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	<title>Comments on: What Cataclysm is Doing Right</title>
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	<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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		<title>By: Guessur</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-23449</link>
		<dc:creator>Guessur</dc:creator>
		<pubDate>Mon, 28 Sep 2009 20:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-23449</guid>
		<description>Cataclysm is going to be so full of win.  Everything about it is going to be an improvment.  Will I reroll as a Goblin or a Worgen?  Tauren Pally?  Lvling Striffe will be my main priority, but it will be fun to play with a new toon.  I don&#039;t know, but the class changes sound pretty BA.

Here&#039;s what I wish:

I love to twink.  Love it.  I had to pretty much retire 5 twinks that were geared to the teeth becasue blizz slowed things down so much as far as Q time are concerned.  However, as much as i love to twink, I love raiding and Heroics that much more.  I&#039;d LOVE to see Blizz offer Heroic versions of all the old, low-level instances that would allow twinks to get epic quality gear at their level.  Of course, you&#039;d have to have your XP turned off in order to enter, and their could be a level cap as to ensure that the gear would have to be earned.  I was thinking of this the other day, and I think that this would allow a tremendously fun new look at twinking and force people to do raids/instances.

I dunno.  Just my two c&#039;s</description>
		<content:encoded><![CDATA[<p>Cataclysm is going to be so full of win.  Everything about it is going to be an improvment.  Will I reroll as a Goblin or a Worgen?  Tauren Pally?  Lvling Striffe will be my main priority, but it will be fun to play with a new toon.  I don&#8217;t know, but the class changes sound pretty BA.</p>
<p>Here&#8217;s what I wish:</p>
<p>I love to twink.  Love it.  I had to pretty much retire 5 twinks that were geared to the teeth becasue blizz slowed things down so much as far as Q time are concerned.  However, as much as i love to twink, I love raiding and Heroics that much more.  I&#8217;d LOVE to see Blizz offer Heroic versions of all the old, low-level instances that would allow twinks to get epic quality gear at their level.  Of course, you&#8217;d have to have your XP turned off in order to enter, and their could be a level cap as to ensure that the gear would have to be earned.  I was thinking of this the other day, and I think that this would allow a tremendously fun new look at twinking and force people to do raids/instances.</p>
<p>I dunno.  Just my two c&#8217;s</p>
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		<title>By: Kamil</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-23280</link>
		<dc:creator>Kamil</dc:creator>
		<pubDate>Fri, 18 Sep 2009 06:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-23280</guid>
		<description>The matter of the fact is that people think that the BC expansion was way better than Wrath of the Lich King, contrary to what your article says.  
 Personally I have liked this expansion very much, wuth all the lore, graphics, music it has brought, but I have to agree that BC was better, why?  Because of 3 reasons.   
1) BC came with a lot of intances and engame when it was released,.. Yeah, black temple was not ready yet and they implemented it later,  but there was always something to do.. always,  even if some bosses were &quot;overtuned&quot;, there was always something to look out for.    In wrath the endgame arrived with a huuge delay,  people grinded Naxxramas and Sartharion like crazy,  and this has been one of the terrible experiences I have had in game,  to grind an instance..  ruining the good reputation it had in vanilla wow,  to one of the easiest instances ever.  This leads to number 
2)  The raiding level and gear level.   now you can see a lot of people that do not have an idea how to play,  that they do not have the skill with the same or better gear,  just because now everything its attainable...  yea.. we have the hardmodes and such,  but that doesnt justify the point we have reached.   Less skilled people with such gear just because they can beat a boss that is a joke.  Feels like the heroic versions are the normal difficulty we should get,  and normal  is an insult to the wow player, the one that began playing 2-3 years ago.  The game is scrub friendly and I doubt it will change back.  
3) Arenas and its disbalance,  DKs and Rets facerolling the other classes,   lack of models and reskinning for the pvp sets  ruined PVP to me.   This Wrath pvp is the worst PVP I have played.  

Conclusion,  BC &gt;  Wrath.


Thanks for you article though  I enjoyed reading it even though I disagree with some points.</description>
		<content:encoded><![CDATA[<p>The matter of the fact is that people think that the BC expansion was way better than Wrath of the Lich King, contrary to what your article says.<br />
 Personally I have liked this expansion very much, wuth all the lore, graphics, music it has brought, but I have to agree that BC was better, why?  Because of 3 reasons.<br />
1) BC came with a lot of intances and engame when it was released,.. Yeah, black temple was not ready yet and they implemented it later,  but there was always something to do.. always,  even if some bosses were &#8220;overtuned&#8221;, there was always something to look out for.    In wrath the endgame arrived with a huuge delay,  people grinded Naxxramas and Sartharion like crazy,  and this has been one of the terrible experiences I have had in game,  to grind an instance..  ruining the good reputation it had in vanilla wow,  to one of the easiest instances ever.  This leads to number<br />
2)  The raiding level and gear level.   now you can see a lot of people that do not have an idea how to play,  that they do not have the skill with the same or better gear,  just because now everything its attainable&#8230;  yea.. we have the hardmodes and such,  but that doesnt justify the point we have reached.   Less skilled people with such gear just because they can beat a boss that is a joke.  Feels like the heroic versions are the normal difficulty we should get,  and normal  is an insult to the wow player, the one that began playing 2-3 years ago.  The game is scrub friendly and I doubt it will change back.<br />
3) Arenas and its disbalance,  DKs and Rets facerolling the other classes,   lack of models and reskinning for the pvp sets  ruined PVP to me.   This Wrath pvp is the worst PVP I have played.  </p>
<p>Conclusion,  BC &gt;  Wrath.</p>
<p>Thanks for you article though  I enjoyed reading it even though I disagree with some points.</p>
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		<title>By: Apoptygmaa</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-23224</link>
		<dc:creator>Apoptygmaa</dc:creator>
		<pubDate>Wed, 16 Sep 2009 13:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-23224</guid>
		<description>@tankette Long-term empty, sure, especially the 68-70 zones... but for awhile after Wrath launched, Hellfire Peninsula was the busiest I&#039;d ever seen it (note that I began playing WoW after BC was out). All those shiny, new DK&#039;s made a beeline, zone chat was active, and all-DK run invites to Ramps were on almost spam levels of appearance. It was quite a riot. 

Cataclysm is looking somewhat interesting, and might be enough to lure me back to check it out (quit for WAR, just tired of PVE grinds in general). 

I will have to second the zombie event. Hands-down the best experience I ever had with WoW. Couldn&#039;t believe the amount of whinging over the &quot;disruptions&quot; of a temporary event. Fully expecting to see a reined-in world event this go-round. A lot of folks loved the zombie invasion... but there were some real big mouths crying that they couldn&#039;t get their poor L15 alt to a questgiver. 

Diddums. 

What good is make-believe, foam-coated threat? This was the LICH KING. It SHOULD have been disruptive! 

*laughs* Come to think of it, maybe the best memories will be the ones already made...</description>
		<content:encoded><![CDATA[<p>@tankette Long-term empty, sure, especially the 68-70 zones&#8230; but for awhile after Wrath launched, Hellfire Peninsula was the busiest I&#8217;d ever seen it (note that I began playing WoW after BC was out). All those shiny, new DK&#8217;s made a beeline, zone chat was active, and all-DK run invites to Ramps were on almost spam levels of appearance. It was quite a riot. </p>
<p>Cataclysm is looking somewhat interesting, and might be enough to lure me back to check it out (quit for WAR, just tired of PVE grinds in general). </p>
<p>I will have to second the zombie event. Hands-down the best experience I ever had with WoW. Couldn&#8217;t believe the amount of whinging over the &#8220;disruptions&#8221; of a temporary event. Fully expecting to see a reined-in world event this go-round. A lot of folks loved the zombie invasion&#8230; but there were some real big mouths crying that they couldn&#8217;t get their poor L15 alt to a questgiver. </p>
<p>Diddums. </p>
<p>What good is make-believe, foam-coated threat? This was the LICH KING. It SHOULD have been disruptive! </p>
<p>*laughs* Come to think of it, maybe the best memories will be the ones already made&#8230;</p>
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		<title>By: Cataclysm's Finest Points &#124; Warcraft Cataclysm Front Lines</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-23164</link>
		<dc:creator>Cataclysm's Finest Points &#124; Warcraft Cataclysm Front Lines</dc:creator>
		<pubDate>Fri, 11 Sep 2009 16:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-23164</guid>
		<description>[...] at World of Matticus, Lodur has an interesting new post in which he analyzes the different things that he thinks the past expansions did well and did [...]</description>
		<content:encoded><![CDATA[<p>[...] at World of Matticus, Lodur has an interesting new post in which he analyzes the different things that he thinks the past expansions did well and did [...]</p>
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		<title>By: Tankette</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-23010</link>
		<dc:creator>Tankette</dc:creator>
		<pubDate>Fri, 04 Sep 2009 21:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-23010</guid>
		<description>One of the best things about Wrath was leveling a DK from 55-58. I am not a lore junky and I don&#039;t really try to figure out much about all the NPCs so leveling a DK and having the lore so built into the quests was great. I hope they do more of that type of thing in the future.

Another thing that was cool was the zombie invasion of Shat. It really set the stage for Wrath&#039;s release. I wonder if we will have weeks of earthquakes etc., before Cataclysm?

Flying in Azeroth is going to be great. I can&#039;t wait for that. I think I am most looking forward to the guild leveling system.

One of the sad things about Wrath is how empty the Outlands became. It became a place to slog through quests as quick as you could to get from 58 to 68. I hope the same thing doesn&#039;t happen to Northrend. Sure, we want to see new places but it would be nice to put new content in the old places too.</description>
		<content:encoded><![CDATA[<p>One of the best things about Wrath was leveling a DK from 55-58. I am not a lore junky and I don&#8217;t really try to figure out much about all the NPCs so leveling a DK and having the lore so built into the quests was great. I hope they do more of that type of thing in the future.</p>
<p>Another thing that was cool was the zombie invasion of Shat. It really set the stage for Wrath&#8217;s release. I wonder if we will have weeks of earthquakes etc., before Cataclysm?</p>
<p>Flying in Azeroth is going to be great. I can&#8217;t wait for that. I think I am most looking forward to the guild leveling system.</p>
<p>One of the sad things about Wrath is how empty the Outlands became. It became a place to slog through quests as quick as you could to get from 58 to 68. I hope the same thing doesn&#8217;t happen to Northrend. Sure, we want to see new places but it would be nice to put new content in the old places too.</p>
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		<title>By: Skonged</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-23004</link>
		<dc:creator>Skonged</dc:creator>
		<pubDate>Fri, 04 Sep 2009 18:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-23004</guid>
		<description>Awesome write up!
.-= Skonged&#180;s last blog ..&lt;a href=&quot;http://everythingoverpowered.blogspot.com/2009/09/wtb-class-switch.html&quot; rel=&quot;nofollow&quot;&gt;WTB class switch&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Awesome write up!<br />
.-= Skonged&#180;s last blog ..<a href="http://everythingoverpowered.blogspot.com/2009/09/wtb-class-switch.html" rel="nofollow">WTB class switch</a> =-.</p>
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		<title>By: Gravity</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-22995</link>
		<dc:creator>Gravity</dc:creator>
		<pubDate>Fri, 04 Sep 2009 13:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-22995</guid>
		<description>That&#039;s a really good article.
.-= Gravity&#180;s last blog ..&lt;a href=&quot;http://pwnwear.com/2009/09/04/death-knight-tanking-weapons-3-2/&quot; rel=&quot;nofollow&quot;&gt;Death Knight tanking weapons 3.2&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really good article.<br />
.-= Gravity&#180;s last blog ..<a href="http://pwnwear.com/2009/09/04/death-knight-tanking-weapons-3-2/" rel="nofollow">Death Knight tanking weapons 3.2</a> =-.</p>
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		<title>By: Cataclysm: the end of WoW as we know it? &#171; Caer Morrighan</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-22988</link>
		<dc:creator>Cataclysm: the end of WoW as we know it? &#171; Caer Morrighan</dc:creator>
		<pubDate>Fri, 04 Sep 2009 09:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-22988</guid>
		<description>[...] posted about What Cataclysm is Doing Right on World of Matticus. Â He asked us: So what do you think? What was the best and worst of Burning [...]</description>
		<content:encoded><![CDATA[<p>[...] posted about What Cataclysm is Doing Right on World of Matticus. Â He asked us: So what do you think? What was the best and worst of Burning [...]</p>
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		<title>By: Felade</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-22979</link>
		<dc:creator>Felade</dc:creator>
		<pubDate>Fri, 04 Sep 2009 04:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-22979</guid>
		<description>Resilience tends to slow down the pace of arena matches, if you get enough.  There&#039;s usually a minimum where below that you don&#039;t really notice a difference.  Once you get to that point, unless you&#039;ve got one side with ridiculous damage (read: High end PVE epics), then Arenas become like chess at the pace of a global cooldown.  So yeah it all becomes &quot;what do you on each GCD?&quot;

I remember doing arenas a bunch and hearing about how hard it was to heal Malygos.  I went in there and did it and I thought &quot;is that all?  That&#039;s slow!&quot;

It definitely can seem like an FPS at first, but after awhile its more like fast paced chess, with a suprise thrown in here and there.  The thought comes in deciding to make offensive or defensive moves, and when to use your CC.

So, I run Priest/Feral/DK (I&#039;m the priest).  When our kill target is at about 50% health, we&#039;ll try to use our CCs so that they can&#039;t get any more healing.  I&#039;ll try to Psychic Scream their healer, for instance, after a Cyclone goes off.  Also, on defense, if I get stunned or CC&#039;d I have to decide if I should trinket now or wait.  If I trinket too early against RMP, I&#039;ll likely eat a full-duration Blind, but if one of my team-mates is dying I have to trinket anyway.  Gearing, especially resilience vs. PVE gear, comes into the picture a lot as well.</description>
		<content:encoded><![CDATA[<p>Resilience tends to slow down the pace of arena matches, if you get enough.  There&#8217;s usually a minimum where below that you don&#8217;t really notice a difference.  Once you get to that point, unless you&#8217;ve got one side with ridiculous damage (read: High end PVE epics), then Arenas become like chess at the pace of a global cooldown.  So yeah it all becomes &#8220;what do you on each GCD?&#8221;</p>
<p>I remember doing arenas a bunch and hearing about how hard it was to heal Malygos.  I went in there and did it and I thought &#8220;is that all?  That&#8217;s slow!&#8221;</p>
<p>It definitely can seem like an FPS at first, but after awhile its more like fast paced chess, with a suprise thrown in here and there.  The thought comes in deciding to make offensive or defensive moves, and when to use your CC.</p>
<p>So, I run Priest/Feral/DK (I&#8217;m the priest).  When our kill target is at about 50% health, we&#8217;ll try to use our CCs so that they can&#8217;t get any more healing.  I&#8217;ll try to Psychic Scream their healer, for instance, after a Cyclone goes off.  Also, on defense, if I get stunned or CC&#8217;d I have to decide if I should trinket now or wait.  If I trinket too early against RMP, I&#8217;ll likely eat a full-duration Blind, but if one of my team-mates is dying I have to trinket anyway.  Gearing, especially resilience vs. PVE gear, comes into the picture a lot as well.</p>
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		<title>By: Alamein</title>
		<link>http://www.worldofmatticus.com/2009/09/03/what-cataclysm-is-doing-right/comment-page-1/#comment-22977</link>
		<dc:creator>Alamein</dc:creator>
		<pubDate>Fri, 04 Sep 2009 03:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6122#comment-22977</guid>
		<description>@Felade:

I dislike arena because it feels to me too much like a FPS -- too twitchy. It&#039;s partly because I think slow :) and partly because I&#039;ve just not practiced it enough. My impression is that I needed to learn a lot more about move-countermove, which seemed like a painful thing. That&#039;s not a judgement on their value - I think the concept is cool - but it&#039;s just not for me.

What I like about BGs is that they&#039;re more tactical. The move-countermove happens more by moving players to the right spot than by hitting the right keys. So it is rewarding to a bit of thought rather than an instant reaction. 

Of course most PUG BGs right now are mostly a free-for-all plus a few hazily learned strategies, and that&#039;s not super great. I can be useful by looking for opportunities but it&#039;s pretty chaotic and sometimes players just run around uselessly (fighting away from flags, useless assaults on heavily defended nodes, etc.)

That&#039;s why I&#039;m really looking forward to Cat because it will lead to more premades, even with Vent and some organization. That to me sounds like epic PvP. It is more like PvE than Arena, for sure, but you still have real humans on the other side of the wire.</description>
		<content:encoded><![CDATA[<p>@Felade:</p>
<p>I dislike arena because it feels to me too much like a FPS &#8212; too twitchy. It&#8217;s partly because I think slow <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and partly because I&#8217;ve just not practiced it enough. My impression is that I needed to learn a lot more about move-countermove, which seemed like a painful thing. That&#8217;s not a judgement on their value &#8211; I think the concept is cool &#8211; but it&#8217;s just not for me.</p>
<p>What I like about BGs is that they&#8217;re more tactical. The move-countermove happens more by moving players to the right spot than by hitting the right keys. So it is rewarding to a bit of thought rather than an instant reaction. </p>
<p>Of course most PUG BGs right now are mostly a free-for-all plus a few hazily learned strategies, and that&#8217;s not super great. I can be useful by looking for opportunities but it&#8217;s pretty chaotic and sometimes players just run around uselessly (fighting away from flags, useless assaults on heavily defended nodes, etc.)</p>
<p>That&#8217;s why I&#8217;m really looking forward to Cat because it will lead to more premades, even with Vent and some organization. That to me sounds like epic PvP. It is more like PvE than Arena, for sure, but you still have real humans on the other side of the wire.</p>
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