Your Alt In Our Guild, My Shaman In Your Hands
March 11, 2010 by Mimetir
Filed under All Stories, Featured, Gear, Guild Topics, News and Opinion, Shaman Discussion
There are now two Mimetirs.
She’s now also a male Tauren warrior on Argent Dawn (EU). This might sound like a bit of a break with the beaky tradition but it’s not too much of a stretch for a character who’s named for her ability to mimic other creatures. Being a warrior still makes her a birdbrain, after all,.
Why am I telling you this? I thought I’d share a happy occurrence with you. On Tuesday I heard (thanks Jaedia!) about Single Abstract Noun (SAN). It’s a community guild on Argent Dawn (horde side for EU, alliance side for US) open to anyone in the WoW blogging community, be ye a reader or blogger.
So, I’d like to thank Tamarind, Miss Medicina and crew for having the idea and setting it up – great thought, guys. I think the full story of how it came about – and the guild policies – are here (EU) and here (US).
The guild roster is already astonishingly long and guild chat on Tuesday was moving so fast it was almost impossible to keep up with, which was good to see. Not only that, it was lovely to see a whole load of warm welcomes when new folks signed up. So, if you’re in any way related to the blogging community – and if you’re reading this, you are – I think I’m right in saying that you’re welcome to roll an alt and join up, See moo there!
In other news …
meet my shaman, Ape. He quakes in his boots when he visits the badge vendors at the moment. At this rate he’s going to give all his frosties to the bartender at the Legerdemain in return for calming, calming wine. In the name of fun – and of my shaman’s sobriety – I’ve decided to put his dilemma to a vote with you guys.
You know how it is when you’re browsing the vendors in real life. You’ve tried various shinies on by this point. The blue top is only worth it if you get the new jeans as well. The stripey top only really works with some outfits. And the wristlet – well, it’s small and will put an inappropriately sized crater in your purse but then it is really shiny.
It’s easy to get in a tizwaz about upgrades to your wardrobe. Particularly if those upgrades have stats on them and it’s not just the colours that you’re trying to match to the rest of your outfit.
That’s how my shaman feels when he’s trying to decide which upgrade to buy next. I’m trying to decide whether to go for minor utility upgrades or to do what I think most of us should do more and say “dash and poppycock! I’m going to do the fun thing.”
I’ve seen and heard a lot of discussion about the various tier 10 set bonuses, and the sets themselves. I’m not going to ramble on about them here except to say the 2 piece tier 10 resto shaman bonus is nigh essential.
I will give a brief synopsis. Ape was in a mixture of 232s and 245s when he hit ICC. Several things were sorely in need of being upgraded and stats in need of being rejigged. To that end:
- I needed to upgrade chest and hands badly. My research dug up some info on the cloth 264 gloves and chest being somewhat marvellous, so Ape dilligently saved up for those first
- I examined and cross-examined the resto tier set and decided that I generally wasn’t very impressed with its individual pieces given my gear setup at the time
- Obviously I needed to get the two-piece tier bonus so i decided that head and shoulder pieces were my best bets
- I could also do with a new trinket (and belt). I’ve been running ToC25 and ICC25 as often as possible but haven’t once seen the relevant shines from them
- My guild does more 10 man content than 25 at present due to time constraints
At the moment I’m torn between three new additions to my outfit for different reasons.
I have 78 frosties saved up.
I’d like your opinion on which of them I should go for. I promise that whatever way the vote goes, that will be what I buy next – feel free to keep an eye on WoW-Heroes for confirmation. The options are:
- I bite the bullet and buy the Purified Lunar Dust. Happily, it’ll solve the trinket issue. On the other hand Murphy’s Law says I’ll then get Althor’s Abacus and/or Solace of the Fallen quicksmart thereafter.
- I save up for both the tier helm and tier shoulders and then buy them together: basically buy the set bonus, as neither item on its own is that much of an upgrade over what I’m currently wearing
- I buy the shoulders now even though they’re a next-to-nothing practical upgrade. Why? Because I’ve heard about the shoulder-shoveltusk animation and I think it sounds really quite fun. I know, I know, small things. The catch here is then deciding which of the other options to pursue after the shoulders have made my day.
As a fourth, ugly-duckling type option I could say dash it all, and go for the somewhat-shiny but not-critical-upgrade Waistband of Despair.
So what do you think – what should I go for? Cast your votes now! Feel free to either just post a vote or go as in depth as you like. Either vote here in the comments page or tweet @Juddr, voting closes on Monday or so.
This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.
Article images originally by Daniel Coomber and littleREDelf @ Flickr
Raid Leading 101: Placement and Direction
March 10, 2010 by Matticus
Filed under All Stories, Featured, Guild Topics, Leadership, Raid Strategy
I’d like to share two stories today.
I remember years ago when my guild (at the time) set foot into Serpentshrine Cavern. We nuked the trash and faced Hydross for the first time. Our raid leader gave us directions on which elementals to DPS down first and which side of the room we had to drag her to. Since we had 4 tanks, each one was assigned a different elemental. One was assigned to the left, the other was on the right, and so forth. Things seemed to look good until the fateful question was asked:
“Wait, is that our left or is that Hydross’ left?”
And so the next fifteen minutes were spent debating which left was appropriate.
The next one is a little more recent and it comes at the heels of our Sindragosa attempts. We’ve sort of managed to stabilize our ground and air phase placements. Where we’ve struggled was during phase 3. Here’s a glimpse at our attempts:
Raid lead: “Okay guys, on phase 3, I want the frost beaconed player to stand on his tail.”
*Phase 3 hits, beaconed player runs very far toward the end of the tail, wipe ensues due to distance*
Raider: “You told us to stand on the tail.”
Raid lead: “Okay guys, well when I meant tail, I meant that you should stand where the tail and the butt meet, not the end length of the tail.”
*Phase 3 hits, beaconed player runs just below the butt, raid follows, gets Tail Smashed*
Raider: “I’m pretty sure that we stood in the right spot.”
Raid leader: “Well when I meant where her tail and butt meet, I didn’t mean directly behind it. You should stand just beside it so that the conical attack doesn’t hit you. Try a little to the left of it.
(At this point, he asks in officer chat if he wasn’t being precise or clear enough.
…
I looked skyward before burying my face in my hands.)
As you can see, good communication is a necessity. I’ve been in many pickup groups where raid leaders say one thing only to mean the other. They were not clear at all. In today’s post, I’d like to introduce a few terms and concepts that have allowed me to place players with pin point (almost smart bomb-like) accuracy.
Various terms
Set the orientation
The first thing I like to do is set the orientation of the encounter. In order to determine this, you need to figure out in your strat whether or not the boss is going to be mobile (constantly moving around like Professor Putricide) or static (like Festergut or Deathbringer Saurfang). Everyone needs to be on the same page and be reading from the same playbook.
Examples:
- Using cardinal directions, you’ll be standing…
- Facing this boss, I want you over to the…
- Boss will always be moving, so you need to stay within melee range on…
For bosses where they are tanked all over the place, sometimes it’s best to rely on relative terms (left of, right of, behind, close to, etc). On bosses where they get tanked primarily in one location, compass directions can work well (North, south, east, west).
Identify landmarks
Look around the area and see if there is anything you can use. Perhaps there is a pattern on the floor that will make an excellent bullseye for players to stand on. Or maybe there is an object that can be used.
Examples:
- The entrance
- The orange wall (Professor Putricide)
- Base of the stairs
- Right pillar
Be as descriptive as necessary. Try to look for features that are unique. There is only one table in Professor Putricide’s room. One of the faucets are colored green (Exception: You may need to be more specific when working with colorblind raiders).
On the go
Most fights tend to involve a lot of movement. Players need to be instructed on the fly where to run to or where to run away from. Using land marks helps as well, but focus more on the words you’re using. Note the italics.
Examples:
- Run along the orange wall
- Run away from the boss
- Move toward the yellow star’d player
- Tank the boss as close to the edge as possible
Really obvious directions are being given to players. It’s easy enough to hear these instructions and catch on to what the raid leader wants you to do.
Dress rehearsals
At the very top chamber where Blood Queen Lana’thel is, you’ll notice that there is a grate. When you kill her, you can simply drop down to the floor below. Until then, it can serve as an excellent way to place raiders before actually engaging the boss. I put a star icon on my head, run to a specific spot on the circular pattern on the ground, whisper a player and tell them to run to me. This is where they stand on the fight using the circular pattern on the ground that’s directly in front of the Blood Queen.
(Example instructions for avoiding oozes: Start at the orange wall when the green ooze comes out! Don’t stand in the middle pattern. When it’s dead, cut across and stand under the green faucet. Avoid standing in the middle pattern. When the orange ooze comes out, wait for it to cross the middle. Start going to the green wall, then head towards Putricide’s table at the back before running toward and along the orange wall.)
Simple communication cuts down on wasted time and attempts. Be as clear as possible. Try to think of ways where raiders might misunderstand what you’re saying and plan around that.
Be not afraid, as the forest nymphs will guide you on how to please your raiders.
How To Win Epics And Influence People
March 9, 2010 by Mimetir
Filed under All Stories, Featured, How to, Loot Distribution
Admit it. You like loot as much as I do. Maybe you oggle over stats on a new shiny with a calculator and spreadsheet at hand. Perhaps you spend a minute twirling your character around in the dressing room to see how a new item fits.
Whatever the case, you get that fuzzy feeling when you crouch over the still-sizzling and now gently glittering bit of the boss’ corpse and see that it’s dropped something for you.
But should you roll?
Minding your manners with loot is a basic expectation amongst WoW players in any group; organised, guild, PUG or otherwise for 5-25 mans. “Doin’ it rong” with loot could mean dire consequences for you. You could be laughed at, shunned by the community, or end up with your characters running around in eye-peelingly bright colours.
Doing it right, though, could mean that you get the loot you need and that people will consider you trustworthy. I don’t just mean regarding loot. Being sound of mind with loot etiquette is considered a signal that you are generally sound. Loot etiquette is about everyone getting the purples they want without unpleasant hold-ups. So if “your shinies or your life” doesn’t go down well, what is the right way?
I’m going to start off with some basic guidelines and then discuss a few of the finer points regarding loot. A lot of this column might seem like basic stuff to you if you’re a hardcore raider but it’s crucial stuff others have asked me to explain – and who knows, perhaps there’s something in it for everyone.
Either way it’s all subjective stuff and I expect – nay, demand, as any good highwayowl should – that it might inspire a healthy debate about how you expect others to mind their loot manners. But first hold your horses, on to the guidelines;
You should roll on an epic drop if:
- It’s a direct upgrade for your main spec. Sidenote: don’t feel guilty about rolling! A DK in my guild always used to feel guilty for rolling as though he hadn’t earned it. That’s tripe. You’ve as much right to roll as anyone else, especially if you’ve given it your all, no matter how little or large the meters ‘think’ that is.
- It’s a direct upgrade for your off-spec or a minor side-grade for your main spec if no-one else needs it as in point #1
- It’s a quest or seasonal item which you can reasonably assume that if people need it in order to complete their quest/achievement, they will roll. I’m thinking of things like Green Winter Hat. Frozen orbs also come under this category in random PUGs, these days
You should not roll on an epic drop if:
- It’s a BoE and you’re needing it for cash without asking/having a group consensus on doing this. I was in a PUG last week for which Avool’s Sword of Jin dropped from the first trash pack. Everyone greeded except the DPS warrior. When pressed by the rest of the group he said he needed it for his off spec. We asked him to equip it and he admitted he was needing it for his flying mount costs. This makes him a ninja, a liar and simply rude as he didn’t apologise at all – all in one. Don’t be that guy.
- The item doesn’t have your exact stats and other people need kit with those stats. The obvious case in point here is if you’re a priestie healer and you roll on something with hit on it when there are cloth DPSers in the group. They won’t thank you for taking their epix, and you’ll likely replace it with better itemized pieces quickly anyway.
- You’re rolling against someone you run with weekly and it’s orders of magnitude a greater upgrade for him than for you. Take this one with a pinch of salt. It depends on your own opinion, your interpretation of your stats and on how nice you’re feeling, frankly. Passing on a bit of kit for someone else occasionally (don’t do it all the time) can be a kind act and can win you a friend for life (or at least a fortnight) and upgrading Clarence’s iLevel 200 shoes might just benefit the whole group.
- Thanks to Phaythe for this one – Stat sticks. That is, if it’s a bow or gun and it’s an upgrade for a hunter, melee DPS shouldn’t roll on it. It’s not as much an upgrade for you as for the hunter whose ranged weapon provides a large amount of his DPS. Likewise, hunters shouldn’t roll on melee weapons if meleers need them, for the same reason.
Basic principles that those are, they’re still shrouded by a grey miasma. For example, no basic etiquette list is going to help you if you haven’t got some grip on your class. You do need to know which stats are useful for your class and spec, to stop you getting laughed or nerd-raged at for rolling on tank loot as a fury warrior because it’s purple and you’re in greens, and that’s all you know.
But I’m no theorycrafter, I hear you cry. ” That’s fine. It is essential that you have a basic grasp of your stats but you don’t need any more than that if you don’t want to confuse yourself for whatever reason. Perhaps you’re a fresh 80 wanting to take it slow, just not a stat-interested person, perhaps you’re new to the class, or just get confused with amounts of stats – whatever the reason, step one is to remember that it’s ok to only have a basic grasp; you don’t need to be a human WoW stat splicer if you don’t want to be. Just get as far into stats as you’re comfortable with.
Step 2 in this case is to be proactive. Get that basic knowledge of your stats. There are websites out there with information for all classes and specs, and a lot of those sites have people who are genuinely helpful if you ask questions. You could also use sandbox websites like Warcrafter, customizeable stat-weighting addons like Pawn or programs like Rawr in advance and when loot drops so you know what items and stats to look for.
Likewise, you could also find friends or helpful players who can answer questions like “do I need more hit” or “is Hersir’s Greatspear better than Twin’s Pact for me?”
And yes, players should be willing to help. They should know it’s entirely possible that players can gear up in Heroics and then hit raids with gaps in their knowledge. I have, as a new bear tank who geared up purely in Heroics and is starting to raid from a bear’s furry perspective – looking straight at ICC loot. The end-game raids *are* the training grounds in WotLK.
If all else fails and the roll-timer is running low (it’s not that long if you’re agonizing over rolling) then you could always ask in raid chat whether it’s ok that you need X too. If the other rollers are nice and considerate they’ll either say “sure go ahead” or “no, because ABC good reason, for you”. An answer like “omg no feck off its mine noob” is a sure reason that they are only in it for themselves and you should probably roll.
You could also look at min-maxing if you do have a grasp of stats and you want to wring more out of your items. In order to avoid mis-looting in this case you’ll need an even clearer grasp on your class; which stats are useful and until which point (for example, soft crit cap if you’re a holy priest), how much to stack some stats while safely ignoring others. You’ll also need to keep updated with hotfixes and theorycrafting trends – and it’ll behoof you to be flexible if the theorycrafters turn a long-held cornerstone of your class on its head.
This is a real beartrap (or owl, or… you get the idea) as regards etiquette. If your stat requirements change due to min-maxing or trying new set ups, it might make you appear inconsistent or dopey – at best – when rolling for loot. At worst, it might make you seem plain weird or rude, because you might be rolling on things you weren’t interested in last week or items which other people think aren’t exactly suited to you.
I wasn’t kidding when I said loot etiquette was subjective. In this case the best method is probably to say “I want to roll on this because I’m over the soft crit cap and need some haste”; sounding reasonable is going to be more acceptable and trustworthy than, say, swearing and disappearing in a homely blue beam.
There is another form of min-maxing specifically related to PUGs vs. guild runs. I think of it as the loyalty <-> selfishness temptation. Say you’re in a PUG run and a piece of loot drops which is a side-grade for your character. Or maybe you think the item might be useful in one or two progression encounters; in reality it’d likely never see the light of day out of your backpack. It so happens that it’s also a huge upgrade for some of the other healers in your PUG. Do you roll on it because 6 extra haste might give you an edge in your guild’s progression night? Guild comes first, right? Every little helps?
Yes. So does it for the other healers in your PUG. They want to give their guild’s runs an edge, too, and they want to progress their character. In this case the etiquette really is personal preference. I’d say if it’s not that much benefit to you then be nice – it’ll make that healer’s day and may gain you another healer’s loyalty.
In any case, if the drops are perfectly stat’ed for your spec and it is an upgrade then you should roll, right?
Wait.
The only thing is – you’re a mail wearer, and the drop’s cloth. This is a frequent event for my resto shaman. I’m currently wearing two pieces of cloth from badges – but useful (and indeed on the BiS list for me) raid-drop cloth? Those I won’t get for a long time because there are clothies in my group. I wouldn’t even consider rolling against them. Generally you’ll be looked at askance and have some trust-points taken off if you ask to roll on loot that’s not your armour proficiency. It’s Bad Manners.
This is all particularly relevant when there are no loot systems in place. To a certain extent loot systems remove the need for etiquette towards other players, as they give you an incentive to wait for the thing you really need. But that doesn’t mean you can’t still be nice, considerate, and win some friends with (or without) a set loot system like DKP or Suicide Kings.
What do you think? Are loot manners the stuff of life or of forgotten legend for WoW? Do you have problems with etiquette because you don’t know what to roll on and don’t feel you can admit it? Do you think loot systems are much safer? Are there any other grey areas that irk you regarding loot?
This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.
Article images originally by Migraine Chick and unforth @ Flickr
Advice on Blogging Safely Without Fear of a Gkick
March 3, 2010 by Matticus
Filed under All Stories, Gaming and Society, Guild Topics, Policy
I sensed a disturbance in the force. As if millions of unsatisfied WoW bloggers cried out in terror before being silenced.
Okay, so maybe it wasn’t as dramatic but I wanted to offer up some advice to both bloggers and guildmasters about guild stuff that gets blogged. I’ve been on both sides of the coin and I’d gladly share my experiences with those that are a little nervous about coming out to their guild that they’re a closet blogger.
So in this post, I want to expand on a few aspects of blogging about your guild.
- What spawned this post
- The guild master’s perspective on the blogger
- The blogger’s perspective versus the guild
- Why blogging is good for the application
- The negative side effects
- My personal limits
- How to “out” yourself
A quick background
There was a question on Twitter asked a few nights ago regarding the revealing of your blog to your guild. It eventually turned into this post by anea. I responded that I had no problem with it and that I encouraged it. After a bit more reading and research, I came across a rather disappointing story of a blogger who got the boot over their blog Whoops, factual error. I misread. He didn’t actually get canned. He left of his own accord. Larisa detailed her own thoughts regarding the situation. The folks at Hots & Dots listed their stance on it too.
As a guild master
I go out of my way to remind the bloggers in my guild that they are free to write about whatever they wish, but have some tact. If it’s a problem with myself, a situation, conflicts, or policy issues, that it be brought up with myself or an officer first to see if it can be resolved. After that, they’re free to blog their experiences and what not free of reprisal. It’s not fair to me if I am told that there is no problem only to find out minutes later on their blog that they got treated poorly or had some really bad experience somewhere. It becomes even worse if it’s something that I could have fixed.
Again, I stress that I would never gkick anyone over their comments on their blog. I might be a little hurt but it comes with the territory. I’ll gladly remove players for attitude reasons or what not, but their blog is their territory. It is their personal haven for their thoughts. I don’t exactly pay these guys unless it’s in epics. I would never dream of with holding Holy Paladin loot for the Bossy Pally (especially now that she’s our only one).
Besides, have bloggers in your guild can be a positive thing. They’re ambassadors of your guild to the public and to potential applicants. Bloggers can offer an idea of what raiding or day-to-day guild life is like. This helps applicants reach a better conclusion on whether or not your guild is a good fit for them.
Note: I mentioned this in Anea’s post, but I am most likely the exception as opposed to the norm. Guild masters have take a variety of stances and perspectives when it comes to stuff like this. Some will embrace it and others will feel threatened by it. Not every person is willing to have guild business on the internet and will view it as a private and internal affair. I guess you could say I lead one of the rare few blogger-safe guilds in existence!
As a blogger
In previous guilds, I’ve been just a raider who blogged. So I definitely get that whole feeling of wariness and caution. But you know, I figured I didn’t have much to lose. I knew I was a fairly decent Priest and that raiding guilds love Priests. If I was going to get booted for having a published opinion, then I didn’t want to be in that guild anyway.
The trick though is to write without being utterly spiteful. Don’t come out with guns blazing when you face a problem. Write about it with a sense of style. Write it calmly. Write your drama posts as you would an objective news reporter: The facts. Add your opinion, your feelings, your thoughts afterward.
My blog has always been my personal outlet when I was frustrated with different aspects, proud of various achievements, or if I simply wanted to get my thoughts organized somewhere.
It can also act as a thermometer.
When you notice your blog starts to have more negative posts about your guild, it’s time to re-evaluate the guild you’re in. In the past, I’ve read blog posts centered around dissatisfaction with certain policies or actions. Then I think to myself, “Man, that player and that guild certainly did not make a good fit”.
The story of the bossy pally and how she conquered
I’m going to pick on the bossy pally here just because I’m her GM.
Ophelie was not the first blogger to apply to the guild. A while ago, there was a hunter by the name of Amava who applied. You may remember that hunter blogger from a long time ago. But I knew the name, I knew the blog, and I already made up my mind to pick him up. I only skimmed his application. If memory serves, he actually did list his blog in it. Amava has since retired from blogging and is now a social and casual player.
Now the bossy pally on the other hand, did not. She merely mentioned that she had a blog without listing her URL. When I saw that, my eyes narrowed, my knuckles cracked, and my brain turned full tilt.
Here was a supposed blogger who applied without listing their URL.
First, the thought on my mind was that came up was “Why?”.
Why would anyone withhold their blog URL and from me of all people?
Maybe they’re shy. Maybe they’re a little intimidated that what content they have on their blog isn’t good enough. Are they embarrassed? But why be embarrassed? There’s nothing to be embarrassed about. Unless you have a terrible blog layout with really bad eye gouging colors and the inability to type properly, I’ll definitely give applicants that chance.
But, I will absolutely deny an applicant if I find their blog aesthetically vomit worthy. Comic Sans MS?! Fuchsia (I hope I spelled that color right)?! Really obnoxious ads that obscure everything?! Not in Matt’s guild!
Regardless, I was determined to find her blog. I’ll walk you through what I was thinking.
How does showcasing your blog help your application?
- Demonstrates your knowledge: I want to know what you know. If it’s about raiding? Great. Class knowledge and posts? Perfect. Even if your blog has nothing to do with the game, I’ll still hunt it down anyway because it offers me an insight into your personality. I have this theory that when it comes to writing, people unconsciously imprint a part of their soul or essence into their work. It offers a glimmer or a window into what makes that person who they are. Thankfully, when I saw her blog, I was satisfied with what I saw. Here was a person who was young and new to the world of blogging but had a solid grasp of their class. Her blog layout? Passed with flying colors.
How might showcasing your blog work against you?
- Content censorship: I think this is something that bloggers wrestle with internally. There is a political aspect to this. “If I write about this, will the leadership get mad? If they get mad, does that jeopardize my status in the guild?” Bloggers, especially those new to the guild or who aren’t as “established” in their organization tend to be a little cautious. No one wants to piss off their boss intentionally. No one wants to screw up their raid spot or have that epic drop accidentally mislooted. As a result, you’re not quite as free as you think you are because you’re subconsciously trying to put up a positive image of not rocking the boat.
Writing about guildies and my limits
Unless my guildies already blog, I’ll never list them by name. It’s more of a protective measure. Every day, I get various tells and emails and such. Most are positive and some aren’t. The last thing I want to have happen is for that sort of publicity spillover to the rest of my guild when that flak is undeserved and unnecessary. I’m a little paranoid about it, I’ll admit. It might be unjustified even so.
All the same, it allows me to blog about certain… finer, humorous moments in the guild without opening them up for exposure. I would never shy away from writing about the positive outcomes. At the same time, while I may be reluctant to write about the negative experiences, I won’t be afraid to dish that out either. If someone in the guild epically failed and took 18.63 seconds to shake of the Pact of the Darkfallen on Blood Queen, I’ll write about it but withhold their name. The primary purpose of the blog has always been to teach and to get you readers to think. Readers can learn from my successes. But they can just as easily learn from my failures. As long as someone out there is getting some kind of value from what they’re reading, then our job here is done.
Be careful about the dirty laundry you decide to air. It could very well come back and bite you in the ass.
Again, you have to remember to be tactful about how you come across. This is the internet. It’s a little difficult to convey tone. Saying “You moron!” like House is vastly different saying “You moron!” in a playfully, teasing manner.
Various ways to “out” yourself
- Forum post: Create a simple forum post announcing your blog’s URL and what it’s about. Solicit some advice and feedback about what they like, didn’t like, and what they’d want to read more about.
- Stealth: Insert it in your forum signature. See how long it takes for people to notice.
- Announce in guild chat: Maybe log on late or early when there’s a few people around. Subtly leak it to the players that are online. Say that you’re working on a little WoW project.
- Scavenger hunt: Just say that you have a blog. Leave no URL. Leave no clues. Leave no other indications. Make them work for it and lose sleep until they find it.
So how has Ophelie turned out so far? In about 2-3 months, she’s come a long way. When she was first in the guild, she had a tough time speaking at all or saying hi. Now she actually speaks and has even taken the initiative to lead a 10 man.
Lastly, I’m not saying you have to out yourself. That’s your personal move. You shouldn’t be afraid to though.
Let this be a warning! No applicant’s blog will ever be safe from the super blog stalker! Of course, you could just also not say anything and I wouldn’t have a clue (unless I recognized your name like I did with Amava’s).
—
Ugh, I’m losing my touch. I look at this post and it seems like I’m all over the place. I suppose that’s just blogger rust. The formatting looks weird! Where’s my coherency? Where’d my flow go? I’ve lost my blogging mojo! Sigh! But whatever, I want to get this post out.
Cross Guild Training and Experience
March 1, 2010 by Matticus
Filed under All Stories, Guild Topics, News and Opinion, Policy
First of all, a well played hockey game by team USA and team Canada. I had a sinking feeling in my heart before the puck dropped that this would not be an ordinary game and it wouldn’t be quite the clean sweep as I hoped it would be. When we scored those two goals, the pub I was at erupted into a huge roar of cheers, high fives and back slaps.
When that tying goal was scored with 24 seconds left, I guarantee you the entire country skipped a heartbeat. What an absolutely thrilling game though.
Team USA has nothing to be upset about. They beat the Canadians last week and came close to doing so again during the gold medal game. I truly expect that their generation of players will evolve into a dominating force in the next world competition (by Sochi).
The Holland (Heineken) House had massive lineups during the Friday game. That game didn’t start until 630, but the place was full and had lineups starting at 230 that afternoon. Of course, if you were the bearer of a Netherlands passport, you could bypass the line and enter in for free (resulting in someone else getting kicked out).
I had a friend who works at the games downtown, and he told me that there were lineups at pubs and bars at 8 AM. Either they were full early or they weren’t quite open yet. It was difficult to tell which pubs were already full and which ones were yet to open. Today was the first time in my whole life where I thought the city of Vancouver could actually run out of alcohol.
That same friend got a picture with Cheryl Bernard. Lucky guy.
—
Alright, down to business. When I got home from the various celebrations, it was fairly late. The 10 man guild ICC run was already well underway and I had no desire to flex the GM muscle to get myself a spot. The healers in there wanted to get some extra time working on some of the progression bosses in there for 25 anyway.
In any event, I was asked by a player in a different guild if I was interested in healing a 10 man Icecrown for them.
On heroic mode.
Naturally my interest was piqued. I hadn’t gotten to Lich King 10 yet at all so even getting a look at some of the new boss abilities first hand alone would be beneficial. I figured it wouldn’t hurt to check it out and get my cooldown for the week used.
“How do you want to handle loot?”
“I’ll take whatever your guys don’t need. As far as I’m concerned, I’m a guest and I’ll be satisfied with badges and taking notes.”
Compelling reasons to cross train with a different guild
Existing player chemistry. It’s not quite the same as pugging as you’re raiding with a different organized group of players. Most pickup groups don’t have that level of precision or familiarity with players. The night before, I jumped into a pug Freya 10 man hard mode (Knock, Knock, Knock on Wood) and while the players in both that group and the ICC 10 man group were of roughly even quality, it was the chemistry that was notable. These guys had played with each other for a long time and all of a sudden, I became the new guy in their group who had a short time to pick up on their methods.
Quality. Generally speaking, raider quality is above average. But that varies greatly from guild to guild. It’s different running with an already established guild on the server compared to running with a guild that was formed two weeks ago. Only you can be the judge of that. At least you can rest assured that players won’t flake out after the first four bosses in ICC are dead (Usually).
Fresh perspectives. I can tell you that watching videos, reading strategies, and whispering people for ideas doesn’t always work. There are communication barriers, misunderstandings, and the like. When that happens, the next best thing is to simply witness how it is done first hand. For me, that’s when things often click and a light bulb goes off.
Obviously, it’s way more ideal to keep raiding with your own crew. Sometimes it isn’t always possible. Gold medal games and closing ceremonies get in the way. Sadly, the only way to get known is to camp trade and join any groups at first opportunity. I usually do this if I know I won’t be around during a scheduled run. At the end of a successful run, I’ll usually exchange contacts with the leader of the group in case we need each other again. If the run wasn’t so successful, then at least I know who not to go with the next time I’m prowling trade chat. I’ve amassed quite a few contacts this way and it helps build up the networking.
After the night was over, I scored myself a nice set of kills and achievements. The hard modes that I thought were hard were challenging, but not quite beyond reach as I had first imagined.
Or maybe I simply just got carried.
Casual 101: Knowing Is Half The Battle
February 17, 2010 by Thespius
Filed under All Stories, Conflict Resolution, Featured, General WoW Gaming, Guild Topics, Leadership, Raid Strategy, Setting Goals
It’s no secret that I’m a fan of the “Hardcore Casual” mentality. In my 3 years of playing World of Warcraft, I’ve cut my teeth against some of the best in the game (well, my server or battlegroup). I’ve seen some of the strongest players, and I’ve seen some of the weakest players. The first thing I’ve noticed is a fundemental difference between the two extremes. The strongest possess it. The weakest lack it. By “IT”, I’m talking about knowledge. Yes, there are casuals that are some of the strongest players I know. What separates them from a smattering of hardcores is their level of knowledge.
The Usual Scenario
A small guild consists of a tight-knit circle of friends. All of them have made the necessary adjustments or rolled toons to fill all the roles that a 10man raid needs. 2-3 tanks, 2-3 Healers, and a slew of DPS, both ranged and melee. When this guild gets together, there’s rarely a duplicate class, let alone spec. Each player wants to benefit the raid as much as possible. However, scheduling is always the issue.
Everyone’s got their own lives. Everyone’s constantly juggling families, kids, jobs, school, friends, and of course, this game. Each person constantly tries to get a raid together when they see that 8th or 9th person on. Phone calls fly, text messages flow, and everyone is scouring their friends list to fill the final spots. On the lucky nights, they can get together ten of their own. A certain sense of pride swells. “We got a guild run going,” they all contently utter.
The time is ticking. One of the healers works the overnight shift on the weekends. He/she has to be out the door in just over two hours. The raid gets together surprisingly fast. Even though ICC is the hot topic, they decide to do ToC since one of the paladins is saved to ICC. It doesn’t matter, because they derive more joy from the simple act that those ten raiders share the same guild tag.
Buffs ensue, and right before the pull, the off-tank druid confesses his ignorance. He doesn’t know the fight. During Acidscale and Dreadmaw, the rogue gets the Burning Bile and runs away, but doesn’t come back to free the tanks with Paralytic Toxin. This counts for two wipes. On Lord Jaraxxus, the hunter gets inflicted with Incinerate Flesh and runs to kite it, as though it was Legion Flame. He runs out of range of the healers, it ticks to zero, and wipes the raid.
We took the time to explain the fights. The differences in the Wyrms and Jaraxxus’s two flames. It seemed as though it was in one ear and out the other. Although they’re all friends, tension is rising, and time is running out. The healer with the upcoming overnight shift starts to get impatient. Before they all realize what has happened, he has to leave. They’ve barely downed Jaraxxus, and he/she is out the door to go to work.
A reasonably short raid has turned into a long, frustrating endeavour.
Things to learn as a casual player:
Take a little time to research – Even with my busy schedule, I have the time to watch a video, read a strat, or email a friend that knows. I download a text-only strategy, copy it into an email, then read it on my phone on the train to work. Before taking my lunch break, I take 10 minutes to watch a Tankspot video. I’ve even, yes, downloaded a video to my iPod and watch it while I’m on the can. (That’s right, I went there).
Listen to what’s being explained – Too often do I see people goofing off in guild chat, making random comments in /say, or participating in /general banter. I never mind if it’s someone that I’ve done the fight with before, but if a casual player is consistently not listening because they’re engaged in other activities, I have no problem calling them out on it.
My main issue with all of this is the “talk, no walk” scenario. All of these people will constantly ask, “Hey Thes, do you think we’re raiding tonight?” My constant response is: “I certainly hope so. Start reading up on the fights.” They never do. Oh, they want to raid. They salivate when the letters ‘I-C-C’ are called out. Yet, when it comes down to doing a little bit of legwork, they falter. I dont’ mind explaining the fights, but if after the explanation I hear “I’m sorry, so what am I supposed to do?” from our warlock, I wanna /logout.
Sidenote: Since drafting this blog, we’ve downed new bosses in ICC for us, so I *am* proud of my friends. I just get agitated sometimes the lack of initiative.
ANYWAYS….
If you want to make yourself valuable as as casual raider, just take an extra step or two to be prepared. If not, you’re wasting your own time. The less a raid has to “nuture” you, the more appealing you’ll be to bring along. Personally, I love that our guild, though small, is comprised mostly of people that can fill in for any guild’s raid that may need us. Kind of like hired mercenaries. Need a healer? See if Thespean or Discotheque are on. Need a tank? See if Dralo or Naryamas are around. How about a good DPS? Ask Arcas or Wolfin. That means, however, that we do our little bit of homework to make that possible. You don’t have to be hardcore, but if you know your stuff, you are just as skilled (if not more), than someone who devotes most of their time to raiding.
Are you a player that can’t be on as much as they’d like? How do you make yourself appealing to be pulled into a raid?
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
What To Do When You Meet Lady D.
February 11, 2010 by Mimetir
Filed under All Stories, Featured, General WoW Gaming, How to, Icecrown Citadel, Leadership, Raid Strategy
So you’ve just met a charismatic, high-powered woman. You know the type. Legions of admirers. A woman capable of raising her followers up and empowering them on to great strengths. The sort of woman who reduces her enemies to insignificance with one touch. And then leaves them for dead on the floor. Oh, yes. You’ve just met Lady Deathwhisper. Want to take her down a peg or two? Here’s what you need to know.
This isn’t just hints and tips to help you get by. If you’ve met Deathwhisper and, more pointedly, the cobblestones in her lair, you’re the embittered adversary. You need a full guide on how to handle it. You need to know everything from basics to tricks for every role of your team. This guide is your friend. It’s going to walk you through the basic tactic for either 10 or 25 mans, and as a bonus I’ll throw in the alternative tactic for 25 mans and a note on the quest you may find yourself on to save Darnavan. It doesn’t matter if you’re there with a PUG group rather than a guild run. In fact, all the better if you are, because this guide assumes it’s not a given that your team know what to do. Just that they – and you – have a grudge against her Ladyship.
So an encounter with Deathwhisper follows a basic two-phase pattern. In the first phase the Lady will, like any leader-with-minions, stay at the back hiding behind a barrier while calling forth waves of minions to attack your group and doing some damage to random players with frostbolts and death and decay. You need to burn down her barrier – which is actually a mana shield – before phase 2 will kick in. Phase 2 is mostly a tank and spank affair, in which you just need to burn her down while she throws frostbolts, death and decay and angry ghosts at your party.
Tanks:
Left side will be 2 melee (fanatic) and 1 ranged (adherent) mobs. Any tanking class should be able to deal with this.
Right side will be 2 ranged (adherent) and 1 melee (fanatic) mobs. Ideally you want a DK or warrior on this side as they have more tricks for annoying ranged types.
- Be aware that the fanatics cleave: don’t move them around any more than you have to unless you want withering glances from your enhancement shaman.
- On 10 man the left and right side mobs appear alternately. On 25 man they appear at the same time, as well as an extra wave at the back, which consists of one random mob. You want to put your best kiting tank on the back wave: they tank that mob and take responsibility for kiting any deformed fanatics that spawn in the room.
- When Deathwhisper’s mana shield goes down your tanks need to tank the Lady herself. She stacks a debuff called Touch of Insignificance on the current tank. It reduces their threat generation by 20% and stacks to five; have your tanks taunt to swap on three stacks.
Healers:
This largely depends on what classes your healing team consists of, and that may or may not change the more times you bounce. The basics apply – if you have a holy paladin he should be able to take care of two tanks, using beacon. Otherwise, put your disc priest, or if they’re confident to do so, resto shaman on tanks.
Healers should just be ready for a lot of damage. More than the fight merits, probably. People will stand in death and decay, probably for a jot longer than they should. Melee might get cleaved in their own rush to get stabbing things. Got a reanimated adherent loose? Oh yep, he’s going to merrily throw deathchill bolts around until someone notices him. Not to mention frostbolt volleys and some rather unhappy ghosts thrown into the mix.
- Any healer who can cleanse curses – should. Everyone should drop what they’re doing and cleanse Curse of Torpor as soon as anyone in the raid is afflicted by it.
- Priests can help out by mass dispelling Adherents when they put up the spell reflect shield called Shield of the Occult.
- Watch your range – this room is just big enough to get out of range of your healing targets or them to outrange you. Be on your toes.
DPS:
Basic kill order:
Deformed Fanatic > Empowered Adherent > normal Fanatic/Adherent > Reanimated Fanatic Adherent > Deathwhisper
- Some people place reanimated as a higher priority than normals – I don’t, because the less normal adds you have running around the less reanimated adds you might get.
- Deformed/reanimated fanatics are mostly immune to physical damage: ranged DPS need to kill them. Empowered/reanimated Adherents are mostly immune to magical damage, so they’re meleers’ priority.
- Normal adherents can be interrupted when casting Deathchill Bolt. They can also be deathgripped. Just be careful not to interrupt or deathgrip them while they have Shroud of the Occult up because it’ll bounce and you’ll be interrupted or, as our unlucky DK found, deathgripped to them. Adherents’ Curse of Torpor should be removed from the party by anyone who can (mages, boomkins, we’re looking at you).
- Melee should watch out for Reanimated Adherents – we find it can be easy to miss them by assuming that adherents that drop dead are dead, rather than the actual case of the Lady about to reanimate them
- Normal fanatics cleave. Melee: be sure to stand behind them, eh? Fanatics also have an ability called Vampiric Might, which can be spell stolen by mages.
- Deathwhisper also mind controls party members on 25 man, one on normal, more on Heroic. DPSers should be ready to CC and snare/slow them before they cause havoc.
- We also generally find it useful to have some pre-arranged DPS focus solely on the boss in order to get her mana shield down and phase 2 started. In 10 man we have one DPS do this (our enhancement shammy due to her mixture of magical and physical damage making neither add type overly suited to her). In 25 man, at least three should stay on the boss.
- We’ve found that if you’re a DPS class with a pet it’s generally worth leaving the pet to DPS Deathwhisper unless your pet has an ability that makes him move quicksmart. Otherwise the travel time dragging him around the room will significantly reduce his overall DPS. And give him aching legs.
- As a last tip and trick, our DK has also found that anti-magic shield is your friend in phase 2. It helps the healers and takes a bit of pressure off all round – and you get free runic power. Win.
The above are exact tactics for 10 man version and extra explanations for 25 mans where necessary. There is an alternative 25 man tactic:
The entire group stands behind Deathwhisper. You can get into position before the fight starts. Melee adds will come towards healers and should be taken down on the way to them in a snare-and-AoE heavy zone created by the ranged DPS. The tanks draw ranged adds in by line of sighting them using the pillars. This tactic has the benefit of reducing run distances for melee and switching times for everyone: the entire group will get more time nuking through Deathwhisper’s mana shield. It’s not so great when everyone’s bunched together and a death and decay patch hits, though.
Oh, and if you find yourself charged with rescuing Darnavan from Deathwhisper’s charms in return for a Sack of Frosty Treasures, the following are all viable tactics when he spawns (usually in the first wave of adds):
- Have a plate meleer (preferably with some tank kit) tank him off to the side. Be careful not to do too much damage to him as he doesn’t have that much health.
- Have a hunter pet do the same. It may be difficult for the pet to get it away from the tank. Our hunter solved this with a distracting shot and a bit of kiting to a safe spot where his pet could taunt and tank
- Have a druid root him, continually. Other CCs don’t work
So, that should be all. Follow these tactics and you should suitably reduce Deathwhisper – that is, to nothing more than a pile of gaudy wrappings under your boots. Ah, justice. Oh, and the elevator will likely land on your head. Don’t be alarmed, elevators aren’t nearly as painful as Deathwhisper laying you low.
How about you? Do you think I’ve forgotten anything glaringly obvious, or have any small tips and tricks to share? This fight is still one of those that can turn from peachy fine to disaster in seconds – do you regularly have problems with this fight? Do you think there are any particular group setups which work better for this fight – or make it all the more challenging?
Are Easier Heroics Better in the Long Run?
February 4, 2010 by Thespius
Filed under All Stories, Alts, Featured, General WoW Gaming, Guild Topics, News and Opinion, Patch Notes, Raid Strategy, Setting Goals, Wrath of the Lich King
Image Courtesy of Geico Insurance
The patch 3.3.2 includes a few amendments to Heroic Dungeons and how they’re played. Entire packs of mobs are being deleted. Bosses abilities are being shortened or being made less frequent. Fight mechanics are being made easier. In essence, Blizzard is giving us more opportunities to blow through these dungeons with little to no effort.
I’m an educator at heart. Seeing as though my life “endgame” is to be at the front of a classroom, it’s important to me that people learn the skills necessary to go through life. How to write a proper business letter, how to analyze a novel or article, or how to put your thoughts in order and present them in a proper argument.
How does this translate into WoW? Teaching players how to follow a kill order, how to manage small and large cooldowns, or how to CC a mob. Remember some of the cardinal rules of this game that we’ve all learned?
- If the ground changes, get out of it. Pretty standard stuff, except for rare circumstances
- If the boss starts spinning with his huge weapon, move away from it.
- If a really annoying mob is causing havoc, CC it. If possible, avoid DoT’ing it.
We learn these the hard way. And, we have to utilize and execute what we’ve learned in the current content. Ground changes? Sounds like Rotface’s ooze pools on the ground. Spinning mobs? Marrowgar. The need to CC a mob? The mind controls in Lady Deathwhisper.
“You are not prepared!”
With the level of difficulty amongst the endgame content, more and more groups are getting frustrated with the lack of skill within the community of 80s. I equate this to meeting people in the real world that don’t demonstrate even a sliver of mastery of their native language (slang and colloquialisms are fun choices but shouldn’t be your foundation). How do you get through school without being able to speak or write properly? How do you get to start raiding without having a knowledge of the fundementals?
Take Ahn’kahet (AKA “Old Kingdom”) for example. Jedoga Shadowseeker is the boss that floats in the air, summoning an add to sacrifice. If she succeeds, she hits a temporary enrage. I remember wiping to that when people first started doing heroics. The tank had to manage a cooldown; the healer was spamming big heals. This fight demonstrated the need for DPS to turn up the heat to down the add. Even I as a healer would Smite/Lightning Bolt the add.
Now, it seems that Madame Shadowseeker only does this once. Does this just mean everyone blows all their cooldowns (Shield Wall, Survival Instincts, Frenzied Regeneration, etc) to endure her short enrage and then they’re done? The key to earning respect as a player with me is demonstrate a finesse of your skills, not be all RAWR OMG WTFBBQ DPSPWNAGE!! You can be great player and still utilize all of your classes abilities efficiently.
“Time is of the essence!”
As these Heroics are being made easier and easier, that means people will be blowing through them faster and faster. Making the value of the gear that people are getting lower and lower. Follow this math:
Average of 4 badges (+ 2 from random) = 6 badges per run.
Clearing an instance in 15 minutes means 24 emblems an hour.
A whole set of T9 costs 210 emblems.
210 emblems / 24 emblems per hour = 8.75 hours.
Even if you play 3 hours/day, you could have full tier 9 in 3 days.
Given that, do I think it’s possible to really have a grasp of how to exist in a raid setting, possibly having an aspect of the fight rest on your shoulders? I won’t say a flat-out “no”, but I’m hesitant. I learned how to play my class through dungeons and heroics. A fight like Rotface or Blood Princes is going to confuse players that haven’t had the ability to build an understanding of their class.
Consider it a slightly less horrifying version of a person who just bought their character on eBay that day. Regardless if you’re a completely new player, or just levelling an alt, I fear that we’re starting to lose the building blocks to being a good raider to the ease of too much convenience. (Sidenote: Notice I said “too much”. I’m all for crafting the game so everyone has a shot, but there is a point when it goes too far. I don’t want to go back to the days of needing to run alts through Karazhan to begin the gearing process for Black Temple.)
It’s like the economy (I know, a touchy subject). If you start pumping more gear into the game faster, it devalues what’s already out there. I guess the good thing is that people will be less freaked out by GearScore. If everyone has a high gear score, more emphasis will need to be placed on player skill. What good is a high GearScore if everyone has it?
“Lazy Sunday!”
“…WAKE UP IN THE LATE AFTERNOON!” Sorry, a little sidetracked. I love that skit.
Anyways, with Blizzard making things easier and easier, I fear they’re going too far. ICC trash is already becoming AOE-able. People are complaining about there being too much trash (yet, people complained about Trial of the Crusader not having ANY trash and being too boring). Oculus is getting even bigger rewards.
I don’t want this game to become “just go in and blow stuff up”. I like the challenge. I like the dedication. I like the workout. I like the strategy. Do I know how to create a balance with this? Of course not. If I did, I would be working for Blizzard. I just don’t want the laziest crowd in the game to win over the hearts and minds of the game designers.
Now, I enjoy the mechanic of earlier ICC wings getting easier over time, allowing less progressed guilds to see the endgame content, but the latest epidemic of clueless raiders is troublesome to me. How do you make the game more appealing to everyone, while still teaching those fundemental rules that we’ve all learned over the years?
What do you think? Do you feel heroics are being made too easy? How do you promote an understanding of class and basic fight mechanics amongst your raiders?
Why Slacking Helps You Raid
February 2, 2010 by Mimetir
Filed under All Stories, Featured, General WoW Gaming, Guild Topics, How to, Leadership, Raid Strategy, Setting Goals
I confess. My raiders and I have been bashing our heads against a brick wall for a couple of weeks. Our heads have been filled by the red mist ‘o wrath. We’d got the first wing of Icecrown Citadel on farm but our next focus, Rotface, ‘brokseded’ us time and again.
The brick wall suddenly came down on Sunday night. We had an experimental snipe at the Princes and then marched into the Plagueworks to slaughter Festergut and have a positive pop at Rotface. So what happened to stop us seeing red?
Change.
What change has that effect, I hear you cry? Did we change players? Did we somehow plunder a trove of 277 gear? Did we hardwire exact playing requirements into our members while they slept? Not at all. We merely tweaked one of our raiding practices: breaks.
I’ve always said they’re important in raids – it gives your raiders a chance to breathe. Sunday night taught us that organised breaks are even better.
Really regular breaks. We announced to our band of brigands at the start of the evening that we’d be calling a three minute break every 30 minutes, and that we’d like them to be sure to wait until then for quick AFKs for drinks and the like.
Wow, every 30 minutes? Those are a lot of breaks, I hear you cry. It’s a wonder we got anything done, right? Wrong.
Give yourselves regular chances to slack – that is, relax – and you’ll come back after the break more focused than had you pushed on and sat for an hour, two hours, wiping. Your head won’t be full of red mists so there’ll be room for useful things like remembering to move out of slime spray.
Movin’ n’ shaking. Several of my guild play in the same room on raid nights. Usually during a break we stare at the computer screens and brainstorm tactics in increasingly stressed tones.
Instead we decided to test out a terrifying concept during breaks: moving away from the computers and out of the room. We strongly recommended to our raiders that they do the same. We found that the simple change in space and environment again helped us to feel fresh and focused when the break was over. Even just moving about and stretching helped relax some tension. If you have time and inclination to fit in a few actual exercises, you’ll feel all the more responsive in the raid.
Time, gentlemen. After each break we announced the time of the next one. Sounds simple, but I think this was the key to the whole break renovation. Raiders need their creature comforts, right? And if they don’t know when a break’s coming then they’ll slide off after wipe 20 and get the drink they desperately need or the smoke to relieve stress. Meanwhile the rest of the group grumbles while waiting for them to return from their unannounced break.
By announcing break times, we’re allowing raiders to plan ahead. It means they don’t need to feel guilty about making the group wait on them. importantly it also gives them some control back over their own comfort. Our lock wants coffee? He knows the next break is in 10 minutes and can hang on until then.
Content breaks. I don’t mean a break in gameplay. I mean mix your encounters up to get the balance right between learning the fights and actually still having fun. You’re sick to the back teeth of bouncing on Festergut? Right, about time you take your raid to meet the Princes. Perhaps later on go to pay Rotface a visit.
You’re not being inefficient by not forcing yourselves to sit there and practice a fight: quite the opposite. Cut yourselves some slack if you’re working hard and not getting anywhere; you might find you slaughter the next encounter you head to and earn yourselves a morale boost. That’s efficiency.
These are small changes but could be useful to any raid group out there. You’re a 3 year-old guild running your A team? Or perhaps you’re running a PUG (breaks are not a PUG killer any more than giving your raid a little bit of trust, but such PUG raid myths is a topic for a future post). In my opinion these changes are crucial for any sort of raid group. Why? Let me explain what I think a well-run raid group is:
- It’s a social activity. If someone in our group is not having fun for some reason we get uncomfortable and more stressed. Then Rotface smashes us more easily, morale plummets, stress goes up. Vicious circle. Having a break allows us to peel ourselves away from the stressful game environment and remember that it’s a social occasion, too.
- It’s a team sport. Sure, we don’t leave the comfort of our computer desks and run up and down a pitch for several hours. We do work together using tactics, formations and roles to achieve a common aim. Sports benefit from breaks; think of the oft touted stories of football players eating oranges at halftime, or a weight-lifter taking breaks between sets so they can achieve their best for longer.
- It’s a company. Wait, that sounds a little mercenary – try ‘organisation’. Either work. Like most companies, we expect our members to perform a certain job and they’re paid for successful tasks with emblems – and occasional epic perks. We invest time and effort to skill-up our members so that they can achieve goals, and improve all the time. We provide a safe (and because it’s a game, fun) environment for them to perform their tasks. All of these are good practices for a company, at least according to a particular book (see below) on company organisation. And like any good company in accordance with this book, we’re flexible enough to cut them a little slack to give them room to be their best.
A person will work better, be more focused, if they feel they are trusted and have some space to relax. Running around like a headless chicken or battering your head against one encounter is not healthy. The benefits extend to groups of people, too.
“The difference between the time it takes you to [achieve your next progression] at ‘all prudent speed’ and time it would take you ‘at breakneck speed’ is your slack. Slack is what helps you arrive quickly but with an unbroken neck.”
- Slack, T. Demarco, page 208 (and a book I thoroughly recommend to anyone wanting to change their raiding style)
What do you think? Does this sound like a useful nugget for your raid setup? Have you been wanting to try something like this for a while and been worried that you’d not cover as much ground? Do you think I’m completely wrong and sticking on one encounter until you’ve got it is best? Or, possibly, do you think the wisdom of this vs. encounter battering is dependent on how many nights your group raids?
This is a post by Mimetir, a boomkin and restorman of a raid leader on The Venture Co. (EU). You can find my twitter feed here.
Friends and Raiders: My Healing Team
January 29, 2010 by Lodur
Filed under All Stories, Featured, Leadership, Personal, PvE Healing
As a healing lead, it’s my job to keep my healers informed and assigned to positions where they will have maximum effect. I organize, strategize and when necessary discipline the healers. Sounds like all work and no play right? Well the truth of the matter is these people are some of the best friends that I’ve ever made in and out of the game. It’s virtually impossible to spend as much time together as we do weekly and not talk about things other than the game. We laugh and joke together, talk about real life frustrations and triumphs and when meeting up at places like Blizzcon we raise a toast and throw back some shots in the name of camaraderie.
Another truth is that I wouldn’t be where I am now if it wasn’t for these folks. When I started as Healing Lead, and then moved into Raid Officer it was these folks who helped make the transition easier on me. They are my think tank, my support group and they were the ones that let me know I was doing a good job and helped me find my feet . They were my first inspiration to start blogging and lead to me writing here, as well as being a co-host of my very own podcast and if all goes well, much much more.
I can’t sing the praises of my healing team nearly enough, and as we know healers don’t often get a thank you. Today I’d like to take a moment and introduce you to the healing team of <Unpossible> as well as give them all a great big thank you for all the hard work they put in!
This terror on a motorbike is Wistoovern. A Discipline Priest. Strong of heart and stubborn of mind he has been a stalwart companion of mine both in and out of game for several years. We might not always see eye to eye (he’s almost a foot and a half taller than I am) but when asked to do something he dives right in.
Some interesting facts about Wist here
- He’s hugged Felicia Day (saw it with my own eyes)
- He’s “Raid Buffed” his car (if you got the raid buff bumper sticker at Blizzcon you can thank this man, he made them)
- He innovated the “lowbie chaff” decoy maneuver (where one brings a lowbie to a city raid and then ejects them from the passenger seat while running in for boss kills)
- He’s a twitch healing shield monkey
This is Shammyx the second Restoration Shaman for unpossible. Shammyx was the literal inspiration behind my first blog Way of The Totem. I needed a good place to consolidate Shaman specific raid information without cluttering the guild forums with it, and thus that blog was born. Shammy is a quiet guy with a good sense of humor. A fantastic healer with a large array of alts ranging from Mages, and Hunters up through a DK and Pally. His healing output is always fantastic and he is just awesome to have in any run we do. I can’t see going into battle without his Chain Heal chiming a chorus to my own.
This tantalizing trio of trees is my forest of win! My three ladies Dianarah, Shenweh and Bellabeast. Collectively they are my healing rock. I know I can count on them in a pinch to do everything and anything they can to keep the raid alive. Our guild leader I think said it best:
Let me introduce you to each
Dianarah is my right-hand tree. She is my second in command, my number one well.. you get the picture. Anything I miss, she catches. I know she’s got my back and isn’t afraid to call me out on anything that might be just a little too wacky. In times of need she also carries a Crit Chicken spec to help increase DPS in the raid. You can see her in Boomkin form in the article image at the top here. She is also one of our membership officers and helps make sure our guild is full of amazing people to play with. She also has great taste in tequila!
Shenweh is my left-hand tree. Modest almost to a fault, Shen is the one that will often times play down the praise she receives. She has proven herself time and time again to be just amazing both in heals and personality. She is also the Morale Officer for our guild, and her husband is the Rogue Class leader. She makes sure that our guildies are all having a good time. Thanks to her we now have the tradition of every new boss kill we kick Zabos from the guild. (If you’re on Zul’jin you know who Zabos is then you’ll understand. If you aren’t and don’t know who he is, you’re better off
)
Bellabeast is a recent addition to our guild. Her and her husband (Prot Pally raider) joined our ranks not too long ago but have already become members of our family. Bella is also one of those quiet types not saying much in the raid, but goes about her job with focus and determination. She rounds our the trio of Arboreal Awesomeness
Next up is Kaylestera our resident Holy Priest. Kay and I actually met through Twitter of all places. I had made a call out looking for new recruits during our summer raider lull. Kay responded asking some very very good questions. Eventually our conversation bled over to Google talk. Kay originally was from the Firetree server. After talking for a few weeks she took a leap of faith and transferred over to Zul’jin. She brought with her a multitude of people and the ranks of Unpossible swelled. Since then she has solidified herself as one our our key healers in the group. She brings with her Raid Leading experience, her wonderful personality and a great sense of humor. I know during our raids and in between I can count on her to offer information and solutions to encounters and problems that the guild faces.
This fellow you might have seen around once or twice, Thespius here is the guilds second Discipline Priest. Again another person introduced to me through that wonderful social media tool Twitter. I was looking for another healer to round out my team and a mutual acquaintance of ours suggested we talk to one another. We hit it off right away and it seemed that Unpossible was just what Thes was looking for. A fun family type atmosphere where we still progress in content but have fun doing it. He transferred servers and was welcomed into the guild very quickly. In game I know I can count on Thes to do everything and anything he can to help the raid succeed, whether it’s going along with a wacky raid strategy or switching specs so we don’t have Shield collision on certain fights. Out of game Thes has also become a fantastic addition to Team Matticus here, as well as appearing as a co-host on the podcast Raid Warning. His personality meshes perfectly with that of the guild and he’s quickly been assimilated as one of us. He wears his <Unpossible> tag proudly.
Last but not least we have an honorary member of the Unpossible Healing team. Archaan is the Priest Class lead and ranks among my oldest friends in the guild. He used to be our resident Holy Priest and eventually moved to shadow for a change of pace and to help out guild needs. Archaan will always be a member of the Unpossible Heal team in whatever form he decided to take. He pitches in and heals when we need him to, he organizes our Priest’s Divine Hymn Rotations and he is a card carrying member of the Dwarven Mafia Mechano Biker gang. Archaan is one of those people I know beyond a shadow of a doubt I can turn to both in game and out of game for advice and conversation. Oh, and he’s actually taller IRL than Wist. Which is a site to see when him and I are walking around Blizzcon. He also has amazing taste in beer!
There they are folks, the healing pulse of <Unpossible>, and a group of friends that anyone would be proud to have. I want to once again thank every single one of them for their contributions to the guild, as well as my own personal sanity. You guys are the best group of healbots this Shaman could ever ask for. You rock so hard!!!
With that I declare today Thank Your Healers Day!! You know who they are, show them a little love, it does go a long way. From this Shaman blogger I’d also like to issue a thanks to the healing community out there. Between here, Plusheal and the various other blogs and sites the passion for the job is obvious. Thank you our readers because the truth of it is, if there wasn’t such a strong healing community we wouldn’t be here!
(Don’t worry Tanks and DPS You’ll each have a day soon too!)
Have anyone you want to say thanks to? Want to give props to the pugger who pulled off some amazing heals? Lets hear it!
Until next time, Happy Healing!




















I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.