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	<title>Comments on: Crusader&#8217;s Coliseum: Heroic Hard Mode Details (Updated 10:30 AM)</title>
	<atom:link href="http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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		<title>By: Niyahti</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-23097</link>
		<dc:creator>Niyahti</dc:creator>
		<pubDate>Wed, 09 Sep 2009 16:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-23097</guid>
		<description>Looking for suggestions on how to combat Gormok&#039;s tank insta-gibbs that we&#039;re running into.  We&#039;re getting upwards of 60k incoming damage on a tank with 2 melee swings and an impale (for 35k) in 1/2 a second.  A healing strategy / tank gear check would be awesome.  Thanks!</description>
		<content:encoded><![CDATA[<p>Looking for suggestions on how to combat Gormok&#8217;s tank insta-gibbs that we&#8217;re running into.  We&#8217;re getting upwards of 60k incoming damage on a tank with 2 melee swings and an impale (for 35k) in 1/2 a second.  A healing strategy / tank gear check would be awesome.  Thanks!</p>
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	<item>
		<title>By: Canes</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22949</link>
		<dc:creator>Canes</dc:creator>
		<pubDate>Thu, 03 Sep 2009 19:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22949</guid>
		<description>^^ Yupp 6 Orbs Only

My observations are from a similar gear/experience as Vixsin as well.  We ran with 3 healers for Beasts, and Jarraxxus.  FC is easily done with 2.
.-= Canes&#180;s last blog ..&lt;a href=&quot;http://www.zuglife.com/index.php/component/content/article/1-latest-news/71-freyax3.html&quot; rel=&quot;nofollow&quot;&gt;FreyaX3&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>^^ Yupp 6 Orbs Only</p>
<p>My observations are from a similar gear/experience as Vixsin as well.  We ran with 3 healers for Beasts, and Jarraxxus.  FC is easily done with 2.<br />
.-= Canes&#180;s last blog ..<a href="http://www.zuglife.com/index.php/component/content/article/1-latest-news/71-freyax3.html" rel="nofollow">FreyaX3</a> =-.</p>
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		<title>By: Matticus</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22947</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Thu, 03 Sep 2009 19:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22947</guid>
		<description>@Vixsin: You only get SIX orbs for Anub the whole fight? Seriously?!</description>
		<content:encoded><![CDATA[<p>@Vixsin: You only get SIX orbs for Anub the whole fight? Seriously?!</p>
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		<title>By: Vixsin</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22944</link>
		<dc:creator>Vixsin</dc:creator>
		<pubDate>Thu, 03 Sep 2009 19:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22944</guid>
		<description>On the hard-mode version of 10s ... we went in on Tuesday with 2 tanks (DK + druid) and 2.5 heals (resto druid, disc priest, and myself, and ele/resto shaman). Our other 10s went in with 2 tanks plus a holy pally, resto druid and holy/shadow priest. Some tips: 

- Beasts / Jar:  lean towards 3 heals at this point because of the interrupts and distribution of damage. Icehowl is a joke so long as your raid is spread out 360 degrees around him (limiting breath damage to 2-3 ppl each time.) It did seem that you could outrange the breath if you were max distance away from him, but other circumstances might have contributed to that happening. It&#039;s imperative that snobolds and portals/volcanoes are killed immediately upon spawn.
- Faction champs: with good cc, 2 heals should be plenty as damage becomes very limited. A dk can chain taunt /chains kite any of the melee dps with a good amount of success, thus isolating those pesky killers like divine storm, FoK, and WW. (All of the champs are tauntable, they just won&#039;t stick on you for very long.) Interrupts + cc = win, on this one.
- Twins:  if players manage to avoid the opposite color orbs, this is almost solo-healable. Tanking them closer together (abt 15 yards or so) means that more players can benefit from the power-up buffs and can quickly switch between light/dark as needed. 
- Anub: you will probably want to go with 2heals as the extra damage to burst him down in phase 3 and limit his and the adds&#039; submerges is incredibly valuable. You only get 6 frost orbs for the duration of the fight, so keeping him to one spike phase is important. Limit your healing in phase 3 to the tanks and to the &quot;Penetrating Cold&quot; targets--the more health your raid has the more he&#039;s healing for. ~20% seemed to be the sweet spot for raid members not tanking or debuffed. 

Best of luck to everyone!

* The disclaimer on this is that we are a U25 hardmode-geared guild. So 3 pure heals might be the way to start for other groups.</description>
		<content:encoded><![CDATA[<p>On the hard-mode version of 10s &#8230; we went in on Tuesday with 2 tanks (DK + druid) and 2.5 heals (resto druid, disc priest, and myself, and ele/resto shaman). Our other 10s went in with 2 tanks plus a holy pally, resto druid and holy/shadow priest. Some tips: </p>
<p>- Beasts / Jar:  lean towards 3 heals at this point because of the interrupts and distribution of damage. Icehowl is a joke so long as your raid is spread out 360 degrees around him (limiting breath damage to 2-3 ppl each time.) It did seem that you could outrange the breath if you were max distance away from him, but other circumstances might have contributed to that happening. It&#8217;s imperative that snobolds and portals/volcanoes are killed immediately upon spawn.<br />
- Faction champs: with good cc, 2 heals should be plenty as damage becomes very limited. A dk can chain taunt /chains kite any of the melee dps with a good amount of success, thus isolating those pesky killers like divine storm, FoK, and WW. (All of the champs are tauntable, they just won&#8217;t stick on you for very long.) Interrupts + cc = win, on this one.<br />
- Twins:  if players manage to avoid the opposite color orbs, this is almost solo-healable. Tanking them closer together (abt 15 yards or so) means that more players can benefit from the power-up buffs and can quickly switch between light/dark as needed.<br />
- Anub: you will probably want to go with 2heals as the extra damage to burst him down in phase 3 and limit his and the adds&#8217; submerges is incredibly valuable. You only get 6 frost orbs for the duration of the fight, so keeping him to one spike phase is important. Limit your healing in phase 3 to the tanks and to the &#8220;Penetrating Cold&#8221; targets&#8211;the more health your raid has the more he&#8217;s healing for. ~20% seemed to be the sweet spot for raid members not tanking or debuffed. </p>
<p>Best of luck to everyone!</p>
<p>* The disclaimer on this is that we are a U25 hardmode-geared guild. So 3 pure heals might be the way to start for other groups.</p>
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		<title>By: Canes</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22936</link>
		<dc:creator>Canes</dc:creator>
		<pubDate>Thu, 03 Sep 2009 16:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22936</guid>
		<description>@Kermie

I think I goofed as well.  Killed in 10 man last night, and yea, the Rising Anger&quot;enrage&quot; buff doesn&#039;t disappear.  And I didn&#039;t notice a second &quot;Snobold Enrage&quot; or something to that effect.

Maybe I had some wishful thinking that there were 2 separate buffs.  It definitely seemed like the tanks were getting hit less hard when there were no Snobolds up, but again, it could all be in my mind.

------
Update on Champions

The Warlock&#039;s Hellfire and the Warrior&#039;s Retaliation can kill unsuspecting raiders.  Be sure that people are on the lookout to interrupt Hellfire and save us healers a lot of trouble.
.-= Canes&#180;s last blog ..&lt;a href=&quot;http://www.zuglife.com/index.php/component/content/article/1-latest-news/71-freyax3.html&quot; rel=&quot;nofollow&quot;&gt;FreyaX3&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@Kermie</p>
<p>I think I goofed as well.  Killed in 10 man last night, and yea, the Rising Anger&#8221;enrage&#8221; buff doesn&#8217;t disappear.  And I didn&#8217;t notice a second &#8220;Snobold Enrage&#8221; or something to that effect.</p>
<p>Maybe I had some wishful thinking that there were 2 separate buffs.  It definitely seemed like the tanks were getting hit less hard when there were no Snobolds up, but again, it could all be in my mind.</p>
<p>&#8212;&#8212;<br />
Update on Champions</p>
<p>The Warlock&#8217;s Hellfire and the Warrior&#8217;s Retaliation can kill unsuspecting raiders.  Be sure that people are on the lookout to interrupt Hellfire and save us healers a lot of trouble.<br />
.-= Canes&#180;s last blog ..<a href="http://www.zuglife.com/index.php/component/content/article/1-latest-news/71-freyax3.html" rel="nofollow">FreyaX3</a> =-.</p>
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	<item>
		<title>By: Finished with Normal 25 Man ToC.</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22928</link>
		<dc:creator>Finished with Normal 25 Man ToC.</dc:creator>
		<pubDate>Thu, 03 Sep 2009 11:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22928</guid>
		<description>[...] can read some about the changes over at World of Matticus, most fights sound a little rougher but I think most people will worry about Heroic Faction Champs. [...]</description>
		<content:encoded><![CDATA[<p>[...] can read some about the changes over at World of Matticus, most fights sound a little rougher but I think most people will worry about Heroic Faction Champs. [...]</p>
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		<title>By: Kermie</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22926</link>
		<dc:creator>Kermie</dc:creator>
		<pubDate>Thu, 03 Sep 2009 10:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22926</guid>
		<description>@Canes
What do you mean with &quot;Killing the snobolds isnâ€™t supposed to remove the stacking Enrage buff, only the temporary 15% per snobold&quot;.

I&#039;ve only noticed the stacking Rising Anger +15% buff that Gormok receives from the Snobolds that seems to stay even after a Snobold has been killed. Is there a separate temporary buff that goes away when a Snobold is killed?</description>
		<content:encoded><![CDATA[<p>@Canes<br />
What do you mean with &#8220;Killing the snobolds isnâ€™t supposed to remove the stacking Enrage buff, only the temporary 15% per snobold&#8221;.</p>
<p>I&#8217;ve only noticed the stacking Rising Anger +15% buff that Gormok receives from the Snobolds that seems to stay even after a Snobold has been killed. Is there a separate temporary buff that goes away when a Snobold is killed?</p>
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		<title>By: smeedsc</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22924</link>
		<dc:creator>smeedsc</dc:creator>
		<pubDate>Thu, 03 Sep 2009 09:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22924</guid>
		<description>update on beasts. yes you want three tanks, not so much for the debuff which sucks, we had three swapping at two stacks, (once on a goofed taunt we had one up to 5 stacks and healed him np)  the key to the number of tanks is rotating the cooldowns. we had one get gibbed for 50k because shield wall dropped for a split second.

gl</description>
		<content:encoded><![CDATA[<p>update on beasts. yes you want three tanks, not so much for the debuff which sucks, we had three swapping at two stacks, (once on a goofed taunt we had one up to 5 stacks and healed him np)  the key to the number of tanks is rotating the cooldowns. we had one get gibbed for 50k because shield wall dropped for a split second.</p>
<p>gl</p>
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	<item>
		<title>By: Draknid</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22917</link>
		<dc:creator>Draknid</dc:creator>
		<pubDate>Thu, 03 Sep 2009 03:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22917</guid>
		<description>Would like to add an additional information for the Lord Jaraxxus fight.  On hard mode the portals and volcanos that spawn adds will have health bars.  If not killed adds will continously spawn.  For this reason all dps must switch to the portal or volcano and kill it as fast as possible.</description>
		<content:encoded><![CDATA[<p>Would like to add an additional information for the Lord Jaraxxus fight.  On hard mode the portals and volcanos that spawn adds will have health bars.  If not killed adds will continously spawn.  For this reason all dps must switch to the portal or volcano and kill it as fast as possible.</p>
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		<title>By: Canes</title>
		<link>http://www.worldofmatticus.com/2009/09/01/crusaders-coliseum-heroic-hard-mode-details/comment-page-1/#comment-22913</link>
		<dc:creator>Canes</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=6126#comment-22913</guid>
		<description>@Timothy Burgher

Killing the snobolds isn&#039;t supposed to remove the stacking Enrage buff, only the temporary 15% per snobold.  Ours were clearing last night no problem.

Some observations from a fellow priest:
About 2 minutes into the fight, 2 snobolds up simultaneously will have Impale killing a tank (even through Guardian Spirit :X ).  There were a few times when 1 Snobold had 5% left, as the next one spawned.  

The same idea goes for the Stomp Damage.  Once the fight is well underway, Stomp+ 2 snobolds will kill some lower HP Melee.  

We had the person who got Snobolled&#039; (ha-ha) run underneath Gormock.  All ranged on the Snobolds, and Melee were able to assist by Cleaving (Heart Strike..etc..)  

The healing this way, was also much more manageable.  The Snobolled person would receive Chain Heal bounces (an other ancillary heals), and only really needed a PW:S before Stomp to ensure survival

Regular Twin Valk&#039;s also had a standard AOE damage effect added to it (and I think the opposite orbs were hitting harder).

Thanks for the write up Matt!

-Canes
@NickDang (twitter)</description>
		<content:encoded><![CDATA[<p>@Timothy Burgher</p>
<p>Killing the snobolds isn&#8217;t supposed to remove the stacking Enrage buff, only the temporary 15% per snobold.  Ours were clearing last night no problem.</p>
<p>Some observations from a fellow priest:<br />
About 2 minutes into the fight, 2 snobolds up simultaneously will have Impale killing a tank (even through Guardian Spirit :X ).  There were a few times when 1 Snobold had 5% left, as the next one spawned.  </p>
<p>The same idea goes for the Stomp Damage.  Once the fight is well underway, Stomp+ 2 snobolds will kill some lower HP Melee.  </p>
<p>We had the person who got Snobolled&#8217; (ha-ha) run underneath Gormock.  All ranged on the Snobolds, and Melee were able to assist by Cleaving (Heart Strike..etc..)  </p>
<p>The healing this way, was also much more manageable.  The Snobolled person would receive Chain Heal bounces (an other ancillary heals), and only really needed a PW:S before Stomp to ensure survival</p>
<p>Regular Twin Valk&#8217;s also had a standard AOE damage effect added to it (and I think the opposite orbs were hitting harder).</p>
<p>Thanks for the write up Matt!</p>
<p>-Canes<br />
@NickDang (twitter)</p>
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