Death of the Niche Healer
March 12, 2010 by Lodur
Filed under All Stories, Druid discussion, Featured, Paladin Discussion, Personal, Priest Discussion, PvE Healing, Shaman Discussion
Recently a topic has sprung up among many healers. There are lots of blog posts popping up about it so I figured since I’ve been going on about it for a while now, I’ll add my two copper to the public domain here, but first a story.
In the days of vanilla World of Warcraft, each faction had access to 3 healing classes. Priests and druids on both sides and paladins for alliance balanced by shaman for the horde. The lines between the roles of the healing classes was not as defined as it could be, but raids stacked healers and slogged through 40 man content with two simple commandments;
“Heal thy group! Keep thine tanks alive!“
Then along came Burning Crusade. The developers evened out the sides and gave everyone access to paladins and shamans despite faction. The developers then looked at the classes and said,
“LET THERE BE HEALER SPECIALTY NICHES!”
Thus healer niches were born. In Burning Crusade each healing class had something it excelled at. Shaman healers fought with priests for the title of group healer supreme, Paladins ruled the tank healer slot and druids were perfect healers to roll between targets. The roles however got a bit too specific. Restoration shaman spent the vast majority of BC casting nothing but Chain Heal, priests spammed Circle of Healing, paladins Flash of Light and Holy Light spammed and druids just put a hot on everything they could. As healers our jobs could be boiled down to one button push in many cases. Players geared for it and played accordingly. Needless to say this got boring. As a person who cast nothing but Chain Heal through all of Black Temple I can vouch for this.
With Wrath of the Lich King on the horizon, the devs looked upon their world and saw that groups were picking healers based on class and not skill. So from on high they spoke out their voices echoing from the heavens
“LET THERE BE EQUALITY AMONGST HEALERS!”
Thus each healing class was gifted with new tools to help them fill various healing roles in the group. Shaman gained the ability to heal on the move and gained even stronger single target healing, druids joined the ranks of an accomplished swing healer. Priests rejoiced as discipline became an accepted way of life and paladins embraced their bacon. Raid leaders reveled in the choice of skill versus class and the land was truly flowing with milk and honey.
I hope you liked my little story there, I know I enjoyed it. It is however a true story. In the early days of the game no one really cared what the healers were doing as long as everything stayed alive long enough for the boss to drop. In BC everyone had a specific role or at least a lot more so than the one we had in vanilla. As a shaman I personally cast down-ranked chain heal more times in one night raiding than most people blink. Point was people began to take very specific healing classes for encounters as the healing strengths were specifically needed for that encounter. This is largely how BC ended with each healer falling into the category of raid healing, tank healing and then the specifics of which flavor of each. To be honest it got a little out of hand. There were several points where shaman for example would claim they couldn’t heal Magisters Terrace, and unless they woefully out-geared the place, they were right. Some healers could walk into a 5 man heroic and not break a sweat while others had to work and work hard in even some of the simplest dungeons. It simply wasn’t balanced.
When Wrath came along all of that changed. The game devs actually went out of their way to make sure tools were put in place to allow each healer to fill each role. Whether it was a glyph, a new spell or tweaking talents and abilities, they went all out in trying to sure up healer equality. It has been a balancing act since that’s for sure, and if anyone remembers back in may when I got on my soap box about the State of Chain Heal, in some cases healers were tweaked too much to the point they were way too far homogenized. However even with the hard mode debacle, for the most part there was healer equality. Each of the classes could heal a tank, or heal a group and each could walk into a 5 man heroic and as long as the player was on their feet and paying attention they were capable of doing it. After the last set of tweaks from the devs this became even more the case. As it stands now each of the classes and in the case of priests, each healing spec, is capable of healing a tank or raid healing effectively. While some excel slightly better than others in those varying situations, the truth is they can still perform in the role and that is what evening out the healing lines is all about.
With all the options we have, I for one am very happy. Recently however there has been a new, for lack of a better term here, healer subculture emerging within the community. Players of each of the healing classes / specs are starting to demand their niches again. Whether it’s a shaman demanding to be the king of chain heal once more or a paladin begging to be only useful on tank heals, the proof is out there. People are actively trying to secure a niche in raid groups. This honestly strikes me as odd. Why would you want to go back to a way of doing things that honestly people complained bout incessantly. Why try to cling to a system that forces you to cast only one spell when you have an entire arsenal of heals available to you for any task you could be handed?
That’s the part I don’t get. I’m ok with wanted to be the best at something or even better than someone else but to actively shoe-horn yourself into a single role seems counter productive. As a healer I love being versatile, being able to sling chain heals until I’m blue in the face or swap out and lay some nukes on a tank, I like having the option. As a raid officer and healing lead I enjoy this versatility even more. I love being able to take a disc priest and tear them off of tank healing to make them raid heal. Same goes for shuffling priests and healers. I like being able to give my healers a little variety so they aren’t doing the same thing every day. I like to think they appreciate it as well. What I love most about it though is not having to rely on specific classes to be present to proceed through content like it was back in BC. So after many players struggling for so long to have this amount of versatility, why try to limit yourself. This subgroup centers around the idea that a healer should perform one function incredibly well, but not much else. A perfect example would be shaman who feel that they should only focus on casting and buffing chain heal, while ignoring all other spells.
So after clawing your way out of the niche market to be viable in all circumstances, why try to go back?
That’s it for today folks, until next time Happy Healing!~
What do you think? Do you think healers should focus on their specialty and nothing more? Do you think healer versatility is key?
Your Alt In Our Guild, My Shaman In Your Hands
March 11, 2010 by Mimetir
Filed under All Stories, Featured, Gear, Guild Topics, News and Opinion, Shaman Discussion
There are now two Mimetirs.
She’s now also a male Tauren warrior on Argent Dawn (EU). This might sound like a bit of a break with the beaky tradition but it’s not too much of a stretch for a character who’s named for her ability to mimic other creatures. Being a warrior still makes her a birdbrain, after all,.
Why am I telling you this? I thought I’d share a happy occurrence with you. On Tuesday I heard (thanks Jaedia!) about Single Abstract Noun (SAN). It’s a community guild on Argent Dawn (horde side for EU, alliance side for US) open to anyone in the WoW blogging community, be ye a reader or blogger.
So, I’d like to thank Tamarind, Miss Medicina and crew for having the idea and setting it up – great thought, guys. I think the full story of how it came about – and the guild policies – are here (EU) and here (US).
The guild roster is already astonishingly long and guild chat on Tuesday was moving so fast it was almost impossible to keep up with, which was good to see. Not only that, it was lovely to see a whole load of warm welcomes when new folks signed up. So, if you’re in any way related to the blogging community – and if you’re reading this, you are – I think I’m right in saying that you’re welcome to roll an alt and join up, See moo there!
In other news …
meet my shaman, Ape. He quakes in his boots when he visits the badge vendors at the moment. At this rate he’s going to give all his frosties to the bartender at the Legerdemain in return for calming, calming wine. In the name of fun – and of my shaman’s sobriety – I’ve decided to put his dilemma to a vote with you guys.
You know how it is when you’re browsing the vendors in real life. You’ve tried various shinies on by this point. The blue top is only worth it if you get the new jeans as well. The stripey top only really works with some outfits. And the wristlet – well, it’s small and will put an inappropriately sized crater in your purse but then it is really shiny.
It’s easy to get in a tizwaz about upgrades to your wardrobe. Particularly if those upgrades have stats on them and it’s not just the colours that you’re trying to match to the rest of your outfit.
That’s how my shaman feels when he’s trying to decide which upgrade to buy next. I’m trying to decide whether to go for minor utility upgrades or to do what I think most of us should do more and say “dash and poppycock! I’m going to do the fun thing.”
I’ve seen and heard a lot of discussion about the various tier 10 set bonuses, and the sets themselves. I’m not going to ramble on about them here except to say the 2 piece tier 10 resto shaman bonus is nigh essential.
I will give a brief synopsis. Ape was in a mixture of 232s and 245s when he hit ICC. Several things were sorely in need of being upgraded and stats in need of being rejigged. To that end:
- I needed to upgrade chest and hands badly. My research dug up some info on the cloth 264 gloves and chest being somewhat marvellous, so Ape dilligently saved up for those first
- I examined and cross-examined the resto tier set and decided that I generally wasn’t very impressed with its individual pieces given my gear setup at the time
- Obviously I needed to get the two-piece tier bonus so i decided that head and shoulder pieces were my best bets
- I could also do with a new trinket (and belt). I’ve been running ToC25 and ICC25 as often as possible but haven’t once seen the relevant shines from them
- My guild does more 10 man content than 25 at present due to time constraints
At the moment I’m torn between three new additions to my outfit for different reasons.
I have 78 frosties saved up.
I’d like your opinion on which of them I should go for. I promise that whatever way the vote goes, that will be what I buy next – feel free to keep an eye on WoW-Heroes for confirmation. The options are:
- I bite the bullet and buy the Purified Lunar Dust. Happily, it’ll solve the trinket issue. On the other hand Murphy’s Law says I’ll then get Althor’s Abacus and/or Solace of the Fallen quicksmart thereafter.
- I save up for both the tier helm and tier shoulders and then buy them together: basically buy the set bonus, as neither item on its own is that much of an upgrade over what I’m currently wearing
- I buy the shoulders now even though they’re a next-to-nothing practical upgrade. Why? Because I’ve heard about the shoulder-shoveltusk animation and I think it sounds really quite fun. I know, I know, small things. The catch here is then deciding which of the other options to pursue after the shoulders have made my day.
As a fourth, ugly-duckling type option I could say dash it all, and go for the somewhat-shiny but not-critical-upgrade Waistband of Despair.
So what do you think – what should I go for? Cast your votes now! Feel free to either just post a vote or go as in depth as you like. Either vote here in the comments page or tweet @Juddr, voting closes on Monday or so.
This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.
Article images originally by Daniel Coomber and littleREDelf @ Flickr
Raid Leading 101: Placement and Direction
March 10, 2010 by Matticus
Filed under All Stories, Featured, Guild Topics, Leadership, Raid Strategy
I’d like to share two stories today.
I remember years ago when my guild (at the time) set foot into Serpentshrine Cavern. We nuked the trash and faced Hydross for the first time. Our raid leader gave us directions on which elementals to DPS down first and which side of the room we had to drag her to. Since we had 4 tanks, each one was assigned a different elemental. One was assigned to the left, the other was on the right, and so forth. Things seemed to look good until the fateful question was asked:
“Wait, is that our left or is that Hydross’ left?”
And so the next fifteen minutes were spent debating which left was appropriate.
The next one is a little more recent and it comes at the heels of our Sindragosa attempts. We’ve sort of managed to stabilize our ground and air phase placements. Where we’ve struggled was during phase 3. Here’s a glimpse at our attempts:
Raid lead: “Okay guys, on phase 3, I want the frost beaconed player to stand on his tail.”
*Phase 3 hits, beaconed player runs very far toward the end of the tail, wipe ensues due to distance*
Raider: “You told us to stand on the tail.”
Raid lead: “Okay guys, well when I meant tail, I meant that you should stand where the tail and the butt meet, not the end length of the tail.”
*Phase 3 hits, beaconed player runs just below the butt, raid follows, gets Tail Smashed*
Raider: “I’m pretty sure that we stood in the right spot.”
Raid leader: “Well when I meant where her tail and butt meet, I didn’t mean directly behind it. You should stand just beside it so that the conical attack doesn’t hit you. Try a little to the left of it.
(At this point, he asks in officer chat if he wasn’t being precise or clear enough.
…
I looked skyward before burying my face in my hands.)
As you can see, good communication is a necessity. I’ve been in many pickup groups where raid leaders say one thing only to mean the other. They were not clear at all. In today’s post, I’d like to introduce a few terms and concepts that have allowed me to place players with pin point (almost smart bomb-like) accuracy.
Various terms
Set the orientation
The first thing I like to do is set the orientation of the encounter. In order to determine this, you need to figure out in your strat whether or not the boss is going to be mobile (constantly moving around like Professor Putricide) or static (like Festergut or Deathbringer Saurfang). Everyone needs to be on the same page and be reading from the same playbook.
Examples:
- Using cardinal directions, you’ll be standing…
- Facing this boss, I want you over to the…
- Boss will always be moving, so you need to stay within melee range on…
For bosses where they are tanked all over the place, sometimes it’s best to rely on relative terms (left of, right of, behind, close to, etc). On bosses where they get tanked primarily in one location, compass directions can work well (North, south, east, west).
Identify landmarks
Look around the area and see if there is anything you can use. Perhaps there is a pattern on the floor that will make an excellent bullseye for players to stand on. Or maybe there is an object that can be used.
Examples:
- The entrance
- The orange wall (Professor Putricide)
- Base of the stairs
- Right pillar
Be as descriptive as necessary. Try to look for features that are unique. There is only one table in Professor Putricide’s room. One of the faucets are colored green (Exception: You may need to be more specific when working with colorblind raiders).
On the go
Most fights tend to involve a lot of movement. Players need to be instructed on the fly where to run to or where to run away from. Using land marks helps as well, but focus more on the words you’re using. Note the italics.
Examples:
- Run along the orange wall
- Run away from the boss
- Move toward the yellow star’d player
- Tank the boss as close to the edge as possible
Really obvious directions are being given to players. It’s easy enough to hear these instructions and catch on to what the raid leader wants you to do.
Dress rehearsals
At the very top chamber where Blood Queen Lana’thel is, you’ll notice that there is a grate. When you kill her, you can simply drop down to the floor below. Until then, it can serve as an excellent way to place raiders before actually engaging the boss. I put a star icon on my head, run to a specific spot on the circular pattern on the ground, whisper a player and tell them to run to me. This is where they stand on the fight using the circular pattern on the ground that’s directly in front of the Blood Queen.
(Example instructions for avoiding oozes: Start at the orange wall when the green ooze comes out! Don’t stand in the middle pattern. When it’s dead, cut across and stand under the green faucet. Avoid standing in the middle pattern. When the orange ooze comes out, wait for it to cross the middle. Start going to the green wall, then head towards Putricide’s table at the back before running toward and along the orange wall.)
Simple communication cuts down on wasted time and attempts. Be as clear as possible. Try to think of ways where raiders might misunderstand what you’re saying and plan around that.
Be not afraid, as the forest nymphs will guide you on how to please your raiders.
How To Win Epics And Influence People
March 9, 2010 by Mimetir
Filed under All Stories, Featured, How to, Loot Distribution
Admit it. You like loot as much as I do. Maybe you oggle over stats on a new shiny with a calculator and spreadsheet at hand. Perhaps you spend a minute twirling your character around in the dressing room to see how a new item fits.
Whatever the case, you get that fuzzy feeling when you crouch over the still-sizzling and now gently glittering bit of the boss’ corpse and see that it’s dropped something for you.
But should you roll?
Minding your manners with loot is a basic expectation amongst WoW players in any group; organised, guild, PUG or otherwise for 5-25 mans. “Doin’ it rong” with loot could mean dire consequences for you. You could be laughed at, shunned by the community, or end up with your characters running around in eye-peelingly bright colours.
Doing it right, though, could mean that you get the loot you need and that people will consider you trustworthy. I don’t just mean regarding loot. Being sound of mind with loot etiquette is considered a signal that you are generally sound. Loot etiquette is about everyone getting the purples they want without unpleasant hold-ups. So if “your shinies or your life” doesn’t go down well, what is the right way?
I’m going to start off with some basic guidelines and then discuss a few of the finer points regarding loot. A lot of this column might seem like basic stuff to you if you’re a hardcore raider but it’s crucial stuff others have asked me to explain – and who knows, perhaps there’s something in it for everyone.
Either way it’s all subjective stuff and I expect – nay, demand, as any good highwayowl should – that it might inspire a healthy debate about how you expect others to mind their loot manners. But first hold your horses, on to the guidelines;
You should roll on an epic drop if:
- It’s a direct upgrade for your main spec. Sidenote: don’t feel guilty about rolling! A DK in my guild always used to feel guilty for rolling as though he hadn’t earned it. That’s tripe. You’ve as much right to roll as anyone else, especially if you’ve given it your all, no matter how little or large the meters ‘think’ that is.
- It’s a direct upgrade for your off-spec or a minor side-grade for your main spec if no-one else needs it as in point #1
- It’s a quest or seasonal item which you can reasonably assume that if people need it in order to complete their quest/achievement, they will roll. I’m thinking of things like Green Winter Hat. Frozen orbs also come under this category in random PUGs, these days
You should not roll on an epic drop if:
- It’s a BoE and you’re needing it for cash without asking/having a group consensus on doing this. I was in a PUG last week for which Avool’s Sword of Jin dropped from the first trash pack. Everyone greeded except the DPS warrior. When pressed by the rest of the group he said he needed it for his off spec. We asked him to equip it and he admitted he was needing it for his flying mount costs. This makes him a ninja, a liar and simply rude as he didn’t apologise at all – all in one. Don’t be that guy.
- The item doesn’t have your exact stats and other people need kit with those stats. The obvious case in point here is if you’re a priestie healer and you roll on something with hit on it when there are cloth DPSers in the group. They won’t thank you for taking their epix, and you’ll likely replace it with better itemized pieces quickly anyway.
- You’re rolling against someone you run with weekly and it’s orders of magnitude a greater upgrade for him than for you. Take this one with a pinch of salt. It depends on your own opinion, your interpretation of your stats and on how nice you’re feeling, frankly. Passing on a bit of kit for someone else occasionally (don’t do it all the time) can be a kind act and can win you a friend for life (or at least a fortnight) and upgrading Clarence’s iLevel 200 shoes might just benefit the whole group.
- Thanks to Phaythe for this one – Stat sticks. That is, if it’s a bow or gun and it’s an upgrade for a hunter, melee DPS shouldn’t roll on it. It’s not as much an upgrade for you as for the hunter whose ranged weapon provides a large amount of his DPS. Likewise, hunters shouldn’t roll on melee weapons if meleers need them, for the same reason.
Basic principles that those are, they’re still shrouded by a grey miasma. For example, no basic etiquette list is going to help you if you haven’t got some grip on your class. You do need to know which stats are useful for your class and spec, to stop you getting laughed or nerd-raged at for rolling on tank loot as a fury warrior because it’s purple and you’re in greens, and that’s all you know.
But I’m no theorycrafter, I hear you cry. ” That’s fine. It is essential that you have a basic grasp of your stats but you don’t need any more than that if you don’t want to confuse yourself for whatever reason. Perhaps you’re a fresh 80 wanting to take it slow, just not a stat-interested person, perhaps you’re new to the class, or just get confused with amounts of stats – whatever the reason, step one is to remember that it’s ok to only have a basic grasp; you don’t need to be a human WoW stat splicer if you don’t want to be. Just get as far into stats as you’re comfortable with.
Step 2 in this case is to be proactive. Get that basic knowledge of your stats. There are websites out there with information for all classes and specs, and a lot of those sites have people who are genuinely helpful if you ask questions. You could also use sandbox websites like Warcrafter, customizeable stat-weighting addons like Pawn or programs like Rawr in advance and when loot drops so you know what items and stats to look for.
Likewise, you could also find friends or helpful players who can answer questions like “do I need more hit” or “is Hersir’s Greatspear better than Twin’s Pact for me?”
And yes, players should be willing to help. They should know it’s entirely possible that players can gear up in Heroics and then hit raids with gaps in their knowledge. I have, as a new bear tank who geared up purely in Heroics and is starting to raid from a bear’s furry perspective – looking straight at ICC loot. The end-game raids *are* the training grounds in WotLK.
If all else fails and the roll-timer is running low (it’s not that long if you’re agonizing over rolling) then you could always ask in raid chat whether it’s ok that you need X too. If the other rollers are nice and considerate they’ll either say “sure go ahead” or “no, because ABC good reason, for you”. An answer like “omg no feck off its mine noob” is a sure reason that they are only in it for themselves and you should probably roll.
You could also look at min-maxing if you do have a grasp of stats and you want to wring more out of your items. In order to avoid mis-looting in this case you’ll need an even clearer grasp on your class; which stats are useful and until which point (for example, soft crit cap if you’re a holy priest), how much to stack some stats while safely ignoring others. You’ll also need to keep updated with hotfixes and theorycrafting trends – and it’ll behoof you to be flexible if the theorycrafters turn a long-held cornerstone of your class on its head.
This is a real beartrap (or owl, or… you get the idea) as regards etiquette. If your stat requirements change due to min-maxing or trying new set ups, it might make you appear inconsistent or dopey – at best – when rolling for loot. At worst, it might make you seem plain weird or rude, because you might be rolling on things you weren’t interested in last week or items which other people think aren’t exactly suited to you.
I wasn’t kidding when I said loot etiquette was subjective. In this case the best method is probably to say “I want to roll on this because I’m over the soft crit cap and need some haste”; sounding reasonable is going to be more acceptable and trustworthy than, say, swearing and disappearing in a homely blue beam.
There is another form of min-maxing specifically related to PUGs vs. guild runs. I think of it as the loyalty <-> selfishness temptation. Say you’re in a PUG run and a piece of loot drops which is a side-grade for your character. Or maybe you think the item might be useful in one or two progression encounters; in reality it’d likely never see the light of day out of your backpack. It so happens that it’s also a huge upgrade for some of the other healers in your PUG. Do you roll on it because 6 extra haste might give you an edge in your guild’s progression night? Guild comes first, right? Every little helps?
Yes. So does it for the other healers in your PUG. They want to give their guild’s runs an edge, too, and they want to progress their character. In this case the etiquette really is personal preference. I’d say if it’s not that much benefit to you then be nice – it’ll make that healer’s day and may gain you another healer’s loyalty.
In any case, if the drops are perfectly stat’ed for your spec and it is an upgrade then you should roll, right?
Wait.
The only thing is – you’re a mail wearer, and the drop’s cloth. This is a frequent event for my resto shaman. I’m currently wearing two pieces of cloth from badges – but useful (and indeed on the BiS list for me) raid-drop cloth? Those I won’t get for a long time because there are clothies in my group. I wouldn’t even consider rolling against them. Generally you’ll be looked at askance and have some trust-points taken off if you ask to roll on loot that’s not your armour proficiency. It’s Bad Manners.
This is all particularly relevant when there are no loot systems in place. To a certain extent loot systems remove the need for etiquette towards other players, as they give you an incentive to wait for the thing you really need. But that doesn’t mean you can’t still be nice, considerate, and win some friends with (or without) a set loot system like DKP or Suicide Kings.
What do you think? Are loot manners the stuff of life or of forgotten legend for WoW? Do you have problems with etiquette because you don’t know what to roll on and don’t feel you can admit it? Do you think loot systems are much safer? Are there any other grey areas that irk you regarding loot?
This is a post by Mimetir, a druid of a raidleader on The Venture Co. (EU). You can find my twitter feed here.
Article images originally by Migraine Chick and unforth @ Flickr
Discipline’s Tier 10 4-piece Joke
March 4, 2010 by Thespius
Filed under All Stories, Featured, News and Opinion, Patch Notes, Priest Discussion, PvE Healing, Wrath of the Lich King
Haha! Hey! Hey! I got a great one for ya!
“What do you call a 5% buff to Power Word: Shield?”
“Insignificant.”
Wait! I got another one!
“Name something fun, interesting, and awesome that gets replaced by something as mundane as a bowl of rocks?”
“The Priest Tier 10 4-piece Set Bonus.”
Let’s bring everyone up to speed. Not all priests are at a place where they can experience, or even look forward to the set bonuses of the current tier. The current Tier 10 4-piece is as follows:
Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
Avalonna at talesofapriest.com has a great write-up of how beneficial this was to Holy Priests. Now, I have very little knowledge of Holy, since I’m primarily (and almost solely) Discipline.
From a Discipline standpoint, this was amazing as a tank healer, or even a Discipline raid healer. Follow me on this one, as it’s my first attempt at something resembling theory-crafting. I apologize in advance if my numbers are off a little bit.
The “Math”
Penance is 16% of your base mana. You get 3 pulses of healing. I can crit all 3 for ~14k. Flash Heal is 18% of your base mana. With Glyph of Flash Heal and Improved Flash Heal, it’s less. I can crit and get about ~9k (with a 3-stack of Grace). Penance is relatively cheap, and heals more than Flash Heal.
With full raid buffs and the Borrowed Time proc, my Flash Heal cast is ~1 second. With Glyph of Penance, the cooldown is down to 8 seconds (thanks to the lovely Penance nerf we had a while back). So, you’re telling me I have a chance to reset an 8 second cooldown with a 1 second cast? Yes, please!
Not to mention that Avalonna also points out in her post that this Flash Heal! proc doesn’t have an internal cooldown. It’s possible that you can have a string of Flash Heal -> Penance -> Flash Heal -> Penance -> etc. etc. Even without worrying about Grace, this becomes pretty powerful.
The Fun
When I was first looking at the likelihood of getting my Tier 10 set, I was salivating at the mouth for a cool and interesting 4-piece bonus. Look at what we’ve had in the past:
Tier 7 – Reduces Greater Heal cost by 5%. (Discipline doesn’t really utilize this in most circumstances.)
Tier 8 – Casting PW:Shield grants 250 spellpower for 5 seconds. (Obviously useful for Discipline. Kinda “meh” for Holy.)
Tier 9 – Increases Divine Aegis and the initial hit of Empowered Renew by 10%. (Blizzard gets the idea to involve both specs. Still, marginal increase.)
So finally, we get a Tier bonus that’s interesting, challenging to work with, and it gets tossed under the bus. If it was deemed overpowered, a simple fix would be to either shorten the window needed to cast the Flash Heal, or reduce the chance for it to proc to less than 20%. I feel that completely redesigning it was a bad move on Blizzard’s case. People need to understand that this game is organic. I personally enjoy having to tweak my playstyle a bit to get more “oomph” out of my healing. The Tier 7 set had me speccing into Divine Fury and utilizing a Borrowed Time-hasted Greater Heal for a while.
The Replacement
Our incoming Tier 10 4-piece set:
This bonus now increases the effectiveness of the caster’s Power Word: Shield and Renew spells by 5%.
Sorry, I just gagged a little while reading it again. Blizzard has gone the “easy route” and just given us a static stat increase. As far as Discipline goes, it’s a sad one at that. Thanks to math from Zusterke, I’m able to whip out some numbers for you.
Let’s say you have 3000 spellpower, raid-buffed or not. Your glyphed Power Word: Shield will total 8,813 (as of right now). At 3200 spellpower, it’s 9,177.
With this new “buff”, those numbers change to 9,254 and 9,636, respectively. You’re looking at a 441 and 459 jump. Even at 4000 spellpower, you’re only increasing your shield by 532 points of absorption. With how bosses and mobs hit, this is hardly worth even considering.
Even if you’re able to keep up PW:S on the raid the WHOLE time, you’re preventing only ~11,500 extra damage every 15 seconds.
Hence, this bonus is far from worth it to me. Dawn Moore wrote up on WoW.com her initial thoughts on the changes. She writes:
“Still, the buff is exceptionally good. The only problem with it is that so many priests who turned their back on the tier gear for other badge items (such as shadow’s tier gear) with better itemization are now going to be screaming bloody murder.”
I disagree with the phrases “buff is exceptionally good”, “only problem”, and….well, hell, I disagree with her. I really don’t know any Priests that I game with or interact with in the blog/twitter communities that were against the original set bonus. If anything, those that were on the fence about the bonus were quick fans once they actually acquired the bonus. This news of “4-piece hatred” came out of nowhere, as far as I’m concerned.
Then again, I’m just one person. It looks like I’ll be going the route of dropped loot, crafted pieces, and off-set badge gear. This particular Priest isn’t too thrilled about the change.
Other Thoughts:
Miss Medicina’s “To Bonus or Not to Bonus”
How do you feel about it? How does this affect your gearing strategy as you make your way through the content?
Email: elder.thespius@gmail.com | Twitter: @Thespius
It Came From the P.U.G.! Good Surprises.
March 3, 2010 by Lodur
Filed under All Stories, Featured, Gaming and Society, PvE Healing
For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure in It Came From The P.U.G.!
Last night something awesome happened, something I completely didn’t expect. I’ve never been an achievement monger. I’ve never gone out of the way to try to get them and as a result I’m missing just a few from getting my Red Protodrake. I queued up for my daily random and waltzed into Azjol-Nerub. Oddly enough the LFD system had queued up multiple healers for one group. A quick laugh and a decision of who was going to DPS and who was going to heal and we were on our way. We blow through the first boss and make our way down to the second boss when the druid of the group doesn’t even ask if I need the achievement for Hadonox (which I did), but just goes for it anyways. We complete Hadronox Denied and my achievement pops up. I say thank you and the druid makes a comment about how he saw I needed it so he just went for it.
That right there absolutely floored me. I didn’t ask for the achievement, I didn’t have to beg or cajole. The just did it because they saw I needed it and wanted to help. The entire group was excited I got the achievement and we came together at that moment, five complete strangers. Moments like that truly show off how amazing the community of gamers can be!
This is also the same way I earned the Less-rabi achievement. Someone just saw I needed it and went for it making sure to hit each interrupt.
With all the horror stories in pick up groups (my own tales included!) it is often times hard to keep sight on the good that you come across. Those times where something honestly nice and unexpected happens. This past week has been very cool on that front each night for my dailies.
Two nights ago my queue found me in Oculus. Two of the party members just freshly dinged 80 and happened to find their way into my group. One of the members was complaining about carrying fresh 80s and I piped up. It was actually really fun, and watching a fresh 80 warrior tank and a fresh 80 warlock having a blast in an instance most people hate was refreshing. They both got some good upgrades and the run was fast and smooth. We spent the entire time just talking and having a blast. It was just a fun healthy run. And at the end of the day that is why we play the game right? To have fun. Most of my runs this week have been like that. Lots of conversation, friendly and enjoyable. I’m very pleased by this and hope I get to see this more often. No one telling someone they hate them or how they fail at life, but rather just getting along and having a good time together.
So what about you? How have your P.U.G.s been this week? Anything fun or exciting happen? Any good news from the LFD system?
That is it for today, until next time Happy Healing!
Focus Casting: Macros And You
February 26, 2010 by Mimetir
Filed under All Stories, Featured, How to, War-Crafting
I had a revelation last week. It’s one I’m not afraid to share because I suspect there are a lot of players in the same position as me.
That position is peering out from round a corner with a bemused grin and crimson cheeks, watching the macro users of our raid do ten things at once while showering the raid in light and laughing at the boss. We’re cautious because they’re clearly performing some kind of common folklore which all players should know, right? And we shouldn’t even consider asking about macros?
Wrong.
If you’re in that position of knowing nothing about healing macros then we have something in common, you and I. Maybe you’ve just started a new healing class and know nothing about it. Maybe you’re looking to improve your WoW playing generally. Maybe you’re a raid leader, like me, and have been getting into macros via raid leading and now want to see if this macro malarky can do anything for your healing. Whatever the case, read on.
If you do know something about macros then have a read anyway – some of these might be basic to you, but you might pick up something that saves your skin, bark or cow-printed hide.
Paladins
1. Buffs up quicksmart
/castsequence [target=focus] Beacon of Light, Sacred Shield
- This macro will put both of your essential healing buffs up on your focus, which is likely to be the tank.
- TIP: you can use the addon Need To Know in conjunction with this setup. It’ll give you permanent timer bars for those buffs regardless of whom you’re targetting.
2. Easy judging
/cast [target=focustarget] Judgement of Light
- Casts your judgement of light which both does healing and gives you a powerful haste buff
- It won’t cause you to overaggro when casting your judgement as you’re using it on the tank’s target
- Means you don’t have to mess around with tab or mouse targetting a mob to cast it on. You may need to re-target your tank but that’s less trouble than having to target everything manually.
- TIP: you could use the addon Clique, which will allow you to set up mouse and key bindings for anything you could wish. Want to heal the tank? Sure, click the <insert mouse button here> and you needn’t retarget them after using your JoL macro.
3. Catch-all Holy Shock
/cast [mod,target=player] [nogroup,target=player] [target=mouseover,help,nodead] [target=targettarget,help,nodead] [] Holy Shock
- If you have an enemy targetted it will automatically holy shock you
- If you have *anything* else as target and a friendly unit as mouseover (or target) then it will holy shock that friendly unit
Priests – holy and discpline
1. “oh noes” button
/console Sound_EnableSFX 0
/cast [combat,@player] Power Infusion
/cast [combat] Inner Focus
/cast [spec:1,@mouseover] Penance; [spec:2,@mouseover] Greater Heal
/console Sound_EnableSFX 1
- It works for priesties of both healing flavours. Yep, you read right, It’ll work by casting one of the spells, based on whichever spec you’re in. This saves you having two separate macros for holy and discipline
- You could also add commands to pop your trinkets (/use 13 and /use 14) but be careful of the macro character limit.
2. Holy single target “oh noes” button
/cast [target=focus] Guardian Spirit
- For you holy priesties. This is an “oh noes” button if you’ve been focussing on the raid and see that your focus, probably a tank, is wilting a bit and needs help now.
3. Discy Pain Suppression management
/cast [target=mouseover] Pain Suppression
/sw 8
/script Stopwatch_Play();
/say Pain Suppression Up!
/in 8 /s ***Pain Suppression depleted***
- This is most useful for keeping track of PS cooldown and alerting you when it’s ready again – useful in fights where you need to time cooldowns and don’t have time to keep an eye out for them ticking down
- TIP: this one may not work off the bat for you. The ‘in’ command is said to be provided through an addon, possibly the Ace3 library, though various people with various addon setups have got the macro working.
4. Discy raid-healing insta-bomb
#showtooltip Divine Hymn
/cast [target=player] Power Infusion
/cast Inner Focus
/cast Divine Hymn
You’re a discy priest so you’re probably healing tanks most of the time, right? That might be so, but sometimes you’ll be on raid anyway, and sometimes you’ll be on tanks watching the raid take heavy damage – and we all know how comfortable that isn’t. This macro will help you help the raid recover and soak up damage.
- Try to have Borrowed Time proc’ed too for the (extra) haste
- You’ve just given yourself power infusion which both reduces your cast time and mana costs
- Bubbles! Bubbles everywhere! Your increased critical effect chance from inner Focus should mean more chance of divine aegis’ popping up.
Druids
1. Rolling Lifebloom
/target TankName/cast [modifier:shift] Rejuvenation ; [modifier:alt] Regrowth ; Lifebloom
- Make a macro for each tank in the raid and you’ll be able to keep them all rolling on 3 stacks of Lifebloom, lag and catastrophe notwithstanding
- This particular macro also has modifiers which give you flexibility in HoTs. Got a bit of extra time? Throw Tank1 a Rejuv. by pressing shift. Everything refreshed and got a couple of seconds? Stick Regrowth up by holding down alt
2. Quick response to tank death
#showtooltip Rebirth
/castsequence reset=600 Nature’s Swiftness, Rebirth
/run c=”Don’t release! I got ya.”if UnitInRaid(“player”)then SendChatMessage(c, “RAID”)elseif GetNumPartyMembers()>0 then SendChatMessage(c, “PARTY”)end
- This is your “oh noes tank’s dead!” macro
- It’ll immediately get him back on his feet and announce what you’re doing.
2a. Intuitive-res macro
#show Rebirth
/cast [@mouseover, combat, dead] [@target, combat, dead] Rebirth; [@mouseover, dead] [@target, dead] Revive
- This is a similar one for other “oh noes” times – specifically when key people have dropped like lightbulbed flies. If you’re in combat it’ll try to use combat res, if you’re not it’ll use revive
- Just be sure you’re out of combat after a fight’s ended before you use this, for fear of wasting your combat res.
3. Easy poison cleanse
#showtooltip
/cast [target=mouseover, help] [] Abolish Poison
- This is a time saver anywhere there is a lot of poison kicking around. Its utility is simple: it allows you to cleanse your mouseover target without having to target them then retarget your healing target
- TIP: I reckon this one works for all healing classes for their various cleansing duties.
Shaman
1. Earth Shield ease
/cast [target=focus] Earth Shield
- Very, very simple way of refreshing earth shield on the tank, providing that your tank is your focus.
- TIP: you can also get the addon Shaman Friend to support this macro by playing a sound when ES runs down. Alternatively you could have it in place of the macro: it can be setup to provide a focus button for earth shield refreshing, and a box which visually tracks ES stacks so you don’t miss it falling off.
2a. “Oh noes” button version 1
#showtooltip Healing Wave
/cast Nature’s Swiftness
/cast Tidal Force
/cast Healing Wave
- Any resto shaman worth his salt has some form of this macro. Some shamans prefer not to attach a healing spell to it so they can choose whether to fire off a single target spell or a chain heal after nature’s swiftness. You could make both of those options achievable by altering the macro slightly, to this:
2b. “Oh noes” button version 2
#showtooltip Nature’s Swiftness
/stopcasting
/use 13
/use 14/cast Nature’s Swiftness
/Cast Tidal Force
/cast [mod, help] [mod:shift, target=mouseover, help] Chain Heal; [help] [target=mouseover] Healing Wave
- This version will cast healing wave after blowing your cooldowns or, if you hold down shift, it will cast chain heal. It also uses your trinkets (/use 13 and /use 14) for extra “oh noes” aversion value.
In both of these you could also add a command to tell party chat or a specific target that you’re averting catastrophe this time by blowing all your cooldowns, and so won’t necessarily be able to save the day again. At least for a few minutes.
External links:
There look to be quite a few sites out there with musings and help on macros, ranging from forums to class-specific blogs to macro specific-all class sites. Some of them are better than others. Here are the ones I found to be either most useful for digging these macros up or, in the case of the third link, just a Very Good Idea:
- Arena Junkies – Arena Junkies macro forum – for your PvP macro needs
- Elitist Jerks’ various guides, forums and threads have some useful macros squirreled away.
- Macro Explain – does what it says on the tin. You paste in a macro, it explains each line of the macro. The website also has links to other macro resources and addons.
- PlusHeal – plusheal’s macro forum – you’ll find good discussions and very helpful folks here.
- WoWWiki – WoWwiki’s section on macros has links to class specific macro pages.
Most of these macros have been tested but let me know if any of them make things go boom. Or worse still, make nothing happen at all. I hope these do work and help you have more fun healing. Perhaps it’ll even bring about that myth us healers have heard whispered about – less stress while healing.
What do you think? Are you a macro-newbie and had been afraid to admit it? Feel free to do so! Share your tales of macro learning experiences. Also let me know if any of these prove really useful or otherwise. Likewise, if you’ve been hit by inspiration and have just spent thirty minutes writing some new healing macros or perfecting existing ones, do share them!
This is a post by Mimetir, an oversized owl of a raid leader on The Venture Co (EU). You can find my twitter feed here.
(Macro image created by Emrank @Flickr, used under CC)
Thespius and Matticus featured on “Power Word: Fail”
February 24, 2010 by Thespius
Filed under All Stories, Featured, General WoW Gaming, News and Opinion, Priest Discussion, PvE Healing, Raid Strategy
Image is courtesy of Brian Hough.
Kind of a fun title, no? I’m ready to let the “fail” jokes ensue! Mwa-ha-ha-ha!
In all seriousness, the folks over at Raid Warning (xSeven and Epiphanize) have assembled this special podcast (scheduled to be released March 1st) – a roundtable of some of the community’s most prominent priests.
Raid Warning’s last roundtable, Wild Shots, was a huge hit. It was a roundtable of some very well-known hunters in the community. You can follow links on their site to listen.
As for Power Word: Fail, I cannot be more excited for this event. I’ve been recording with these guys for a while, and it’s always a blast. If Wild Shots is any indication of the level of discussion we’ll have, then you’re sure to get some detailed insight into “The State of the Priest”.
Here’s who you’ll have the pleasure of hearing:
- Matticus from World of Matticus and Wow.com
- Thespius from World of Matticus and Raid Warning
- Aliena from TankSpot
- Fox Van Allen from Wow.com
- Avalonna from Tales of a Priest
- Derevka from Tales of a Priest
- Jonny from This is Outcasted
- Jov from Snarkcraft
- Lilitharien from Divine Aegis
- Xenoaurora from <Vendetta> (US – Fizzcrank)
This podcast is going to center around questions you provide by emailing Raid Warning here. We take your questions and discuss them throughout the podcast, as well as current news and speculation.
I hope you’ll all submit questions, and check it out on March 1st!
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
Heroic Entitlement?
February 23, 2010 by Thespius
Filed under All Stories, Featured, Gaming and Society, PvE Healing
The place: Utgarde Keep. The time: I don’t know, there are no windows in the beginning. The people: Me, the Resto Shaman. A Mage, a Death Knight, a Ret Paladin, and a Prot Warrior. Five players with an intertwined fate. The goal: Frost Emblems. The affliction: a tank’s self-appointed sense of entitlement. Follow me now as I walk you through not one, not two, but three tanks that made this potentially 15-minute run a one-hour nightmare.
Chapter One – Prot Warrior
Everyone steps into the entrance. Utgarde Keep. Relatively easy, right? Of course. This is a cake-walk, even for a newly-minted 80. Speaking of which, the Mage was brand new. Supposedly, he also has a fully-geared main, which I could tell by the way he was talking. We start to buff.
I obviously put up Earth Shield on the Prot Warrior, and set up my totems for a mostly-melee group with a DK. I always try to be more conscious of totem selection with regard to group composition. The Mage throws up Arcane Brilliance, and the Paladin starts putting Blessing of Kings on everyone. The 10-minute version, not Greater Blessing of Kings. Cue the temper tantrum from the Warrior:
Warrior: “What the fuck, dude? Give me 30min Kings”
Paladin: “Sorry, I’m out of reagents. When the 10min falls off, I’ll rebuff.”
Warrior: “No, I’m not pulling until you give me 30min Kings.”
Mage: “It’s no big deal, he’ll just rebuff.”
Warrior: “STFU noob, GIVE ME 30 NAO, OR YOU CAN WAIT FOR ANUTHR 30 MINUTES 4 A NEW TANK.”
Me: “Hey hey, let’s all get along. We’ll be done with this whole instance in 10 minutes. No need to get uppity there, Mr. Tank.”
{Warrior pulls the first 4 groups, then teleports out of the dungeon. Paladin throws up Righteous Fury, I spam Healing Wave, and we survive.}
To the Warrior: Congratulations! Your two-year-old temper tantrum just earned you a 15-minute Deserter Buff. In the upcoming patch, it’ll cost you 30-minutes. Beggers can’t be choosers. We would all rather wait in the queue than put up with immaturity.
Chapter Two – Feral Druid
The four of us sit around and chat for a while, waiting for a new tank. All four of us are actively engaged in conversation about alts, specs, our raiding experience. All-in-all, a very nice group of people. A Feral Druid joins the group and zones in. We all send our greetings. No words, he/she just starts pulling. It’s fine. I can keep up.
We get to the room with all the drakes. The Druid proceeds to pull every mob in the whole room. Now, my Resto Shaman is pretty decently geared. I’ve two-healed 10man Marrowgar before. A chain-pulling Druid is the least of my worries. However, these mobs do a knockback, which puts a dent in everyone’s DPS when there’s multiple of them. Melee are constantly running back in to get one hit on a mob before they’re knocked back by another. My two cents about this:
- No need to pull each and every mob if we’re all here for Frosties.
- The constant combined knockbacks add more time than just pulling them in packs of 2s.
Also, in the Druid’s mastubatory aggro bath, everyone’s getting flame-breath’d. I’m confident in my skills as a healer, so everyone lived, but is that chest-thumping display of “tanking” really necessary? Are we all supposed to fawn over his/her amazing “skills”? (Don’t you all like my “quotes”?)
My issue comes with fighting the first boss, Prince Keleseth. During the Love is in the Air event, Prince Keleseth drops the Bouquet of Red Roses, necessary for the Meta Achievement, Fool for Love. The roses drop, and the Druid clicks Need, promptly followed by this jewel of a phrase:
“If you guys want me to keep tanking, you’ll pass on the roses.”
Now, I’m not sure if the Mage didn’t see that or decided to click Need anyways, but the Mage won and got his achievement. Not two seconds later, the Druid drops the group without saying a word.
To the Druid: Dude, there are plenty of other places to get the roses. This was the second day of the event. Plenty of time left. You don’t get any bonuses for speed (insert: “That’s what she said”).
Chapter Three – Prot Paladin
Well, we wait for another unimportant length of time, laughing about how ridiculous people are being today. Our new tank is a Prot Paladin, and zones in to join us. We let him know right off the bat that the first boss is down, and our first two tanks had attitude problems. He/She asks what happened. We give the whole truth, and the Prot Pally laughs. Pulls incoming.
Things go swimmingly. No aggro issues, and very considerate. Only thing I notice is that as a Resto Shaman, I have more health than this Prot Paladin (~23k Health). No big deal. Everyone started somewhere, right?
We get to the final boss, and the fight goes along really well. Let me just say that one point, way before the final boss, the Mage says, “I really hope Annhylde’s Ring drops.” Sure enough, the ring drops. We all congratulate the mage, seeing as he’s the only spell-caster there that could use the ring. The DK, the Ret Pally, and I all pass. The Mage clicks Need, and we wait. The Prot Pally has yet to (we hope) pass on the loot.
Nope. After about 15 seconds of silence, the Prot Pally clicks Need and wins the ring. In my experience, it’s usually polite to ask permission to roll on something that’s not your main spec. I’m sure that if the Prot Pally had mentioned something about wanting the ring for a Holy spec (I don’t know if that ring would be good or not), we would’ve had little issue. When the Mage confronted the Paladin, this was the reply:
“u shud be lucky i tankd 4 u at all”
And promptly left the group.
To the Paladin: If I would’ve known you were a d-bag, then ‘u shud be lucky i heald u at all.’ A simple, “Hey, can I roll Need for my off-spec?” or “Hey, Holy is actually my main spec, so if it’s alright, I’d like to click Need.” would’ve saved you some trouble, and saved me the trouble of writing your chapter.
Epilogue
I know that as a healer, it’s relatively easy for me to get groups, but that doesn’t give me the right to go flaunt my “huevos” as God’s gift to LFG. It could very well be that I just got a really bad sample of the community within one Heroic Dungeon, but it got me thinking. Do we, as healers, feel a sense of entitlement with regard to our role in a dungeon? Do we feel more entitled to certain benefits because we are one of two roles in short supply? How about this:
- If there’s no tank, the healer dies.
- If there’s no healer, the tank dies.
- If there’s no DPS, the mob never dies.
Granted, that’s very generally speaking, but everyone in that group deserves every chance at what drops. No need for anyone to feel “holier than thou.”
Email: Elder.Thespius@gmail.com | Twitter: @Thespius
It Came From The P.U.G.!: It’s all new again
February 22, 2010 by Lodur
Filed under All Stories, Featured, Gaming and Society
For those who might not know yet, my gluttony for abuse knows no bounds. As a result I find myself in a rather large number of P.U.G. groups. At the end of the day I bring you, my readers, the stories of my travels in the random grouping of Azerothian adventure in It Came From The P.U.G.!
Love is in the air and the Lunar Festival has begun, and the P.U.G.s keep rolling. This week I have two very distinct stories to tell you of my travels. The first is a story of an interesting origin. Last Thursday my first article went up on WoW.com (and yes there will be further explanation of it in upcoming posts for those asking), that night I got home from playing Mekton with friends and hoped online. My random of the night? Heroic Culling of Stratholme. First thing I see when we’re done loading in?
Seems I had made a fan. At first I wasn’t sure where it was directed at because this is the second time this has happened in this instance in the same week that someone has opened up with “I hate you” but the first time was towards the instance. The next set of comments involved the phrases “you suck as a shaman and a healer.” and “I might as well drop this group now!” so I’m pretty sure it was directed towards me there. You might ask yourself why I didn’t just initiate a vote kick right? Well if you didn’t know, you can no longer vote kick someone as long as they have the random debuff up. Not that it would matter since two of the other people in the run were from this persons guild. Second question you’re probably asking why didn’t they just kick me when my timer was up? Well my guess is they wanted to bash me on the back end and show me how bad I actually am. The reason I say this? While the majority of the instance is timed, the end right after the third boss can be pulled at the pace of the tank. That tank who told me he hates me? Pulls everything from the bottom of the stairs all the way through to the first rest area. I manage to heal through all the mobs piled on the tank and then sit down to drink. I ask if they are still so certain that I am a horrible healer. We finished the run with them pulling the last section of street in it’s entirety and then the last boss. The offending party then quickly left group and I got my frost badges.
Directly after that I queue back up into a random but this time I hoped on my Disc priest. I’ll freely admit I’ve never played her as discipline and leveled her from 1 to 45 as shadow. I decided to give healing a try and see how it was, leveling her through the LFD system. What do I find in this group? First of all I get Maraudon, which is one of those instances I’m loathe to run. Secondly I pipe up and say “this is my first time healing on this character and I’m trying out discipline, so I’m sorry if there’s any complications while I figure it out.” The mage in the group pipes up and tells me his main is a discipline priest. He helps me get setup with a priority and rotation and we’re off running. The tank pulls at a reasonable pace and continues to check my mana and make sure I’m good before pulls. It was honestly one of the greatest dungeon runs I’ve ever had. Everyone was understanding and talkative and nice. Everyone was helpful and what started out as a purple crystals run turned into the entirety of the instance. I left that run feeling better than I have in a long, long time, and a run like that proves that even late night, you can still find one hell of a group.
Any stories to share this week about your LFD groups? Good? Bad? Ugly?
Until next time, Happy Healing!






















I'm Matticus and I play a Dwarf Priest. My home is in Conquest, a raiding Guild that I have founded. Every week, I log 12 hours raiding on Ner'Zhul.
Wynthea is the Troll Priest with the best Mohawk on Firetree. Currently, I raid 4 nights a week in a hardcore guild. I started playing WoW in May 2005, and raiding end-game in May 2007. My guild is currently working through 25-man WotLK content. I've tried playing other classes, but Priests are my passion. I am extremely fond of Dwarves.... especially with Ketchup.
My name is Sydera and I like to heal things--think Florence Nightingale with foliage. I play a night elf druid on Ner'Zhul, and I raid 12 hours a week. As a guild officer for Conquest, I coordinate healing and recruit new raiders. I started playing WoW in Fall 2005, and it was love at first click. Before I discovered the joys of Broccoli-stalk healing, I raided as a holy paladin, and I now have alts in all healing classes. I have to say, though, bark beats poofy dresses and heavy plate in my book.