Introducing the Guild Masters!

Introducing the Guild Masters!

Say hello to the Guild Masters.

Today I wanted to take a moment to announce the start of a new blog project. The idea came about after browsing through the Warcraft Guild and Leadership forums. Ran into questions and problems that guild leaders and officers were struggling with.

And you know what I realized?

There is no single place for guild leaders and officers to ask questions or gain support for common issues.

How should a guild leader handle drama?

How does an officer say no?

How do you “raid lead”?

What elements constitute a solid guild website?

Thus, the Guild Masters formed.

I’m hoping to expand a bit beyond that though. I’ve played League of Legends, Heroes of the Storm, and Counterstrike: Global Offensive. All of those games involve elements of leadership but it’s not quite the same as leading in WoW. Eventually, I’d like to expand and incorporate those elements but for now, I’m going to focus on the MMO side of things.

If you’re interested, shoot me an email or hit me up on Twitter (@matticus) or add me to your battletag (Matticus#1773).

Conquest turns 7 years old this month. When I started, I didn’t really have that many resources available. I don’t remember the leadership forum having been created yet. I relied on mistakes observed in other guilds. I asked for advice and pointers from the few friends I had who were officers and leaders of their own guilds. I made my own share of screw ups along the way.

As a result, I laid down the ground work for the site back in April and started sketching out what I wanted it to be. It’s a site that’s targeted for newly promoted and minted leaders who might know what they’ve gotten themselves into. I’ve asked a few trusted and driven individuals to provide their own insight. But I’m determined to provide some help and assistance with the Ask A GM section. It’s been up for a month now so do check it out and let me know what you think (or want to see more of).

The small community back then gave me the confidence and skills into what I am today and I want to give back.

Here’s a small sample of posts that are up that’ll benefit you:

If you’re stuck with problems or want some advice, contact us and check out the forums! Guaranteed we’ve had similar experiences in the past.

Half a Year Later, Relieved at no Chat in Hearthstone

Half a Year Later, Relieved at no Chat in Hearthstone

That certainly took a while to reach.

Yes, I’ve managed to accomplish one of my goals for Hearthstone: Reaching Legendary status. Now I can relax some and experiment with other decks and classes before the next great hunter nerf. The deck I used was the one I linked to in my last post for Hunters. I can now begin focusing on trying my hand at tournaments. I was quite surprised to see that Legend players make up a really small percentage of the population. I guess that makes sense with around 20 million players but how many of them engage in the ladder, I wonder? I’m not a fan of the tournament mode where players are asked to bring 3 different classes but that’s the way it is. I’m experimenting right now on my Shaman, Priest, and Druid decks trying to decide which of them to use and which styles to play.

Anyway, my journey to being a Legend wasn’t quite the best experience. You’ll recall not too long ago about Blizzard’s decision to effectively silence and mute players preventing them from chatting with each other in the game.

Never have I been more glad for that decision. There’s plenty of sore losers out there who can’t seem to get over it and want to make themselves feel better by taking a parting shot at an opponent. I’ve been added after matches multiple times via the Battle Net friends list. Every time, I wonder if it’s going to be someone who actually wants to say good game or that’s a sweet deck, would you like to practice more?

Every time, I am constantly reminded of my own naivety. Players out there don’t seem to care about good sportsmanship. They’re bitter after a loss and just want to take it out on their opponents. I can understand that but it doesn’t mean I agree with it.

legend-rank2

First of all, I’m not actually sorry. Second, I am not a gentleman of African descent. And my scrub ass actually ascended to rank 2. The thing is, I would’ve expected this reaction no matter what deck I use.

legend-stuff

Like, what is it with the desire to send off one parting shot at your opponent? Adding them to your list, sending one well fired insult, and then removing them before they even get a chance to respond? It’s disappointing really. Incidents like these really magnify what the community is like because it’s the only serious exposure we get. When we as players square off against others who respond that negatively, it can be incredibly discouraging to other players who want to get involved in the game and take it more competitively.

Now, to be fair, I had the option to not accept the initial Battle tag request. That is definitely on me. It’s still a shame though that the only kinds of players willing to take the effort to add others are the types who we don’t really want to interact with in the community to begin with. I don’t have a a solution or any ideas how to even begin to resolve it. Perhaps if there was an in-game report button in the corner, it would be convenient enough to access and report the individual. I know the Battle Net chat frames have a reporting option for harassment.

What’s the point? To encourage better behaviour from players. Learned that from Riot’s playbook. Perhaps impose a penalty that gradually escalates based on reports received and examined. Unlike League of Legends, there’s no way to really gauge a player’s moves in games as being harassing or trolling or feeding since this is a 1 on 1 game. Perhaps what I should do is put my own cards where my mouth is and add opponents after every game and say GG instead. Sadly, I don’t think even that move will be received well at all.

Raiding Epiphany

Raiding Epiphany

You know that time when you’re working on a new boss and it just seems like you keep hitting that same block over and over? For us, it was Blackfuse. We’ve been working on the guy for the past month now. We kept bringing him down to about 65% but we’d keep consistently buckling during that first magnet phase. It was a combination of fires, mines, overload, or something else that was seemingly unavoidable.

Then all of a sudden, the clouds part.

Sunlight shines right through.

The players are struck with a wave of epiphany.

Our attempts improve dramatically. We made it past the the first magnet phase, then the second magnet phase, and now we’re breaching below 50% more often than not.

It’s like being able to breathe again after having clogged sinuses for so long.

That’s kind of where we’re at now. I call it cautious optimism, but if this level of improvement continues, then we’ll be on track.

Retooling and rebuilding

Not long after the proposed schedule went out, I had a few members express their inability to commit to that schedule. As a result of that, I did end up losing some fine players and friends.

It’s a little funny how things work out though. I was approached by a previous raider who’d been out of the game for a while and with a different group. Turns out the players in there were looking to move on up and get into some of the more top tier content in the game. Instead of trying to transition from a 10 man to a 25 man guild, they were toying with the idea of flat out signing on with a 25 man guild.

The beauty of the current state of raiding is that players can easily cross-realm on any difficulty. For the past month, we’ve been raiding with many of these players and they didn’t have to change servers at all yet. A few of them made the leap earlier on because they liked what they were seeing. Some others are still holding off for now, but it seems an amicable solution for everyone.

Conquest veterans can be rested a little more on the earlier encounters to conserve energy and mental fortitude for some of the more challenging bosses like Thok and Blackfuse.

Newer players are embracing the challenge and accessibility of heroic raids. Many of them actually fit right in with no problem. Of course, a few of them are understandably upset since they used to be the top dog in their former organization but are now being completely out DPS’d by sheer differences in gear alone. But that’s obviously an easy problem to resolve.

Our raid has received a notable shot of adrenaline, at least!

A post-Blizzcon release

How about that cinematic, eh?

Along with the November 13, 2014 release date?

That’s quite some time away! I was really hoping for an earlier release but it wasn’t meant to be, I guess. Blizzard’s stated time and time again that they’re committed to providing a more timelier expansion release.

What are your thoughts on the 2.5 week leveling period? Raids don’t open until week 1 of December. In previous expansions, raids opened up exactly a week after. I understand their rationale for Warlords in that they didn’t want to release the game during Remembrance Day (November 11th) and then there’s the American Thanksgiving holiday the week after. In theory, I could relax my levelling speed a bit.

But c’mon, my pride is on the line here.

I was beaten to the level cap in the guild for the first time in Mists when I had been the sole title owner from Burning Crusade, to Wrath, and to Cataclysm.

By a non-Asian, no less!

Need to regain my title here!

For more thoughts on the levelling process and the release date, check out the recent episode of The Edge!

Win a Beta Key from BlizzPro!

BlizzPro has five beta keys to give away and we want to hand ‘em out to you! I’ll mention how to get them in a moment.

I know I don’t often plug the show here as much (shame on me). I’m going to attempt to make a concerted effort to do so. We’re steadily aiming to ramp up our content. More co-hosts have been added for a more panel discussion type of production. On the beta, I did get a chance to test most of the bosses that were up. There’s more happening later on today and I’ll try to get in on those as well. If you watch this week’s episode, you can see my efforts as a Holy Priest against Oregorger.

Quiet Matt! How can I get a key?

Easy! I’ll quote it from the post: The Edge: Win a Warlords of Draenor Beta Key!

On August 3rd, we will send a tweet out from The Edge account with #BlizzPro and all you need to do is simply retweet that message and follow @edge_blizzprotv, @Veliice, @ktjnwow, @GitErRaid and @matticus for your chance to win! We plan to announce the winners on Thursday, August 14 and Friday, August 15.

Good luck!

Eventbrite? Or Eventbust? Thoughts on BlizzCon 2014 Tickets

Eventbrite? Or Eventbust? Thoughts on BlizzCon 2014 Tickets

Bullsh*t.

Horrible.

Complete clusterf*ck.

Those are some of the words on Twitter used to describe the ticket purchasing process this year for BlizzCon 2014.

First of all, congratulations to everyone that managed to secure and score tickets for this year’s BlizzCon! I managed to get some for myself and Conquest will be returning in full force again with some new faces (and old).

What exactly was different about this year versus previous years?

The Old System

Historically, Blizzard has done a fairly good job managing ticket purchases. You had to keep refreshing the page, select your order, and you’d get thrown into a queue. There would be an indicator that showed you what place in line you were. If you were 1356th in line and there were 10000 tickets available, you knew you were locked in for a ticket. Once the indicator reached zero, that meant all the tickets were spoken for and had been sold. There were no more left in the system.

The New System

This year, Blizzard opted for something different. They decided to use Eventbrite instead. A few of my guildies had used Eventbrite before and mentioned that the system itself had crashed during smaller events and concerts (with a capacity of 2000 seats). BlizzCon hitting the 20000 ticket mark made me wonder if Eventbrite could even handle the expected load.

My guild has done this annually now. We had a thread set up to coordinate who was able to buy tickets, what their maximum purchasing capability was, and who needed tickets. We were all on Mumble when the tickets went live and I hit refresh, selected four, and was thrown into their waiting room. Some of my guildies were faster on the draw than I was and managed to proceed right to the checkout page. I had given up hope. I figured if I was in the waiting room, there was no way I’d be able to get tickets. But I had no visual indicator as to how many tickets were remaining so I stayed on there.

Minutes later, I was thrown out of the queue and informed that the event had sold out and that there were no more tickets available.

Ugh.

My first year of not getting my own BlizzCon ticket. There goes my streak.

Or so I thought.

Resigned and frustrated, I kept slamming my F5 key just because. Then I noticed my page had changed. The sold out notice was gone. Tickets were available again. Perplexed, I decided to go for it. Changed my ticket quantity to 3. Was told that it wasn’t available, but I could buy them in singles. Said screw it, selected 1 ticket and was thrown into the checkout page again. By this point, all but 4 people in guild had tickets that were spoken for. 3 of us managed to check out in time and get order confirmations on our tickets.

The last guy was still stuck and wasn’t able to get his either as it had thrown him another sold out error.

On a hunch, he was smart enough and decided to wait a few more minutes before trying again. Sure enough, 24 minutes after the first wave of tickets had been released, he managed to purchase a single ticket for himself. Everyone who had signed on and committed to a ticket managed to get one.

Weird right? What the heck happened?

Based on what I saw and my conversations with others, tickets were held on the checkout page by people purchasing them. If people did not finalize their purchase or if their check out process timed out after 8 minutes, those tickets would then be released back available for purchase.

However, the rest of us in line had been thrown out and we would not have known about it. Why would it tell us that tickets are sold out if they weren’t actually sold out?

I felt that was absolute ludicrosity. Way preferred the old system. At least I knew for sure that I had a chance. And at least I knew that once the supply bar was empty, it was literally empty. I understand that the system this year had the unintentional side effect where people could show up late and purchase a ticket 20 minutes later. Neat in a way, but not exactly fair for the people who started the F5 refresh spam on the dot.

How can this be solved?

Easy. Put in something that the previous BlizzCon pages had: A bar that shows how many tickets are remaining. Calculate it based on actual tickets confirmed and sold. I think that’d go a long way towards placating many interested players.

Oh and don’t actually throw people out of the queue.

Why They Switched

Good question. Why did Blizzard switch?

One reason why we’re using Eventbrite is because there is a quick and easy system to help us monitor purchases and be able to take tickets back from scalpers/bots.

Source

BlizzCon is notorious for having a huge number of people trying to sell and scalp tickets. Listings appeared on Ebay weeks before the actual BlizzCon ticket sale. I’m not sure about the countermeasures or the success rate of trying to stop and minimize the effect of scalpers, but I loaded up Ebay and decided to search it up:

blizzcon-ebay-2014

Maybe it’ll get shut down? Who knows?

The Edge: April Fool’s, Mythic Rosters, and Shaking up Dungeons

Several weeks ago, I joined BlizzPro’s The Edge videocast team as a third co-host on their show. I still receive questions from readers asking about the Matticast. This was one way for me to return to the casting circuit. We’ll be talking about news (at least, only the pertinent ones). Along the way, we’ll offer what we can about classes, skills, and raids.

In the last episode, we discussed cross-realm raiding and preparing your guild for Warlords. This week’s episode 14, the crew takes a closer look at the different factors that go into planning your roster for Mythic. Meanwhile, faux patch notes kept us entertained for the day with nods and inside jokes along with pop culture references. Sadly, I think I only got half the references.

  • 3:35: April Fool’s recap
  • 10:42: Mythic roster considerations
  • 21:00: Heroic dungeons

I’ll add some additional thoughts about building a Mythic roster in a future post. This is the first expansion where I’ve had to really whip out my whiteboard and really think ahead about the roles each player will have going into an expansion. I wasn’t in such a position when we transitioned from Vanilla Warcraft to Burning Crusade (and going from the 40 man to the 25 man). I can only imagine what it was like for GMs in those positions who had to make the tough call of picking 15 out of 40 players to release.

Sean wanted to take a page inspired from Diablo. Why not have loot drops completely randomized in a limited pool? But I don’t think anything can be done that can really entice me to jump back into heroic dungeons when I’m well already into raiding. Let’s face it, the first week or two of a new expansion, I’ll be dungeon diving repeatedly to get my priest at a level where he can adequately compete for raiding and then never going back again.

If there’s a system mechanic that increases character progression in addition to raiding, I’m going to be annoyed. Raids should be the ultimate way to progress a character’s power (excluding PvP). Dungeons just aren’t my thing and I hope we don’t have to run them to get some kind of currency or items that augment our gear. Just isn’t necessary. In my mind, you should be running heroic dungeons because:

  1. You want to get started for entry level raiding.
  2. Certain vanity rewards like pets or mounts (or challenge mode gear).
  3. An activity you enjoy with a smaller group of people.
  4. You need the 3000 valor points for the legendary cloak on your 4th alt.

Look, if you like dungeons and stuff, power to you. I’m just not a fan. I can’t think of anything they can do to really encourage me to go back in after I’ve had a taste of raids. There’s a finite amount of time I spend playing WoW per week and I don’t want to split up my time being forced to do something I don’t want to do for the sake of maximizing my character’s power.

They can’t exactly utilize the mechanics from Diablo’s adventure and bounty modes. You’re controlling a character with 6 abilities in that game. All areas of a map are randomly generated. All the loot stats and features are also randomly generated. In Warcraft, you’re playing your toon which has all these attacks and cooldowns. All the heroics are on a set layout. Lastly, each dungeon has it’s own set of loot rewards from each boss. Does WoW need anymore RNG? Right now, I know that if I wanted a weapon, I could run a certain boss in a specific heroic over and over again until I attained it. Chance says that if I do it enough times, eventually the dice roll will go in my favor*. At least I’d know what I can do increase the odds. With completely random loot tables, it wouldn’t matter what I did. I’d have a roughly equal chance no matter which boss I came to.

*In practice, I have the worst luck.

What about you? Are you a dungeon runner? What drives you to propel your characters through 5 mans? What would you like to see to improve your experience within them?

So Shadow Maybe

So Shadow Maybe

“Hey I just met you
And this is crazy
But Monks are OP
So Shadow maybe.”

 

The world is officially ending.

Seriously, this is the year. Volcanoes are erupting ash into the atmosphere. Earthquakes are shattering continents. Storms are tearing up landscapes.

Why? Because the two most unlikeliest things have occurred.

I have a Horde Priest at max level. Never thought I’d get a character that high and routinely doing stuff. My friends ask me why didn’t I try a different class. It’s because I don’t feel comfortable playing another class. I just have an affinity and love for playing a Priest. However, I did decide to take her Shadow instead though she’s still quite capable of healing.

That’s the first bit of news.

The second?

It’s been clear to me after the first few weeks of raids that Holy Priests just can’t seem to match the level of other healing classes right now – Well, either that, or I can’t match the level of the other healers. That’s potentially true. The officers in my guild asked me to give Shadow a try. Since I’ve been predominantly Shadow on my Horde priest, I’ve had some practice. They were curious to see how I’d do in raids. I wasn’t the greatest Shadow player in Cataclysm but that’s largely due to my inability to maintain uptimes on DoTs (among other things).

But the Mist changes have made it a little easier for a newer Shadow player like me.

It’s fun, but I still feel wary. After playing a healer for 8 years, you still have assorted muscle memory from healing for so long. I find myself not only watching my DoTs on bosses, my timers, and my cooldowns, but I’m constantly scanning my raid frames. Burning Mana Hymns when I spot healer mana fairly low. I’m not quite sure what I’m looking for. My Resto Druid has been giving me her Symbiosis for Tranquility (which is fairly weaksauce, but not meant to stand on it’s own as a true healing CD).

I don’t know if I’ll ever play at full DPS capacity because I’m worried that something bad is going to happen. 

It’s not that I don’t trust the team, but I can read the play and “see” what’s going on.

Anyway, I apparently passed my trial so I’ll be doubleshifting as Shadow and Holy.

Things I need to work on:

  • Lining up cooldowns
  • Maintaining DoTs
  • Decision making (on spells)
  • Acquiring additional shadow gear (because I really don’t want to touch my healing gear)
  • Figuring out how to properly burst down orbs on Elegon

Keeping 25s Alive

I was reading this post at Unwavering Sentinel with different ideas on how to keep 25 man raiding alive. It’s something I’ve been thinking on and off about both from the perspective of a GM and as a normal player.

At the heart of, we should first analyze what makes a 25s player want to raid 25s. 10s is easier to manage. It’s difficulty varies from 25 from encounter to encounter. And you’re not as likely to cancel raids because you can usually rock 10 players (although 25s is more forgiving in this regard since running shorthanded a player on 25s isn’t going to be crushing as down 1 on 10).

For me, more is fun. I love large scale engagements. I prefer working with the army as opposed to the special forces group. More macro than micro. Maybe I really like raiding with 24 friends because I don’t want to leave 15 people I know out in the dust.

I get that players like the closeness and intimacy that 10s offer. Personally, I’m not looking for nor am I really interested in that type of stuff. I figure if you get too close to someone and know them too well, you’ll get irritated or annoyed at something. More players means you don’t get personnel fatigue from being with the same select group of people over and over. But that’s not a raid size matter (it’s more leaning towards guild size anyway).

The developers have recognized that they haven’t done enough to inject enthusiasm for 25s. One of the solutions that have been implemented for Mists is that even though the loot between 10s and 25s will remain the same, 25s will gear out faster. Instead of 5 drops per boss, we’re getting 6. All things considered equal, a 25s group would theoretically have a decked out raid faster.

We’re going to examine the solutions presented by Zellviren.

Solution 1: Make 25-man have specific rewards

This is singlehandedly the absolute best solution to revitalize 25 man raiding bar none. By making 25s the main route for the best loot, those players motivated by the flashiest and most powerful gear would have no choice but to enlist in a 25s guild.

But we all know that’s not an option on the table. This was something that was done during Wrath. Separate item levels between 10 and 25.

Solution 2: Make 25-man have specific achievements.

One could take this a step further and maybe add a guild achievement for a clear on 25 in addition to a 10. Of course, the unfortunate part of this is that it wouldn’t be possible at all for a guild to obtain every guild achievement. Maybe make it an either/or thing. If you clear it on 10, you get the toast for a 10 man raid. If you clear it on 25, you get the 25 one instead. But once you get one, maybe have it set that it’s not possible to get the other.

Solution 3: Creating “guild alliances”

I don’t know about this method. From a technical stand point, it wouldn’t be difficult to modify at all. But as a GM, it can be politically difficult to entertain the idea of cross raiding with a different guild. Who gets to quarterback the raid? How is loot going to be handled? If all hell breaks loose, it’s not uncommon for fingers to start pointing at each other on blame. It’s a solid idea but my guess is that human nature would work against it.

On the other hand, I’m a cynic.

Solution 4: The 25-man raiding “pool”.

A queue of raiders presents an interesting tool for GMs and raid leaders. It helps resolve calling raids based on attendance. In addition, it gives free agents out there a chance to throw themselves out in the world and see what else is out there. Maybe their server has limited progression or there aren’t many large guilds around. It’s like a match making service that’s one grade higher than LFR. However, I feel that this is more of a bandaid solution than one that would truly revitalize 25s.

What about removing the lockout?

One thing I want to propose with regards to lockouts is to remove them entirely. Instead, use the raid finder style of loot lockouts to limit gear acquisition.

Give players the ability to run as many bosses as they want in whatever raid size they want, but limit item rewards to their first kill of that week.

Say I’m on a weekend 10 man group. We clear out all of heroic Dragon Soul. The 25s group runs during the weekday and Monday rolls around. They find out that Peter Lafleur, one of the healing priests in that group, has national dodgeball championships that Monday and isn’t able to come in. Instead of resorting to a pug or a possibly undergeared alt, I can offer up my main priest instead. I’ve cleared out all of the bosses in Dragon Soul rendering me completely ineligible for any loot but that’s okay because I can still help out my fellow guild members.

Actually, some additional icing on the cake would be to allow gold drops to keep recurring. I wouldn’t mind raiding and farming bosses as an income stream.

The possible counterpoint to this is how would achievements be handled? The achievement with the 4 platforms on Deathwing normally takes guilds 4 weeks to get. Being able to reset and re-engage Deathwing anytime means they’d be able to nail that achievement inside a day. I’m not sure how to reconcile something like that because it gives raid groups the ability to re-attempt achievements anytime they want instead of waiting out a week for everything to reset.

If the idea of unlimited lockouts is too extreme, perhaps the moderate idea of one 10 man and one 25 man would suffice. During Wrath, we ran both 10s and 25s to maximize gear drops for our characters. But if it’s restricted to only one chance on obtaining loot, we’d be able to pick and choose a raid size at our discretion.

It’s just something to think about. For you who raid 25s, what is it that motivates you to do that? Why do you think you haven’t switched or would never consider shifting down a size to 10?

Player’s Choice Raid: Your 5 Picks?

Player’s Choice Raid: Your 5 Picks?

Let’s fast forward a few years. The 10th anniversary of World of Warcraft is about to hit. To celebrate 10 years of WoW, Blizzard has decided to create an instance filled with 5 bosses of your choice that have their stats and levels modified to whatever the current levels are. It’s a Trial of the Crusader style of an instance. You’re locked in a large arena with no way out.

It’s you, your friends, and your wits.

You get to pick any 5 bosses from any raid instance or outdoor raid boss in the history of the game.

My picks (Trial of the Insane)

  1. Mimiron
  2. Archimonde
  3. Nefarian 1.0
  4. Professor Putricide
  5. Kil’Jaeden

Mimiron’s been a favourite of mine. It’s like 3 mini bosses in one who then Voltron into a combined beast at the end.

Archie’s a huge headache. It took me a long time to get him down and is one of the most satisfactory kills I’ve ever picked up as a raider.

I’m interested in seeing what a post MoP Nef 1.0 encounter would look like. He gets a refresh and picks out abilities based on class (and maybe spec) during his phase 2. In a way, you get to pick your poison against him based on the lineup your raid brings.

Good news everyone! You get to pass plague around all over again in the level 100 version of the raid against Professor Putricide! Is your raid organized enough to automatically divvy themselves up based on which colour debuff they receive? Do they know who is dirty and who is clean?

Lastly, Kil’Jaeden. The boss I’ve worked on the longest in my entire raiding career. Heroic Zon’ozz was close but came up short. Learning to utilize the pet dragon, the positioning, handling all the incoming abilities was like a symphony coming together and making pitch perfect music.

What about you? Which 5 bosses would make it on your Player’s Choice list?

Help! Need Your Resources and Links!

I’ve been asked by my overlords to compile a large list of resources and links for WoW players. The internet is just too damn large. There’s new blogs starting everyday and sites being abandoned or taken down almost weekly. It’s a little bit much even for me.

So I’m requesting reinforcements!

Blogs.  These are typically sorted by class. But I know there’s a few that write about more than one class. For example, although Restokin closely identifies with druids of the resto and balance variety, there’s some advice on other classes. The stipulation though is that the blog must continue to be active and predominantly about WoW. Last updated 2011 doesn’t count. I won’t care if there’s stuff about the occasional League of Legends frustrations but it’s meant to be list of WoW resources. Even non-class specific stuff for gold and transmog would be welcome as I don’t know much about those either.

Strategy sites. Sites like Learn 2 Raid, Icy Veins, and Tankspot would fit nicely here. I’m sure there’s others out there.

Podcasts. I don’t listen to any podcasts at all. I’ve never gotten used to that medium. I like being able to read, scan, and skim. Can’t really do that with podcasts and I find that I have to listen to a bunch of stuff I have no interest in (such as hunter changes) before we get to the good stuff (raid and healing). However, if you have any favourites, please send them my way.

General news. This one’s more or less locked down. MMO Champion, WoWHead news, and Curse are the big ones.

Others. Character development tools are cool (WoW Reforge, Ask Mr Robot). General recruiting sites or forums. Guild tools. Basically anything that’s WoW related that might not fit other sections. I can create a second category for them.

Anyway, I’d greatly appreciate any resources you can provide. Feel free to comment below or email me as well.