upgrades. So why is this a problem? Trophies only drop from 25 man ToC. You get 1 per boss and a variable amount per tribute chest based on how many wipes you have. There are only five bosses in the instance. (Beasts, Jaraxxus, Champs, Twins and Anub). We’ll go with the model of running 25 man raids. You have 25 people, who all want that trophy. Being only 5 in total that means only roughly 20% of your raid a week can get them and upgrade. Lets look at Ulduar Five bosses drop token pieces, and two tokens per boss which is a theoretical 40% upgrade rate for your raid. The trophy system slowed gearing up way down because most people, especially those progression minded will be focusing on upgrades that can be obtained with Regalia (and it’s like tokens) from Trial of the Grand Crusader or Trophies and badges from Trial of the Crusader.
You can argue that with the drop increases from the tribute chest that better raids are rewarded based on performance, and that is true, but it does not really have any room for guilds that are done with Ulduar but not quite at Trial of the Grand Crusader (example would be guilds that just got a series of new recruits that need to be geared up before ToGC). This however can be chalked up to time spent in a normal version to gear people up, and get them used to the fights before heading into ToGC.
My main problem is the level of competition this generates in a raid. Right now in Ulduar if Gloves the the Wayware Protector drops, you know it’s going to a Warrior, a Hunter or a Shaman. When a Trophy of the Crusade drops, everyone in the raid is sending tells. Everyone wants them over just regular tier 9 badge gear. I’ve seen this cause resentment and bitterness already in a couple people, and it can lead to bigger problems down the line. How do you distribute loot fairly? What is considered fair?
It’s for this reason I’m not a fan of the trophy system. I’m ok with working on harder content for a bigger reward. That is fine and dandy, but when I see an entire raid of people sitting, waiting, wondering if they’ll get the item it becomes a problem. I never saw this problem with a token system. Players might be mad at the game for dropping Vanquisher over Protector but it was RNG and nothing could be done about it. It’s a different story when you’re eligible for the item and watch other people get it over you. It’s a lot easier to accept something out of immediate control like RNG.
It’s not a bad idea in theory. It allows you to select the item you’re upgrading, it allows you to make sure anyone and everyone can use the items instead of seeing them rot due to RNG but I personally feel the token system is the way to go. While loot distribution is always an issue for any guild, I think the trophy system has too much potential to cause harm and additional stress that is unneeded in a raid / guild environment. I asked a question on Twitter about what people thought about the Trophy system. I got a surprising number of replies with people who just won’t run the content or have all together stopped raiding as a result. I’ve also heard reports of guilds having to re work their entire loot system and policy because of this tier content, and that’s not good.
What do you think? Do you like the trophy / badge / three levels to the tier set? Do you hate it? Have you had any interesting stories revolving around loot distribution in tier 9 content?
Well, that’s my two cents on the subject until next time Happy Healing

Head 1 x Regalia of the Grand Protector(item level 258) or
75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Hands 1 x Regalia of the Grand Protector (item level 258)
45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)
Chest 1 x Regalia of the Grand Protector (item level 258)
75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Legs 1 x Regalia of the Grand Protector (item level 258)
75 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 50 x Emblem of Triumph (ilvl 232)
Shoulders 1 x Regalia of the Grand Protector (item level 258)
45 x Emblem of Triumph + 1Trophy of the Crusade (ilvl 245) or 30 x Emblem of Triumph (ilvl 232)
















I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.