A couple of weeks ago, I wrote a post detailing the freedom that players had in their own play. Reader Revaan wrote a series of questions that I wanted to answer but I never got around to it until now. IÃ¢â‚¬â„¢ll divide that post into two parts: One with a direct Q & A to his questions and the second half with a more detailed thought process.
Revaan: The debating about consequences of respeccing seems to make it clear that every guild should have a policy about respecs. Do you require approval from anyone? If so who?
Matt: Yes and no. Players are free to respec on their own time for PvP or just for general farting around. I impose no conditions on their respecs. When it comes to raids however, they’re required to go back to the original spec they asked to be in when they joined the guild. I’ll elaborate more on this later.
Revaan: Do you have some sort of trial period with the new spec?
Matt: I usually give it a raid. I’ll compare that day’s performance with data from past raids and see if there’s a significant difference. If both specs are about the same, it’s a wash. I’ll let them decide what’s better for their style of play.
Revaan: What if the chosen role is full?
Matt: Tough. It’s first come first serve, usually. If there’s a set amount of tanks and another player wants to go Prot, it’s highly unlikely they’ll ever get a spot unless one of the tanks decides to retire or spontaneously gets their account hacked. But that rarely happens.
(Actually, at the time of this writing, I just found out one of my main tanks had his account compromised. Go figure.)
Revaan: Are they first up if that role opens up or will the guild recruit and you need to compete with applicants?
Matt: Typically no. Players tend to have a certain amount of gear invested in them. For them to change roles like that is a messy undertaking for the guild because not only do we have to find a replacement for the spec they switched from, we also have to gear up that player again. It would be as if we were gearing up two players again instead of one. I would much rather recruit from outside but I will never say never. Situations like these are often resolved in a case by case basis.
I don’t like asking people to re-talent themselves unless I have a very good reason to do so. I prefer to let players come to their own conclusion about what’s best for them.
Here is a list of the 3 goals for the 3 different roles in the game.
- DPS: To deal an insane amount of damage
- Heal: To heal or mitigate an insane amount of damage
- Tanking: To survive an insane amount of damage
Respeccing within the role
Let me give you an example of a case where I approved a respec.
During the infant stages of Conquest when we were working our way through Naxxramas, we picked up a Rogue named Derek. He’s an extremely bright and skilled player. He wanted to try out a new spec because he had reason to believe that he could increase his DPS output.
I don’t know much about Rogues. But I figured I had nothing to lose. I was essentially trading a DPS spec for a DPS spec.
After the raid was done, I pulled up the Patchwerk notes for that day along with notes from previous raids and compared them.
Sure enough, Derek’s performance improved notably. It was partly due to gear and partly his style. But it seemed the spec helped a lot. Alas, from what I’ve been told, this upcoming patch may nerf it. You Rogues probably know what I’m talking about because I don’t know what I’m talking about. All I know is, he respecced and his damage spiked upwards.
Derek did an insane amount of damage before. After the respec, he did an insanely higher amount.
Allow your raiders to innovate and test new specs that allow them to excel at the same role. I had a Warlock (let’s call him Tom) who tried a new spec every raid for the first few weeks because he wasn’t sure what the optimum spec was.
What’s cookie cutter now could become outdated later.
As my former mentor Blori once told me,
There ain’t a problem in the world that can’t be solved without more DPS.
Inform your GM
Let your raid leader know. I guarantee you that they will generally be supportive (the good ones at least). Here’s the process:
Derek: Hey Matt, I’d like to respec.
Matt: Why’s that?
Derek: I think I can do more damage
Matt: Sure, go for it and let me know what you need.
Derek: Don’t forget to log me for Patchwerk so I can compare it to last week.
It’s that simple.
This one I am not as receptive as. A raid composition consists of a simple equation:
X healers + Y DPS + Z tanks = Dead boss.
By changing the equation, you risk rendering the problem unsolvable. A great tank does not necessarily make a great healer and you may find yourself short stacked on bosses from time to time.
It is an extremely tough sell to a GM. But that’s when everything is good.
On the other hand, if your raid has a few key role players absent, requesting a respec could end up being favorable.
If I’m short on healers and a DPS hybrid requests to go healing to help alleviate the stress, I am way more likely to approve it.
- Keeps the raid in house. I don’t have to outsource my important roles to trade chat.
- Solves a problem with little effort: ItÃ¢â‚¬â„¢s a good reflection on the guild member.
I guess my underlying philosophy towards respeccing can be boiled down to one line:
If it improves the raid group in any way, ask.
Image courtesy of marcello99