Are run speed enchants still necessary?

Are run speed enchants still necessary?

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Do runspeed enhancements matter in raids?

  • Yes (61%, 207 Votes)
  • Murloc (26%, 87 Votes)
  • No (14%, 47 Votes)

Total Voters: 341

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Interesting topic that has come up over the course of the last few days. In Wrath it was mandatory for every raider I know to have some form of run speed enhancement either in the form of a boot enchant, talent that increased speed, or a meta gem that increased your run speed. In many cases if you didn’t have one, you didn’t raid.

A couple days ago, while auditing the profiles of our soon to be raiders, the question came up as to whether or not we really need the running enhancement anymore. The thought that sparked this was basically that with the unforgiving mechanics of Cataclysm in full effect, will that little extra run speed actually matter? Take Magmaw for example, he has two abilities that the raid needs to get away from. His little volcanic eruption that summoned parasites, and will throw you into the air high enough to cause falling damage on top of the initial fire damage. The other ability boils half the room alive, causing massive damage.

In the recent 10 mans I’ve run, I noticed that the vast majority of people did not have any form of increased run speed. Shockingly enough, the only deaths we had were some tank deaths resulting from learning the healing of a new encounter, and well, that’s pretty much it. No one died to parasites, explosions or being boiled alive. Now before you say anything, while I love my guildies and raiders, some of those in attendance have what I like to call “shiny object syndrome” and even they were able to avoid “standing in the bad”. Now I have also seen many people even with the run speed boost die to something that was telegraphed because they didn’t move early enough, leaving the run speed boost doing nothing.

There’s no question about it, the game is much more punishing than it was before. Part of this is due to the new raid and boss designs, the other part is that healers can’t compensate like we used to. Before, if you got caught in the bad, the faster you got out of it, the more likely we could power heal through it. Now though, if you get caught in the bad, even for a few short seconds, you’re pretty much likely to be much raid-kill.

So that leads us to today’s question. Is the run speed enhancement really necessary anymore? Do you think it outweighs the other bonuses you can use in place of it whether it is +Haste or +Mastery to boots? How about talents? Not only do we have the lovely poll at the top, but I’m looking forward to your comments on this one.

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About Lodur

Lodur is the right hand shaman to Matticus on World of Matticus, and a recruiting officer of Conquest and Co-Host of For the Lore podcast. Read more of his works at WoW Insider.

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