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	<title>Comments on: Friends and Raiders: Raider Accountability</title>
	<atom:link href="http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/</link>
	<description>Practical advice for World of Warcraft healers and leaders</description>
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		<title>By: Lodur</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-21125</link>
		<dc:creator>Lodur</dc:creator>
		<pubDate>Fri, 19 Jun 2009 18:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-21125</guid>
		<description>@Cher Oats Officer accountability is tricky. The way my guild does it is there are several officers and the GM, usually it falls to the rest of us to handle complaints about other officers, and we do so the same we would any other member of the guild. Best thing you can do is get the Guild Leader involved. If his &quot;management staff&quot; isn&#039;t performing within their boundaries, it&#039;s something that has to be addressed. As one of my guilds &quot;whip crackers&quot; I can honestly say it&#039;s hard to see the lines sometimes. It&#039;s also very very easy to get burned out. Maybe a fresh talk from the GL will help this officer out, but it&#039;s the first place you should start. 

If the GL refuses to address the issue, sadly it might mean it&#039;s time to find a new home since ultimately only the GL can have final say in policing the officer.</description>
		<content:encoded><![CDATA[<p>@Cher Oats Officer accountability is tricky. The way my guild does it is there are several officers and the GM, usually it falls to the rest of us to handle complaints about other officers, and we do so the same we would any other member of the guild. Best thing you can do is get the Guild Leader involved. If his &#8220;management staff&#8221; isn&#8217;t performing within their boundaries, it&#8217;s something that has to be addressed. As one of my guilds &#8220;whip crackers&#8221; I can honestly say it&#8217;s hard to see the lines sometimes. It&#8217;s also very very easy to get burned out. Maybe a fresh talk from the GL will help this officer out, but it&#8217;s the first place you should start. </p>
<p>If the GL refuses to address the issue, sadly it might mean it&#8217;s time to find a new home since ultimately only the GL can have final say in policing the officer.</p>
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		<title>By: Cher Oats</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-21093</link>
		<dc:creator>Cher Oats</dc:creator>
		<pubDate>Thu, 18 Jun 2009 03:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-21093</guid>
		<description>So the guild I&#039;m with has similar standards.  What is usually stated as the primary measurements for members can be broken down into:  attendance, performance, and supposedly to a small degree attitude.

What becomes difficult for many guilds is when the &quot;whip-cracker&quot; (which is optional for many guilds) starts to get out of hand.  Consider a raid leader who is constantly pushing his raiders to be better, without any statements of praise, any positive comments, and generally a poor attitude.  If this same individual is not high in performance and misses raid on occasion, what do you do?

I&#039;ve discussed this with guildies and ultimately people have decided to simply speak to the Guild Master regarding our Raid Leader.  Thus far, it has been to no avail and we are now considering speaking to him in a more serious fashion.  Effectively we are considering giving the ultimatum and I don&#039;t know if these feels like the right response, but ultimately I don&#039;t know if there&#039;s another method available.  If your officer/raid leader is the problem what can you do besides find a new guild?</description>
		<content:encoded><![CDATA[<p>So the guild I&#8217;m with has similar standards.  What is usually stated as the primary measurements for members can be broken down into:  attendance, performance, and supposedly to a small degree attitude.</p>
<p>What becomes difficult for many guilds is when the &#8220;whip-cracker&#8221; (which is optional for many guilds) starts to get out of hand.  Consider a raid leader who is constantly pushing his raiders to be better, without any statements of praise, any positive comments, and generally a poor attitude.  If this same individual is not high in performance and misses raid on occasion, what do you do?</p>
<p>I&#8217;ve discussed this with guildies and ultimately people have decided to simply speak to the Guild Master regarding our Raid Leader.  Thus far, it has been to no avail and we are now considering speaking to him in a more serious fashion.  Effectively we are considering giving the ultimatum and I don&#8217;t know if these feels like the right response, but ultimately I don&#8217;t know if there&#8217;s another method available.  If your officer/raid leader is the problem what can you do besides find a new guild?</p>
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		<title>By: Xeonio</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-21077</link>
		<dc:creator>Xeonio</dc:creator>
		<pubDate>Wed, 17 Jun 2009 18:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-21077</guid>
		<description>Disciplining for my group is usually quick and painful.  If it happens during an encounter and we wipe I&#039;ll make a blanket statement afterwards.  &quot;Ranged, make sure you are killing those flash freezes.  Those are your top priority.&quot;  If the person fails to take the hint I will call them out by name over vent before the next attempt and point it out that they are failing and need to step it up.

If someone&#039;s deeps is low I&#039;ll ask them why, sometimes in tell, sometimes in vent.  If it&#039;s in vent I&#039;ll make sure to let them know its not an attack just trying to see if we can fix it.

Tank failing to pickup his targets... this is a major issue.  Usually easily fixed and I rarely call them out on vent.  Mainly because they are doing their job correctly or are quick at responding in the tank channel.

Failure at CC... I just ask on vent for this.  If its someone being lazy then its easy to tell them, &quot;No excuses, just fix it.&quot;  I also use an addon that tells me who breaks CC so its easy to yell at someone on vent to fix their problem.

I know I&#039;m a bit more harsh then a lot of raid leads but I also do 90% of the raid leading.  I assign healers, tanks, CC, pay attention to peeps failing or to move out of the fire and because of this I use vent as a quick and easy way to find solutions to problems.

Fear of being called out on vent also usually keeps most people in line for not wanting to be the &#039;target&#039;.
.-= Xeonio&#180;s last blog ..&lt;a href=&quot;http://reztheweak.wordpress.com/2009/06/17/mountain-o-mounts-35100/&quot; rel=&quot;nofollow&quot;&gt;Mountain oâ€™ Mounts (35/100)&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Disciplining for my group is usually quick and painful.  If it happens during an encounter and we wipe I&#8217;ll make a blanket statement afterwards.  &#8220;Ranged, make sure you are killing those flash freezes.  Those are your top priority.&#8221;  If the person fails to take the hint I will call them out by name over vent before the next attempt and point it out that they are failing and need to step it up.</p>
<p>If someone&#8217;s deeps is low I&#8217;ll ask them why, sometimes in tell, sometimes in vent.  If it&#8217;s in vent I&#8217;ll make sure to let them know its not an attack just trying to see if we can fix it.</p>
<p>Tank failing to pickup his targets&#8230; this is a major issue.  Usually easily fixed and I rarely call them out on vent.  Mainly because they are doing their job correctly or are quick at responding in the tank channel.</p>
<p>Failure at CC&#8230; I just ask on vent for this.  If its someone being lazy then its easy to tell them, &#8220;No excuses, just fix it.&#8221;  I also use an addon that tells me who breaks CC so its easy to yell at someone on vent to fix their problem.</p>
<p>I know I&#8217;m a bit more harsh then a lot of raid leads but I also do 90% of the raid leading.  I assign healers, tanks, CC, pay attention to peeps failing or to move out of the fire and because of this I use vent as a quick and easy way to find solutions to problems.</p>
<p>Fear of being called out on vent also usually keeps most people in line for not wanting to be the &#8216;target&#8217;.<br />
.-= Xeonio&#180;s last blog ..<a href="http://reztheweak.wordpress.com/2009/06/17/mountain-o-mounts-35100/" rel="nofollow">Mountain oâ€™ Mounts (35/100)</a> =-.</p>
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		<title>By: Stupid Mage</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-20993</link>
		<dc:creator>Stupid Mage</dc:creator>
		<pubDate>Thu, 11 Jun 2009 19:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-20993</guid>
		<description>Few things have pissed me off more than people not showing up on time.

Making 8 people wait on you because you&#039;re the healer is just being an asshole.</description>
		<content:encoded><![CDATA[<p>Few things have pissed me off more than people not showing up on time.</p>
<p>Making 8 people wait on you because you&#8217;re the healer is just being an asshole.</p>
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		<title>By: Qi</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-20992</link>
		<dc:creator>Qi</dc:creator>
		<pubDate>Thu, 11 Jun 2009 18:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-20992</guid>
		<description>I am a long member and new officer of my guild and we have something like this set up, albeit a bit more loosely because we aren&#039;t a die-hard guild at all. Lately tho people do start to slack a bit on various areas, so I found this post very handy on one part. On the other part, I can&#039;t use these rules to reprimand anyone in our guild (besides new-joiners that don&#039;t have a relation to excisting members). We have the rules for it set up, but no repercussions, and if we did, I wouldn&#039;t be able to use them because of the way our guild is formed.

Our guild was formed from several smaller guilds somewhere halfway BT. We raided before in an alliance and later formed as 1 official guild. All seperate former guilds were friend and familygroups. Now, a couple years later, the friend / familygroups still excist but also became friends together, which gives a very sociable group. This also means however, that whenever someone is misconducting in any way, he can&#039;t be reprimanded that easily with the very large possibility that several friends or familymembers turn tail, leave with him or form a front of some sorts. So far, this hasn&#039;t happened yet. But I do feel the constant pressure and tension of it in the guild. It&#039;s like having to tiptoe around in a minefield (where the mines are your good friends ;-)). It&#039;s a great group, but it&#039;s hard changing things or controlling flow.</description>
		<content:encoded><![CDATA[<p>I am a long member and new officer of my guild and we have something like this set up, albeit a bit more loosely because we aren&#8217;t a die-hard guild at all. Lately tho people do start to slack a bit on various areas, so I found this post very handy on one part. On the other part, I can&#8217;t use these rules to reprimand anyone in our guild (besides new-joiners that don&#8217;t have a relation to excisting members). We have the rules for it set up, but no repercussions, and if we did, I wouldn&#8217;t be able to use them because of the way our guild is formed.</p>
<p>Our guild was formed from several smaller guilds somewhere halfway BT. We raided before in an alliance and later formed as 1 official guild. All seperate former guilds were friend and familygroups. Now, a couple years later, the friend / familygroups still excist but also became friends together, which gives a very sociable group. This also means however, that whenever someone is misconducting in any way, he can&#8217;t be reprimanded that easily with the very large possibility that several friends or familymembers turn tail, leave with him or form a front of some sorts. So far, this hasn&#8217;t happened yet. But I do feel the constant pressure and tension of it in the guild. It&#8217;s like having to tiptoe around in a minefield (where the mines are your good friends <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> ). It&#8217;s a great group, but it&#8217;s hard changing things or controlling flow.</p>
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		<title>By: Gravity</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-20989</link>
		<dc:creator>Gravity</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-20989</guid>
		<description>The guild I&#039;m in (of which I&#039;m not an officer) is 5+ years old, and has a culture about it which doesn&#039;t really work well for discipline. It&#039;s very casual. Often non-performance results in simply no more invites to raid, but not gkick. We log our fights but there&#039;s no class leader assigned to lift performance. It&#039;s not a progression guild. We&#039;re all on first-name basis with each other.

I&#039;d say we&#039;re fairly typical for a casual guild, but the problem is the more hardcore oriented amongst us would like policies closer to what Matt&#039;s outlined.

&lt;abbr&gt;&lt;em&gt;Gravitys last blog post..&lt;a href=&quot;http://pwnwear.com/2009/06/11/improving-fps-and-latency/&quot; rel=&quot;nofollow&quot;&gt;Improving FPS and latency&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>The guild I&#8217;m in (of which I&#8217;m not an officer) is 5+ years old, and has a culture about it which doesn&#8217;t really work well for discipline. It&#8217;s very casual. Often non-performance results in simply no more invites to raid, but not gkick. We log our fights but there&#8217;s no class leader assigned to lift performance. It&#8217;s not a progression guild. We&#8217;re all on first-name basis with each other.</p>
<p>I&#8217;d say we&#8217;re fairly typical for a casual guild, but the problem is the more hardcore oriented amongst us would like policies closer to what Matt&#8217;s outlined.</p>
<p><abbr><em>Gravitys last blog post..<a href="http://pwnwear.com/2009/06/11/improving-fps-and-latency/" rel="nofollow">Improving FPS and latency</a></em></abbr></p>
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		<title>By: yunk</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-20988</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-20988</guid>
		<description>I miss dkp, there are dkp systems for casual raiders that work well enough. But it removes drama and discussion and provides a way to hold people accountable. 

My old raiding guild was casual and we still had rules like show up on time, be fully repaired, have reagents, and the RL had addons that told him all this. My current guild not only doesn&#039;t use dkp, the RLs don&#039;t even have ORA and can&#039;t mark tanks (i have to ask for assist) they don&#039;t believe in anything but DBM. So it&#039;s quite a difference from what I&#039;m used to. We&#039;re just starting Ulduar tonight so we&#039;ll see. I hope we put the effort in and this doesn&#039;t end up a guild breaker. 

I think it&#039;s fine to ask people to be on time, that&#039;s just about respecting others. Like some of us at work are in a volleyball league. we have to be on time or we forfeit the match. We are just recreational having fun, but asking people to be on time for that is acceptable. But for some reason asking people to be on time for a raid is not. At least when dealing with us in our late 20s and 30s (well I&#039;m late 30s :) )</description>
		<content:encoded><![CDATA[<p>I miss dkp, there are dkp systems for casual raiders that work well enough. But it removes drama and discussion and provides a way to hold people accountable. </p>
<p>My old raiding guild was casual and we still had rules like show up on time, be fully repaired, have reagents, and the RL had addons that told him all this. My current guild not only doesn&#8217;t use dkp, the RLs don&#8217;t even have ORA and can&#8217;t mark tanks (i have to ask for assist) they don&#8217;t believe in anything but DBM. So it&#8217;s quite a difference from what I&#8217;m used to. We&#8217;re just starting Ulduar tonight so we&#8217;ll see. I hope we put the effort in and this doesn&#8217;t end up a guild breaker. </p>
<p>I think it&#8217;s fine to ask people to be on time, that&#8217;s just about respecting others. Like some of us at work are in a volleyball league. we have to be on time or we forfeit the match. We are just recreational having fun, but asking people to be on time for that is acceptable. But for some reason asking people to be on time for a raid is not. At least when dealing with us in our late 20s and 30s (well I&#8217;m late 30s <img src='http://www.worldofmatticus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
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		<title>By: Quillian</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-20983</link>
		<dc:creator>Quillian</dc:creator>
		<pubDate>Thu, 11 Jun 2009 06:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-20983</guid>
		<description>I am a raid leader in a family-oriented guild. We have two teams doing Ulduar 10 right now and just put Ulduar 25 on our official schedule last Sunday. 

It was quite the failure, in my eyes. People so used to being able to ride the coattails of overgeared players in Naxx were suddenly very, very visible. Things as simple as grasping the Light Bomb concept (and not running directly onto ME as the OT grabbing Pummelers...) seemed beyond some folks.

I spent upwards of 300g in repair costs and we only downed two bosses. I was not raid leader for this run - I&#039;m not sure I agree with some of the decisions made, but that is not my call. I respect the raid leaders and will do the best I can in my role regardless.

But the problem is, our guild really has nothing like this. The one time we tried to instill some accountability, it was more a guideline than anything else. 

Is it wrong of me to expect people to show up on time and ready with flasks and food? Repaired fully before they arrive? Having at least made an effort toward previous content rather than dinging 80 and being handed gear in Naxx 25? To not come in for one fight and spend their roll as plate DPS on a tanking item because they &#039;might tank one day&#039;? 

Alright, I am diverging into bitterness here - I apologize for that. My question is: How do I inspire accountability when the guild structure really doesn&#039;t enforce it? We have about 15 people who could easily maintain status in an actual raiding guild, but the other ten is a mix of casual players. I am all for getting people in to see the content, but I&#039;d like to at least see the Effort put forth!

(We do not use DKP, btw, so docking that is not an option. We use a merit system. +10 when you show up for a raid. +10 for special merit. The more raids you show up for an don&#039;t use your roll, the better a roll you have. Certain roll tiers make it so you can&#039;t get screwed over by an unlucky roll if you have waited and waited to use it.)</description>
		<content:encoded><![CDATA[<p>I am a raid leader in a family-oriented guild. We have two teams doing Ulduar 10 right now and just put Ulduar 25 on our official schedule last Sunday. </p>
<p>It was quite the failure, in my eyes. People so used to being able to ride the coattails of overgeared players in Naxx were suddenly very, very visible. Things as simple as grasping the Light Bomb concept (and not running directly onto ME as the OT grabbing Pummelers&#8230;) seemed beyond some folks.</p>
<p>I spent upwards of 300g in repair costs and we only downed two bosses. I was not raid leader for this run &#8211; I&#8217;m not sure I agree with some of the decisions made, but that is not my call. I respect the raid leaders and will do the best I can in my role regardless.</p>
<p>But the problem is, our guild really has nothing like this. The one time we tried to instill some accountability, it was more a guideline than anything else. </p>
<p>Is it wrong of me to expect people to show up on time and ready with flasks and food? Repaired fully before they arrive? Having at least made an effort toward previous content rather than dinging 80 and being handed gear in Naxx 25? To not come in for one fight and spend their roll as plate DPS on a tanking item because they &#8216;might tank one day&#8217;? </p>
<p>Alright, I am diverging into bitterness here &#8211; I apologize for that. My question is: How do I inspire accountability when the guild structure really doesn&#8217;t enforce it? We have about 15 people who could easily maintain status in an actual raiding guild, but the other ten is a mix of casual players. I am all for getting people in to see the content, but I&#8217;d like to at least see the Effort put forth!</p>
<p>(We do not use DKP, btw, so docking that is not an option. We use a merit system. +10 when you show up for a raid. +10 for special merit. The more raids you show up for an don&#8217;t use your roll, the better a roll you have. Certain roll tiers make it so you can&#8217;t get screwed over by an unlucky roll if you have waited and waited to use it.)</p>
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		<title>By: w797 - The Collection of Game Post &#187; Blog Archive &#187; The Daily Quest: It&#8217;s always sunny in Dalaran</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-20963</link>
		<dc:creator>w797 - The Collection of Game Post &#187; Blog Archive &#187; The Daily Quest: It&#8217;s always sunny in Dalaran</dc:creator>
		<pubDate>Wed, 10 Jun 2009 13:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-20963</guid>
		<description>[...] Lodur over at WoM looks and Friends and Raiders: Raider Accountability. [...]</description>
		<content:encoded><![CDATA[<p>[...] Lodur over at WoM looks and Friends and Raiders: Raider Accountability. [...]</p>
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		<title>By: The Daily Quest: It&#8217;s always sunny in Dalaran &#124; zacsgames.com</title>
		<link>http://www.worldofmatticus.com/2009/06/09/friends-and-raiders-raider-accountability/comment-page-1/#comment-20960</link>
		<dc:creator>The Daily Quest: It&#8217;s always sunny in Dalaran &#124; zacsgames.com</dc:creator>
		<pubDate>Wed, 10 Jun 2009 10:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.worldofmatticus.com/?p=5466#comment-20960</guid>
		<description>[...] Lodur over at WoM looks and Friends and Raiders: Raider Accountability. [...]</description>
		<content:encoded><![CDATA[<p>[...] Lodur over at WoM looks and Friends and Raiders: Raider Accountability. [...]</p>
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