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	<title>Comments on: Healing Crusader&#8217;s Coliseum: Northrend Beasts Encounter</title>
	<atom:link href="http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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	<item>
		<title>By: Trial of the Crusader Crib (Normal 10 and 25) Crib Sheet &#171; Caer Morrighan</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-23330</link>
		<dc:creator>Trial of the Crusader Crib (Normal 10 and 25) Crib Sheet &#171; Caer Morrighan</dc:creator>
		<pubDate>Tue, 22 Sep 2009 11:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-23330</guid>
		<description>[...] Northrend Beasts Wowiki tactics Tankspot video Healing guide from World of Matticus [...]</description>
		<content:encoded><![CDATA[<p>[...] Northrend Beasts Wowiki tactics Tankspot video Healing guide from World of Matticus [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Footster</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-22738</link>
		<dc:creator>Footster</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-22738</guid>
		<description>Great stuff, gonna use this tonight

Thanks for going to the effort of compliling this</description>
		<content:encoded><![CDATA[<p>Great stuff, gonna use this tonight</p>
<p>Thanks for going to the effort of compliling this</p>
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	<item>
		<title>By: Northrend Beasts down</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-22403</link>
		<dc:creator>Northrend Beasts down</dc:creator>
		<pubDate>Sun, 16 Aug 2009 02:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-22403</guid>
		<description>[...] And for healers looking for more info, World of Matticus has a great guide. [...]</description>
		<content:encoded><![CDATA[<p>[...] And for healers looking for more info, World of Matticus has a great guide. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matticus</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-22096</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Thu, 06 Aug 2009 19:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-22096</guid>
		<description>Thanks guys! I made a few slight edits to help clear things up even further ( hope)</description>
		<content:encoded><![CDATA[<p>Thanks guys! I made a few slight edits to help clear things up even further ( hope)</p>
]]></content:encoded>
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	<item>
		<title>By: Caveat</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-22086</link>
		<dc:creator>Caveat</dc:creator>
		<pubDate>Thu, 06 Aug 2009 15:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-22086</guid>
		<description>Oh, additional note for the healers-  Realize your tanks are still taking Impale damage from Gormok as the worms are coing into the arena.  You have to keep healing them up during the transition :)</description>
		<content:encoded><![CDATA[<p>Oh, additional note for the healers-  Realize your tanks are still taking Impale damage from Gormok as the worms are coing into the arena.  You have to keep healing them up during the transition <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Sturn</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-22085</link>
		<dc:creator>Sturn</dc:creator>
		<pubDate>Thu, 06 Aug 2009 15:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-22085</guid>
		<description>I love this site. Don&#039;t get me wrong, but the strat could use a bit of editing. Especially the section on Icehowl&#039;s Ferocious Butt.

&quot;The boss mod will announce that Icehowl is glaring at a player and lets out a bellowing roar. A quicker way is to see if the boss is facing your direction. If he is, RUN TO THE SIDE AND GET OUT OF THE DAMN WAY.&quot;

You never say why. The next line says....

&quot;At this point, Icehowl gets stunned for several seconds allowing the raid to get back into position.&quot;

Actually, he charges the player which is why the player needs to move? Just editing stuff. Keep up the awesome work.</description>
		<content:encoded><![CDATA[<p>I love this site. Don&#8217;t get me wrong, but the strat could use a bit of editing. Especially the section on Icehowl&#8217;s Ferocious Butt.</p>
<p>&#8220;The boss mod will announce that Icehowl is glaring at a player and lets out a bellowing roar. A quicker way is to see if the boss is facing your direction. If he is, RUN TO THE SIDE AND GET OUT OF THE DAMN WAY.&#8221;</p>
<p>You never say why. The next line says&#8230;.</p>
<p>&#8220;At this point, Icehowl gets stunned for several seconds allowing the raid to get back into position.&#8221;</p>
<p>Actually, he charges the player which is why the player needs to move? Just editing stuff. Keep up the awesome work.</p>
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	<item>
		<title>By: Caveat</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-22082</link>
		<dc:creator>Caveat</dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-22082</guid>
		<description>When fighting Icehowl, a point of failure for us occurred immediately after the charge/stun.  During that 15 second period, it appears he is more vulnerable, but all of his CDs are running as well.  When he comes out of the stun, he has a the full range of his abilities.

Coming out of the stun, he can whirl, melee and head butt in very rapid succession.  On our first attemtp on him, we lost three tanks at that point, as they took shots in excess of 40K damage in less than 1.5 seconds.  

The problem was solvced by 1) making sure the tank was not in range of the whirl (we had him stand in the center of the arena) and 2) using various CDs as the stun wore off to make sure a big spike did not occur.  We generally had no aggro issue and Icehowl returned to the center of the ring where the MT was positioned in subsequent attempts with one exception (where he diverted to backup tank who got a bit eager coming out the stun phase.

Thanks for the write up Matt-  this guide was very useful in our attempts.</description>
		<content:encoded><![CDATA[<p>When fighting Icehowl, a point of failure for us occurred immediately after the charge/stun.  During that 15 second period, it appears he is more vulnerable, but all of his CDs are running as well.  When he comes out of the stun, he has a the full range of his abilities.</p>
<p>Coming out of the stun, he can whirl, melee and head butt in very rapid succession.  On our first attemtp on him, we lost three tanks at that point, as they took shots in excess of 40K damage in less than 1.5 seconds.  </p>
<p>The problem was solvced by 1) making sure the tank was not in range of the whirl (we had him stand in the center of the arena) and 2) using various CDs as the stun wore off to make sure a big spike did not occur.  We generally had no aggro issue and Icehowl returned to the center of the ring where the MT was positioned in subsequent attempts with one exception (where he diverted to backup tank who got a bit eager coming out the stun phase.</p>
<p>Thanks for the write up Matt-  this guide was very useful in our attempts.</p>
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	<item>
		<title>By: Legorol</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-21956</link>
		<dc:creator>Legorol</dc:creator>
		<pubDate>Wed, 05 Aug 2009 01:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-21956</guid>
		<description>I would like to correct a few inaccuracies, especially in the Acidmaw/Dreadscale encounter.

You are missing two abilities from the list: Acidmaw&#039;s Acid Spit and Whirl (from both). For complete symmetry, you could present the abilities of the two jormungars paired up like this:
* Both of them : Slime Pool (on the movable mob) and Whirl (performbed by the &quot;underground&quot; mob)
* Acidmaw vs. Dreadscale:
Paralytic Bite - Burning Bite
Paralytic Spray - Burning Spray
Acid Spit - Fire Spit
Acid Spew - Molten Spew

I think it&#039;s not entirely clear from your post, but the two jormungars use their abilities as follows:
* Whichever is above ground (movable) uses its Bite and Spew, with the bite applying either toxin or bile as appropriate to the melee tank.
* Whichever is partially underground (immovable) uses its Spit and Spray, with the spray applying either toxin or bile as appropriate, to random raid members. 

Again, it&#039;s not entirely clear from your post, but toxin and bile always gets applied symmetrically like this:
* The toxin on the melee tank and bile randomly on the raid, or
* The bile on the melee tank and the toxin randomly on the raid.
To cope with the toxin/bile pair, only one golden rule needs to be remembered: [b]whoever in the raid has a debuff runs to the melee tank[/b], as they will always have opposing debuffs. The melee tank shouldn&#039;t have to worry about the debuff himself, other than moving the boss around as on Grobbulus. If you check out the video carefully, you will notice that this is exactly what they are doing, with raid members running to the melee tank when needed.

If you watch the video carefully, you can actually see this being explained in raid chat. Regardless of whichever of the two jormungars is movable, the instruction the raid leader is giving that debuffed raid members run to the melee tank.

Icehowl:
The Ferocious Butt is actually something he applies to the tank whilst he is being normally tanked and spanked, and it happens fairly frequently as well. This is only dangerous only in so far that the 3 second stun on the tank as a result causes extra damage (no dodge, parry or block possible) and reduced threat generation.</description>
		<content:encoded><![CDATA[<p>I would like to correct a few inaccuracies, especially in the Acidmaw/Dreadscale encounter.</p>
<p>You are missing two abilities from the list: Acidmaw&#8217;s Acid Spit and Whirl (from both). For complete symmetry, you could present the abilities of the two jormungars paired up like this:<br />
* Both of them : Slime Pool (on the movable mob) and Whirl (performbed by the &#8220;underground&#8221; mob)<br />
* Acidmaw vs. Dreadscale:<br />
Paralytic Bite &#8211; Burning Bite<br />
Paralytic Spray &#8211; Burning Spray<br />
Acid Spit &#8211; Fire Spit<br />
Acid Spew &#8211; Molten Spew</p>
<p>I think it&#8217;s not entirely clear from your post, but the two jormungars use their abilities as follows:<br />
* Whichever is above ground (movable) uses its Bite and Spew, with the bite applying either toxin or bile as appropriate to the melee tank.<br />
* Whichever is partially underground (immovable) uses its Spit and Spray, with the spray applying either toxin or bile as appropriate, to random raid members. </p>
<p>Again, it&#8217;s not entirely clear from your post, but toxin and bile always gets applied symmetrically like this:<br />
* The toxin on the melee tank and bile randomly on the raid, or<br />
* The bile on the melee tank and the toxin randomly on the raid.<br />
To cope with the toxin/bile pair, only one golden rule needs to be remembered: [b]whoever in the raid has a debuff runs to the melee tank[/b], as they will always have opposing debuffs. The melee tank shouldn&#8217;t have to worry about the debuff himself, other than moving the boss around as on Grobbulus. If you check out the video carefully, you will notice that this is exactly what they are doing, with raid members running to the melee tank when needed.</p>
<p>If you watch the video carefully, you can actually see this being explained in raid chat. Regardless of whichever of the two jormungars is movable, the instruction the raid leader is giving that debuffed raid members run to the melee tank.</p>
<p>Icehowl:<br />
The Ferocious Butt is actually something he applies to the tank whilst he is being normally tanked and spanked, and it happens fairly frequently as well. This is only dangerous only in so far that the 3 second stun on the tank as a result causes extra damage (no dodge, parry or block possible) and reduced threat generation.</p>
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	<item>
		<title>By: Patch Day Checklist &#171; Runeforge Gossip</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-21954</link>
		<dc:creator>Patch Day Checklist &#171; Runeforge Gossip</dc:creator>
		<pubDate>Wed, 05 Aug 2009 00:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-21954</guid>
		<description>[...] Read this excellent post by the famous Matticus which gives you the details on the Northrend Beasts encounter &#8211; the [...]</description>
		<content:encoded><![CDATA[<p>[...] Read this excellent post by the famous Matticus which gives you the details on the Northrend Beasts encounter &#8211; the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Betty</title>
		<link>http://www.worldofmatticus.com/2009/08/04/healing-crusaders-coliseum-northrend-beasts-encounter/comment-page-1/#comment-21952</link>
		<dc:creator>Betty</dc:creator>
		<pubDate>Tue, 04 Aug 2009 23:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5841#comment-21952</guid>
		<description>Any thoughts on what we may expect from hard mode? I was actually wondering about all 4 mobs at once, it would require 4 tanks (with some tank swapping going on) but may be just too much for the healers to keep up with. Still, it would make for an interesting fight.</description>
		<content:encoded><![CDATA[<p>Any thoughts on what we may expect from hard mode? I was actually wondering about all 4 mobs at once, it would require 4 tanks (with some tank swapping going on) but may be just too much for the healers to keep up with. Still, it would make for an interesting fight.</p>
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