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	<title>World of Matticus &#187; Gaming and Society</title>
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	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<itunes:summary>Join Matt, Borsk, Chase, Kat, and Brian each week as they discuss topics revolving around healing, guild leading, and raiding in World of Warcraft.</itunes:summary>
	<itunes:author>NoisePrint Studios</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<copyright>2010-2011 NoisePrint Studios</copyright>
	<itunes:subtitle>The Official Companion Podcast for World Of Matticus</itunes:subtitle>
	<itunes:keywords>Warcraft, World of Warcraft, WoW, Blizzard, Wrath of the Lich King, Raiding, Gaming, Cataclysm, MMO, MMORPG, RPG, Video Games, podcast</itunes:keywords>
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		<title>The Burden of Leadership, Lodur bares his thoughts</title>
		<link>http://www.worldofmatticus.com/2012/02/03/the-burden-of-leadership-lodur-bares-his-thoughts/</link>
		<comments>http://www.worldofmatticus.com/2012/02/03/the-burden-of-leadership-lodur-bares-his-thoughts/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 20:46:25 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming and Society]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[burden]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[decisions]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[hard choices]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[leading]]></category>
		<category><![CDATA[LFR]]></category>
		<category><![CDATA[nothing personal]]></category>
		<category><![CDATA[officer]]></category>
		<category><![CDATA[raiding]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11318</guid>
		<description><![CDATA[There are a lot of folks out there that think being in charge, or in a leadership role, of a guild is a big fun thing. You get to set permissions, invite, kick and all that other cool stuff! Truth is, at least for me, it&#8217;s another job. Being in charge means that, like at &#8230; <a href="http://www.worldofmatticus.com/2012/02/03/the-burden-of-leadership-lodur-bares-his-thoughts/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>There are a lot of folks out there that think being in charge, or in a leadership role, of a guild is a big fun thing. You get to set permissions, invite, kick and all that other cool stuff! Truth is, at least for me, it&#8217;s another job. Being in charge means that, like at every other job, you are responsible for those beneath you and how they perform. On top of that you become involved in the day to day running of something larger than yourself. This is especially true if you are among the leadership of a raiding guild.</p>
<p>After leaving Unpossible after 5 long years, I had put the officer mantle in the laundry bin to be cleaned pressed and put under glass. Circumstances did not allow me to leave the mantle alone for long, and I find myself in a leadership role again. Over the last two tiers I&#8217;ve had a lot on my plate between being in game, my podcast <a href="http://forthelore.com">For The Lore</a>, still consistently writing for <a href="http://www.wowinsider.com">WoW Insider</a>, and also writing a novel that I&#8217;m submitting for publication consideration in the following weeks. On top of various other personal things, it&#8217;s been a hell of a long year and I find myself with an over abundance of ideas on the topic of leadership in a raiding guild. So, bear with me here, because I&#8217;m about to dump my thoughts a little.</p>
<p style="text-align: center;"><strong>The burden</strong><br />
<strong>The wear and tear</strong><br />
<strong>The hard choices</strong></p>
<p>Truthfully it wears on you over time. You have to make a lot of hard decisions that are not always easy, and certainly aren&#8217;t popular with everyone. Lets take on the topic of friendship in real life, and raiding in game. I&#8217;ve talked about it before, but it&#8217;s something that keeps rearing it&#8217;s ugly head over and over again. Being someone&#8217;s friend does not make you immune from being included in those hard choices a competitive raiding guild faces. This includes officers and the rank-and-file of the raid team. Sometimes,  you have to look at someone&#8217;s performance, and if found wanting must bench them or otherwise remove them from a fight or raid, until performance can be fixed. It&#8217;s for the good of the entire team, and the progression of the raid, and ultimately if that&#8217;s your goal that&#8217;s what matters most. Don&#8217;t take it personally, it&#8217;s not a slight against you as a person, it&#8217;s just that the numbers aren&#8217;t where they need to be. I&#8217;ll use myself as an example here.</p>
<p>Firelands was not very kind to restoration shaman. The fights were ones that didn&#8217;t let us take advantage of our strengths and as a result other healers tended to do better than us. In our raid team, there were many fights where I would sit myself for the other healers because they were that good and the numbers worked out better. I did the same thing with the second restoration shaman in our group. Do I think I&#8217;m a crappy healer? Do I think the other restoration shaman just sucks? No, I don&#8217;t, it was just better numbers to configure our raid healers a different way to optimize success.</p>
<p>When you have to bench someone who is a friend of yours, especially in real life, sometimes it&#8217;s hard for that person not to be upset by it. I understand that, I get that, but it&#8217;s not personal. It&#8217;s not that they aren&#8217;t your friend, or that you suck at the game, it&#8217;s just that things needed to be done a different way. It&#8217;s not an easy decision to make, but sometime&#8217;s it&#8217;s the necessary one You have to separate the leader from the friend when those decisions are handed down the same way you would if your friend was your boss at your 9-5 job. It&#8217;s not easy, but it is what it is.</p>
<p style="text-align: center;"><strong>A sellers market</strong><br />
<strong> Make your own choices</strong><br />
<strong> Evaluate your position</strong></p>
<p>There&#8217;s a saying that <em>&#8220;it&#8217;s my game time and I&#8217;ll play how I want to play.&#8221;</em> That&#8217;s all good and true, I mean you are paying to play the game. Consider, however, that you might not be in the best place to play the game the way you want to. A progression raiding group is going to be looking for a pretty solid set of criteria.  These include, but are not limited to the following</p>
<ul>
<li>Are you willing to change your spec, gearing, chants and reforging to a more optimal setup?</li>
<li>Are you willing to play a spec you don&#8217;t normally play?</li>
<li>Are you willing to be benched if it&#8217;s for the good of the team?</li>
<li>Are you open to criticism about your performance and information to help attempt to improve your output?</li>
</ul>
<p>If you answer no to any of these, then you should probably not try to get into a progression raiding guild. If you don&#8217;t want to budge on how you play your game it&#8217;s just not the right environment for you. Blizzard has made a big deal out of &#8220;bring the player, not the class, or spec or cooldown&#8221; etc. For the most part that&#8217;s true, but when you&#8217;re edging into hard mode encounters, or sometimes just a normal encounter in itself, and you want to get through it quickly and efficiently, then it simply isn&#8217;t always the case. See above where I benched myself for the good of the raid on a fight. No matter what, there&#8217;s always going to be an optimal setup. Whether it&#8217;s a raid full of paladins, or nothing but druid healers in a group, there will always be a tweak. Can you do the fights without the optimal group? Sure, but it becomes harder and harder as you progress through content. Sounds counter intuitive, but I assure you it&#8217;s true.</p>
<p>Another truth here is that right now it&#8217;s a sellers market. What do I mean by that? <em>Cataclysm</em> has royally screwed recruitment over pretty badly. Finding new members to add to your guild  can be a pain and prove rather difficult, especially when you&#8217;ve something specific in mind. It&#8217;s not that &#8220;beggars can&#8217;t be choosers&#8221; or anything of that nature, but a progression raiding guild might not be keen on accepting that applicant in normal <em>Cataclysm</em> blues and can&#8217;t spell their own name when the group is trying to kill heroic Deathwing. There&#8217;s a guild for everyone out there, and you need just look if you want to play a particular way that you aren&#8217;t allowed to where you are.</p>
<p style="text-align: center;"><strong>LFR</strong><br />
<strong> Doing what it takes</strong><br />
<strong> Better for the guild as a whole</strong></p>
<p>This is something of a recent development, and something that irked me a little bit. A lot of guilds out there do LFR weekly as a group in order to obtain set bonuses for raiders, gear up new recruits and sometimes just to get a feel for the fight. It makes sense really, it&#8217;s an easy way to gear up and see the fights, and still have a bit of a safety net. Hell, my guild even did it for a few weeks to get some set bonuses in action. As a group we were going to go in, and just pound out the 8 bosses on LFR and then go back and do normal raiding. With the raid as geared as it was, LFR should have been easy and would do nothing but help everyone.</p>
<p>What got me about it was that some folks just simply said no and refused to participate in the LFR runs, even if it would help them and the raid as a group. I understand having a preference, I myself am not a huge fan of LFR any longer, but even I showed up for those runs because it allowed people to gear up, see fights and did nothing but raise the entire guild higher and help with normal raiding. What got me was that those same people wanted priority on invites to the normal raid, and expected to get the normal equivalent gear. When neither happened, they complained.</p>
<p>Not going to say someone should be forced into doing something they don&#8217;t want to do, but the way it was handled was bad. Immaturely logging out, refusal to listen to reason, and claiming that there wasn&#8217;t anything in it for them so they wouldn&#8217;t do it. Even when it was needed most, refusing to help the guild by tagging along. Like above, you have to be willing to give a little, especially in a group who wants to accomplish progression raiding. Sometimes you&#8217;ll be asked to do something you don&#8217;t want to do to help the group. Sometimes you have to bite the bullet, and if you can&#8217;t, then maybe you&#8217;re in the wrong place.</p>
<p style="text-align: center;"><strong>In the end</strong></p>
<p>This is what&#8217;s been on my mind for two tiers now. Working out ways to do what needs to be done, and convey that the decisions aren&#8217;t personal, that the raid group as a whole is a larger organism thriving on everyone in the group working to the same means. It&#8217;s hard sometimes. It&#8217;s frustrating, and borderline infuriating some nights. But, it is what it is. At the end of the day, it&#8217;s the officers who bear an incredible amount of burden. Now, I&#8217;m not quitting or burning out mind you, just needed to gather my thoughts and get them out &#8220;on paper&#8221; so to speak. I appreciate my raiders and the ones that not only give me their all but also do more than that. The ones that send me funny tells in raid to keep me laughing or just making sure we&#8217;re progressing, I appreciate their actions and what they do for us the officer corp, and for the raid group as a whole.  Sorry for the brain-dump folks, but hope you enjoyed a glimpse into the skull of ol&#8217; Lodur here.</p>
<p><img class="alignnone" src="http://worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Did Cataclysm fail?</title>
		<link>http://www.worldofmatticus.com/2011/11/01/did-cataclysm-fail/</link>
		<comments>http://www.worldofmatticus.com/2011/11/01/did-cataclysm-fail/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 15:00:52 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Gaming and Society]]></category>
		<category><![CDATA[General WoW Gaming]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[recruiting]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=11172</guid>
		<description><![CDATA[So, you&#8217;ve probably seen a number of these posts around lately, and to be honest you shouldn&#8217;t be too terribly surprised. We&#8217;re at the end of a cycle, with the last raid tier coming out soon and people already looking forward to the next expansion and the promise of bouncing pandas. The topic lately is &#8230; <a href="http://www.worldofmatticus.com/2011/11/01/did-cataclysm-fail/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>So, you&#8217;ve probably seen a number of these posts around lately, and to be honest you shouldn&#8217;t be too terribly surprised. We&#8217;re at the end of a cycle, with the last raid tier coming out soon and people already looking forward to the next expansion and the promise of bouncing pandas. The topic lately is whether or not that <em>Cataclysm</em> has failed as an expansion.</p>
<p>I figured the time is right for me to chime in on the topic, and I promise you it will be relevant to the site.</p>
<h3>Healing Design</h3>
<p>At the onset of the expansion, there were some very bold statements made about healing as a whole. They basically amounted to the following;</p>
<ul>
<li>Shaman are the healing model that all healers will follow</li>
<li>Triage healing is vastly more important and mana is a concern</li>
<li>healing will be a lot harder and require smart decision making</li>
</ul>
<p>So, in this regard did Cataclysm succeed or fail? Well to me the answer here is two fold. They both succeeded and failed at the same time. At the start of the expansion healing was definitely harder, mana consumption was much more of a concern and shaman healing really was the model when it came to triage healing. Note how I said at the start of the expansion. There was a bit of a problem though, once you started getting a pretty good head of steam going and gathered your gear the &#8220;model&#8221; started to fall apart. Spirit levels and regen abilities after heroic dungeon gearing were enough that some healing classes could just completely ignore the healing model. I&#8217;m casually whistling in innocence as I look at <a href="http://www.wowhead.com/spell=16190">Mana Tide Totem</a> from a year ago, I assure you. The problem exacerbated itself when some healing classes&#8217; masteries got tweaked, and raid gear started circulating.</p>
<p>At this point, triage healing isn&#8217;t really used unless you&#8217;re just starting out, and some healing classes are just blowing others out of the water causing a lot of internal debate among raiding groups as to what the best healing setup really is now. Things are shaping up to be better in tier 13, but the healing model through tier 12 I would venture to say hangs at the edge of failure. We&#8217;ve been assured that the healing model will remain in tact for the next expansion, but only time will tell if that is true especially when adding a new healing class into the mix next expansion.</p>
<h3>Guild advancement and recruiting</h3>
<p>The new expansion brought with it the guild advancement system. Guilds earned experience points based on questing and the activity of the guild members involved. The guild was able to level up from level 1 to level 25 carrying various rewards such as XP boosts, mount speed increases and even alchemy patterns for flasks for the entire raid. It also came with some other perks like Heirloom gear helmet and cape slot items, mounts and pets as well as a <a href="http://www.wowhead.com/spell=83967">Mass Teleport</a> and <a href="http://www.wowhead.com/spell=83968/mass-resurrection">Mass Resurrection</a>. Honestly guild advancement was a huge success as far as adding perks to guilds that get rolling and stick to it and work together. Guild achievements also added nicely to this and added a further sense of accomplishment to a guild in certain respects.</p>
<p>The problem is that the success of the guild advancement system, however, in my eyes became a contributing factor in a problem that this expansion has had that I haven&#8217;t seen in either of the previous ones. Stagnant recruiting. Recruiting flat-out sucks right now to be honest. Any losses from people leaving the guild or leaving the game become increasingly difficult to replace. Let us face a simple truth, the game has been around for over 6 years at this point. People are taking a break. Maybe not out-right quitting, but they&#8217;re definitely going to start taking some vacation from Azeroth around this time. Before <em>Cataclysm</em>, replacing losses wasn&#8217;t nearly as difficult. I attribute this partly to the guild perk system. When a player leaves a guild, they lose all reputation they&#8217;ve gained with that guild. They then start from scratch just like with any other reputation when they join a new guild.</p>
<p>So the problem is that a lot of the guild perks don&#8217;t kick in unless you&#8217;re Honored with your guild. This can be a very unattractive prospect, especially when you consider there is a weekly cap to the reputation you can gain. Not only can swapping guilds be a daunting task on its own, but when you combine in extra things like rep to earn it adds to the heap. So, people are staying put in whatever guild they are in for the most part. Guild mergers seems much more frequent now, where whole groups of people make the commitment one way or another, but recruitment is certainly at an all time low.</p>
<h3>Raid design, gear options, and accomplishing goals</h3>
<p>This is another measuring stick by which to judge the success or failure of the current expansion. Raid design was a bit different this go around. In <em>Wrath</em>, all of the raid tiers were contained to one single zone. You didn&#8217;t have to go from place to place in order to see all of a raid tier.  In <em>Cataclysm</em>, the starting raid tier was divided between not one, not two but three different locations to contain all of the bosses and events. Honestly though, I think that served to make things a little better. Having different locations broke up the monotony of raiding in one single zone for however many hours a week. Some of the mechanics were fun, and the boss fights had the potential to give you at least some challenge. Overall I&#8217;d say it was a good tier. It reminded me of <em>Burning Crusade</em> where tier 4 and tier 5 were divided between different zones in different locations, breaking the long dredges through BWL that we were used to at this point.</p>
<p>The use of valor points to purchase tier gear, as well as off set items, was a smart move at first. It allowed a certain gear gating of the content as players had to earn their valor points to purchase the raid gear. Keeping a few pieces as raid drops only also made perfect sense. It eliminated the fighting over tokens at least a little bit, and while it could be annoying have to wait to restock your valor, it served it&#8217;s purpose well enough I think. Listening to the developers at BlizzCon it would appear that they too really liked how tier 11 worked out and will be continuing that style of breaking up the raids going into <em>Mists</em>.</p>
<p>One of the goals for <em>Cataclysm</em> was to reignite the fire the propelled the game to 12 million subscribers and get people excited about the game. New graphics throughout the world, Azeroth split and changed. Entire zones looking completely different and completely different starting zones and quests for the races of Azeroth. Well, this was both successful and a failure at the same time. The new starting zones did reignite the flame somewhat, but mostly in people with alt creation.  Some old players did come back to check out the new zones and explore some of the new content, but it didn&#8217;t quite have the kick that it originally intended. Subscriber rates pretty much stayed the same, and the number of active toons remained about the same as well. It just didn&#8217;t quite have the shakeup that was expected.</p>
<h3>So what is it? Success or Failure?</h3>
<p>Well, that&#8217;s the whole point of this post right? The big question. Is <em>Cataclysm</em> a success or a failure? The answer is honestly both. There are things that <em>Cata</em> did exceptionally well, and things that it fell behind on. To be honest a lot of the goals were pretty damn lofty from the get go. It was ambitious and new things were tried, combined with old things that we knew worked. Not everything was ever going to be achieved just based on the pure scope of the original intent. There were things it did well, and things it didn&#8217;t do quite so well. That said it was hardly the failure that some folks seem to think. The content is still there, there is still plenty of value in the game, and for a game that is going to be rapidly approaching the age  of 7 they can boast a lot of good things. The game hasn&#8217;t really lost too many subscribers and is going strong. Oh and they still get my money every month, and I signed up for my hear subscription with free Diablo 3 &#8220;phone&#8221;.</p>
<p>So what do you think?</p>
<p><img class="alignnone" src="http://www.worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Would you pay for Premium?</title>
		<link>http://www.worldofmatticus.com/2011/05/17/would-you-pay-for-premium/</link>
		<comments>http://www.worldofmatticus.com/2011/05/17/would-you-pay-for-premium/#comments</comments>
		<pubDate>Tue, 17 May 2011 21:38:30 +0000</pubDate>
		<dc:creator>Matticus</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Gaming and Society]]></category>
		<category><![CDATA[cross-realm]]></category>
		<category><![CDATA[Dungeon Finder]]></category>
		<category><![CDATA[mobile-armory]]></category>
		<category><![CDATA[premium]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10803</guid>
		<description><![CDATA[Blizzard’s Mobile Armory which now offers guild chat capabilities? $2.99. Recently announced cross-realm Dungeon Finder feature? More money. Additional mounts or non-combat pets? Those range anywhere from $10 to $25. I’ve seen people upset that all these extra cool features are costing additional money. We’re paying 15 bucks a month already. Shouldn’t we be entitled &#8230; <a href="http://www.worldofmatticus.com/2011/05/17/would-you-pay-for-premium/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://us.battle.net/wow/en/services/wow-remote/">Blizzard’s Mobile Armory</a> which now offers guild chat capabilities? $2.99.</p>
<p><a href="http://wow.joystiq.com/2011/05/17/cross-realm-dungeon-finder-premium-service-coming-soon/">Recently announced cross-realm Dungeon Finder feature</a>? More money.</p>
<p>Additional mounts or non-combat pets? Those range anywhere from $10 to $25.</p>
<p>I’ve seen people upset that all these extra cool features are costing additional money. We’re paying 15 bucks a month already. Shouldn’t we be entitled this stuff? I’m not so sure. I do have a different take on it. Things like the Mobile Armory, the cross-realm Dungeon Finder and stuff, those aren’t exactly <em>essential</em> game play services. Blizzard typically doesn’t charge for content (Exception: Burning Crusade, Wrath of the Lich King, and Cataclysm). If it’s something related to stuff we can do in game, there’s no extra cost to it. We just pay the monthly cost and that’s that. I have a difficult time understanding why some players are annoyed over an optional feature. </p>
<p>At school, we have a universal transit program. For an additional 105 bucks a semester, we get a pass that lets us travel anywhere via public transit in the Greater Vancouver area (that’s 26 bucks per month of go anywhere). <em>Many</em> of my friends complain because they drive to school, to work or to shop. They have no use for such a pass. Yet the school makes it mandatory. The only way this deal would’ve worked between the University and the public transit system is all or nothing. Given the option, they’d rather opt out of it. I can’t blame them. </p>
<p>The point I’m trying to get to here is would you rather pay a higher monthly cost for included services or have a lower monthly cost along with optional services? What if the monthly fee went up to 20 bucks instead but came with the ability for you to interface with the armory remotely through your mobile device? Not only that, you’d get to be able to use the cross-realm Dungeon Finder feature. And just for kicks, having the active premium subscription service means whatever new mount of combat pet comes out of the Blizzard Store goes straight to your mail too. I’m not interested in this stuff as much (that’s a lie, I bought a celestial pony and a pandaren monk). I’d even consider the cross-realm Dungeon finder just to have a chance to play with potential off-server recruits who were of the same faction to see how they’d fair (fare?) in a 5 man environment at least. </p>
<p>I like the opportunity to pick and choose what additional premium features I want access to. If it costs extra, that’s okay because then I can see what I’m willing to pay. Otherwise, the other alternative option is a higher price with <em>no</em> say in customizable features. </p>
<p>15 bucks a month for WoW. I had to pay 18 bucks to watch Thor last weekend. Great movie, but remind me not to watch stuff in 3D again. </p>
<p>Uh, anyway, anyone need heals?</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<slash:comments>27</slash:comments>
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		<title>Thespius&#8217;s State of the Dungeon/Raid</title>
		<link>http://www.worldofmatticus.com/2011/02/02/thespiuss-state-of-the-dungeonraid/</link>
		<comments>http://www.worldofmatticus.com/2011/02/02/thespiuss-state-of-the-dungeonraid/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 14:00:58 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Cataclysm]]></category>
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		<category><![CDATA[Gaming and Society]]></category>
		<category><![CDATA[General WoW Gaming]]></category>
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		<category><![CDATA[casual]]></category>
		<category><![CDATA[Casual Raiding]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10106</guid>
		<description><![CDATA[There&#8217;s been a lot of great conversation about how things are tuned in regards to Cataclysm Heroics and Raids (meaning normal Raids, I haven&#8217;t seen Hardmodes yet). This is starting to dip into the usual &#8220;Casual vs. Hardcore&#8221; debate, which I think is not what this entire argument is about. This game has made leaps and &#8230; <a href="http://www.worldofmatticus.com/2011/02/02/thespiuss-state-of-the-dungeonraid/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been a lot of great conversation about how things are tuned in regards to Cataclysm Heroics and Raids (meaning normal Raids, I haven&#8217;t seen Hardmodes yet). This is starting to dip into the usual &#8220;Casual vs. Hardcore&#8221; debate, which I think is <strong><em><span style="text-decoration: underline;">not</span></em></strong> what this entire argument is about. This game has made leaps and bounds toward making the game challenging for all. There are definite challenges for the people at the edge of blistering progression as well as for the family man/woman that can only log on once/twice a week, if that. I&#8217;d like everyone to take a look at a few different things, including adapting to change, the nature of challenge within the game, and the mindset of the &#8220;average&#8221; WoW player.</p>
<h1>Know Where You&#8217;re Going, Know Where You&#8217;ve Been</h1>
<p><strong><span style="text-decoration: underline;">Vanilla WoW</span></strong> &#8211; I was never a Vanilla WoW player. I understand that there was a very clear delineation between the casual player (questing and alts) and the hardcore player (40-man guild raiding). It&#8217;s very daunting to play a game when you know you have no chance of getting into any of the endgame content, stocked full of lore and goodies. This definitely took things too far in segregating the community. Casual players wanted to see the content, and Hardcore players loved feeling entitled to the pot of gold at the end of the rainbow, the Holy Grail of the game.</p>
<p><strong><span style="text-decoration: underline;">Burning Crusade</span> &#8211; </strong>This is where I stepped into the ring. I started as a very casual player, barely being able to throw a Karazhan run together with friends. It was ridiculously hard to climb up the progression ladder to see higher content, but it was doable. Sadly, I had to leave some friends behind because of it. Guilds operated as &#8220;stepping stones&#8221; to the next level. There existed the &#8220;KZ&#8221; guilds, the Gruul/Magtheridon guilds, the &#8220;SSC/TK&#8221; guilds, and the &#8220;BT/Sunwell&#8221; guilds, meaning the highest those guilds could accomplish. With the release of Zul&#8217;Aman, we now had harder 10-man content that my ~9 friends and I could hammer through. Granted, I was single and working as an actor at the time, so I had lots of extra time to play. That would definitely change soon. Still, not being able to see Illidan really sucked.</p>
<p><strong><span style="text-decoration: underline;">Wrath of the Lich King</span></strong> &#8211; Ahh, the release of 10- and 25-man raiding, but things got easy REALLY quick. So much so that I found multiple PuG 25-man ICC Hardmode Runs. Hardmodes were supposed to be the culmination of progression, really only reserved for the highest of raiders. I was fine with that. I wanted to give them a shot but didn&#8217;t have any grand visions of getting my HM Lich King kill. The gameplay was such that mechanics could be avoided. Phrases like &#8220;just heal through it&#8221; were peppered in boss explanations. DPS started to complain if they had to stop their rotation, tanks screamed at healers if they couldn&#8217;t/wouldn&#8217;t heal through a mechanic that wasn&#8217;t being interacted with properly. Entire mechanics were being glazed over, and the general WoW community got lazy (that&#8217;s right, I said it). Although PuG raiders were in Hardmodes, they really didn&#8217;t know what to do, and had forgotten entire pieces of their class/spec. Mages decursing? Druids CCing? Hunters trapping? Unheard of!! The bonus part: people got to see the content. My opinion, it became trivial too quickly.</p>
<p><strong><span style="text-decoration: underline;">Cataclysm</span></strong> &#8211; 10-man and 25-man raiding becomes equalized as much as it can be. 25&#8242;s only slightly hold the advantage of being the &#8220;truer form of raiding&#8221;. Blizzard realized that people were completely ignoring fight mechanics and made them less forgiving (if you let Dragha&#8217;s <a href="http://www.wowhead.com/spell=75218" target="_blank">Invocation of Flame</a> get to its target, you&#8217;re dead). Justice/Valor Points from your Daily Heroic are no longer things you&#8217;re &#8220;entitled to&#8221;. They must be earned and fought for. With changes to healing and fight mechanics, players are forced to actually look at their spellbooks once again (any Dwarves looking at <a href="http://www.wowhead.com/spell=20594" target="_blank">Stoneform</a> again?). Encounters now begin to feel like a group effort, rather than 5 individuals who wish they could just solo the content so they don&#8217;t have to be around other people. Raids feel more daunting for most of the player base, and guilds are back to trying to beef up their own team rather than PuG&#8217;ing from Trade Chat. It takes longer to gear up, but the gear is obtainable. Epic gear is actually epic again! Even without running Heroics, it&#8217;s possible to get 346 gear for your character. People don&#8217;t want to PuG, thus forcing the player base to look for guilds of people they get along with.</p>
<p>I look at all of these as good things. With my guild being called &#8220;Team Sport&#8221;, it&#8217;s no wonder that I long for a gaming world where it feels more team-oriented and not so individually cut throat. If I had the time to run things more, I&#8217;m sure I would be geared to the teeth at this point, but I&#8217;m not. It&#8217;s taking me a little while, but that&#8217;s always giving me something to strive for. A trinket I need from Archaeology, or the rep from Baradin&#8217;s Wardens, all of which give me something to shoot for that takes time and dedication. I don&#8217;t expect it to come easy.</p>
<h1>Challenge Yourself</h1>
<p>Ever work out? Ever have that great feeling when you finally get your jogging route under your target time? What about finally getting able to lift some weights heavier than the 5-lb ones you&#8217;d find in an aerobic class? It&#8217;s a good feeling, isn&#8217;t it? It&#8217;s a high, a rush of endorphins. Did it come easy? Probably not.</p>
<p>Think of any hobby the same way. If you start out knitting, don&#8217;t expect yourself to whip out a complicated Afghan in a day. You start out with &#8216;easy&#8217;, and when you&#8217;ve mastered &#8216;easy&#8217;, you move to the next level. Look at model building, sports, or anything you do for fun. You can&#8217;t expect to be the best at it before you even pick it up. Just about any hobby is worth putting the work in, because without the work the payoff isn&#8217;t as good.</p>
<p>Now look at dungeons and raids. If you can face-roll Heroic Stonecore, then that one piece of gear that drops off of Ozruk doesn&#8217;t mean as much. You don&#8217;t value it the same way you would if you had to work as a team to get it done. That piece you now wear has a story behind it. Working hard to defeat that Heroic Ozruk has brought you close to your gear, and to the 4 other people that help you beat him.</p>
<p>When you find yourself in a group that is struggling with a Heroic Dungeon, ask yourself if you&#8217;re using everything in your power to make it go smoothly. Do you have some ability that would make the rest of the team&#8217;s job easier? Maybe you can step out of your normal role to help someone that&#8217;s struggling. I&#8217;ve seen Hunters that have issue frost-trapping a mob. My DK friend Aaron loves to Death Grip that mob back to the frost trap. It&#8217;s something that in WotLK a DK wasn&#8217;t expected to do, but Aaron does it because it helps the group. Is it easy to do? No, but it&#8217;s certainly not back-breaking. However, it&#8217;s more rewarding when we down bosses after thinking outside the box. It becomes an accomplishment to finish the encounter, rather than the accomplishment being the addition of a few Justice/Valor Points to your pool. That should be the reward for the accomplishment, not the accomplishment itself. Again, you value the prize more when you worked for it.</p>
<h1>The Average WoW Player</h1>
<p>A lot of complaints have come from the community (especially on the Official Forums) about the quality of the average LFD group. Rogues get instantly kicked for &#8220;not having reliable CC&#8221;, a Tank gets kicked for &#8220;one pull going awry&#8221;. <em>I&#8217;ve</em> been kicked from a group as a Resto Shaman simply for <strong>suggesting CC be used in Grim Batol</strong>. The quote: &#8220;Only bads use CC.&#8221; The forums are cluttered with threads such as these, and it makes it a really bleak outlook.</p>
<p>As stated above, we come from a Wrath mentality. The population both surged and got lazy in the last expansion. Mass pulling and AOE fests were more plentiful than senseless slander in American politics. Now we&#8217;re changing in <em>Cataclysm</em>, and change doesn&#8217;t come easy to most. It&#8217;s difficult for people to adapt to having to do more to get the same results.</p>
<p>Look at Trade Chat. Outside of gold and profession spammers, Trade Chat is pretty gross. I rarely am ever in it. Same goes for the official forums. Those that are the most unhappy or feel &#8220;scammed&#8221; talk the loudest. Anyone trying to be a voice of reason is usually shouted down, and good productive discussions are few and far between. This is no different than the LFD situation. There are a lot of people in that system that are bitter, jaded, and hate change. Rather than encouraging a nurturing environment, they&#8217;ll curse up a storm and belittle everyone else around them.</p>
<p>Where are all the nice players? They run with their guild, or have a friends list of people they&#8217;ve found that value a fun environment over the prospect of running a &#8220;boot camp dungeon&#8221;. They are out there, I promise. You just have to be patient and look.</p>
<p>I know the 45-minute queues are unbearable. It&#8217;s how I built up my Resto set&#8211;by queuing as Enhancement. It&#8217;s a total roll of the dice, and you may completely bottom out with your luck if you queue alone. Lodur posted a great article about being a teacher within the LFD. Strongly recommend checking it out, as it may give you a glimmer of hope.</p>
<h1>The Light at the End of the Tunnel</h1>
<p>If you&#8217;re one of the people who feels like you&#8217;ve been wronged by Blizzard, I ask you this: What is it you really want out of this game?</p>
<ul>
<li><strong>&#8220;I want to be able to log in, get my badges/epics, and log off.&#8221;</strong> I&#8217;m sorry, but those days are gone. People very quickly were behaving like drones. Those players in the game looked at dungeons and badges as &#8220;tasks&#8221; or &#8220;chores&#8221;, instead of events and rewards for those events.</li>
<li><strong>&#8220;I want to see the lore and the content.&#8221; </strong>The normal dungeons provide all the same lore that the Heroics do, as far as I know. Heroic Deadmines and Heroic Shadowfang Keep offer their own lore but aren&#8217;t really in line with the Deathwing plot line. They&#8217;re great little side stories. As for raids, think of the storyline as Mt. Everest. I would love to see the top one day, however, I know that it will take work and dedication to get there. I don&#8217;t expect to just stroll up to the top.</li>
<li><strong>&#8220;I want it to go faster! It takes too long!&#8221; </strong>You lose the journey this way. The struggle. Anything worth getting is worth the fight. Take <em>Lord of the Rings</em> for example. If Frodo just flew over the mountain and dropped the ring in from the start, it&#8217;d be a short movie, and not very gratifying.</li>
</ul>
<p>If you want to find enjoyment in the game with people that are like-minded, you have to work for it. Blizzard stated before this expansion that they wanted to encourage more group- and community-oriented game play. It&#8217;s time for us as players to adjust to this shift in ideology.</p>
<p>Perhaps you&#8217;re in a guild that doesn&#8217;t really offer itself up to run dungeons with you. Maybe the group you&#8217;ve found yourself in isn&#8217;t really supportive when it comes to learning your class mechanics. Everyone starts somewhere, right? To me, both situations mean it&#8217;s time to start looking to surround yourself with people you share a mindset with. That&#8217;s what this particular MMO is built around, and that&#8217;s how Blizzard wants it. If you want to be solo and do your own thing, it&#8217;s going to be tougher and cause you more headaches. Start looking for a guild of people that you actually get along with. There are guilds out there that can get through the content and not belittle their members along the way. Whatever your schedule is, whatever your goals are, I promise there is a guild out there for you.</p>
<p>Focus on the journey and the challenge, rather than whining that you can&#8217;t have it all right here and right now.</p>
<p>I&#8217;m Thespius, and I approve this message.</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></content:encoded>
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		<item>
		<title>Raid Leading 101: 3 Important Communication Tips</title>
		<link>http://www.worldofmatticus.com/2011/01/21/raid-leading-101-3-important-communication-tips/</link>
		<comments>http://www.worldofmatticus.com/2011/01/21/raid-leading-101-3-important-communication-tips/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 14:00:42 +0000</pubDate>
		<dc:creator>Thespius</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=10073</guid>
		<description><![CDATA[Last week, we covered some of the basic pro&#8217;s and con&#8217;s to both 10- and 25-man raid styles. Thanks everyone to their input and comments. I&#8217;ll be updating the post soon to get those new items in there! This week, we cover the art of communication. Now that you&#8217;ve donned the crown of Raid Leader, &#8230; <a href="http://www.worldofmatticus.com/2011/01/21/raid-leading-101-3-important-communication-tips/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Last week, we covered some of the basic pro&#8217;s and con&#8217;s to both 10- and 25-man raid styles. Thanks everyone to their input and comments. I&#8217;ll be updating the post soon to get those new items in there! This week, we cover the art of communication.</p>
<p>Now that you&#8217;ve donned the crown of Raid Leader, you have to pontificate with your subjects&#8230; meaning you have to talk to your raiders. This sometimes can be the hardest aspect of the job. You definitely have to be more &#8220;on the ball&#8221; than the other people on the team. In my time as a raider, and also as a Raid Leader, I&#8217;ve always found the best Raid Leaders have been great communicators.</p>
<h1>Choosing Your Style</h1>
<p>When I raid, I like a positive and friendly environment. In raid environments, I usually do best when people are laughing, smiling, and overall having a good time. This is a game for me, and although I take it seriously, I work hard to make sure people are having fun. As a Raid Leader, I try to impress that upon my raiders.</p>
<p>It&#8217;s on you, as Raid Leader, to decide how you&#8217;re going to motivate your team. Positive reinforcement? Brow-beating? Drill Sergeant? I&#8217;m particularly biased towards the positive reinforcement, but I also see the benefits of other styles as well. Think of it this way:</p>
<ul>
<li>You can take each good thing from a wipe and build on it. Encourage that kind of behavior or style of playing. Praise the healers for an excellent job handling that attempt, even if they ended up wiping.</li>
<li>You can point out the faults in each attempt, in an effort to discourage that from happening again. Even take it farther and threaten substitution if it happens again. Point out that if the mage doesn&#8217;t move the split second he needs to, he&#8217;s getting replaced.</li>
<li>You can be the strong, silent type. No news is good news. Set your assignments, and let the raiders discover what went wrong.</li>
</ul>
<p>Either way you go, you must be aware of what kind of style you possess. This will easily decide what kind of raiders you&#8217;re going to have. There are plenty of raiders out there that enjoy different styles of raiding. Some like tough competition, some like the team environment. Be conscious of the tone you&#8217;re setting, whatever that may be.</p>
<h1>Your Intentions</h1>
<p>Just like in the olden days when a gentleman would court a lady, they would state their intentions. You must do the same. This goes back to <a href="http://www.worldofmatticus.com/2011/01/07/raid-leading-101-whats-your-motivation/" target="_blank">our discussion on motivation</a>. Have you been honest with yourself about your motivation? What do you want to achieve? How do you want to go about it (all things we&#8217;ll eventually cover)? You need to be up front with your raiders on what the goal of this adventure is:</p>
<ul>
<li>What size are you going with? <a href="http://http://www.worldofmatticus.com/2011/01/14/raid-leading-101-10-vs-25/" target="_blank">10 or 25</a>?</li>
<li>Are you going to work towards heroics? or just normal?</li>
<li>Are you bringing close friends? or are you valuing performance over history?</li>
<li>What sort of attendance policy do you intend to have?</li>
</ul>
<p>By setting out the groundwork to your raiders, there&#8217;s very little room for guessing on your part. When you talk things out, it solidifies it in your own mind. Also, all of your raiders and potential recruits will know what they&#8217;re getting into, and what to expect.</p>
<h1>Honesty is the Best Policy</h1>
<p>An awesome line from my favorite movie, Swingers: &#8220;Respect my ass. What they respect is honesty.&#8221; The same holds true for being a Raid Leader. You need to be a straight shooter. If you want someone on your team, you need to be up front about it. If something&#8217;s not working out, you gotta speak up.</p>
<p>I&#8217;ve learned this first hand as a Raid Leader. **STORY TIME** When I was running the original Team Sport raids, we had a warlock that was never up to snuff. We tried to be up front from the beginning about what we expected of the raid team, and we knew that this warlock wasn&#8217;t up to it. Nice person, and fun player but just didn&#8217;t have the extra &#8220;oomph&#8221; to raid at the level we wanted to. Constantly long AFKs, not paying attention in fights, etc. Since we let it go on for so long, it had become acceptable to this player to act like that. When it came down to saying that we wanted to move forward but without the warlock, we were met with some unnecessary drama.</p>
<p>Essentially, if we had been honest up front regarding what we expected and that the warlock&#8217;s behavior wasn&#8217;t what we were looking for, we would&#8217;ve saved a lot of trouble. Now, within the Raid Team, I have little to no problem telling people that not signing up is unacceptable, or that not having food/flask is not gonna cut it. I&#8217;m not a jerk about it, but I&#8217;m honest with my raiders about what I expect of them on the team, and when they&#8217;re not getting invites or raid spots, they should know why.</p>
<p><strong>How have you stepped up to the task of communicating to your raid? Are there any alternate methods/tips you&#8217;ve used that have been particularly efficient?</strong></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>It Came from the P.U.G.: The Teacher</title>
		<link>http://www.worldofmatticus.com/2011/01/19/it-came-from-the-p-u-g-the-teacher/</link>
		<comments>http://www.worldofmatticus.com/2011/01/19/it-came-from-the-p-u-g-the-teacher/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 14:00:07 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9960</guid>
		<description><![CDATA[We&#8217;ve all been in this situation at least once. You get the queue for the LFD to pop, hit the button and are invited to a group that is already in progress. You see them corpse running back to the instance without even the first boss down. What do you do? Do you bail, leaving &#8230; <a href="http://www.worldofmatticus.com/2011/01/19/it-came-from-the-p-u-g-the-teacher/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all been in this situation at least once. You get the queue for the LFD to pop, hit the button and are invited to a group that is already in progress. You see them corpse running back to the instance without even the first boss down. What do you do? Do you bail, leaving them at the mercy of the LFD tool to find another healer while you just eat the 15 minute timer on the queue? Do you ask what happened and then if you don&#8217;t like the answer bounce? Maybe you roll your sleeves up and try to get them through the dungeon?</p>
<p>I&#8217;m sure you&#8217;ve all heard the saying <strong>&#8220;Give a man a fish, and he will eat for a day. Teach a man to fish and he will eat for ever.&#8221;</strong> or a similar saying. I find the statement to be true in just about anything, granted that the &#8220;man&#8221; actually wants to learn to &#8220;fish&#8221;. For our purposes &#8220;man&#8221; is players and &#8220;fish&#8221; are instances. For me, I&#8217;m a teacher by nature. Honestly I am. I like giving knowledge and helping people out. That&#8217;s one of the main reasons I got into blogging in the first place 4 years ago, every person I help I count as a victory.</p>
<p>Almost a week  ago I was running a random heroic with my friend Hod (fun fact: In norse mythology, Hod is the son of Odin. A blind god who accidentally killed his brother Balder after being tricked by Loki), and we zoned into Throne of Tides already in progress. three out of the four bosses had been defeated with only the last event left to handle. The group we joined had a mage, a hunter and a boomkin all from the same guild. Now, on vent me and Hod both say at the about the same time &#8220;this is either going to be bad, or good&#8221;. We buck up, and the mage asks if we know the fight. I tell him yes, and that I&#8217;ve done it many times. The mage says something along the lines of &#8220;thank god, because we don&#8217;t&#8221; and then asks if I can explain the fight to him and the others. They listen and we attempted the encounter.</p>
<p>First try went well, but we did wipe when DPS got split. We made it back in and I asked if it would help if I marked the adds to kill for them. They said yes, so I broke out the old marking addon and went to town. The event went without a hitch and all three of our puggers got their heroic Throne of Tides achievement. We cheered for them and congratulated them and they thanks us in return. We parted ways, and off I went to do dailies until the reset. It was a good example of a group of players actually wanting to learn the encounter and be better. A few nights later roughly around the same time I do my random LFD queue and I wind up grouped with the mage from that Throne of Tides random. He&#8217;s happy to see me and thanks me again for taking the time to explain the fight. He tells me his group never wiped on it again, and since then he&#8217;s helped a few people understand how to do the encounter. I&#8217;m really quite happy about this and I hope that we start to see more and more of this happen. People asking questions, learning and then passing that knowledge on.</p>
<p>Now this doesn&#8217;t always work, the person after all has to be open to the idea of help or suggestion. That same night I re-queued at the daily switch over with two guildies. We get the Lost city of Tol&#8217;vir. In the group is a shadow priest and a ret paladin who have never been to the instance before. Before the tank can even set marks and hand out cc assignments, they dive headfirst into the first pack of mobs they see and die. We zone out, wait for the reset and zone back in. I ask them if they&#8217;ve been here before and both admit that it is their first heroic. I explain the importance of CC in a heroic now, and that they can&#8217;t just pull like it&#8217;s <em>Wrath </em>anymore.</p>
<p>I&#8217;m honestly quite nice about it. Their response is to ignore that and dive right back in. This time the tank joins us zoning out, we wait for the reset and I try to explain again.This time they flat out say that they aren&#8217;t going to listen to me and &#8220;only bads need CC, a real pro healer and tank can handle this.&#8221; At that point I feel I have no other option but to kick them, because otherwise they&#8217;re just going to waste everyone&#8217;s time with their refusal to listen, and learn.</p>
<p>It never hurts to take a few seconds and talk to your group. In <em>Wrath</em>, Matt and I both had experiences where a &#8220;good group&#8221; went in, did their jobs, and left after saying something like &#8220;good run&#8221; but pretty much nothing else. There was little to no communication during those runs, and I think that is something that still carried over now in <em>Cataclysm </em>with the LFD tool. I think players like to come across as confident and knowing what they are doing, for fear of being removed from the group if they don&#8217;t.  So the morale of the story is, be the one that breaks the ice, you may be able to help a new player out and make your runs a lot smoother, and you may just help improve the overall quality of the LFD groups you get as more players are educated quicker on what is going on.</p>
<p><strong>So what do you think? Have you had any experiences similar to this?</strong></p>
<p><img class="alignnone" src="http://www.worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Keeping Up With The Paragons</title>
		<link>http://www.worldofmatticus.com/2011/01/01/keeping-up-with-the-paragons/</link>
		<comments>http://www.worldofmatticus.com/2011/01/01/keeping-up-with-the-paragons/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 14:00:08 +0000</pubDate>
		<dc:creator>Oestrus</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9668</guid>
		<description><![CDATA[One of my major character flaws is that I am a relentless overachiever. I don’t know how to be bad at something. When I find myself in situations that involve concepts that I’m not grasping or that I don’t understand, I get very frustrated and I start to lash out. At the same time, I &#8230; <a href="http://www.worldofmatticus.com/2011/01/01/keeping-up-with-the-paragons/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>One of my major character flaws is that I am a relentless overachiever. <strong>I don’t know how to be bad at something</strong>.  When I find myself in situations that involve concepts that I’m not  grasping or that I don’t understand, I get very frustrated and I start  to lash out. At the same time, I also don’t know how to stop and enjoy  any achievements that I have earned for myself, because I’m always  chasing the next big thing.</p>
<p>It’s really tempting to buy into this behavior, in a game like WoW. <strong>All around you are examples of people who are possibly doing better than you</strong>. Realm forums have progression threads, Twitter  is abuzz with bloggers and other players boasting about their  achievements and discussing strategies, the Dungeon Finder has a minimum  iLevel to participate in certain activities. <strong>All of those things can conspire to bring out a nasty voice in your head that screams “You’re not good enough!” </strong></p>
<p>I  remember during the heyday of Icecrown Citadel , I took a three month  break from the game. I was severely burnt out. I wasn’t sure I wanted to  heal anymore. <strong>Hell, I wasn’t even sure that I wanted to play the game,  period</strong>. I went into hiding with a friend’s guild and decided to try the  more casual side of things for once. It didn’t take long for people from  previous guilds to find me and for them to try and engage me in  conversation to find out what I had been up to all this time.</p>
<p><strong>Ex-guildie</strong>: “Well, well. Oestrus. What marvelous things have you been up to lately?”<br />
<strong>Me</strong>:  “Oh you know… I’ve been leveling a shaman alt that I really enjoy and  my guild is raiding. They raid three days a week and it’s fun.”<br />
<strong>EG</strong>: “Fascinating! How far into Icecrown Citadel are you?”<br />
<strong>Me</strong>: “We’re on Sindragosa, actually. It’s going really well!”<br />
<strong>EG</strong>: “Well, well. Heroic Sindragosa! It’s good to see you’re keeping up with the rest of us!”<br />
<strong>Me</strong>: “Erm, no. Regular Sindragosa. Just… regular.”<br />
<strong>EG</strong>: “Oh dear. You haven’t even gotten a Lich King kill yet?”<br />
<strong>Me</strong>: “I did on 10 man! See?!”<br />
<strong>EG</strong>: “Heh, nobody counts 10 mans as progression and I’ll bet you haven’t even completed your Val’anyr yet.<br />
<strong>Me</strong>: “But we’re doing hard modes on 10 man and I have 23 fragments and I’m pugging Ulduar for the rest and…”<br />
<strong>EG</strong>: “Pugging Ulduar? Tsk tsk. How the mighty have fallen!”</p>
<p><strong>I  didn’t know what to say to that</strong>. I went from being a top tier raider in  some serious minded guilds to wiping week after week on Sindragosa,  followed by the Lich King, when other guilds were six months ahead of  that (at least) in terms of becoming Kingslayers and pugging Ulduar in  my spare time. Nothing I could say in my defense seemed to hold a candle  to not only the criticism I was facing from others, but the criticism I  was directing at myself. Needless to say, that nasty little voice in my  head was having a field day.</p>
<p>“They’re really great people!” <strong>“That’s nice, they can’t even kill the Lich King.”</strong><br />
“I have a lot of fun here!” <strong>“Failing is never fun.”</strong><br />
“I have responsibilities and I manage stuff.” <strong>“It’s not your job to do that.”</strong><br />
“They’ll get it eventually.” <strong>“They will never get it.”</strong></p>
<p>I  didn’t know how to deal with the fact that there were people in guilds I  used to be in, that I may or may not have ended on good terms with,  that I knew I was as good as or better than that were seeing more  content than I was. That infuriated me. I should be there. That should  be me. I deserve those things! <strong>Why don’t I have that</strong>?!</p>
<p>So, I left  that guild and joined a guild on another server that I ended up seeing a  lot of progression with, very quickly and then I found myself in the  opposite situation. My inner monologue now went a little something like  this:</p>
<p>“Look at this great gear I have!” <strong>“You were fine without that gear.”</strong><br />
“I finally have my Val’anyr!” <strong>“Yeah, but now the other healers hate you for it.”</strong><br />
“We’re #5 on the server!” <strong>“For how long?”</strong><br />
“They really like me!” <strong>“These people are not your friends.”</strong></p>
<p>In  my never ending quest to be the best and show up my rivals and  frenemies that I had made through the years, I blinded myself to what I  really wanted in this game. I wasn’t even sure I knew what I wanted. I  gave up the opportunity to run with really great people, who liked me  for me (and I can be a handful), where I had some small amount of power,  responsibility and clout and I threw it all away for a few more epics, a  handful of extra boss kills, some credibility and a bump to my image.  <strong>Was it really worth it</strong>? <strong><br />
</strong><br />
I have learned a lot in my travels and  before joining my current guild, I had a revelation of sorts. <strong>I want it  all</strong>. I want to be in a guild where I can be myself and be around  like-minded people, who want to raid and see content, but not at the  cost of being something we’re not or being less than human beings. I  don’t want to be at the pinnacle of progression, but I don’t want to be  scraping the barrel in terms of that, either. I want to be relied upon  and trusted and given some amount of responsibility, to share my  opinions and thoughts on how I think things should be run or could be  improved upon. I want to be part of a guild with strong leadership that I  can rely on and that I can put my faith into and that I know has the  best interests of myself and the guild in mind. <strong>I don’t feel that’s  asking for too much</strong>.</p>
<p>I really feel like after all this time that I  may have found the right guild for me. Of course, I’m probably jinxing  it by saying that and I will have a seriously hearty laugh if things  fall apart four months from now and I’m guildless and using this blog as  a way to find a new home. But it feels right for now. It’s mighty  tempting to go on to the websites of other guilds and see what they’re  doing. <strong>I still seethe a little bit when I see what others have that I  don’t</strong>. I still have to resist the urge to feel bad about myself and to  secretly see if they’re looking for holy priests anytime soon. The  temptations and frustrations are still there, but I’m working on  quelling those and appreciating what I have. We start officially raiding  in 25 mans next week and to say I’m hungry for it is an understatement.</p>
<p>I want it. <strong>I want it so bad that it hurts</strong>. I want to kick ass  and have a slew of stories to tell. I want to share advice about my  experiences and what I have learned. It will happen in time. I know it  will. For the first time in a long time I am happy with what I have.</p>
<p>You  should be, too.  And if you’re not maybe it’s time for you to also  re-examine what it is you want out of your guild and try to find out if  it’s there.  If that doesn’t work, it may be time to move on.</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>It Came From the PUG: Could you turn that macro off?</title>
		<link>http://www.worldofmatticus.com/2010/12/31/it-came-from-the-pug-could-you-turn-that-macro-off/</link>
		<comments>http://www.worldofmatticus.com/2010/12/31/it-came-from-the-pug-could-you-turn-that-macro-off/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 14:00:57 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9664</guid>
		<description><![CDATA[Recently, Mike Sacco wrote about how kindness in a PUG pays off. In truth it does, quite a bit. Taking a little time to explain fights, and explain CC and such to new players is always a good idea. After all, we were all noobs once right? Let me give you an example from my &#8230; <a href="http://www.worldofmatticus.com/2010/12/31/it-came-from-the-pug-could-you-turn-that-macro-off/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>Recently, Mike Sacco wrote about how <a href="http://wow.joystiq.com/2010/12/28/knowledge-newbies-and-why-kindness-pays-off/">kindness in a PUG</a> pays off. In truth it does, quite a bit. Taking a little time to explain fights, and explain CC and such to new players is always a good idea. After all, we were all noobs once right? Let me give you an example from my recent travels.</p>
<p>I&#8217;ve been leveling my hunter now that I&#8217;ve started raiding on the Shaman. Lodur is Justice Point capped, and there&#8217;s nothing more for him to buy or really do except the daily heroic for Valor Points. I queue for a random dungeon on the hunter with a guildie while I&#8217;m questing, and after about 30 minutes, we get Vortex Pinnacle. The tank, the healer and the other DPS are all from different servers. As we start the instance, the tank asks us if we&#8217;ve been here before, because he has not. Before we even make the first pull he asks what we can CC in the group, and what marks everyone wants as their own personal CC marker. The healer admits he&#8217;s never been here before and asks that we keep him apprised of any surprises before we encounter them.</p>
<p>I&#8217;m floored at this point. Weeks of PUGs have left me slightly jaded with tanks careening in ignoring or breaking CC, and just leaving me awful messes to clean up. The communication in this group was absolutely flawless. We walked the paladin healer through the encounters, and the tank&#8217;s main was actually a holy pally so he spent some time explaining spells and stats for the healer. It was honestly the most informative, and best communicating group I&#8217;d been in to date. Because there were clear lines of communication and education, the run was smooth, having zero wipes, and was truly just enjoyable. My other guildie commented to me at the end of the run that it was the &#8220;Best damn group&#8221; he had had since <em>Cataclysm&#8217;s</em> release.</p>
<p>Now, while being patient and communicating is always a good thing, there comes times you have to draw a line in the ground so to speak. Take for an example a daily heroic I did with Lodur just recently. I was set to heal, and was able to pull three DPS from the guild, but no tank. We queue up in the LDG tool and get Heroic SFK as our instance, and a tank that had very, very low health. To put this into perspective, fully buffed Lodur sports around 115-116k health. This tank, a warrior, had 119k health fully buffed. Now, I honestly gave this guy a chance. I already know he juked the system to be able to queue for heroics, but hey, maybe he&#8217;s actually good right?</p>
<p>We set our CC marker out, and shackles go out, stuns hit home, and the tank charges right in and breaks all CC. He promptly dies. We run out, reset, come back in. He hasn&#8217;t even released. I res him up, and we politely explain that he needs to not break CC or he will die. He says he understands, but low and behold on the very same pull he charges in and breaks CC. I try one last time to explain to him about CC and he just leaves group. We re-queue and get another tank, this time we get a DK tank with 160k HP. Already looking better, he&#8217;s got the requisite tank gear and looks like he should have a handle on what&#8217;s going on.</p>
<p>We go in, and make it to the first boss. First boss goes down, and we start making our way to the second boss through the courtyard. The pulls go very well until right before entering the kitchen. The tank decides he&#8217;s going to pull the adds on him into the kitchen, aggroing the pack of servant, the cooks and everything in between. Needless to say it&#8217;s a wipe. We explain to him he&#8217;s got to slow down a little and watch what he pulls giving CC time to go off and healing time to situate. His only reply is to go careening back into the packs. At this point either the person is just very dense, or being an ass on purpose. We kick him from the group and the last one makes it all the way through.</p>
<p>Another good example of how patience pays off also takes place in heroic SFK. Me and a guildie queue up for a random, get SFK and the tank is a warrior, who looks right about where they should be on health and gear. Before we start the pulls the warrior says &#8220;Hey I&#8217;m a little rusty at tanking so any help will be appreciated.&#8221; We start our pulls and everything goes really well. We explain the first and second boss and make our way to the third boss of the instance. Most people hate that boss, it is arguably one of the hardest to manage in all of the heroics right now. There&#8217;s just a lot going on. We explain the fight and the mechanics and mark the adds. We explain what to avoid and how to move around it etc. Full run down. First pull winds up in a wipe, tank gets smeared and we release and run back in. Tank asks what went wrong and how he can improve it. We go over what happened and find out he can&#8217;t see the desecration. We walk him through enabling projected textures, and pull again. This pull goes way way better, and we get the boss to about half before the adds start running wild. After we recover from the wipe, the tank asks again what he can do to fix the problem. We develop a strategy that has the tank running from door to door picking up adds. After the boss dies on the third attempt, I&#8217;m ecstatic, and the tank is ridiculously happy.</p>
<p>Right there, simple communication and patience beat the hardest boss in the zone. So there&#8217;s a moral to this story, next time someone is doing something wrong, or maybe doing it in a way that isn&#8217;t the ideal way, take a minute or two and try explaining to them calmly and clearly how to do it or offer suggestions to improve the outcomes. Be constructive in your criticism and pay attention to how you say it to them. A little patience and kindness can lead to a smoother run. Now if they wont listen or are just jerks well&#8230; there is a kick button for a reason.</p>
<p>As an added bonus, I&#8217;ve begun livestreaming my exploits in the LFG system late night, and early on Sundays and Mondays. Check my <a href="http://www.twitter.com/lodurzj">Twitter </a>for when the streams start, or periodically swing by my <a href="http://www.livestream.com/lodurzj">Livestream Channel</a>.</p>
<p><img class="alignnone" src="http://www.worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Dual Unto Others</title>
		<link>http://www.worldofmatticus.com/2010/12/20/dual-unto-others/</link>
		<comments>http://www.worldofmatticus.com/2010/12/20/dual-unto-others/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 16:06:11 +0000</pubDate>
		<dc:creator>Oestrus</dc:creator>
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		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9567</guid>
		<description><![CDATA[In a perfect world, we would all be fortunate enough to run with only our guildmates in Heroics and find that perfect unison of one tank, three DPS and one healer that could create that magic and that would ensure those hours of farming gear and Justice Points are nothing short of a blissful experience. &#8230; <a href="http://www.worldofmatticus.com/2010/12/20/dual-unto-others/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>In a perfect world, we would all be fortunate enough to run with only our guildmates in Heroics and find that perfect unison of one tank, three DPS and one healer that could create that magic and that would ensure those hours of farming gear and Justice Points are nothing short of a blissful experience.</p>
<p>In reality, some have an easier go of it than others.  Depending on who is online and who is already spoken for, you may find yourself being one of those stragglers who is forced to throw your lot in with the Dungeon Finder to get what you need.  <strong>As DPS, the queue times can be unbearable</strong>.  Not to mention the fact that PuG Heroics already have such a small chance of success that just downing the first boss can be seen as a huge victory.</p>
<p>Some enterprising DPS have decided to use their dual specs to become something that would allow them a much easier time of finding random groups to farm Heroics with &#8211; those of tanks and healers.  Unfortunately, if not done correctly, this can create an even more painful experience for all involved.  <strong>So, without further ado, here are my tips on how to use your dual spec to the fullest while trying to do Heroics</strong>.</p>
<p><strong>Lesson #1</strong>:   Do Your Homework</p>
<p>If you&#8217;re planning on playing the part of a tank, healer or even DPS, when that&#8217;s not your natural role, you need to at least make sure that you can at least perform said role at an adequate level for the content that you are about to do.  You won&#8217;t get very far if you can&#8217;t generate or hold aggro, if you can&#8217;t keep 4 other people and yourself alive or if you are not putting out the DPS to kill things fast enough.</p>
<p>Take a look at what others of your desired class/spec are doing, in terms of talents and rotations.  <strong>Understand the mechanics and what the abilities associated with that spec are used for</strong>.  I would put in just as much time learning your dual spec as you would put into your main spec, for something like this.  If you&#8217;re not going to do it well enough to help your group succeed, then you&#8217;re basically doing all of this for nothing and that&#8217;s not good!</p>
<p><strong>Lesson #2</strong>:   Look The Part</p>
<p>Once you have gotten into the right mindset to really understand the role that you&#8217;re trying to become, you then need to make sure that you are just as convincing on the outside as you are on the inside.</p>
<p>If you&#8217;re planning on becoming a temporary tank, make sure you have pieces that are fitting for a tank and that you have a generous amount of health and other attributes (like dodge and parry) to be able to take some hits.</p>
<p>If you&#8217;re aiming to become a healer, make sure you have pieces that a healer would wear.  Anything with Spirit on it is going to be assumed as something that a healer would want, so make sure you have plenty of that on you.  Make sure you&#8217;re not wearing any trinkets or using any meta gems that would be terribly obvious as DPS caster only.</p>
<p>If you&#8217;re in the rare bind of being a tank or healer attempting to DPS, possibly due to too many others like yourself in the guild needing upgrades and not enough runs to support them, make sure you are hit capped or as close to it as possible.  If you play a class with CC capabilities, get comfortable using those abilities and become familiar with the symbol assigned to you for marking purposes.  <strong>Watch your aggro and focus fire the correct mobs down, when it&#8217;s time to do that</strong>.</p>
<p>Lastly, make sure your gems and enchants go with the role that you are trying to perform, too.</p>
<p><strong>Lesson #3</strong>:  Stick to the Script</p>
<p>It can be mighty tempting to want to fall back into your normal mindset in a group.  You see that death knight made some strange talent choices or that the feral druid is letting his bleeds fall off too soon.  You have experience.  <strong>You know these things</strong>!</p>
<p><strong>Except you&#8217;re there to tank</strong>.  A little advice or a friendly suggestion is fine.  Getting into blow by blow explanations and possibly even arguing with them over how things are done is purely bad form.</p>
<p>This rule seems exceptionally true for healers that place themselves into a DPS role.  It can be tempting when you see life bars going down to stop what you&#8217;re doing and throw heals in rapid succession to save the day.  That&#8217;s not why you&#8217;re there, though.  Granted, if the run is on the unmistakable path to a wipe and you feel that you can possibly help save the day, by all means. <strong> I would expect any DPS to do the same thing</strong>.  That should be a rare occurance and not a habit.  However, if you can cleanse something (such as a curse, poison or disease) that your healer cannot cleanse, then by all means, cleanse away!</p>
<p>Things not dying fast enough means the fights go on longer than they need to, which taxes the healing and can cause other problems.  In short, do what you came to do, unless the situation absolutely calls for it.</p>
<p><strong>Lesson #4</strong>:  Come Clean</p>
<p>There are some professions where you&#8217;re not immediately panicked by seeing someone wearing a trainee tag.  The cashier at the grocery store.  The busboy at a restaurant.  That kind of thing.</p>
<p>Then there are those where you really don&#8217;t want to know that this is somebody&#8217;s first time doing a particular task.  The person drawing your blood at the doctor&#8217;s office.  The pilot flying the airplane you are on.  <strong>The minute you discover they may not have that much experience is exactly when you start to doubt you&#8217;re in good hands</strong>.</p>
<p>With that in mind, feel free to state that this may not be your primary spec, but that you do feel confident enough to play it and don&#8217;t be afraid to ask for pointers.  This will go over a lot better than people assuming that you are a main spec tank, healer or DPS when you clearly are not.</p>
<p><strong>Lesson #5</strong>:  Don&#8217;t Quit Your Day Job</p>
<p>At the end of the day, you&#8217;re doing this because you have to.  You may enjoy what you&#8217;re doing, out of necessity or because it started to grow on you.  <strong>But, remember why you&#8217;re really there</strong>.  You&#8217;re there to get a shot at some gear that nobody else can use or to farm the Justice Points you need to buy better gear, so you can be ready to raid that much faster.</p>
<p>Do not get so attached to your dual spec that you start insisting on doing it in your actual raids.  Do not think that because you made the most of your dual spec to get through a difficult time that you automatically know more about that class/spec than those that have been doing it since a previous expansion.</p>
<p>In closing, the journey towards becoming the best you can be so that you&#8217;re ready to raid should be an enjoyable one.  You should be looking forward to watching your stats grow and your abilities hit harder or heal for more and it shouldn&#8217;t be something that you dread doing.</p>
<p>Slipping into a role that you don&#8217;t normally perform is not for everyone.  Some people would rather deal with longer queue times than put themselves in a situation they&#8217;re not entirely comfortable with.  <strong>Listen to your gut</strong>.  If you know deep down that you don&#8217;t feel confident in the idea of tanking or healing (or even DPSing) or you know you don&#8217;t have the desire to put in the work to really give it your best shot, don&#8217;t do it.</p>
<p><strong>Stick to what you know and what you enjoy</strong>.  If you can still do that, while ensuring you are on the right path to being the best you can be, then you&#8217;re doing the right thing and don&#8217;t let anyone tell you otherwise.</p>
<p>Thanks for reading and happy hunting!</p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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		<title>Friends and Raiders: Saying goodbye to guildies</title>
		<link>http://www.worldofmatticus.com/2010/12/03/friends-and-raiders-saying-goodbye-to-guildies/</link>
		<comments>http://www.worldofmatticus.com/2010/12/03/friends-and-raiders-saying-goodbye-to-guildies/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 13:00:43 +0000</pubDate>
		<dc:creator>Lodur</dc:creator>
				<category><![CDATA[All Stories]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gaming and Society]]></category>
		<category><![CDATA[Guild Topics]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[goodbye]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[guild policy]]></category>
		<category><![CDATA[guild politics]]></category>
		<category><![CDATA[guild structure]]></category>
		<category><![CDATA[leaving]]></category>
		<category><![CDATA[quitting the game]]></category>

		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=9495</guid>
		<description><![CDATA[How to properly leave a guild has been a topic often talked about, and even more so as of late with the imminent expansion. It&#8217;s that time of year when some folks try to find a better fit than the guild there in, others are taking the opportunity to step away from the game and &#8230; <a href="http://www.worldofmatticus.com/2010/12/03/friends-and-raiders-saying-goodbye-to-guildies/">[Read more of this article]</a><p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
]]></description>
			<content:encoded><![CDATA[<p>How to properly leave a guild has been a topic often talked about, and even more so as of late with the imminent expansion. It&#8217;s that time of year when some folks try to find a better fit than the guild there in, others are taking the opportunity to step away from the game and focus on real life more and some are just out-right quitting the game. No matter the reason, it&#8217;s never an easy choice to make. You&#8217;re effectively stepping back from one thing you love to focus on something else that you likely care about equally.</p>
<p>Let&#8217;s be honest here for a minute. It is incredibly rare for someone to play a game contractually, and in the case of an MMO until the servers go dark. I said incredibly rare because even though you hear of players (or you may very well be one) that still play EQ, for the most part that is a small cross-section of the modern gamer totals. Entering into an MMO you have to have an expectation that people have the potential to leave. Yes, making friends in an MMO can be an extremely rewarding experience, but if you aren&#8217;t prepared for the possibility that the person may walk away from the game, you can be left quite devastated.</p>
<h3>Minimizing impact</h3>
<p>People leaving the game  can be tough on a guild as well, especially if it is a person in a leadership position or someone who has become a person that others depend on in a raid. It&#8217;s even harder when it&#8217;s someone you consider a close friend.</p>
<p>Let us say that an officer is leaving the game in any serious capacity for what may very well be forever to pursue activities in the real world. Let us also say that said officer is an integral part in the running of the guild, like recruitment, raid leadership or any of the various other administration tasks. That leaves a gap in leadership that has to be filled, and in most cases, pretty quickly. The same holds true for a raider, let&#8217;s say the top DPS in the raid decides it&#8217;s time to leave. Depending on the rest of the guild and group composition it can leave you with a hell of a damage gap to fill. That affects the rest of the guild&#8217;s progression through content later on. This becomes compounded when the departures are unannounced or rather sudden. If people think others are leaving out of the blue, it can sometimes cause a panic attack and cause enough of a stir to leave lasting ripples with other members.</p>
<p>If you are considering leaving a guild or quitting the game, the most important thing to keep in mind is communication. This is especially true if you are in any position of power, or importance, within the structure of a guild. You should never feel you have no choice but to play the game. While some of us have chosen to make a profession out of gaming, for most people it is a source of relaxation and venting. A safe haven if you will. That said, if a game becomes no longer fun, or if you need to find a better place in order to have that fun you should be allowed to do so. The same goes for real life. Anything that happens out of the game should take precedence over any obligations in game. One of the key things when even considering breaking off from a guild or the game in general is communication. Letting key people know ahead of time can help lessen the impact of your departure, and it can afford you some much needed piece of mind in making your decision. Talk to your GM about it, if there is a morale officer in the guild talk to them about it as well, maybe even your class lead if your guild has implemented those ranks.</p>
<p>The point is talking about it, even if you&#8217;re just considering it, will not only give people a heads up, but give you an outlet to talk things out. It may help to make you feel a lot better about your choice if you decide to move on. If your guild has forums set up, it is advisable to make a going away or stepping down/back post just to let people know where you&#8217;re going. You may be surprised how your leaving affects people around you in game on a personal level, and how much just knowing ahead of time that you&#8217;re leaving can help them cope.</p>
<h3>Story time</h3>
<p>I&#8217;ve made a lot of friends in game over the years. On several of those occasions it has turned into a real life friendship. In my previous installments of Friends and Raiders I&#8217;ve discussed making lasting friendships, walking the balance between friends and leadership and I&#8217;ve even introduced you to my healing team. One of my best friends, Eromon, I met through the game, and found out we lived in the same city. He has since left the game mostly but we still remain in touch. Before he left, we talked about his departure in great detail before anything was said to the guild. It helped him know he was making the right decision, and helped with being able to answer guildie question.</p>
<p>So about a month ago, Unpossible decided it was time to take a break from raiding. We&#8217;ve been hitting ICC pretty hard since it was released with little to now time off. Officers gathered and decided that a break before Cataclysm was a good idea and would give people a chance to unwind, relax and have fun doing random things like achievements or *gasp* play other games and maybe leave the house! ( I kid, I kid.) Before this break, one of our top DPS and an officer expressed that he felt it was time to leave the game behind, or at least step back from it. He felt that it was time to focus on other things in his life. We showed him how much we loved him at BlizzCon this year by playing <a href="http://www.worldofmatticus.com/2010/11/04/what-i-did-at-blizzcon-2010/">one hell of a prank</a> on him. For the last two weeks, he has been true to his word and hasn&#8217;t logged in. Not only is he a big chunk of our DPS and an officer, he is a really good friend of mine. He was one of the first people I met in Unpossible 6 years ago, and was always someone I had great respect for and someone I&#8217;ve grown to call a friend. Him leaving marks a hole in our DPS, our leadership structure, and our guild. We&#8217;ll still keep in touch over media like facebook and email, so at least on a personal level I&#8217;ll still have contact with him.</p>
<p>A few days ago, another two members of our guild announced that they too would be stepping back. One, a rogue who was consistently in our top 3 slots for DPS for as long as I can remember. The second is his wife, and a core member of my healing team. She is also an officer in our guild. Losing him is another big hit on our DPS, and honestly he&#8217;s one heck of a guildie and a great guy. His wife, for me, puts a very large hole in my healing team that I will need to fill as well as marking the falling of another tree from my &#8220;Forest of Win™&#8221;. On a personal level, I will miss them both in game dearly but will try to keep in touch with them via other media.</p>
<p>When I heard that these three were leaving, to be honest I was a bit devastated. It took a little bit for me to work it all out. With Zabos I at least had time to let it sink in and get used to the idea. Because we talked about it before hand. With our rogue and his wife, I had zero warning. These are people that I had come to rely on in raids, in guild structure and honestly were people that I had grown so accustomed to talking to during raids I couldn&#8217;t imagine not having them around. When I saw their post declaring that they were essentially stepping back that day,  it hit me all at once and in between personal feelings about their departure, I had to start planning to replace at least my lost healer to make my raiding heal team whole again. It&#8217;s something I&#8217;m still a little at odds with, just because it blindsided me. Thankfully their posts were very comprehensive, so there are no questions as to why they are stepping down. I know a lot of people in the guild are sad at their leaving, and many have already started asking how we are going to fill those gaps in our raid team.</p>
<p>The difference between the two really is simply that Zabos talked to me about it well before coming to a decision. It didn&#8217;t hit nearly as hard, and I was better prepared to deal with it. The other two really hit hard especially on a personal level. I had no idea they were even considering stepping back from the game. Both however communicated why they were leaving so that when guildies found out, there was not mass panic, and no jumping off the proverbial cliff.</p>
<h3>Endings are just new beginnings</h3>
<p>The world still turns and the server hamsters are still, hopefully, running. Cataclysm is less than a week away, and everyone is getting excited to have new quests, new dungeons and to have that fresh new game smell. Unpossible will still be there. We&#8217;ve survived since the game was brand-spanking-new, and we&#8217;ll likely be around until the server go dark. Sure, we&#8217;ll lose members along the way, but we&#8217;ll gain more friends as well. We&#8217;ll promote new people to officer as it&#8217;s needed and continue to thrive. People are already beginning to step up to try to take the place of those that left, and we&#8217;ll be able to fill the raid rolls and keep the ball rolling. That&#8217;s the nature of the game after all. We&#8217;re going to go ahead and <a href="http://www.youtube.com/watch?v=M4VcMKK-ZR4">punch Deathwing in the face</a>, and chew through whatever the game throws at us. We&#8217;ll miss those that have left, and we&#8217;ll tell new guildies all the awesome stories about those that came before them. It&#8217;s like keeping an oral tradition alive, their stories will live on. For me though,  I know this newly minted Dwarf Shaman is a lifer. I&#8217;m in until the world goes dark.</p>
<p><strong>So how about you? Have you lost any important members to your guild? Did they let you know they were leaving before hand? Have you left a guild and let them know? </strong></p>
<p>Well that&#8217;s it for this week. Until next time, Happy Healing!</p>
<p><img class="alignnone" src="http://www.worldofmatticus.com/avatars/lodursig.jpg" alt="" width="146" height="70" /></p>
<p><blockquote>"You miss 100% of the shots you never take."<br />
<em>- Wayne Gretzky</em></blockquote>

Thanks for reading a post from <a href="http://www.worldofmatticus.com">World of Matticus</a>! Check out the <a href="http://www.worldofmatticus.com/category/blog-business/matticast/">Matticast</a>, the official companion podcast! </p>
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