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	<title>Comments on: Orbit-uary Post Mortem</title>
	<atom:link href="http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/</link>
	<description>Where healers come first</description>
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		<title>By: Napaeae</title>
		<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/comment-page-1/#comment-21765</link>
		<dc:creator>Napaeae</dc:creator>
		<pubDate>Thu, 23 Jul 2009 16:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5741#comment-21765</guid>
		<description>We&#039;re going to be trying to focusing lenses with our multi tower attempts this coming week. Hoping for smoother pick-ups. Thanks for the idea!</description>
		<content:encoded><![CDATA[<p>We&#8217;re going to be trying to focusing lenses with our multi tower attempts this coming week. Hoping for smoother pick-ups. Thanks for the idea!</p>
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		<title>By: Sydera</title>
		<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/comment-page-1/#comment-21675</link>
		<dc:creator>Sydera</dc:creator>
		<pubDate>Fri, 17 Jul 2009 14:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5741#comment-21675</guid>
		<description>The focusing lens is a really nice idea!</description>
		<content:encoded><![CDATA[<p>The focusing lens is a really nice idea!</p>
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		<title>By: Tamalyn</title>
		<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/comment-page-1/#comment-21674</link>
		<dc:creator>Tamalyn</dc:creator>
		<pubDate>Fri, 17 Jul 2009 13:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5741#comment-21674</guid>
		<description>Reading this gave me an interesting idea which we will be trying next week.  After overload, the parachuted people will use a focusing lens (on the choppers) via a macro like this:

/target [target=Tamalyn-pet]
/use Shadow Jade Focusing Lens

Hopefully it&#039;ll help guide us in to those hard to see spriests!</description>
		<content:encoded><![CDATA[<p>Reading this gave me an interesting idea which we will be trying next week.  After overload, the parachuted people will use a focusing lens (on the choppers) via a macro like this:</p>
<p>/target [target=Tamalyn-pet]<br />
/use Shadow Jade Focusing Lens</p>
<p>Hopefully it&#8217;ll help guide us in to those hard to see spriests!</p>
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		<title>By: Middea</title>
		<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/comment-page-1/#comment-21669</link>
		<dc:creator>Middea</dc:creator>
		<pubDate>Thu, 16 Jul 2009 16:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5741#comment-21669</guid>
		<description>We normally have 3 system overloads I believe. Marking the 2 choppers for pick ups, the players getting launched, and the demolishers is key. When I get launched, I say the name of the person driving chopper that is picking me up and tell them where I&#039;m landing, then the demolisher driver tells the chopper driver where they are and voila. :) 
Vent binds for the two passengers being launched, demo driver, and chopper driver can be useful too to create a cohesive team and keep main vent a bit clearer.</description>
		<content:encoded><![CDATA[<p>We normally have 3 system overloads I believe. Marking the 2 choppers for pick ups, the players getting launched, and the demolishers is key. When I get launched, I say the name of the person driving chopper that is picking me up and tell them where I&#8217;m landing, then the demolisher driver tells the chopper driver where they are and voila. <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Vent binds for the two passengers being launched, demo driver, and chopper driver can be useful too to create a cohesive team and keep main vent a bit clearer.</p>
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		<title>By: Hoho</title>
		<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/comment-page-1/#comment-21666</link>
		<dc:creator>Hoho</dc:creator>
		<pubDate>Thu, 16 Jul 2009 06:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5741#comment-21666</guid>
		<description>Interesting, I thought only one shutdown was possible. We usually have siege vehicles in corners killing adds, two sieges interrupting boss, demolishers spamming pyrite on boss and overload at around 30-40%. Usually overload brings it down to around 10-15%. One of the most important thing is to keep pyrite fully stacked on boss. If some stack drops it&#039;s a MASSIVE damage loss, especially if it happens during overload</description>
		<content:encoded><![CDATA[<p>Interesting, I thought only one shutdown was possible. We usually have siege vehicles in corners killing adds, two sieges interrupting boss, demolishers spamming pyrite on boss and overload at around 30-40%. Usually overload brings it down to around 10-15%. One of the most important thing is to keep pyrite fully stacked on boss. If some stack drops it&#8217;s a MASSIVE damage loss, especially if it happens during overload</p>
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		<title>By: Zahrah</title>
		<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/comment-page-1/#comment-21663</link>
		<dc:creator>Zahrah</dc:creator>
		<pubDate>Thu, 16 Jul 2009 03:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5741#comment-21663</guid>
		<description>We did FL+4 last night  - and we tagged the players going up top and the demos we were attached to.   It became necessary especially for me as  that bright white Parachute that every one gets when they get thrown off his back during overload, becomes Shadow  when I get thrown off - making me harder to see.</description>
		<content:encoded><![CDATA[<p>We did FL+4 last night  &#8211; and we tagged the players going up top and the demos we were attached to.   It became necessary especially for me as  that bright white Parachute that every one gets when they get thrown off his back during overload, becomes Shadow  when I get thrown off &#8211; making me harder to see.</p>
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	<item>
		<title>By: Orbit-uary Post Mortem &#124; MMOFire</title>
		<link>http://www.worldofmatticus.com/2009/07/15/orbit-uary-post-mortem/comment-page-1/#comment-21662</link>
		<dc:creator>Orbit-uary Post Mortem &#124; MMOFire</dc:creator>
		<pubDate>Wed, 15 Jul 2009 23:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5741#comment-21662</guid>
		<description>[...] Orbit-uary Post Mortem [...]</description>
		<content:encoded><![CDATA[<p>[...] Orbit-uary Post Mortem [...]</p>
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