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	<title>Comments on: Help Simone: Heroic Northrend Beasts</title>
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	<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/</link>
	<description>Where healers come first</description>
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		<title>By: Felade</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24754</link>
		<dc:creator>Felade</dc:creator>
		<pubDate>Wed, 25 Nov 2009 21:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24754</guid>
		<description>Gormok -

The Holy Paladin should heal the first tank, and use beacon on a second tank.  Try to get beacon onto a tank that still has impale stacks on them.  Be ready to bubble a tank to remove impale.

The Disc Priest should focus on maximizing mitigation on the Tanks, and healing Gormok&#039;s current target.  Be ready to use pain suppression when its called out for by the tanking coordinator (our MT has all the stacks worked out and knows when he wants a pally bubble or a PS/GS from a priest, usually on himself when he gets 4+ stacks on the first rotation).

The resto Druid can roll hots on all the tanks, and heal Gormok&#039;s current target.

A resto shaman should also be assigned to help out with the tanks.

Two raid healers will be enough to deal with the relatively minor amount of raid healing during this phase.

Jormungar:

Have the Disc Priest, Holy Paladin, and the Tank-Spec Druid assigned to tanks, and the rest spread out and heal the raid.  Watch for the AE burning bile that Dreadscale casts when he&#039;s in the ground, especially if it lands on the melee, and also Dreadscale&#039;s enrage on the tanks when Acidmaw dies.  Acidmaw&#039;s debuff is the responsibility of the Tank who gets Burning Bile, the healer&#039;s job is to make sure both of them live long enough to meet up.  People with acid pretty much need focused single target heals (ie, flash heal).  Be ready to use cooldowns if positioning becomes a problem.  Its really important to keep as many DPS alive as possible because the enrage timer is pretty tight.  If you&#039;re on raid heals, you probably were cross-healing the tanks during Gormok.  Now you need to focus on the raid to stop as many preventable deaths as possible.

Icehowl:

Same assignments as Jormungar, be ready to use cooldowns in case of an enrage.  Try as much as possible to spread out so that a minimum of healers get frozen by his breath.  You need to top everyone off before a crash.  Otherwise, this is probably the easiest part of the fight to heal.</description>
		<content:encoded><![CDATA[<p>Gormok -</p>
<p>The Holy Paladin should heal the first tank, and use beacon on a second tank.  Try to get beacon onto a tank that still has impale stacks on them.  Be ready to bubble a tank to remove impale.</p>
<p>The Disc Priest should focus on maximizing mitigation on the Tanks, and healing Gormok&#8217;s current target.  Be ready to use pain suppression when its called out for by the tanking coordinator (our MT has all the stacks worked out and knows when he wants a pally bubble or a PS/GS from a priest, usually on himself when he gets 4+ stacks on the first rotation).</p>
<p>The resto Druid can roll hots on all the tanks, and heal Gormok&#8217;s current target.</p>
<p>A resto shaman should also be assigned to help out with the tanks.</p>
<p>Two raid healers will be enough to deal with the relatively minor amount of raid healing during this phase.</p>
<p>Jormungar:</p>
<p>Have the Disc Priest, Holy Paladin, and the Tank-Spec Druid assigned to tanks, and the rest spread out and heal the raid.  Watch for the AE burning bile that Dreadscale casts when he&#8217;s in the ground, especially if it lands on the melee, and also Dreadscale&#8217;s enrage on the tanks when Acidmaw dies.  Acidmaw&#8217;s debuff is the responsibility of the Tank who gets Burning Bile, the healer&#8217;s job is to make sure both of them live long enough to meet up.  People with acid pretty much need focused single target heals (ie, flash heal).  Be ready to use cooldowns if positioning becomes a problem.  Its really important to keep as many DPS alive as possible because the enrage timer is pretty tight.  If you&#8217;re on raid heals, you probably were cross-healing the tanks during Gormok.  Now you need to focus on the raid to stop as many preventable deaths as possible.</p>
<p>Icehowl:</p>
<p>Same assignments as Jormungar, be ready to use cooldowns in case of an enrage.  Try as much as possible to spread out so that a minimum of healers get frozen by his breath.  You need to top everyone off before a crash.  Otherwise, this is probably the easiest part of the fight to heal.</p>
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		<title>By: Thurokiir</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24752</link>
		<dc:creator>Thurokiir</dc:creator>
		<pubDate>Wed, 25 Nov 2009 19:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24752</guid>
		<description>Phase 1. You dont need 3 healers for starts, a holy light spamming beacon on OT paladin with a druid assisting should be all you need. If there is extra raid damage during that phase it is raid incompetence and shouldn&#039;t be occuring to begin with. BoP the first two stacks of impale off tanks then make sure the paladin tank is the last tank to hold gorehowl. Whether this means GSing or PSing him or a raid wall, either way make it happen so it can bubble off the final stack of damage. Total healers that actually need to be healing for that phase. Max 4.
 
Phase 2. Get the druids out of tank healing spec, that really hurts the ability and the dynamism of a healer that can break 9000 hps on any given fight on any given sunday. holy paladin on fire worm, with a disc priest for the inspiration buff. Shamans on the other with one of them hucking an ES over to the other tank. Make sure it has spell alert. 

She shouldn&#039;t be running 3 tanks, the fact that shes running 3 tanks is making it necessary. the more dps you have the easier the fight becomes. BoP impales and you wont need 3 tanks you&#039;ll need two and the ability to live on a prayer.

phase 3 Mark your healers if any of the shapes overlap or get near, point it out. Most fights are exercises in the &quot;Spread out Don&#039;t suck&quot; mentality and icehowl is no different.


Read more: http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/#ixzz0XtnNChEx</description>
		<content:encoded><![CDATA[<p>Phase 1. You dont need 3 healers for starts, a holy light spamming beacon on OT paladin with a druid assisting should be all you need. If there is extra raid damage during that phase it is raid incompetence and shouldn&#8217;t be occuring to begin with. BoP the first two stacks of impale off tanks then make sure the paladin tank is the last tank to hold gorehowl. Whether this means GSing or PSing him or a raid wall, either way make it happen so it can bubble off the final stack of damage. Total healers that actually need to be healing for that phase. Max 4.</p>
<p>Phase 2. Get the druids out of tank healing spec, that really hurts the ability and the dynamism of a healer that can break 9000 hps on any given fight on any given sunday. holy paladin on fire worm, with a disc priest for the inspiration buff. Shamans on the other with one of them hucking an ES over to the other tank. Make sure it has spell alert. </p>
<p>She shouldn&#8217;t be running 3 tanks, the fact that shes running 3 tanks is making it necessary. the more dps you have the easier the fight becomes. BoP impales and you wont need 3 tanks you&#8217;ll need two and the ability to live on a prayer.</p>
<p>phase 3 Mark your healers if any of the shapes overlap or get near, point it out. Most fights are exercises in the &#8220;Spread out Don&#8217;t suck&#8221; mentality and icehowl is no different.</p>
<p>Read more: <a href="http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/#ixzz0XtnNChEx" rel="nofollow">http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/#ixzz0XtnNChEx</a></p>
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		<title>By: brangwen</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24686</link>
		<dc:creator>brangwen</dc:creator>
		<pubDate>Mon, 23 Nov 2009 00:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24686</guid>
		<description>Gormok:
This really depends on the gear level of your tanks.  Assuming a 3 stack rotation and tanks that are NOT going to get instagibbed by RNG (it happens and its 100% based on gear level) it is actually irrelevant which tanks are in which order, except tank 1 is the squishiest, and tank 3 is the best geared/highest HP/best CDs.  Ensure Tanks are calling taunts so healers can prepare

Healing:
1 pally healer (tanks) - coast for the first tank, get other healers keeping the tank up, then bacon tank 1, start HLing Tank 2.  Bacon tank 2, HL tank 3.  Use DP early.  Holy pallies should be smashing healing meters on this section, as this is a fight really designed to make holy pallies shine. 
1 Tank specced tree - MH the current tank.
1 raid tree - hots on current MT, Hots on snobold target/fire people
1 disc priest - bubbles on MT, bubbles on snobold target, general raid healing
1 resto shammy - melee
1 resto shammy - general topups/melee

Worms:
Bop the last tank to remove impales.
Pally - A pally in 245 gear should be able to almost solo heal the 2 MTs.  Bacon the DK (on acidmaw) and heal the current MT on deadscale (as that MT should be rotating to get the acid off the raid) 
MT Tree - Hots and heals on the 3 tanks.

In this phase there is a metric butt load of raid damage going around, so most everyone else should be busy keeping the raid alive.  Hots and bubbles on the tanks whenever possible.  Raid healers should keep an eye on people with the poison debuff (and there should be mo more than 1 ranged with it or 3ish melee with it at a time, any more than that and healing gets too stretched).  Lots of talk from healers about who is stuck with poison is required.  Be fast, be flexible.  SPREAD OUT!

Icehowl
OK the hard work is done.
Keep the MT up (everyone pitch in) Pally and tree stay on MT heals the entire time.
Fast switch to heal anyone encased by ice.

WIN!
.-= brangwen&#180;s last blog ..&lt;a href=&quot;http://nonelitistraiding.blogspot.com/2009/11/random-guild-status-update.html&quot; rel=&quot;nofollow&quot;&gt;Random guild status update&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Gormok:<br />
This really depends on the gear level of your tanks.  Assuming a 3 stack rotation and tanks that are NOT going to get instagibbed by RNG (it happens and its 100% based on gear level) it is actually irrelevant which tanks are in which order, except tank 1 is the squishiest, and tank 3 is the best geared/highest HP/best CDs.  Ensure Tanks are calling taunts so healers can prepare</p>
<p>Healing:<br />
1 pally healer (tanks) &#8211; coast for the first tank, get other healers keeping the tank up, then bacon tank 1, start HLing Tank 2.  Bacon tank 2, HL tank 3.  Use DP early.  Holy pallies should be smashing healing meters on this section, as this is a fight really designed to make holy pallies shine.<br />
1 Tank specced tree &#8211; MH the current tank.<br />
1 raid tree &#8211; hots on current MT, Hots on snobold target/fire people<br />
1 disc priest &#8211; bubbles on MT, bubbles on snobold target, general raid healing<br />
1 resto shammy &#8211; melee<br />
1 resto shammy &#8211; general topups/melee</p>
<p>Worms:<br />
Bop the last tank to remove impales.<br />
Pally &#8211; A pally in 245 gear should be able to almost solo heal the 2 MTs.  Bacon the DK (on acidmaw) and heal the current MT on deadscale (as that MT should be rotating to get the acid off the raid)<br />
MT Tree &#8211; Hots and heals on the 3 tanks.</p>
<p>In this phase there is a metric butt load of raid damage going around, so most everyone else should be busy keeping the raid alive.  Hots and bubbles on the tanks whenever possible.  Raid healers should keep an eye on people with the poison debuff (and there should be mo more than 1 ranged with it or 3ish melee with it at a time, any more than that and healing gets too stretched).  Lots of talk from healers about who is stuck with poison is required.  Be fast, be flexible.  SPREAD OUT!</p>
<p>Icehowl<br />
OK the hard work is done.<br />
Keep the MT up (everyone pitch in) Pally and tree stay on MT heals the entire time.<br />
Fast switch to heal anyone encased by ice.</p>
<p>WIN!<br />
<span class="cluv"> brangwen&#180;s last blog ..<a href="http://nonelitistraiding.blogspot.com/2009/11/random-guild-status-update.html" rel="nofollow">Random guild status update</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.worldofmatticus.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Brent</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24679</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Sun, 22 Nov 2009 08:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24679</guid>
		<description>Phase 1:
MTs: Resto Shaman, Disc Priest, Resto Druid (MT Opt)
Raid Left: Resto Druid (Raid Opt)
Raid Right: Resto Shaman
Raid Center: Holy Paladin (Rolling Beacon on Current MT)

Phase 2: 
Acidmaw Tank: Resto Druid
Dreadscale Tank: Holy Paladin, Disc Priest
Raid: Resto Shaman, Resto Shaman, Resto Druid

Phase 3: 
MT: Holy Paladin, Resto Druid, Disc Priest
Raid: Resto Shaman, Resto Shaman, Resto Druid</description>
		<content:encoded><![CDATA[<p>Phase 1:<br />
MTs: Resto Shaman, Disc Priest, Resto Druid (MT Opt)<br />
Raid Left: Resto Druid (Raid Opt)<br />
Raid Right: Resto Shaman<br />
Raid Center: Holy Paladin (Rolling Beacon on Current MT)</p>
<p>Phase 2:<br />
Acidmaw Tank: Resto Druid<br />
Dreadscale Tank: Holy Paladin, Disc Priest<br />
Raid: Resto Shaman, Resto Shaman, Resto Druid</p>
<p>Phase 3:<br />
MT: Holy Paladin, Resto Druid, Disc Priest<br />
Raid: Resto Shaman, Resto Shaman, Resto Druid</p>
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		<title>By: Guasy</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24675</link>
		<dc:creator>Guasy</dc:creator>
		<pubDate>Sat, 21 Nov 2009 22:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24675</guid>
		<description>Phase 1, Holy pally, shaman and the resto drood tank healing spec on main tanks, disc priest always bubbling the tanks, the other rest drood healing raid and the OTs with melee and disc priest bubbling melee too. The other resto shaman just healing the OT&#039;s.

Phase 2, DK must tank acidmaw, dreadscale should be tanked by the pally and the warr. Healers, pally and a shaman  on the Dreadscale tankes, pally with beacon on the DK tank. Healer for Acidmaw tank should be the other shammy and the resto drood. the raid heals,  priest, drood, etc should be hotting melee and the tanks, just to prevent the burning bile explosion on melee.

2 shamans 3 tanks, just keep the earthshields on the Main tank of each phase and the OT of each phase.
Example: Phase 2, earthsield on the tank tanking acidmaw and on the dreadscale tank, the OT of dreadscale without shield, after the OT of dreadscale switch places with the MT, change the shield with him.

Phase 3
Depends how are they tanking icehowl, if they tank it in the north wall, just divide the healers in a mid circle, each taking a safe spot just to be in range of the other healers and never be stacked with another healer.</description>
		<content:encoded><![CDATA[<p>Phase 1, Holy pally, shaman and the resto drood tank healing spec on main tanks, disc priest always bubbling the tanks, the other rest drood healing raid and the OTs with melee and disc priest bubbling melee too. The other resto shaman just healing the OT&#8217;s.</p>
<p>Phase 2, DK must tank acidmaw, dreadscale should be tanked by the pally and the warr. Healers, pally and a shaman  on the Dreadscale tankes, pally with beacon on the DK tank. Healer for Acidmaw tank should be the other shammy and the resto drood. the raid heals,  priest, drood, etc should be hotting melee and the tanks, just to prevent the burning bile explosion on melee.</p>
<p>2 shamans 3 tanks, just keep the earthshields on the Main tank of each phase and the OT of each phase.<br />
Example: Phase 2, earthsield on the tank tanking acidmaw and on the dreadscale tank, the OT of dreadscale without shield, after the OT of dreadscale switch places with the MT, change the shield with him.</p>
<p>Phase 3<br />
Depends how are they tanking icehowl, if they tank it in the north wall, just divide the healers in a mid circle, each taking a safe spot just to be in range of the other healers and never be stacked with another healer.</p>
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		<title>By: jdh</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24648</link>
		<dc:creator>jdh</dc:creator>
		<pubDate>Fri, 20 Nov 2009 20:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24648</guid>
		<description>Phase 1:
The tank damage is extreme, and there is very limited raid damage, except for people standing in fire and predictable AoE damage on the melee just after the silencing stomp.  Generally, you want everyone healing the tanks most of the time in this phase.  You didn&#039;t mention how many paladins are in the raid, but you have at least 2, so the easiest thing to do is just BoP the tanks to remove the impale stacks after each tank switch.
-Paladin should beacon the tank taking the first impales, and spam heals on whatever tank has aggro.  He can move beacons on tank switches, but that may be mana prohibitive.
-The Disc Priest should heal the tank taking damage, and just keep renews on the tanks after tanks switches
-Have both druids keep a full stack of HoTs on all 3 tanks, and then heal the raid  -  people that get hit by fire, and the melee after the stomp.  Wild Growth alone used on CD is probably enough to heal fire damage as long as people aren&#039;t being stupid and not moving out of it.
-Have both shamans heal the tanks, bouncing chain heals off them after the AoE damage.
-Put the Earth Shields on the DK and Warrior; have the Paladin tank keep Sacred Shield on himself, and have the Paladin healer put Sacred Shield on whatever tank has aggro.

Phase 2:
-Paladin - Beacon the Paladin and follow the DK around.  As long as they don&#039;t get more than 60 yds apart, he can easily heal both tanks at once, counting as one healer on each tank
-Disc priest - Heal the DK tank
-Tank specced Druid - Heal the Paladin tank
-Other Druid - Focus on healing the range
-Shamans - Focus on bouncing chain heals off the melee.

Phase 3:
This is simple; you want everyone healing the tank, with the raid healers (1 druid and 2 shamans) breaking off to heal the raid after a frost breath or after the massive crash.  Key thing is to split the healers up so everyone isn&#039;t frozen at once.  Ideally, you want to stand on the small points of the star during P3 so when you get thrown back against the wall you don&#039;t get thrown into a corner or doorway.  There should be two small star points within range of Icehowl.  Put 1 tank healer and 2 raid healers on one of them, and 2 tank healers and 1 raid healer on the other.  That way, no more than half of your healers ever get frozen.
Phase 2:</description>
		<content:encoded><![CDATA[<p>Phase 1:<br />
The tank damage is extreme, and there is very limited raid damage, except for people standing in fire and predictable AoE damage on the melee just after the silencing stomp.  Generally, you want everyone healing the tanks most of the time in this phase.  You didn&#8217;t mention how many paladins are in the raid, but you have at least 2, so the easiest thing to do is just BoP the tanks to remove the impale stacks after each tank switch.<br />
-Paladin should beacon the tank taking the first impales, and spam heals on whatever tank has aggro.  He can move beacons on tank switches, but that may be mana prohibitive.<br />
-The Disc Priest should heal the tank taking damage, and just keep renews on the tanks after tanks switches<br />
-Have both druids keep a full stack of HoTs on all 3 tanks, and then heal the raid  &#8211;  people that get hit by fire, and the melee after the stomp.  Wild Growth alone used on CD is probably enough to heal fire damage as long as people aren&#8217;t being stupid and not moving out of it.<br />
-Have both shamans heal the tanks, bouncing chain heals off them after the AoE damage.<br />
-Put the Earth Shields on the DK and Warrior; have the Paladin tank keep Sacred Shield on himself, and have the Paladin healer put Sacred Shield on whatever tank has aggro.</p>
<p>Phase 2:<br />
-Paladin &#8211; Beacon the Paladin and follow the DK around.  As long as they don&#8217;t get more than 60 yds apart, he can easily heal both tanks at once, counting as one healer on each tank<br />
-Disc priest &#8211; Heal the DK tank<br />
-Tank specced Druid &#8211; Heal the Paladin tank<br />
-Other Druid &#8211; Focus on healing the range<br />
-Shamans &#8211; Focus on bouncing chain heals off the melee.</p>
<p>Phase 3:<br />
This is simple; you want everyone healing the tank, with the raid healers (1 druid and 2 shamans) breaking off to heal the raid after a frost breath or after the massive crash.  Key thing is to split the healers up so everyone isn&#8217;t frozen at once.  Ideally, you want to stand on the small points of the star during P3 so when you get thrown back against the wall you don&#8217;t get thrown into a corner or doorway.  There should be two small star points within range of Icehowl.  Put 1 tank healer and 2 raid healers on one of them, and 2 tank healers and 1 raid healer on the other.  That way, no more than half of your healers ever get frozen.<br />
Phase 2:</p>
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		<title>By: Matticus</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24642</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Fri, 20 Nov 2009 19:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24642</guid>
		<description>@Padre: Not every raid is going to have every combination of healers. The point here is to work within the confines of what you have, and that&#039;s a lesson for any healing lead. You don&#039;t always get to pick and choose your roster. You&#039;re not always going to have the ideal group. As healing leads, we have to work with what we have and it&#039;s not always the most ideal.</description>
		<content:encoded><![CDATA[<p>@Padre: Not every raid is going to have every combination of healers. The point here is to work within the confines of what you have, and that&#8217;s a lesson for any healing lead. You don&#8217;t always get to pick and choose your roster. You&#8217;re not always going to have the ideal group. As healing leads, we have to work with what we have and it&#8217;s not always the most ideal.</p>
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		<title>By: Padre</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24639</link>
		<dc:creator>Padre</dc:creator>
		<pubDate>Fri, 20 Nov 2009 16:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24639</guid>
		<description>Well the FIRST problem is you have no HOLY PRIEST...what a sad bunch of healers if you have no Holy Priests..Epic Fail</description>
		<content:encoded><![CDATA[<p>Well the FIRST problem is you have no HOLY PRIEST&#8230;what a sad bunch of healers if you have no Holy Priests..Epic Fail</p>
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	<item>
		<title>By: Ajemkex</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24635</link>
		<dc:creator>Ajemkex</dc:creator>
		<pubDate>Fri, 20 Nov 2009 09:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24635</guid>
		<description>This is great ty ty ty.... can we have more like this? :D</description>
		<content:encoded><![CDATA[<p>This is great ty ty ty&#8230;. can we have more like this? <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Mookey</title>
		<link>http://www.worldofmatticus.com/2009/11/19/help-simone-heroic-northrend-beasts/comment-page-1/#comment-24634</link>
		<dc:creator>Mookey</dc:creator>
		<pubDate>Fri, 20 Nov 2009 08:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6630#comment-24634</guid>
		<description>Tell Simone to spank tanks... 
Tell one shaman to respec dps
Get paly/war setup to tank in 2 - 4 - 4 - 2 - 1 order tell them to get arround 30-33K armor before doing 2 man setup. When they are taking 4 stacks impale tanking it&#039;s very important that they use CD before 3rd impale, with cooldowns lasting 12 sec. 
Now healing... 
2 druids speced in raid healing - spamming everything around them including tanks
Resto shaman primary focus on melee, they will be hurt from stomp.
Paladin and priest focus on tanks.

Don&#039;t get me wrong... Simone will be fine with her setup... but your 3 tanks will not have as much buffs and constant healing and while looking much better on paper - damage taken on 3 tanks is much more then damage taken on 2 tanks if they are healed all the time - remember all procs healing gives today...</description>
		<content:encoded><![CDATA[<p>Tell Simone to spank tanks&#8230;<br />
Tell one shaman to respec dps<br />
Get paly/war setup to tank in 2 &#8211; 4 &#8211; 4 &#8211; 2 &#8211; 1 order tell them to get arround 30-33K armor before doing 2 man setup. When they are taking 4 stacks impale tanking it&#8217;s very important that they use CD before 3rd impale, with cooldowns lasting 12 sec.<br />
Now healing&#8230;<br />
2 druids speced in raid healing &#8211; spamming everything around them including tanks<br />
Resto shaman primary focus on melee, they will be hurt from stomp.<br />
Paladin and priest focus on tanks.</p>
<p>Don&#8217;t get me wrong&#8230; Simone will be fine with her setup&#8230; but your 3 tanks will not have as much buffs and constant healing and while looking much better on paper &#8211; damage taken on 3 tanks is much more then damage taken on 2 tanks if they are healed all the time &#8211; remember all procs healing gives today&#8230;</p>
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