Archives for March 2012

Sketch notes for Discipline, Saying No, and Creating Compelling Content

Sketch notes for Discipline, Saying No, and Creating Compelling Content

Saturday’s the day where I link  material that I’ve found interesting, informative, or thought provoking. You’ll find them gathered from a variety of topics. They’re centered around World of Warcraft, blogging, or gaming.

Lots of social commentary going on this week in WoW which is cool. Civil discussion is always welcome as long as it’s done with tact and respect. I get asked about why I don’t include stuff like that here. To set the record straight, that’s not what this blog is for. You read this blog to help improve yourself. You come here to read about Priest and raid stuff.You read Lodur’s totems and healing stuff. Other bloggers can do a better job with social commentary and I would never be able to do it justice.

Many WoW blogs I’ve seen started with topics relating to the game.

  • Helping players get better via rotations, gear guides, etc.
  • Strategies for handling certain gaming aspects.
  • Profession advice and tips.
  • Working the economy.
  • Inspiring RP (which I am envious of and can never do).
Where has that gone?

This week on the Herald:

  • Sketch Notes: How to Heal as a Discipline Priest
  • Learning to say: “No, thank you.”
  • A Fool-Proof Formula for Easily Creating Compelling Content
  • Getting Started with Livestreaming
  • Hard Truth on the Sheer Difficulty of Making an Impact
  • Added Priest and Paladin information in the Mists changes page


Sketch notes: How to Heal as a Discipline Priest

Subscribe to this guy. If not for the posts, then at least for the sketch notes. Waiting for the one for Holy. Flowcharts and diagrams are excellent.


Learning to say: “No, thank you.”

As much as I’d like to say yes, lately I’ve had to say no more often. It’s not that I don’t want to, but many of my duties and projects keep me quite busy. The plus side to saying no is that when you dosay yes, your time becomes much more appreciated and valued.


A Fool-Proof Formula for Easily Creating Compelling Content

Having difficulty putting your thoughts into words? Copyblogger has a formula and system that helps you get started with a routine. Cut down on the 1500 word rambles. Keep it to something succinct and straight to the point.


Getting Started with Livestreaming

Looking to get started with livestreaming your gaming? I wrote up a quick guide to it here on WoW Insider. Right now, the guide’s meant for PC as I haven’t been able to properlyfigure out the most efficient way with Macs.


Hard Truth on the Sheer Difficulty of Making an Impact

“Being very good at anything involves being somewhat addicted.”


HST takes a hit

So, if you’ve looked at the Mists of Pandaria talent calculator anytime recently, you may have noticed that restoration shaman finally got an update. While I definitely like most of the changes, there’s a big change looming that I’m not quite sure what to make of it quite yet. Healing Stream Totem, our tried and true companion, is getting re-worked. It’s hard to tell whether it’s a nerf or not, but my gut instinct is that it’s going to be a nerf. So what’s changed?

Well for starters the totem is now raid wide, it is no longer restricted to group only. That’s a bonus, don’t get me wrong, and one that I think we were missing for quite sometime. So, that part I like. Currently the cost remains the same, clocking in at 3% of your base mana. The base healing number has gone up from 28 to 81, plus your spell power modifiers and talents of course. But here’s the kicker, it now only targets one person, and it will always be the lowest health person in range. That’s right folks, it’s a single target totem now. If that wasn’t enough of a kick in the teeth, the duration has also been adjusted. It is no longer 5 minutes, instead it is a 1 minute duration totem. While it still doesn’t have a cooldown, and you can cast it as often as you want, the 3% base mana cost combined with a 1 minute duration means that if you want to use it you’re going to be burning a whole lot more mana in order to keep it down.

It’s a significant change, and one that I’ve been feeling pretty keenly in the beta. Healing dungeons is a lot more active, as you can’t really rely on the passive healing anymore. It is still affected by mastery so you can now use it as a single target spike healing tool. It’s an adjustment. I’m not going to call it a nerf, but it is a noticeable change in healing behavior for us. It’s just no longer the “always keep it down totem”. My personal belief is that it is a result of us having some new tools in the water tree. Besides healing stream totem and Mana Tide Totem we have our brand new Healing Tide Totem, or rather our Tranquility. That’s an interesting tool, and I can see us using quite well. The hardest thing right now is just breaking the mentality that you HAVE to have your totems down. It just simply isn’t the case anymore.

There are a lot of other changes like the glyph’s we’ll have to work with. Some are awesome, some are meh, others are incredibly situational. I’m going to be evaluating them over the next few days, possibly in video form, so be sure to check often. If you have a specific shaman question, please feel free to ask and I’ll see if I can find out how it shakes down in Mists.

Mists: Spirit Shell, Chakra, and Party Healing

Mists: Spirit Shell, Chakra, and Party Healing

Blizzard issued another 100,000 invites today and I was lucky enough to get in. Derevka from Tales of the Priest also has the Mists beta enabled. I’m sure between the two of us we can help answer any Priest questions you might have (Save all the math and theorycrafting for him).

Biggest grin inducing experience though?


On Spirit Shell

On the tanks

Spirit Shell is the new Discipline Priest “heal” (the 2.5 second cast that’s supposed to be mana neutral).

Something feels really off about it. it feels ineffective. I get that it’s used to maintain health of players. It’s the filler spell. But it’s a delayed heal. In a sense, I should feel the same using Heal and using Spirit Shell. But I find that the mobs and bosses just punch through Spirit Shell fairly quick. Since the shield gets broken, the heal aspect never applies (Since 80% of a broken shield is still going to be 0). Tanks aren’t gaining any real health with Spirit Shell.

When using Heal, I can see the physical health bar bounce up and down between heal received and damage taken. Spirit Shell causes the tank health bar to stay around the same or to gradually decrease. I rely heavily on visual bar movement to gauge how much time left before the tank or my party gets smashed. It’s really hard to gauge the buffer I have when using Spirit Shell.

Video of me wiping once on the first boss before taking him out on attempt 2.


I’m not sure if that’s a UI thing or just a priest thing (or a Matt thing). 8 seconds seems like an eternity before a heal gets applied. In a way, I feel as if though I get penalized in a heavy damage environment. Holy sees immediate dividends in when those healing spells are used because you can actually seeplayer health bars move. Discipline doesn’t (with the shields) and we’re left wondering if our shields are still active or if they’ve been punched through or not.

Yeah, there’s a spell graphic thats applied on players. But aren’t your eyes glued to your frames?

On the party

I could throw a Renew on players and they’d get enough healing on them or I could also throw a Spirit Shell and wait the 8 seconds for that to expire for the heal component to apply. Renew, I can use on the run. Spirit Shell leaves me vulnerable. I understand that they’re meant for different purposes, but in this sense, Spirit Shell can be used as a fire-and-forget kind of ability on that Mage who took damage but isn’t expected to take damage again for the next 30 seconds or something.

I’m not sure what it is. The spell’s a great idea and all. But in practice, something doesn’t feel right when healing in instances. I think there should be a minimum floor that the heal of Spirit Shell does (Heals for 80% after absorb expires, otherwise it heals for 20% of the initial absorb amount).



Have to free up some more binds somewhere. Chakra: Serenity and Chakra: Sanctuary are separate abilities and need to be key bound separately. No more having to activate Chakra and cast Prayer of Mending to auto switch to Sanctuary.

Party healing

Admirable job with the balancing of regen and throughput. Temple of the Jade Serpent was fairly brisk the first way through after queuing with a group of random players. I’m queuing in with a mix of normal and heroic Dragon Soul gear (395 Item level, give or take). Raid geared players won’t have much of a problem with it all. Just don’t stand in the water and watch out for fires.

For reference, quest rewards in the opening zone are 372 greens.

Explaining Intellect, Mana Pools, and Spell Costs in Mists

Explaining Intellect, Mana Pools, and Spell Costs in Mists

Edit: Fixed comments to allow guests to comment without registering again. Let me know if you run into other bugs.

There’s been some discussion and confusion about mana pools, spell costs, and intellect. I was thrown off when I checked out some of the spell costs. Turns out, I had forgotten about the changes coming up for healers. Here’s a summary of the direction we’re going (all of us healers, not just Priests, mind you).

Even wrote about it in a Raid Rx column a while ago.

  • Every healer gets a static mana pool amount (100k mana).
  • Intellect affects the strength of your spells only. No longer increases mana pool.
  • Spirit still remains a mana regeneration stat. More Spirit, faster regeneration.
  • Many spell costs are being adjusted to account for the change to mana pools.
  • Mana regeneration based on mana pool size is gone.

Here’s a truncated version of the blue post.

With the change we are proposing, Intellect provides bigger heals and Spirit improves longevity. For healers, there should not always be a clear cut answer. Intellect may still be the superior stat, but not by as much as it is today. […] Mana pools can still be large (we are thinking 100,000 mana at level 85) so that it doesn’t feel too bizarre to existing casters and doesn’t feel too much like rage or energy.

What happened to our mana pools?

This is an idea of what the base mana pool of healers will look like. Assume none of these classes have chosen a spec yet.

  • Druid: 20,000 mana
  • Paladin: 20,000 mana
  • Priest: 100,000 mana
  • Monk: 100 Chi (Just a figure I’m using)
  • Shaman: 20,000 mana

Remember, pretend that these are base mana figures.

But there’s more

With the exception of Priests and Monks, each class gains an ability which modifies their mana pool when they select a spec.

Druids, Paladins, and Shaman have their mana pools dramatically increased by 400%. That should then bring everyone’s mana pool up to 100,000. When a Monk switches to Mistweaver, their energy bar will be replaced with mana. As they’re the only monk spec that uses mana, it’s assumed that 100,000 is the base value.

In addition, we think fixed mana pools will help healers scale better with content. Some players seem to be interpreting the 5.0 design as healing 5-player dungeons should be easy but healing raids should be very hard. That is certainly a better situation than dungeons being very hard and raids being easy, but neither is really the goal.

What about the costs?

Let’s use a few of the different healing spells as examples.

Greater Heal ends up costing about 6,000 mana (6% of 100,000). Greater Healing Wave and Divine Light end up being around 8,500 mana (35% of 25,000 mana). Remember that the percentages are centered around base mana which hasn’t been modified by mana boosting talents just yet. This means that their absolute values should be about the same range. Shouldn’t be off by more than a few hundred or a couple thousand. The variance is most likely due to the difference in class mechanics and spells.

So we’re going back to entry-level Cataclysm healing

In a word, yes.

As we were working our way throughout Tier 11, we had to really work on using our mana neutral healing spells (Heal, Healing Wave, etc) as much as possible. As our gear progressively improved, we found ourselves dropping Heal altogether from Firelands and above. Now we’re hitting the big heals and AoE heals more often. You can expect this long term model to stay the same for Mists.

A fight like Phase 2 Beth’tilac on heroic is about as mana-intensive as things get, and that phase doesn’t last very long, so your mana-regen mechanics and cooldowns should be sufficient to keep you going. That won’t change in 5.0.

I still don’t understand

TLDR: Think of mana as energy. It doesn’t scale or increase with gear. Mana regeneration will go up with gear allowing you to cast more spells before running out of mana.

The Day Ultraxion Fell (Heroic)

The Day Ultraxion Fell (Heroic)

Took us about two weeks and around 7 hours of attempts. Managed to crush Ultraxion last night just before the expected nerf that kicks in today. Some of the pointers I can offer you:

  • We used 4 healers
  • Use your 3 minute cooldowns at some point between the first and second hour. You’ll want it up again around the 5 minute mark.
  • Tank 4 piece bonuses are a godsend. Finish those as quick as you can.
  • Respec and glyph specifically for the encounter. Cut out talents you don’t need (like movement speed bonuses).
  • Get in position for the coloured crystals early so you can run back earlier.
  • Use Mana potions instead of Concentration potions if you find you don’t have the 8 seconds to spare.
  • If a healer is using a Hymn of Hope, have another priest counter with Divine Hymn to offset their 8 seconds of inactivity.
  • Put the team on your back and carry them like you’ve never carried before. 🙂
  • Sadly, no VODs of this encounter yet. Largely because I didn’t want to compromise my computer’s performance during the raid. Will try to get one this week though.

    Crappy part of killing a new boss? Having to update every single recruiting thread and forum across all the different sites you have ads up on.

    Oh, and if you’re reading this in an email or an RSS reader, I changed the look of the blog. Keeps many of the same colours but I’m aiming for a simpler approach.

    I also changed my permalink structure. So if you’ve linked to any of the posts on the blog, chances are it’s not going to work. Just modify the URL so that it removes the date from the slug (For example, is now

    Forgot how exhausting this process can be. But, time to raid!

Attracting Gaming Sponsorships

Attracting Gaming Sponsorships

If you’re reading this, you have a blog, a podcast, or an event that you’re looking to drum up some kind of resources for.

Maybe you’re an e-sports organization looking for some help or a guild that’s looking to ease a few financial burdens. I know how costly and expensive it can be.

One of the questions that often get asked is how do I attract and get sponsors for <something>? I can’t offer you a definitive step-by-step guide or formula on how to get sponsorship. But having been on both sides of the sponsorship question (both reviewing sponsorship requests and negotiating with companies for sponsors for events/organizations), there are a few things you really need to keep in mind to make yourself more attractive to them.

Not all sponsorship arrangements have to involve money. Instead consider things like:

  • Gaming peripherals
  • Hardware
  • Voice servers
  • Guild hosting websites
  • Web hosting services (For your blog or podcast)
  • Discount agreements

Know your audience

If you write a blog, do you know what the demographics of your readers are?

How many of them are male?
How many of them are between the ages of 16 – 25?
How many listeners does your podcast get?
What your RSS subscriber count is?
How many page views you get per month?
What your top 5 most popular articles are?

Having this data is extremely important. The question you need to keep in the back of your mind is how does sponsoring you help them with their message?

Provide evidence and data. Interested potential sponsors will ask for data about traffic and page views. If you don’t have Google Analytics set up, start with that.

Case Study: World of Matticus

Not many of you may remember this, but years ago I came really close to shutting down WoM. Hosting bills were gradually climbing up. It got to the point where I almost had to pay $300 a month to keep the site going. Luckily, I was able to negotiate a web hosting sponsorship. Having traffic information allowed the two of us to come to an agreement because they were able to allocate the necessary resources needed as the audience (in other words, you guys) continued to scale and grow.

Know your sponsors

What is the goal of the company you want to partner with? Are they trying to raise subscriptions? Are they gunning for increased awareness and exposure? Do you know what kind of players are interested in their products? If you have an idea of what their sales goals are, you can help factor that in with your proposal in how you can help them with their challenges.

What can you offer?

Business is still business. You need to be able to exchange value for value. How can you ensure that your sponsor’s message reaches the desired audience? There’s a few ways you can do that.

One of the easiest methods is to place a logo and a link to your sponsors anyone on your site. Graphical banners do the job. Logos can be placed in the site header. Another good spot is to place them on the background image of the site (and it’ll appear prominently to anyone on widescreen monitors).

If you have a podcast, mention here and there (“We’d like to thank our sponsors …”).
If you run a livestream, place their logo on the stream itself somewhere out of the way or change the background image of the page your stream is on to reflect them.
Work with videos? Place their logo at the front and at the end of your productions.
Attending events in person? Have any custom gear? See if you can get their brand embedded on your shirts.

Does your guild run a ton of pickup raids or organized PvP? If your group gets a ton of pickup or cross realm traffic, create a message of the day in Ventrilo that mentions them. Consider changing the name of the waiting room channel. Think of different methods to help your sponsors with their message.

Case study: Fnatic and Team 3D

Fnatic.RaidCall changed the name of their organization to help draw awareness to Raidcall. Years ago when Counter-strike was at it’s height, I believe Team 3d changed their in game tags from 3D.KSharp to 3D.nVidia :: Ksharp. This was during the finals of one of the CPL events where thousands of players were watching the game live. Can you imagine the exposure nVidia received?

Image matters

Sponsors will associate with organizations that project a certain image that they are trying to appeal to. Be mindful of the targeted demographic that they are trying to reach. Be mindful of any negative or abusive language. Adjust your tone so that it falls in line with what your ideal sponsors are looking for.

Case study: Capcom and Tekken

There was an incident several weeks ago when rampant trash talking between two competitors during a match resulted one of them dropping out. Miranda forfeited due to mental distress from the verbal abuse that Aris was delivering. Penny Arcade had an excellent editorial piece about some of that verbal abuse. I pulled off a double take when that same individual then said that “The sexual harassment is part of the culture [and] if you remove that from the fighting game community, it’s not the fighting game community”. While I don’t know if there was any fallout after those comments were made, I’m pretty sure potential sponsors would be wary of associating with any organizations with that type of mentality.

A better example might be that Conservative radio show guy. How many advertisers pulled out again?

Anyway, the above points are a topic for another post entirely.

Measure it

Make sure you have a way to help your sponsors measure any positive benefits. Can’t attract any sponsors unless they can determine how well the exposure is doing them for them. One such example would be a customized link which tracks how many referrals came from your site and how many of those referrals signed up for a product or service.

Look out for them

Your job is to ensure that your sponsors are taken care of. Help them out with whatever they need. Make sure you deliver on the terms that you have agreed upon. Cultivate those long term relationships. Get and provide feedback on what worked and what didn’t. If you’re running an event such as a tournament, invite them out again next year while the whole ordeal remains in the front of their minds.

Most importantly, remember to thank them!

Good luck in your efforts!

Beta Rage and Mists of Pandaria Links!

Beta Rage and Mists of Pandaria Links!

This week:

  • Monk Talents Revealed
  • Where’s the Integrity?
  • Where’s my Beta Invite?

All this beta rage and annual pass stuff is distressing. Try not to forget there’s some logistics at play here. Illidan (US) has a combined population of around 46000 characters on the server. Actually, make that 46000 level 85 characters that have actually killed something in Tier 12. There’s about a million people that opted in for the annual pass. Even Blizzard, with all their might, is going to have a hard time squeezing in a million users onto a limited amount of test servers. During traditional PTRs, there are around 4 (A PvP, a PvE, an EU and a KR). I think they’re going to need more than 4 servers to pull it off. Try to be a little Zen about it. You’ll get it when you get it. If I remember right, Bioware pulled off something similar with pre-orders. That level of beta access only occurred over a weekend (I think). Hell, now that I think about it, I can’t remember if the terms said you’ll keep your beta access throughout the entire period. Who’s to say Blizzard won’t run rotating beta groups that have their access vary from week to week?

Does anyone else realize that over a million people paid almost 180 bucks for the ability to test Blizzard’s game for them?

Eh, I’ll get mine when I get mine. Clearly I am not press enough for access.

Follow @Matticus on Twitter if you’re looking for good reads throughout the week.


Monk Talents Revealed

Curious about what the new Monk talent tree looks like? I drew up a post on WoW Insider with links to the current abilities. Level 90 talents look OP. How does one resist taking Chi Torpedo!?


Where’s the Integrity?

This one isn’t WoW related. But if you’re a League of Legends player, I started a LoL blog not too long ago. Had a bitter experience with one of our scheduled matches last week which really frustrated me. Long story short, they “didn’t see the request to reschedule” and we ended up incurring a forfeit loss.


I have the Annual Pass! Where’s my Beta Invite?

Even though many bloggers are raging, one blogger isn’t. Anafielle’s a little more disappointed than anything else (With a slight side of mad). She has the same approach as I do (Although between the two of us, I think she’s way more animated *grin*).


The Best – And Worst – Places to Write

I find that I get some serious writing done in coffee shops. Joe here believes that coffee shops can be too distracting. I find my room to be too distracting so I’ll usually head out to Waves or something. If I plug in my headphones and load up some dubstep, it’s enough to keep me focused and on task. Your results may vary.

Lastly, this:

Glyph of Permanent Angel Wings for my priest! *jumps up and down excitedly like a baby crocolisk pretending to be in puppy form*


Make it happen, Wryx!

Mists of Pandaria Priest Glyph Changes

Mists of Pandaria Priest Glyph Changes

List is incomplete but there’s been a few glyphs that are out there already. Not too many Priest ones have been released, but here’s what’s available so far. My guess is that we’ll be seeing more glyph changes pretty soon. They’re probably in the process of either devising new ones or converting some of the existing talents into glyphs.

Glyph of Power Word Shield

20% of the absorb from your Power Word: Shield spell is converted into healing.

This change made me cringe slightly. If I read that right, it means a percentage of the absorb amount goes directly into healing. The current design of this glyph on live is that Power Word shield absorbs 100% of the amount and heals for 20% of the absorb. The upcoming design means the shield will absorb 80% of the initial value with the rest going into the heal.


Absorb for 100000, heal for 20000

Proposed for Mists

Absorb for 80000, heal for 20000

Typo, you think?

Glyph of Prayer of Mending

The first charge of your Prayer of Mending heals for an additional 60% but your Prayer of Mending has 1 fewer charges.

Looks like a slight nerf to the current Prayer of Mending glyph. It retains the bonus healing to the initial charge but you lose out on the last charge so it doesn’t bounce around as much. Going to say this is a definite situational glyph. If you’re in an encounter with AoE damage or a heavy aura fight, you’ll probably want this unglyphed. If it’s a strategic encounter though where there isn’t as much damage going around or going to very limited players, then the glyph has added benefits due to the front loaded nature of it.

Glyph of Holy Fire

Your Holy Fire spell is now instant.

I’m speechless.

Glyph of Circle of Healing

Your Circle of Healing spell heals 1 additional target, but its mana cost is increased by 35%.

Not much of a change here, I don’t think. Meant for balance purposes with the increase in mana and the added target.

What Priest glyphs would you like to see designed or converted from existing talents?

Edit: Zeroes. Sigh.

Things in Mists to get Excited For

Things in Mists to get Excited For

Look at all the non-raid stuff that we can do at max level! I’m so excited for the expansion!

World of Farmcraft – Sweet! I can build my own farm! And it allows me to grow my own herbs and herb while I farm. Now I can really put that farming RP set to use.

Pet battles – Something to do in between wipes or pulls that isn’t Bejeweled. Looks like pets will be unified across all your characters, too (As in account bound). Gotta catch em’ all!

World bosses – We only get two. Not bad.

Scenarios – The more I hear about scenarios, the more I like them. Looks like they’ll fit sizes anywhere from 5 players, to 10, and to 25. It’ll offer some nice alternatives from raiding or if your group happens to be done early that week. It’s possible to score Valor Points out of them as well. Group quests that aren’t technically group quests, basically.

Challenges – Seems like these’ll be super hard to take on. Bronze seems like something achievable for everyone but Silver and Gold will be reserved for the best of the best. Reminds me of the old Star Wars: Rogue Squadron achievements on my N64.

Spirits of beer – The ones that are haunting the Stormstout Brewery? They’re called Alementals. Best name ever.

The new LFR loot rules – So if my understanding of this is correct, you’re not hitting the need roll on each item individually anymore. Rather, you hit the need roll once for just that boss. If you win the roll, the system checks to see if there’s an item for you (for me, like a caster staff). If there isn’t an item for you, tough luck. The other players in your group can no longer affect your roll. You’re also not going to get an item every time.

Female pandas – I… uh, don’t know what words I can use appropriately to describe the pleasure I get from looking at them.

Megadamage – Looks like they’re going with the 40k damage approach on the screen instead of saying 40000.

AoE looting – It’s about time.

But oi! It looks like we’re really close to beta. Probably within the next 2-3 months. There is a remarkable amount of polish and completion here. If I were to hazard a guess, most of the work is being done on the end game content along with more talent systems balance.

What additions and changes are you excited for?



Hey team, I want to share some of the feedback and criticism I received the other day.

You are awful. You are the worst League of Legends player ever. Why do you even play this game?
What’s with the healing? You’re the reason we had that 2% wipe. Uninstall right now.
You don’t deserve that job. You’re not really that talented. Someone else out there is way better.
Just give up and tap out. Why bother? No point anyway.
You choked. Blew your chance. Screwed up. Horrible. Terrible. Get the hell out. Got destroyed.
Fail at life.



You really are your own worst critic. Ask any member of my guild. No matter what game I play, I am thee worst when it comes to self-beating up and self-rage. Healthy? Probably not by a long shot. I’m willing to bet that most of you tune out when you’re reprimanded or given harsh feedback because nothing anyone else says to you compares to what you’re saying to yourself at that moment of failure. Anyone else giving you similar words is bound to reinforce what you’re thinking anyway.

And let me guess, at the moment of failure, you’re replaying that moment over and over in your head. You’re analyzing what happened. What you did. What went wrong. Where you screwed up. You’re reliving every conversation, every discussion, every moment leading up to the critical moment where shiitake mushrooms hit the fan. You wish you did Y instead of X. A Flash Heal instead of a Greater Heal would have been the key raid saver.

Choked at a crucial life changing moment? Screwed yourself out of a potential opportunity? You made the wrong dialog choices, and unlike Mass Effect 3, it actually does matter. Sometimes there are no second chances. You goofed and you know it.

So what do you do?

Learn from it. Remove the hostility, the negativity, and the extremism. If it helps, mentally recite what you should have done, and file that fact away in the back of your mind so that when it does happen again, you can do it the right way. But you can’t do that if the primal version of yourself is busy screaming at you all the time.

People who succeed think about failure differently. It was that the strategies used didn’t work. It’s not that they should never have tried in the first place. It’s not that those people are always right. It’s not that you’re a loser. You win when you’re good at losing. The hardest part about losing is that you might reach a point where you believe you don’t deserve that victory and that you give up.

The best player at mind games is you. You’re the only person that can psych yourself up or down. Winning or losing at anything starts with your own mentality.

So the next time you start talking to yourself about how bad you are, do yourself a favour.

Tell yourself to shut up.