Player’s Choice Raid: Your 5 Picks?

Player’s Choice Raid: Your 5 Picks?

Let’s fast forward a few years. The 10th anniversary of World of Warcraft is about to hit. To celebrate 10 years of WoW, Blizzard has decided to create an instance filled with 5 bosses of your choice that have their stats and levels modified to whatever the current levels are. It’s a Trial of the Crusader style of an instance. You’re locked in a large arena with no way out.

It’s you, your friends, and your wits.

You get to pick any 5 bosses from any raid instance or outdoor raid boss in the history of the game.

My picks (Trial of the Insane)

  1. Mimiron
  2. Archimonde
  3. Nefarian 1.0
  4. Professor Putricide
  5. Kil’Jaeden

Mimiron’s been a favourite of mine. It’s like 3 mini bosses in one who then Voltron into a combined beast at the end.

Archie’s a huge headache. It took me a long time to get him down and is one of the most satisfactory kills I’ve ever picked up as a raider.

I’m interested in seeing what a post MoP Nef 1.0 encounter would look like. He gets a refresh and picks out abilities based on class (and maybe spec) during his phase 2. In a way, you get to pick your poison against him based on the lineup your raid brings.

Good news everyone! You get to pass plague around all over again in the level 100 version of the raid against Professor Putricide! Is your raid organized enough to automatically divvy themselves up based on which colour debuff they receive? Do they know who is dirty and who is clean?

Lastly, Kil’Jaeden. The boss I’ve worked on the longest in my entire raiding career. Heroic Zon’ozz was close but came up short. Learning to utilize the pet dragon, the positioning, handling all the incoming abilities was like a symphony coming together and making pitch perfect music.

What about you? Which 5 bosses would make it on your Player’s Choice list?

Which MoP Heroics Should you Run?

Which MoP Heroics Should you Run?

The heroics at level 90 won’t be as punishing as the initial heroics for Cataclysm or Burning Crusade. In fact, they’re designed to be the rough equivilent of normal mode instances right now in Cataclysm.

Now if you’re anything like me, you’re looking for the fastest way to ready your character for raiding. The first option is to power up your professions or buy crafted gear. Second would be to grind out as much reputations with the various factions and purchase rewards that way. The last tried and true method would be to run heroics.

For us priests, Gate of the Setting Sun has potentially 7 drops that you can use. Some of the items may not have spirit, but you can reforge into it as necessary. Siege of Niu Zao Temple has 6 items that will provide any upgrades over quest greens and blues.

Shaman healers will want to try their luck in Scholomance and Temple of the Jade Serpent. The temple has 7 items (although 1 of them has a really low drop rate as it’s an epic weapon) whereas Scholomance has 6.

Pickings for druid and monk healers are slim. Temple of the Jade Serpent has the most leather drops followed by Siege of Niuzao and Shado-Pan Monastary.

Paladin healing plate just seems to be all over the place. Avoid Scarlet Halls and Temple of the Jade Serpent if you’re looking for purely plate armor drops. Stormstout Brewery’s your best bet if you’re looking to get the most chances on gear.

Each dungeon has a notable quest or two attached to it. While they’re not the greatest rewards, it’s a good way to replace that marginal green item you’ve been using since level 87.

Below I’ve compiled and organized a list with relevant healing gear drops from heroics. It’s divided up by armor and item type. Enjoy!

T = Trinket
W = Weapon
R = Ring
O = Off-hand
C = Cloak
N = Neck

Gate of the Setting Sun

 

Cloth Leather Mail Plate Other
Saboteur Kip’tilak Fallout-Filtering Hood
Striker Ga’dok Bomber’s Precision Gloves Airstream Treads
Commander Ri’mok Leggings of the Frenzy R: Viscous Ring
Raigonn 1: Frenzyswarm Bracers
2: Shoulders of Engulfing Winds
Swarmbringer Chestguard W: Carapace Breaker
O: Shield of the Protectorate

 

Quest: That’s a Big Bug!
Reward: Cloak of Collective Thought

 

Mogu’shan Palace

 

Cloth Leather Mail Plate Other
Trial of the King Hurricane Belt
Gekkan Hexxer’s Lethargic Gloves Glinktrok Sollerets C: Cloak of Cleansing Flame
Xin the Weaponmaster 1: Regal Silk Shoulderpads
2: Soulbinder Treads
Mind’s Eye Breastplate W: Firescribe Dagger
N: Mindcapture Pendant

 

Quest: A New Lesson for the Master
Reward (All 430): Watchful Dreamer’s Trousers, Dreamer’s Vigil Leggings, Leggings of Clever Entrapment, Legplates of the Scattered Tribes,

Quest: Relic of the Four Kings
Reward (All 430): Cuffs of the Endless Shadow, Bindings of Impeccable Strategy, Armbands of the Reawakened, Lost Heritage Bracers, Bracers of Inner Knowledge

 

Scarlet Halls

 

Cloth Leather Mail Plate Other
Houndmaster Braun R: Beastbinder Ring
Armsmaster Harlan
Flameweaver Koegler Vellum-Ripper Gloves Bradbury’s Entropic Legguards W: Melted Hypnotic Blade
R: Vithrak, Gaze of the Deadman
N: Temperature-Sensing Necklace

Scarlet Monastary

 

Cloth Leather Mail Plate Other
Thalnos the Soulrender Forgotten Bloodmage Mantle
Brother Korloff
High Inquisitor Whitemane 1: Leggings of Hallowed Fire
2: Whitemane’s Embroidered Chapeau
Incarnadine Scarlet Spaulders Crown of Holy Flame W: Greatstaff of Righteousness
R: Triune Signet

Scholomance

 

Cloth Leather Mail Plate Other
Instructor Chillheart Shadow Puppet Bracers
Jandice Barov O: Metanoia Shield
Rattlegore Rattling Gloves W: Necromantic Wand
Lilian Voss Leggings of Unleashed Anguish Shivbreaker Vest
Darkmaster Gandling Gloves of Explosive Pain Shoulderguards of Painful Lessons T: Price of Progress

 

Quest: An End to the Suffering
Rewards (All 440): Patchwork Flesh Armor, Coldforge Carapace, Ghoulskin Vestments, Darkmaster’s Spare Robe

Shadow-Pan Monastary

 

Cloth Leather Mail Plate Other
Gu Cloudstrike Star Summoned Bracers Leggings of the Charging Soul
Master Snowdrift Quivering Heart Girdle
Sha of Violence Gloves of Enraged Slaughter N: Necklace of Disorientation
Taran Zhu Robes of Fevered Dreams Darkbinder Leggings Blastwalker Footguards Mindbender Plate Gloves R: Ring of Malice

Siege of Niuzao Temple

 

Cloth Leather Mail Plate Other
Vizier Jin’bak Hood of Viridian Residue Girdle of Soothing Detonation
Commander Vo’jak Bombardment Bracers Chestwrap of Arcing Flame
General Pa’valak Breezebinder Handwraps Siegeworn Bracers T: Vial of Ichorous Blood
Wing Leader Ner’onok 1: Breezeswept Hood
2: Whisperwind Spaulders
1: Belt of Totemic Binding
2: Airbender Sandals
W: Gustwalker Staff

 

Quest: Take Down the Wing Leader
Reward: Hardened Resin Pendant (Neck) or Mantid Eye Amulet (Neck)

 

Stormstout Brewery

 

Cloth Leather Mail Plate Other
Ook-Ook Bracers of Displaced Air Barreldodger Boots T: Empty Fruit Barrel
Hoptallus C: Cloak of Hidden Flasks
O: Bottle of Potent Potables
Yan-Zhu the Uncasked Fermenting Belt Uncasked Chestguard Sudsy Legplates R: Alemental Seal

Temple of the Jade Serpent

 

Cloth Leather Mail Plate Other
Wise Mari Treads of Corrupted Water Waterburst Helm
Lorewalker Stonestep Leggings of Whispered Dreams Sunheart Waistband
Liu Flameheart Flameheart Sandals C: Cape of Entanglement
Sha of Doubt Paralyzing Gloves Chestguard of Despair Neverdare Shoulders W: Je’lyu, Spirit of the Serpent
N: Mindbreaker Pendant
W: Staff of Trembling Will

Ulduar Style Hard Modes are Back!

I wasn’t sure if it was happening in the first tier of Mists or later on, but it was just confirmed in the Reddit AMA that some bosses have them in place.

I always felt the Ulduar raid was the best design for including hard modes that were mostly built-in to the encounter versus the normal mode-hard mode toggle that we have now. Do we have a chance to see a return of the event-based hard mode design instead of a toggle?

The Protectors of the Endless encounter in the Terrace of Endless Spring raid in 5.0 works exactly like the Iron Council hardmode from Ulduar; if you defeat Protector Kaolan last on that encounter, you get “Elite” loot that is even more powerful than the normal rewards from the encounter.

It’s the sort of thing we’d like to continue to experiment with and introduce where it makes sense. For some of the Ulduar encounters it was intuitive (kill Freya while her protectors are still alive), but in other cases it was obscure (how many people would have discovered the Vezax hardmode without an achievement describing what to do?) or an outright trap (“Why is XT hitting so hard?”). We literally spent as much time arguing over how to trigger the Mimiron hardmode as we did designing the fight itself, before someone half-jokingly suggested, “what if we just put a big red button on the wall?”

So the toggle is here to stay, but we’re definitely keeping our eyes open for places where it makes sense to apply the Ulduar model.

Another cool response was something called the Proving Grounds. Remember hunters going for Rhok’delar? Priests shooting for Benediction? Those class quests taught important lessons like kiting and triage healing with HoTs and dispels.

One feature we had mentioned previously, but which didn’t make it in for Mists launch, is the Proving Grounds feature. For those who aren’t familiar with it, the idea was to add what would be a type of single-player scenario that would allow players to both learn and demonstrate the core skills associated with a given role or class. You can think of them as something akin to Challenges in Starcraft II.

These might take the form of testing how long a tank can protect an NPC healer from a stream of oncoming enemies, or how much damage a rogue can deal to targets while avoiding awareness and movement checks of increasing difficulty. The hope is that the system will be a fun way for players to practice some of the skills that are essential for group gameplay, and for expert players to demonstrate mastery and compete for positions atop leaderboards, similar to our upcoming Challenge Mode feature.

With leading raid guild Paragon switching from 25 man raiding to 10 man, the conversation of 25 man raids dying has started up again. I’m still a 25s player through and through. Although ilevel loot appears to be off the table, the rate at which one could loot is an added incentive.

It`s undeniable that 25-man raiding is dying. How/will Blizzard save it?

We want to make sure the loot you get is commensurate with the logistical effort involved. That doesn’t meant the loot has to be higher item level, but it could mean you earn loot faster.

We’re not trying to kill 25 raiding. I totally agree we haven’t yet done a good job of saving it.

In short, we’re not satisfied with the current status of 25-player raids. There are clear logistical challenges to sustaining a 25-player raiding group. It’s inherently 2.5 times as much churn, and thus 2.5 times as much recruitment needed. In terms of actual encounter difficulty, while we haven’t always succeeded, we feel that we can deliver on a comparable experience between the two modes: 10-player raiding often involves greater personal responsibility, while 25-player raiding is more complex on a macro level (more moving pieces). Even perfect tuning doesn’t compensate for the logistical difficulties, though.

Our hope and intent when introducing the parallel 10/25 structure in Cataclysm was that people would be free to pick the raid size that they prefer, but I’ll admit that in light of the organizational challenges of maintaining a 25-player roster, we may need a slightly larger incentive to make that choice a truly free and fair one. When you’re the guild leader of a 25-player raid group, and you realize that you only have 21 people regularly showing up, it’s much easier to just forge ahead in 10-player mode than it is to go through a fresh recruitment cycle to bolster your ranks. And if Mechanar taught us anything, it’s that players will always take the path of least resistance when the rewards are equal. (Note that this doesn’t mean that it’s necessarily the most fun path or what players would choose in the absence of any outside forces pulling them one way or another.)

A small step we’ve taken to that end has been to increase the amount of loot dropped in 25-player Normal mode in 5.0 to 6 pieces per boss, matching the Heroic loot rate as it has stood in Cataclysm. That’s something. But it’s not a true solution to the problem. It’s something we continue to discuss on a regular basis.

Think it’ll be enough?

Mattivation: The Origin of Many Whelps!

Language is slightly NSFW.

We’re about to enter our 4th expansion. There’s enough new players that haven’t seen this video yet but it’s something I wanted to share. If you think your raid leader was brutal, wait until you watch this classic Onyxia wipe raid video. If you ever wondered where Many Whelps! Handle It came from, this is it!

A large number of players today would most likely wilt under that kind of pressure and environment. Me? I don’t know. I’ve played under leaders like that before and it was a different experience. I felt like I thrived and played at near my peak. I wasn’t really motivated by fear or anything. There’s just something appealing I find when I get (quite literally) get yelled at for screwing up. My officers know this and won’t hesitate to get in my face because they know the right buttons to press (They don’t care that I’m the GM :\).

Anyway, it’s a quick video I wanted to share this morning. For the older veterans, I’m sure it’ll bring a slight grin to your face. For the newer guys, that’s what you missed out on during vanilla.

Remind me to show you guys that Sebudai poster next week.

Help! Need Your Resources and Links!

I’ve been asked by my overlords to compile a large list of resources and links for WoW players. The internet is just too damn large. There’s new blogs starting everyday and sites being abandoned or taken down almost weekly. It’s a little bit much even for me.

So I’m requesting reinforcements!

Blogs.  These are typically sorted by class. But I know there’s a few that write about more than one class. For example, although Restokin closely identifies with druids of the resto and balance variety, there’s some advice on other classes. The stipulation though is that the blog must continue to be active and predominantly about WoW. Last updated 2011 doesn’t count. I won’t care if there’s stuff about the occasional League of Legends frustrations but it’s meant to be list of WoW resources. Even non-class specific stuff for gold and transmog would be welcome as I don’t know much about those either.

Strategy sites. Sites like Learn 2 Raid, Icy Veins, and Tankspot would fit nicely here. I’m sure there’s others out there.

Podcasts. I don’t listen to any podcasts at all. I’ve never gotten used to that medium. I like being able to read, scan, and skim. Can’t really do that with podcasts and I find that I have to listen to a bunch of stuff I have no interest in (such as hunter changes) before we get to the good stuff (raid and healing). However, if you have any favourites, please send them my way.

General news. This one’s more or less locked down. MMO Champion, WoWHead news, and Curse are the big ones.

Others. Character development tools are cool (WoW Reforge, Ask Mr Robot). General recruiting sites or forums. Guild tools. Basically anything that’s WoW related that might not fit other sections. I can create a second category for them.

Anyway, I’d greatly appreciate any resources you can provide. Feel free to comment below or email me as well.

Beta LFR – A Little Harder Than Expected

Beta LFR – A Little Harder Than Expected

I have returned from PAX Prime! It was a blast meeting some of my old (and new) guild mates again, especially since Blizzcon isn’t being held this year (but with Blizzcon 2013, you bet we’ll be making plans for that again).

Highlights?

Marvel Heroes is a blast. If you like the gameplay of Diablo and Torchlight, you’re going to like Marvel Heroes (Actually, I believe it’s made by the creator of the Diablo series).

Meeting my previous editor-in-chief for the World of Warcraft magazine, Dan Amrich, in person. Sat in on a panel by him on How to Review Video Games. He really does look like Mal Reynolds.

“There’s an inverse relationship between doing what you love and getting the big bucks.”

- Dan Amrich

I tracked down and met up with some of the Blizzard CMs and we had a nice discussion about the game and the upcoming expansion. After that, a CM who will remain nameless and I attempted to Gangnam Style at the booth. We were able to get the “Horseback ride” and the “Lasso” part of the routine. However, the “sideways shuffle” continued to elude us.

What’s that? Video footage of Gangnam Style attempts? I believe it may have been seized at the Canadian border. Oh well.

Heart of Fear

Over the weekend, I caught wind that the raid finder options of Heart of Fear opened up and Mogu’shan Vaults had been disabled. New instance, new bosses, right? Decided to queue in and give it a go.

The first boss that stood in front of us was Wind Lord Mel’jerak. He’s quite the royal pain actually. Your group will be squaring off against an encounter with multiple adds that absolutely must be controlled. In the raid finder, there’s about 9 of those things. If more than 4 gets crowd controlled, the Wind Lord just removes all the debuffs. There’s a finite amount of bugs that need to be active or else things can snowball to NOPE mode in a few scant seconds.

windlord

But that’s not the main issue. The big thing I’ve found is that tanks are just going through our group like a revolving door. We’d get a pull in, but then we wipe because someone broke CC due to AoE or the tank mistakenly pulls the boss near a cc’d mob. Mob breaks, we wipe, and then the tank gets a  vote kick which automatically passes because hive mentality.

Poor tanks only get one shot on LFR. Their skills and performance are based on one boss. They don’t even get to really learn stuff. Personally, I don’t think that’s fair.

Now my take on it is that there’s a big difference between queuing for LFR on beta realms against bosses meant for testing versus queuing in the raid finder against bosses where their heroic versions have been on farm for half a year (Dragon Soul, for instance).

I mean if you’re tanking raid finder for Dragon Soul and you’re wiping to basic simple stuff that’s fault months after the place is already open, I can understand the reasoning.

But a new boss that’s still being tuned where the mechanics and encounter notes aren’t widely known yet?

What the hell. Can we have a little more patience patience in there?

Ideal raid linear progression would be wiping at 90%, then 60%, then 20%, then death (or just one shotting it, but that means it’s probably too easy).

Anyway, the fact that we cycled through 7 different tanks is a good indicator that either some mechanics need to be changed or the raid finder version of this boss needs another pass. Something kept resetting the encounter. Didn’t get a good look as I was occupied at my frames, but it looks like that happens when the boss crosses a certain line.

Maybe I’ll try queueing for the second half instead.

5.0.x and Mists of Pandaria: Holy and Discipline Priest Info

5.0.x and Mists of Pandaria: Holy and Discipline Priest Info

Welcome to patch 5.0.x! You’ll have a few weeks to get yourself acclimated for the great levelling push in under a month. Whether you plan to dungeon grind or quest your way to 85, it doesn’t hurt to refresh your skills.

Priest changes and additions

  • Fixed mana pools! We’re now down to 100k mana at level 85. For reference, Circle of Healing costs 3200 mana, Flash Heal costs 5900 mana, and Renew costs 2600 mana. Some reforging may be needed for regen purposes. We’ll have 300000 at level 90.
  • Our ranged slot is gone! But, we can now use Wands in our main hand. So if you happen to have a heroic Wand but haven’t been able to get a heroic main hand or staff, congratulations! Wand stats have been buffed to account for this.
  • Divine  Hymn is no longer available to Shadow Priests or Discipline Priests.
  • Dispel has an 8 second cooldown. Mass Dispel has a 15 second cooldown. Fights like Spine of Deathwing have been compensated accordingly.
  • Chakra spells can be used directly. You don’t have to follow it up with a trigger. Remember to bind both Chakra: Sanctuary and Chakra: Serenity.
  • New Discipline spell: Spirit Shell
  • Inner Fire increases spell power by 10% instead of a static value.
  • Power Word: Fortitude increases Stamina by 10% instead of a static value.
  • Evangelism built in to both Discipline and Holy. However, only Discipline can activate Archangel.

Playing styles

Holy

Holy users, you’ll just need to get accustomed to Chakra and stance switching. Nothing else has really changed dramatically. If you’ve been a Holy player before, congratulations! There isn’t much to learn. Lightwell now has the option to be made more “user friendly” via Glyph of Lightspring.

I do have one request though.

Blizzard, is it possible to add a visual distinction between Lightwells that can be clicked versus Lightwells that can’t? Maybe make Lightspring blueish instead.

lightwell-spring

Discipline

With Archangel and Evangelism available all the time (as in, not needing a talent), those of you who are familiar with keeping Archangel stacks active during heated moments will be in good shape. Sadly, Glyph of Power Word: Barrier is gone. Spirit Shell is a new ability which turns Heal, Greater Heal, and Prayer of Healing into absorption shield generators.

About Spirit Shell

  • Will scale with your crit chance
  • Scales with Mastery: Shield Discipline
  • Scales with Grace
  • Unaffected by Archangel
  • Unaffected by Inner Focus
  • Maximum ceiling of ~60% of target health (Tried with different gear combinations, but needs additional verification)

General changes

  • AoE looting. By far the best change of the patch.
  • Battletags. No more having to hand out email addresses anymore. Why couldn’t they have just started with this in the first place?

But wait, there’s more!

Recommended glyphs

For raiding

Prime glyphs have been taken out. But there’s lots of glyph selections now. Take your pick!

Talent notes

Tier 1: Level 15 (Crowd control)

Tier 2: Level 30 (Movement)

  • Body and Soul: If you’re one of the few Priests in raid, great! Suggest using this for pickup raids like the raid finder.
  • Angelic Feather: Anyone who runs over this will gain the speed benefit. If you need additional precision when it comes to targeting, opt for Body and Soul instead. In practice, I’ve seen cases where the wrong person makes up a feather or someone just strolls near it without realizing it.
  • Phantasm: Probably best for PvP. Though there are a few raid encounters which have slowing effects.

Tier 3: Level 45 (Mana)

Tier 4: Level 60 (Defensive)

  • Desperate Prayer: This spell has served me perfectly in previous expansions and it’ll continue to do the same. When you get access to Void Shift at level 87, what I like to do is Void Shift a tank who has low health and then immediately use Desperate Prayer to restore health from the inherited pool I took from the tank.
  • Spectral Guise: Best for PvP.
  • Angelic Bulwark: Neat for not having to worry about your own survivability as much. Think of it as a safety net.

Tier 5: Level 75 (Extra power)

  • Twist of Fate: Don’t underestimate this. An additional 15% healing for 10 seconds if you heal someone below 20%? In a raid environment, it’s possible to keep this buff up for long stretches at a time. Heck, Circle of Healing alone should help maintain it on most bosses.
  • Power Infusion: Available only to the casting Priest.
  • Divine Insight

Tier 6: Level 90 (AoE)

  • Cascade: Loving Cascade for raid play.
  • Divine Star: Best used if the majority of the raid group is stacked together.
  • Halo: Do not use this in dungeons. The potential to unintentionally pull mobs is high (personal experience).

Less than a month to go before panda-monium hits! You’ll be ready and supporting your guild in no time!

[VIDEO] Mists Beta: Videos from the Vault of Mysteries

[VIDEO] Mists Beta: Videos from the Vault of Mysteries

Managed to queue into the second half of Mogu’shan Vaults on beta this week really late at night. I figured while these attempts were still fresh on my mine, I could at least get some pointers and notes down along with the recorded video. Apologies for the 720p. I found out that my bottleneck’s my video card (GTX 460, looking to get a 670 later on).

Didn’t actually take down Will of the Emperor. Got to within 2% left before the raid buckled. It’s fairly repetitive and you get the idea of what’s going on. I’ll keep making notes and additions with any changes or insights I get later on as we get into the expansion itself.

My favourite encounter by far is the Spirit Kings. Just so much going on with both covering the raid and making sure you don’t get screwed by specific player abilities. Elegon’s a visual beauty, too.

I’ll get the first half of Mogu’shan Vaults up in a few days. If you can’t wait, you can see them on my Youtube channel.

CS:GO Server is Live!

CS:GO Server is Live!

I know there’s a large number of you that don’t play Counterstrike. But the game is now live and the guild server is ready to go.

Name: .Conquest | cqgaming.com | Classic Competitive | Seattle
IP: 69.46.46.43:27015
Slots: 32 player
Location: Seattle, WA
Type: Classic competitive, FF on
Map rotation: Dust 2, Inferno, Train, Nuke

Add it to your favourites list! I’m hoping to get a stress test in later on tonight after a quick 10 man raid.

PS, 1000 gold if you can successfully get a knife off on me.

In other news, I want to thank everyone again one more time for writing in. All of the keys for MoP have been distributed and I’m sorry I didn’t have anymore to give out Sad smile.

However, the responses have yielded some useful nuggets of information with regards to what you’re interested in reading about:

  • Priests in 5.0.4
  • How to play a Monk
  • Siege of Orgrimmar (Inaccessible until later)
  • Buffs and nerfs for Warriors (I might need someone to help me on that)
  • New talent system
5 Year Blogiversary (And beta keys for you)

5 Year Blogiversary (And beta keys for you)

EDIT: Sorry folks, keys have been distributed out. Thanks for your feedback and thoughts!

Technically, the 5th year anniversary of the blog is tomorrow. In previous years, I’ve always wanted to offer something back to the community as a way of saying thanks for sticking around and your support. This year, I actually do have something I can hand out.

10 Mists of Pandaria beta keys

I know it’s late, but that’s why I wanted to get this post out a little early to maximize time. If you’re interested in a key, drop me a comment here or email me (Contact form at the top).

Tell me what part of the expansion you’re looking forward to and what topics you’re interested in reading about from Joe or myself.

Do me a favour, and double check your email. If you’re on Twitter, put your username there so I can reach you that way as well. I’ll pick get in touch with winners sometime tomorrow morning.

After you’re done with your response, I highly recommend you visit TwizzCast and give my buddy Twizz’s podcast a listen. A public thank you from me to him is in order as without him, I wouldn’t have any keys to give away.

Five years. That’s a long time. That’s 5 years of me keeping you occupied during your coffee breaks at work (or just your work in general). I feel bad for slowing down your productivity :(. But really, thank you to everyone for reading the posts here, sharing your perspectives, and being awesome in general.

I deem you all honorary bros.

P.S., If you haven’t stopped by my Youtube channel recently, I’ve uploaded 3 MoP raiding videos from Mogu’shan Vaults in LFR if you’re interested in seeing what you’ll be up against. You’ll be able to see examples of me standing in bad stuff while wrestling with text messages from one of my Resto Druids Disappointed smile. Not intentional, I promise.