Image courtesy of KLatham
Note: If you are against WoW players with elitist attitudes, don’t read this post.
"No sacrifice, no victory!"
Sam Witwicky (Transformers, 2007)
I’m sure you’ve read about some of the frustrations that I’ve had with Archimonde in the past few weeks that we’ve worked on him. I wrote off the first few wipes as attempts on learning. Following one of our recent raids, a raid leader asked me for my thoughts on the issue. At the time, I did not know what to say because I did not put a lot of thought into it. After a few days of reflection, I’ve come up with a list of reasons about what our Guild is missing and why we aren’t getting things done.
Willingness to bench players
Remember Bruce? He’s an active member of our 25 man teams. When I mentioned to my raid leader that we should be switching out players that aren’t cutting it, he responded by saying that it isn’t going to work all the time. This is true, I will admit. But this is a progression encounter and we need to bring our best players in at all times. The fact is, Bruce doesn’t qualify as that yet. I respect the fact that he decided to go hemo spec to further help the raid. Unfortunately, I don’t for a second believe the DPS output of the raid has increased to offset the amount of potential damage he can do if he’s not hemo. For a melee player on Archimonde, he has to perform more damage then that.
When we first started on Archimonde, the raid leader said he was going to keep a list of names on who was dying and why. Enough is enough. It’s time to put that list to good use and bench the players that are at the top of the list. I don’t care how good or reputable that player is. If you’ve died many times, then you’re only gimping the raid. Hell, if it were me holding up the raid, I would voluntarily sit out because I know that I suck.
But there are certain players who make me groan to myself everytime they raid with us. It’s because they’re stupid or they don’t listen or they don’t pay attention. I’ve had to mute myself on numerous occasions because I have one hell of a temper. I don’t mind occasional wipes as long as we learn from them and it doesn’t happen again. Those are called progression wipes, and we learn best by experience. Yet if the same players continue to die for the same reasons, why are we bringing that player to a progression raid?
- Players unable to time their air burst tears
- Shamans who don’t stay with their group for decursive purposes
- Paladins who can’t seem to listen or understand their assignments
Lag cannot continue to be an excuse
Several of our players were affected by lag issues (no doubt stemming from 2.4 patch related problems). But even before then, some players were complaining about lag affecting their timing. Those players have got to go. We cannot blame all problems on lag. If you cannot compensate for lag, then the law of probability dictates that sooner or later you will get air bursted, die, and subsequently wipe the way. In fact, based on the amount of players that were lagging that day, we should have done something more lag friendly instead. But my point here is the fact that if you’re experiencing connection problems, bow out of the raid and watch some TV.
Healers are being blamed
The whole blame healer excuse also needs to stop. Every once in a while, if it genuinely is a fault of one of ours, I know that our healers are man enough to accept that they had a brain fart and lapsed. But in an encounter with Archimonde that has Doomfires that snake out from Archimonde at a slow speed? We have the best healing corps, in my opinion. Yet a lot of pressure has been directed at us. Statements like "I need heals through doomfire" or "I wasn’t getting any heals" don’t cut it here. As a survival fight, there is no reason for any player to be suffering through doomfire. Healers might be able to compensate for one player getting it, but not when multiple players are getting hit. And they have the audacity to say that they’re not getting the proper heals? Why are you eating doomfires in the first place?
In hockey, goalies that are on fire continue to play. Goal scorers that continue to score are paired with the same players. Why? Because of this magical thing we call chemistry. Those same players continue to deliver the same results night after night.
We’ve had nights where we one shot the first 4 bosses in Mount Hyjal with absolutely no problems on trash within the first 90 minutes.
If that’s the case, why do we change up our roster when we get to Archimonde?
The raid leaders said it themselves. This is not a DPS fight, this is a survival fight. We can afford to keep certain classes that might not boost our DPS up a lot because we know they’re not stupid. Instead, we bench those players to bring in players who aren’t as good but we unfortunately need their buffs that they bring to the table. I’d rather take an extra Shadow Priest or a Ret Paladin instead of an Elemental Shaman or Holy Paladin. I know it’s extremely hypocritical for me to say that after I mentioned Bruce earlier above. But that case is an exception. Melee players are the rare few who get to go all out on Archie without much fear of anything happening to them.
I will take veteran experience over buffs any day.
Where’s the focus?
Everyone needs to be present and on the same page. I downshift my focus on trash, but I still go through the motions. However, when we get to bosses, my back is straight, my door is closed, and my cellphone is off. One small mental slip in concentration will result in a wipe. In an area like Hyjal, it is often disastrous.
One of our Warlocks once pulled aggro on Azgalor without realizing it. The raid promptly died and it was 5 minutes to the end of the raid which lead to the raid being called. That’s 30 minutes wasted. For a guild that only raids 11 hours a week, every minute is precious.
It’s nice to have 2 or 3 authority players who are leading the raid. But there are times when too many cooks spoil the broth. I’ve seen times where one person said to do this, and another player told that same person to do something else. Both players hold rank in our Guild. We cannot afford to have more than one person directing the play. Uncertainty is going to kill us. Those raid leaders need to get together and pick one person to lead quarterback that play and be done with it. If he’s wrong, then it’s another lesson to add to the playbook. The point is that he picks a clear direction for the player to proceed in with no hesitations.
This is one of my harsher posts and it’s for good reason. But the tone of this post pales into comparison to the moods I’ve felt after some of the recent raids. I’ve tried to structure this post in a way that can reasonably convey how I feel about our Archimonde attempts with some reason and thought behind it. My tolerance level is quite high. I’m not at the point where I’m openly going to criticize my raid leaders (yet). This is just what I think and my vantage point is different than everyone else in the raid.
In review, I believe my Guild needs to :
- Toughen up and crack down on underperforming players
- Stop subbing out players
- Not blame lag
- Bring back the focus and turn off the distractions
- Have one leader that’s clearly in charge of the operation