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	<title>Comments on: Trophy vs Token</title>
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	<description>Where healers come first</description>
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		<title>By: Aldemi</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-24267</link>
		<dc:creator>Aldemi</dc:creator>
		<pubDate>Fri, 30 Oct 2009 12:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-24267</guid>
		<description>I like the trophy system except there isn&#039;t enough of them as people have mentioned. Our guild had a big fall out recently which has left us with recruiting and having to gear up a lot of people. We don&#039;t have the numbers to run 25 ToGC also were still working on putting our dedicated 10 man hard mode group together so we aren&#039;t able to run 10 ToGC either. This leaves us with 5 trophies to go around each week. With our DKP system you are basically having to fight against 24 other people for a  trophy. &lt;b&gt;IF&lt;/b&gt; people are fair about it, as in when they take a trophy they wait until everyone else has received one before they take another then it will still take 5 weeks in order for everyone to get a piece of 245, so that would be over a month. In order for everyone to get all 5 pieces of 245 it would take 25 weeks or somewhere around 6 months. Since 3.3 is already on the PTR its safe to assume that 3.3 will be coming up long before we are able to get everyone in there 245 T9 that is unless people get tired of waiting and they break down and buy the 232 version instead if there interested in the 4 piece bonus (i&#039;m considering this myself). If people aren&#039;t fair about taking the trophies then you either have to start hording DKP or hope that Koralan has something for you.</description>
		<content:encoded><![CDATA[<p>I like the trophy system except there isn&#8217;t enough of them as people have mentioned. Our guild had a big fall out recently which has left us with recruiting and having to gear up a lot of people. We don&#8217;t have the numbers to run 25 ToGC also were still working on putting our dedicated 10 man hard mode group together so we aren&#8217;t able to run 10 ToGC either. This leaves us with 5 trophies to go around each week. With our DKP system you are basically having to fight against 24 other people for a  trophy. <b>IF</b> people are fair about it, as in when they take a trophy they wait until everyone else has received one before they take another then it will still take 5 weeks in order for everyone to get a piece of 245, so that would be over a month. In order for everyone to get all 5 pieces of 245 it would take 25 weeks or somewhere around 6 months. Since 3.3 is already on the PTR its safe to assume that 3.3 will be coming up long before we are able to get everyone in there 245 T9 that is unless people get tired of waiting and they break down and buy the 232 version instead if there interested in the 4 piece bonus (i&#8217;m considering this myself). If people aren&#8217;t fair about taking the trophies then you either have to start hording DKP or hope that Koralan has something for you.</p>
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		<title>By: Ooke</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-24005</link>
		<dc:creator>Ooke</dc:creator>
		<pubDate>Tue, 20 Oct 2009 19:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-24005</guid>
		<description>My only complaint with the trophy system is that there aren&#039;t enough.  I mean EoTs are one limiting factor while the trophies are the other.  

I know many who have gotten their 2 piece 245 and because there aren&#039;t nearly enough trophies they&#039;ve &quot;settled&quot; for 2 pieces of 232 for the 4 piece bonus.  Which I suppose is fine but my guild has an issue where there are 15 regular raiders and 30 casuals/alts who come along too.  Not to mention those of us that dual spec and dual spec seriously.  So the tally is more like 50 sets.  Which will not happen before 3.3  and there is no way to get more.  

Considering my guild cannot do TotGC 25 yet that limits us to 5 trophies from TotC 25, 2 pieces that may or may not be used from Koralon and the 2 trophies that our 1 TotGC 10 group gets.  So lets say 8 per week.  If everybody were to gear up that would be 25 weeks (200 pieces/8) which is 6 months of Tier gearing.

I understand the pacing of 1 per boss per level which equals 2 per Ulduar Keeper but a &quot;normal&quot; group gets just as many tier tokens as a hard/heroic group in Ulduar while the &quot;normal&quot; group in ToC only gets 1.</description>
		<content:encoded><![CDATA[<p>My only complaint with the trophy system is that there aren&#8217;t enough.  I mean EoTs are one limiting factor while the trophies are the other.  </p>
<p>I know many who have gotten their 2 piece 245 and because there aren&#8217;t nearly enough trophies they&#8217;ve &#8220;settled&#8221; for 2 pieces of 232 for the 4 piece bonus.  Which I suppose is fine but my guild has an issue where there are 15 regular raiders and 30 casuals/alts who come along too.  Not to mention those of us that dual spec and dual spec seriously.  So the tally is more like 50 sets.  Which will not happen before 3.3  and there is no way to get more.  </p>
<p>Considering my guild cannot do TotGC 25 yet that limits us to 5 trophies from TotC 25, 2 pieces that may or may not be used from Koralon and the 2 trophies that our 1 TotGC 10 group gets.  So lets say 8 per week.  If everybody were to gear up that would be 25 weeks (200 pieces/8) which is 6 months of Tier gearing.</p>
<p>I understand the pacing of 1 per boss per level which equals 2 per Ulduar Keeper but a &#8220;normal&#8221; group gets just as many tier tokens as a hard/heroic group in Ulduar while the &#8220;normal&#8221; group in ToC only gets 1.</p>
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		<title>By: Kazgrel</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23987</link>
		<dc:creator>Kazgrel</dc:creator>
		<pubDate>Tue, 20 Oct 2009 14:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23987</guid>
		<description>From an elemental shaman standpoint, the current tier system is horrible, but that&#039;s mostly due to most all the non-set pieces being tailored more towards resto (with all the MP5 on them).  Our 4 piece T9 is amazing, though, which is why I went about picking up the 232 pieces; despite the lack of static stat increase, the set bonus made it worth it.  I&#039;m also puzzled by why the 245 items not only require a drop from 25, but ~50% more badges than their 232 counterparts.  I would&#039;ve rather seen both cost the same amount of badges, whether it was 30/50 or 45/75, with the trophies being the extra requirement for 245 items.

I don&#039;t think we ever had a T8.5 token go to rot.  Someone somewhere would be able to pick it up for an off spec.  Maybe we were just lucky with that.

Hopefully, ICC/T10 distribution will be less clumsy in how it is set up.</description>
		<content:encoded><![CDATA[<p>From an elemental shaman standpoint, the current tier system is horrible, but that&#8217;s mostly due to most all the non-set pieces being tailored more towards resto (with all the MP5 on them).  Our 4 piece T9 is amazing, though, which is why I went about picking up the 232 pieces; despite the lack of static stat increase, the set bonus made it worth it.  I&#8217;m also puzzled by why the 245 items not only require a drop from 25, but ~50% more badges than their 232 counterparts.  I would&#8217;ve rather seen both cost the same amount of badges, whether it was 30/50 or 45/75, with the trophies being the extra requirement for 245 items.</p>
<p>I don&#8217;t think we ever had a T8.5 token go to rot.  Someone somewhere would be able to pick it up for an off spec.  Maybe we were just lucky with that.</p>
<p>Hopefully, ICC/T10 distribution will be less clumsy in how it is set up.</p>
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		<title>By: rokkitan</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23978</link>
		<dc:creator>rokkitan</dc:creator>
		<pubDate>Tue, 20 Oct 2009 12:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23978</guid>
		<description>I think it works ok, but don&#039;t like the sharing of emblems between the 10 and 25 man versions and using them for buying ilevel245 armor pieces. It means one should really run both 10 and 25 man (not good) or doing the daily heroic every day (debatable if good/bad). Running the same instance again and again leads to burnout. It does mean that one can get ilevel 245 gear in some slots from running 10man/heroic daily though.</description>
		<content:encoded><![CDATA[<p>I think it works ok, but don&#8217;t like the sharing of emblems between the 10 and 25 man versions and using them for buying ilevel245 armor pieces. It means one should really run both 10 and 25 man (not good) or doing the daily heroic every day (debatable if good/bad). Running the same instance again and again leads to burnout. It does mean that one can get ilevel 245 gear in some slots from running 10man/heroic daily though.</p>
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		<title>By: Amoreesta</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23959</link>
		<dc:creator>Amoreesta</dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23959</guid>
		<description>I&#039;m kinda up in the air whether I like the trophy idea or not.  While I agree it&#039;s slow gearing people up, it also eliminates the RNG factor of the tokens.  For example, my raid went 9 weeks without seeing a single Protector token drop off Yogg.

However, I feel my raid hasn&#039;t had any real issues with the trophy system.  At first it was:  send a tell if you have the badges and you&#039;re willing to break T8.5 4pc set bonus.  Then it gradually just went to sending a tell if you&#039;re interested.  We handle the trophies just like any other item in that we look at loot received for main spec and the person lowest on the loot list will most likely get it.  There are exceptions that weigh in like how well the person&#039;s performance and attendance is.  This past week I was the officer everyone was supposed to whisper for the trophies and I only got 4.  Two were for the person&#039;s 5th piece, one was 4 piece upgrade from ilvl 232 and then mine for 2 piece.  I was highest on the loot list out of the 4 but I was awarded my 2 piece since I was the only one that didn&#039;t have a set bonus and the 2 piece would allow me to use the other upgrades I had gotten in previous weeks.

We do run a lot of 10 mans and almost every one of our 25 man raiders has a 10 man that clears ToGC, so we do get a lot of our trophies that way as well.

I don&#039;t think the system is perfect with only one tier upgrade per boss, but I think it&#039;s better than the RNG of &quot;oh look another Vanquisher piece&quot;.</description>
		<content:encoded><![CDATA[<p>I&#8217;m kinda up in the air whether I like the trophy idea or not.  While I agree it&#8217;s slow gearing people up, it also eliminates the RNG factor of the tokens.  For example, my raid went 9 weeks without seeing a single Protector token drop off Yogg.</p>
<p>However, I feel my raid hasn&#8217;t had any real issues with the trophy system.  At first it was:  send a tell if you have the badges and you&#8217;re willing to break T8.5 4pc set bonus.  Then it gradually just went to sending a tell if you&#8217;re interested.  We handle the trophies just like any other item in that we look at loot received for main spec and the person lowest on the loot list will most likely get it.  There are exceptions that weigh in like how well the person&#8217;s performance and attendance is.  This past week I was the officer everyone was supposed to whisper for the trophies and I only got 4.  Two were for the person&#8217;s 5th piece, one was 4 piece upgrade from ilvl 232 and then mine for 2 piece.  I was highest on the loot list out of the 4 but I was awarded my 2 piece since I was the only one that didn&#8217;t have a set bonus and the 2 piece would allow me to use the other upgrades I had gotten in previous weeks.</p>
<p>We do run a lot of 10 mans and almost every one of our 25 man raiders has a 10 man that clears ToGC, so we do get a lot of our trophies that way as well.</p>
<p>I don&#8217;t think the system is perfect with only one tier upgrade per boss, but I think it&#8217;s better than the RNG of &#8220;oh look another Vanquisher piece&#8221;.</p>
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		<title>By: Mookey</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23936</link>
		<dc:creator>Mookey</dc:creator>
		<pubDate>Mon, 19 Oct 2009 09:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23936</guid>
		<description>One Ulduar yielded 10 token drops for us. However we always hated unpredictable RNG factor at loot. 

Recently we started raiding 2x25 since it takes us only 2 hours for Ony/ToC25 with casuals/alts as 30% of raid force. This gave immense speed up in gearing for our core raiders since this way 10 people get tier item per week instead of 5.

35-40 raiders with 10-15 alts gives you opportunity to split your raiders in two groups and gear up much faster for ToGC</description>
		<content:encoded><![CDATA[<p>One Ulduar yielded 10 token drops for us. However we always hated unpredictable RNG factor at loot. </p>
<p>Recently we started raiding 2&#215;25 since it takes us only 2 hours for Ony/ToC25 with casuals/alts as 30% of raid force. This gave immense speed up in gearing for our core raiders since this way 10 people get tier item per week instead of 5.</p>
<p>35-40 raiders with 10-15 alts gives you opportunity to split your raiders in two groups and gear up much faster for ToGC</p>
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		<title>By: Kousies</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23935</link>
		<dc:creator>Kousies</dc:creator>
		<pubDate>Mon, 19 Oct 2009 07:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23935</guid>
		<description>Definitely in favour of it - I&#039;m so tired of seeing tier tokens from Ulduar and rotting on the boss because once again, we got a rogue/dk/druid/whatever token and every one of those classes have gear. We&#039;ve been farming ToC25, ToC10, ToC10H since the start, clearing it every week, and we&#039;ve never had a trophy go to waste.

Also, ToC10H drops trophies if you reach the tribute, so it&#039;s not correct to state that they&#039;re only accessible from ToC25.</description>
		<content:encoded><![CDATA[<p>Definitely in favour of it &#8211; I&#8217;m so tired of seeing tier tokens from Ulduar and rotting on the boss because once again, we got a rogue/dk/druid/whatever token and every one of those classes have gear. We&#8217;ve been farming ToC25, ToC10, ToC10H since the start, clearing it every week, and we&#8217;ve never had a trophy go to waste.</p>
<p>Also, ToC10H drops trophies if you reach the tribute, so it&#8217;s not correct to state that they&#8217;re only accessible from ToC25.</p>
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		<title>By: Upyursh</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23932</link>
		<dc:creator>Upyursh</dc:creator>
		<pubDate>Sun, 18 Oct 2009 23:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23932</guid>
		<description>I think the system is fine, It just means you have to get your loot distribution system right. It reduces someone sitting on 3x9 for ages because only the leg token has been dropping.

Shoulders dropped from Yogg is a great example.
.-= Upyursh&#180;s last blog ..&lt;a href=&quot;http://www.upyursh.com/2009/10/addon-guide-dot-timer.html&quot; rel=&quot;nofollow&quot;&gt;Addon Guide: DoT Timer&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I think the system is fine, It just means you have to get your loot distribution system right. It reduces someone sitting on 3&#215;9 for ages because only the leg token has been dropping.</p>
<p>Shoulders dropped from Yogg is a great example.<br />
<span class="cluv"> Upyursh&#180;s last blog ..<a href="http://www.upyursh.com/2009/10/addon-guide-dot-timer.html" rel="nofollow">Addon Guide: DoT Timer</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.worldofmatticus.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Orcstar</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23931</link>
		<dc:creator>Orcstar</dc:creator>
		<pubDate>Sun, 18 Oct 2009 21:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23931</guid>
		<description>More more more.

I can imagine issues in a sole 25 men guild about trophies but no-one has mentioned effort.

The tier tokens in Ulduar required a lot more work and a much better raid then the trophies in ToC.

ToC has opened up an incredible opportunity for higher gear for raiders not so hardcore. And what&#039;s the comment: we don&#039;t get enough trophies we want more.

It&#039;s never enough.

You can clear the place in less then an hour, why should there be as many tier awards as in Ulduar which takes you several hours?</description>
		<content:encoded><![CDATA[<p>More more more.</p>
<p>I can imagine issues in a sole 25 men guild about trophies but no-one has mentioned effort.</p>
<p>The tier tokens in Ulduar required a lot more work and a much better raid then the trophies in ToC.</p>
<p>ToC has opened up an incredible opportunity for higher gear for raiders not so hardcore. And what&#8217;s the comment: we don&#8217;t get enough trophies we want more.</p>
<p>It&#8217;s never enough.</p>
<p>You can clear the place in less then an hour, why should there be as many tier awards as in Ulduar which takes you several hours?</p>
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		<title>By: Meloree</title>
		<link>http://www.worldofmatticus.com/2009/10/16/trophy-vs-token/comment-page-1/#comment-23930</link>
		<dc:creator>Meloree</dc:creator>
		<pubDate>Sun, 18 Oct 2009 06:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6344#comment-23930</guid>
		<description>The implementation of the tier loot in this stage has a number of problems, but there are a number of positives as well.  I think Blizzard just felt like experimenting with the formula a bit to see what works and what doesn&#039;t.

Certainly for a 25-man hardmode guild, the 245 trophy income rate is extremely high, much higher than any tier income rates of previous instances.  We have 31 raiders, so we run 2 normal 25mans (15 mains, 10 alts), we run 3 heroic 10 mans (2 Insanity runs, and the other has some alts filling in, it&#039;s skill/mad skill).  Between all the runs we net 25-27 trophies per week.  Even early on they weren&#039;t difficult to distribute.  The first few went to tanks, and after that we opened up for tells from anyone who could buy the piece they wanted on the spot.  Given that half the raid wanted glove/shoulder upgrades, and the others wanted to wait for hat/pants/chest, that reduced the tellspam immensely.  Also, with only 15 mains in a raid, that cut the tellspam down.  Also, given that some people were buying other things with trophies (rings, trinkets, relics, etc), it split the tellspam even further.  Last but not least, we took tells for all 5 trophies at once, after Anub died, so we only had to deal with mass tellspam once per raid.  All of this was relatively easy to plan around.  Frankly, the trophy income rate is probably too high.

Regalia, on the other hand, with 4 per week, is extremely problematic.  Frankly, I think there should be one regalia drop per boss in heroic 25man, totally a maximum of 9 per week.  That would fit better with previous instance tier income rates, and it&#039;s problematic that most of the raid will be deciding between 258 offset and 245 tier pieces.  The 4pc bonuses for most specs are anemic enough that they&#039;ll end up going with offset more often than not.

I think I have a bigger issue with the delivery rate of tier pieces in T9 than I do with the implementation.  T9.245 comes quickly, T9.258 is anemic.  The trophy idea is excellent, in my opinion.  In Sunwell, we had 13 total conqueror bracers drop.  Vanquisher and protector were being sharded.  That was pretty frustrating.  I think my personal preference would be if &quot;Tier Leg Tokens&quot; dropped from one boss, and &quot;Tier Chest Piece&quot; from another, without class restrictions.  Blend the systems in the one way they didn&#039;t try in ToC.</description>
		<content:encoded><![CDATA[<p>The implementation of the tier loot in this stage has a number of problems, but there are a number of positives as well.  I think Blizzard just felt like experimenting with the formula a bit to see what works and what doesn&#8217;t.</p>
<p>Certainly for a 25-man hardmode guild, the 245 trophy income rate is extremely high, much higher than any tier income rates of previous instances.  We have 31 raiders, so we run 2 normal 25mans (15 mains, 10 alts), we run 3 heroic 10 mans (2 Insanity runs, and the other has some alts filling in, it&#8217;s skill/mad skill).  Between all the runs we net 25-27 trophies per week.  Even early on they weren&#8217;t difficult to distribute.  The first few went to tanks, and after that we opened up for tells from anyone who could buy the piece they wanted on the spot.  Given that half the raid wanted glove/shoulder upgrades, and the others wanted to wait for hat/pants/chest, that reduced the tellspam immensely.  Also, with only 15 mains in a raid, that cut the tellspam down.  Also, given that some people were buying other things with trophies (rings, trinkets, relics, etc), it split the tellspam even further.  Last but not least, we took tells for all 5 trophies at once, after Anub died, so we only had to deal with mass tellspam once per raid.  All of this was relatively easy to plan around.  Frankly, the trophy income rate is probably too high.</p>
<p>Regalia, on the other hand, with 4 per week, is extremely problematic.  Frankly, I think there should be one regalia drop per boss in heroic 25man, totally a maximum of 9 per week.  That would fit better with previous instance tier income rates, and it&#8217;s problematic that most of the raid will be deciding between 258 offset and 245 tier pieces.  The 4pc bonuses for most specs are anemic enough that they&#8217;ll end up going with offset more often than not.</p>
<p>I think I have a bigger issue with the delivery rate of tier pieces in T9 than I do with the implementation.  T9.245 comes quickly, T9.258 is anemic.  The trophy idea is excellent, in my opinion.  In Sunwell, we had 13 total conqueror bracers drop.  Vanquisher and protector were being sharded.  That was pretty frustrating.  I think my personal preference would be if &#8220;Tier Leg Tokens&#8221; dropped from one boss, and &#8220;Tier Chest Piece&#8221; from another, without class restrictions.  Blend the systems in the one way they didn&#8217;t try in ToC.</p>
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