For once, I’m at a loss here and I’m hoping to garner some insight or advice from the readers. My Guild had started to work on Gurtogg Bloodboil. We were working on Bloodboil for a few hours on Sunday. I used to think that Najentus was considered a heavy healing fight.
Boy was I wrong.
I won’t go too much into an explanation, but here’s the WoWWiki link for the strategy.
- 4 Holy Paladins
- 2 Holy Priests
- 1 Discipline Priest
- 1 Resto Shaman
- 1 Resto Druid
3 Paladins on each tank. We use 3 to rotate aggro on the boss. I, the Holy Priest, heal the tank who is actively being attacked by the boss. The rest of the healers are assigned to the bloodboil groups healing (Resto Shaman, Priest, Paladin) or raid healing.
This is where things get dicey. The 3 Paladins that were on the tanks immediately jump the player with Fel Rage. I heal up the melee before switching to tanks and then raid healing. The Resto Druid covers the 3 tanks. 1 Paladin and 1 Resto Shaman are raid healing. The other Holy Priest and Discipline Priest are also on the player with Fel Rage.
If the player is a clothie, Pain Suppression gets applied.
A player with Fel Rage has the following effects:
- increases armour by 15,000
- increases health by 30,000
- increases healing done by 100%
- increases damage done by 300%
- increases size by 100%
The raid gains a buff called Insignificance where every spell they cast has no threat. One problem is that if a clothie gets hit with Fel Rage and Pain Suppression is applied, the player dies just as Fel Rage is about to wear off. Gurtogg gets progressively stronger during this phase. I can’t help but wonder if it would be a better idea to delay Pain Suppression for about 5 seconds before it becomes applied.
In our case, it’s not just the person with Fel Rage who is dying. Other members of the raid seem to be dying from a lack of heals or other miscellaneous reasons.
I can’t help but wonder if it would be better to stack all four of the Paladins on the Fel Rage’d player immediately along with the Discipline Priest and then have the Holy Priest switch to raid healing instead. This would essentially give us a picture of something like this:
- 4 Paladins and a Disc. Priest on Fel Rage
- 2 Holy Priests, a Resto Shaman, and a Resto Druid on the raid divided up accordingly
By switching the Holy Priest to the raid, this opens up a lot more options that the healer can use other then Flash of Light spamming.
Another problem that isn’t so urgent is our DPS output. Gurtogg has a 10 minute enrage encounter. I notice that when we hit the ~50% mark, the timer is around 4:45 or less. Granted we did lose 1 or 2 players at this point.
I seriously hope the Recount Death meter gets fixed as soon as possible. With that tool being down, we have no way of ascertaining the cause of death when players die. As a result, healer blame has increased in recent weeks and has gotten me irritated. Most of the time, it’s never justified. It tends to be the result of a fight mechanic that players seem to forget about (some raiders mysteriously forget that Najentus’ spines can be removed). Therefore, the "blame healers" catch all is used. I’m afraid that I might one day lash out if I see another "healers fault for wiping" comment in the raid.